This reminds me of the IS2 collectible that you unlock by clearing floor 3 with 0 ingots. Easy enough right? Wrong. I spent the next 3 hours collecting ingots on accident ruining my runs. Finally managed to 100% IS2 after that though :D
@@Shadow6OO damn it. Honestly, IS3 doesn't feel as fun as I found IS2. Idk if I wore myself off after playing it so much, I still enjoy IS3 but I'm not as crazy 24/7 about it as I was with Ceobe's fungimist and IS2. Will I 100% though.... sure why not Gonna take a long while though
@@marielcarey4288 for me, I found is3 more fun than is2, I just kinda lost my motivation when I played is2 but with is3, I still want to play it even tho I already finished the reward for this month
@@syamelkiller5804 weird. Tbh, I've already finished my battle pass and talent system for IS3, and am on difficulty 9, working up to 15. In IS2, I found it more fun as there wasn't as much of a heavy focus on range damage and cc, and the golden chalice meant if I got lucky I could have a really fun and crazy game. I did IS2 to 100% i think, only thing I haven't done is pick up a couple relics, but have unlocked all of them. IS3 I don't see myself taking to 100%, but I will continue to play it. It's less exciting to play 24/7 but I still come back to it a bit everyday. I guess I'm not enjoying IS3 as much because of how hard I'm making it for myself by going up in difficulty with each run? Idk. But I do prefer the extensive variety in it over IS2, though I still like some IS2 maps far more than some IS3 ones.
Silvergun no longer chases Pinecone, he chasing Quartz now. I'm pretty impressed you can beat Highmore without the stun bomb. Never underestimate the ultimate dalaogun.
I found a fun way of killing Highmore with Penance. In phase 2, if all 5 of her hits land on a penance with S3, the arts thorn from her just basically slapped her, which is fun.
Okay, honestly, Quartz makes me think their design philosophy for her was "what if we take Siege S3 but instead of Siege's tankiness we just make her attack two enemies at once"
Crushers in general give me the vibe the devs just half-assed the concept and didn't bake in proper payoff for the downsides - sorta like a physical ground-tile version of the eternally woeful Splash Casters (except the latter can still be legitimately useful, if only because there's only one Eyja to go around).
@@broadbandislife imagine what chaos would ensue if the devs actually tried with every operator's kit instead of ruining most of them. Clear skin, problems vanished away, grades A, flat stomach, success, perfection.
@@wrexus9585 oh I didn't realise oops 😭 thats so weird though. Why does she have a stun? With her slow attack interval and the self damage taken increase, the stun rate should be much higher. Just, wow her kit looks awful. Hate to say but I'm glad I didn't go through with raising her 😭 but now I wanna s3m3 Siege...
@@wrexus9585 😨 damn. Possibly the Siege skill, she's my beloved main vanguard and my first 6 star operator from years back. Quartz I am gonna avoid like the plague, unless she gets some super broken module or a jaw dropping skin
I did a sword master run on ascension 5 this morning with Ch'en, Irene and Cutter and oh boy did cutter turned Highmore into sashimi, I couldn't see the damage since it was on the top of the map but she 2 shot the blob with her S2 ^^
Great video, one note: Therapist medics are the ones with extra wide range, so from this selection it would have been purestream, not chestnut, he is a wandering medic Besides that, I watched the whole thing~ I enjoy listening to your commentary
Technically, you can fight 2 bosses at the same time with the Wander into Wonderland encounter happening right before a boss fight. Just did ending 3 while also dealing with Gravestone before the Paranoia Bubble.
28:41 Quartz could have killed those dodge enemies since any upnormal startus effect (frozend / stun / sleep ) and quartz can can stun enemies with her s2
40:00 The stab guys are manageable if you have the shield relics. 2-3 free hits is enough time to deal good damage to them and spam another unit, or at least let Mousse get her debuff on.
That flower on 40:13 moved for me. I was also confused because it didn't move until a bit time passed when I woke it up and thought that maybe the others also don't move immediately but looks like it was the only one like because the others moved as soon as they could.
