One final point that I’m kicking myself for forgetting to talk about is based around the current meta comp. I really feel classes needs skills or passives that require them to be used as a dps spec in raid. Some sort of actual relevant unique buff that only that class provides. Having 6/8 dds be any one class (whether it’s Arc, Cro, DK, whatever) is just not healthy for getting new players who chose the wrong class into raiding.
Idk, although it would be nice of course, it's really not necessary for getting people interested in raiding. You're pretty free to come on whatever class you want until very late into the game, it only kinda starts to matter for planesbreaker and onwards imo and if you've been raiding long enough to get to that point you 100% have and are able to play multiple classes.
@@eco_2128 I don't know about other platforms, but Xbox NA is toxic enough that if you don't play an arcanist you better be on a support or buff b**** if you want a roster spot even in the mid-game. Good luck finding any guilds except social ones that will allow other classes, and let's face it... those guilds get a gryphon at 85% in SotN. You could stack 8 stamdens on Yandir and gryphon skip with competent players. Once you even get to doing hardmodes with groups that are actually capable of completing the content, you will be required to run an arc. That is well before the actual end-game.
best said, at least if ZOS won't buff magblade at least give a reason for it to be in group comps rather than being a completely dead spec until this patch (still with rare usage this patch)
@@eco_2128 problem with this is that most people are not even solid in one class or put the time , effort and reps to perfect even one class let alone be able to perfect multiple classes
Yeah it was kind of nice having different zones be different levels like how it was before one tamriel. Overland is so easy now, u dont even need to think. You are forced to go into delves, public dungeons, and world bosses not because it is difficult and the achievement is worth striving for, but they make you go in them as busy work to get a mythic or farming scribes. I have probably 10k hours collectively on this game across xbox and pc, and I haven't touched maybe around 80% of the game because it is pointless and not fun. They need to focus on the 10% more, or get closer to it. Not just keep adding useless delves and whatnot.
@@gangstah1x232 Just make a difficulty setting that nerfs us so we take more damage and hit like a noodle. Then we can use the same gear, rotation and playstyle and still get some enjoyment out of questing. You can even pair up with some newbies and you'll be about equal in strength, them playing at normal mode and you on hardcore.
@@raptordcuo6879 it’s by far the biggest issue. Without engaging gameplay, the player has little reason to get into it - and therefore even less reason to put in the time and effort to get to endgame. Without some level of challenge during the questing experience players have little to no reason to want to get better. And if players are handed every victory on a silver platter, the game will become boring very fast. With the action combat system, ESO gameplay needs to put the player in a position where they are thinking about what they are doing more frequently.
Additionally, people are turned off when they’re told that the good gameplay only exists in endgame - which is a sliver of the available content - while the overwhelming majority of the game is basically a walking simulator
the biggest problem by far with this game are the technical issues. constant disconnects and errors stalling raids and proggression, the game breaking bugs causing wipes such as synergies not working in cloudrest, desynced lines on xoryn, 2 reef gaurdians going to the same heart and causing a wipe, the circle in castle thorn not appearing for someone (i could go on for hours) and thats not even to mention the bugs that essentially became mechanics that players at this point just accept like dsr twins transparent teleport orbs/weapon waves, invisible blood pools on bottom floor falg hm, synergies in reefhearts & cloudrest portals requiring u to do dumb stuff like run away and go back to get the synergy to appear, bahsei getting stuck where most teams just have the ot taunt first to avoid it (again could go on for hours). its just tiring for most people and personally i never recommend this game to anyone ik because of those things. when the game works its one of the best / most fun games that ive ever played. the combat is super engaging rewarding high cpm and reaction/dynamic gameplay and rewarding higher skilled players and the ones that put the time and effort into getting better are all things that i absolutely love but are just overshadowed by the constant technical issues. frankly alot of people are just tired of it all. what they really need to do is just focus on fixing these issues or the game will just continue to die. personally i think these are WAY more important than any balancing/content/anything else if they fix the technical issues this game would be in a tremendously better state. my thoughts atleast.
I think it’s also easy to notice all these bugs with the current style of endgame. If you spend 100s of hours on any one boss fight in any mmo you’ll find these bugs. Another reason in my opinion trifectas need to go away. Chasing perfection gets exhausting
@@eigh1puppies will piggyback on this while the bugs and servers , tech issues have been getting worse and worse as endgamers we adapt to this and if we are several hours in any content we adapt and overcome this !! keep in mind im not saying that tech issues are not a problem yes they are but that should not be an excuse to clear any content as endgamers the highest level gamer of the game :)
Yeah could go for hours about the bugs, can list a few off the top of my head and just from my recent DM prog experience - ofc the barswap, then the invisible poison and - my favorite - invisible meteor on you after you finish the last boss portal and you don't get the visual cue it until the very moment it actually lands ❤ kaboom
Yes sir, you are right. I now does not have too much passion to go to where the hammer is in Cyrodiil, because i will booted from server. when a insanely huge zerg is coming to your keep, you rush to it, and kicked out from server. it is so frustrating, especially on weekend. My last weekend is the same. queue for 29, wait for 15 minute, enter cyro at the right moment my trikeep is attacked, then when i enter through side door boom, booted from server. waited for 10 minute to log back again, then back to queue 29 again. when i enter the keep is gone. total "playing" time is = 15 minute queue + 5 minute playing + 10 minute back to login + 15 minute queue. this is why i rather play solo on weekend in cyrodiil, and get my silly ass whopped many times. I dont know who i should afraid more - the boot from server or having 3 muscular DK whopped my ass because i play solo
Used to main martial knowledge sorc for my guild, everyone I know who took trials half serious quit in u35. They effectively killed hard-core raiding with that update and yeah it was a minority of the community, but having a contingent of hardcore PvE players is like the staple of any mmo. What kind of mmo is just overland and easy dungeons? Lol, it sucks to see it isn't worth coming back.
@ maybe when they make major changes there’s just not enough incentive for people to stay and adapt kinda like pups is saying. But I don’t know. The high end content combat can be really fun I feel like nobody ever makes it that far to find out though.
It's undeniably falling off hard. This Saturday afternoon, on PCNA, Cyrodiil had one bar each. Builds are not shared and PvP in general has become a game where it's more important to build to not die and run away, over fighting. In short, it's frustrating and boring. End game raiding, even pugging, people are asking for link clears. It's not a welcoming environment. It's highly gatekept with less and less willing to teach.. It's really not a big mystery. It's just not fun, in either aspect. Add in the constant nerfs by the devs and you fear updates instead of looking forward to them.
I feel that. I am on xbox and ps. On xbox many guilds won't even accept my RUclips povs and strictly want dvr. There are things as a community we can change too
@@ChibiCosmos Yeah, we as players are just as much at fault here. Easy to blame devs, but how we players interact with the community, from gatekeeping to looking for every exploit, is just as much to blame. In both PvP and PvE. The game needs to return to the fun power fantasy, not spread sheet balancing.
This is why trials for me stopped being fun. I had fun with randoms. Then they ruined Craglorn, that was RANDOM ZONE with 'link clear' demands that .. let me just say it straight: You have failed to find 12 trusted people for your trial in your own elitist guild. So you turn to Craglorn - the RANDOM zone. I am sorry but since you failed at your gatekept guild to fill your group, then you should drop the damanding like 'link clear' as you don't ask tryhards here. You ask randoms. And randoms don't belong to tryhard guilds to always have this specific clear. In fact many are there to get clears first time. And then ZOS added nail in the coffin with group finder. Now Craglorn is barely alive.
My biggest gripe is how alt unfriendly it is. Little things like wayshrines being account wide or unlocking companions for your whole account instead of having to do the quest every single damn time to unlock... Guild skill lines being shared would be amazing, or maybe even some way of getting an exp bonus/multiplier on your 2nd/3rd etc char.
The guild skill lines is so real. I do not wanna keep leveling fighters guild on my other characters. Running delves or around the map closing breaches or collecting lore books none of that is fun
then you really would have nothing to do. I really like that you have to buildup each character. I have one of every class and i like the grind. My DK and Warden and Sorc as an example are far more progressed than my templar or nightblade which are then more progresed than my necro and archanist. I was doing malabal tor quest on my archanist last night and it was great, probably been a year and a half since i did them last which i think would have been on my templar or necro. All my characters are on a mission somewhere in the world and they each have a different companion. I also made each class have a different race and they each have a house in that part of the world. My DK as an example is fire based and a nord, my archanist is a redguard, my sorc a lightening based breton my warden a frost based high elf, my necro a dark elf my templar a wood elf, nightblade a khajit. I know the game is at a state where almost any one class can be any build but i do this so that they all have their own personality, different play style and life.
@@glens1975 There would still be tons to do. Still all the 100s of hours of story content, still need to do dungeons and trials for gear. Just dont have to do the boring repetitive crap on every single character. There is 0 skill involved, just a time sink likely to tempt ppl to just spend crowns on it.
@@glens1975 I completely agree with you but certain points of the game are monotonous grinds that don’t feel like they contribute anything to a character besides obstacles ur point with character identity is 100% right but me having to go run dolmens for 8 hours straight for the 7th time on the game is not contributing to character identity me having to go run around the map and collect the same time portals I’ve closed countless times does not contribute to anything except my unenjoyment of the game…. Silly grinds like that which we’ve done countless times only prevent us from having fun I agree with ur take on quests tho and wayshrines too
Thank you for putting this out! I think what you and a few others have done/do for the community make big impacts. Your Lucent runs have been talked about on Xbox N.A. and EU. Players crossed platforms for a chance to run with an end gamer and content creator. Having information about opportunities like this included in the intro screens would be great. Highlighting community involvement and opportunities. The same worn out events could really use changes. Doing the same thing year after year with the same rewards is boring and lacks any challenge. (Even with small additions like we had with the most recent witch’s festival.)
This is a well articulated point of view. For a player, who absolutely loves this game and primarily plays only this game but has limited time to play, it's impossible to keep up with leveling new toons and skill lines to compete or just experience a new play style. I have purchased skill lines simply because 8-10 hours per skill line is just not feasible, and that's not financially possible for more than one toon if money is not limitless for a person. Thanks for this perspective.
The community gets small, the further we get in endgame. Probably it would help to insert rewards for teaching, for leading? If there were an official function like "teamlead" that is rewarded with an apex mount or whatever after 6 months?
@@sahinku-8885 I’m not sure how realistic something like this would be though I like the idea, but what I will say is that for most leads, succeeding is motivation enough most of the time. Creating metas that aren’t toxic would help that a lot.
@@eigh1puppies I would agree make different tiers of trial teams make it more competitive and great training development becuz right now endgame so small that you have a mix of tiers who are not ready playing with high lvl simply becuz we have no choice of shortages and this doesnt make a good lvl of play expecially when every player thinks there good in the game so wont get any better and i see it everyday . nothing wrong with making mistakes but reps reps and experience of any content is crucial someone trying to clear on day 1 may sound sweet but probably getting carried becuz they never felt what it is to prog .
So, I have mixed feelings here. I think class identity is lacking in ESO for sure, but the issue with pre-hydridization was there wasn't really class identity either - it was "resource identity", which is just fundamentally really poor design and bad for the health of the game. When you had two DKs running different weapons/armor so they couldn't benefit from HALF of their class DPS skills, that's just really nonsensical to me. Take whip for example - a fundamental part of the DK's "power fantasy" insofar as Zos designed it. It took how long to get a whip that Stam-centric DKs could actually use? Warden is another good one. In the release trailer we see a Warden using a 2h sword and wielding both animal and ice-themed magic. But once you get in game, you had to pick one, particularly the animal side if you wanted the 2h "power fantasy" and you didn't get to use ice? One half of the fundamental design behind the class itself? I don't know. I think overall, hybridization was very good for the long-term health of ESO. I understand some folks don't like it and there's still some issues with it, but as a total sum game, I think it actually saved ESO in a lot of ways for quite a while. It made classes more viable in the short-term vacuum because they suddenly had access to literally everything in their kit. It damaged the variety of weapon options which is bad, but I personally would much rather have a bland, cookie cutter weapon meta than a class meta that leaves out literally half the classes.
