Part 1: ruclips.net/video/SWW8Nm4NbxI/видео.html Part 2: ruclips.net/video/tV8OBBIMRoA/видео.html Part 3: ruclips.net/video/zSdw3YDhejA/видео.html Part 4a: ruclips.net/video/Qax-peOym2w/видео.html Part 4b: ruclips.net/video/PKsPZcoq_Og/видео.html Part 5: ruclips.net/video/963yH-_urSU/видео.html
I would definitely be interested in you continuing this mini-series. I got the game when you announced that the game was free on epic, and after I started playing, I realized how difficult it actually was to create a decent city in vanilla lol
I've binged through so many of these videos over the last few weeks. On a completely unrelated note: I seem to find myself using the word "remedy" all the time now.
I don’t know if you noticed it looking back at it, but when you planted trees around 1:08:00 ish, it did make an impact on sound if you look at the red area below the trees you’re placing. Just in case you didn’t catch it! Really enjoying this series as well as BC and VB
It's interesting - it's REALLY hard to see this when you're playing, but when I was editing the video I saw it clear as day. It's pretty wild how much of a difference it makes. Very realistic to include that, imo.
As someone who got the game about a week ago this has been one of, if not the best series I've seen. Since its pure vanilla this is a great way to learn the game and especially see the transitions from milestones. This part of the game, when you start getting high density, the game changes a ton and it's where I had the most issues until watching a few series like this.
I would honestly move the waste water treatment down behind the train station. They won’t care as much about the view and it would be downriver from the fishing pier.
This has been so helpful. I never understood why my cities kept going bankrupt but these tutorials have changed that. Still struggle sometimes but everything I struggle with you seem to cover. Thank you!!
I loved how you spend tens of thousands of money by relocating opera house just to center it to the road.After you did it, that joy must be awesome ! Everything doesn't have to be perfect but some things do apparently :) I love your videos, they are fun to watch and you give pretty good city planning tips. This series helped me a lot when i started to playing the game(didn't have any dlcs at first). I am waiting for the 3rd episode of clearwater. Thanks for all the great work !
59:16 - "mr Major! We just spend over a half of city's budget moving the opera house left and right several times..." :D awesome series, actually. I like to see a try without mods, not because mods are bad: exactly the opposite - mods are great, but mods open up too many possibilities so beginner is gonna be confused as hell. Clean game is a good option for playing a first time, lets you focus on core stuff.
It's not difficult, it's just wasteful IRL. Much better to have people living close to work and transit, and avoiding forced urban sprawl, by moving farms well away from city centres. But in C:S, it's an interesting challenge.
@@Alsadius ya a bit of both urban ag (community gardens?) and densification/proximity to core nodes would be nice - ottawa sure has a tonnnnnnn of urban sprawl... and their urban farm is an experimental one for research so it really isnt serving that many.
I make farm industries too. It's clean, and almost every time, they have a high demand for employees. And, as a guy who lives on a farm, anytime a citizen of my city calls it a step backwards, I delete their house.
Night Life was added with the After Dark DLC way before Sunset Harbor, so it's at this point kinda cheap to pick up. (Just as a Heads-Up for new players looking to see what's what)
I would like to see you do a series of this game and call it something like realistic mode (in stead of hard mode because everyone calls it hard mode) and rule number one is not demolishing anything. Once its built you have to live with it or work with it. Either way I love your content have a great next session, I cant wait for the next video already. Good luck out there!
How about no demolishing for 10 or 20 years. I think that would be more realistic. Although I admit I was looking for more tips about leaving land vacant for future needs -- not zoning for future parks, police, fire, health, etc. Also road expansion. I know a 4 lane road with median that turns into a two lane -- but the houses are still built back that if the two becomes 4, nothing is destroyed. Not sure how to do that in the game. Frontage roads? I'm also terrible about leaving path space.
I've always wanted this. Things like demolishing houses actually having consequences if you do it too much. Heck, I'd even be interested in a difficulty setting/option that made road construction actually take time (or roads sometimes even having to be closed for maintenance), so that you had to plan ahead and offer alternatives when making changes or building new roads, even if said alternative was to quickly plop down some dirt roads for your cims :p. Though I do like (sort of off-topic) the mod that actually makes the day-night cycle matter, with cims going to work and school in the morning, sleeping at night, shopping during the day, especially in the weekends, et cetera. It completely changes the game for me.
