I PLAYED MAUGA A LOT

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  • Опубликовано: 20 сен 2024

Комментарии • 333

  • @frozenfury0
    @frozenfury0 10 месяцев назад +309

    The stomp setting enemies on fire would be useful in giving him more lethality and survivability.

    • @ossifiedtoad798
      @ossifiedtoad798 10 месяцев назад +43

      Kinda surprising that it doesn’t, given that he’s like visually on fire when he runs.

    • @val26874
      @val26874 10 месяцев назад +26

      It always seemed weird to me how Rein's fire strike doesn't set enemies on fire.
      Would make sense for Illari too if her damage was lower.

    • @keeganbate8935
      @keeganbate8935 10 месяцев назад +8

      Only reason I don't want this is I'm tired of the "on-fire" effect on my screen....

    • @thequietman9820
      @thequietman9820 10 месяцев назад +1

      I said the stomp should to or at least the hit when running at them should for about 2 or 3 seconds, just for more harmony in his kit

    • @khele2k
      @khele2k 10 месяцев назад +1

      If you stomp heroes that can't easily escape you can mow them down anyway when you're that close. I like to play Kiriko, wait until Mauga stomps, then swift step in to support him with healing, suzu and/or kunais to clean up backline squishies. Works pretty well, especially if we get additional help from the rest of the team, preferably a Bap, Ana or Mercy that can support or any hitscan/dive DPS to help clean up.

  • @spacedoubt15
    @spacedoubt15 10 месяцев назад +48

    So what I'm hearing is release Brigitte was like a 25/10

  • @bunnvui
    @bunnvui 10 месяцев назад +95

    I actually find that Junker Queen has a rather favorable matchup against Mauga. Her speed with commanding shout makes her rather hard to hit, on top of having one of the smallest hit volumes for a tank. It seems counterintuitive, but her rushdown style and passive healing seems to be rather effective against his kit.

    • @fuscello
      @fuscello 10 месяцев назад +9

      Also because junker queen wants to play in the sweet spot where mauga both can’t use double minigun AND a single mini gun isn’t good enough (you aren’t in a poke phase)

    • @janvandenhooren9397
      @janvandenhooren9397 10 месяцев назад +2

      And her ult counters him too

    • @OneBrokeBloke
      @OneBrokeBloke 10 месяцев назад

      Can she even ult inside that cage? Its mobility

    • @that_gamer3450
      @that_gamer3450 10 месяцев назад

      Sig is also a good counter to mauga, two mini guns its just two bastion turrets for free hp

    • @user-ke1gn3ql1g
      @user-ke1gn3ql1g 10 месяцев назад +1

      I can confirm this isn't true... she just gets deleted if she gets close, which is what JQ tends to do 😂

  • @wabingus
    @wabingus 10 месяцев назад +48

    One complaint that I had was that his charge feels clunky if you cancel it. For comparison, Rein has a relatively smooth recovery if you cancel out of charge, sliding forward a bit and giving you back control. But Mauga just sort of freezes in place and the camera zooms back into first person POV.

    • @fizzlock
      @fizzlock 10 месяцев назад +2

      It feels smooth if you cancel it as its going into Leap, but otherwise, yeah, it feels weird

    • @modtheman4909
      @modtheman4909 10 месяцев назад +4

      First time I canceled his charge made me laugh bc it looks so goofy the way he just stops then the camera zooms back in after a second lmao

    • @return3116
      @return3116 10 месяцев назад +2

      it is kinda in a ptr state so

    • @return3116
      @return3116 10 месяцев назад

      10:50

  • @plat4663
    @plat4663 10 месяцев назад +223

    I think his fire minigun would be alot more forgiving if it just lit enemies on fire after firing for a second or two.

    • @somedude4087
      @somedude4087 10 месяцев назад +34

      it takes just under half a second of fire to set a target on fire (the 10-12 bullets at fire rate of 18 shots per second)
      bigger trouble is that you need to hit that amount of bullets in a certain amount of time

    • @hooni2212
      @hooni2212 10 месяцев назад +14

      ​@@somedude4087Yeah that seems to be the issue tbh. Sometimes even at close range it would feel like it takes a bit for the fire to kick in because the spread makes all of the bullets to miss

    • @somedude4087
      @somedude4087 10 месяцев назад +1

      @@hooni2212 my only guess would be to make the timer to light up a target a bit more lenient

    • @Thjrjrnem3kjen4brn
      @Thjrjrnem3kjen4brn 10 месяцев назад

      Nah

    • @jaylove3332
      @jaylove3332 10 месяцев назад +4

      @@hooni2212reduce dmg improve accuracy e z

  • @tjfkc
    @tjfkc 10 месяцев назад +126

    agree with pretty much all your thoughts. As an Ana main I do worry post Mauga release that Ana will be doing so well because of being strong both against and with Mauga that she's just going to get nerfed into the ground

    • @tau-5794
      @tau-5794 10 месяцев назад +74

      Ana desperately needs a rebalance, for the sake of pretty much everyone else. Biotic grenade just needs to reduce healing, not completely deny it. Until they make that change, nothing will change and she'll keep posing the same problem. They can reduce its cooldown afterwards, or up the area of effect, or maybe make her rifle do 75 again like a few seasons ago. But the nade is the primary culprit to her imbalance, changing it will make so many other comps actually playable because you won't have to worry about being completely crippled every fight without a Zarya or Kiriko.