What I liked about ESO before (launch to like Morrowind era) was how things were more focused on mechanics, than damage. I don't like how ESO now is all about your damage output, not your actual skills. Yes, you can argue that animation cancel and light attack weaving is a skill-- definitely is. But what I am talking about is, most PvE guilds now want you to have x amount of DPS, before they even consider training you. And the reason for that is because they want to be able to skip mechanics. Was not like this before back during Craglorn days. If you had like 20k dps, you're considered a top DPS. Healers and tanks were more important before. Actually doing mechanics was important before. And this was the time when you can group only with people on the same alliance as you and after the 72nd death, you have to redo the instance. It was difficult, but it was more fun, because it gave you incentive to do the content more. Me personally, I just like working with a team who wants to figure out how to complete a content. Also people were more patient before. What has turned me off in end-game PvE now is that when you do a dungeon for example, people will just breeze through content. No ONE bothers to do the content. This is very much apparent in base game dungeons, where someone will just go to the last boss and pull everyone there just so they finish. I think it's stupid. Before, people will actually stop if someone is doing the dungeon for the first time. People will actually teach you mechanics. Now no one even knows how to do FG II the proper way. No one understands it's a range fight. I mean, imagine someone new to the game and wanted to complete the achievements in that dungeon, they can't because someone just wants to speed through the dungeon. I wish ESO had that same community back in 20114-2016. Those were more helpful players. That's what got me into end game PvE.
What if someone is doing the quest and someone is doing speed pull through dungeon, while not being able to do quest boss gets angry and hits hard and enough to one shot. If there is no one doing quest then game on.
Im a fairly new player only been playing for a few years and i had this issue alot thankfully my friends got me into this game so I mainly played with them but it a big issue for new players trying to enjoy the questing thats why ill always wait and teach when i have the opportunity to do so.
Oh no. the thing players (like myself) have stated over the last 5 years is now so bad that the game is starting to die! Who would have thought? I've gone into depth on how this game is monetized, and how that monetization is both predatory, conflicting with the development of the actual game, and doesn't generate enough revenue for the devs all at the same time. I've gone over class and set balancing. Over stale content. Over and over. What did this get me in the end? Banned from the forums for bait (I've never baited). The devs have their heads buried in the sand. Maybe it's higher ups pressuring them to do it a certain way, maybe it's a company culture thing. But the game hasn't felt fun to me in years, and the devs do nothing but yell into their echo chamber and ban people that try to talk about real change.
@@eigh1puppies it's perfectly fair to be harsh when it comes to constructive criticism. I have no more criticism to give, though. Done that a ton over the years, only for it to fall upon deaf ears.
The reason all classes feel the same to play is because of hybridization(daggers + 2h is the go to and maybe staff back bar). I think i speak for most players that when you select a magica class you want to use a staff and not close range weapons. Other issue for me is the constant crashing/dc, which resulted in me getting kicked out of a godslayer prog group, also prevents me from helping friends achieve no deaths for personalities etc
Removing the cool down from riding training would be cool. But changing the way we plan our endgame comps needs to happen, I know not every class should be on the same level but putting in hard lock mechs that some classes handle better could be a go to.
Horse racing. I'm telling you we need horse racing. Grand theft auto kind of element but on horses. Betting. Horse racing to objectives with a short combat and then race off again. Horse racing with obstacles. Horse racing.
Have official in game "betting" 5k gold to enter put in a kitty before the race starts. Or 10k or 100k races. People will come back for that!! Imagine a dozen people racing on every mount available in the game. Be creative! Make adept rider great again!!
I really want to see more mini trials, preferably so we get 1 trial and 1 mini trial each year, i enjoyed day 1 vas and vcr, they were super difficult and vcr still is to a degree and i enjoyed the way depending on your group you could scale up the difficulty.
Unlucky for players like myself who just got startet with vet trials- despite of guilds Its hard to find Groups to Even get achievments to play vet Trials more often. Big goals Like Trifectas (also for older, easier trials) Are nearly undoable cause theres noone who wants to do that
give something like a fun and challenging monthly trial challenge such as clear vAS with only werewolves and get some special WW skin on clear, heavy armor only trial with special stylepages on clear, crafted set only trial for special crafting station rewards and etc etc
My input to help invigorate endgame content (not in any particular order): - Integrate trial and dungeon “hard modes” with unique trifecta rewards. This allows for a reason to go back to FG1 other than a random normal. - Dungeon leaderboards (and make them work) - More solo arenas vice two new dungeons a quarter. Maybe do two solo arenas a year with associated leaderboards and rewards. - Less farming for gear or reduce transmute costs - Add in elements from other popular games like souls like boss mechanics and I-frames to keep combat fresh (or other arpg elements. ESO has some of the most engaging combat but they do need to innovate else it feels like more of the same. -
I think its the same as any game, theres only so much you can keep doing for 10 years. Even to make it to 10 years playing shows how impressive eso really is. But same as anything we will always run outof content faster than the devs can supply content. PS. Its nice to hear you in a stress free enviroment lol
I returned recently and my biggest issue with ESO which already destroys the Fun for me is a combination of lacking Informations and Balance. Every Guide i found is Outdated, or are 3 Min Videos called "Builds" which shows a 3 min Dummy, but dont talk about how its different for actually Content, gives tips and tricks etc etc etc everything is about parsing a dummy nothing more and then we come to reason 2 Balance, a few min earlier i saw a video about the balance changes and what was said? Every Class will be not worth anymore to take in a raid besides arcanist, yea wow how will a new player or returnee enjoy the game and the class he likes when he hears stuff like that. ofc he will drop the game again then
I think your observation that other than Arc all of the classes play the same is spot on. Class sets did look like a great opportunity for ESO to change this, but sadly all of them other than Corpsebuster are either too weak or got nerfed just as people started to use them (Pyrebrand). The class concept could also be extended to scribing with some strong and really different class-specific skills
I think they should add sets that only work on a single class and will either change how some of those classes work or have some kind of synergy with that class. An example would be with a templar 5 piece set it would change Radial Sweep ultimate to a phalanx shield and spear giving you a damage mitigation/damage shield while changing your heavy/light attacks. If they want to take it a step further make a quest line and a mini dungeon that must be completed either solo or duo to get the Armour pieces. This gives a rng farmability factor to some potential good end game armour
The end game community did themselves no favors either. So many guild "leaders" have sociopathic, arrogant, entitled personalities, and are just not a joy to be around. I mean just in general, not talking when they wig out from wipes which can be entertaining in itself when clips get posted online. Many have brought this up here in the video and other places when this topic comes up. I would rather have less achievements than to deal with toxic personalities.
Must have XYZ to join, won't let people without XYZ join to get the stuff in the first place; then they wonder why it takes 4 hours for a Trial group to form
My problems with ESO endgame: 1) How poor the performance is, nothing is more discouraging then having the entire raid group getting lag spikes at the exact same time for the same duration of time. If it was one or two people, you could always blame it on shitternet and continue from there, but when it is the entire group, that is an entirely different story. At that point, it has to be server side. 2) How bugs are never fixed for combat, skills, or a trial but are made into a new, sometimes randomized mechanic. For example, when my baby group was progging our first MM, the ice cages would almost always go to a healer/tank before 50%, then 2 healer/tank after. Another one for combat, (before anyone knew it was a thing) if you barswapped in portals, you would be stuck on that bar until you could leave instance. Then the final one for skills, our ec cro could not proc ec using mystic siphon for a long time, that along with the blast bones not jumping a target. The work arounds are incredibly tedious and time consuming especially if progging a trifecta. The worst part is being on console so you never know until you look it up or ask someone who can. 3) I dont know how it is for other roles, but on dps at least, it is very boring playing the same classes. For the longest time it was 1 ec cro, 1 zenkosh, 6 arcs. More recently groups have been adding maybe 1 mk sorc or 1 plar. (Save us next patch) Arc is so boring to play its insane. Only reason to have so many of them is for cleave, I miss the days where there were more classes you could play on, different skills to use, different weapons and specs, etc. The list goes on and on, but it seems like those days have passed. The only thing keeping me interested in this game is playing non arc dps, and finishing getting all my trifectas on off roles. 4) I am surprised that this one was not mentioned but I would also say some people in the endgame community are shady as hell. (some doing really sus/borderline illegal things) I used to be on a team where the raidlead was getting nudes from a girl so she could stay on the team. Apparently she did this because he threatened to replace her if she did not. The second I learned about that, I left. Once you have been around for years like me, you learn and know more lore about certain names. There are multiple teams that have done/are still doing that or sus shit thats even worse and its honestly terrible. The only advice I can give to anyone trying to get into endgame is be conscious of who you are surrounding yourself with. Also know that not everyone is that way and try to find people that are normal. I can not think of any more atm, but there's my two cents
Been said but separate pvp from pve. Both aspects seem to have a few sets that are used, without much crossover. Mention because it seems so many great skills or sets are nerfed due to an issue on one side not present in the other. Biggest issue over 10 years by far for me. Hate getting excited for something to then get it ripped away or ruin why I might have purchased content. Second, skins always motivated me, seems players agree, yet it's only in crown store now not a reward for completing content.
THIS. So much this. Im exhausted by having classes or skills nerfed or changed in a way that makes them unusable to suit either PvE or PvP. How many decades will it take for Zos to hear us on this? It only irritates BOTH player bases.
Yeah ZOS ruined my fun of making dumb builds and figuring out how to play them. What's the point of doing that, when due to mostly 'pvp demands' my build and gamestyle will be nuked to 'balance' pvp for billionth time ... ZOS just doesn't respect my time and effort.
@@cracmar03 yes yes yes I mainly pvp something around 10,000 hours spent just in cyro So when I got a set plaguebreak that let me clear pve mobs super easy I was pretty happy because that other side of the game was a bit more enjoyable watching things just explode . Well they went and made it player only instead of using battle spirit to turn off it activating on guards so then it was just back to pvp only . Untill macabre came out but then I have to go farm that set to get the same effect and swap out plague for macabre when switching between . Its annoying a tedious and the solution was just using something they have in place but adding another thing to it . This was just the clearest example I could think of . Obviously I had to pve before that but it was simply get in get out scenario .
As for the World's First not being recognized there's the fact that ESO's raiding community is a small community already within a small community compared to WoW but also the fact that (As the creator mentions it) people can raid on the PTS. While WoW offers a PTS too the raid being added is usually time locked (In the way that you cannot raid 24/7) and the Final boss of said raid tends not to be available in the WoW PTS (Which I guess is 50/50 between still being a surprise/the fact that the raid boss tends to be the main antagonist of the campaign).
