And when they don't hit the board they complain that PLAYING DARTS is to hard🙆♂️. I can see it now, ultra David bringing in some woke code of conduct manuscript to formally change the game with some weak Twitter poll justifying why the game is biased towards certain people... Add a little privilege here and some agenda there . Rinse and repeat until the dart board community is dead.
Yup, and that’s why I think- for how good the gameplay is and entertaining the top level can be to watch sometimes- the fgc will never grow to the top level of the gaming genre. No matter how good things get, the attitude of the fans ruin the potential of growth
I mean it really isn't that common he just go's out of his way to find drama, people are always going to complain i dont know why everyone trys to focus on the negatives so much.
The cinematic not only works for a quick break for the players on their hands and mind neutral for strategic aproach... but it also pleases the viewers on stream. I have to 100% disagree with that statement of cinematics of supers... if you get buthurted watching and you arent planning your next move, then sounds like a personal problem
@@dewinmartinez7222 And attracting outsiders to play the game. Which is no coincidence that's been happening in the franchise since SF4. They are flashier in every sequel, also selling better in every sequel, and also becoming more pleasing to watch in every sequel. The whole fg genre was influenced by SF4 Ultras to the point that everyone started using cinematic supers, even 3d fgs that were notable for not having supers at all.
Yea rlly but the FGC complains about literally anything tbf also we shouldn’t implement skipping cutscenes for supers because that will also add the mental stack to all games and not only that It will create a bigger guessing game as well so that wouldn’t very much be a good idea to add😂
honestly man if you ever played tekken 8, watching a 14 second cinematic every round is crazy like the characters wind up and then theres this long 8 second pause before the smash its just unnecessary, sure it looks cool once or twice but after ur 100th match ur 1000th? have mercy
Actually it's been going on forever. That's why MK Fatalities got old, people got tired of seeing it. But in their case, they have an option to simply not do em. i guess you can just NOT do supers....but yeah
I think it's fine to want the cutscenes to be overall shorter, it's a matter of taste. I will say in Sf6 i'm not too bothered by any cutscene supers but in Grandblue they do be lasting forever. I think it should depend on the game as some people obviously really like long super cutscenes, it just feels extra bad when one character or a handful of characters have long ones vs the rest of the cast. Same energy for people who dislike long combos, there are games out there for you, but don't be looking over at me enjoying long combos and come complaining, switch games loser.
@@MrRubix01 I think that's only really debatable beyond the matter of tastes in TK8, because it's easy to use supers there, so they are more present in a match compared to games where it takes longer to use the cinematic super like SF6. In SF4 that was also more often, because Ultras are a comeback mechanic related to low HP, just like TK Rage Arts.
People didn’t so much complain there were too many. It’s just that the way they were sold you ended up with so many you didn’t give af about. Didn’t think they would go full 180 lol.
The new strategy is manipulate people's feelings with less cosmetics, making them desire more, and then charge absurd amounts for it like last time. That way they can get a nice return from dlc costumes (ripoff) without spending too many time and staff on that, and can stay developing stuff for battle hub, battle pass, etc, that's clearly the focus for them. It's obviously scummy, but smart anyways.
@@carlosaugusto9821The Hub Shop limited avatar costumes prices are rigoddamndiculous though. How tf do they justify charging $25 for Terry Bogard avatar outfit when the actual Terry Bogard DLC character, which clearly has more developer time put into it than a simple outfit, cost $5 Make it make sense lol 🙄🤌
super animations definitely need to be a little quicker, or hear me out, they should play a fast animation UNLESS its gonna kill and then you get the full cinematic. I would love to have the quick animations we had in 3rd strike, like dudley corkscrew blow takes 2 seconds but its still cool as hell, we don't need 10 second cinematics 2-4 times a match. also in tekken 8 rage arts are EVEN WORSE, they take so god damn long its unreal.
@@hotdog5927 SF without cinematic supers would look pretty cheap because the game would not show (in gameplay) anything major that couldn't be done in 2d. Also in some cases 3d is much worse than 2d because of the animation technique, so if the 3d games just made a 1:1 replication of old supers they would look much worse in many cases. Like Makoto... Her supers are better in 2d because of her clothes animations, so if her Ultra 1 in SF4 was 1:1 and not cinematic it would just look embarrassingly worse. The use of cinematics in this case can save the day and not expose many flaws.
I've been saying this for years. Supers should be an animation as in Third Strike, not a cutscene. I've mained Abel in Street fighter 4 and his Ultra 1 was so fckin long, I think I've looked at that fckin Ultra cutscene for 100s of hours. Yes it looks nice and flashy but man its a drag to look at when you reguraly play a fighting game.
