Honestly it would be interesting to see if you could re-do the shooting tests to see how the Boom Boom buffs really effect it. Honestly I’ve noticed that Mario, while still is scoring from miles away as normal, there are shots that are getting blocked now which says something.
It feels like they overcorrected in terms of valuing positioning over stats in terms of scoring now. Before the way to get easy goals was with a charged shot from Rosalina from anywhere, but now it feels like it's better to just run all fast characters and shoot from just outside the box with scoring stats mattering less.
I like your comment about the current meta. I have daisy as my last remaining pull-up shooter. I surround her with PF bowser, speed rose and speed defense peach. Her having high passing makes her a great playmaker as well. 7/11/14/15/16 with cannon/turbo/cannon/chain for gear. She’s a great wingman with this build
Yeah it feels like technique was nerfed this update. Even with the boom boom buffs the shots don’t fly the way they use to. I also treid to make a defensive Daisy build 14/15/5/14/15 It works quite well since you can defend and support the attack by dodging and free passing after. Looking forward to the shy guy video.
It feels like ball movement in general has been reworked, and mostly for shooting. It feels like the speed of the ball was drastically reduced, anything below 17 shooting felt almost weak? Idk its weird but i dont hate it. Make the players move the ball more instead of charging shots with Roro
I'm seeing WAY LESS long range shots go in since the patch and it's a beautiful thing. Particularly long range technique curve shots. These seem to be too slow to really work so I think technically technique may be nerfed.
I made a Post explaining what might been happening. Im going to share it here. It is a bit long but you might ping it so people know. Good Morning guys. It's a me Marv22. And today i come to you with mixed feelings about the last patches and new characters. First of all, characters. Daisy and Shy Guy are so much fun to play as. I honestly think Shy Guy is way better than Daisy because of his utility in any position. Daisy was meant to be better... But something happened... Patches... Most of you have already noticed but Technique was nerfed ( Damaging Daisy as a striker). Of course i dont have a concrete proof but me and my friends (and some other ppl on the server) think the same. I noticed the difference playing my Broken Mario. (17 Shooting and 22 Technique). As yoy know, this guy Would score from anywhere Almost everytime. In front of the goalie or high up in the corner... It didnt matter. But now, even first time shots in front of the goalie Would not go in. The worst part is that my Toad (10 shooting and 9 technique) was scoring every shot rolling_eyes. So i made a experiment... I changed my Mario Build. 18 Shooting and 11 Technique (with sweet 17 speed). And guys... The difference was abismal guys. They really hard nerfed technique... With this Mario could score from a far. Score cheesy goals. And finally score first time shots in front of the goalie. Summary... Mario 18 shooting and 11 Technique Is better than Mario 17 Shooting and 22 technique. It feels just awfull... But im not sure if Rosalina mains have noticed something similar to this (i would like to know, pls comment on this). And dont get me wrong. I like that Boom Boom is blocking more shots but i feel that characters with few points on shooting and Technique score more when they are close to the goal. Like i break my brain to find a great a opportunity to perfect pass and score and my shot gets blocked but suddenly my opponent soft shot from a corner and scores rolling_eyes. I have a Theory... Trying to balance Technique, they screw the Shooting and Technique relation. Let me explain... Shooting is hiw fast the ball goes right. Technique is the curve. Right? Yeah, you are with me. If two characters have same shooting stat (let say 18 shooting) And they shoot from the exact position, the ball should take the same amount of time to reach the goal (lets say 1 second for this example). But lets say one character (A) has 4 technique and character (B) has 20 technique. I believe the ball will take more time to reach the goal with high technique characters because of the curvature of the shot. So because they nerfed tech or/and improve Boom Boom AI. Now that the goalie has more "reaction", now technique makes your shots slightly slower, giving Boom boom time to catch or block. Technique only will be better is Boom Boom misses the ball (but remember, this is less likely now and Boom boom is a bit inconsistent anyway. You dont need a lot of technique to do this). So yeah guys, now technique characters should move to shooting or other stat. Technique still is good for Timing and Hyperstrikes. And it is good to have some curvature on your shots but it does not help in cross goals. I would say, having 2 point difference between your shooting and Technique is ideal. Having more technique than shooting will make your shot to slow to score consistenly. Well this post is way longer than expected... Maybe later or tomorrow i will comment about the meta shift. Hope you are having fun. See ya guys!!!!