    • @jaxsonburch-eo1vz
      @jaxsonburch-eo1vz 10 месяцев назад

      She needs to get nerfed into the ground

    • @chiefkief791
      @chiefkief791 10 месяцев назад +13

      She needs to be nerfed though. That ana nerf completely missed the mark. Hitting anti on a tank isn't skillful at all, longer cooldowns aren't going to fix that. Either reduce time for tanks or straight up rework that nade to reduce healing which should still be strong.

    • @norman24
      @norman24 10 месяцев назад +4

      ana is soo free rn and does need a nerf

    • @kuriboh3576
      @kuriboh3576 10 месяцев назад +22

      @@tau-5794 This is the realest take. A lot of supports need fundamental changes not just number tweaks like we got this patch. Ana's nade needs to be a healing reduction, kiriko needs the invulnerability removed from suzu, and probably more. But those 2 abilities are going to be a fundamental problem for balancing until they are changed.

  • @HMAmeri
    @HMAmeri 10 месяцев назад +6

    I can't describe enough how good it feels to play pharah with mauga on your team. It's like having a Graviton but the enemy CANT shoot you

  • @ossifiedtoad798
    @ossifiedtoad798 10 месяцев назад +6

    I like the idea to allow movement abilities while still keeping players trapped within the bounds of the cage fight. Honestly, I was surprised that movement abilities were disabled, because the visual of the chain doesn’t suggest to me that it disallows movement. I could see it disallowing movement that phases you out (Fade/Wraith) or takes you out of the map (Recall/Meteor Strike), while still permitting movement that involves physically traversing the space within the cage.

    • @ryanespersen3302
      @ryanespersen3302 10 месяцев назад +3

      The chains also keep you from falling. There's been a few times where I'd just sit in a pit dangling, knowing I'm dead as soon as the ult ends.

    • @fizzlock
      @fizzlock 10 месяцев назад

      Mightve been for coding purposes as well. Any sort of TP ability can just leave if allowed. Tracer could blink out, since she TPs on blink. What are we doing about Recall? Sombra could translocate fully out.
      It's hard to make exceptions and only cancel phase/TP ability, because then it is inconsistent with other Tank Ults and the Hinder debuff.
      I kinda like that he shuts down mobility with it tbh. You could use it as an antidive tool, for example

  • @mastercheeks2
    @mastercheeks2 10 месяцев назад +10

    Mauga after shooting Genji even if he's definitely deflecting
    "Fired up like a volcano!"

  • @Mr_Murp
    @Mr_Murp 10 месяцев назад +8

    I found Dva to be a hardcore counter for mauga, since he’s so reliant on hitting tanks to heal defense matrix starves him of that ability and makes it easy for my team/rockets to shred him. And I actually liked my odds as mauga against sigma quite a bit, especially with a kiriko to suzu me if I got rocked, charge makes it easy to pass his shield without getting rocked and cardiac arrest + passive overhealth means sig can’t do much to me while I focus his squishies. Could just be my experience though.

  • @bon4230
    @bon4230 10 месяцев назад +1

    if anyone wants to see more perspectives with mauga and other heros i have more footage of the pugs with yeatle and mauga uploaded if anyone would like to watch :) theres also his full vods with his perspectives on his twitch! Its alot of fun i would recommend hopping in some time.

  • @Leo-ry3kx
    @Leo-ry3kx 10 месяцев назад +2

    really loved your contributions on both the Group Up pod & Spilo’s little thing. You have a great mind for the game. thanks for the content

  • @HauntlessTND
    @HauntlessTND 10 месяцев назад +11

    As an Ashe enthusiast myself I’m very excited for Mauga combos they sound like a lot of fun

    • @ReaveIdono
      @ReaveIdono 10 месяцев назад +1

      Dynamite into the cage will be hilarious.

    • @Sasha-jo4tw
      @Sasha-jo4tw 10 месяцев назад

      bob into cage is surprisingly effective

  • @thirdeyyye
    @thirdeyyye 10 месяцев назад +9

    Another top tier Yeatle video. And it was really fun watching you play Maui over the weekend.

  • @bazzfromthebackground3696
    @bazzfromthebackground3696 10 месяцев назад +1

    Fun Tip: Even at close range with dual chains going. Aim for the head. The right gun crits anywhere, but the left doesn't.
    (And I don't have total confirmation, but I think the right gun crits for more on heads while burning. IDK how to bring up numbers in the training range)

  • @maragazh9993
    @maragazh9993 10 месяцев назад +2

    While Mauga seems strong, I fear he will have a hard time finding an identity. He is yet another brawl tank, doing well against dive and poor against poke, as do all other brawl tanks. Maybe he will be the strongest brawl tank, but if he isn't, then I don't see him having any sort of niche besides "I REALLY don't like this Winston on the other team, and have decided against playing the other anti-scientist tanks".
    Unsure if this is much of a problem though if people still play him for his depth and fun, just a league level problem. Excited for the Mauga compilations, featuring him diving the enemy widow using extremely niche charge spots.

  • @thewarmwind6171
    @thewarmwind6171 10 месяцев назад +3

    He feels OP when uncountered and useless when countered. I thought we were supposed to be moving away from hard counters. I know powercreep is the root issue but still, this isn't helping.