@@HPLovecraft-lx6yz Cinematic supers is an idea to make the game look more impressive and pleasing to both a beginner and an old schooler, where one is stimulated to check more of the game, and the other finally gets to see something very different from before, as SF supers in general were always bland in first place. Also cinematic supers motivate the devs creatively to create the move and "direct" the scene, and make proper use of modern technology to offer something that wasn't possible for older games. Like Ken's Shoryureppa was invented in 1994, it's even 30 years old already, by repeating the same Shoryuken animation, it's a bland idea that can be replicated anywhere... but his SF4 Ultras, SF5 super, and SF6 Lv3 are much more creative and can only be made with 3d tech. So the cinematics help making the game look less cheap.
They should add a tournament option, where the cutscene is sped up or cut up or just cut out altogether, just of the sake of convenience. It’s nice the first few times you see them but after awhile it would be nice just to keep the game going and not have to watch a damn movie. Idk just me
The skip cutscene button thing makes no sense. What if the super doesn't kill? You press to skip. Then the other person just gets to control when the skip actually goes through? Feels like a mindgame.
@@YanDaMan263 Also the fgc wants to consistently hate every element that is helping the game to look attractive to outsiders. They are against all that and against the own idea of growing the game and reaching casuals and fg total beginners. At the same time they always complained about how niche the genre is, how the public recognition, internet recognition, sales, content creation projects is modest. Yet they celebrate the recent growth in sales, esports, public recognition, content creation, stream stats, etc... As if it wasn't mostly because the companies are doing everything that they oppose and are successfully selling more to casuals.
I'm convinced that The FGC talks more about fighting games and likes the idea of them more than ACTUALLY playing the games. They remind me of JRPG fans.
I'm on the side that the cutscenes are a tad too long I'm not sure what the actual solution is but i do know sometimes when a video had the super edited down to just like the first and last hits or something it gets the impact of the super across while also only taking about 3 seconds so i think that's my fix. A setting that only applies to ranked maybe that only actually procs if both players have it turned on that just plays a shortened form of the move.
I'm on the fence with the long super cutscene debate. Because even when I'm the one landing the super it does kind of feel like it takes a while. Shungokusatsu for example has always been short, sweet, and to the point: you get grabbed, the screen fades to darkness, like two seconds of a ton of hit sparks, K.O. you win. In SF6 it's still one of the shorter ones but it's definitely longer than the prior games. But other characters are even longer than that, and in other games they can be even longer. Mind you we're still only talking about seconds of time, but in a fighting game where you're making decisions and adjustments within fractions of a second, 10+ seconds feels like a long time. I myself am not terribly bothered by this, but I can see how others may take issue with it.
Long supers aren't a big deal, tho I agree with TheoryFighter that it should be linked to how frequently the move is used. I just take the mental reset whether I'm doing it or if I'm on the receiving end - it's a bit of a breather (more time to carefully consider things). Y'know, I feel the same about long combos, as long as they're balanced, idm them being long - it's a mental reset (and some games have it being interactable with techs and burst etc).
Supers are way too long these days. The desired effect of "Wow, that's awesome!" soon becomes one of tedious annoyance and frustration once you've seen the cutscene a few times. Fighting games are fast-paced action games, nobody should ever be sitting there twiddling their thumbs for ten seconds during a match. Older games like 3rd Strike had it perfect; supers in that game (especially round-ending ones) look awesome and have never lost their appeal, for one thing _because_ they don't outstay their welcome.
The funniest thing about MK1's dlc is they're all characters movies that somebody's dad watched when they were teenagers. which makes it feel a little tone-deaf lol
I disagree with the idea of a super cutscene skip but at the same time, I agree that a lot of supers just take too dang long like Jamie's from SF6. Devs need to keep them short and sweet otherwise they get really old by the 20th time you see them.
Idk, i kinda fuck with the ghostface, it looks like they even are including the whole 2 actual killers thing, looks cool enough to me as a fan of the scream series... im still not gonna buy mk1, but cool
Let's see what delulu excuse the fgc is up too again! 1. Street fighter not getting more costumes even tho the last time the whine about the pricing of it.✔ 2. MK1 gets a new dlc character in Ghostface even tho this game history is having normal people like Johnny Cage in this game already✔ 3. Supers are long for impatient players and want to go back to the old days of SFII✔ So nothing much as change then, okay.
@@Half_Bl00d_H3R0 Not in MK1 he aint and all of what he has are gimmicks that ties with him being a movie star. Also before Ghostface you had Rambo, Joker, Striker and even Bo Rai Cho who are just normal mortals that have weapons and some other gimmicks to them that are not quintenstial powers.
@@akilcharles3473 And in SF, the only supers that aren't cheap looking overall are the cinematic supers from the 3d era. So this is an era when supers got better. SF in the 2d era was the game with the most bland and uncreative supers compared to SNK games overall, GG overall, other Capcom games like Darkstalkers and Marvel, etc. And the most creative phase was in SF3, but it was a short time.