Ive noticed where it seemed like they nerfed rosalina and boosted mario. But it could be due to technique. My rosalina has 20 shooting and 19 technique. I wonder if 25 shooting at the expense of less technique would make her better shooter. If they really nerfed technique I honestly dont mind because it seems like the most op attribute. Makes all your pefect moves including perfect hyperstrike easier as well as easier to score goals to the point this stat seems superior to shooting because same technique as shooting was same chance of scoring which makes technique superior because shooting only improves...well shooting while technique essentiually improves both shooting and easier to perform perfect moves.
I think the Tech stat has been nerfed a lot. Strong strikers like Rosalina or Mario find it harder to score goals. Boom Boom has also been buffed, I think he's stopping a lot more goals now. That makes it harder to score goals. I can't confirm your experiment because I haven't tested it yet, but I could well imagine that this is the logical consequence of the buffs and nerfs to focus more on shooting power.
I honestly feel like this is how the game should have always been. It doesnt make sense for technique to be just as important as shooting (specifically about making it easier to score) because technique effects so many other things so its effect on scoring should be minor.
first build I tried was the same as the 2nd in this video, but with the knight armor instead, giving me 12 shooting and 25 technique, along with higher strength. I was surprised just how many shots were being blocked with max technique. makes me think they nerfed technique. perhaps the boom boom buffs specifically include making him better at blocking slower curved shots?
@@3eve0n I still have a spreadsheet from when I tested every build of Rosalina. And that was pre-patch. So I'll use that to compare if 25 shooting Rosa is increased or if 23 technique Rosa is worse compared to pre-patch.
Once shy guy gets his time I bet something like "Jack of all trades master of none" will appear in the thumbnail because thats what shy guy is a Mario v2.0.
I feel like it was a mistake making the technique stat so important for scoring and undermining the shooting stat so this patch is un-doing that and making things how they should be
My current Daisy build is to have her nearly as a midfield player, or in the shooter position, my build is: Cannon visor, turbo gloves, knight plate, and cannon boots. Is actually similar to mario and Rosalina but has way more balanced stats, a little more of strenght, and more technique depending on the build
How to get around coin issues just make multiple accounts even if you don't have online you can use the gear from other accounts on the same switch so just take an hour and do the cups and you have enough coins to buy roughly 9 characters full gear
i made a 1 speed daisy and it's actually pretty good in a passing based team as a power forward. 17 strenght 1 speed 15 shooting 12 passing and 18 technique. this ensures that most of the opposing team can't knock her down, and also she is capable of passing and shooting from afar with success. as tones said tho, if you do not have some speed on the team, you are going to get wrecked on defense, since daisy has good pressing capabilities, i just play DK with a lot of passing, strenght and speed (19 15 15 respectively) and luigi with great dribbling capabilities at 16 speed and 18 technique with 12 passing and 11 strenght. last character is waluigi with full bushido just to have a fast and strong defensive player, you could even use speedbowser in his place.
"most of the opposing team can't knock her down" Gotta disagree here. 23 Str is my threshold for "can't get knocked down" characters because it requires 15 Str to do. With only 17 Str even a base Toad can knock you over with a partially charged tackle.
@@TonesBalones you are not wrong, but even then, if i see a waluigi or another strong character (or even a charged tackle indicator) i will just dribble them, but you are right. that statement was quite generous.
If l have daisy in Mario strikers battle league my five favorite builds of daisy first is the bushido helmet the bushido bracers the turbo pad and the bushido bracers the next one is the trick helmet the bushido bracers the cannon plate and the cannon boots the next one is the trick helmet the turbo gloves the turbo pad and the bushido bracers the next one is the trick helmet the knight gauntlet the turbo pad and the bushido sandals
Still hoping you update some of your previous builds after Shy guy but and got to say I do like the 1st and 3rd build which from what ive been seeing from what everyone they build Daisy like your 3rd build. Would you do yet another updated Tier list video displaying were each character is and the character's best build? Either way looking forward to the upcoming builds
My Daisy build ended up almost identical to this all-around-er, just swapping in the cannon visor and turbo pad (+2 Str and -2 pass in comparison). It was really good at the captain spot playing online.
