Elden Ring - Shadow of the Erdtree: Review

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  • Опубликовано: 5 июл 2024
  • Elden Ring - Shadow of the Erdtree: Review
    Disclaimer: I received a product key for Shadow of the Erdtree from Bandai Namco.
    #eldenring #shadowoftheerdtree
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Комментарии • 141

  • @Powerful_TDFAM
    @Powerful_TDFAM 4 дня назад +4

    The finger ruins were very irritating running around looking for things and nothing was there.

  • @randalthevandal4170
    @randalthevandal4170 5 дней назад +21

    Mohg nation won
    Our Lord beat the Allegations

    • @SilverMont
      @SilverMont  5 дней назад +7

      But couldn't beat the Tarnished

    • @randalthevandal4170
      @randalthevandal4170 5 дней назад +1

      @SilverMont
      Poor lord mohg
      Atleast he was bested by a true lord

    • @knavenformed9436
      @knavenformed9436 5 дней назад

      Mohg was my favorite character in the main game
      But now he needs his own game since the person we knew was not Mohg at all
      Man, justice for Mohg!

  • @natalianada2420
    @natalianada2420 5 дней назад +5

    I think a lot of the downsides of not being allowed to use your weapon's coolest attacks would be mitigated by having a Final Fantasy-style (post XIII at least) stagger meter that lets you unleash your full arsenal when the boss is downed. That would be a nice change in future games.

    • @SilverMont
      @SilverMont  4 дня назад +1

      That or greater poise/trading mechanic. If you try and trade hits with bosses, you can do one or maybe two, but unless you go all in with wondrous and special arts and buffs, most bosses will just like, annihilate you haha

  • @jordangoodfellow7730
    @jordangoodfellow7730 5 дней назад +6

    Hard agree with the agression of bosses and weapon design. Great point.

  • @jdrakefrederick
    @jdrakefrederick 5 дней назад +11

    Well said. I feel like the issue with the bosses is that it's like I'm watching them play the game. I like some of the bosses, but even I will admit that it's spectacle first.

    • @SilverMont
      @SilverMont  5 дней назад +4

      They got a lot of really damn cool attacks. It's just harder to appreciate them when said attack is bisecting you whilst you roll like a sugar rush Sonic

    • @Ghorda9
      @Ghorda9 5 дней назад +1

      @@SilverMont stop rolling so much, you would be surprised at how many attacks you can jump over, the landing of a jump heavy even allows you to go under some attacks even. Rellana also has a ton of blind spots with her attacks(usually to the side) and you can crouch under Midra's spinning and poke him followed with a charged heavy

  • @Xenos369
    @Xenos369 5 дней назад +5

    I thoroughly enjoyed the DLC and would say it is as good as Old Hunters. But I do think that FromSoft is pushing the limit for boss aggressiveness and player reactivity. Im not sure how much more they can crank it up past this (unless they add more mitigating mechanics). I didnt mind the final boss as much but when some of the AOEs was making my PC stutter more than normal, it did piss me off quite a bit. For a game that requires frame perfect reactions, this is unacceptable.

    • @SilverMont
      @SilverMont  5 дней назад

      The FPS issues are frustrating, for sure

  • @sebastianocampo71997
    @sebastianocampo71997 5 дней назад +2

    Using range sorcery specially on the last boss is literally impossible. Like the last boss is specifically designed for melee build

    • @SilverMont
      @SilverMont  4 дня назад +1

      Yeah if you don't have someone else tanking with a great shield, I dunno how it would work

  • @christianotto5553
    @christianotto5553 5 дней назад +1

    That weapon toggle glitch you saw is called the "Chainsaw Glitch". It works with the Serpent-Hunter's Greatspear and creates a huge, invisible hitbox. It's usually combined with Gheza's Wheel to put constant high dps in that hitbox, therefore the Chainsaw moniker. FROM can't fix it without breaking Rykard's fight, but the setup takes a bit time, so interrupt it.