I used to be a tank that did all of the trial content till Sunspire where the group (Lux Dei) I ran with split as a couple in that group literally broke up. We were toe on toe with Beyond Infinity/Unchained Animals, Hodor or other try-hard groups and almost were able to do a trifactor run in various raids, if due to our speedy nature the one responsible for triggering the hardmode would not have constantly forgotten his job ... The issue back then was, ZOS changed the META so many times, most of the group was simply burned out at some point. They didn't want to farm yet another gear or change from stamina to magica or vice versa. Balance was ALWAYS one of ZOS main issue, besides server stability. Especially in Sunspire I was so frustrated with server performances as I constantly got one-hit by a dodgeable mechanic which wasn't broadcast in any form. As people more and more were claiming I try to shadow my failures, I even started streaming and clipping my deaths to proof my point. We then even swapped tanks and guess what, he suffered the same issues, even worse than on me. This frustrated other players and so over time we really struggled to get new people in and so the split of the couple was basically our last nail on the coffin. Since then I only took part in a PUG raid in Rockgrove but we didn't get past the second to last boss where people just threw insults like cozy words against others and 10 minutes later the groupd abandoned. I mean, the group didn't play well at all and the damage was subpar and as I didn't knew the raid they were literally dissatisfied with my positioning of mobs also. The one thing I heared all the time was that I should switch to a Necro tank (which I have as well) though I am a DK tank from the first hour. I even leveled as tank prior to One Tamriel and cleared most of Craglorn (back when it was a 4+ player zone) as DK Tank solo (except for like 4-5 quests which required multiple people). I therefore felt way more comfortable on the DK tank even after like a year of pausing. And the issue was definitely not me being on a DK tank instead of a Necro one. The issue I'm having currently is, people expect you to know dungeons and raids by heart and therefore don't accept any bad positioning or suboptimal gear any further and that unfortunately adds plenty of unneeded toxicity and normal trials feel like a waste of time. Rushing was always ESOs biggest weakness. How many bosses have we killed just by ignoring mechanics and instead focusing on bursting the boss down before the mechanic even kicks in. This just favors blunt DPS and people who can't really play the mechanics at all. ZOS should have tied mechanics to boss HP and therefore have added some challenge to it if you're high on DPS, but no matter how many times I've spoken to devs, they clearly never really understood my remarks. Now we have blunt and meaningless overworld content that feels like fastfood content where you can rush through a whole zone in a day or less. Trials are meaningless when you already have all the gear you can obtain from it and most people don't really care about a trifactor achievement anyway. Even housing runs out of "new things to do" after some time. And to be fair, I saw so many tanks and healers lose interest in raiding as they were literally the buff classes for the DPS. Everything was basically designed so that 2-3 people could parse and show their e-peen meter to the public. Usually these were the ones who were part of the group the longest or already made a name for themselves. Over time this rotated a bit to give others also a fair chance to shine but tanks and healers were always the buff b*tches to the group and as such, sets to wear were usually chosen by DDs so they get all the buffs they desire and tanks and healers had to coop with that design somehow. If you died to often you simply got repladed by someone other. Therefore we always had like 1-2 "new" people in the group to test and see whether they can do the roles noone else wanted to do. Sure, this is a group thing but on the other side when competitive people group up, which endgame raiding usually entails, egos are big and they want their numbers to be the biggest ones out there. edit after watching your video further: I don't agree that a more e-sports focused scene helps ESO. ZOS profits from casual gamers way (and I mean WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY) more than it does from hardcore players. Just look at Cyrodiil. Back in the days 50v50v50 battles were a thing. Try to do a 10v10 battle there now and see how some already freeze and get killed during those 30+ seconds. With every new DLS and zone ZOS added, server performance went down notably as the player model (the quests we completed, the stuff we unlocked and so forth) grew in size notably which counts unfortunately in when loading and calculating players and their actions. Back in the days with MoL i.e. guilds were competing on "world first hardmode" here as well, which Beyond Infinity actually took by bursting the boss to skip its lunar phase completely, which was the phase most players struggled with. But, no-one except for the probably 5-10 guilds that tried that boss even cared for. And honestly, I don't want ESO change to something like WoW. In WoW you have weekly lockouts meaning you can run a raid only once a week with a character and thus you have a whole week to complete the trial. ESO is much more active and rush oriented and you literally can run the same raid like 4-6 times a night without any issue. Obtaining "adequat" gear in ESO is therefore much more simpler compared to WoW. While ESO has like 200+ sets per class now, and most of the set isn't really used for PvE or PvP, WoW's itemization is something way, way different. Basically with each new raid all the old gear is invalidated and "top raids" literally abuse server transfer to buy out BIS items from black market auction houses to secure their advantage in their world-first race. That IS IMO the definition of STUPIDITY and Blizzard should have regulated that a long time ago. See, I used to be a hardcore raider in WoW from Vanilla to Warlords of Draenor (2nd raid tier) and raiding changed here significantly over the years and I honestly hate what raiding in WoW became. Back in the days you literally had one maybe two raid characters. Now you have pretty much all of your characters dedictated to raiding where one or two get equipped while the others are there for alt-runs to equip other players "main" characters to maximize the gear intake by players so that in week 2 or 3 almost everyone runs in full-bis gear through the raids. That's BS and literally requires like 2 months 24/7 grinding and preparation just for that "race". As mentioned, ESO is a more cozy and less competitive game and there were also plans in the past by other guilds/players to make it a bit more "spicy" by adding global and everlasting scores publicly including full logs of their runs. And guess what, soon after people "altered" those logs before uploading to "beautify" their numbers or "erase" some deaths and what not and end up in "fake scores". Long story short. I don't think that a more competitive orientation of ESO helps to attract more players. I think it ultimately leads more to casual players abandoning it because that competitiveness adds toxicity as a by-product.
Why i don't play much anymore, eso isn't viable option to play unless you basically have a group of 12 raidleads. There's no endgame community, very little people who are capable of teaching. I'm a support main, the biggest reason I don't play anymore is the lack of player skill endgame. Zos needs to make significantly life changes to the game.
Tougher overworld. I want Craglorn 2.0. I would be down if they introduced 3 new trials where the Vet wasn't hard but fun. And the HM is significantly harder than just clearing vet. And then a mini trial for winter launch so we have break to work on it. Or if not 3 trials, 6man content. It's hard nowadays to get 12 people to agree on a time. But giving us options of 4 man arenas, IA, Solo and 6 man would mean we could have flexibility when schedules don't align. I think seasonal challenges would be great. Playing pokemon tcgp and I can def see what ur saying. Specific challenges. Like if it says next 2 months, complete Vmol hm under 5 pads with no Major Vulnerability active. Or kill Yohlnakriin on hm while having 3 nightblades in group. It would allow for group comp to spice it up. The reward could be unique recalls, skins, skill styles, furnishings etc. The harder the challenge the better reward
In Cyrodiil, where I largely exist about 95% of my time in ESO: have an aspect where a bonus benefit or monster appears and fights with the side that gathers enough mats or completes some other task - it’s like the hammer, but it’s a: dragon or giant or gryphon or undead. Imagine rolling up to a keep with a crazy giant npc fighting for your side for a while. WOW did this for some space and it was fun. Cheers 🍻 (also, flying mounts) and I’m loving the Amazon title New World Aeternum 💗 😊
I’ve played ESO since it came out. I’ve had to take multiple breaks from it. I’m actually on a break from it now. I’ve lost the passion for and it just don’t make me happy playing it right now, just bores me. But when I return that love and excitement always returns and I have to grind again to catch up on things I’ve missed. ESO will still always be one of my absolute favorite games to play. It has helped me through so much meeting people online and making good online friends in this fantastic community.
I just got back into the game after 6 years not playing and I agree with the mages and undaunted skill lines being issues. It takes way too long to unlock the mages skill line. Seeing as it is related to collecting books it should just be auto unlocked on other characters once you hit lvl 10 once
Well done! Been playing since 2015 and I've thought so much about a ton of the things you've mentioned. There's so many things they can do to improve the situation.
Hybridization definitely cut the lifespan of the game content in half. It effectively cut the number of classes in half and homoginized everything. I think the idea of Hybridization was definitely a cool one the problem is it was so bare bones. This was meant to increase creativity by removing potential limitations in people's specs but in reality it only increased it. Now you just pick the morph that does the most damage. Pick the weapon that does the most damage. Sustain has never been easier. If they Maybe tuned other aspects of co.bat like adjusting skill morphs to be more different like crystal weapon and frags then the skills wouldn't just be identical with the only deciding factor being damage. I sort of liked what they did with stalking blast bones, the two morphs offer two completely different playstlyes and depending on what you wanna do there's a reason to choose one morph over the other but you can't have both. ESO in both pve and pvp just has the same sets and builds on the same classes doing the same thing, assuming the game doesn't break and kick you.
We need people who want to teach and help newbies… end gamers have become closed off. The game is all about friends and being around people… working together to achieve something… everyone kind of separated and closed off, but it will get better if the stepping stones are there
A role-playing focus feature would be nice, especially for casual players; make a random player a Boss, a few randoms as his lackeys, in one of the many dungeons. As a handful of players to start at the beginning of the dungeon.
Something that would be nice that WoW does is a lvl token so when you get a new character it instantly puts you to lvl 70 and gives you those points to spend in the trees. I think it would be great thing for those who are having to lvl alts! The vault system in wow is so nice as well during weekly reset to be able to get gear or trade them in for token to buy things! I also think the cap of cp160 should be changed as well it think it needs to be upped to like 320 and the sets would need to be re worked. Also something that wow does that I like for the content is the ilvl if your not a certain ilvl it won’t let you do things which makes you strive to get that push for stuff to get that ilvl higher! That is just my 2 cents thanks for putting this out pups! Much love man!
I started taking a break about a week ago, no intentions what so ever of quitting. Simply put, i have other games to play, BG3 among others. MMOs have a tendency to FOMO you to death and make you worried about missing a day of gameplay. I need a break from that.
The only reason I think of that they are quick to nerf meta sets is that they are more concerned about power creep. But I would much rather have the older sets brought up and the content somehow adjusted yearly or something to account for power creep rather than good sets being nerfed.
I like what you have said here. I feel like this is hard to make work on Console. As a Playstation NA player finding good groups to do content with. I agree that a battle pass system would make the game a little more interesting.
New player here on pc. I will give you my issues. I am a stam arcanist and stam sorc, also nb healer. I have briarheart and order. No one takes me on raids as they want me to have one raid set. On my healer, I get denied as "nb healer" cant heal. I managed to heal cloudrest with relative ease even when the "meta" templar had died. I thinks its too extreme of standards.
Yep lots of healers go thru sht like that in endgame pve community. ESO’s endgame pve is HORRIBLE towards tanks and healers. Nobody wants to play tank cuz of the flaws with tanking. And healers r mainly the ones who suffer the dps dipshts who play “blame the healer” for the dps’s own mistakes. U have to make friends with good non elitist toxic ppl. Cuz otherwise…When ur a new healer they dont care to help u. Im not sure if Jorvuld’s Guidance & Roaring Opportunist is still one of the meta sets for healer cuz i stopped playing the shtty game but if they expect u to have meta sets as a new healer then they r hating. Also ZOS should balance each class’ healer roles so that people wont reject a nightblade healer.
I think a lot of people just don’t understand support roles. Blade is the strongest healer in the game rn it’s just not super optimal for buffing damage. I include a blade healer in a raid comp in vse for example, but outside of very difficult tris, it shouldn’t matter
now i got every motif,recipie all collection book complete, trifectas done and quests mostly done and the time it takes to find groups i find i play other games instead. just occasionally log in to help newer players if there are any
I have been playing this game for several years now basically full time, but I still have no trifectas, and my hard mode DLC dungeons pithka record still has lots of holes in it. I have completed all base dungeons on hm and all trials on vet. I play both pve and pvp; I think I'm a pretty typical player. You make some good points, but what I see as a failure is the lack of good teachers for end game content. This is compounded by the fact that really good end game players pretty much just want to play with other really good end game players, not with people who want to learn and have fun. I'd love to be in a trial with Skinny Cheeks or Xynode, or event Eigh 1 puppies just for the experience of learning. Not going to happen. So I would support anything that gives people incentives to stay in game and teach others in a patient and considerate manner I also agree that class identity is basically non existent now. I used to be able to bring my warden to trials, but now, trials consist of mainly arcanists with a few exceptions. My warden is shelved as arcanists can bring brittle. However, I'll still continue to play ESO because my friends are here and I still have things in game to do.
i'm sorry to tell you this mate, but as an old readleader, i can say some people dont want to learn, or even go for some decent gear, but want to come to hard content, so i dont think its gonna work. Even explaining mech for some pugs who dont know what they are doing, "you talk to much", they feel like wipe 50times on a boss is try hard, so its a no for me.
Something else I dont think was touched on: locking essential Support Skills late into pvp skill lines, not Horn but more Barrier/Purge/Caltrops, puts me off leveling more Healers/Tonks (as someone with a strong dislike of PvP). Sure there are AP rewards from daily log in rewards but they are abysmally small ie 2-5k, there was a time when I got 20k/50k hell even 100k once at the end of the month and it felt like I was actually rewarded for simply playing the game and encouraged to level more.
To my knowledge, I have seen people trying to access the game recently, and I must admit that player acquisition (for PVE, and Trials mostly) is not ZoS's best suit. You need to reach a certain lvl of CPs (around 700 IRC) to be able to get 4 CP slots on each colour, that adds to the gear grind, mount grind, traits grind, skills grind etc. I would personally propose to reduce the max CP to 1200 instead of 3600. Each CP you gain gives you one point of each colour. This way, you are able to have 4 slottable CPs around CP 250 (accounting the passives), which will already be way more accessible for the new players. Making mount exp account wide is another one, or divide by 2 the amount of points we need to spend on it, same for traits farming. Either make it account wide or divide by 2 or 3 the time you need to farm it.
my biggest thing I belueve is holding endgame raiding back is how easy everything is. normal is easy mode vet is normal and HM is difficult but there is zero difficulty curve and power reward between vet and normal so players just kinda get stuck at the bump. base game mobs need to be harder. Delve bosses need to be harder. public dungeon bosses should not be soloable. and normal Dungeons should have some mechanics that wipe or kill players. After clearing normal dungeons and being familiar it should not be too far of a step to be able to clear vet.
@VengefulMaverick baby mode is quests and mobs and major enemies in overworld. public dungeons begin teaching people to group and normal dungeons can be a start to to teaching fail states outside hp bars. its not darksouls its about progressively improving players skills as they play without a large difficulty divide.