  • @AlbaDHattington
    @AlbaDHattington 10 месяцев назад +1

    my experience with Mauga was, does an absurd amount of damage BUT its inconsistent against squishy targets as it's hard to constantly setting them on fire unless you are Bastion Torbjörn or another tank.
    So you end up doing 20k of damage in a match for only shooting the other tank, feeding their supports and getting nothing mostly done.

  • @BOOMbear214
    @BOOMbear214 10 месяцев назад +12

    From what I've played of him which is quite a bit, he's really feast or famine and takes a lot of game knowledge on when to get in and get offensive. He is quite dependent on his supports. He's fun, I like him, but I don't know if he's good for the health of the game. I think he perpetuates the put everything into the tank to destroy it mentality.

  • @Winton_OW2
    @Winton_OW2 10 месяцев назад +3

    Monkey stonks are indeed, in shambles - Winton

  • @aaronolson6736
    @aaronolson6736 10 месяцев назад +1

    I can agree that his single-fire damage was probably only lackluster due to spread, some small buffs to offset current weaknesses could either be stomp igniting or cardiac granting some ammo. Though they could also go the healthier route of addressing what causes those weaknesses being mostly nade denying healing and -cleanse- instead being invuln

  • @somedude4087
    @somedude4087 10 месяцев назад +4

    there's also a thing where firing one/two guns slows you down for 20/40% respectively
    so even more reason not to fire both at all times
    and his passive isn't exactly a little over health
    its 40% of the crit damage
    so the stomp sweetspot does give overhealth (32 per target, since crit stomp does 80 damage) and any damage increase, means mauga is more surviveable so long as there are things to shoot at
    and thing about his guns
    due to left gun lighting up targets on fire and right gun critting burning targets, he can chew through deployables, including the LW tree, sadly that does not apply to barriers...so long as you don't have ashe or torb to set those on fire

    • @penrilfake
      @penrilfake 10 месяцев назад

      The overhealth caps at a maximum, though.
      That said, if Mauga is actively taking damage, yeah it can go a long way.

    • @somedude4087
      @somedude4087 10 месяцев назад

      @@penrilfake yea there is a maximum of 150 overhealth but still getting 25% (if not more depending on support selection) more overhealth isn't nothing

    • @tau-5794
      @tau-5794 10 месяцев назад +2

      Currently his passive I think has the same problem JQ did on release. It's just not sustaining enough to actually matter much in a fight. And as a slower, bigger target without the same burst damage combos, Mauga naturally takes a lot more damage in a fight than Queen.

    • @somedude4087
      @somedude4087 10 месяцев назад +1

      @@tau-5794 well you don't really engage just like that
      you do it under his aura
      which is a 30% damage reduction and 60% lifesteal for both him and his team
      that together with his passive results in...the usual stare offs between two maugas where they deal about same damage to eachother that they recover from damaging eachother
      actually lemme math it out

    • @somedude4087
      @somedude4087 10 месяцев назад +1

      @@tau-5794 184.275 dps they do to eachother on average (assuming left gun crits about 25% of the time) after including damage reduction from aura 110.565 is the lifesteal per second and 73.71 is the overhealth generation per second
      so...they...just barely kill eachother, this is all obviously theoretical and just math which doesn't happen cuz other teammates and heals exist but still
      funny and interesting to know

  • @BurntoOblivion
    @BurntoOblivion 10 месяцев назад +12

    This was such a great video. Honestly stated everything I thought as well. I def think with some quality of life changes to the character he’s gonna be in a great spot. Unfortunately though he’ll always be gate kept by Ana but I think that’s a good thing.

    • @bigfudge2031
      @bigfudge2031 10 месяцев назад

      Ana shouldn't gate keep any characters, if a single character just stops you from playing the game, then that is a problem.

    • @BurntoOblivion
      @BurntoOblivion 10 месяцев назад

      @@bigfudge2031 I do agree Ana nade needs to be changed to reduced healing but there are a lot of hero’s that gate keep each other.

    • @roamdhong
      @roamdhong 10 месяцев назад

      Braindead take for one character to gatekeep half the tanks. No other character comes anywhere near this power level

  • @stormwalker1784
    @stormwalker1784 10 месяцев назад +9

    Yeatle I’ve been subbed on RUclips to you for years now. Tuned in to you on the Group Up podcast recently as well solely because you were on the panel lol. You’re the only tank player whose takes hold any meaning to me 😅😂 never whining just calling it how it is. I hope you keep making videos like this one man fr the community needs more chill dudes like you 🙏🪲🐹

    • @yeatle
      @yeatle  10 месяцев назад +9

      thanks for the kind words and support homie, I'll keep cooking!

    • @joshuacollins9316
      @joshuacollins9316 10 месяцев назад

      Flats takes are solid as well.

    • @Kandiski
      @Kandiski 10 месяцев назад

      ​@@joshuacollins9316flats is entertaining, but heavily biased by the "tank main' role

  • @PENNYTRATION99
    @PENNYTRATION99 10 месяцев назад +3

    I feel like he is a lot squishier than most of the other tanks, healers in overtime work to keep him alive

  • @bigfudge2031
    @bigfudge2031 10 месяцев назад +1

    would be interesting if he also instantly inflicted burn/crit damage if he was lit on fire himself, it would incentivise Ashe, Mauga and Torb to think before using their abilities on him.