  • @voidgivenfocus
    @voidgivenfocus 5 дней назад +3

    I don't mind aggressive bosses, in fact I actually prefer them if done right, champ gundyr comes to mind where he's aggressive but you still have plenty of opportunities to deal damage to him even midcombo
    The only boss I dislike after having learned them all was commander gaiass as almost every attack seems designed to rollcatch, he has very short windows to safely damage him, only has a few combos where u can sneak in an R1 between attacks, and some of his boar followup combos feel undodgeable if you're too close to run away from him
    13:38 lmao

    • @SilverMont
      @SilverMont  5 дней назад +1

      I didn't like how his charges would basically hit you 999 times per inch he travelled

    • @knavenformed9436
      @knavenformed9436 5 дней назад

      If Dancing Lion didn't have animation reads for Estus it would be balanced
      Now I need to focus on if his current flailing around is his idle version or a startup so I can get an Estus safely, a bit annoying but fine enough.

  • @envoyofrot7046
    @envoyofrot7046 5 дней назад +5

    Great review and very insightful!
    I have finished the DLC after 80 hours and I can say this is the best thing I ever played!
    What made it so great for me is the level and world design, the interconnectivity and verticality of it, the amazing and challenging bosses as well as the density of the content. You'll find a new weapon, talisman, spell, armor like every 10 minutes, whereas the base game can sometimes feel empty in some regions.
    I also love how some regions are hidden behind dungeons that lead to them. Whole new area hidden behind a cave is so cool and much more satisfying than a portal to a new region. Dungeons are also more complex and interesting as they changed them up more and gave them unique mechanics eg. Darklight or Deathblight Statures.
    The art director and visuals design also is on another level and even more mesmerizing than in the base game ❤.
    For criticism:
    The Quest design was not well done and is something where From Software id not good with in general imo. Little to no hints or logical process to a quest and if you play blind they are frustratingly easy to miss.
    Furthermore, the majority spells, especially new Incantations, are just so terribly bad that I do not know if this is intended or was an oversight.
    I forgot to add:
    I agree with your criticism that the map fragments are weirdly hidden and unintuitive to find and that some bosses need more opening windows. Especially the final boss does a 20 hit mega aoe combo and then lets you do a single attack. Impossible to cast a quick spell. I respecced from Int to Arc and parried the boss cause my magic was useless.
    Last but not least, the DLC ending was a letdown. Could have been more impactful.

    • @SilverMont
      @SilverMont  5 дней назад +2

      I really liked the dark dungeon! Made me happy to use starlight, which I had on my spell bar almost the whole time

    • @Ghorda9
      @Ghorda9 5 дней назад +1

      having beaten most of the bosses so far, i don't find them too fast. You just need to take advantage of their clear blind spots and jump more. You can even get charged heavies off on all of them.

  • @MyKnees3539
    @MyKnees3539 5 дней назад +2

    I loved the dlc honestly. It took all the good of the main game, kept some of the bad, and got rid of some. The smaller, more focused map was great and fun to explore. The way it branched off and looped around felt like I was back in DS1 and I loved it. Some areas of the map felt surprisingly empty like the Cerulean Coast, but with how small they were in comparison to something like Liurnia it didn’t really bother me too much. The spectacle of the bosses were great and I am surprised to see people say so many are overtuned. I found 3 really difficult, but only 1 got to be almost too much. Hitboxes in Gaius suck though. Other than that, I thought the bosses were really fun overall and I found them more similar to DS3 fights than some base game fights. While there was some reuse it never to me like the base game other than dragons and furnace golems. The new weapons are all incredibly fun and I want to use them all. The best part was no gank fights other than the npc encounter but I thought it was alright. Going to be downloading some completed base saves so I can play the dlc whenever cause I feel like I will return to it more frequently, loved nearly all of it and found it a decent improvement over the base game.

    • @Ghorda9
      @Ghorda9 5 дней назад

      the ghost flame dragons have a completely different moveset from base game.