Watching this series - just started playing this game on the switch a week ago. I killed my entire city because I had too much water pollution and it was backing up into my city, and everyone died. The water wasn't flowing, so I couldn't figure out how to fix it as I hadn't unlocked the water treatment plant. I didn't realize how in depth the game was in terms of planning, but I think it is really cool game. Just glad I am not a mayor in real life ha! I've spent hours on it so far. In fact, I am watching this tutorial as I work and can't wait to build a city that doesn't get ill lol!
Been addicted to your videos since I discovered your channel in December. I've actually gone back recently and started playing again.. and, oh my god, is traffic so much better at +87%~ with a population of +70k without a traffic manager mod (only because I haven't figured out which one works without downloading 5 other mods yet lol). I was also able to get past 30k with a few hours of game play easily now.
I literally finished part 1 last night so this is awesome to see part 2! I just wanted to say that all your videos have inspired me to start playing CS again (I played a little when it was first released). You do an excellent job of making the game look manageable and you provide thoughtful advice on how to manage growth. Keep up the good work!
I just found this game for my PS4 and really needed a tutorial, which is how I found this channel. I've now abandoned my game in favor of this series! I know this is a much older video, but I wanted you to know it's had a huge impact. I'm looking forward to exploring more of this channel! Thank you for being so in-depth.
Glad I found your channel, finally I know why things get out of control in my cities! "Happy little accidents" 😂 The Bob Ross of building sims 🔥🔥🔥 subscribed!
When I was on holiday in Ireland I noticed that they have mounds of earth in the middle of their roundabouts. This makes sense now that it’s a way to visually limit the drivers.
Why would you ever want to limit the visibility of the driver...the more time spent in a roundabout increases the chances of an accident...the whole purpose of a roundabout is to maneuver the intersection as quickly as possible...
@@aaronhedgesmusic Reducing visibility is unsafe. The point of a roundabout is to keep traffic moving. Decreasing visibility only keeps them in the roundabout for more time which increases the potential for an accident. I live in rural America and there isn't a single roundabout within a days drive with something in the middle. Because it would limit visibility.
I've never seen a "town" of 10,000 people with so many high-rise buildings, and such a large downtown area. Seems very unrealistic. That said, it is a game, huh. Love your videos. Very satisfying to watch for some reason. :-)
I used your previous video to get a city going on the Switch, because I was having a lot of trouble once I passed 20K or so with death waves and insane traffic. But using that last video (to 10,000 on this map), plus the principles of road hierarchy, Biffa’s lane maths, abs a better understanding of mass transit, I took that city all the way to about 148K people. Thank you so much for putting in the effort to make these videos. That really help! Btw if there’s any other Switch players, that 145-148K residents may be the Switch‘s limit. Traffic starts stuttering and there doesn’t seem to be a way to get past it. I’m still working on it, but it’s brutally slow.
This series has REALLY helped me improve my cities. I had no idea how to effectively plan a city before I found your channel, now I don't completely suck, just sorta suck.
I stumbled onto the game and this series a few weeks ago and Ive been loving it. you were well into 50 episodes of BC and VB. its nice to pick this one up at the beginning. I enjoy your planning insights most of all. They literally just built a roundabout at the crossroads near my place. I would look at it and my imagination had a City Skylines HUD showing its build progress. i could hear your voice chanting protocols for eminent domain.
Great looking city so far. Looks very organic. I struggle to get away from straight lines and square neighbourhoods. My OCD appreciates the water pipes under the roads as well.
This is an amazing series. It's great watching a game like this from the perspective of an actual city planner. Also, you built your stadium without securing an NFL team. ;)
I was never able to play SimCity as a kid - never had a computer powerful enough - so I'm loving the chance to play C:S. Learning how to build the roads and water & power has been super helpful but my most WTH? moment was seeing you put the passenger rail terminal perpendicularly off that inter-city rail line. I can see that it provides a limiter to how many people come into the city but I would have expected more of a Union Station-style transportation hub to be where you would go from there. I'm also curious as to how useful micromanaging mixed-use residential/commercial zoning can be, both in the early stages of the game and as we create new neighbourhoods going forward. I'm looking forward to watching the rest of these videos to see how these issues change and mature over time. Thank you so much!
This series give me a proper mindset when playing CS. I actually just grab CS in recent Steam Summer Sale, the base game with some DLC that you have reccomended, but always struggle to grow the city, especially because I always want to jump to create another "city" after stabilize the old one. Thank you and really appreciate your effort for this. Also I love how chill the video and your voice is so soothing with some funny moment here and there.
and just when you were saying you might take the roundabout that little bit slower that green tractor at 35:55 weren't buying it. He was on two wheels going around :D
I just downloaded this on my series s two days ago and am already addicted. Your videos help a ton, I play a little while and then cap off the night watching this series. Do keep on with these, very enjoyable and informative.
