I love your channel and the videos are really entertaining. I have a couple things that might be worth mentioning: At 51:50 you would need to use an ocio configuration with the agx viewport transform. The render is linear and so is the exr, the viewport transformation only applies in the viewport or when you bake it into the image/ video. In your case you are using the Nuke default configuration which is terrible (and even the iphone isnt that bad) and I think that using Agx and then degrading the color gives you more control. Auto white balance should be possible using the same method you used for automatic exposure. But instead of luminance you need to scan rgb. These can be used in a grade node in the white balance, and if you use a shuffle node, you can combine the luminance of the old backplate with the hue and saturation of the graded clip. Convert the hsl back to a linear. You should get a white-balanced video that retains the original brightness. The video that you use for scanning might need some adjustments beforehand like using a key and premulting it so that only the bright areas affect the white balance.
OMG THANK YOU! I've been trying to understand colorspaces and gammas and what-not, but it's been confusing lmao. I've been dirty compositing all my life and never messed with setting my color inputs and outputs but I will get better I promise! Thank you so much for the feedback, it genuinely means a lot! :)
@@curtskelton I’m still struggling with certain aspects but the basic idea is that you have your linear file that you carry from program to program to retain as much information as possible (think of it as the “raw” file). The linear file is great for the programs to do calculations with but it doesn’t look right so you have a viewport transformation (think of it as a lut). Internally blender, nuke, Houdini etc uses linear but they have a view transform like aces or agx to convert the “raw” file in to what looks correct to us. That transformation gets applied when you for example save a png in sRGB inside of blender or export a sRGB mp4 out of nuke. If the view transform is different from program to program the image looks different as well. In nuke you can use a custom ocio config and select the one you can find in the install location of blender. I think it’s under the data, Color management folder. It works if it’s a full cg composite but the default aces config that comes with nuke has all the transformations that you might need that convert x footage in to linear. So if you can use agx as it’s technically the best (compared to aces and filmic). The only thing you might have to do is to color correct agx after the transformation gets applied as it tends to look a bit flat. input transformation are there to convert whatever you give the program to linear so nuke can do it’s calculations. Output is the inverse of that. Linear to x.
@@curtskelton yeah i was going to mention this. The first thing i noticed were that the rolloff in the highlights were too harsh and the highlights too saturated. You tried to correct this but it just looks off. AGX automatically handles the tonemapping in a very realistic way. From here you could degreade to more closely match phone footage as he said.
I tried to use aces workflow but i got a problem. When i export as exr (both linear rec.709 and ACEScg color space )and i try to convert it back to srgb or 709 in nuke its darker and its not just a gama problem ( i tried using grade node ) How can i match color from exr ACEScg to the blender viewport render ( also png export ) ? I tried using custom ocio from blender directory and checked if it works and works absolutely perfect. Ps. I used srgb standard, flimic , standard and still no good. So if i wanna use acec1.2 in nuke and i wanna use my render exr ACEScg, what is the correct way to match the color?
The schizo-rant delivery is honestly very refreshing given the overly-lax 'do this, then do this' commentary we've gotten used to on YT. To give you credit, people who don't know what they're doing tell people what to do, people who do know what they're doing tell people what not to do. This vid is 100x more useful for beginners than most tutorials are.
I don't know how I got to this video, I'm really bad at 3D, never used nuke. But DUDE... Listening to you, that energy, passion in the project. The little details. Love it!
I love your tutorial guidance and how you kept your character. Best way when it comes to learning, not serious but serious + decent amount of swearing and not giving a fuck on your opinion being put out! subbed :D
You have BIIIIG Ian Hubert energy. Love it, even though I've never used Nuke and propably will not for some time (because Resove is Cheap and Fusion is okay, but slow and a lil cumbersome).
You got me with this one... I knew the main car was your handiwork, but I took the entire rest of the video for granted until I saw this breakdown! Fascinating work Curt, especially your efforts to take the subtle foibles of an iPhone into consideration!