    • @SilverMont
      @SilverMont  4 дня назад

      The common one seems to be captain pig horse, I'm seeing

  • @sharinganproz
    @sharinganproz 5 дней назад +1

    The 'Inappropriate Activity' bug was patched yesterday! So at least they fixed that, the performance issues are quite terrible though. I notice it being particularly bad with EAC enabled. I agree with your take about boss aggression as well. I could never use my new cool moves.

    • @SilverMont
      @SilverMont  5 дней назад

      I'll have to see how performance is on the seamless mod, as that doesn't use EAC. that's good that they patched the online issue though

  • @sephyrias883
    @sephyrias883 3 дня назад

    0:30 "these games are best experienced blind" - considering how many people struggle with the DLCs difficulty, I would actually recommend playing with a Walkthrough guide, to not miss Scadutree Fragments and for counter-strategies to the harder bosses.

  • @DragonKnight90001
    @DragonKnight90001 5 дней назад

    I just finished the last big nameed boss of the dlc a couple of minutes ago…. Absolutely loved it.

  • @openclose8915
    @openclose8915 2 дня назад

    When I was fighting Friede or Gael in DS3's DLC, I was having fun. Maybe the most fun I have had in any game in FromSoft's catalog. When I was fighting Consort, the capstone of this DLC, I was not having fun. And though I did not shield poke it like most people have been doing now, I fail to see how that would have been any less boring than fighting the boss normally. Most of the bosses were either annoying (Dancing Lion camera issues, Gaius's BS) or laughably easy (Romina, Midra, Sunflower). Consort lets you choose between annoying or easy based on whether you are willing to respec for greatshield-poking or try to actually engage the boss.
    Video games are supposed to be fun, and despite the seemingly large quantity of content in SotE, when it comes to enjoyment I found very little. It really has me wondering if this expansion even has the same design team working on it as DS3. Certainly feels like a different team.

  • @baldrofasgard4793
    @baldrofasgard4793 5 дней назад +1

    Honestly my biggest complaint is reused assets and those asshole hornsent and divine beast warriors.Any enemy that's impossible to stagger is not good design,and the endless combos with half a second to punish between is so fucking dumb imo,makes the fights a test of patience rather than skill and memorization

    • @Ghorda9
      @Ghorda9 5 дней назад +1

      you can be a lot more aggressive, you can also stagger everything if you stop them from recovering. A lot of things you can just jump over, run around or block (large weapons aren't bad at it).

    • @SilverMont
      @SilverMont  4 дня назад

      I must admit, my tactics for most of the elite enemies such as those was the same one I've used since like... Bloodborne. I charge up a strong attack and have them walk into it.
      In this case, it was Carian Grandeur. But hey, it worked!

  • @Morden97
    @Morden97 5 дней назад

    I found that dual daggers has been surprisingly effective in the expansion. Its weird because I've never played such an aggressive playstyle with basically no armor in any soulslike, but i feel like the quickness of my attacks plus the status effects (I'm using bleed frost and poison) allows me to fight almost any boss basically toe to toe so far.
    I also think light roll is a massive difference in this dlc bc of how aggressive bosses are and the huge aoe of several of their attacks (i think they're meant to deal with summons).
    Weirdly enough, without having fought the final boss yet, the only fight I actually felt I was at a huge disadvantage was the putrescent knight, because he stayed at midrange all the time and it was VERY hard to hit him. I swapped daggers for a perfumer flask and won quickly 😅

  • @Merlchar
    @Merlchar 5 дней назад

    I've done just about everything except for the last boss. Everything up to that point has been fantastic, but talk about a strangely balanced leap in difficulty with those endless combo strings and barely a moment to get one quick attack in. I've seen the videos using a great shield and bleed/rot poker stick to win, but I'd really prefer not to have to respec my character that I've been playing just fine this whole time for one last boss.

  • @christianbaker3564
    @christianbaker3564 5 дней назад

    Awesome review man. Wish I would've watched before I bought the dlc cause I definitely had problems with the base game 🤣🤣.