Underrated in my opinion she’s good in every sports game she’s in that’s probably why she’s my top favorite character cause she’s so good but damn they buffed boom boom I can tell and the visible ball kinda annoys me
It’s in the tutorial. You can free pass by holding L and then Y or B (the pass buttons). If you time it right then it becomes a perfect free pass and it can’t be intercepted just like a perfect pass.
Stick with the best Mario and Rosalina builds cause it’s the only best case scenario for there attributes cause Mario is a technique character while Rosalina is Offense character with high technique regardless of these buffs im sticking with their go-to gear maybe use the knight gear but I’m not risking decreasing technique except Wario
A few days ago I felt like I got over the initial learning curve of the game by plowing through the standard difficulty Cups and now I'm back to struggling and am also out of coins to change anything of substantial value, there needs to be an easier way of earning them. Update: the problem was that I had been playing on auto, as soon as I switched back to manual I won a galactic cup.
If you make a second switch profile (no online needed) you use your builds from your first profile and share the new ones too so you could start over and make builds you don't already have. Same thing applies to 3rd, 4th etc. (Up to 8)
I made a video about earning coins. Basically cup battles are the most effective in terms of time, but strikers club gets you a ton of coins quickly after season rewards and achievements.
Not at the moment. I did some testing today on how much far shots got nerfed and that'll post after the shy guy build. Unfortunately I won't have time to make new builds for a couple days until I'm done moving.
Daisy has always been a speed or a technique character like Yoshi, well he always speed character, but still like what is wrong with you Nintendo you know daisy and yoshi are always speed characters. Now we have two characters that need there speed back and it all your fault Nintendo. But she still a great character like Yoshi.
That technique build has too much technique. Better to split it between shooting and technique with both at 15 or higher. She will be able to make shots like Mario and Rosa. As for your last build I feel like I made a better one with higher speed but I'll need to check when I get back to my switch. But basically her technique is so high, and the boom boom buff on low shooting, means any builds that aren't boost other stats is a waste.
What nonsensical base stats they gave her! She’s incredibly slow despite being a speed character in other sports games and the previous strikers game. As if leaving her out of launch wasn’t enough, they just have to assassinate her character at every turn.
Daisy is definitely the worst character in the game in my opinion. Technique is shit now and her strength isn't bad, but still not great. She's just a slower Luigi and speed is the thing that makes Luigi mid on Defense. I would NEVER use Daisy.
Honestly it would be interesting to see if you could re-do the shooting tests to see how the Boom Boom buffs really effect it. Honestly I’ve noticed that Mario, while still is scoring from miles away as normal, there are shots that are getting blocked now which says something.
Might do that today actually
It feels like they overcorrected in terms of valuing positioning over stats in terms of scoring now. Before the way to get easy goals was with a charged shot from Rosalina from anywhere, but now it feels like it's better to just run all fast characters and shoot from just outside the box with scoring stats mattering less.
@@heavylobster4339 but wouldn't the way to counter that would be using strength characters?
I like your comment about the current meta. I have daisy as my last remaining pull-up shooter. I surround her with PF bowser, speed rose and speed defense peach. Her having high passing makes her a great playmaker as well. 7/11/14/15/16 with cannon/turbo/cannon/chain for gear. She’s a great wingman with this build
Yeah it feels like technique was nerfed this update. Even with the boom boom buffs the shots don’t fly the way they use to.
I also treid to make a defensive Daisy build
14/15/5/14/15
It works quite well since you can defend and support the attack by dodging and free passing after. Looking forward to the shy guy video.
What’s the Build you made for her? I’m interested in trying it out.
@@Theterminato2013 Turbo Chain muscle Bushido. In that order
It feels like ball movement in general has been reworked, and mostly for shooting. It feels like the speed of the ball was drastically reduced, anything below 17 shooting felt almost weak? Idk its weird but i dont hate it. Make the players move the ball more instead of charging shots with Roro
I'm seeing WAY LESS long range shots go in since the patch and it's a beautiful thing. Particularly long range technique curve shots. These seem to be too slow to really work so I think technically technique may be nerfed.