Crusher is have high hp and atk, the drawback is received True dmg from enemies coz no def and res, but this type may fun in IS, also hope their module is 10% sanctuary, so give their more survival
i wonder what the hardest 4-star simp challenge is frostleaf is pretty weak, greyy is pretty expensive to first deploy, dobermann forces you to bring all the 3 stars you possibly can in order to "maximize her value", jaye could technically be the most difficult if not impossible if you HAVE to deploy jaye first and keep him around, draining your dp and stopping you from placing down anyone else
40:10 Maybe it's intentional? You know just like with some enemies on some stages just run into a hole and die (or land in it, RIP Kevin). One of the devs thought it was funny so he put in a flower that just stands there and dies. Or he was just fuckin' around and forgot to delete it afterwards. Or maybe not at all and devs are big dum? Who knows who knows...
Oh thought u were talking about the enemies that fall in a hole yeah IDK with this one Need to check if it moves if u leave it alone forever Maybe it doesn't have a path programmed?
I'm dumb and didn't realise this is the only stage with that specific depressed flower and thought it was a different stage 💀 Guess it was an inconsequential enough bug that the devs left it in. But it seems too weird and almost intentional. But we have had weird maps in the game before where enemies literally just walk through the blue box yet you don't lose because they have to hit some specific point of the map before they can go to your box. But you have a point with the self homicidal tendency jetpacks and whatnot. Wouldn't be surprised if HG just left this flower like this so we could big brain and use it to our advantage
IS3 feels harder than IS2 even though It took me 20+ attempts to clear IS2 for the first time (I started playing back in September so barely no upgraded OP). Texalter makes this mode pretty easy overall but I like it.
IS3 final bosses disappointed me(except skadi, skadi gud) First of all the art designs are great however the mechanics are not. They are very hard to interact but very easy to kill if you have operators thay can interact with them (e.i Texalter, GG) making them not fun to fight most of the times, you got atk speed buff? Nope, they have atk speed debuff and the second boss(Tide hunt) just freezes you. And if you have atk up buff they become a piece of cake. Second, they don't have interesting skills, the first boss just slows your attack speed and attack multiple times, that's it. Second phase just make his slow aoe bigger. The second boss just freezes your ops when they attack the boss and he deal extra damage to frozen ops, that's it. His second phase just give him a horse making him unblockable. It feels so lazy. Most of the time fighting these bosses makes me feel annoyed since most of my ops can't do sh*t. Imagine stalling the second boss and you just watch your entire squad getting frozen over and over again.
The emergency of this ruclips.net/video/tgehrDN4me8/видео.html stage has cost me more than one run, each time I have run into it's emergency it was an unavoidable emergency because of the route I took and it made me so salty.
This is a true simp run, and I'm all for it. Quartz stonks. Honestly, hate IS but you made it look fun during the run. Might give it a try now with Vigna core.
Nice Run I have 2 account, one is main account and second is for 4* only you are inspired me for choosing 4* game it's fun cause easy to build and Nice Run btw
Learnt so much from this run, although I am kinda curious how a last knight run would look like, given that you have to babysit the knight(and possibly quartz) 🧐🤔
I almost always get the knight quest (and then murder him on floor 4_ Sometimes he dies to bear if I don't have the tools to kill it, nothing I can do about it :D
@@DrSilvergun is there even time to place quartz down as in they give you any dp to start on that map before running enemies go NYOOOOOOOOOM or is it just 0 and they force you to wait
cool accent i will finish this video eventually(tm) "IS3 is for simping" but i only simp for texas and lappland 14:16 what modifier/debuff is that that makes myrtle cost 12 dp? that's weird
"Honestly, this is more useful for quartz, cause medics have more defense than her." I mean, I'm not sure if you're simping really, cause that sure didn't sound like praise, honest as it is. Then again, Motoimaru and Lancet have more defense than her, so fact be fact. :D
So, on precarious defense (12:35), you cleared without leaking enemies, but the light still got weaker. I am curious about why did the light dimmed there, since I didn't play this mode much yet.