  • @shiroamakusa8075
    @shiroamakusa8075 5 дней назад

    The only boss I outright dislike is Commander Gaius thanks to some janky hitboxes that allow him to double- or even triple-tap you with certain attacks which negates almost all of your defenses. His charge can randomly either hit you for damage appropriate to your scadutree blessing or shear off two-thirds of your health in one go and that just sucks. Notice that the Scadutree Avatar, who also has a charge attack, always does consistent damage when they use it. I presume it's because paradoxically Gaius' charge is so much slower.

    • @SilverMont
      @SilverMont  4 дня назад

      For real, he can just multi mash you like 30 times in one go

  • @thebuddah1253
    @thebuddah1253 5 дней назад +1

    Im hoping their next title us much more focused. Maybe a sekiro or bloodborne succesor.

    • @SilverMont
      @SilverMont  4 дня назад

      I would still love a Sekiro DLC but I don't think I'll ever get it.

  • @knavenformed9436
    @knavenformed9436 5 дней назад +1

    They tried to streamline the open world, but once again the Legacy Dungeons are the best part of it, and this time the open world is even more running around with Torrent
    Definitely hope the next game goes back to the old souls desing, with maybe one Limgrave sized field in the middle instead of 5 zones with jack-all

    • @SilverMont
      @SilverMont  4 дня назад +1

      I agree. Legacy dungeons are what we are here for. I'd only like another open world if they basically implement seamless co-op into it.

  • @grimseaver
    @grimseaver 4 дня назад

    I think the ending is probably the biggest complaint most fans have. To quote another video on this topic "The ending left players more confused and perplexed, rather than excited and in awe for what should be certain to be a Final battle. Thus the presentation was not well done. Compare this to say, Soul of Cinder or Gwyn and you can see the clear distinction."
    Overall loved the DLC, but yeah it wasn't perfect. I hope we get another DLC or maybe updates to this one. Lot of fans wanted Godwyn and Gloam Eyed Queen, more lore on Godskins, etc. We should have had Scadu Fragments be like Golden Seeds where there is an excess instead of a exact amount, given random Soldiers will three-two shot you at 50/60 Vigor.
    There were very few new weapons in the new weapon category, save for the perfume bottles. So that was disappointing. Wish we had less cookbooks and more weapons.

    • @SilverMont
      @SilverMont  4 дня назад

      They usually nail the DLC endings but yeah this one... Not bad, but I wanted a little more

  • @kaspersaldell
    @kaspersaldell 4 дня назад

    Old men running the world. A new age.

    • @SilverMont
      @SilverMont  4 дня назад +1

      Our electronic old men and their... flexibility, has allowed us to make progress in the mythical city on the hill.

    • @kaspersaldell
      @kaspersaldell 3 дня назад

      @@SilverMont We've had to endure much, you and I, but within the week there will be old men running the world.

  • @knavenformed9436
    @knavenformed9436 5 дней назад

    11:55 Crazy you decided to fight the Finger Creepers
    I just stopped to fight bosses or pick up Purple/Legendary loot since the other loot is just irrelevant materials (And Legendary Gloveworts are equally useless)
    First hour of the DLC was spent 90% on Torrent for me

    • @SilverMont
      @SilverMont  4 дня назад +1

      Yeah I regret bothering to stop and fight basically every enemy as it didn't really pay off in the end haha

  • @apollodingo3583
    @apollodingo3583 5 дней назад

    I don’t understand how the enemies were eating through your health pool. Did you just not have any defenses ? I didn’t even have a tank build and I had a ridiculous amount of damage reduction. Something like 65 percent wirh buffs and food

    • @SilverMont
      @SilverMont  5 дней назад +1

      60 vigor and I had almost all the shadow tree fragments so... I dunno. Co-op maybe?

    • @erybotond
      @erybotond 5 дней назад

      @@SilverMontThere was an update recently that buffed the fragments.