Thanks for all these great series. I love the little facts you sprinkle in from your actual job, like the roundabout vision obstruction & the urban farming stuff. Keep up the great stuff
I am a Civil Engineer and honestly is so much fun to watch this. Being able to relate with my specialization through a game is so much more rewarding. Really good series!
Dude, so I literally have never played this game and probably never will but for some reason I have been watching all of your videos lately. So really I feel like you could make a video about anything and I'd watch it.
If there was ever a time to give it a shot, it's now - the game is free to play on steam through the 16th. Glad you're enjoying the content! Thanks for watching!
I like this because its a true vanilla build. I got the game when it was free on epic and couldn't do most of what I was seeing in your videos at the time.
I've played cities skylines since it came out, and even though nothing here is new to me, it is the best series for cities skylines on youtube. So relaxing and satisfying to see the way you build things compared to others. The design of your city is intresting
Maybe I'm missing something, but in my experience adding the roads with greenways doesn't get rid of parking? I think it can despawn already parked cars, but cars can still park alongside the sidewalks (see even in your close ups of the road - the right lanes are wider to accommodate parked cars and you can see some at 1:17:40).
i loved it when he spent like 81k on relocating the opera house 3 times to get it perfectly centered lol. also i like your taste in background music, really adds atmosphere to the video and makes it feel less boring. i wish every city planner had your mindset
I used to play this game earlier but struggled a lot to grow. It was a nightmare playing this game by myself. This series is helping me a lot.. Thanks :)
This city is a cool way to see a more simple version of the grid and overall respect to roadway hierarchy you have put into use in your bigger cities like Verde Beach (my personal favorite), for example. I subscribed a couple months ago and my current city looks way more realistic thanks to learning some of your techniques! This is a great way to slow down and simplify. TIL I've been doing bus routes wrong. You've really taken the time to be intentional about the way you approached problems without mods and as a switch player myself it was very helpful!
I watched both of this series of videos. I played step by step with ya. Thanks for helping. I always paint myself in a spot I don’t know where to go. Awaiting for the next one to continue it. In the mean time I’ll make another save file and go on my own.
Thanks for this series. I didn’t enjoy this game the first time I played it but when I watched your first video from this series it really opened my eyes. The game made sense after. I started on the same map and the same layout for most of the first video (my own tweaks, not a blatant copy but close!) but as time went on I grew confident to branch out myself and try things out. These videos are long but they take me 4x as long to watch - I hear you mention something helpful and I have to pause to go through my city and finesse it as much as I can. Loads of fun and I’m eager to buy the dlc now to experience the full range of city building.
Since you asked, yes the videos are useful and helpful, and entertaining to boot. You actually convinced me to reinstall and just do a vanilla playthrough. Thanks for the uploads.
Thanks for the useful video, as a new Cities: Skylines player I struggle quite a bit figuring out the best way to expand past 10k without running into major issues but seeing how you build has helped a lot. Subbed :)
Nice to see you continuing this little community mate. As a point regarding the train station - while I'd never do it in Cities, in the real world I actually live on a main arterial, with a train station behind me, and within earshot of the at-grade crossing (the boom gates are actually dinging right now 🤣). The noise really isn't that bad!
Loved the idea for the first video, still live it! - all your videos are great and you provide the best content for beginner player to emulate. Please continue the series!
I found this series last night at 2 am. I have always wanted a true walkthrough of this game and that's what you are doing. I do hope you plan to continue this series to this day.
I'm loving this series! I love that each episode (2 so far) starts with a population goal then watching what you do between goals. Each population range has its own issues and surprises. So many times I get stuck because I don't change my approach as I build. These videos are definitely going to help me on my next city build. Thanks!!!!