7:15 Its funny he said Ghostface Killer from the Wu Tang Clan because in actuality, the rapper got that name from an old kung fu movie called The Mystery of Chessboxing, in which, an assassin by the name of Ghostface Killer, was the main antagonist. Lets say yiu were just chilling with your friend eating outside at a table by a restaurant.....all of a sudden an Asian folklore ghostface amulet would be fhrown to the ground by your feet. As you look down in horror you realize youre marked for death and then Ghostace Killer is standing there ready to kill you ehile he utters some lines. He was actually playable in the indie fighting game Shaolin vs Wutang for PS4/XB1/PC/Switch, so yeah, the actual Ghostface Killer would indeed be a cool addition
I'd say a five second super is a good middle ground; and something you can turn on in options. Just let it be a 4-5 second cut, it gives enough of the mental break, but also has the relevant impact.
@@TonyTheTGR That sounds like forcing the bias from 2d games, and I'm not sure if that is right. There are supers in old games that are longer than 4-5 seconds, especially outside Capcom, so that limit looks like an unreasonable demand for a cinematic super.
I don't like cinematic supers, either. Mostly because generally, when you use them they're often a combo ender. I feel like KOFXIII did supers right. They're flashy without being too cinematic and you can even continue your combo after you've completely dumped your meter in most cases!
Before i watched this, i was just talking about Happy Chaos' Deus Ex Machina (where he's shooting both guns). He's already an obnoxious, oppressive, villain character, so it's more aggravating when a player with full meter gets to pull off TWO of these, back2back. I'd prefer some super animations being skippable. Rewatching cutscenes for hundreds of times should be voluntary. Yeah, Queen Dizzy's super isnt annoying, but it does feel a bit overlong too. Ramlethal's feels like the perfect length
Bout the only series that really stretches the length of supers way too much is Mortal Kombat. Other than that, there isnt much else for debate. If it dont throw off the momentum of a match, I dont see the issue.
Ghostface comes off lame when you realize it's just Johnny Cage stunt double variation. Plus that last command grab to end the kombo was just Rambos command grab from MK11. The sad thing is that I called it on Twitter well before this dropped.
Cinematic supers is an idea to make the game look more impressive and pleasing to both a beginner and an old schooler, where one is stimulated to check more of the game, and the other finally gets to see something very different from before, as SF supers in general were always bland in first place. Also cinematic supers motivate the devs creatively to create the move and "direct" the scene, and make proper use of modern technology to offer something that wasn't possible for older games. Like Ken's Shoryureppa was invented in 1994, it's even 30 years old already, by repeating the same Shoryuken animation, it's a bland idea that can be easily replicated anywhere... but his SF4 Ultras, SF5 super, and SF6 Lv3 are much more creative and can only be made with 3d technology. So the cinematics help making the sequels look less cheap like 3d semi remakes of SF3.
*Skipping Other Player's Cinematic SA/CA:* ❎ *Skipping Other Player's Cinematic Entrances/Introductions:* ☑️ Why not both? $100K to W in FT10 Against Daigo; with 1 Minor "Twist".. Characters are Randomly Selected in Each Rounds. 😒😏
As a teacher in Brazil and a player who would lose 10-0 to The Beast, as much as I admire Daigo, I'd take much, much less than 10k dollars instead of playing the legendary parrier.
Supers are annoying when I get hit with a drive impact leaving me with a pixel of health and my opponent does a raw super 😅 "Bro, could've just jabbed for the kill..."🤣
'Punk wit the 100k or FT10 against Daigo.' What kind of question is that? Harder question would be: 100k or one day with Cammy and Juri (anything goes)?
Not only supers are getting too cinematic but also combos are dragging out too much nowadays. Frequently losing control of your character for several seconds is boring and breaks the pace of the match. Modern fighting games need to take a step back.
Sf6 had no costumes because fans complained about 5 costumes making it harder to see and hit hit boxes And the supers? Did people forget rival schools and other fighting games?
All the characters you named I don't want as guest characters on MK. Horror characters aren't the type of characters I think could hang with MK characters. Unless it's predator, alien, freddy, pinhead. Maybe even pumpkin head, the engineers on alien franchise or the monsters from a quiet place. Other than that, horror characters on the regular (especially slashers) would get demolished even by the weakest of MK characters.
Some supers are unreasonably long. I can go down stairs make a sandwhich do my taxes take my dog out and look at some memes and ill still have time to come back to wake up ex Dp and have it blocked. 😂
My congrats to NRS for still finding a way to take ppls money with gimmick "Kontent". And my condolences to the FGC members who enjoy NRS fighters unironically and actually enjoy competing in it. Mk is always not as layered as Street fighter, and not as compelling with neutral as any tekken (except maybe 8), and not as interesting combo and mixup wise as any Marvel game. The only interesting MKs will forever be MKX, MK9, and UMK3 strictly for nostalgia. Every single title will forver be played by the FGC for one season and by the fgc gatekeepers who enjoy the coin flip meta and the content around it.
Sure, the GB SSBAs are long...but they're also cool and you don't see them every round. The regular SBAs are shorter but also more common. But seriously...are you that short on time that the extra 10 or so seconds is that important to you?