Damn, I've been doing VFX for 15 years and absolutely loved your tutorial. Your delivery was funny and engaging, and your footage out of blender already looks amazingly real! Comp takes it to that undetectable level. Absolutely amazing. Subscribed
I currently composite with after effects but you explained after effects concepts very well and i might finally switch over. Its currently the only adobe software I still use 😐 very entertaining video 😀
27:15 In the equation you present, exponent(3) simply returns 2 (This is the exponent of 3 in the IEEE 754 floating point representation). So, this means you are just multiplying by 2 here (Notice the result change from -0.434379 to -0.868758). Thus, your equation is still linear. Here is an equation that may work better. First, set the exposure setting "Adjust in" to "Density." Then set the equation to log10(targetLuminance/averageLuminance). This is an example of how it should look in Nuke: log10(0.45/parent.CurveTool1.intensitydata.b) You can multiply the whole equation above by a number [0.0 to 1.0] to lower the intensity of the effect.
Great video, man. Great educational content, the delivery was super chill, and I love the fact that you didn't just reopen your nuke project files. You actually composited from scratch based on what you remember. This video makes me want to learn more about compositing. Super educational and inspiring!
Love it! At around 45:00 I was like yeah, but I'd blur it just a bit so it's not so perfect... then you said "iPhone doesn't have a f-ing matte of the sky" and you blurred it. Love the fact when you learn imperfections make perfect, that you start destroying the image a bit and it's more realistic.
I watched this yesterday up until around 30:00. Then saw the tab half an hour ago and was like "Oh yeah! That was interesting! Lets finish it!" I think it took me around 15 minutes to notice, that this isn't a Nuke Tutorial on how to edit a video clip. At one point I even thought "If you want this to look like an iPhone video, then take the video on an iPhone..." until I saw the "CGI" part in the title! xD
All those botaniq trees are so nice but getting Alpha Trees addon for background details is so handy and a huge time saver when rendering. Awesome job on this video man! Love the details.
@@curtskelton There's also Instant Impostors which are a good middle ground between billboards and full 3d models. You get actual rotation and fuller shadows.
@@curtskelton Absolutely! It works amazingly well for making background/distant forested areas, then I use botaniq trees for the foreground to give it depth.
Dude this is great. I have struggled with creating 3D environments for my renders but I'm soooo sick of just relying on an HDRI because they're so flat and lifeless. Since making the shift from Keyshot to Blender, I really have to step it up now that there is so much more freedom to light and render a scene. Thanks for putting things in perspective on how to create something like this. Awesome work!
thank you so much for this, also i never really though about it in the end using premiere pro to add noise, then denoising it. it's all these little things, tysm 💕
Just finished the whole video! This was absolutely amazing!!! one advice regarding the agx stuff would be to use the agx ocio in the project settings as with exrs you are exporting it as linear space....
I have never paid attention to the Lens flare problem. That's an amazing trick. thanks. in case you didn't notice, I was a bit confused about why Blender doesn't write RGBA pass during multichannel exr
"iphone have no motion blur" of course when you're outdoors in daylight the effective shutter speed is very high. Of course there is no real shutter but there's electronic shutter by unearthing the sensor lines. Also mobile cameras do have rolling shutter, of course whether you want to simulate it or not is up to you, it might not be that important. Also Blender compositor consider despeckle -> kuwahara -> bilateral blur, then maybe blur and sharpen with different kernels with blur being wider and sharpen narrower to create just a little bit of sharpening ripple without actually increasing sharpness.
I appreciate the use of the Killjoy TransAm in this video. I own the black variant of it and would love to publish some photoscans of it when I have the time.