It depends on your life point and max life point, and also the call on the floor. Losing life points, however many, in a single stage will reduce your light by 5. Losing Shield points is fine, though. Clearing a stage at 4/7 life points (without losing LP) will not reduce you light, but at a very low LP like 1/7 or 2/10, every time you enter a combat node your light will be reduced. There are also some call that will reduce it. There is a collectible that will forcibly convert all your LP into shield, like, 10/10 LP with 5 shield into 1/10 LP with 14 shield. Entering a combat node in this state will reduce your light afterwards. Thats all i can remember
tnx for the vid hope to see third mini-boss in one of the vids (the one that spawns shadows) only encountered it ones, and i didn't really even understand what happened since i just panicked and pressed the button on Carnelian, and she just ended everything idk how he even supposed to be dealt with since his minions just ignore blockers is he blockable? are you supposed to kill him before his minions start reaching the exit?
@@DrSilvergun now that i look at him, he seems really squishy Implying his tide-spawn mechanic, i guess devs really just want to burst him as fast as possible But it sure was a surprise first encounter. I was reading his text and though "oh, he gonna spawn some squishies from time to time to overwhelm blockers, and then he just releases his unending brood. Also, i assume he chooses the lane randomly, coz mine started digging the right stone instead
I should probably make a video claryfying my opinion on her. I just made the videos about her DEF cause I saw people saying 0 DEF isn't a big deal and that's just factually untrue My personal issues with her are more that her kit is sorta phoned in Crushers just have AOE guard trait instead of something unique Her talent is just a boring stat buff (windchimes too for some reason) Her s2 is the only unique thing in her kit and even then its a very confused skill ASPD is nice Takes 25% more dmg (defensive negative) % to stun on hit (defensive positive) worst part is that her S1 is better most of the time cause you can avoid the 25% debuff and get similair damage
Im new in this game only 2month since i started and i just rise 3 6 stars since then sliver ash e2 s3m1 Texus alter e2 s3m3 Exusiai e2 s3m1 and it was super hard to e2 them My next operator will be goldenglow e2 im focusing on
IS difficulty: I think when games that are not *specifically* built for something add it as a mini-game they should avoid being too difficult. The harder it gets the more stress on being tightly designed. IS has a number of flaws related to this. So I avoid the harder difficulties to keep it lose and fun.
I feel similarly At higher difficulties, the reliabie options become very scarce. I did ascension 4 for the medal then went back to normal for the rest
Don't need to fear enemies reduce your def to 0 when you already have 0 def.
it's big brain time
Basically my life with Matoimaru
_itssomething.jpg_
13:25
deploying myrtle first is kinda embedded into our nerves so its forgiveble
This reminds me of the IS2 collectible that you unlock by clearing floor 3 with 0 ingots.
Easy enough right? Wrong. I spent the next 3 hours collecting ingots on accident ruining my runs.
Finally managed to 100% IS2 after that though :D
@@marielcarey4288 Good news then, it's back! Meaning you have to do that same ingot balancing act again for IS3 as well.
@@Shadow6OO damn it.
Honestly, IS3 doesn't feel as fun as I found IS2. Idk if I wore myself off after playing it so much, I still enjoy IS3 but I'm not as crazy 24/7 about it as I was with Ceobe's fungimist and IS2. Will I 100% though.... sure why not
Gonna take a long while though
@@marielcarey4288 for me, I found is3 more fun than is2, I just kinda lost my motivation when I played is2 but with is3, I still want to play it even tho I already finished the reward for this month
@@syamelkiller5804 weird. Tbh, I've already finished my battle pass and talent system for IS3, and am on difficulty 9, working up to 15.
In IS2, I found it more fun as there wasn't as much of a heavy focus on range damage and cc, and the golden chalice meant if I got lucky I could have a really fun and crazy game. I did IS2 to 100% i think, only thing I haven't done is pick up a couple relics, but have unlocked all of them.
IS3 I don't see myself taking to 100%, but I will continue to play it. It's less exciting to play 24/7 but I still come back to it a bit everyday.
I guess I'm not enjoying IS3 as much because of how hard I'm making it for myself by going up in difficulty with each run? Idk. But I do prefer the extensive variety in it over IS2, though I still like some IS2 maps far more than some IS3 ones.
Silvergun no longer chases Pinecone, he chasing Quartz now.
I'm pretty impressed you can beat Highmore without the stun bomb. Never underestimate the ultimate dalaogun.
With the right artefact, you could beat highmore without stun. I use thorn, chalte or pozy
@Cefri Naldi Well it was stated in the rules that Quartz had to kill the boss, so I was wondering for a second.