He does have a good approach to the game. I like how he does not ignore pedestrian connections to main commercial roads. I haven't played this game since high school and now I am almost finished an undergrad in urban planning. We just gotta remember how auto centric this game is - though that is the state of the American world - but in an ideal planning sense that will change fast because it disrupts communities and leads to polarization too. The best city experiences are made in old medium density downtown cores and streetcar/subway serviced streets. Cities do need service roads and I likd his realist use of arterials and especially trains for industry. I don't like some of the way he plans, I feel like its limited in scope and creativity but that may be due to the limitations of the game itself - seemingly built by game developers with a limited sense of how cities really develop historically which is important context in our suburban car and commuter frenzy societies. Which is why I prefer the look and feel of sim city 4 a 2004 game lol. I really wish there was mixed-use zoning in the game and that high density development did not have to be limited by the 4x4 blocks being on arterials- also i wish that buildings had a way better look to them and had way more variety (like sc4) maybe the next one will address this! I'm still yet to be completely satisfied by a city builder game but this one (with the mods he suggests) is really not bad.
"I'm making the round about counter clockwise. And the main reason for that is when they enter I want them to make a nice right hand turn." Yeah, the turn. Not the fact that they drive on the right side. XD
Watched the first one up to 10k and this one, will watch the 25k-50k next. Just wanted to leave a comment to say it's nice to watch someone play the game in this way. I try and aim for realistic layouts but these videos really help give me some ideas.
This was very helpful. I was able to solve my traffic issue. If you need money you can increase taxes a little. Bumping all the zones to 11% gives you good cash flow.
Part 1: ruclips.net/video/SWW8Nm4NbxI/видео.html
Part 2: ruclips.net/video/tV8OBBIMRoA/видео.html
Part 3: ruclips.net/video/zSdw3YDhejA/видео.html
Part 4a: ruclips.net/video/Qax-peOym2w/видео.html
Part 4b: ruclips.net/video/PKsPZcoq_Og/видео.html
Part 5: ruclips.net/video/963yH-_urSU/видео.html
When are you doing part 3?
@@chrisbrand350 q
@@chrisbrand350 q
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Q
I love that he has a catchphrase "water-pipes go under the road, because thats where they belong"
Need a T-shirt for that
@@reaganrebellion I always put my water pipes under the road.
I feel like somewhere in his experience as a planner he has had to discuss this point to someone
@@jacobdavis6056 he put pipes at the wrong place once and he gets ptsd everytime he has to place some in-game😂
Absolutely! And anywhere the water pipes aren't under the land the city reserves a right-of-way for each pipeline.
Last time I was this early the topography hadn't been appropriately respected.
"these building above will be higher than the ones lower down here"
yup
That is a T-shirt material *ROFL*
I would definitely be interested in you continuing this mini-series. I got the game when you announced that the game was free on epic, and after I started playing, I realized how difficult it actually was to create a decent city in vanilla lol
Did not know it was free on epic games
@@Uno574 same
@@Uno574 what is vanilla ?
@@abhaymaitra7032 its a type of ice cream
@@abhaymaitra7032 Like no mods or DLC , just the base game.
22:25 - Give those office workers some nice sweeping views ... of a literal river of sh*t, lol
Better than the office workers with no amazing sh*t river view.
Manila in Philippines, and other densely populated Asian cities: Pathetic.
I mean my office is literally a block downstream from the sewage so you're not wrong
Damn someone said it before I could. lmao
Haha this cracked me up! Good spotting.
This has Bob Ross vibes. And that's a good thing. He even puts down happy little trees!
He had a "happy little accident" in the first episode! :)
😂
I've binged through so many of these videos over the last few weeks. On a completely unrelated note: I seem to find myself using the word "remedy" all the time now.
hahaha 😂
Do you think he might be "overly concerned" about this ?
@@johndoh6584 I don't know if that is *reasonable*
I try to be cognizant of these terms and phrases all the time.
@@danigo5119 being cognizant of the phrases isn't essential to my mind.
I don't have any friends IRL who enjoy City Skylines, so I like to play along with you so it feels like I'm playing with a friend
I laughed really loud when you said, “if i were building this city” 😂😂😂😂 bru you are building this city😂😂😂
I think he meant in real life ;)
I don’t know if you noticed it looking back at it, but when you planted trees around 1:08:00 ish, it did make an impact on sound if you look at the red area below the trees you’re placing. Just in case you didn’t catch it! Really enjoying this series as well as BC and VB
It's interesting - it's REALLY hard to see this when you're playing, but when I was editing the video I saw it clear as day. It's pretty wild how much of a difference it makes. Very realistic to include that, imo.
Da city is big bat i like that city
This was a free update that was released with I think Park Life DLC. before that, trees were purely decorative.
As someone who got the game about a week ago this has been one of, if not the best series I've seen. Since its pure vanilla this is a great way to learn the game and especially see the transitions from milestones. This part of the game, when you start getting high density, the game changes a ton and it's where I had the most issues until watching a few series like this.