    • @apollodingo3583
      @apollodingo3583 5 дней назад

      I mean there is a talisman that gives you 20 percent damage reduction. There are two buffs that 15-20 times percent damage reduction. That’s a lot of damage reduction. I don’t think you used any damage reduction the way the damage was eating through your health. So you did a challenge run. You basically made a glass canon build and then complained about damage.

    • @apollodingo3583
      @apollodingo3583 5 дней назад

      Heck not to mention if you look at the tank builds, they were over 90 percent damage reduction making a joke of the bosses, solo. You should actually be very proud. You did a glass canon run and beat the game. That’s skill.

    • @apollodingo3583
      @apollodingo3583 5 дней назад

      @@SilverMont like even a little bit of damage reduction gear and people are face tanking with mage builds. m.ruclips.net/video/LJQdwu6R7FQ/видео.html&pp=ygUIQ3JwZyBicm8%3D

  • @herrzyklon
    @herrzyklon 5 дней назад

    Good assessment!
    I really love parts of the base game and DLC, and I hate other parts in equal measure.
    I do think the community, at least online, has utterly lost the plot though. You can't criticise one small party of the game without people interpreting that you HATE the whole game 0/10, never playing again, screw From, etc etc. There's even less balance in views than there is gameplay balance.
    I'm doing it at RL1 since I was already doing one when the DLC dropped. The good thing to come off the DLC was the fact that Rolling Sparks absolutely demolished Radabeast even at RL1 😂 shame it's been fixed

    • @SilverMont
      @SilverMont  4 дня назад

      Yeah I hear the perfumer weapons were completely busted for a while?

  • @michaelholmes4374
    @michaelholmes4374 5 дней назад +4

    This game would have been good but there is too many boring open areas with nothing much in them till you get to a castle ect garbage

    • @SilverMont
      @SilverMont  5 дней назад

      The castles are the appeal, that's for sure.

  • @AntiSocialismo50
    @AntiSocialismo50 5 дней назад

    Tue sekiro tear should havenbeen a base game mechanic 😢 hope still we had tome for them to implement

    • @SilverMont
      @SilverMont  4 дня назад

      I've not used that tear yet but it sounds like a real game changer. If I play through the DLC solo like for a let's play, I'll have to make sure to use it. I play ER almost exclusively with my friends though these days

    • @AntiSocialismo50
      @AntiSocialismo50 4 дня назад

      @@SilverMont its better with a ultra greatsword, but it gives that sekiro vibes

  • @Mushroom2626
    @Mushroom2626 4 дня назад

    I finally got Elden ring, it’s so hard lol but I’m having a great time

  • @sebastianocampo71997
    @sebastianocampo71997 5 дней назад

    The legacy dungeons fell really short compare to base legacy dungeon.

    • @SilverMont
      @SilverMont  4 дня назад

      I quite liked them, although I did think the storage room being so long/having like 20 bonfires in was a bit silly

    • @sebastianocampo71997
      @sebastianocampo71997 4 дня назад

      @@SilverMont i actually liked the specimen, the complexity of it, maybe we have different tastes when it comes to it.

  • @killervic7379
    @killervic7379 5 дней назад

    Greetings

  • @zaleost
    @zaleost 5 дней назад

    One thing that I feel has almost become a detriment to the series, is that a lot of the bosses' (and some regular enemies) move sets are designed a lot more heavily around I frames rather than having believably moved out of the way of an incoming attack. Although they're always been a thing in Souls games, it definitely feels like its gotten at lot worse in Elden Ring partly as From Software likely feel like they need to up the spectacle with a lot of their Boss fights as well as them probably being aware that a lot of players factor I frames in to their playstyle.

    • @SilverMont
      @SilverMont  5 дней назад +1

      Yeah, we always had i-frames but it wasn't as big of a thing back in the DeS/DaS days in terms of "well the boss has a one billion hit combo so you better roll endlessly!" I'd honestly prefer if we went back to the sort of slower pace of Demon's and Dark Souls. I preferr that to this pseudo DMC/NG style stuff, for this sort of adventure game.