@@VengefulMaverick i dont think so. give new players a few zones to learn in. give some easy zones. point them there, or even lock them in there until they can clear X, Y or Z
I finally walked away after submitting a ticket for an issue with my gameplay after the release of gold road. The reply I got was it will be corrected when they release for console. I was a pc player at the time. I literally could not login because my player would trigger a non stop fall so i couldnt play. I was furious knowing I would have to wait even longer to play the game that ive spent alot of time on. Ive given up on eso
What's up Puppies. It's Bjorn, I filled for that vLC HM prog you ran for Sasser and Co. a month or two back. Fundamentally, I agree with you. I raided for seven and a half years in EQ, another six and a half in WoW, spent a lot of time doing end-game in GW2 (at the time there were no raids, just the fractal grind, etc). I'm a veteran of MMOs. I've played or beta tested nearly every MMO that's hit the market. I've seen it all. The most depressing thing about ESO to me is how much they get right. There's a ton of quality content (though overland is too much of a joke), but it mostly exists for the bulk of the community, which has no interest in serious end-game raiding. Both EQ and WoW made tremendous effort to ensure large amounts of content for all players, content that was challenging, and content that rewarded work. I will grant to Zos that the newer trials are significantly more difficult in their HM forms - and that's a good thing! The issue is, at the scale of their trials, one trial a year just isn't cutting it. I go back to WoW during my favorite era, Wrath of the Lich King. During that year, they released a multitude of new trials, as well as reworked ones. Naxxramas Rework (15 bosses) Obsidian Sanctum (1 boss) Eye of Eternity (1 boss) Ulduar (14 bosses) Trials of the Grand Crusader (5 bosses) Icecrown Citadel (12 bosses) Even if we call that over a two-year span where the content was meaningful, that is still an ABSURD level of raiding content. In ESO, we get on average a handful of bosses. Often, they have rehashed/reused mechanics that aren't engaging. The trials are short. They don't often encourage meaningful teamwork and mechanics. Everything boils down to "How can I parse through this and not have to do the thing?" The commitment to end-game just isn't there from Zos, and it's a big part of the issue. I don't think, in the modern MMO landscape, 30-40 bosses a year makes sense. But we can't have 10? Spread over two trials and maybe a mini trial ala vAS and vCR? There's a ton of issues I have with how ESO models content, changes and *especially* balance. Jesus man, I remember the year-long dev-enforced Nightblade meta from Summerset. The year-long Necro meta from Elsweyr. And here we are again, heading toward a two-year dev-enforced Arc meta. Balance, honestly, isn't this hard. Step one is obviously splitting PVE from PVP, but that's an entirely different can of stupid. And that's not a shot at the devs, I know they can't do everything at once, and some of the recent changes are actively helping with class viability in end-game, but sometimes it seems like they lack the understanding of how the game actually works at the top end. As a Warden one-trick DPS (I can play other classes, I just hate them tbh) ESO sours me constantly. A nerf here for PVP, a nerf there for PVP, and then boom, here's a new grossly overtuned class we'll wait a year (or more) to properly balance out. I feel like to some extent, those of us still around love ESO enough that we've developed stockholm syndrome and just refuse to see the reality of the situation. I've taken extended breaks from ESO twice. I've always come back because I do genuinely love the game and I need an MMO in my life. But if Zos continues with the current design, balance and development path they're on, I can't see myself being here once a quality MMO actually releases to compete.
the one thing that i feel could make eso better for content that would make even newer players feel welcome and not afraid to do endgame or easier content regardless of what it is would be a form of mock trails. This would work in twos ways, one you could go into a piece of content that would work like a trail dummy allowing you to reset without going into housing and trying to reconstruct a house to show a proxy setup. The mock would actually be in the trail and would work like an actual practice since you can reset what you need to help people with all forms of learning skills and practice specific so content seems easier to remember and retain. Two, it’s also so everyone has a chance to test actual build and skills that they want since not everyone wants meta. The amount of people who say they have barely ran a trail or vet dungeon content is insane.
the craziest thing about this game is that currently the grahtwood main quest storyline isn't completable due to players getting stuck in a door to a room needed to finish a quest. This is an issue thats been going on for around 2 weeks and somehow its still not finished. I was just trying to do a completionist character and AD is my last base game questline so until hopefully tomorrows patch I'm just stuck and it deflated my will to play this game so much like how can you guys mess something up like this
You hit on so much, I lost two on my team over azureblight. I have always said the gap between normal/vet/hm is huge and it’s difficult for us to bring new end game trail players into the fold because the skill level required to close that gap and they feel over whelmed unless they are die hard. I love this game and the fact that even the old trails are relevant and it doesn’t get old because of the variety. But the rewards as you said could be improved.
I love the idea of revamping old trials to todays standards, as someone a bit newer to eso (4 years playing) Its hard to find a consitent group to do older trifectas such as VSS as its my ultimate goal to get Godslayer.
@@eco_2128 True, i dont know what it would entail but my thought is it would bring alot of players to older trials etc. Most good groups just want to do the latest as they have all other trifectas
ESO has become a game that has helped me a lot, I suffer from chronic pain in my legs and sprodaic, but sadly growing, pain in my arms, with my growing reducing ability to move around, playing a game like ESO gives me a lot that I find myself being able to do less and less in real life, like wallking or running. That the ESO community is so friendly is even better, so I'm so grateful for both devs and players in ESO. If there is anything that I would like to see more in ESO, then it would be perhaps more lore, as I love taking in the ESO lore, so more lore-delves/dungeons/trials, would be one thing. And perhaps something that gives players more and growing challenges every time they enter it, like Infinite Archive, but perhaps in a shifting maze with puzzles to solve in order to proceed in, but that might just be my crazy idea..😅 Other then that, the only "complains" I have is the low cap for things like furniture in houses, unless crossplay comes into the picture, they should really raise the cap for furniture slots in the larger houses, and two other things in the game that needs to get a raised caps is the in-game friends-list and guild-list, and guild's memberlists, the friends-list is only a measley 100, which is way to low for a game like ESO, and so is the low limit of being a member of only 5 guilds, if you ask me, it should be at least 7, or maybe even 9, guilds as a minimum, and the guild's memberslist could also use a raise in their caps, from 500 to perhaps 850-1000. And on a side-note for housing and guilds, it would be nice if the guilds could get another unlockingable right to purchase an actual Guild House for the guilds members to use and furnish.
My hot take would be not only to get ontop of the metas properly, but to also attach a buff to the mount from achieving the trifecta when it’s your active mount. Not only would you breath live back into the raiding scene with people chasing the mounts that give you a buff, but it would allow players to consider their mount into a build.
I took a massive hiatus last year to full swing on Bg3. I tended to finish achievements in less then 4 months after each chapter release. I used to have a decent guild same problem when the new dungeons come out. My guildmates and I would run them first run on vet. get all acheivements in less then 2 weeks. I went from that into housing and built alot of creative homes yet after spending 6 months on one thing mostly to wait on items to buy to finish. I just finished all of gold road/west weld and the newer content. Acheivements minus three from it. These days the game i find just isn't as enjoyable as it was years ago. which has caused alot of people like myself to leave. Thank you for your honest review that I felt my cons and pros to the game as a whole.
I love this game! I bought the game because Elder Scrolls Online was advertised as a PVP centric MMO. Cyrodiil was the main attraction. Fight people with my Skyrim esk character in cyrodill, massive seige battles and oh you can battle in imp city. Ok, my two biggest gripe is that there is that Cyrodiil has been completely abandoned. Instead of woking on combat to make it more dynamic, response and rewarding. Instead there are tons of sets that are no longer in use and the highest damage builds are generally PROC sets. It make no sense. You are no longer rewarded for playing your class. The sets being introduce in IA are a step in the right direction but not far enough. The game needs a complete combat system overhaul. Where proc sets are more nuanced and pertain to different class variations. In pvp everyone is a tank anymore. The combat system should use sets that reward the player with more execute scaling for keeping class buffs active while landing class damage abilities in succesion.
No brother, I just found your channel, don’t leave! I’ve been playing since 2015 on Playstation and in 2019 I took a break for about a year and a half and in 2022 I took a year and a half break. For me, it’spices the game up tremendously. I can’t imagine what it’s like to be a content creator and not afford those breaks. Great channel.
I remember moving from console to PC a few years ago and was so happy to see trial groups running and so many more players but recently it's been dead like console's population
This is a topic my main team regularly discuss along side other people who have done everything trial complete wise, the EU server on Xbox has seen a significant decline in teams and members over the last 2 years. We often discuss the fact that the only trial that now has some sort of replay positive, taking the enjoyment of the game out, is vAS with the polymorph drop, which is crazy, I’m not sure why they would add an extremely rare drop to one trial and then never include it going forward. I have recently started playing throne and liberty with friends who play eso and even the change to the sticker book which is obviously nice, took away the excitement of drops on the game which we’ve all remembered since playing tal, I remember farming the mothers sorrow inferno staff purely for resell value which is now lost as well. I could never understand the whole point of antiquities either if once you’ve farmed it once you could just transmute it for the cost of 25. We’ve unlocked guild specific bosses in tal by doing overland quests that increase your guild rank, which you can only do with people in the guild which I think is a really cool feature, because on eso you don’t really need to be in a guild to do anything Skins are 100% missed from the game. I don’t think I’ve ever put a trial body marking on my characters😂 The old trials definitely need working on as well, vmol has such a nostalgic feeling and is one of my favourite trials. My friend did suggest that they keep the ‘normal, vet and hardmode’ style but add in a banner at the start of the trial which increases the difficulty and health throughout essentially turning it into a ‘super vet hardmode’ It’s an incredible game and those of us who still play it are very willing to see some changes that make it enjoyable and fun again, it would be really nice to HAVE to have one of every class in a group, to add variety and interest to players who have been around for years.
Thing that got me into end game was being told I’d never get a trifecta, my path was born out of toxicity. Which I see a lot when joining hard mode trainers but not everyone takes it as well as I did and some just straight up leave I honestly think that also keeps this game from having a healthy endgame. But that would also breed more competition which I heard some teams don’t want to deal with but I just ask…what’s the point then? If you’re the best out of an extremely low pool of players that even care then how does that compare to WOW Just something I’ve noticed from the last 2 years of trifecta/score progging
Great Video! I thought you were bang on with the issues in the game. I was actually just thinking the other day that I wished there was a war to buy in game gold, and revamping their eso+ would be huge! Adding in a battle pass, and even doing seasons of some sorts would be huge. I've been playing this game since launch and I'm starting to feel like it's dying too, it's hard to get into dungeons, you go to farm dragons, no one is there...they need to revamp how players get dragon rehuem too cause if youre alone you spend 5 mins killing it and you're not even guaranteed the alchemy regiments. I hope they consider everything you said, cause there is nothing for end gamers
I basically played November 2023 to November 2024. It was enough. I did all the veteran trials, I didn't want to do hard modes. I got 150 million gold from trading. I don't need a billion. I saw every zone, I didn't need to 100% every zone. I PVP'd and did Cyrodiil enough, I didn't need to be Emperor. I did master crafter, I didn't need to have all the recipes in the game. It was enough.
As a tank on PC NA, I've had the most minor of luck finding groups for trial trifectas. Obviously, I understand how there are limited groups and that may be because of lack of interest in the game. That said, I've completed 5 of the trial trifectas and have been looking for more groups for years. What I'm about to write is also related to the notion that the game is hurting for tanks. Never have I felt like what I do is critically needed. I've never been irreplacable. Trifecta progs feel extremly inaccessble. The reasons for these observations are many. I sometimes can only play at night for example. Other times, a group comes together, but a number of people don't want to push forward when they find out that it's not going to be a fast prog. And I believe those who find the raiding scene to be more impoverished today than it was in the past because of player interest. That said, there are players who want to engage in trials who go untapped, so the raid scene itself could do more to better it's own position.
I been listening on and off in this video, coming from someone who loves to solo pvp and getting a 1v5+ is insanely rewarding to me, I know i get less alliance points, Im playing the game guys, you guys alone in a group whatever you want, thats what i find fun in this game im done grinding "new meta sets". However there are currently like 20 sets working for me right now there are 400+ sets in the game that needs love, wanna add monster 1 piece weapons in dungeons fine, but stop adding more sets and buff the old ones make them more appealing again. Ballance issues is another topic to me someone can cry getting killed by a sorc in a big ballgroup, sometimes I get chased down by 11 people and die to them i just respawn its just a game.