Idk if fortunately or unfortunately I'm in the middle of the compositing spectrum, I use Davinci Fusion for compositing. I really enjoy using fusion for compositing, but even I notice its own shortcomings. It did get my brain to wrap itself around the node-based workflow for compositing and more basic/intermediate compositing language, so Nuke doesn't seem super daunting anymore compared to how I thought of it whenever I was using only After Effects. I still stick to Fusion mainly because of the 500$ annual price on Nuke, but whenever I think its time I'll switch to Nuke. Even the creative cloud nowadays goes for like 600$ so nuke seems more like a steal than AE does xd
Love the video! I've been looking for beginner-to-mid level Nuke tutorials so this is super helpful. Please oh please stay close to the mic though 😭 the difference in volume is super distracting
Its a great great work, I dont know, still there is something that makes my eye tell me instantly that its digital I dont know what, I definitely couldnt do better myself, but maybe its too clean or whatever, smth looks off, despite the great work and amount of time u put into it💛
The motion blur is an effect of a slow shutter speed. Since iphones have a fixed aperture the only way to lower the exposure in a broad daylight is to max out the shutter speed which is a no no in filmmaking and filming overall. This is why this man is right and why iphone footage can look jerky especially in well lit scenes.
This is from that reddit post right?! I didnt even know how I was already subbed but awesome hell yeah this rules! EDIT: Just got 10 seconds in, yep!! Thats the one!
If you're hoping to get a float inside an integer value, obviously the calculator won't work, but if you do the whole equation "(100/24)*30" then you get 125
Incredible! Ive been working on this same idea! Its really interesting that you are not using any noise.. Are you trying to achieve the noise through the hue and saturation changes? Specifically I have not found a defualt option on any software that emulates digital noise (NOT grain). This ties into how CMOS sensors capture color data. Each pixel only captures green, red, or blue, not all three, and interpolates between them. And then there is a general noise in the data for each pixel with its intensity dependent on how much light hits each sensor, which is why darker areas have more noise ( in both renderings and photographs, but differing in effect). This was so exciting to watch and would like to talk with you a bit more about it!
I don't really mess with UE but I'd be lying if I said this video by Post Processed didn't help a ton when making this look :) ruclips.net/video/hPu7STf3wbE/видео.html
Not to be rude but I just tested on my iPhone and there is motion blur- the difference is that you took a PICTURE not a video to check the blur. with pictures the shutter speed and whatnot is different. With videos you do get motion blur on iPhone, even with just a hand wave. Love you bro
I cut out a 5 minute chunk where I talked more in depth on motion blur when I really should have kept it in lol. I basically say to do exactly what you just did, which is get your own reference video. I filmed so many cars on the highway during peak sunlight and there was not a single pixel of motion blur with my camera (iPhone 11). HOWEVER, (and I really regret cutting this out now), there is motion blur when you film inside, in shadow, or at different times of day. And if I could do this video over again, I would've even keyframed my motion blur to go up just a tad, as I enter shadow. Ily2bro :)
@@curtskelton that’s fair- I also feel like motion blur like you said is a lot about point of reference, so maybe you would have some blur on things that are moving fast in relation to you but not much on like the actual car- so if for example you drive past that car one lane over to you it would have some blur especially on the tires, whereas stuff far away isn’t going to be very blurry because it’s just not moving that quickly across the screen
I loved the video, you are a very good teacher!!! Could you make a series of introductory videos of Nuke? Or can you recommend me some courses or tutorials to get started? Thank youuu!!
47:59 ohhh so this is why most of shots on GoPro in sunny weather looks bad :D there is always that light aura effect around shadows. i never knew it was caused by this
Dude, I was so confused as to why people were saying it looked so good. I thought it was just a comped in CG car driving by. THE ENTIRE FUCKING VIDEO IS CG?? WHAT
I love your channel and the videos are really entertaining.
I have a couple things that might be worth mentioning: At 51:50 you would need to use an ocio configuration with the agx viewport transform. The render is linear and so is the exr, the viewport transformation only applies in the viewport or when you bake it into the image/ video. In your case you are using the Nuke default configuration which is terrible (and even the iphone isnt that bad) and I think that using Agx and then degrading the color gives you more control.
Auto white balance should be possible using the same method you used for automatic exposure. But instead of luminance you need to scan rgb. These can be used in a grade node in the white balance, and if you use a shuffle node, you can combine the luminance of the old backplate with the hue and saturation of the graded clip. Convert the hsl back to a linear. You should get a white-balanced video that retains the original brightness. The video that you use for scanning might need some adjustments beforehand like using a key and premulting it so that only the bright areas affect the white balance.