  • @Sylentmana
    @Sylentmana 5 дней назад +1

    Don’t you know you aren’t allowed to negatively criticize a Miyazaki led game? Especially the golden child Elden Ring. It’s not permitted. How very dare you. Git gud scrub! /s

    • @SilverMont
      @SilverMont  5 дней назад +1

      Haha, yeah some people get very upset at any criticism of these titles. I like them a lot but I'll still talk about my perceived negatives.

  • @AwsomeDude2471
    @AwsomeDude2471 4 дня назад

    I think the criticism of them shitting the bed on lore, is reasonably valid. Some of it is good sure, but they barely addressed the bigger unanswered questions from the main game.
    To add to this, this final boss was pretty disappointing, and should have been Goldwyn, greater will, or something more fulfilling.

    • @SilverMont
      @SilverMont  4 дня назад

      I would've preferred Godwyn, I think, yeah.

  • @gabrielm3340
    @gabrielm3340 5 дней назад

    i do agreed with the overtune animation combos of most hard bosses, you ether are force on does mention, or be equally aggressive and hope for the boss, and that hard with out a normal quickstep from bloodborne, rolls should be gone by now... is been millenioum miyasaki. plz...
    But I be honest most boss feel manageable when no summon or solo duiling, cept the final boss, cuz that just feel artificial difficult for sake of a challenge? i don't feel a dance from him like I did with Midra < he should have been the final boss.
    in my opinion of course you're welcome to disagreed

    • @SilverMont
      @SilverMont  5 дней назад

      Dude I hate rolls. Something about the idea of just combat rolling in full plate in a melee fight is so stupid to me. Dodges/steps like Bloodborne is so much my preference!

  • @peacefusion
    @peacefusion 3 дня назад

    I loved the Dlc content, but found the combo bosses rushed and often cheap. Fromsoftware really doesnt balance their gameplay.

  • @threemeters1425
    @threemeters1425 5 дней назад +2

    I feel like I’m going insane with all the people complaining about the boss movesets, like actual mass gaslighting
    These are easily the most learnable and fun bosses they’ve ever made, and they input read even less than the base game
    You can literally heal infront of the Lion, Rellana, Bayle, Messmer, and Radahn and they just let you do it; them attacking is more based on your distance from them than your current actions.
    The lion’s moves are intuitive bar a few delayed attacks you have to watch out for, Rellana seems unreadable until a few tries when you realize she has fewer combos than you think, Bayle’s moves are easily readable (each of his limbs behave differently) and have a really nice flow to them, Messmer has one of the must fun movesets ever to learn, Midra is even more of an intuitive dance, and Radahn is just Godfrey (my personal favorite boss in the base game) but 10x harder, though the visual clutter does need to be toned down in phase 2, and that X slash seems to not have been tested enough.
    Honestly, the only boss these complaints have some validity is with Radahn (who does feel rushed and is hopefully fixed), but even I had alot of fun with him. And now I’m hearing complaints that the bosses are too long. How? Most of them take 3-5 minutes to beat, which is standard.

    • @SilverMont
      @SilverMont  4 дня назад

      I didn't find the DLC bosses too long, but I could see the final boss leaning that way mostly because I think I would spend 90% of the time dodging haha

    • @PolarBear0
      @PolarBear0 4 дня назад

      Dude get out of my head, my thoughts are literally the same as yours.

  • @nulls5408
    @nulls5408 5 дней назад

    First and foremost, I’ll like to say I love ds2 - but I absolutely hate ds3. And I’m able to hate it as much as I do due to me truly caring for this series, something I’m sure most who read this can agree upon in their own way. I say “git gud” or thing’s similar to it to those I can’t trust to understand why I care.
    Since although fromsoft might add things I don’t like, they as of yet haven’t done anything to really make me question them.
    So, Is the dlc gameplay fun? Yes. They refined their design on the open world and streamlined the good parts with exploration, while encouraging it with scadutree blessings. With spirit ashes, the bosses attack chains are alot more manageable - while making them alot less brainless as the earlier games bosses (outside the obvious outliers like fume knight, orphan, isshin, etc.)
    Which makes the fights more engaging on later replays. Especially if you do it without spirit ashes. The story and characters are great, and it’s extremely beautiful. With many ways to customize and build a character.