  • @NerdySatyr
    @NerdySatyr 10 месяцев назад +1

    I am SHOCKED that you can't shoot the little device in the centre of the ultimate, when I saw his gameplay trailer I shouted how nuts it was, until I saw that device in the middle.
    Well.... now that we've gotten to play with him. Yeaaaah. (A friend compared it to Zarya's ult and just, no, not even close, it's crazy how much better it is)

  • @hugomendoza7965
    @hugomendoza7965 10 месяцев назад +3

    mans has 300 bullets, but they cant give ball 100 bullets

    • @theSato
      @theSato 10 месяцев назад

      100 bullets on ball would be overkill. more of his power is in the diplacement, boop dmg, slams, and general mobility making him unkillable if played right. mauga doesn't have that.

  • @alexanderdamiano
    @alexanderdamiano 10 месяцев назад

    Additionally, Mauga can headshot horse through fortify, which can really delete her. Same with ball, bastion, or any other hero without a large head hit box

  • @BoomerElite4u
    @BoomerElite4u 10 месяцев назад +1

    It's bizarre to see so many skilled players claiming Mauga has the best tank ultimate. As a Support player I can honestly say that Mauga has the most telegraphed and easy to deal with ultimate. I remember the first time Mauga used it I was playing Lucio and I just stepped inside of the cage and pressed sound barrier. If enemies players were forbidden from entering the cage it would be a lot more useful because this would prevent people like Lucio and Zenyatta from simply stepping inside and completely shutting it down. At least with other tanks the ults are more absolute. It's hard to ult if Reinhardt just slammed you on the ground, and if you don't time your ult just right against Sigma or Zarya, it will result in a wipe. With Mauga ... unless the Mauga player is absolutely insane and 100-0s a couple of players in the first 2 seconds, the window of opportunity to completely shut it down is huge.

    • @all4me501
      @all4me501 10 месяцев назад

      the mauga won't kill you if you beat in his ult, but his team just might. The thing lasts three times as long as grav und you can combo it with a ton of abilitys. Oh and the cage lasts longer than both zen and lucio ult by 4 seconds.
      What you should also not underestimate is the strategic value of keeping the enemy team out of the objective. I had a push round where the ultimate stopped 3 enemy players from leaving spawn for 10s, which was easily enough to win the game.
      Mauga has problems, but his ult isn't one of them.

    • @BoomerElite4u
      @BoomerElite4u 10 месяцев назад

      @@all4me501 maybe. I got some of my best supports potgs by dropping outs inside of it

  • @jasperh6863
    @jasperh6863 10 месяцев назад +9

    I agree with your suggested changes, but another nerf to the ultimate I'd like to see is for it to end if he dies. That was honestly how I expected it to work in the first place, and I feel like the intention for the ultimate is very clearly to force a fight that you are confident you can win with all your buffs. I feel like you shouldn't be allowed to pop ult at 5 health, die immediately, and still get fight-winning value from it. Making sure the heavy advantage you get is enough for you to survive the fight should be part of the decision you have to make with his ult.

    • @LightNJT
      @LightNJT 10 месяцев назад +2

      Zarya grav????

    • @DrBodyshot
      @DrBodyshot 10 месяцев назад

      ​@@LightNJTZarya grav has a much smaller AOE though. Mauga can easily trap 2-3 people with his ult while a Zarya'd be lucky to even get 3 people in hers

    • @all4me501
      @all4me501 10 месяцев назад

      cage lasts three times as long and blocks a lot of abilitys from outside and has better range, for most things it's just a better grav. While it is destroyable that does take a while and you can't really ignore mauga to shoot the while while you are caught with him @@LightNJT

  • @Skycube100
    @Skycube100 10 месяцев назад +1

    Overwatch can claim all day long that all characters don't have hard counters, well they just made a couple just now with the release of Mauga. Doom, Hog, Ball, Rein, and Winton literally melt to this guy, Mauga just has to spam machine gun them and they're gone it's so one-sided. Doom can't even cancel Mauga's charge with Rocket Punch which is like how do you even go against Mauga at this point, Counter swap? Going up against Mauga is either, Hard counter him from the beginning until he swaps, or counter-swap if he melts you easily.
    Give Mauga some kind of Overheat Orisa gun nerf, so there are more window opportunities to punish him. And his charge should be countered by Punch, maybe a good hit from Wrecking Ball swing, maybe a counter charge from Rein or Brig stops Mauga's charge. Also if you're playing Doom what do you even do against Mauga's ult? Just play safe and interact from afar if you know he's going to ult? Why is Doom a Tank at this point if he can't survive a tank like Mauga? Punch is basically Doom's primary so taking that away from him in Mauga's ult just makes him an easy kill. Same thing with Winston, what will Winston do if Mauga ults him? Electrocute his Weightlifting balls?

  • @OGEdger
    @OGEdger 10 месяцев назад +4

    Mogus was really fun to play during the playtest.
    But Ana's nade needs to be reduced to like 50% or 75% healing reduction.

  • @SaltyMaud
    @SaltyMaud 10 месяцев назад

    Mauga is a armorless tank with a relatively weak 5 second defensive button on a 15 second cooldown. Purple, dead. Discord, melts. Just getting focused, still dead. Mostly played support _with_ Mauga, and I feel like he just dies when he goes in and he requires a ridiculous amount of support attention. I can see overdrive providing a ton of team sustain in a rush comp, but he himself is still pretty weak. I'd like to see something like, I don't know, a couple hundred temporary armor from charge to give him some buffer when entering similar to ball.