I will never get tired of aki saying my magnum opus, plus they will have to change how drive gauge replenishes it will just mess with the flow of the game, hold this cutscene and take a breather, think about life for a sec just relax
the way fgc act you would expect them to only old the most balanced and fair video game as their favorite when in reality the most loved fighting games with characters that break the game and other characters that cannot play. like melee marvel 2 and marvel 3 ect. melee got so bad that they tried to ban a character move from being used. marvel 2 player have set up their own point system for characters.
I can’t imagine getting pissy about Supers. Who do these people think they are? Dale? Don’t want to see your ass getting hit from a super after wiffing?
nah Truunderdawg is caps. i feel that's MK issue alone. How? In most games, and by most games, i mean anything non MK, the supers are usually fluid and has certain rhythm to it that even if its long, after the cinematic ends, you are right back at the rhythm of the game. This is not the case in MK.
To me it's not that the cutscenes are too long but honestly most modern supers are boring and look the same so we could be saving money for other things instead wasting time and resources making cinematic speed blitz into big final hit at the end or giant Lazer beam super we have seen for the thousandth time. I'm just not someone who is easily impressed with shiny new supers with the same "Bring opponent to the shadow realm to destroy them with visual effects." Super. Keep it simple stupid is a good rule of thumb here but maybe I'm just weird. Amazing video as always nesto you da Goat 💪🏿
Look imma just say it: I think it’s weird that Ghostface is in MK. Or it would’ve been awesome if he was in a MK pack of all horror movie characters, like Freddy and Jason and Ghostface and Michael Myers. Idk I just feel like his inclusion just feels so random.
I swear the FGC throws darts at a board to find something new to complain about, no matter how ridiculously stupid it is lol.
And when they don't hit the board they complain that PLAYING DARTS is to hard🙆♂️. I can see it now, ultra David bringing in some woke code of conduct manuscript to formally change the game with some weak Twitter poll justifying why the game is biased towards certain people... Add a little privilege here and some agenda there . Rinse and repeat until the dart board community is dead.
My guy you are spitting facts people complain about the dumbest shit in this community
Yup, and that’s why I think- for how good the gameplay is and entertaining the top level can be to watch sometimes- the fgc will never grow to the top level of the gaming genre. No matter how good things get, the attitude of the fans ruin the potential of growth
But I want costumes...
I mean it really isn't that common he just go's out of his way to find drama, people are always going to complain i dont know why everyone trys to focus on the negatives so much.
Just do what LTG does , change screen the moment you get hit by supers lol
Fucking Hilarious 😂😂😂😂😂😂😂😂😂😂
@@dragonfleuleu9692laughing way to hard lil bro
Nah b , If I land my 6K combo , you're going to watch my level 3 critical art.
Facts
Exacccctly😂😂😂
Lmao hate when it’s done to me but I legit always do it to everyone else😂
Damn right
You're gonna hold this ch starter, with the wall reset, finished with the CA while I laugh like a maniac
“Nothing is certain expect throw loops and no character costumes.”
-SF6 Dev Team
What the fgc crying about now lol
We do be crying😂
Trump DLC for season 3.
The train wreck they couldn't look away from.
Facts!
@@waluigimario8329 Trump will have +2 on every normals.
The cinematic not only works for a quick break for the players on their hands and mind neutral for strategic aproach... but it also pleases the viewers on stream. I have to 100% disagree with that statement of cinematics of supers... if you get buthurted watching and you arent planning your next move, then sounds like a personal problem
@@dewinmartinez7222 And attracting outsiders to play the game. Which is no coincidence that's been happening in the franchise since SF4. They are flashier in every sequel, also selling better in every sequel, and also becoming more pleasing to watch in every sequel. The whole fg genre was influenced by SF4 Ultras to the point that everyone started using cinematic supers, even 3d fgs that were notable for not having supers at all.
Okay, hold on, are people really complaining about supers now? Really? 😅.
I personally dont have a problem with supers, but dizzy's new super feels like it takes 10 years for it to finish lol
Yea rlly but the FGC complains about literally anything tbf also we shouldn’t implement skipping cutscenes for supers because that will also add the mental stack to all games and not only that It will create a bigger guessing game as well so that wouldn’t very much be a good idea to add😂
Fr lmao like go play UFC
honestly man if you ever played tekken 8, watching a 14 second cinematic every round is crazy like the characters wind up and then theres this long 8 second pause before the smash its just unnecessary, sure it looks cool once or twice but after ur 100th match ur 1000th? have mercy
Actually it's been going on forever. That's why MK Fatalities got old, people got tired of seeing it. But in their case, they have an option to simply not do em.
i guess you can just NOT do supers....but yeah
I think it's fine to want the cutscenes to be overall shorter, it's a matter of taste. I will say in Sf6 i'm not too bothered by any cutscene supers but in Grandblue they do be lasting forever. I think it should depend on the game as some people obviously really like long super cutscenes, it just feels extra bad when one character or a handful of characters have long ones vs the rest of the cast. Same energy for people who dislike long combos, there are games out there for you, but don't be looking over at me enjoying long combos and come complaining, switch games loser.
