Easy and efficient raycasting solution for Clickteam Fusion 2.5

Поделиться
HTML-код
  • Опубликовано: 18 сен 2024
  • Made this in a couple hours on a discord call. Very customizable. Has options for static rays (Calculated via start of frame) rays that adjust in real time, or movement-based ray calculations. Each ray gives data on what it's hitting for easy detection code (can be turned off if unnecessary to save on processing time.) On my machine, up to 300 rays could be calculated at once before significant frame drops.

Комментарии •