OMG THANK YOU! I've been trying to understand colorspaces and gammas and what-not, but it's been confusing lmao. I've been dirty compositing all my life and never messed with setting my color inputs and outputs but I will get better I promise! Thank you so much for the feedback, it genuinely means a lot! :)
@@curtskelton I’m still struggling with certain aspects but the basic idea is that you have your linear file that you carry from program to program to retain as much information as possible (think of it as the “raw” file). The linear file is great for the programs to do calculations with but it doesn’t look right so you have a viewport transformation (think of it as a lut). Internally blender, nuke, Houdini etc uses linear but they have a view transform like aces or agx to convert the “raw” file in to what looks correct to us. That transformation gets applied when you for example save a png in sRGB inside of blender or export a sRGB mp4 out of nuke. If the view transform is different from program to program the image looks different as well. In nuke you can use a custom ocio config and select the one you can find in the install location of blender. I think it’s under the data, Color management folder. It works if it’s a full cg composite but the default aces config that comes with nuke has all the transformations that you might need that convert x footage in to linear. So if you can use agx as it’s technically the best (compared to aces and filmic). The only thing you might have to do is to color correct agx after the transformation gets applied as it tends to look a bit flat.
input transformation are there to convert whatever you give the program to linear so nuke can do it’s calculations. Output is the inverse of that. Linear to x.
@@hasselhoff3379 You are legit the best, THANK YOU SO MUCH!
@@curtskelton yeah i was going to mention this. The first thing i noticed were that the rolloff in the highlights were too harsh and the highlights too saturated. You tried to correct this but it just looks off. AGX automatically handles the tonemapping in a very realistic way. From here you could degreade to more closely match phone footage as he said.
I tried to use aces workflow but i got a problem.
When i export as exr (both linear rec.709 and ACEScg color space )and i try to convert it back to srgb or 709 in nuke its darker and its not just a gama problem ( i tried using grade node )
How can i match color from exr ACEScg to the blender viewport render ( also png export ) ?
I tried using custom ocio from blender directory and checked if it works and works absolutely perfect.
Ps. I used srgb standard, flimic , standard and still no good.
So if i wanna use acec1.2 in nuke and i wanna use my render exr ACEScg, what is the correct way to match the color?
"The shittier the program the better. I will be using Adobe Premiere"
ouch just stab me
LOL, that's just me trying to motivate myself to finally delete the adobe suite
I stop the video and laughed for few seconds. because I feel the same for premiere pro.
Dude, the amount of energy you have could keep a small town illuminated.
"The shittier the program the better. I will be using Adobe Premiere", you sir earned yourself a new subscriber
The schizo-rant delivery is honestly very refreshing given the overly-lax 'do this, then do this' commentary we've gotten used to on YT. To give you credit, people who don't know what they're doing tell people what to do, people who do know what they're doing tell people what not to do. This vid is 100x more useful for beginners than most tutorials are.
I don't know how I got to this video, I'm really bad at 3D, never used nuke. But DUDE... Listening to you, that energy, passion in the project. The little details. Love it!
@@Forward_AD that means a whole lot to me, genuinely thank you so much :)
Was the key to realism in compositors pockets for all this time!? I'm shook
Dude the CGI is awesome but I love your style of explaining, great stuff
I love how enthuthiatic you are and how passionate you are for this.
Bro this is so entertaining and I don't even use Nuke. Amazing breakdown!!
you sound genuinely passionate about this and i love it
He's gay, the passionate vibe comes by default.
That`s stunning. At the beginning I was thinking that only the car out of the window made with cgi
I love your tutorial guidance and how you kept your character. Best way when it comes to learning, not serious but serious + decent amount of swearing and not giving a fuck on your opinion being put out! subbed :D
You have BIIIIG Ian Hubert energy. Love it, even though I've never used Nuke and propably will not for some time (because Resove is Cheap and Fusion is okay, but slow and a lil cumbersome).