@@MrRubix01 I think that's only really debatable beyond the matter of tastes in TK8, because it's easy to use supers there, so they are more present in a match compared to games where it takes longer to use the cinematic super like SF6. In SF4 that was also more often, because Ultras are a comeback mechanic related to low HP, just like TK Rage Arts.
People used to complain about there being many costumes, now they complain that there's not.
People didn’t so much complain there were too many. It’s just that the way they were sold you ended up with so many you didn’t give af about. Didn’t think they would go full 180 lol.
I have Never heard too many
The new strategy is manipulate people's feelings with less cosmetics, making them desire more, and then charge absurd amounts for it like last time. That way they can get a nice return from dlc costumes (ripoff) without spending too many time and staff on that, and can stay developing stuff for battle hub, battle pass, etc, that's clearly the focus for them. It's obviously scummy, but smart anyways.
@@carlosaugusto9821The Hub Shop limited avatar costumes prices are rigoddamndiculous though.
How tf do they justify charging $25 for Terry Bogard avatar outfit when the actual Terry Bogard DLC character, which clearly has more developer time put into it than a simple outfit, cost $5
Make it make sense lol 🙄🤌
People always say the fgc is complaining.. i don't have twitter so I literally never see it.
It's like a reward
You're on the right path, trust me if you start you can't stop.
FGC is the embodiment of the statement “damned if you do, damned if you dont”
Shut the hell up and just hit some buttons, damn.
super animations definitely need to be a little quicker, or hear me out, they should play a fast animation UNLESS its gonna kill and then you get the full cinematic. I would love to have the quick animations we had in 3rd strike, like dudley corkscrew blow takes 2 seconds but its still cool as hell, we don't need 10 second cinematics 2-4 times a match.
also in tekken 8 rage arts are EVEN WORSE, they take so god damn long its unreal.
No
@@hotdog5927 SF without cinematic supers would look pretty cheap because the game would not show (in gameplay) anything major that couldn't be done in 2d.
Also in some cases 3d is much worse than 2d because of the animation technique, so if the 3d games just made a 1:1 replication of old supers they would look much worse in many cases. Like Makoto... Her supers are better in 2d because of her clothes animations, so if her Ultra 1 in SF4 was 1:1 and not cinematic it would just look embarrassingly worse. The use of cinematics in this case can save the day and not expose many flaws.
Bruh I saw virtua fighter 5 in the thumbnail and clicked instantly
FGC gets more and more whiny everyday i swear. These VetSweats are hilarious
I've been saying this for years. Supers should be an animation as in Third Strike, not a cutscene. I've mained Abel in Street fighter 4 and his Ultra 1 was so fckin long, I think I've looked at that fckin Ultra cutscene for 100s of hours. Yes it looks nice and flashy but man its a drag to look at when you reguraly play a fighting game.
It's what motivated me to stop throwing fireballs in neutral
@@HPLovecraft-lx6yz Cinematic supers is an idea to make the game look more impressive and pleasing to both a beginner and an old schooler, where one is stimulated to check more of the game, and the other finally gets to see something very different from before, as SF supers in general were always bland in first place.
Also cinematic supers motivate the devs creatively to create the move and "direct" the scene, and make proper use of modern technology to offer something that wasn't possible for older games.
Like Ken's Shoryureppa was invented in 1994, it's even 30 years old already, by repeating the same Shoryuken animation, it's a bland idea that can be replicated anywhere... but his SF4 Ultras, SF5 super, and SF6 Lv3 are much more creative and can only be made with 3d tech. So the cinematics help making the game look less cheap.
They should add a tournament option, where the cutscene is sped up or cut up or just cut out altogether, just of the sake of convenience. It’s nice the first few times you see them but after awhile it would be nice just to keep the game going and not have to watch a damn movie. Idk just me
@@PhanFanMan That is a very good idea
@@HPLovecraft-lx6yz I think so too
Whazzuuuup!!
This coming out after the Wayans got Scary Movie back is peak timing
Sounds like the dude been eating raw supers on a daily. Try blocking next time
@@40random sounds like he gets punished way too often for mashing 😂
The skip cutscene button thing makes no sense. What if the super doesn't kill? You press to skip. Then the other person just gets to control when the skip actually goes through? Feels like a mindgame.
Complaining about cinematic supers might just be the dumbest thing the FGC has ever complained about to this day and age, and theres a lot of them.
@@YanDaMan263 Also the fgc wants to consistently hate every element that is helping the game to look attractive to outsiders. They are against all that and against the own idea of growing the game and reaching casuals and fg total beginners. At the same time they always complained about how niche the genre is, how the public recognition, internet recognition, sales, content creation projects is modest. Yet they celebrate the recent growth in sales, esports, public recognition, content creation, stream stats, etc... As if it wasn't mostly because the companies are doing everything that they oppose and are successfully selling more to casuals.
it is a very old complaint actually, at least 15 years old, but i know people who don't actually play fighters won't understand it though
@@saaah707facts. theyve bothered me since sf4
long supers can be dull but they give you a moment to catch your breath, review the situation, and reset yourself. use that.