They nerfed long range lower shooting/high technique full court shots. Technique in general was made less essential for scoring those goals.
I think Daisy is a good support character. However, she cannot play a fixed role in the team like forward or defender, she has too bad stats for that
Agreed
3:10 This is straight up depressing for them XD
I made a Post explaining what might been happening. Im going to share it here. It is a bit long but you might ping it so people know.
Good Morning guys.
It's a me Marv22. And today i come to you with mixed feelings about the last patches and new characters.
First of all, characters. Daisy and Shy Guy are so much fun to play as. I honestly think Shy Guy is way better than Daisy because of his utility in any position. Daisy was meant to be better...
But something happened...
Patches...
Most of you have already noticed but Technique was nerfed ( Damaging Daisy as a striker).
Of course i dont have a concrete proof but me and my friends (and some other ppl on the server) think the same.
I noticed the difference playing my Broken Mario. (17 Shooting and 22 Technique).
As yoy know, this guy Would score from anywhere Almost everytime. In front of the goalie or high up in the corner... It didnt matter.
But now, even first time shots in front of the goalie Would not go in. The worst part is that my Toad (10 shooting and 9 technique) was scoring every shot rolling_eyes.
So i made a experiment...
I changed my Mario Build.
18 Shooting and 11 Technique (with sweet 17 speed).
And guys...
The difference was abismal guys. They really hard nerfed technique...
With this Mario could score from a far. Score cheesy goals. And finally score first time shots in front of the goalie.
Summary...
Mario 18 shooting and 11 Technique
Is better than
Mario 17 Shooting and 22 technique.
It feels just awfull... But im not sure if Rosalina mains have noticed something similar to this (i would like to know, pls comment on this).
And dont get me wrong. I like that Boom Boom is blocking more shots but i feel that characters with few points on shooting and Technique score more when they are close to the goal. Like i break my brain to find a great a opportunity to perfect pass and score and my shot gets blocked but suddenly my opponent soft shot from a corner and scores rolling_eyes.
I have a Theory...
Trying to balance Technique, they screw the Shooting and Technique relation.
Let me explain...
Shooting is hiw fast the ball goes right.
Technique is the curve. Right? Yeah, you are with me.
If two characters have same shooting stat (let say 18 shooting)
And they shoot from the exact position, the ball should take the same amount of time to reach the goal (lets say 1 second for this example).
But lets say one character (A) has 4 technique and character (B) has 20 technique.
I believe the ball will take more time to reach the goal with high technique characters because of the curvature of the shot.
So because they nerfed tech or/and improve Boom Boom AI. Now that the goalie has more "reaction", now technique makes your shots slightly slower, giving Boom boom time to catch or block.
Technique only will be better is Boom Boom misses the ball (but remember, this is less likely now and Boom boom is a bit inconsistent anyway. You dont need a lot of technique to do this).
So yeah guys, now technique characters should move to shooting or other stat.
Technique still is good for Timing and Hyperstrikes. And it is good to have some curvature on your shots but it does not help in cross goals. I would say, having 2 point difference between your shooting and Technique is ideal. Having more technique than shooting will make your shot to slow to score consistenly.
Well this post is way longer than expected...
Maybe later or tomorrow i will comment about the meta shift.
Hope you are having fun.
See ya guys!!!!
I'm suspicious of technique nerfs, too, but what you're saying here sounds a bit drastic. Would love to see more testing and more concrete evidence.
Ive noticed where it seemed like they nerfed rosalina and boosted mario. But it could be due to technique. My rosalina has 20 shooting and 19 technique. I wonder if 25 shooting at the expense of less technique would make her better shooter. If they really nerfed technique I honestly dont mind because it seems like the most op attribute. Makes all your pefect moves including perfect hyperstrike easier as well as easier to score goals to the point this stat seems superior to shooting because same technique as shooting was same chance of scoring which makes technique superior because shooting only improves...well shooting while technique essentiually improves both shooting and easier to perform perfect moves.