You got me with this one... I knew the main car was your handiwork, but I took the entire rest of the video for granted until I saw this breakdown!
Fascinating work Curt, especially your efforts to take the subtle foibles of an iPhone into consideration!
@@Wojtechko_Bros I love you guys so much
Damn, I've been doing VFX for 15 years and absolutely loved your tutorial. Your delivery was funny and engaging, and your footage out of blender already looks amazingly real! Comp takes it to that undetectable level. Absolutely amazing. Subscribed
Bro IS the jump cut. Haha love the energy and pace, great tutorial!
Bruh this video is a gold mine of information! You've single handedly convinced me to switch to Nuke. AMAZING STUFF!
Been trying to figure out realism in animation and compositing for a while and this tutorial is SUCH a helpful resource. Thank you so much for this!
One of the nice recommendations from RUclips, is this video.
For me.
damn i saw this on reddit and was blown away, thanks a lot for the tutorial! great work
I currently composite with after effects but you explained after effects concepts very well and i might finally switch over. Its currently the only adobe software I still use 😐
very entertaining video 😀
oh nice i saw this post on the blender subreddit last week. great tutorial and breakdown 💯
idk why the lens flare still being there even when the light source is out of frame blew my mind
27:15 In the equation you present, exponent(3) simply returns 2 (This is the exponent of 3 in the IEEE 754 floating point representation). So, this means you are just multiplying by 2 here (Notice the result change from -0.434379 to -0.868758). Thus, your equation is still linear.
Here is an equation that may work better. First, set the exposure setting "Adjust in" to "Density." Then set the equation to log10(targetLuminance/averageLuminance).
This is an example of how it should look in Nuke: log10(0.45/parent.CurveTool1.intensitydata.b)
You can multiply the whole equation above by a number [0.0 to 1.0] to lower the intensity of the effect.
amazing video keep it up
Great video, man. Great educational content, the delivery was super chill, and I love the fact that you didn't just reopen your nuke project files. You actually composited from scratch based on what you remember. This video makes me want to learn more about compositing. Super educational and inspiring!
Love it! At around 45:00 I was like yeah, but I'd blur it just a bit so it's not so perfect... then you said "iPhone doesn't have a f-ing matte of the sky" and you blurred it. Love the fact when you learn imperfections make perfect, that you start destroying the image a bit and it's more realistic.
Awesome video and render Curt! You get my sub!
5:00
There's an overscan addon that is useful for adding padding on the edges of your render without having to manually calculate resolution/DOF
also bro your energy is contagious you could be the next ian hubert
Wohh.. This is one hell of a tutorial.. 😮 subbed. Keep it coming
Felt like came across to a guy with millions of subs and then crushed by the reality :) man you deserve a lot. Now nuke doesnt scare me that much :))
I watched this yesterday up until around 30:00. Then saw the tab half an hour ago and was like "Oh yeah! That was interesting! Lets finish it!" I think it took me around 15 minutes to notice, that this isn't a Nuke Tutorial on how to edit a video clip. At one point I even thought "If you want this to look like an iPhone video, then take the video on an iPhone..." until I saw the "CGI" part in the title! xD
bro you are talking a bit much but you are funny and not cringe so I like it. Rarely happens haha Keep going
Man, you are just killing it! A pure magician! Thanks for these awesome tips!
The only one hour tutorial that i could watch was this one
All those botaniq trees are so nice but getting Alpha Trees addon for background details is so handy and a huge time saver when rendering. Awesome job on this video man! Love the details.
@@8161chris woah never heard of the alpha trees addon, can’t wait to look into that after work. Thank you!
@@curtskelton There's also Instant Impostors which are a good middle ground between billboards and full 3d models. You get actual rotation and fuller shadows.
