Those are pretty good results :D Can't wait for it to get better at particle stuff since it seems like it struggled the most with confetti in the examples you showed at the end
no hate, but this is probably the reason I will never use nuke or maya or houdini. I started using blender because everytime I watched someone doing a cool thing in blender, they showed the steps, the version, etc. "you go to the modifier tab and apply this modifier" or "use this shortcut". I started in after effects with andrew kramer saying everytime "layer, precompose". And everytime I see a video with one of these "professional" softwares, the person skips every step possible. I don't know what is the equivalent of "starting a new project and deleting the default cube" in nuke, and I'll probably never know. but I still tried, couldn't make it to do anything. it's using more than 24gb of vram and literally nothing is happening. I know it's not a tutorial, but how many videos you've seen of someone saying "hey, did you know blender could do this? go to this website, and download blender....". maybe this is the reason you "don't see anyone else talk about it"
No offense taken, thank you for the criticism. This wasn't meant to really be a step by step tutorial, but the Andrew Kramer line inspired me and I'll go slow and steady in my next video. :)
What I have seen in many Nuke (and other software) tutorials is that while the ones who are presenting these tutorials may be good professionals...they are not good teachers. They don't know how to teach. Andrew Kramer is an exception...the guy from Nine Between is another exception (for Houdini).
That is a great question and I'd assume yes for passes like normals or various light passes. I don't think it'd work for things like z-depth. But I really wanna make a depth-of-focus tutorial and I'll find out for sure then :)
so you render at 80% and the reformat up and.... render again? hows that saving any time? oh and pro-tip from the industry; you want to sandwich any transformation with a lin2log-log2lin colorspace transform (if its log material originally even better) or if in ACES I think it was acescc/cg, try it out and compare, depending on the quality and the source material (exr lineal, log, or a MOV in REC709) it can make all the difference... besides the fact that thats the actual technical correct way of doing it; because when you reformat with anything but cubic you are introducing neg pixels (clearly seen in this video on the car lines) or just straight artifacts, also will make any nan or neg values pop like crazy. Cheers
Certainly an underrated channel.
This is AWESOME! I swear I need to learn nuke. Can't wait for more tutorials!
0:24 Homie that dangling hard drive is gonna be in my nightmares
LMAO, I promise it rests on my microphone when I'm not using it. But you're right and I def need to buy a longer cable.
Those are pretty good results :D
Can't wait for it to get better at particle stuff since it seems like it struggled the most with confetti in the examples you showed at the end
I agree. Also I should've tested it out with my own raw footage as opposed to a downloaded already edited video lol, that was my bad.
F... flashy. THIS is the useful stuff ! Trying it NOW
What's the deal with MCR? New to your channel!
@@hugojackson6822 Just the absolute raddest band ever and I love them lol
cool video, but how install and use this upscaler on nuke?
From IG!
have you used topaz video ai? I wonder how it compares to nuke's upscaler. Nuke's seems to be less drastic from what I'm seeing
Yeah, the Nuke one is very low-key. I might make a comparison video one day :)
no hate, but this is probably the reason I will never use nuke or maya or houdini. I started using blender because everytime I watched someone doing a cool thing in blender, they showed the steps, the version, etc. "you go to the modifier tab and apply this modifier" or "use this shortcut". I started in after effects with andrew kramer saying everytime "layer, precompose". And everytime I see a video with one of these "professional" softwares, the person skips every step possible. I don't know what is the equivalent of "starting a new project and deleting the default cube" in nuke, and I'll probably never know. but I still tried, couldn't make it to do anything. it's using more than 24gb of vram and literally nothing is happening. I know it's not a tutorial, but how many videos you've seen of someone saying "hey, did you know blender could do this? go to this website, and download blender....". maybe this is the reason you "don't see anyone else talk about it"
No offense taken, thank you for the criticism. This wasn't meant to really be a step by step tutorial, but the Andrew Kramer line inspired me and I'll go slow and steady in my next video. :)
What I have seen in many Nuke (and other software) tutorials is that while the ones who are presenting these tutorials may be good professionals...they are not good teachers. They don't know how to teach. Andrew Kramer is an exception...the guy from Nine Between is another exception (for Houdini).
😊
Does this work for all the other passes?
That is a great question and I'd assume yes for passes like normals or various light passes. I don't think it'd work for things like z-depth. But I really wanna make a depth-of-focus tutorial and I'll find out for sure then :)
Bro what is your budget for this software???
There's a 100% free non-commercial version of Nuke but I get the fancier version for free because I'm sponsored by Foundry :)
@@theDyingArts Because of my TikTok actually lol
Old vid sorry, but is what's being shown in this video available with the free version?@@curtskelton
so you render at 80% and the reformat up and.... render again? hows that saving any time? oh and pro-tip from the industry; you want to sandwich any transformation with a lin2log-log2lin colorspace transform (if its log material originally even better) or if in ACES I think it was acescc/cg, try it out and compare, depending on the quality and the source material (exr lineal, log, or a MOV in REC709) it can make all the difference... besides the fact that thats the actual technical correct way of doing it; because when you reformat with anything but cubic you are introducing neg pixels (clearly seen in this video on the car lines) or just straight artifacts, also will make any nan or neg values pop like crazy. Cheers