That thumbnail really got me wanting a new Virtual Fighter man.
Facts
I'm convinced that The FGC talks more about fighting games and likes the idea of them more than ACTUALLY playing the games. They remind me of JRPG fans.
I'm on the side that the cutscenes are a tad too long I'm not sure what the actual solution is but i do know sometimes when a video had the super edited down to just like the first and last hits or something it gets the impact of the super across while also only taking about 3 seconds so i think that's my fix. A setting that only applies to ranked maybe that only actually procs if both players have it turned on that just plays a shortened form of the move.
Oh also make it only apply to level 3s, rage arts, anything with a cutscene longer than... 5 seconds?
I was already disappointed for the Geese Howard skin. Le sigh, another skin not used for the main cast.
Where did you get that version of the MVC theme ? that joint is hard!
I'm on the fence with the long super cutscene debate. Because even when I'm the one landing the super it does kind of feel like it takes a while.
Shungokusatsu for example has always been short, sweet, and to the point: you get grabbed, the screen fades to darkness, like two seconds of a ton of hit sparks, K.O. you win. In SF6 it's still one of the shorter ones but it's definitely longer than the prior games. But other characters are even longer than that, and in other games they can be even longer.
Mind you we're still only talking about seconds of time, but in a fighting game where you're making decisions and adjustments within fractions of a second, 10+ seconds feels like a long time. I myself am not terribly bothered by this, but I can see how others may take issue with it.
Long supers aren't a big deal, tho I agree with TheoryFighter that it should be linked to how frequently the move is used.
I just take the mental reset whether I'm doing it or if I'm on the receiving end - it's a bit of a breather (more time to carefully consider things). Y'know, I feel the same about long combos, as long as they're balanced, idm them being long - it's a mental reset (and some games have it being interactable with techs and burst etc).
Supers are way too long these days. The desired effect of "Wow, that's awesome!" soon becomes one of tedious annoyance and frustration once you've seen the cutscene a few times. Fighting games are fast-paced action games, nobody should ever be sitting there twiddling their thumbs for ten seconds during a match. Older games like 3rd Strike had it perfect; supers in that game (especially round-ending ones) look awesome and have never lost their appeal, for one thing _because_ they don't outstay their welcome.
Walk up, throw, walk up, throw, walk up, throw.
Sf6 gameplay, riveting.
The funniest thing about MK1's dlc is they're all characters movies that somebody's dad watched when they were teenagers.
which makes it feel a little tone-deaf lol
Virtua Fighter mention? I'm listening!
Hahaha, but still: FGC not whining when something actually dope exists Challenge (Impossible)
honestly? people just love to complain, they're so anti-fun
Punk's question is silly. With $100,000, you could straight out pay Daigo to give you a FT10 and still have plenty of money left over.
And if for some reason he declines you still got 100k
I disagree with the idea of a super cutscene skip but at the same time, I agree that a lot of supers just take too dang long like Jamie's from SF6. Devs need to keep them short and sweet otherwise they get really old by the 20th time you see them.
Nah you gon watch this
@@Brandonweifu Yep, I gotta learn my lesson for landing a CA.
Capcom not noticing the demand for costumes for the actual roster is baffling
supers nowadays are longer than some rounds
Kano: knife and grapples
Community: Boo
Ghostface: knife and grapples but with a mask
Community: Hell yea Can’t wait!
Idk, i kinda fuck with the ghostface, it looks like they even are including the whole 2 actual killers thing, looks cool enough to me as a fan of the scream series... im still not gonna buy mk1, but cool
14:08 That actually sounds good. Supers are cool, but some days it’s just too much lol. This guy is a genius.
Let's see what delulu excuse the fgc is up too again!
1. Street fighter not getting more costumes even tho the last time the whine about the pricing of it.✔
2. MK1 gets a new dlc character in Ghostface even tho this game history is having normal people like Johnny Cage in this game already✔
3. Supers are long for impatient players and want to go back to the old days of SFII✔
So nothing much as change then, okay.
Well,.instead of doing the ULTRA supers, can't the whiners just do the normal supers? I believe they have no cutscenes.
Johnny has powers tho so you’re wrong
@@Half_Bl00d_H3R0 Not in MK1 he aint and all of what he has are gimmicks that ties with him being a movie star.
Also before Ghostface you had Rambo, Joker, Striker and even Bo Rai Cho who are just normal mortals that have weapons and some other gimmicks to them that are not quintenstial powers.
@@BushinRyuCat That what level 1 and 2 supers are for and even that people moan how long those are like say Luke's level 2 super lol.
@@akilcharles3473 And in SF, the only supers that aren't cheap looking overall are the cinematic supers from the 3d era. So this is an era when supers got better.
SF in the 2d era was the game with the most bland and uncreative supers compared to SNK games overall, GG overall, other Capcom games like Darkstalkers and Marvel, etc. And the most creative phase was in SF3, but it was a short time.