I found a fun way of killing Highmore with Penance. In phase 2, if all 5 of her hits land on a penance with S3, the arts thorn from her just basically slapped her, which is fun.
@@amielpines6603 wait really? No way. I currently build me penance and she isnt high level enough. I'll try when i have her at max lv
24:57 best part of the video honestly
I'll use her I promise
I knew it, it was gonna be her before checking that timestamp
MY DARN GOD STOPPP ARGH
27:38 What if ak enemies used 100% of their brain?
- Wait, i can just walk straight to the end without pausing?
- ....
Cleared pretty much everything while being too lazy to upload
Have footage tho
About to upload a bunch of vids the next few days
12:57 what a deep and insightful discussion about the 4 star wandering therapist, Chestnut 💀
Of course the guy who loves playing with 4* would simp for the underdog
more like under...wolf... heh
@@kotyara85 un...remarkable
Okay, honestly, Quartz makes me think their design philosophy for her was "what if we take Siege S3 but instead of Siege's tankiness we just make her attack two enemies at once"
Crushers in general give me the vibe the devs just half-assed the concept and didn't bake in proper payoff for the downsides - sorta like a physical ground-tile version of the eternally woeful Splash Casters (except the latter can still be legitimately useful, if only because there's only one Eyja to go around).
At least Siege has a stun though. She also has way better stats and HG are definitely trying to improve her with the module
@@broadbandislife imagine what chaos would ensue if the devs actually tried with every operator's kit instead of ruining most of them.
Clear skin, problems vanished away, grades A, flat stomach, success, perfection.
@@wrexus9585 oh I didn't realise oops 😭 thats so weird though. Why does she have a stun? With her slow attack interval and the self damage taken increase, the stun rate should be much higher.
Just, wow her kit looks awful. Hate to say but I'm glad I didn't go through with raising her 😭 but now I wanna s3m3 Siege...
@@wrexus9585 😨 damn. Possibly the Siege skill, she's my beloved main vanguard and my first 6 star operator from years back.
Quartz I am gonna avoid like the plague, unless she gets some super broken module or a jaw dropping skin
I did a sword master run on ascension 5 this morning with Ch'en, Irene and Cutter and oh boy did cutter turned Highmore into sashimi, I couldn't see the damage since it was on the top of the map but she 2 shot the blob with her S2 ^^
Every time I fight skadi cutter kills her in a few seconds
cutter is jsut the best..
4:09 The child yeeter!
(Enemy description says that it shoots it's own offspring)
Like Dragapult (kinda random but this just makes me think of it)
TIL Seaborn are actually eldritch Asian parents :o
Great video, one note:
Therapist medics are the ones with extra wide range, so from this selection it would have been purestream, not chestnut, he is a wandering medic
Besides that, I watched the whole thing~ I enjoy listening to your commentary
I mean Wanderings have expanded range too, just kind of reverse from Therapists'...
I got Quartz as a temp once, she died to normal enemies on map 1 and the run failed. Really need to plan around her...quirks.
Best type of Arknights content for me
Thanks
Will wait for any other runs
Imagine if franka's attack deals aoe damage like quartz
Imagine if she attacked with aoe caster aspd :D
imagine if she dealt true damage
imagine if she get a skin
@@azman1271 okay you crossed a line
Imagine franka have very fast attack speed 😅😅😅
Technically, you can fight 2 bosses at the same time with the Wander into Wonderland encounter happening right before a boss fight. Just did ending 3 while also dealing with Gravestone before the Paranoia Bubble.
Did the exact same thing Gravestone Jelly Bubble
And Wander was right before the jelly fight :D
IS stands for "I Simp"
12:43 Oi! That wasn't very simp of you Silvergun!
28:41 Quartz could have killed those dodge enemies since any upnormal startus effect (frozend / stun / sleep ) and quartz can can stun enemies with her s2
Rolling the gacha on 25% stun :D
can wait to see her in the Stultifera Navis ren videos of yours cause of that
Babe wake up a new Dr. Silvergun video dropped
40:00 The stab guys are manageable if you have the shield relics. 2-3 free hits is enough time to deal good damage to them and spam another unit, or at least let Mousse get her debuff on.