  • @GrumpyEyeGaming
    @GrumpyEyeGaming 10 месяцев назад +1

    if he gets CC immunity and doomfist doesn't, it'll be obvious that blizzard wants to kill doom

    • @yabito
      @yabito 10 месяцев назад

      Mauga has winston/ball stomp, bastion guns, junker queen auto healing (on criticals), zym shields, hog chain and sombra hack. it only increase the gap in how much doom is nerfed.

    • @GrumpyEyeGaming
      @GrumpyEyeGaming 10 месяцев назад

      he can also go through doom when the doom punches him, and can completely kill all of his abillities if he uses his ult on doom.@@yabito

  • @bluespellmaster8592
    @bluespellmaster8592 10 месяцев назад +8

    A small change that could be tried would be to make his e cleanse status effects on activation like sombra translocator. It helps with the hard Ana counter while still leaving Ana as a strong counterpick

    • @ReaveIdono
      @ReaveIdono 10 месяцев назад +1

      How does that make her a counter pick when his best ability cleanses her best ability. Since sleep already last shorter on Tanks in the first place.

    • @Lebjob
      @Lebjob 10 месяцев назад

      Yeah. And give him and immortality or Suzu ability ontop of that

    • @bluespellmaster8592
      @bluespellmaster8592 10 месяцев назад

      @@ReaveIdono only cleanses when the ability is first activated he would have to save his e until after she uses her grenade if he wants to avoid being antied

    • @ReaveIdono
      @ReaveIdono 10 месяцев назад

      @bluespellmaster8592 Yes. Which makes her completely useless against him with that change. Not stronger. Him activating his best ability to ignore her best ability would make him a counter to Ana...

  • @guigzz8210
    @guigzz8210 10 месяцев назад

    Tank mains: whine against tank buster
    Blizzard: releases a tank tank buster

  • @Fast_and_Ferbious
    @Fast_and_Ferbious 10 месяцев назад

    Blizzard: Makes the most broken hero every season with their concept
    Overwatch: Somehow makes them underwhelming in practice anyway

  • @artmenist
    @artmenist 10 месяцев назад

    The idea about ultimates can be cancelled is stuck in my head. I have played Overwatch since 2018. But I haven't thought about this until you said. Same thing with bodyblocking Wrecking Ball. Every time I face with one of these "features" in the game, my ass is burning down the chair.
    Also, playing with viewers was fun and exciting. Thanks!

  • @tiggle5485
    @tiggle5485 10 месяцев назад

    It’s really interesting that you say rein is his biggest counter. I was under the impression rein would get hard stomped

  • @cheeburger7789
    @cheeburger7789 10 месяцев назад

    maunga's potential in poke is so slept on. not because he himself is insane at poking but because zero dive heros beat mauga. mauga's whole kit bones dive comps.

  • @khele2k
    @khele2k 10 месяцев назад

    Yeah most gameplay in general in Overwatch you want to take care of squishies before focusing Tanks, but Mauga's hitbox is so big you can take him down pretty easy from range if he doesn't have pocket healing. If he does have support healing though he's a monster, doing so much damage it's crazy.

  • @MrGanafin
    @MrGanafin 10 месяцев назад +1

    Charge needs to break Mei wall as it’s fiery for some counter play against Mei in the tank class

  • @DrCarlosOpenWideJrMD
    @DrCarlosOpenWideJrMD 10 месяцев назад

    The biggest tank counter is Zarya. The bubble cleanses burn and can really mess up his gameplay loop. Kiriko is equally stressful for the same reason, especially mauga v mauga. Zarya is also basically guaranteed to get full charge and use of her bubbles if she rushs down the mauga, as he won't be able to heal himself with a bubble in his face.

    • @yeatle
      @yeatle  10 месяцев назад

      I'm not counting zarya to be as consistent of a counter as the others since mauga is one of the few tanks that can just solo her past a bubble. She'll be very reliant on her team in the match up.

  • @huntish3760
    @huntish3760 10 месяцев назад

    I would honestly love to see them do this with every upcoming hero. The ability to get early feedback from the general player base probably does wonders for balance.

  • @zeta2209
    @zeta2209 10 месяцев назад

    Would like to see spread reduced in general, with maybe slightly less dps. That way certain tank matchups won’t be as polarising, and Mauga can better poke down squishies.
    Also overrun should definitely set people on fire. That way, you can start gaining overhealth immediately after charging.

  • @emmdeekaysays173
    @emmdeekaysays173 10 месяцев назад +1

    You forgot to mention breaking his shield ends the ult, I was able to end his ult with storm arrow and bastion turret pretty consistently

  • @crystaleater2581
    @crystaleater2581 10 месяцев назад

    Another buff to cardiac overdrive would be that he could still get healed with that through anti heal however he still can't get healed by his teammates unless kiriko cleanses him.

