5 Ways To Get Your Players Invested in Your NPCs! | D&D | 5e | DM Advice

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  • Опубликовано: 28 янв 2025

Комментарии • 15

  • @TheClericCorner
    @TheClericCorner 2 года назад +17

    If a video makes me disassociate for the whole 2nd half with ideas swimming around my head, it's a good video.
    This is a good video 😂

    • @TheGeekPantheon
      @TheGeekPantheon  2 года назад +4

      Glad to be of service! 🤣

    • @CooperAATE
      @CooperAATE 2 года назад

      Same tbh. Thank, Eric!
      I actually had the Mother of Unicorns share a name with a party member; they immediately stopped hating her because of it. (They don't like unicorns because one killed the rogue... different story.)

    • @AnimateAndersson
      @AnimateAndersson Месяц назад

      Same. Had to watch it twice. Great video!

  • @Vili-The-Tanuki
    @Vili-The-Tanuki 9 месяцев назад +1

    in a current campaign I’m DMing, the party first meets the npc(Ricky)and he’s just a funny guy, cares for others, and a little bit of a weirdo(in the good way). Then at one point point the party goes to his home, he has 3 “kids” and a “wife” but he never confirmed this with the party or said they were, that’s what the party assumed and didn’t say anything. The party stayed at his house and slept there, before they went to sleep I asked them to roll perception, they rolled low so nothing happened. But what happened that night was his “wife” was yelling at him, if they rolled higher they would have heard muffled yelling, the “wife” is actually his abusive mother who was irresponsible as a teen and had a child early, which is Ricky, then at the age of 19-20 she had another 3 kids but the father left just like Ricky’s. The mother would abuse Ricky and only him because he’s the oldest and he should be helping, which he does but his mother puts more pressure and would blame him for everything, Ricky wants to leave but can’t because of his siblings and also his mother is a manipulator who would end up convincing him to stay. The reason he is goofy is because he thinks that if he acts happy he would feel happy even though he isn’t, it’s a mask. And at one point he will lash out and show how he really feels. And the party has yet to find out and I will continue to add more depth into his character so that the party is emotionally invested and attached to him and then… I’ll kill him
    Btw for the ages of Ricky and his family:
    Mom is currently 30
    Ricky is 16
    2/3 of the kids are 10
    And the other kid is 11

  • @xornxenophon3652
    @xornxenophon3652 2 года назад +7

    Best NPCs are family members, as the PCs can hardly kill them, even if they are obnoxious as hell. And you will also never forget the face of the player of that holier than thou paladin, when he finally meets his unknown tiefling half-sister, who is an "exotic dancer" in the lair of the local mob boss...

    • @couch_philosoph3325
      @couch_philosoph3325 2 года назад

      Ooomg this is gold 😂😂. My players are invested in my npcs, but their families are usually either wholesome, very grey characters (want their family to be well, but otherwise aren't that good) or the player hates them. I guess i have a hard time playing the more ridiculous/obnoxious characters as their family members. But my players love my normal npcs that are very whack/obnoxious, etc.

    • @komicczz3211
      @komicczz3211 Год назад

      @@couch_philosoph3325 you guys have players who have parents? Wow must be nice

  • @pepesaur3874
    @pepesaur3874 2 года назад +2

    I definitely think the spontaneous nature of a character makes them interesting. Be it a voice, a personality developed in the first interaction or just their look.
    My current game, the DM made a tortle shopkeep just as a shop for the town, yet through the first conversation with him, he was developed into a sleazy and shady businessman which we all fell in love with.
    Thinking back, that was probably more so from us players exploring that backstory rather than it being told to us.

  • @christ9mbs3
    @christ9mbs3 2 года назад +2

    Love this video. Great tips. I used to carefully craft NPCs but now I just bullet point a few key qualities and let the players influence what the NPC evolves into based on their interactions.

  • @DreamBigBuildSmall
    @DreamBigBuildSmall 2 года назад +1

    Great video, I like this shorter more concise format.

  • @exist0142
    @exist0142 2 года назад

    Betrayal seems like a good way to get PCs invested! Especially if the betrayal happens after the NPC and the PC have been intimate together! >;D

    • @komicczz3211
      @komicczz3211 Год назад

      As a DM, I think betrayals are super over used 🤣 def when starting a campaign, imo def wait as long as you can. If the first npc the players meet betrays you they develop trust issues

  • @Balcamion79
    @Balcamion79 2 года назад +1

    Main point: build NPCs for the players and PCs, not as a DMPC.

  • @jacksonmann3764
    @jacksonmann3764 9 месяцев назад

    Have the n p c provide something useful to the group. Give them a funny name.