Creating a Basic Animation Rig in Blender: Part 5 - Creating an IK/FK Switch for the Arm

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  • Опубликовано: 28 окт 2024
  • Part 5 - Creating an IK/FK Switch for the Arm
    In this video we will improve upon the existing arm by giving it the ability to switch between IK and FK functionality. We will also go over some of the different situations where you or your animators may want one functionality or the other and the importance of bone orientations as you build your skeleton.
    Blender 2.8

Комментарии • 2

  • @artofadval
    @artofadval 3 года назад

    Dude, you are amazing! Thanks so much. Very clear and thorough tutorial. I'm surprised you don't have more engagement.

    • @nathanbrown6636
      @nathanbrown6636  3 года назад +1

      Thank you so much! I started a new job recently so I haven't been able to get into Blender as much but I plan on getting back into making videos soon, when I am more settled in.