@@curtskelton Absolutely! It works amazingly well for making background/distant forested areas, then I use botaniq trees for the foreground to give it depth.
you're so good at this man, keep making tutorials up please!!
i enjoy ur teaching style very much thank you for the content, just subbed
Dude this is great. I have struggled with creating 3D environments for my renders but I'm soooo sick of just relying on an HDRI because they're so flat and lifeless. Since making the shift from Keyshot to Blender, I really have to step it up now that there is so much more freedom to light and render a scene. Thanks for putting things in perspective on how to create something like this. Awesome work!
this is actually insane
I love how you entertaining you are at these complex tutorials. Catch this subscribe buddy.
dude youre so good at teaching, very engaging.
dude you're great, love the energy and the content. straight up passion coming from you. inspired.
I love YOUR ENERGY AND I WANNA KEEP GOIN IN MY 3D JOURNEY WITH YOUR VIDEOS HELPING MEEE 🎉🎉🎉
bro chugged a modelo while making this tutorial. absolute gigachad
thats cool dude. as a compositor myself. your awesome.
thank you so much for this, also i never really though about it in the end using premiere pro to add noise, then denoising it. it's all these little things, tysm 💕
I NEEDED THIS SO BAD THANK YOU SOI MICH
really love your energy subbed
Thank you for the detailed walkthrough! This is super helpful
Im starting as a vfx student in 2 weeks, found this video really entertaining and helpfull😄👍
Just finished the whole video! This was absolutely amazing!!! one advice regarding the agx stuff would be to use the agx ocio in the project settings as with exrs you are exporting it as linear space....
48:19 that sun lighting is just realistic
I have never paid attention to the Lens flare problem. That's an amazing trick. thanks. in case you didn't notice, I was a bit confused about why Blender doesn't write RGBA pass during multichannel exr
Nice tutorial!!
Amazing Video Bud
Dude you're phenomenal
This is such a cool idea!
good job dude!
bro how the fuck are your videos both so informative and funny?
@@grantbooher7 I love you
"iphone have no motion blur"
of course when you're outdoors in daylight the effective shutter speed is very high. Of course there is no real shutter but there's electronic shutter by unearthing the sensor lines.
Also mobile cameras do have rolling shutter, of course whether you want to simulate it or not is up to you, it might not be that important.
Also Blender compositor consider despeckle -> kuwahara -> bilateral blur, then maybe blur and sharpen with different kernels with blur being wider and sharpen narrower to create just a little bit of sharpening ripple without actually increasing sharpness.
I appreciate the use of the Killjoy TransAm in this video. I own the black variant of it and would love to publish some photoscans of it when I have the time.
got a new sub only because of your nature. you are passionate. I use cinema 4d but I wish you upload full step by step tutorial on this
Idk if fortunately or unfortunately I'm in the middle of the compositing spectrum, I use Davinci Fusion for compositing. I really enjoy using fusion for compositing, but even I notice its own shortcomings. It did get my brain to wrap itself around the node-based workflow for compositing and more basic/intermediate compositing language, so Nuke doesn't seem super daunting anymore compared to how I thought of it whenever I was using only After Effects. I still stick to Fusion mainly because of the 500$ annual price on Nuke, but whenever I think its time I'll switch to Nuke. Even the creative cloud nowadays goes for like 600$ so nuke seems more like a steal than AE does xd
Fusion is amazing, anything node based is magnitude better than layer based AE.
this guy underrated at 1.65k subs
wow, saw your post on reddit a couple days ago, cookies done a good thing for once.
excellent tutorial
Love the video! I've been looking for beginner-to-mid level Nuke tutorials so this is super helpful. Please oh please stay close to the mic though 😭 the difference in volume is super distracting
Thank you! Yeah sorry about that. Usually the audio compressor fixes that but it failed on me here lol. Won't happen again :)
I am 1 minute in and this is already fricking awesome
Its a great great work, I dont know, still there is something that makes my eye tell me instantly that its digital I dont know what, I definitely couldnt do better myself, but maybe its too clean or whatever, smth looks off, despite the great work and amount of time u put into it💛
bro has watched so many ian hubert patreon videos that he now talks like him
Your work is ❤🔥❤🔥❤🔥
4:56 You could use overscan in the render settings.
if someone want's to learn nuke . this is this video.