1:53 Hey! There is also the dog now! Don't disregard the dog :(
Funny comment considering whats coming
@@DrSilvergun I'm still on 5th minute, so I'm yet to see... Should I be scared? Excited? What is this foreshadowing?!!!
17:37
nice May placement; i'll definitely use that in the future
I think what they were trying to go for with quartz was like a healable mon3tr that doesnt do true damage but has an innately high attack stat
That flower on 40:13 moved for me. I was also confused because it didn't move until a bit time passed when I woke it up and thought that maybe the others also don't move immediately but looks like it was the only one like because the others moved as soon as they could.
Crusher is have high hp and atk, the drawback is received True dmg from enemies coz no def and res, but this type may fun in IS, also hope their module is 10% sanctuary, so give their more survival
I have used May in every single winning IS3 run so far, she is just so good.
i wonder what the hardest 4-star simp challenge is
frostleaf is pretty weak, greyy is pretty expensive to first deploy, dobermann forces you to bring all the 3 stars you possibly can in order to "maximize her value", jaye could technically be the most difficult if not impossible if you HAVE to deploy jaye first and keep him around, draining your dp and stopping you from placing down anyone else
God so true! I always have a dilemma whether I should simp for Miss Tulip or Cannot Sempai 😭😭😭
(The answer is both)
40:10 Maybe it's intentional? You know just like with some enemies on some stages just run into a hole and die (or land in it, RIP Kevin). One of the devs thought it was funny so he put in a flower that just stands there and dies. Or he was just fuckin' around and forgot to delete it afterwards. Or maybe not at all and devs are big dum? Who knows who knows...
Oh thought u were talking about the enemies that fall in a hole
yeah IDK with this one
Need to check if it moves if u leave it alone forever
Maybe it doesn't have a path programmed?
@@DrSilvergun We need to buli fish folwers for science!
I'm dumb and didn't realise this is the only stage with that specific depressed flower and thought it was a different stage 💀
Guess it was an inconsequential enough bug that the devs left it in. But it seems too weird and almost intentional. But we have had weird maps in the game before where enemies literally just walk through the blue box yet you don't lose because they have to hit some specific point of the map before they can go to your box.
But you have a point with the self homicidal tendency jetpacks and whatnot. Wouldn't be surprised if HG just left this flower like this so we could big brain and use it to our advantage
13:33 I did. I know what you are. I know all your sins.
ur gonna be 2/3rd of the comments on this vid by the end of it
yt will tag u as a bot :ceobe
@@DrSilvergun Yt is onto me ( ; _ ; )
Yooo I was literally watching the Quartz IS2 Hard Mode vid when this was uploaded
5:03 Nooooooooooooooooo!!!!! The queeeen!!!!! Who will we simp for now? ( ; _ ; )
This was...surprisingly fun.
Penance SIMP run perhaps?
Doesn't sound like any 4* I know
@@DrSilvergun she’s two three * in one, but I get your point completely
Only the Quartz simps hate Quartz the most
Damn straight
6:50 the last knight just barely cant push the duck into the hole here, and he has force level of 2, so you need force level of 3
Supah: I give this run a 0/10. Not enough Gummy.
Ah yes deepcolor and jaye the backbones of 4* squad also cutter
IS3 feels harder than IS2 even though It took me 20+ attempts to clear IS2 for the first time (I started playing back in September so barely no upgraded OP). Texalter makes this mode pretty easy overall but I like it.
crushers are to centurions as brawlers are to dreadnoughts
i love how specific the last 2 rules are
The Siracusan accent of your is *croots* perfect
IS3 final bosses disappointed me(except skadi, skadi gud)
First of all the art designs are great however the mechanics are not.
They are very hard to interact but very easy to kill if you have operators thay can interact with them (e.i Texalter, GG) making them not fun to fight most of the times, you got atk speed buff? Nope, they have atk speed debuff and the second boss(Tide hunt) just freezes you. And if you have atk up buff they become a piece of cake.
Second, they don't have interesting skills, the first boss just slows your attack speed and attack multiple times, that's it. Second phase just make his slow aoe bigger. The second boss just freezes your ops when they attack the boss and he deal extra damage to frozen ops, that's it. His second phase just give him a horse making him unblockable. It feels so lazy. Most of the time fighting these bosses makes me feel annoyed since most of my ops can't do sh*t. Imagine stalling the second boss and you just watch your entire squad getting frozen over and over again.