Zos needs to add a achievement for completing a trifecta in first person and reward them with a cool outfit that matches the trifrcta mount... this might bring back a whole trifecta group lol
Just to add my two cents here so bear with me im no longer an endgame player for trials cause of really bad experiences with two teams i was in but for me ESO is a game i absolutely love cause i have alot of freedom when it comes to creating builds i love (ive created 6 different builds thats not meta but hits hard) the endgame is and should be whatever you choose to play for me its questing,house decorating,dungeon runs and open world exploring so my advice in regards to endgame rebuilding is definitely be more friendly and welcoming to new players cause at this rate there will be no one to play ESO with if endgame teams keep being nasty
Not a single good item worth grinding for now no new zones and just updates for the game this might just kill the game there is nothing good worth griding for
Endgame PSNA just isn't worth it anymore. The community has become too small, and as a result, insanely toxic from inflated egos. I've seen people claim it's because "no end game players are willing to teach", but that simply isn't true. I've given countless "newb" players opportunities, teaching them and helping them get clears, and I know many leads on PSNA have done the same. There's just not enough players. If you need 1 sub it's difficult to find anyone who's experienced enough and available at that time, if you need several it's just not possible to even run. The only solution I see is combining server's, but I know that's incredibly unlikely. Our player base just isn't big enough anymore.
100 percent agree alot of people will say they want to get better but simply wont put in the time and want carries and i personally not doing it gamers got to put in the work . but becuz such shortages its difficult kinda have to get what you can get . it rough right now in eso endgame
19:02 bro cooked 24:27 this is why i don't play dd anymore besides if it's for testing. The only dps role that is enjoyable to me is zenkosh stagger, just because I have something different to do. 26:57 The game would legitimately be better if there was less grind, or if the grind didn't feel like it was just busy work. Also, I'm sure they know brp xp grind is a thing, but they just leave it in the game even when the xp gain is so vastly different compared to other content just for those that know about it so that they can get their characters ready sooner than normal. The grind is just too much rn. The cost for skill lines is outrageous too ngl. You can buy a job and story skip on ffxiv for like 40 or 80 bucks and skip hundreds of hours of grind if u just arent interested in the story for whatever reason. 28:40 I think eso can even do small things like when you log in for the first time during the day and you see the crown store popup. On that popup, you can maybe just list whatever the weekly trial or arena is. I'm sure when you go to a major city in the game like grahtwood or belkarth, half of the people in that area don't even know what dreadsail reef is.
i love makeing odd builds but the timers did really make it lose alot of dynamics restoring that scary and fast paced mag or stam comp close or ranged being preferred
You exactly named the things that made me stop playing. I really fell in love with arcanist once it was released with necrom. Especially with the story being tied to this class and giving it some kind of identity that no class has anymore after hybridization changes. but after a while, it really becomes boring plus people constantly hating it in PvE and PvP because it’s „that easy“. That really killed it for me in the end. I played ESO for 7 years now and literally never did a single veteran trial. I used to love to tackle difficult content in video games but in ESO I never saw a reason to do so. Just getting your normal trial gear with random craglorn groups and your good to go. I never was that kind of guy that does stuff just for his personal record or whatever honorable reasons. I just want to get a f****** reward for doing it and investing my time in it. The missing reward structure is really the biggest issue for me in this beautiful game. For PvE and PvP.
For me who mostly plays pvp there are a few things that would make it better. Merge console player bases, remove snare immunity from all major evasion skills and reduce constitution passive from heavy or nerf blocking.
Ruined sets and allowed shield meta tank build to dominate in PVP destroyed ESO for me, I dominated PVP for long time now it's garbage. conquered PVE stuff so left after 3500 hours on ps5 and 1000 hours on PS4
ive tried may times to get in to ESO endgame, and every time i'm gate kept by being told i need to be BIS with trial gear to get a spot...even when you can meet the damage required for fights you still get told no deal because you cant parse like the top 100 on logs without all the resources they have.. i love the game, but the players are killing it in my eyes.
Give each class a new skill tree for more diversity and versatility. Also weapon skill trees and guild skill trees needs a huge rework. Last vampirism and werewolf needs to be more impactful
I have a couple of suggestions but combat diversity and feeling would be most important to me, so that’s what I want to suggest a change for before other stuff: Maybe there should be a rework on the major/minor buff system? (Tbd on whether this would be healthy for pvp, or would be better to be removed by battle spirit) -More nbs/sorcs increases crit chance given by the minor prophecy/savagery bonuses -More dks/templars increases weapon/spell damage given by the brutality/sorcery bonuses -More wardens/arcanists increases minor toughness/evasion modifier -adjust major vulnerability (or add some class functionality like group-wide reduced direct damage or DoT) to incentivize necro dps, since minor protection given by totem is already easily sourced elsewhere This could allow more freedom for encounter design/rework, or just allow for making harder encounters in general since lucent citadel was pretty easy. You could stack more “damage-oriented” class buffs (nb/sorc/dk/templar) against the already generally-overperforming arcanist to allow for safe clears to come from stacking wardens/arcanists/necromancers, and more damage-oriented clears coming from either a higher number of nb/sorc/dk/templar, or a combination of those with wardens/arcanists/necromancers (think final floor falgravn or xalvakka healing/dps checks) This could also allow for more nuanced group comps per trial as you try and balance those group-wide buffs against class-specific aoe/single target and trash/boss performance. Instead of stacking 5-6+ arcanists and making everything else a support role *might cause a weird thing with the player base around prejudice regarding safe clears and more skillful clears but I don’t really care for that nonsense *might want to have class-given group-wide buffs like savagery/prophecy and brutality/sorcery 100% consolidated to prevent splitting into stamina/weapon damage and magicka/spell damage comps again, but that in itself might be healthy for endgame group comps, idk *warden and necro dps specs would most likely need some more adjustments to fit into this scheme
Oh how I love that playing as DPS I can just stand idle and overland mobs are just dying around me... Quite a while ago I was doing group content with my guild and most of the time our characters were full health or dead, nothing in between... Oh, and my favourite. Where are magic melee weapons?
I actually quit3years ago after getting 4 different trial trifectas because it all felt the same except losing out on every Friday Saturday night for the next weeks/months is too much if you want to have a life outside the screen. I dont regret it, but i no longer feel the need to prove myself
I agree that powerful gear should be rewarded from harder content. The perfected set bonus was a good change back when the sunspire trial dropped. Collecting the perfected pieces was exciting. Now the problem is most trial sets aren't worth using, so they aren't exciting anymore. That needs to change. The reward structure needs changes as well. Why join teams for getting trifecta's or hardmodes when you already have it? Why repeatedly join a trial group when you already have all the gear? I don't necessarily have the answer.... but I look at games I grew up playing like runescape and see people farming endgame bosses 10,000 times because of the super rare item drops or collectable pets you can obtain. Outside of the VAS+2 dropping a polymorph, this game doesn't really have super rare drops to go for. All we get is from vet trials right now is plunder. Wouldn't it be cool to exchange plunder for items from a trial rewards vendor or something like that? Maybe they could sell glyphs that are more powerful than we have now. 🤔 or ways to increase our gear sets even more with rare trial materials. We need more incentive to replay content over and over again.
9:15 More than buffing and nerfing (Because realistically something has to outdamage the rest) the problem is that most off meta equipment doesn't have anything to make them attractive on the first place.
Gangstah1x is the real reason the endgame community is dying, he never rosters people in his open runs and when he does he makes fun of them and then they quit the game 😔.
So there are three reasons in my opinion as to why ESO endgame is on life support(possibly four). One, The community itself. A lot of trial teams out there require HM clears just to even join a team that will be progging the trifectas, as well as requiring crazy dps numbers, which thus makes it almost impossible to get people interested in raiding. Two, the developers. The devs balancing of the game is kinda bad, in the sense of them killing some classes for some roles(Warden dps are you there?). Remember when wardens were really strong, Pepperidge Farm remembers. Finally three, some content creators(as well as the tagline of the game itself). Some content creators continue to preach that there is no meta as well that there is no problem with ESO performance as a whole, which is just incorrect. You sadly cannot complete the hardest content in the game wearing adept rider and torugs pact(just an example). All this is to say that yes, ESO endgame is slowly dying.
One final point that I’m kicking myself for forgetting to talk about is based around the current meta comp.
I really feel classes needs skills or passives that require them to be used as a dps spec in raid. Some sort of actual relevant unique buff that only that class provides. Having 6/8 dds be any one class (whether it’s Arc, Cro, DK, whatever) is just not healthy for getting new players who chose the wrong class into raiding.
@@eigh1puppies 100% agree - like when warden brought minor brittle :) those were good times to be a warden :)
Idk, although it would be nice of course, it's really not necessary for getting people interested in raiding. You're pretty free to come on whatever class you want until very late into the game, it only kinda starts to matter for planesbreaker and onwards imo and if you've been raiding long enough to get to that point you 100% have and are able to play multiple classes.
@@eco_2128 I don't know about other platforms, but Xbox NA is toxic enough that if you don't play an arcanist you better be on a support or buff b**** if you want a roster spot even in the mid-game. Good luck finding any guilds except social ones that will allow other classes, and let's face it... those guilds get a gryphon at 85% in SotN. You could stack 8 stamdens on Yandir and gryphon skip with competent players. Once you even get to doing hardmodes with groups that are actually capable of completing the content, you will be required to run an arc. That is well before the actual end-game.
best said, at least if ZOS won't buff magblade at least give a reason for it to be in group comps rather than being a completely dead spec until this patch (still with rare usage this patch)
@@eco_2128 problem with this is that most people are not even solid in one class or put the time , effort and reps to perfect even one class let alone be able to perfect multiple classes
it takes 60 days for your mount to even be rideable.
@@minotaur818 LMAO I FORGOT ABOUT THIS 😭
Make it like GTA, the more you use the mount the more it levels up 😂
they should just make the assault passive the normal speed
Not really. It takes however long it take you to get to level 10 to make it ridable.
@@scoreyj13 Yeah but at that point running is faster especially when wearing medium armor.
My biggest gripe is the lack of difficulty options in Overland zones.
Yeah it was kind of nice having different zones be different levels like how it was before one tamriel. Overland is so easy now, u dont even need to think. You are forced to go into delves, public dungeons, and world bosses not because it is difficult and the achievement is worth striving for, but they make you go in them as busy work to get a mythic or farming scribes. I have probably 10k hours collectively on this game across xbox and pc, and I haven't touched maybe around 80% of the game because it is pointless and not fun. They need to focus on the 10% more, or get closer to it. Not just keep adding useless delves and whatnot.
Same for me. I never do overland content because of it. There's no challenge whatsoever.
@@gangstah1x232 Just make a difficulty setting that nerfs us so we take more damage and hit like a noodle. Then we can use the same gear, rotation and playstyle and still get some enjoyment out of questing. You can even pair up with some newbies and you'll be about equal in strength, them playing at normal mode and you on hardcore.
@@raptordcuo6879 it’s by far the biggest issue. Without engaging gameplay, the player has little reason to get into it - and therefore even less reason to put in the time and effort to get to endgame. Without some level of challenge during the questing experience players have little to no reason to want to get better.
And if players are handed every victory on a silver platter, the game will become boring very fast.
With the action combat system, ESO gameplay needs to put the player in a position where they are thinking about what they are doing more frequently.
Additionally, people are turned off when they’re told that the good gameplay only exists in endgame - which is a sliver of the available content - while the overwhelming majority of the game is basically a walking simulator
the biggest problem by far with this game are the technical issues. constant disconnects and errors stalling raids and proggression, the game breaking bugs causing wipes such as synergies not working in cloudrest, desynced lines on xoryn, 2 reef gaurdians going to the same heart and causing a wipe, the circle in castle thorn not appearing for someone (i could go on for hours) and thats not even to mention the bugs that essentially became mechanics that players at this point just accept like dsr twins transparent teleport orbs/weapon waves, invisible blood pools on bottom floor falg hm, synergies in reefhearts & cloudrest portals requiring u to do dumb stuff like run away and go back to get the synergy to appear, bahsei getting stuck where most teams just have the ot taunt first to avoid it (again could go on for hours). its just tiring for most people and personally i never recommend this game to anyone ik because of those things. when the game works its one of the best / most fun games that ive ever played. the combat is super engaging rewarding high cpm and reaction/dynamic gameplay and rewarding higher skilled players and the ones that put the time and effort into getting better are all things that i absolutely love but are just overshadowed by the constant technical issues. frankly alot of people are just tired of it all. what they really need to do is just focus on fixing these issues or the game will just continue to die. personally i think these are WAY more important than any balancing/content/anything else if they fix the technical issues this game would be in a tremendously better state. my thoughts atleast.