You really captured that middle-age crisis too.
Great video 😍😍thanks
The motion blur is an effect of a slow shutter speed. Since iphones have a fixed aperture the only way to lower the exposure in a broad daylight is to max out the shutter speed which is a no no in filmmaking and filming overall. This is why this man is right and why iphone footage can look jerky especially in well lit scenes.
High shutter speed is used consciously for artistic effect or in action scenes so the moves of the actors are not blurred.
"it's the perfect NPC car. I love that."
This is from that reddit post right?! I didnt even know how I was already subbed but awesome hell yeah this rules!
EDIT: Just got 10 seconds in, yep!! Thats the one!
If you're hoping to get a float inside an integer value, obviously the calculator won't work, but if you do the whole equation "(100/24)*30" then you get 125
pspspspspsps - motionblur depends on shutters speed which depends on amoutn of light in scene (time of day, dark basement etc)
I appreciate the Ray Toro comment
There is so much passion here, wonder what'll happen on March 3rd 2027...
prob jorkin it or sum shi
Good shit I'll have to pick up nuke
Need more of you
Incredible! Ive been working on this same idea! Its really interesting that you are not using any noise.. Are you trying to achieve the noise through the hue and saturation changes? Specifically I have not found a defualt option on any software that emulates digital noise (NOT grain). This ties into how CMOS sensors capture color data. Each pixel only captures green, red, or blue, not all three, and interpolates between them. And then there is a general noise in the data for each pixel with its intensity dependent on how much light hits each sensor, which is why darker areas have more noise ( in both renderings and photographs, but differing in effect). This was so exciting to watch and would like to talk with you a bit more about it!
such a good video
Will this work in UE?
I don't really mess with UE but I'd be lying if I said this video by Post Processed didn't help a ton when making this look :) ruclips.net/video/hPu7STf3wbE/видео.html
@@curtskelton ah I see, alright thanks a lot!
the adderall and modelo combo is diabolical
Not to be rude but I just tested on my iPhone and there is motion blur- the difference is that you took a PICTURE not a video to check the blur. with pictures the shutter speed and whatnot is different. With videos you do get motion blur on iPhone, even with just a hand wave. Love you bro
I cut out a 5 minute chunk where I talked more in depth on motion blur when I really should have kept it in lol. I basically say to do exactly what you just did, which is get your own reference video. I filmed so many cars on the highway during peak sunlight and there was not a single pixel of motion blur with my camera (iPhone 11). HOWEVER, (and I really regret cutting this out now), there is motion blur when you film inside, in shadow, or at different times of day. And if I could do this video over again, I would've even keyframed my motion blur to go up just a tad, as I enter shadow. Ily2bro :)
@@curtskelton that’s fair- I also feel like motion blur like you said is a lot about point of reference, so maybe you would have some blur on things that are moving fast in relation to you but not much on like the actual car- so if for example you drive past that car one lane over to you it would have some blur especially on the tires, whereas stuff far away isn’t going to be very blurry because it’s just not moving that quickly across the screen
@@curtskelton you also did technically turn it on a bit so you did the right thing- the wrong choice would’ve been no blur
I loved the video, you are a very good teacher!!! Could you make a series of introductory videos of Nuke? Or can you recommend me some courses or tutorials to get started? Thank youuu!!
"The shittier the program the better... I'm gonna use Adobe Premiere" 🗣️🗣️🗣️
47:59 ohhh so this is why most of shots on GoPro in sunny weather looks bad :D there is always that light aura effect around shadows. i never knew it was caused by this
Rush jumpscare 😱
W channel
>Hi everyone! I'll be using Blender ...and Nuke
WELL THAT ESCALATED QUICKLY
this is the shortest 60mins video i've ever watched..
only 720 subs is criminal
The tutorial is like 7 times longer than it needs to be.
Dude, I was so confused as to why people were saying it looked so good. I thought it was just a comped in CG car driving by. THE ENTIRE FUCKING VIDEO IS CG?? WHAT