  • @JayWhipp1e
    @JayWhipp1e 4 дня назад

    Ive seen nothing but criticism since the expansion's come out, as well as people constantly claiming you arent allowed to criticize it without "the fanbase attacking you".
    Im very confused because ive seen nothing but the fan base criticize it and complain about the difficulty since day 1. If there are people pushing back id say its definitely a minority.
    Kind of a strange narrative going around in my opinion.

    • @SilverMont
      @SilverMont  4 дня назад +1

      Like with anything, a vocal minority can seem a majority when they are really loud. Same thing is happening with FFXIV right now.

    • @JayWhipp1e
      @JayWhipp1e 3 дня назад

      @@SilverMont I agree, I think it's that the claims on both sides are likely overblown. Everyone speaks in nothing but hyperbole these days.

  • @PeterParker-yg6fc
    @PeterParker-yg6fc 5 дней назад +3

    not enough legacy dungeons. too much empty space 7/10

    • @Staycoldyoung
      @Staycoldyoung 4 дня назад

      Wish theyd go back to classic souls format where every place you go is a new legacy dungeon. Skip all the filler

  • @ThatDjinn
    @ThatDjinn 5 дней назад +6

    There was only 1 boss I enjoyed well enough to drop all the cheese and play with just a normal longsword with no arts/spells/status fx. I believe ER is the worst-designed game Fromsoft has made and this DLC hasn't changed my mind. Power fantasy with no soul to it.

    • @danielegalizzi8562
      @danielegalizzi8562 5 дней назад +2

      I agree. People will just keep defending this mess of a game regardless, they go into "cult-mode" and allow no criticism at all to be pointed at this title.

    • @ThatDjinn
      @ThatDjinn 5 дней назад +1

      @@danielegalizzi8562 I don't think it's only cult-mode people defending it. I believe there are people who genuinely love this style of gameplay. Bloodborne, Sekiro and to a lesser degree Souls games demanded you to learn a certain basic playstyle, while ER lets (or even 'expects') you circumvent that. People find it enjoyable to break a game that's technically difficult.
      With how little criticism there was I believe ER has found a lot of new audience and it's massive success will probably result in Fromsoft doubling down on this kind of design with later games. Time will tell, but I get less and less excited to play Fromsoft games with every title they release. Ah well, was fun while it lasted.

    • @danielegalizzi8562
      @danielegalizzi8562 5 дней назад +1

      @@ThatDjinn Yes, of course there are people who genuinely like it. It's just the vocal part of players, fanboys, that don't let any criticism be made about the game. I'm in the same boat as you, it's been fun while it lasted indeed, maybe some other studio will capture that style of Souls game again in the future.

    • @VincentDraw
      @VincentDraw 5 дней назад

      @@ThatDjinn Same here, unless they gonna make Bloodborne offshoot that keeps the Bloodborne style, I don't see myself wanting to play games like Elden Ring that I consider to be continuation of the Dark Souls branch rather than BB.

    • @zaleost
      @zaleost 5 дней назад +1

      @@ThatDjinn I do kinda agree that a lot of the design philosophy for Elden Ring factored in there being so many options players could find to counter certain enemies and bosses that it allowed that to push the bar you need to reach for these bosses without them much higher. I might be miss-remembering but I also feel like a lot more enemy moves have gotten way more flashy to the point where its much less visually clear what you're even mean to do to avoid/counter them compared to previous games including Sekiro and Bloodborne, aside from roll in time with it to trigger I frames.