I think it’s also easy to notice all these bugs with the current style of endgame. If you spend 100s of hours on any one boss fight in any mmo you’ll find these bugs. Another reason in my opinion trifectas need to go away. Chasing perfection gets exhausting
This, times 💯
@@eigh1puppies will piggyback on this while the bugs and servers , tech issues have been getting worse and worse as endgamers we adapt to this and if we are several hours in any content we adapt and overcome this !! keep in mind im not saying that tech issues are not a problem yes they are but that should not be an excuse to clear any content as endgamers the highest level gamer of the game :)
Yeah could go for hours about the bugs, can list a few off the top of my head and just from my recent DM prog experience - ofc the barswap, then the invisible poison and - my favorite - invisible meteor on you after you finish the last boss portal and you don't get the visual cue it until the very moment it actually lands ❤ kaboom
Yes sir, you are right. I now does not have too much passion to go to where the hammer is in Cyrodiil, because i will booted from server. when a insanely huge zerg is coming to your keep, you rush to it, and kicked out from server. it is so frustrating, especially on weekend. My last weekend is the same. queue for 29, wait for 15 minute, enter cyro at the right moment my trikeep is attacked, then when i enter through side door boom, booted from server. waited for 10 minute to log back again, then back to queue 29 again. when i enter the keep is gone. total "playing" time is = 15 minute queue + 5 minute playing + 10 minute back to login + 15 minute queue. this is why i rather play solo on weekend in cyrodiil, and get my silly ass whopped many times. I dont know who i should afraid more - the boot from server or having 3 muscular DK whopped my ass because i play solo
Such a good take. Trying to find a qualified endgame tank or willing support-dps has turned into a “Where’s Waldo” mini game.
Used to main martial knowledge sorc for my guild, everyone I know who took trials half serious quit in u35. They effectively killed hard-core raiding with that update and yeah it was a minority of the community, but having a contingent of hardcore PvE players is like the staple of any mmo. What kind of mmo is just overland and easy dungeons? Lol, it sucks to see it isn't worth coming back.
@ maybe when they make major changes there’s just not enough incentive for people to stay and adapt kinda like pups is saying. But I don’t know. The high end content combat can be really fun I feel like nobody ever makes it that far to find out though.
It's undeniably falling off hard.
This Saturday afternoon, on PCNA, Cyrodiil had one bar each. Builds are not shared and PvP in general has become a game where it's more important to build to not die and run away, over fighting. In short, it's frustrating and boring.
End game raiding, even pugging, people are asking for link clears. It's not a welcoming environment. It's highly gatekept with less and less willing to teach..
It's really not a big mystery. It's just not fun, in either aspect. Add in the constant nerfs by the devs and you fear updates instead of looking forward to them.
I feel that. I am on xbox and ps. On xbox many guilds won't even accept my RUclips povs and strictly want dvr. There are things as a community we can change too
@@ChibiCosmos
Yeah, we as players are just as much at fault here. Easy to blame devs, but how we players interact with the community, from gatekeeping to looking for every exploit, is just as much to blame. In both PvP and PvE.
The game needs to return to the fun power fantasy, not spread sheet balancing.
This is why trials for me stopped being fun. I had fun with randoms. Then they ruined Craglorn, that was RANDOM ZONE with 'link clear' demands that .. let me just say it straight: You have failed to find 12 trusted people for your trial in your own elitist guild. So you turn to Craglorn - the RANDOM zone. I am sorry but since you failed at your gatekept guild to fill your group, then you should drop the damanding like 'link clear' as you don't ask tryhards here. You ask randoms. And randoms don't belong to tryhard guilds to always have this specific clear. In fact many are there to get clears first time.
And then ZOS added nail in the coffin with group finder. Now Craglorn is barely alive.
game feels fucking dead during oceanic hours , including cyro
I've been playing for 6 years and couldn't agree more. I can't stand how people gatekeep so hard and the pvp builds are toxic af
My biggest gripe is how alt unfriendly it is. Little things like wayshrines being account wide or unlocking companions for your whole account instead of having to do the quest every single damn time to unlock...
Guild skill lines being shared would be amazing, or maybe even some way of getting an exp bonus/multiplier on your 2nd/3rd etc char.
The guild skill lines is so real. I do not wanna keep leveling fighters guild on my other characters. Running delves or around the map closing breaches or collecting lore books none of that is fun
then you really would have nothing to do. I really like that you have to buildup each character. I have one of every class and i like the grind. My DK and Warden and Sorc as an example are far more progressed than my templar or nightblade which are then more progresed than my necro and archanist. I was doing malabal tor quest on my archanist last night and it was great, probably been a year and a half since i did them last which i think would have been on my templar or necro. All my characters are on a mission somewhere in the world and they each have a different companion. I also made each class have a different race and they each have a house in that part of the world. My DK as an example is fire based and a nord, my archanist is a redguard, my sorc a lightening based breton my warden a frost based high elf, my necro a dark elf my templar a wood elf, nightblade a khajit. I know the game is at a state where almost any one class can be any build but i do this so that they all have their own personality, different play style and life.
@@glens1975 There would still be tons to do. Still all the 100s of hours of story content, still need to do dungeons and trials for gear. Just dont have to do the boring repetitive crap on every single character. There is 0 skill involved, just a time sink likely to tempt ppl to just spend crowns on it.
@@glens1975 I completely agree with you but certain points of the game are monotonous grinds that don’t feel like they contribute anything to a character besides obstacles ur point with character identity is 100% right but me having to go run dolmens for 8 hours straight for the 7th time on the game is not contributing to character identity me having to go run around the map and collect the same time portals I’ve closed countless times does not contribute to anything except my unenjoyment of the game…. Silly grinds like that which we’ve done countless times only prevent us from having fun
I agree with ur take on quests tho and wayshrines too
@aggieking87 if they fixed anything to make it alt friendly then they wouldn't be able to sell you the solution shit company lel
Thank you for putting this out! I think what you and a few others have done/do for the community make big impacts. Your Lucent runs have been talked about on Xbox N.A. and EU. Players crossed platforms for a chance to run with an end gamer and content creator. Having information about opportunities like this included in the intro screens would be great. Highlighting community involvement and opportunities. The same worn out events could really use changes. Doing the same thing year after year with the same rewards is boring and lacks any challenge. (Even with small additions like we had with the most recent witch’s festival.)
I 100% agree on the events. They need a revamp and upgrade
This is a well articulated point of view. For a player, who absolutely loves this game and primarily plays only this game but has limited time to play, it's impossible to keep up with leveling new toons and skill lines to compete or just experience a new play style. I have purchased skill lines simply because 8-10 hours per skill line is just not feasible, and that's not financially possible for more than one toon if money is not limitless for a person. Thanks for this perspective.
The community gets small, the further we get in endgame. Probably it would help to insert rewards for teaching, for leading? If there were an official function like "teamlead" that is rewarded with an apex mount or whatever after 6 months?
@@sahinku-8885 I’m not sure how realistic something like this would be though I like the idea, but what I will say is that for most leads, succeeding is motivation enough most of the time. Creating metas that aren’t toxic would help that a lot.
Been playing for years often try the crate gamble. 0 apex mounts.
@@eigh1puppies I would agree make different tiers of trial teams make it more competitive and great training development becuz right now endgame so small that you have a mix of tiers who are not ready playing with high lvl simply becuz we have no choice of shortages and this doesnt make a good lvl of play expecially when every player thinks there good in the game so wont get any better and i see it everyday . nothing wrong with making mistakes but reps reps and experience of any content is crucial someone trying to clear on day 1 may sound sweet but probably getting carried becuz they never felt what it is to prog .
Hybridization is what ruined the game for me. I often come back and play for a bit, but I can’t get over it.
@@AidanMcSweeney-rt7gh I think there’s some good that came from it but none of the negatives were ever addressed
@AidanMcSweeney-rt7gh i agree when you had to pick one or the other you had to put more thought into builds which was part of the fun
@@MrUnchris55biting jabs on magplars is weird indeed.
What's wrong with your spell casting wizard type using daggers? 😂
So, I have mixed feelings here. I think class identity is lacking in ESO for sure, but the issue with pre-hydridization was there wasn't really class identity either - it was "resource identity", which is just fundamentally really poor design and bad for the health of the game. When you had two DKs running different weapons/armor so they couldn't benefit from HALF of their class DPS skills, that's just really nonsensical to me.
Take whip for example - a fundamental part of the DK's "power fantasy" insofar as Zos designed it. It took how long to get a whip that Stam-centric DKs could actually use?
Warden is another good one. In the release trailer we see a Warden using a 2h sword and wielding both animal and ice-themed magic. But once you get in game, you had to pick one, particularly the animal side if you wanted the 2h "power fantasy" and you didn't get to use ice? One half of the fundamental design behind the class itself?
I don't know. I think overall, hybridization was very good for the long-term health of ESO. I understand some folks don't like it and there's still some issues with it, but as a total sum game, I think it actually saved ESO in a lot of ways for quite a while. It made classes more viable in the short-term vacuum because they suddenly had access to literally everything in their kit.
It damaged the variety of weapon options which is bad, but I personally would much rather have a bland, cookie cutter weapon meta than a class meta that leaves out literally half the classes.
when a new pandemic starts the game will be saved
LMAO
That was how I started
Everyone start licking toilet seats! Let's see what we can cook up.
Nah, the ESO server will probably catch it first and die.
not with ESO becasue there is Throne and LIberty and soon Ashes of Creation.
What I liked about ESO before (launch to like Morrowind era) was how things were more focused on mechanics, than damage. I don't like how ESO now is all about your damage output, not your actual skills. Yes, you can argue that animation cancel and light attack weaving is a skill-- definitely is. But what I am talking about is, most PvE guilds now want you to have x amount of DPS, before they even consider training you. And the reason for that is because they want to be able to skip mechanics. Was not like this before back during Craglorn days. If you had like 20k dps, you're considered a top DPS. Healers and tanks were more important before. Actually doing mechanics was important before. And this was the time when you can group only with people on the same alliance as you and after the 72nd death, you have to redo the instance. It was difficult, but it was more fun, because it gave you incentive to do the content more. Me personally, I just like working with a team who wants to figure out how to complete a content.
Also people were more patient before. What has turned me off in end-game PvE now is that when you do a dungeon for example, people will just breeze through content. No ONE bothers to do the content. This is very much apparent in base game dungeons, where someone will just go to the last boss and pull everyone there just so they finish. I think it's stupid. Before, people will actually stop if someone is doing the dungeon for the first time. People will actually teach you mechanics. Now no one even knows how to do FG II the proper way. No one understands it's a range fight. I mean, imagine someone new to the game and wanted to complete the achievements in that dungeon, they can't because someone just wants to speed through the dungeon. I wish ESO had that same community back in 20114-2016. Those were more helpful players. That's what got me into end game PvE.
So much this ^ I can't stand the speed runners in dungeons. I would actually like to understand the storyline of the associated mission.
What if someone is doing the quest and someone is doing speed pull through dungeon, while not being able to do quest boss gets angry and hits hard and enough to one shot. If there is no one doing quest then game on.
Im a fairly new player only been playing for a few years and i had this issue alot thankfully my friends got me into this game so I mainly played with them but it a big issue for new players trying to enjoy the questing thats why ill always wait and teach when i have the opportunity to do so.
I don't even care about mounts or houses. I have too many to ever use.
Oh no. the thing players (like myself) have stated over the last 5 years is now so bad that the game is starting to die! Who would have thought? I've gone into depth on how this game is monetized, and how that monetization is both predatory, conflicting with the development of the actual game, and doesn't generate enough revenue for the devs all at the same time. I've gone over class and set balancing. Over stale content. Over and over. What did this get me in the end? Banned from the forums for bait (I've never baited). The devs have their heads buried in the sand. Maybe it's higher ups pressuring them to do it a certain way, maybe it's a company culture thing. But the game hasn't felt fun to me in years, and the devs do nothing but yell into their echo chamber and ban people that try to talk about real change.
@@merpins harsh but not entirely unfair
@@eigh1puppies it's perfectly fair to be harsh when it comes to constructive criticism. I have no more criticism to give, though. Done that a ton over the years, only for it to fall upon deaf ears.
The reason all classes feel the same to play is because of hybridization(daggers + 2h is the go to and maybe staff back bar). I think i speak for most players that when you select a magica class you want to use a staff and not close range weapons. Other issue for me is the constant crashing/dc, which resulted in me getting kicked out of a godslayer prog group, also prevents me from helping friends achieve no deaths for personalities etc
Removing the cool down from riding training would be cool.