  • @EL_B3AST
    @EL_B3AST 10 месяцев назад +1

    I lost it when he said he couldn't show video or it would be animal abuse. Also when he said ana would make any tabk player regret queuing up after finishing their depressive 9-5 job.😂😂😂

  • @Phobie_2000
    @Phobie_2000 10 месяцев назад +4

    Yeah, I was surprised with how weak of a character he is. His kit is awesome in concept, but it feels like if your supports aren’t pumping heals into you, you just feel useless.

    • @BurntoOblivion
      @BurntoOblivion 10 месяцев назад

      It’s true. You really have to play around his cardiac ability. Without it play corners, with it walk in.

    • @poetato7344
      @poetato7344 10 месяцев назад +1

      It's a shame that Ana's nade cooldown is only 2 seconds longer. She has it pretty much every time you pop it.

    • @BurntoOblivion
      @BurntoOblivion 10 месяцев назад

      @@poetato7344 they need to just make it reduced healing. The power level was acceptable in 6v6 but now in 5v5 it’s way too powerful.

  • @blackbird351
    @blackbird351 10 месяцев назад +1

    I have to say, I thoroughly dislike how high and consistent Mauga's damage output is. The only other tanks that are comparable to him in terms of raw damage output would be Zarya, Roadhog and Junkerqueen - all of whom have a degree of inconsistency to their damage output. Mauga feels like a beefy Sojourn at times, and playing against one Sojourn is hard enough, especially for characters with large hitboxes. I like the concept of the minigun combo, though. I just think he needs a slight damage nerf with his primary and secondary fire. Also his ult is *painful* to play against. I agree with Yeatle's take on removing the movement ability debuff. Hopefully that alongside a damage nerf would stop it feeling so hopeless.

  • @Mystery-pd6jc
    @Mystery-pd6jc 10 месяцев назад +1

    8:00 Actually snipers aren't much of a threat because you're hitscan. If you're headshotting a sniper from range to set them on fire and then right click you heal through most sniper damage pretty well, at least enough to survive before the sniper is forced to back off lest they die

    • @lilwintery6434
      @lilwintery6434 10 месяцев назад

      True but I feel like if you can't isolate the angles when there are headshots from multiple snipers moving around is kind of hard, and you need to get in close to be effective, whereas another tank would just have a shield or better mobility.

    • @thewalnutbucket
      @thewalnutbucket 10 месяцев назад +2

      Nah widows and ashes dominate Mauga at their preferred distance. Even though he is hitscan, at that range he does so little damage and because they have small hitboxes, he misses a lot of shots (similar to bastion turret at range, but way less damage). It even takes a long time to set them on fire, and supports have an easy time keeping the snipers alive. Plus Mauga's head hitbox is the size of Mt Everest
      Edit: He only gets 4 overhealth per crit, and you aren't getting that much (even if you have your E active) to negate basically any damage being output against you. I played him the entire day he was out and am a tank main, and compared to literally every other tank, he gets headshot the easiest and is deleted by snipers

    • @yeatle
      @yeatle  10 месяцев назад +1

      You underestimate how bad the bullet spread is. If we're talking sniper sightlines like first or third point havana you'd be lucky to get them half health before you're zero.

  • @epoch7661
    @epoch7661 10 месяцев назад

    If they don't wanna make him just completely invincible at brawl range they need to buff his poke, lower damage falloff when firing with one weapon.

  • @nicholasgivens5991
    @nicholasgivens5991 10 месяцев назад +1

    looks fun but also can we buff winston? there are waaay too many winston counters

  • @bazzfromthebackground3696
    @bazzfromthebackground3696 10 месяцев назад

    Honestly Left click could ignite on 7 hits, and feel better. Those three extra bullets you would need to land on a dps or support make a ton of difference.
    So many times they would escape me because I couldn't get the ignite to trigger quick enough.
    That, or allow the effect trigger to last longer (I.e. more time between shots without losing heat build up)

  • @greenbean4537
    @greenbean4537 10 месяцев назад +1

    IT'S GUNNY AND CHA-CHA YOU CAN'T TAKE THEM AWAY FROM ME!!

  • @TitFedTill18
    @TitFedTill18 10 месяцев назад

    I think Ana nade should be nerfed by 25% or 50% reduced healing but increase how long the effects lasts on someone. I believe Maui suffers the most from being Antied then any other tank cuz his kit is surrounded by an aggressive play style that can be completely shut down by Ana’s nade.
    Not to mention dva being able to eat his main feature half the time and ulting when you ult.

  • @Caiofoca
    @Caiofoca 10 месяцев назад

    I would say that the 1.35x fire rate multiplier while shooting both guns should go down by quite a tad, he doesn't need to do 328 dps (about 350-360 with the fire damage) on tanks without hitting any headshots. (Yes, most people didn't realize but there's actually a multiplier when shooting both guns)
    The disparity of that damage to the about 40-50 dps he does at mid-range considering the missed shots and that it's pretty hard to lit enemies on fire is too large. He should be just a bit more dangerous at mid-range and a lot less at close quarters.

  • @LM-pg9hy
    @LM-pg9hy 10 месяцев назад

    bro ana's kit still not being adressed by the devs and that extra second cooldown time doesnt cut it at all

  • @thaddycat5295
    @thaddycat5295 10 месяцев назад +1

    LW pulls him outta his own ult, nice niche combo too.

    • @yeatle
      @yeatle  10 месяцев назад +1

      I completely forgot about that hero, he definitely pairs well with mauga

    • @SaltyMaud
      @SaltyMaud 10 месяцев назад

      Tree in a big full team gulag also guarantees the fight stays around the tree, and you can also throw tree into enemy gulags from outside to provide some cover and healing.