  • @danielegalizzi8562
    @danielegalizzi8562 5 дней назад +19

    Fromsoftware lost the plot, wanting to just put out more and more difficult bosses ignoring the balance that made Souls games good. Also everyone's got this scared mentality, afraid of saying that it is too difficult and bad. Are you afraid of what? Of being told "git gud" by the brainless fanboys? Let me phrase it another way: I'm sure that if this game came out being developed by another studio everyone would've said: "It's a Souls-clone that, while being competent, does not understand at all what makes Souls games good".

    • @VincentDraw
      @VincentDraw 5 дней назад +4

      It's funny, isn't it? Dark Souls 2 when it released got shit on for this kind of difficulty (DKS2 in the end wasn't that bad but the bad aspects are showing in Elden Ring which makes sense because well the dude who worked on DKS2 also worked on Elden Ring), and as you said every other Souls-like that's like this gets hated on but for some reason in Elden Ring it doesn't matter.

    • @danielegalizzi8562
      @danielegalizzi8562 5 дней назад +2

      @@VincentDraw Yup. DS2 truly wasn't that bad, I played it a lot. It has issues, and there's no problem in aknowledging them. Doesn't work that way with ER for some reason, I dunno if it being ultra-popular has something to do with it...

    • @myslon
      @myslon 5 дней назад +3

      IMO From Soft's difficulty is getting increasingly artificial. Bosses with intentionally misleading attacks + broken camera combo.

    • @VincentDraw
      @VincentDraw 5 дней назад +2

      @@myslon There's also an unreliable attack design overall. Sometimes, a dissipating flame, for example, won't give you any damage at one boss, but in another, it will.

    • @SilverMont
      @SilverMont  5 дней назад +14

      There is an unhealthy mindset in the community where you can't criticise the difficulty in any way without people popping up and giving you the tired diatribe. That or "I beat the game at level 1 using just farts to control and spit as my attack!" kinda crowd.
      From my perspective, I don't mind hard, I just don't like a) Very long fights* b) Hyper aggressive bosses that just lean you into a roll-spam playstyle.
      *Longer fights are fine in certain genres of game, but I think long fights in this style of game just aren't for me.

  • @VincentDraw
    @VincentDraw 5 дней назад +4

    People keep presenting Elden Ring's open world as if it's not empty at all, but it is. They didn't amend it in the DLC, there are lots of pointless locations or with rewards that aren't worth it. The story is a mess and all over the place with clear rewrites and rush and inconsistencies (I would have to write an entire essay where the story is falling apart so pardon me if I'm not going to waste time on it here - and no it's not just due to Fromsoftware's writing style). I consider it personally their worst DLC out of all their games. The bosses aren't enjoyable to fight nor learn from dying to them over and over, half of the weapons are wasted because you cannot use them fully on the bosses present in the DLC. Lastly, they didn't add a single repeatable content like chalice dungeons or even boss rush like in Sekiro. I don't really see myself replaying this over and over like I do with the rest of their Souls games.

    • @danielegalizzi8562
      @danielegalizzi8562 5 дней назад +2

      I agree. Most peole will not though, since it's made by Fromsoftware people go into "cult-mode" and won't listen to anything.

    • @VincentDraw
      @VincentDraw 5 дней назад +1

      @@danielegalizzi8562 Yeah I know, it got even worse with ER, every time I mention a criticism towards ER, some fanboy shows up as if I insulted his honor and goes on a long ramble how I just don't get it.

    • @danielegalizzi8562
      @danielegalizzi8562 5 дней назад

      @@VincentDraw Yeah, it's just how it is.

    • @SilverMont
      @SilverMont  5 дней назад +1

      Hmm... it depends on your definition of empty too, I suppose? There are some areas which don't have much in the way of items or "point" but they might give you a great view, or serve some other purpose, which can be ok.
      An "empty" open world, for me, is Metal Gear Solid V, which felt like just utterly pointless miles of empty space, like as if you went out of bounds when you left a military base and just noclipped into the terrain.

    • @danielegalizzi8562
      @danielegalizzi8562 5 дней назад

      @@SilverMont Judging the world is hard... I do not like it, I'd prefer a world like the previous Souls games, but it's something that is purely subjective...