But changing the way we plan our endgame comps needs to happen, I know not every class should be on the same level but putting in hard lock mechs that some classes handle better could be a go to.
Horse racing. I'm telling you we need horse racing. Grand theft auto kind of element but on horses. Betting. Horse racing to objectives with a short combat and then race off again. Horse racing with obstacles. Horse racing.
I'm beating you with a max move speed build
Have official in game "betting" 5k gold to enter put in a kitty before the race starts. Or 10k or 100k races. People will come back for that!! Imagine a dozen people racing on every mount available in the game. Be creative! Make adept rider great again!!
I don't think breeding gambling behaviour is a good thing for young people.
@jasonchui111 neither is car jacking or shooting people in the face. It's why we have video games.
@@nobodynothing1469 My friend, our race is determined by the sound of starting whistle 🤠
I really want to see more mini trials, preferably so we get 1 trial and 1 mini trial each year, i enjoyed day 1 vas and vcr, they were super difficult and vcr still is to a degree and i enjoyed the way depending on your group you could scale up the difficulty.
Yes exactly, we want more vcr/vas trials without tons of trash etc
Unlucky for players like myself who just got startet with vet trials- despite of guilds Its hard to find Groups to Even get achievments to play vet Trials more often. Big goals Like Trifectas (also for older, easier trials) Are nearly undoable cause theres noone who wants to do that
give something like a fun and challenging monthly trial challenge such as clear vAS with only werewolves and get some special WW skin on clear, heavy armor only trial with special stylepages on clear, crafted set only trial for special crafting station rewards and etc etc
My input to help invigorate endgame content (not in any particular order):
- Integrate trial and dungeon “hard modes” with unique trifecta rewards. This allows for a reason to go back to FG1 other than a random normal.
- Dungeon leaderboards (and make them work)
- More solo arenas vice two new dungeons a quarter. Maybe do two solo arenas a year with associated leaderboards and rewards.
- Less farming for gear or reduce transmute costs
- Add in elements from other popular games like souls like boss mechanics and I-frames to keep combat fresh (or other arpg elements.
ESO has some of the most engaging combat but they do need to innovate else it feels like more of the same.
-
I think its the same as any game, theres only so much you can keep doing for 10 years.
Even to make it to 10 years playing shows how impressive eso really is.
But same as anything we will always run outof content faster than the devs can supply content.
PS. Its nice to hear you in a stress free enviroment lol
More or less, I think WoW has proven that a games age is just a number with enough innovation.
I returned recently and my biggest issue with ESO which already destroys the Fun for me is a combination of lacking Informations and Balance. Every Guide i found is Outdated, or are 3 Min Videos called "Builds" which shows a 3 min Dummy, but dont talk about how its different for actually Content, gives tips and tricks etc etc etc everything is about parsing a dummy nothing more and then we come to reason 2 Balance, a few min earlier i saw a video about the balance changes and what was said? Every Class will be not worth anymore to take in a raid besides arcanist, yea wow how will a new player or returnee enjoy the game and the class he likes when he hears stuff like that. ofc he will drop the game again then
I think your observation that other than Arc all of the classes play the same is spot on. Class sets did look like a great opportunity for ESO to change this, but sadly all of them other than Corpsebuster are either too weak or got nerfed just as people started to use them (Pyrebrand). The class concept could also be extended to scribing with some strong and really different class-specific skills
@@steveearnshaw I think class scripts still are a fantastic opportunity to reinvigorate class identity too.
I think they should add sets that only work on a single class and will either change how some of those classes work or have some kind of synergy with that class. An example would be with a templar 5 piece set it would change Radial Sweep ultimate to a phalanx shield and spear giving you a damage mitigation/damage shield while changing your heavy/light attacks. If they want to take it a step further make a quest line and a mini dungeon that must be completed either solo or duo to get the Armour pieces. This gives a rng farmability factor to some potential good end game armour
One thing I and several of my friends would love to see are daily dungeon quests. We've actually seen this happen with Infinite Archive already.
The end game community did themselves no favors either. So many guild "leaders" have sociopathic, arrogant, entitled personalities, and are just not a joy to be around. I mean just in general, not talking when they wig out from wipes which can be entertaining in itself when clips get posted online. Many have brought this up here in the video and other places when this topic comes up. I would rather have less achievements than to deal with toxic personalities.
Must have XYZ to join, won't let people without XYZ join to get the stuff in the first place; then they wonder why it takes 4 hours for a Trial group to form
My problems with ESO endgame:
1) How poor the performance is, nothing is more discouraging then having the entire raid group getting lag spikes at the exact same time for the same duration of time. If it was one or two people, you could always blame it on shitternet and continue from there, but when it is the entire group, that is an entirely different story. At that point, it has to be server side.
2) How bugs are never fixed for combat, skills, or a trial but are made into a new, sometimes randomized mechanic. For example, when my baby group was progging our first MM, the ice cages would almost always go to a healer/tank before 50%, then 2 healer/tank after. Another one for combat, (before anyone knew it was a thing) if you barswapped in portals, you would be stuck on that bar until you could leave instance. Then the final one for skills, our ec cro could not proc ec using mystic siphon for a long time, that along with the blast bones not jumping a target. The work arounds are incredibly tedious and time consuming especially if progging a trifecta. The worst part is being on console so you never know until you look it up or ask someone who can.
3) I dont know how it is for other roles, but on dps at least, it is very boring playing the same classes. For the longest time it was 1 ec cro, 1 zenkosh, 6 arcs. More recently groups have been adding maybe 1 mk sorc or 1 plar. (Save us next patch) Arc is so boring to play its insane. Only reason to have so many of them is for cleave, I miss the days where there were more classes you could play on, different skills to use, different weapons and specs, etc. The list goes on and on, but it seems like those days have passed. The only thing keeping me interested in this game is playing non arc dps, and finishing getting all my trifectas on off roles.
4) I am surprised that this one was not mentioned but I would also say some people in the endgame community are shady as hell. (some doing really sus/borderline illegal things) I used to be on a team where the raidlead was getting nudes from a girl so she could stay on the team. Apparently she did this because he threatened to replace her if she did not. The second I learned about that, I left. Once you have been around for years like me, you learn and know more lore about certain names. There are multiple teams that have done/are still doing that or sus shit thats even worse and its honestly terrible. The only advice I can give to anyone trying to get into endgame is be conscious of who you are surrounding yourself with. Also know that not everyone is that way and try to find people that are normal.
I can not think of any more atm, but there's my two cents
Been said but separate pvp from pve. Both aspects seem to have a few sets that are used, without much crossover. Mention because it seems so many great skills or sets are nerfed due to an issue on one side not present in the other. Biggest issue over 10 years by far for me. Hate getting excited for something to then get it ripped away or ruin why I might have purchased content. Second, skins always motivated me, seems players agree, yet it's only in crown store now not a reward for completing content.
THIS. So much this. Im exhausted by having classes or skills nerfed or changed in a way that makes them unusable to suit either PvE or PvP. How many decades will it take for Zos to hear us on this? It only irritates BOTH player bases.
Yeah ZOS ruined my fun of making dumb builds and figuring out how to play them. What's the point of doing that, when due to mostly 'pvp demands' my build and gamestyle will be nuked to 'balance' pvp for billionth time ... ZOS just doesn't respect my time and effort.
@@cracmar03 yes yes yes I mainly pvp something around 10,000 hours spent just in cyro
So when I got a set plaguebreak that let me clear pve mobs super easy I was pretty happy because that other side of the game was a bit more enjoyable watching things just explode . Well they went and made it player only instead of using battle spirit to turn off it activating on guards so then it was just back to pvp only . Untill macabre came out but then I have to go farm that set to get the same effect and swap out plague for macabre when switching between . Its annoying a tedious and the solution was just using something they have in place but adding another thing to it .
This was just the clearest example I could think of . Obviously I had to pve before that but it was simply get in get out scenario .
As for the World's First not being recognized there's the fact that ESO's raiding community is a small community already within a small community compared to WoW but also the fact that (As the creator mentions it) people can raid on the PTS. While WoW offers a PTS too the raid being added is usually time locked (In the way that you cannot raid 24/7) and the Final boss of said raid tends not to be available in the WoW PTS (Which I guess is 50/50 between still being a surprise/the fact that the raid boss tends to be the main antagonist of the campaign).
I used to be a tank that did all of the trial content till Sunspire where the group (Lux Dei) I ran with split as a couple in that group literally broke up. We were toe on toe with Beyond Infinity/Unchained Animals, Hodor or other try-hard groups and almost were able to do a trifactor run in various raids, if due to our speedy nature the one responsible for triggering the hardmode would not have constantly forgotten his job ... The issue back then was, ZOS changed the META so many times, most of the group was simply burned out at some point. They didn't want to farm yet another gear or change from stamina to magica or vice versa. Balance was ALWAYS one of ZOS main issue, besides server stability. Especially in Sunspire I was so frustrated with server performances as I constantly got one-hit by a dodgeable mechanic which wasn't broadcast in any form. As people more and more were claiming I try to shadow my failures, I even started streaming and clipping my deaths to proof my point. We then even swapped tanks and guess what, he suffered the same issues, even worse than on me. This frustrated other players and so over time we really struggled to get new people in and so the split of the couple was basically our last nail on the coffin.
Since then I only took part in a PUG raid in Rockgrove but we didn't get past the second to last boss where people just threw insults like cozy words against others and 10 minutes later the groupd abandoned. I mean, the group didn't play well at all and the damage was subpar and as I didn't knew the raid they were literally dissatisfied with my positioning of mobs also. The one thing I heared all the time was that I should switch to a Necro tank (which I have as well) though I am a DK tank from the first hour. I even leveled as tank prior to One Tamriel and cleared most of Craglorn (back when it was a 4+ player zone) as DK Tank solo (except for like 4-5 quests which required multiple people). I therefore felt way more comfortable on the DK tank even after like a year of pausing. And the issue was definitely not me being on a DK tank instead of a Necro one. The issue I'm having currently is, people expect you to know dungeons and raids by heart and therefore don't accept any bad positioning or suboptimal gear any further and that unfortunately adds plenty of unneeded toxicity and normal trials feel like a waste of time.
Rushing was always ESOs biggest weakness. How many bosses have we killed just by ignoring mechanics and instead focusing on bursting the boss down before the mechanic even kicks in. This just favors blunt DPS and people who can't really play the mechanics at all. ZOS should have tied mechanics to boss HP and therefore have added some challenge to it if you're high on DPS, but no matter how many times I've spoken to devs, they clearly never really understood my remarks. Now we have blunt and meaningless overworld content that feels like fastfood content where you can rush through a whole zone in a day or less. Trials are meaningless when you already have all the gear you can obtain from it and most people don't really care about a trifactor achievement anyway. Even housing runs out of "new things to do" after some time.
And to be fair, I saw so many tanks and healers lose interest in raiding as they were literally the buff classes for the DPS. Everything was basically designed so that 2-3 people could parse and show their e-peen meter to the public. Usually these were the ones who were part of the group the longest or already made a name for themselves. Over time this rotated a bit to give others also a fair chance to shine but tanks and healers were always the buff b*tches to the group and as such, sets to wear were usually chosen by DDs so they get all the buffs they desire and tanks and healers had to coop with that design somehow. If you died to often you simply got repladed by someone other. Therefore we always had like 1-2 "new" people in the group to test and see whether they can do the roles noone else wanted to do. Sure, this is a group thing but on the other side when competitive people group up, which endgame raiding usually entails, egos are big and they want their numbers to be the biggest ones out there.
edit after watching your video further: I don't agree that a more e-sports focused scene helps ESO. ZOS profits from casual gamers way (and I mean WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY) more than it does from hardcore players. Just look at Cyrodiil. Back in the days 50v50v50 battles were a thing. Try to do a 10v10 battle there now and see how some already freeze and get killed during those 30+ seconds. With every new DLS and zone ZOS added, server performance went down notably as the player model (the quests we completed, the stuff we unlocked and so forth) grew in size notably which counts unfortunately in when loading and calculating players and their actions. Back in the days with MoL i.e. guilds were competing on "world first hardmode" here as well, which Beyond Infinity actually took by bursting the boss to skip its lunar phase completely, which was the phase most players struggled with. But, no-one except for the probably 5-10 guilds that tried that boss even cared for. And honestly, I don't want ESO change to something like WoW. In WoW you have weekly lockouts meaning you can run a raid only once a week with a character and thus you have a whole week to complete the trial. ESO is much more active and rush oriented and you literally can run the same raid like 4-6 times a night without any issue. Obtaining "adequat" gear in ESO is therefore much more simpler compared to WoW. While ESO has like 200+ sets per class now, and most of the set isn't really used for PvE or PvP, WoW's itemization is something way, way different. Basically with each new raid all the old gear is invalidated and "top raids" literally abuse server transfer to buy out BIS items from black market auction houses to secure their advantage in their world-first race. That IS IMO the definition of STUPIDITY and Blizzard should have regulated that a long time ago. See, I used to be a hardcore raider in WoW from Vanilla to Warlords of Draenor (2nd raid tier) and raiding changed here significantly over the years and I honestly hate what raiding in WoW became. Back in the days you literally had one maybe two raid characters. Now you have pretty much all of your characters dedictated to raiding where one or two get equipped while the others are there for alt-runs to equip other players "main" characters to maximize the gear intake by players so that in week 2 or 3 almost everyone runs in full-bis gear through the raids. That's BS and literally requires like 2 months 24/7 grinding and preparation just for that "race". As mentioned, ESO is a more cozy and less competitive game and there were also plans in the past by other guilds/players to make it a bit more "spicy" by adding global and everlasting scores publicly including full logs of their runs. And guess what, soon after people "altered" those logs before uploading to "beautify" their numbers or "erase" some deaths and what not and end up in "fake scores". Long story short. I don't think that a more competitive orientation of ESO helps to attract more players. I think it ultimately leads more to casual players abandoning it because that competitiveness adds toxicity as a by-product.