  • @nicker10yearsago21
    @nicker10yearsago21 10 месяцев назад +1

    Amazing video. When I saw his kit I disliked it so much and was worried by the release of Mauga since adding Tank counters in the actual state of the game is not the way to go (saying that as a non Tank player). I hope they get this type of feedback and tune down his tank busting capabilities and amp his squishy killing ones

  • @JustaLamborghiniCountachWhoCom
    @JustaLamborghiniCountachWhoCom 10 месяцев назад

    Basically, much like the Talon Heavy Assault, he plays how you'd think.
    Big health pool + pew pew = fun as hell.

  • @doedelzak3914
    @doedelzak3914 10 месяцев назад

    Baptiste is also potentionally strong counter. Window in his face after he uses cardiac arrest. Or walk into the Cage, and place the "NO U" window while he's trapped

  • @simplysage3562
    @simplysage3562 10 месяцев назад +1

    My Playgroup calls Mauga Ult Domain Expansion

  • @verniksprime1874
    @verniksprime1874 10 месяцев назад +1

    S - tier tank analysis as usual yeatle!

  • @beingbag2606
    @beingbag2606 10 месяцев назад

    Nerf Ana is the bravest and most accurate take from this video

  • @Stalast.
    @Stalast. 10 месяцев назад

    Elite feedback, developers TAKE NOTES

  • @XLORDPROPL
    @XLORDPROPL 10 месяцев назад +1

    Wait... Overwatch 2 now have Raum Lord of the Abyss?

  • @otsu3011
    @otsu3011 10 месяцев назад +3

    Cha-cha and Gunny 👿

  • @stormwalker1784
    @stormwalker1784 10 месяцев назад +1

    Completely agree with YET ANOTHER Yeatle take. Throw this man on the balancing team fr tank stinks would skyrocket 📈🐹🪲

  • @kweechy
    @kweechy 10 месяцев назад

    His damage output is way too high to be released this way imo.
    I'm very happy for him to gain some accuracy on his single guns and take a pretty significant damage hit. I haven't seen a single streamer playtesting him that didn't end up with damage numbers 2-4x higher than everyone else in the lobby.
    Keep his self shielding and self healing numbers the same as they are right now though if the damage is toned back.

  • @Prestige091291
    @Prestige091291 10 месяцев назад

    5:22 spit out my morning coffee. hahhaha

  • @BallotBoxer
    @BallotBoxer 10 месяцев назад

    We need more fire in Overwatch. Wrecking Ball fireball ignites enemies. Reinhardt's firestrike should set people on fire. Torb's molten core, etc.

  • @craftyplayz8150
    @craftyplayz8150 10 месяцев назад

    The rollout at 1:24 is pretty sick ngl.

  • @finklemctavish8201
    @finklemctavish8201 10 месяцев назад

    Junkrat can be pretty scary for mauga if the Junkrat can hit the large hitbox from range his burst damage helps his tank kill mauga fairly easily

  • @dontgetmarried
    @dontgetmarried 10 месяцев назад

    His gun lights people on fire but Torbjorn's molten nail launcher doesnt? They are literal red hot railroad spikes.
    Also, bring back Tier Three Turrets for Torbjorn. Why are they afraid of missiles??

  • @TheKampfmaschine
    @TheKampfmaschine 10 месяцев назад

    I miss Mauga already :( december can't come fast enough

  • @dodirt85
    @dodirt85 10 месяцев назад

    In "hero details" it never says the heal thing buffs him, it only mentions teammates. I don't think he gets the buff

  • @sgarrinda6948
    @sgarrinda6948 10 месяцев назад

    i would add zarya to good matchups. You cant shoot her to heal yourself while bubble and even if you ignore her she will still somehow get charge and kill you while u cant fight back. and if u count bubbles and shoot while she has none by the time you igniylte her she can probably already bubble again and get rid of it

  • @myseglis
    @myseglis 10 месяцев назад

    Overall just very true on all points, his spread makes it so hard to duel any non-tank hero at more than 10m and he gets DESTROYED by some heroes, especially Ana. But in OW2 Ana has been completely broken and I think Mauga highlights very well that she needs a good nerf first and foremost.

  • @DoubleEm08
    @DoubleEm08 10 месяцев назад

    He feels like an off tank designed for OW1 and then overbuffed for OW2. Ult like Graviton, charge and brawly but needs shielding.
    Seems fun but disappointing that he’s Hog 2.0 against Ana and that they listened to tank players complain and then released a tank buster tank.

  • @brendanwalker987
    @brendanwalker987 10 месяцев назад

    I'm already dreading opponents Mauga stuffing the payload on an escort defense

  • @marlonmendez5176
    @marlonmendez5176 10 месяцев назад

    His Ult is fun to counter. We killed everyone in his cage with an Orisa Ult, Dva Bomb, and Mei freeze (not all at once).