It dosen't make sense you can place dense zoning on rugged hills around the river.
I would honestly move the waste water treatment down behind the train station. They won’t care as much about the view and it would be downriver from the fishing pier.
I've very much been looking forward for you to return to this build :D
This has been so helpful. I never understood why my cities kept going bankrupt but these tutorials have changed that. Still struggle sometimes but everything I struggle with you seem to cover. Thank you!!
I loved how you spend tens of thousands of money by relocating opera house just to center it to the road.After you did it, that joy must be awesome ! Everything doesn't have to be perfect but some things do apparently :)
I love your videos, they are fun to watch and you give pretty good city planning tips. This series helped me a lot when i started to playing the game(didn't have any dlcs at first). I am waiting for the 3rd episode of clearwater. Thanks for all the great work !
Thank you! Some things have to be perfect... 😆Coming Saturday!
Watching the handmade roundabouts in this video have made me appreciate the roundabout builder mod more than ever before
59:16 - "mr Major! We just spend over a half of city's budget moving the opera house left and right several times..." :D awesome series, actually. I like to see a try without mods, not because mods are bad: exactly the opposite - mods are great, but mods open up too many possibilities so beginner is gonna be confused as hell. Clean game is a good option for playing a first time, lets you focus on core stuff.
I make farming community in the middle of my city. Ottawa Canada has one too.
It's not difficult, it's just wasteful IRL. Much better to have people living close to work and transit, and avoiding forced urban sprawl, by moving farms well away from city centres.
But in C:S, it's an interesting challenge.
@@Alsadius ya a bit of both urban ag (community gardens?) and densification/proximity to core nodes would be nice - ottawa sure has a tonnnnnnn of urban sprawl... and their urban farm is an experimental one for research so it really isnt serving that many.
I make farm industries too. It's clean, and almost every time, they have a high demand for employees.
And, as a guy who lives on a farm, anytime a citizen of my city calls it a step backwards, I delete their house.
I just looked at it that look crazy never saw that before
Night Life was added with the After Dark DLC way before Sunset Harbor, so it's at this point kinda cheap to pick up.
(Just as a Heads-Up for new players looking to see what's what)
I think that after life was actually the first ever DLC for the game
"you can tell that its round..."
Because its a circle...
lol
😂
- Its a birthmark.
- How did it happen?
- He was born with it.
I got the game from epic free, and plus some claimed DLC.. Now, I just bought some DLC, great game! Thanks for your tips
I would like to see you do a series of this game and call it something like realistic mode (in stead of hard mode because everyone calls it hard mode) and rule number one is not demolishing anything. Once its built you have to live with it or work with it. Either way I love your content have a great next session, I cant wait for the next video already. Good luck out there!
I really like that idea
great idea! makes so much sense considering its CPP
How about no demolishing for 10 or 20 years. I think that would be more realistic. Although I admit I was looking for more tips about leaving land vacant for future needs -- not zoning for future parks, police, fire, health, etc. Also road expansion. I know a 4 lane road with median that turns into a two lane -- but the houses are still built back that if the two becomes 4, nothing is destroyed. Not sure how to do that in the game. Frontage roads? I'm also terrible about leaving path space.
I've always wanted this. Things like demolishing houses actually having consequences if you do it too much. Heck, I'd even be interested in a difficulty setting/option that made road construction actually take time (or roads sometimes even having to be closed for maintenance), so that you had to plan ahead and offer alternatives when making changes or building new roads, even if said alternative was to quickly plop down some dirt roads for your cims :p.
Though I do like (sort of off-topic) the mod that actually makes the day-night cycle matter, with cims going to work and school in the morning, sleeping at night, shopping during the day, especially in the weekends, et cetera. It completely changes the game for me.
imagine thinking no demolition is realistic LOL
Watching this series - just started playing this game on the switch a week ago. I killed my entire city because I had too much water pollution and it was backing up into my city, and everyone died. The water wasn't flowing, so I couldn't figure out how to fix it as I hadn't unlocked the water treatment plant. I didn't realize how in depth the game was in terms of planning, but I think it is really cool game. Just glad I am not a mayor in real life ha! I've spent hours on it so far. In fact, I am watching this tutorial as I work and can't wait to build a city that doesn't get ill lol!
I listen to these while I'm working. Your voice is super relaxing and chilled.