Fine with jelly but eh Hate knight Fine with skadi but too ez
The emergency of this ruclips.net/video/tgehrDN4me8/видео.html stage has cost me more than one run, each time I have run into it's emergency it was an unavoidable emergency because of the route I took and it made me so salty.
There's no other Operator Spotlight as interesting as Dr. Silvergun's Simping Spotlight using IS3
It’s funny how the crusher guard and centurion guard have the same branch trait…
This is a true simp run, and I'm all for it. Quartz stonks.
Honestly, hate IS but you made it look fun during the run. Might give it a try now with Vigna core.
Nice Run I have 2 account, one is main account and second is for 4* only you are inspired me for choosing 4* game it's fun cause easy to build and Nice Run btw
Learnt so much from this run, although I am kinda curious how a last knight run would look like, given that you have to babysit the knight(and possibly quartz) 🧐🤔
I almost always get the knight quest (and then murder him on floor 4_
Sometimes he dies to bear if I don't have the tools to kill it, nothing I can do about it :D
hope for more IS content (especially on higher difficulty)
This is fun, I'd like to see more content like this
Coming back to this months later.. have you done this for is4 yet I can’t quite remember: however quartz simping surely compells you if you haven’t
Never got around to it
I'll do it on EN
@@DrSilvergun god forbid you get the stage that has the originium tile that triggers the running enemies at start lmao
@@voltrixgames4375 I really like that one btw
@@DrSilvergun is there even time to place quartz down as in they give you any dp to start on that map before running enemies go NYOOOOOOOOOM or is it just 0 and they force you to wait
@@voltrixgames4375 think ye, but if no that's what lives are for
Thank you for Quartz simping. Not enough people I can think of who simp for her.
Always love your runs, man. Live when?
Have streamed a few times but honestly I dont' enjoy it as much
I love Deepcolor being broken here so much that you have to take her down lmao
Less broken and more "makes quartz useless"
Quartz really good against reduce def crocs and erosion def reducing shit
When not have it you few steps ahead 💀☕️
Weird, what IS3 debuff caused Myrtle to enter the stage already on cooldown?
cool accent
i will finish this video eventually(tm)
"IS3 is for simping" but i only simp for texas and lappland
14:16 what modifier/debuff is that that makes myrtle cost 12 dp? that's weird
So if I want to upgrade some 4* for general content and is3(priority), who should I start with? (Jaye and Podenco are already e2 m3)
Cutter May Click Ethan
reserve operators only when
You play Slay the Spire 😳, what a chad 🗿
I play a ton of roguelikes :D
no jaye and deepcolor is scary man
>simping
>S2M2
anyway, glad to see quartz is somehow usable. I really like her design and VA
recording is from almost a week ago :D
"Honestly, this is more useful for quartz, cause medics have more defense than her." I mean, I'm not sure if you're simping really, cause that sure didn't sound like praise, honest as it is. Then again, Motoimaru and Lancet have more defense than her, so fact be fact. :D
Holy silver tongue
So, on precarious defense (12:35), you cleared without leaking enemies, but the light still got weaker. I am curious about why did the light dimmed there, since I didn't play this mode much yet.
It dims when leaking and when fighting with less than full lives
Oh, so even one lost hp can keep reducing light up to the end of the run. Thanks for the explanation!
@@Framed_Dinato yeah makes spearhead buff useful if u want low light cause it doesn't set ur total lives to 1
It depends on your life point and max life point, and also the call on the floor.
Losing life points, however many, in a single stage will reduce your light by 5. Losing Shield points is fine, though.
Clearing a stage at 4/7 life points (without losing LP) will not reduce you light, but at a very low LP like 1/7 or 2/10, every time you enter a combat node your light will be reduced.
There are also some call that will reduce it.
There is a collectible that will forcibly convert all your LP into shield, like, 10/10 LP with 5 shield into 1/10 LP with 14 shield. Entering a combat node in this state will reduce your light afterwards.