I think the Tech stat has been nerfed a lot. Strong strikers like Rosalina or Mario find it harder to score goals. Boom Boom has also been buffed, I think he's stopping a lot more goals now. That makes it harder to score goals. I can't confirm your experiment because I haven't tested it yet, but I could well imagine that this is the logical consequence of the buffs and nerfs to focus more on shooting power.
This is a great write up and it seems plausible. Might jump into testing and compare to how it was pre-patch
I honestly feel like this is how the game should have always been. It doesnt make sense for technique to be just as important as shooting (specifically about making it easier to score) because technique effects so many other things so its effect on scoring should be minor.
first build I tried was the same as the 2nd in this video, but with the knight armor instead, giving me 12 shooting and 25 technique, along with higher strength. I was surprised just how many shots were being blocked with max technique. makes me think they nerfed technique. perhaps the boom boom buffs specifically include making him better at blocking slower curved shots?
That's what I was leaning to as well. Mario and Rosalina seem to not be affected nearly as much, but I need to do more testing.
@@TonesBalones My suggestion would be take the staple mario/rosa build and test it a against a new one that prioritizes shooting more.
@@3eve0n I still have a spreadsheet from when I tested every build of Rosalina. And that was pre-patch. So I'll use that to compare if 25 shooting Rosa is increased or if 23 technique Rosa is worse compared to pre-patch.
Once shy guy gets his time I bet something like "Jack of all trades master of none" will appear in the thumbnail because thats what shy guy is a Mario v2.0.
I agree 100%
I feel like it was a mistake making the technique stat so important for scoring and undermining the shooting stat so this patch is un-doing that and making things how they should be
I don’t think so. It gave Luigi a niche.
My current Daisy build is to have her nearly as a midfield player, or in the shooter position, my build is: Cannon visor, turbo gloves, knight plate, and cannon boots. Is actually similar to mario and Rosalina but has way more balanced stats, a little more of strenght, and more technique depending on the build
What does Daisy say in the gear menu when you go back? "Yes Im the best"?
My Daisy is a Strong Technique-Passer! xD
I wonder, how good is this set up?
Character: Daisy
Head: Trick Helmet
Arms: Turbo Gloves
Body: Turbo Pads
Legs: Cannon Boots
How to get around coin issues just make multiple accounts even if you don't have online you can use the gear from other accounts on the same switch so just take an hour and do the cups and you have enough coins to buy roughly 9 characters full gear
That’s so helpful to know thanks
👍🏻😅 thats how i handled it, too.
So it doesn't work for me
@@gianluca_spl you need a Nintendo switch online familymembership
@@hagadas5190 Too bad I only have one single
i made a 1 speed daisy and it's actually pretty good in a passing based team as a power forward. 17 strenght 1 speed 15 shooting 12 passing and 18 technique. this ensures that most of the opposing team can't knock her down, and also she is capable of passing and shooting from afar with success. as tones said tho, if you do not have some speed on the team, you are going to get wrecked on defense, since daisy has good pressing capabilities, i just play DK with a lot of passing, strenght and speed (19 15 15 respectively) and luigi with great dribbling capabilities at 16 speed and 18 technique with 12 passing and 11 strenght. last character is waluigi with full bushido just to have a fast and strong defensive player, you could even use speedbowser in his place.
"most of the opposing team can't knock her down"
Gotta disagree here. 23 Str is my threshold for "can't get knocked down" characters because it requires 15 Str to do. With only 17 Str even a base Toad can knock you over with a partially charged tackle.
@@TonesBalones you are not wrong, but even then, if i see a waluigi or another strong character (or even a charged tackle indicator) i will just dribble them, but you are right. that statement was quite generous.
4:59 that's the build that I used before 🤣
If l have daisy in Mario strikers battle league my five favorite builds of daisy first is the bushido helmet the bushido bracers the turbo pad and the bushido bracers the next one is the trick helmet the bushido bracers the cannon plate and the cannon boots the next one is the trick helmet the turbo gloves the turbo pad and the bushido bracers the next one is the trick helmet the knight gauntlet the turbo pad and the bushido sandals
Still hoping you update some of your previous builds after Shy guy but and got to say I do like the 1st and 3rd build which from what ive been seeing from what everyone they build Daisy like your 3rd build. Would you do yet another updated Tier list video displaying were each character is and the character's best build? Either way looking forward to the upcoming builds
My Daisy build ended up almost identical to this all-around-er, just swapping in the cannon visor and turbo pad (+2 Str and -2 pass in comparison). It was really good at the captain spot playing online.