7:15 Its funny he said Ghostface Killer from the Wu Tang Clan because in actuality, the rapper got that name from an old kung fu movie called The Mystery of Chessboxing, in which, an assassin by the name of Ghostface Killer, was the main antagonist.
Lets say yiu were just chilling with your friend eating outside at a table by a restaurant.....all of a sudden an Asian folklore ghostface amulet would be fhrown to the ground by your feet.
As you look down in horror you realize youre marked for death and then Ghostace Killer is standing there ready to kill you ehile he utters some lines.
He was actually playable in the indie fighting game Shaolin vs Wutang for PS4/XB1/PC/Switch, so yeah, the actual Ghostface Killer would indeed be a cool addition
How about a Bruce Leroy (or even Shogun) From 1985's The Last Dragon as a skin?
He did both already..
I'd say a five second super is a good middle ground; and something you can turn on in options. Just let it be a 4-5 second cut, it gives enough of the mental break, but also has the relevant impact.
@@TonyTheTGR That sounds like forcing the bias from 2d games, and I'm not sure if that is right. There are supers in old games that are longer than 4-5 seconds, especially outside Capcom, so that limit looks like an unreasonable demand for a cinematic super.
I don't like cinematic supers, either. Mostly because generally, when you use them they're often a combo ender. I feel like KOFXIII did supers right. They're flashy without being too cinematic and you can even continue your combo after you've completely dumped your meter in most cases!
Before i watched this, i was just talking about Happy Chaos' Deus Ex Machina (where he's shooting both guns). He's already an obnoxious, oppressive, villain character, so it's more aggravating when a player with full meter gets to pull off TWO of these, back2back.
I'd prefer some super animations being skippable. Rewatching cutscenes for hundreds of times should be voluntary.
Yeah, Queen Dizzy's super isnt annoying, but it does feel a bit overlong too. Ramlethal's feels like the perfect length
Long cinematic for raw super. No cinematic if it’s in a combo. You’re welcome Capcom 😇
Nah if you get hit by my combo into lv3 you watching the whole thing Ive earned that shit 😊
Hellnah, long cinematic supers are the best!
Bout the only series that really stretches the length of supers way too much is Mortal Kombat. Other than that, there isnt much else for debate. If it dont throw off the momentum of a match, I dont see the issue.
And it's make sense since it's party game of the traditional fighters
@ MK? A party Game? Since when?
@@KurokiSamurai since it was removed from evo
@@Jedic123 we gotta specify MK11 and MK1 cause previous entries were at most major tourneys. 9 and X definitely were highly competitive.
@@KurokiSamurai TK too in my opinion
MK1 has grown on me. I'm sold
Ghostface comes off lame when you realize it's just Johnny Cage stunt double variation. Plus that last command grab to end the kombo was just Rambos command grab from MK11. The sad thing is that I called it on Twitter well before this dropped.
Cinematic supers is an idea to make the game look more impressive and pleasing to both a beginner and an old schooler, where one is stimulated to check more of the game, and the other finally gets to see something very different from before, as SF supers in general were always bland in first place.
Also cinematic supers motivate the devs creatively to create the move and "direct" the scene, and make proper use of modern technology to offer something that wasn't possible for older games.
Like Ken's Shoryureppa was invented in 1994, it's even 30 years old already, by repeating the same Shoryuken animation, it's a bland idea that can be easily replicated anywhere... but his SF4 Ultras, SF5 super, and SF6 Lv3 are much more creative and can only be made with 3d technology. So the cinematics help making the sequels look less cheap like 3d semi remakes of SF3.
*Skipping Other Player's Cinematic SA/CA:* ❎
*Skipping Other Player's Cinematic Entrances/Introductions:* ☑️
Why not both? $100K to W in FT10 Against Daigo; with 1 Minor "Twist".. Characters are Randomly Selected in Each Rounds. 😒😏
man, all these short attention spans in the FGC is wild
I definitely would have been more excited for Ghostface Killah, but I'm biased don't mind me.
Facts, we need Ghostface Killah back in a fighting game
Tony starks all day fam
I was talking to my son about that last time we played Injustice 2 ...how we wish we could skip the supers and speed up the clash.
As a teacher in Brazil and a player who would lose 10-0 to The Beast, as much as I admire Daigo, I'd take much, much less than 10k dollars instead of playing the legendary parrier.
There's no reason any super other than maybe level 3 supers should be longer than like 8 seconds like third strike
2:56 dude got stuck in the throwloopian tube
If I could use any move in the avatar battle will not be limited. People would use it I think.
Supers are annoying when I get hit with a drive impact leaving me with a pixel of health and my opponent does a raw super 😅 "Bro, could've just jabbed for the kill..."🤣
'Punk wit the 100k or FT10 against Daigo.'
What kind of question is that?
Harder question would be: 100k or one day with Cammy and Juri (anything goes)?
Replace Juri with Chun and your question is valid
Long supers vs short supers. I wonder if any of these guys on Twitter/X play or even acknowledge Virtua Fighter?