Been addicted to your videos since I discovered your channel in December. I've actually gone back recently and started playing again.. and, oh my god, is traffic so much better at +87%~ with a population of +70k without a traffic manager mod (only because I haven't figured out which one works without downloading 5 other mods yet lol). I was also able to get past 30k with a few hours of game play easily now.
I literally finished part 1 last night so this is awesome to see part 2! I just wanted to say that all your videos have inspired me to start playing CS again (I played a little when it was first released). You do an excellent job of making the game look manageable and you provide thoughtful advice on how to manage growth. Keep up the good work!
This is the first youtube video mini series I never pressed fast forward. Great job!
I just found this game for my PS4 and really needed a tutorial, which is how I found this channel. I've now abandoned my game in favor of this series! I know this is a much older video, but I wanted you to know it's had a huge impact. I'm looking forward to exploring more of this channel! Thank you for being so in-depth.
Don't you ever stop this series! Thank you for another great video!
Thank you! Going to keep it going :)
Glad I found your channel, finally I know why things get out of control in my cities! "Happy little accidents" 😂 The Bob Ross of building sims 🔥🔥🔥 subscribed!
When I was on holiday in Ireland I noticed that they have mounds of earth in the middle of their roundabouts. This makes sense now that it’s a way to visually limit the drivers.
Why would you ever want to limit the visibility of the driver...the more time spent in a roundabout increases the chances of an accident...the whole purpose of a roundabout is to maneuver the intersection as quickly as possible...
@@brotheralec8998 you want to limit visibility to force people to slow down so it is safer. This comes from people in city planning
@@aaronhedgesmusic Reducing visibility is unsafe. The point of a roundabout is to keep traffic moving. Decreasing visibility only keeps them in the roundabout for more time which increases the potential for an accident. I live in rural America and there isn't a single roundabout within a days drive with something in the middle. Because it would limit visibility.
@@brotheralec8998 you aren't listening. just google it yourself dude. stop wasting my time. have a nice day. :)
I've never seen a "town" of 10,000 people with so many high-rise buildings, and such a large downtown area. Seems very unrealistic. That said, it is a game, huh. Love your videos. Very satisfying to watch for some reason. :-)
The counting system is wrong on purpose, 10,000 in game represents 10,000X i.e ~100,000. This is mainly to reduce loading time and save space
No better way to start a Saturday morning than with 1:20mins of a CPP video! Loving this series too!!
I used your previous video to get a city going on the Switch, because I was having a lot of trouble once I passed 20K or so with death waves and insane traffic.
But using that last video (to 10,000 on this map), plus the principles of road hierarchy, Biffa’s lane maths, abs a better understanding of mass transit, I took that city all the way to about 148K people. Thank you so much for putting in the effort to make these videos. That really help!
Btw if there’s any other Switch players, that 145-148K residents may be the Switch‘s limit. Traffic starts stuttering and there doesn’t seem to be a way to get past it. I’m still working on it, but it’s brutally slow.
This series has REALLY helped me improve my cities. I had no idea how to effectively plan a city before I found your channel, now I don't completely suck, just sorta suck.
I stumbled onto the game and this series a few weeks ago and Ive been loving it.
you were well into 50 episodes of BC and VB. its nice to pick this one up at the beginning.
I enjoy your planning insights most of all.
They literally just built a roundabout at the crossroads near my place. I would look at it and my imagination had a City Skylines HUD showing its build progress. i could hear your voice chanting protocols for eminent domain.
Great looking city so far. Looks very organic. I struggle to get away from straight lines and square neighbourhoods.
My OCD appreciates the water pipes under the roads as well.
I lovew these series, please continue up to 100k! Thanks again for your work, its a pleasure watching this.
This is an amazing series. It's great watching a game like this from the perspective of an actual city planner.
Also, you built your stadium without securing an NFL team. ;)
I'm another new player hoping for more of this very helpful series. Thanks for making these!
I was never able to play SimCity as a kid - never had a computer powerful enough - so I'm loving the chance to play C:S. Learning how to build the roads and water & power has been super helpful but my most WTH? moment was seeing you put the passenger rail terminal perpendicularly off that inter-city rail line. I can see that it provides a limiter to how many people come into the city but I would have expected more of a Union Station-style transportation hub to be where you would go from there. I'm also curious as to how useful micromanaging mixed-use residential/commercial zoning can be, both in the early stages of the game and as we create new neighbourhoods going forward.
I'm looking forward to watching the rest of these videos to see how these issues change and mature over time. Thank you so much!