Seems pretty similar to Fugazi Guy’s All around Peach build.
Underrated in my opinion she’s good in every sports game she’s in that’s probably why she’s my top favorite character cause she’s so good but damn they buffed boom boom I can tell and the visible ball kinda annoys me
FOR MY Daisy, SOME OF Daisy's STATS ARE A BIT-LOW WHEN I MADE MY OWN GEAR BUILD!(BUT I'll WORK ON IT IN THE FUTURE I THINK..........)
Playing last night my Rosalina would hit from long range and Daisy was almost 100% from mid range curve shots
how does the cursor appear on the field when you're trying to pass? is it better than a normal pass?
It’s in the tutorial.
You can free pass by holding L and then Y or B (the pass buttons).
If you time it right then it becomes a perfect free pass and it can’t be intercepted just like a perfect pass.
Deep shots got nerfed
Stick with the best Mario and Rosalina builds cause it’s the only best case scenario for there attributes cause Mario is a technique character while Rosalina is Offense character with high technique regardless of these buffs im sticking with their go-to gear maybe use the knight gear but I’m not risking decreasing technique except Wario
A few days ago I felt like I got over the initial learning curve of the game by plowing through the standard difficulty Cups and now I'm back to struggling and am also out of coins to change anything of substantial value, there needs to be an easier way of earning them.
Update: the problem was that I had been playing on auto, as soon as I switched back to manual I won a galactic cup.
If you make a second switch profile (no online needed) you use your builds from your first profile and share the new ones too so you could start over and make builds you don't already have. Same thing applies to 3rd, 4th etc. (Up to 8)
honestly, your best bet is to either do the beginning cup to the hard mode for 100 each or complete season achievements under league play
@@ToonLinkMaster25 thought about using a 2nd profile, what do you mean by 'share' though?
I made a video about earning coins. Basically cup battles are the most effective in terms of time, but strikers club gets you a ton of coins quickly after season rewards and achievements.
@@Tyler-Clark the gear builds you make transfer between accounts. So you could have 8 different Luigi builds for example.
Any suggestion to make a team with Daisy, Rosalina, Bowser and DK?
Captain Bowser
High shooting Rosalina
High speed Daisy
Max strength DK.
Please, dear commenter, don't waste your coins on the Knight Boots.
Are there new best builds for Rosalina and Mario with the tech nerf?
Not at the moment. I did some testing today on how much far shots got nerfed and that'll post after the shy guy build. Unfortunately I won't have time to make new builds for a couple days until I'm done moving.
Daisy has always been a speed or a technique character like Yoshi, well he always speed character, but still like what is wrong with you Nintendo you know daisy and yoshi are always speed characters. Now we have two characters that need there speed back and it all your fault Nintendo. But she still a great character like Yoshi.
That technique build has too much technique. Better to split it between shooting and technique with both at 15 or higher. She will be able to make shots like Mario and Rosa.
As for your last build I feel like I made a better one with higher speed but I'll need to check when I get back to my switch.
But basically her technique is so high, and the boom boom buff on low shooting, means any builds that aren't boost other stats is a waste.
pog
Unfortunately she's not that good... I feel like her stat distribution is mad random actually
basically the distance shots got nerfed with the new patch, so the comaprison to your old vids aren't as valid
Shes a lil wonky
What nonsensical base stats they gave her! She’s incredibly slow despite being a speed character in other sports games and the previous strikers game. As if leaving her out of launch wasn’t enough, they just have to assassinate her character at every turn.
So daisy is bad
Daisy is definitely the worst character in the game in my opinion. Technique is shit now and her strength isn't bad, but still not great. She's just a slower Luigi and speed is the thing that makes Luigi mid on Defense. I would NEVER use Daisy.