Not only supers are getting too cinematic but also combos are dragging out too much nowadays. Frequently losing control of your character for several seconds is boring and breaks the pace of the match. Modern fighting games need to take a step back.
Sf6 had no costumes because fans complained about 5 costumes making it harder to see and hit hit boxes
And the supers? Did people forget rival schools and other fighting games?
almost at 100K lets get itt
All the characters you named I don't want as guest characters on MK. Horror characters aren't the type of characters I think could hang with MK characters. Unless it's predator, alien, freddy, pinhead. Maybe even pumpkin head, the engineers on alien franchise or the monsters from a quiet place.
Other than that, horror characters on the regular (especially slashers) would get demolished even by the weakest of MK characters.
The button that skips super long cut scenes is called "block".
Block my zangief lv.3 I'll make you watch the whole 10 seconds
they should bring Sho'nuff with that red evil power , that's badass
Some supers are unreasonably long. I can go down stairs make a sandwhich do my taxes take my dog out and look at some memes and ill still have time to come back to wake up ex Dp and have it blocked. 😂
🤣🤣🤣 This should be the top comment
@@Neo-Kable But at least in SF, those are not very present in the gameplay. Now in TK it's a real issue because supers are frequent in the match.
My congrats to NRS for still finding a way to take ppls money with gimmick "Kontent". And my condolences to the FGC members who enjoy NRS fighters unironically and actually enjoy competing in it. Mk is always not as layered as Street fighter, and not as compelling with neutral as any tekken (except maybe 8), and not as interesting combo and mixup wise as any Marvel game. The only interesting MKs will forever be MKX, MK9, and UMK3 strictly for nostalgia. Every single title will forver be played by the FGC for one season and by the fgc gatekeepers who enjoy the coin flip meta and the content around it.
If you can have Stryker in MK, you can have Ghostface.
Both are regular people.
Sure, the GB SSBAs are long...but they're also cool and you don't see them every round. The regular SBAs are shorter but also more common.
But seriously...are you that short on time that the extra 10 or so seconds is that important to you?
I will never get tired of aki saying my magnum opus, plus they will have to change how drive gauge replenishes it will just mess with the flow of the game, hold this cutscene and take a breather, think about life for a sec just relax
The people complaining about "comeback mechanics" remind me of LTG
Also, if I can take Daigo 1 before he takes 10, do I get tree fiddy? O.o
I love Ghostface always been my favorite in the horror genre. When the mask is on ghostface is the embodiment of evil regardless who wears the mask
We need more outfit for SF6
idga about battle hub avatar fights
Wasnt Stryker just a regular non super powered dude? And Rambo?
the way fgc act you would expect them to only old the most balanced and fair video game as their favorite when in reality the most loved fighting games with characters that break the game and other characters that cannot play. like melee marvel 2 and marvel 3 ect. melee got so bad that they tried to ban a character move from being used. marvel 2 player have set up their own point system for characters.
I can’t imagine getting pissy about Supers. Who do these people think they are? Dale? Don’t want to see your ass getting hit from a super after wiffing?
how bout instead of a button to skip, u can agree on a button to 2x speed the cut scene or 1.5x
We need CVS 3 already, you guys think these are hints!?
I saw Virtua Fighter on the thumbnail. I had to click on the video!
Idk..if its to the point a super animation is bothering you that much..might want to consider a break.
nah Truunderdawg is caps. i feel that's MK issue alone. How?
In most games, and by most games, i mean anything non MK, the supers are usually fluid and has certain rhythm to it that even if its long, after the cinematic ends, you are right back at the rhythm of the game. This is not the case in MK.
capcom be starting to do the same as super smash bros with the wii fighter character with avatar costumes
I was about to go in if I heard someone badmouthing Virtua Fighter!
It is funny how you have people complaining about flashy supers, and it shows the one 3d fighter without them. 😂
5:50 looks very similar to a certain godlike Indy game….iykyk
If Ghostface has the Scary Movie High face alternate mask in the game I will buy MK1
Dragonfly Jon's was just a mod on Liu Kang.
Im Soo Hyped for ghostface
To me it's not that the cutscenes are too long but honestly most modern supers are boring and look the same so we could be saving money for other things instead wasting time and resources making cinematic speed blitz into big final hit at the end or giant Lazer beam super we have seen for the thousandth time. I'm just not someone who is easily impressed with shiny new supers with the same "Bring opponent to the shadow realm to destroy them with visual effects." Super. Keep it simple stupid is a good rule of thumb here but maybe I'm just weird.
Amazing video as always nesto you da Goat 💪🏿
Cinematic supers defintely kill the momentum of the game wish things went back to 2d super animations
Before you play beta buttoncheck!!!!
Look imma just say it: I think it’s weird that Ghostface is in MK. Or it would’ve been awesome if he was in a MK pack of all horror movie characters, like Freddy and Jason and Ghostface and Michael Myers. Idk I just feel like his inclusion just feels so random.
$100k sounds about right
FGC is going implode at this rate. This has to stop
Throwing is the best option for marisa fr