Thats all i can remember
quartz 😭
tnx for the vid
hope to see third mini-boss in one of the vids (the one that spawns shadows)
only encountered it ones, and i didn't really even understand what happened since i just panicked and pressed the button on Carnelian, and she just ended everything
idk how he even supposed to be dealt with since his minions just ignore blockers
is he blockable? are you supposed to kill him before his minions start reaching the exit?
Unlisted vid of 3rd boss (I'll publish later)
ruclips.net/video/v8a5naxFn-c/видео.html
Idk how ur suppose to deal with him
I just hit him till he dies
@@DrSilvergun now that i look at him, he seems really squishy
Implying his tide-spawn mechanic, i guess devs really just want to burst him as fast as possible
But it sure was a surprise first encounter.
I was reading his text and though "oh, he gonna spawn some squishies from time to time to overwhelm blockers, and then he just releases his unending brood.
Also, i assume he chooses the lane randomly, coz mine started digging the right stone instead
@@godo2712 There's two version of the map
You get one of them at random
Same as IS2 golem
I just thought of it just now but rathalos noir corne would’ve been more interesting as a crusher imo as mushas are kind of overrated
What did he ever do to you for you to so desire him to be bad D:
I know someone that not happy with her stats, and so disappointed with 0 def.
Anyone knows ? 😏
I should probably make a video claryfying my opinion on her.
I just made the videos about her DEF cause I saw people saying 0 DEF isn't a big deal and that's just factually untrue
My personal issues with her are more that her kit is sorta phoned in
Crushers just have AOE guard trait instead of something unique
Her talent is just a boring stat buff (windchimes too for some reason)
Her s2 is the only unique thing in her kit and even then its a very confused skill
ASPD is nice
Takes 25% more dmg (defensive negative)
% to stun on hit (defensive positive)
worst part is that her S1 is better most of the time cause you can avoid the 25% debuff and get similair damage
IS3 = I̶n̶t̶e̶g̶r̶a̶t̶e̶d̶ S̶t̶r̶a̶t̶e̶g̶i̶e̶s̶ I Simp 3
.... Checks out, move along champs.
please make more IS runs!
Wow... he actually did it heh
Do you think you'll be interested in making an IS3 Frostleaf simp run?
Not especially
Don't even have to simp, she pops up all the time on the temp ticket
Now simp for frostleaf...
Я ЛЮБЛЮ ПОДЕНКО ЙАААААААААААААААААААААААРХХ
Where are you from??
Sorry it's just that i'm checking out your accent (respectfully) and I have theories
Bulgaria
@@DrSilvergun ty i was wrong ahah
nice
Can u guide me how to clear this i always die in last boss stage he overwhelming me with is fish and sunflower things
Bring a stun and two medics is my go to strat
Something that can kill sting rays on right one op for throwers on left rest camp middle
Im new in this game only 2month since i started and i just rise 3 6 stars since then
sliver ash e2 s3m1
Texus alter e2 s3m3
Exusiai e2 s3m1
and it was super hard to e2 them
My next operator will be goldenglow e2 im focusing on
Alright, but why do you have her on her E0 art even when she's E2?
Because I like it more
How high do you think you'll be able to manage with the difficulty surges + 4* only?
15
@@DrSilvergun Hopefully you'll be able to capture the moment, I've been loving your IS shenanigans!
yeah no prob I've recorded every run so far
I've just been super lazy with uploads
Is ascension 15 possible with 4*s only? i've seen some clears and i can't imagine even touching it with my full gold squad.
It is
I'll do it soon ish
Oh god not the gummy part no i god hope he isnt in the comments pls no
Ok
Quartz looks kinda good
But i can't win rogue like with e2 meta 6* op ... 😅😢
Go watching guidea 😂
nice vid, the rapist medic is Purestream not the chestnut tho
Incredible use of the space bar
Wait why didnt the crab damage Ethan?
U mean in boss fight?
Probly dodge
@@DrSilvergun not boss fight
IS difficulty: I think when games that are not *specifically* built for something add it as a mini-game they should avoid being too difficult. The harder it gets the more stress on being tightly designed. IS has a number of flaws related to this. So I avoid the harder difficulties to keep it lose and fun.
I feel similarly
At higher difficulties, the reliabie options become very scarce.
I did ascension 4 for the medal then went back to normal for the rest