This series give me a proper mindset when playing CS. I actually just grab CS in recent Steam Summer Sale, the base game with some DLC that you have reccomended, but always struggle to grow the city, especially because I always want to jump to create another "city" after stabilize the old one. Thank you and really appreciate your effort for this. Also I love how chill the video and your voice is so soothing with some funny moment here and there.
Love this series!!!! I especially appreciate you sharing a professional perspective while chuckling at your own mistakes!
I just love this channel, so fantastic to see the sub numbers increase!
Thank you!
and just when you were saying you might take the roundabout that little bit slower that green tractor at 35:55 weren't buying it. He was on two wheels going around :D
Yes please continue this series. This is exactly what i need to learn to play this game.
Thank you for these videos. I was finally able to build a city without using the unlimited funds cheat.
Awesome!!
I just downloaded this on my series s two days ago and am already addicted. Your videos help a ton, I play a little while and then cap off the night watching this series. Do keep on with these, very enjoyable and informative.
Did I just watch two of your videos for at least 3 hours in one sitting? Yes, yes I did. Thank you so much!
Thanks for all these great series.
I love the little facts you sprinkle in from your actual job, like the roundabout vision obstruction & the urban farming stuff.
Keep up the great stuff
Thank you, having you explain why you make decisions really helps
Wow, I was not expecting another episode! Awesome!
I can see these videos surpassing 1 million views easily because they are helpful and there is no fruity bits on top.
I am a Civil Engineer and honestly is so much fun to watch this. Being able to relate with my specialization through a game is so much more rewarding. Really good series!
Dude, so I literally have never played this game and probably never will but for some reason I have been watching all of your videos lately. So really I feel like you could make a video about anything and I'd watch it.
If there was ever a time to give it a shot, it's now - the game is free to play on steam through the 16th. Glad you're enjoying the content! Thanks for watching!
I like this because its a true vanilla build. I got the game when it was free on epic and couldn't do most of what I was seeing in your videos at the time.
City planner very conscientious about the noise of the train station...
... places noisy bus depot right across the street from residential use :D
😬😂
I've played cities skylines since it came out, and even though nothing here is new to me, it is the best series for cities skylines on youtube. So relaxing and satisfying to see the way you build things compared to others. The design of your city is intresting
Eagerly await 25k+ video, thanks for these. I love the professional perspective.
This makes me want to start a fresh big city Sims 3 playthrough and move to somewhere in real life where you work on city planning.
Second! I look forward to all of his videos. I just started playing this game, and he is very, very helpful.
Glad to hear it!
Me too, just that i forgot to build the arterial road 🤣
“The city will pay dearly for it”
you could expand the industrial zone "Amity Sq" with the policy of industrial space planning tp reduce the polution :-) Thanx for the vid
Maybe I'm missing something, but in my experience adding the roads with greenways doesn't get rid of parking? I think it can despawn already parked cars, but cars can still park alongside the sidewalks (see even in your close ups of the road - the right lanes are wider to accommodate parked cars and you can see some at 1:17:40).
His Voice:🥰
His Laugh:👹
Really love the idea of making population the goal. Trying to keep it around an hour long will be a challenge in and of itself
I'm coming back 2 City Skylines after 2 years. Your video is one of the best on this game. Great video.
i have not had a chance to watch it yet but i have already given it a thumbs up because you never disappoint!!!!!
I have had difficulties in playing this game. You may have just saved it. Love your videos, and your voice is so calming bro. Thanks!
i loved it when he spent like 81k on relocating the opera house 3 times to get it perfectly centered lol. also i like your taste in background music, really adds atmosphere to the video and makes it feel less boring. i wish every city planner had your mindset
I used to play this game earlier but struggled a lot to grow. It was a nightmare playing this game by myself. This series is helping me a lot.. Thanks :)
This city is a cool way to see a more simple version of the grid and overall respect to roadway hierarchy you have put into use in your bigger cities like Verde Beach (my personal favorite), for example. I subscribed a couple months ago and my current city looks way more realistic thanks to learning some of your techniques! This is a great way to slow down and simplify. TIL I've been doing bus routes wrong. You've really taken the time to be intentional about the way you approached problems without mods and as a switch player myself it was very helpful!
I watched both of this series of videos. I played step by step with ya. Thanks for helping. I always paint myself in a spot I don’t know where to go. Awaiting for the next one to continue it. In the mean time I’ll make another save file and go on my own.
City Planner: “If it doesn’t line up, don’t worry about it. A little imperfection is fine.”
Bluffside Crossing:...
I’m loving this series. Keep it up!