  • @brendyn6005
    @brendyn6005 10 месяцев назад

    I just wish that little hop he did actually let him hup ledges, like it seems worse than just normal jumping despite the animation implying otherwise
    I know bro got heavy ass machine guns, but he needs to work on his vertical lmao

  • @sloppydaoist3223
    @sloppydaoist3223 10 месяцев назад

    Take the ana balancing approach on Mauga, nerf his dmg vs tanks by 30% maybe then you dont „have to“ focus on them as much

  • @thebwags7490
    @thebwags7490 10 месяцев назад

    I played a lot of Zarya against Mauga his weekend and it worked really well. I wouldn't call it a hard counter but it was easy enough to just walk past him and melt his team while he charged my beam for me

  • @amerhst1201
    @amerhst1201 10 месяцев назад

    I have no problem with 2 guns being inaccurate since the DPS is very high but single fire should 100% be more accurate.
    Also if he gets caught without his E then Reaper usually feasts on him.

  • @judgement7279
    @judgement7279 10 месяцев назад

    Mauga feels like reworked hog lmao. He thicc, he heals and has no shield. This is hog.

  • @nutshell994
    @nutshell994 10 месяцев назад

    getting trapped in the ult as ball is just gg

  • @thegreatalfini
    @thegreatalfini 10 месяцев назад +7

    mauga has a big ow1 feel to him, love his kit. thanks for this video yeatleoverwatch

    • @zero13z34
      @zero13z34 10 месяцев назад +5

      nah, he's definitely a 5v5 tank

    • @thegreatalfini
      @thegreatalfini 10 месяцев назад

      im saying his kit, especially how his abilities match his personality. its uniqueness is something i feel like the ow2 characters have been lacking on@@zero13z34

    • @theSato
      @theSato 10 месяцев назад

      OW1 feel can mean more than 6v6 or 5v5 friend, it can mean more straightforward simplicity or less mobility//feature creep etc. @@zero13z34

  • @pigeon_9161
    @pigeon_9161 10 месяцев назад

    omg I made it in the video yayyy

  • @judgement7279
    @judgement7279 10 месяцев назад

    Your decent aim makes mauga look playable (but even aimbot cant save you from nade)

  • @carbondinamite2067
    @carbondinamite2067 10 месяцев назад

    Pretty much hog and bastion fusion with a Maui poster on it

  • @SomberP
    @SomberP 10 месяцев назад +2

    You were critically wrong about once thing
    They’re Gunny and ChaCha! Get it right

  • @dash4800
    @dash4800 10 месяцев назад +2

    I think this will be another hero that can be used ok at high ranks but will be complete garbage in diamond or lower. Players at those ranks already struggle to stay alive, not feed, use cover and cprovide utility for their team. I envision a super low win rate at lower ranks for him with players just trying to sit in the open and tank and getting melted immediately.

    • @penrilfake
      @penrilfake 10 месяцев назад

      Yep, the Mauga revolving doors on QP during these past days were two extremes of the coin.
      Either the Mauga is a god (and this is p much all about aim) or they can't stay alive for more than 4 seconda despite having both supports hard pumping them with heals.

    • @tau-5794
      @tau-5794 10 месяцев назад

      Either that or ppl panic and lack the coordination to actually focus him down, and he just gets easy value with W+M1+M2 his super high close range dps.

    • @dash4800
      @dash4800 10 месяцев назад +1

      @@tau-5794 I just don't see him getting close in comp games. In my ranks everyone plays mitigation tanks. So he will walk forward, be blocked for 2 seconds, and in that time be melted by soldier, bastion, sojourn, and the tank. Maybe he has utility in push maps where it's more chaotic but maps where he has to agro and hold the point, no way. He's like doom that way to me. 10% are unstoppable, but 90% of the time it's just throwing.

    • @theSato
      @theSato 10 месяцев назад

      "shoot the nearest, biggest target" is what bronze players naturally do, there isn't any coordination needed, they will focus him. @@tau-5794

  • @PopcornMax179
    @PopcornMax179 10 месяцев назад

    Deadeye + Cagefight is too funny.
    Also with molten coomies

  • @somone755
    @somone755 10 месяцев назад +1

    It should be illegal what Ana can do to Mauga.

  • @Tofuey
    @Tofuey 10 месяцев назад

    Ult definitely needs a big nerf with a slightly buff to his base kit.

  • @TiMonsor
    @TiMonsor 10 месяцев назад

    I got bored of him pretty quickly, cause the main thing you do is press E and go brr for 4 sec from both guns (you r unkillable if you have a target), then hide, cause you instantly go from unkillable to a trapped tracer. Ur healthpool evaporates without E in a blink.
    Shooting at range 1 gun at a time is fun - if it was impactful, but its usually not. They took a while to burn and then they hide and you have to start over.
    Charge in usually leads to instadeath. If you charge out - noone to stomp.
    So yeah, pretty flashy and op at first sight, pretty boring, one-note and trashy if you play him a bit.

  • @josewolf9884
    @josewolf9884 10 месяцев назад

    "One Ana is all it takes to make this tank borderline unplayable" well that's true for almost 80% of the tank roster, specially if she goes together with a Mei/Bastion

    • @tau-5794
      @tau-5794 10 месяцев назад +1

      Only real exceptions are Zarya and Sigma, since they just have either self-cleanses or multiple ways to mitigate damage.

    • @josewolf9884
      @josewolf9884 10 месяцев назад

      @@tau-5794 that's why we had orisa/zarya meta for a long time. Because they can cleanse and/or immune themselves while soaking insane ammount of damage. Dva in theory could also do the same but she's awful in the zarya matchup