Thanks for this series. I didn’t enjoy this game the first time I played it but when I watched your first video from this series it really opened my eyes. The game made sense after.
I started on the same map and the same layout for most of the first video (my own tweaks, not a blatant copy but close!) but as time went on I grew confident to branch out myself and try things out.
These videos are long but they take me 4x as long to watch - I hear you mention something helpful and I have to pause to go through my city and finesse it as much as I can. Loads of fun and I’m eager to buy the dlc now to experience the full range of city building.
Since you asked, yes the videos are useful and helpful, and entertaining to boot. You actually convinced me to reinstall and just do a vanilla playthrough. Thanks for the uploads.
Hundreds of hours played, and I still have tons to learn from this series.
Thanks for the useful video, as a new Cities: Skylines player I struggle quite a bit figuring out the best way to expand past 10k without running into major issues but seeing how you build has helped a lot. Subbed :)
Thanks for the positive feedback and the sub!
Is just relaxin to see and hear you play with the music in the background. Keep doing it.
Nice to see you continuing this little community mate. As a point regarding the train station - while I'd never do it in Cities, in the real world I actually live on a main arterial, with a train station behind me, and within earshot of the at-grade crossing (the boom gates are actually dinging right now 🤣). The noise really isn't that bad!
This is truly a great build!! Please, keep on going with this one.
In Soviet Russia all domain is eminent domain, eh comrade?
Not enough pollution or radiation!
Loved the idea for the first video, still live it! - all your videos are great and you provide the best content for beginner player to emulate.
Please continue the series!
Thank you for this i finally created a successful city im going to follow along each series! the best to learn is to do it yourself
I am really enjoying this series! It is nice to see what you can create without having and mods or dlc!
i just got into this game on Xbox one console. it's a really fun game and thank you for making these videos. they are helping out a lot.
I found this series last night at 2 am. I have always wanted a true walkthrough of this game and that's what you are doing. I do hope you plan to continue this series to this day.
I'm loving this series! I love that each episode (2 so far) starts with a population goal then watching what you do between goals. Each population range has its own issues and surprises. So many times I get stuck because I don't change my approach as I build. These videos are definitely going to help me on my next city build. Thanks!!!!
just got back into this game on PS5, hyped for the sequel !!
City skylines 2 will come out later this year
Super helpful.... looking forward to 50k. Studying sustainable living currently and enjoy the realist approach you take towards your builds.
He does have a good approach to the game. I like how he does not ignore pedestrian connections to main commercial roads. I haven't played this game since high school and now I am almost finished an undergrad in urban planning. We just gotta remember how auto centric this game is - though that is the state of the American world - but in an ideal planning sense that will change fast because it disrupts communities and leads to polarization too. The best city experiences are made in old medium density downtown cores and streetcar/subway serviced streets. Cities do need service roads and I likd his realist use of arterials and especially trains for industry. I don't like some of the way he plans, I feel like its limited in scope and creativity but that may be due to the limitations of the game itself - seemingly built by game developers with a limited sense of how cities really develop historically which is important context in our suburban car and commuter frenzy societies. Which is why I prefer the look and feel of sim city 4 a 2004 game lol. I really wish there was mixed-use zoning in the game and that high density development did not have to be limited by the 4x4 blocks being on arterials- also i wish that buildings had a way better look to them and had way more variety (like sc4) maybe the next one will address this! I'm still yet to be completely satisfied by a city builder game but this one (with the mods he suggests) is really not bad.
I just finished watching the first one. This was perfectly timed! Thank you!
I often struggle to get through your videos because I get inspired and have to go fire up the game 🤣🤣
I stopped playing the game until I seen this channel and now I have a city that's actually functional. Road Hierarchy for the WIN
Dont have the game as my Surface cant run it, so I'm just gonna watch and imagine myself as the builder! Love your work man, cheers
I just purchased the game and I am loving your videos. So much more involved than my SimCity game. lol
"I'm making the round about counter clockwise. And the main reason for that is when they enter I want them to make a nice right hand turn."
Yeah, the turn. Not the fact that they drive on the right side. XD
Watched the first one up to 10k and this one, will watch the 25k-50k next. Just wanted to leave a comment to say it's nice to watch someone play the game in this way. I try and aim for realistic layouts but these videos really help give me some ideas.
You're the Bob Ross of Cities: Skylines.
This was very helpful. I was able to solve my traffic issue. If you need money you can increase taxes a little. Bumping all the zones to 11% gives you good cash flow.