Why i don't play much anymore, eso isn't viable option to play unless you basically have a group of 12 raidleads. There's no endgame community, very little people who are capable of teaching. I'm a support main, the biggest reason I don't play anymore is the lack of player skill endgame. Zos needs to make significantly life changes to the game.
Tougher overworld. I want Craglorn 2.0. I would be down if they introduced 3 new trials where the Vet wasn't hard but fun. And the HM is significantly harder than just clearing vet. And then a mini trial for winter launch so we have break to work on it.
Or if not 3 trials, 6man content. It's hard nowadays to get 12 people to agree on a time. But giving us options of 4 man arenas, IA, Solo and 6 man would mean we could have flexibility when schedules don't align.
I think seasonal challenges would be great. Playing pokemon tcgp and I can def see what ur saying. Specific challenges. Like if it says next 2 months, complete Vmol hm under 5 pads with no Major Vulnerability active. Or kill Yohlnakriin on hm while having 3 nightblades in group. It would allow for group comp to spice it up. The reward could be unique recalls, skins, skill styles, furnishings etc. The harder the challenge the better reward
In Cyrodiil, where I largely exist about 95% of my time in ESO: have an aspect where a bonus benefit or monster appears and fights with the side that gathers enough mats or completes some other task - it’s like the hammer, but it’s a: dragon or giant or gryphon or undead. Imagine rolling up to a keep with a crazy giant npc fighting for your side for a while. WOW did this for some space and it was fun. Cheers 🍻 (also, flying mounts) and I’m loving the Amazon title New World Aeternum 💗 😊
I’ve played ESO since it came out. I’ve had to take multiple breaks from it. I’m actually on a break from it now. I’ve lost the passion for and it just don’t make me happy playing it right now, just bores me. But when I return that love and excitement always returns and I have to grind again to catch up on things I’ve missed. ESO will still always be one of my absolute favorite games to play. It has helped me through so much meeting people online and making good online friends in this fantastic community.
I just got back into the game after 6 years not playing and I agree with the mages and undaunted skill lines being issues. It takes way too long to unlock the mages skill line. Seeing as it is related to collecting books it should just be auto unlocked on other characters once you hit lvl 10 once
@@traviszane5334or do something like scribing quest once finished on one character, you have a short followup on a newer character to get complete.
Well done! Been playing since 2015 and I've thought so much about a ton of the things you've mentioned. There's so many things they can do to improve the situation.
Hybridization definitely cut the lifespan of the game content in half. It effectively cut the number of classes in half and homoginized everything. I think the idea of Hybridization was definitely a cool one the problem is it was so bare bones. This was meant to increase creativity by removing potential limitations in people's specs but in reality it only increased it. Now you just pick the morph that does the most damage. Pick the weapon that does the most damage. Sustain has never been easier. If they Maybe tuned other aspects of co.bat like adjusting skill morphs to be more different like crystal weapon and frags then the skills wouldn't just be identical with the only deciding factor being damage. I sort of liked what they did with stalking blast bones, the two morphs offer two completely different playstlyes and depending on what you wanna do there's a reason to choose one morph over the other but you can't have both.
ESO in both pve and pvp just has the same sets and builds on the same classes doing the same thing, assuming the game doesn't break and kick you.
It was a bad idea from the start. Because as you said its literally cuts in half number of classes, not to mention it makes half of sets obsolete.
We need people who want to teach and help newbies… end gamers have become closed off. The game is all about friends and being around people… working together to achieve something… everyone kind of separated and closed off, but it will get better if the stepping stones are there
For what it’s worth, I think it’s less closed off and more that they’ve just stopped playing
Absolutely I’ve been stonewalled for two years and no one gets over the petty stuff because of the telephone game
@@eigh1puppiesthat might be it a part of it… I got lucky getting into the end game, but I know a lot who have fallen through the cracks
It's almost impossible to find people capable or even willing to do dungeon trifectas. Can only imagine how hard it is to find 12 for trial tris.
They should make a fastival zone, with mini games, Pvp, gambling, races, Honestly a hide and seek mini game would be dope!
A role-playing focus feature would be nice, especially for casual players; make a random player a Boss, a few randoms as his lackeys, in one of the many dungeons. As a handful of players to start at the beginning of the dungeon.
Something that would be nice that WoW does is a lvl token so when you get a new character it instantly puts you to lvl 70 and gives you those points to spend in the trees. I think it would be great thing for those who are having to lvl alts! The vault system in wow is so nice as well during weekly reset to be able to get gear or trade them in for token to buy things! I also think the cap of cp160 should be changed as well it think it needs to be upped to like 320 and the sets would need to be re worked. Also something that wow does that I like for the content is the ilvl if your not a certain ilvl it won’t let you do things which makes you strive to get that push for stuff to get that ilvl higher! That is just my 2 cents thanks for putting this out pups! Much love man!
@@gcash9372 I also enjoy these things about wow, and think eso should take some inspiration mainly for the power incentive!
I started taking a break about a week ago, no intentions what so ever of quitting. Simply put, i have other games to play, BG3 among others.
MMOs have a tendency to FOMO you to death and make you worried about missing a day of gameplay. I need a break from that.
Vet Sunspire is always a great time :D
(Edit: When you have a good team)
The only reason I think of that they are quick to nerf meta sets is that they are more concerned about power creep. But I would much rather have the older sets brought up and the content somehow adjusted yearly or something to account for power creep rather than good sets being nerfed.
Power creep is necessary in a 10 year old game
I like what you have said here. I feel like this is hard to make work on Console. As a Playstation NA player finding good groups to do content with. I agree that a battle pass system would make the game a little more interesting.
New player here on pc. I will give you my issues. I am a stam arcanist and stam sorc, also nb healer. I have briarheart and order. No one takes me on raids as they want me to have one raid set. On my healer, I get denied as "nb healer" cant heal. I managed to heal cloudrest with relative ease even when the "meta" templar had died. I thinks its too extreme of standards.
Yep lots of healers go thru sht like that in endgame pve community. ESO’s endgame pve is HORRIBLE towards tanks and healers. Nobody wants to play tank cuz of the flaws with tanking. And healers r mainly the ones who suffer the dps dipshts who play “blame the healer” for the dps’s own mistakes.
U have to make friends with good non elitist toxic ppl. Cuz otherwise…When ur a new healer they dont care to help u. Im not sure if Jorvuld’s Guidance & Roaring Opportunist is still one of the meta sets for healer cuz i stopped playing the shtty game but if they expect u to have meta sets as a new healer then they r hating. Also ZOS should balance each class’ healer roles so that people wont reject a nightblade healer.
I think a lot of people just don’t understand support roles. Blade is the strongest healer in the game rn it’s just not super optimal for buffing damage. I include a blade healer in a raid comp in vse for example, but outside of very difficult tris, it shouldn’t matter
now i got every motif,recipie all collection book complete, trifectas done and quests mostly done and the time it takes to find groups i find i play other games instead.
just occasionally log in to help newer players if there are any
Such an amazing video puppies! Very well said Even tho I haven't played eso in years This is an very detailed and very amazing video! Keep it Up!!
I have been playing this game for several years now basically full time, but I still have no trifectas, and my hard mode DLC dungeons pithka record still has lots of holes in it. I have completed all base dungeons on hm and all trials on vet. I play both pve and pvp; I think I'm a pretty typical player.
You make some good points, but what I see as a failure is the lack of good teachers for end game content. This is compounded by the fact that really good end game players pretty much just want to play with other really good end game players, not with people who want to learn and have fun. I'd love to be in a trial with Skinny Cheeks or Xynode, or event Eigh 1 puppies just for the experience of learning. Not going to happen. So I would support anything that gives people incentives to stay in game and teach others in a patient and considerate manner
I also agree that class identity is basically non existent now. I used to be able to bring my warden to trials, but now, trials consist of mainly arcanists with a few exceptions. My warden is shelved as arcanists can bring brittle. However, I'll still continue to play ESO because my friends are here and I still have things in game to do.
i'm sorry to tell you this mate, but as an old readleader, i can say some people dont want to learn, or even go for some decent gear, but want to come to hard content, so i dont think its gonna work. Even explaining mech for some pugs who dont know what they are doing, "you talk to much", they feel like wipe 50times on a boss is try hard, so its a no for me.
Hybridization and combat changes that came with U35 were two biggest mistakes that ESO ever made. It's been a downfall ever since.
Amazing video and talk points. One thing I’d like to add is a revamp of the holiday events. Having over 50 of an old style page is super lame.
Something else I dont think was touched on: locking essential Support Skills late into pvp skill lines, not Horn but more Barrier/Purge/Caltrops, puts me off leveling more Healers/Tonks (as someone with a strong dislike of PvP). Sure there are AP rewards from daily log in rewards but they are abysmally small ie 2-5k, there was a time when I got 20k/50k hell even 100k once at the end of the month and it felt like I was actually rewarded for simply playing the game and encouraged to level more.
To my knowledge, I have seen people trying to access the game recently, and I must admit that player acquisition (for PVE, and Trials mostly) is not ZoS's best suit.
You need to reach a certain lvl of CPs (around 700 IRC) to be able to get 4 CP slots on each colour, that adds to the gear grind, mount grind, traits grind, skills grind etc.
I would personally propose to reduce the max CP to 1200 instead of 3600.
Each CP you gain gives you one point of each colour. This way, you are able to have 4 slottable CPs around CP 250 (accounting the passives), which will already be way more accessible for the new players. Making mount exp account wide is another one, or divide by 2 the amount of points we need to spend on it, same for traits farming. Either make it account wide or divide by 2 or 3 the time you need to farm it.
Isn't the new golden pursuit thing going to be like a mini "season?"
@@TheRealDunkirk to some degree it could be, I just think it’s a bit too broad/generic
my biggest thing I belueve is holding endgame raiding back is how easy everything is.
normal is easy mode
vet is normal
and HM is difficult
but there is zero difficulty curve and power reward between vet and normal so players just kinda get stuck at the bump.
base game mobs need to be harder. Delve bosses need to be harder. public dungeon bosses should not be soloable. and normal Dungeons should have some mechanics that wipe or kill players.
After clearing normal dungeons and being familiar it should not be too far of a step to be able to clear vet.
@@iceicejay9569 that's gonna drive noobs away. You can't make everything fkn dark souls dude. They gotta learn on baby mode and progress up.
@VengefulMaverick baby mode is quests and mobs and major enemies in overworld. public dungeons begin teaching people to group and normal dungeons can be a start to to teaching fail states outside hp bars.
its not darksouls its about progressively improving players skills as they play without a large difficulty divide.
@@VengefulMaverick i dont think so. give new players a few zones to learn in. give some easy zones. point them there, or even lock them in there until they can clear X, Y or Z
I finally walked away after submitting a ticket for an issue with my gameplay after the release of gold road. The reply I got was it will be corrected when they release for console. I was a pc player at the time. I literally could not login because my player would trigger a non stop fall so i couldnt play. I was furious knowing I would have to wait even longer to play the game that ive spent alot of time on. Ive given up on eso
That sucks
What's up Puppies. It's Bjorn, I filled for that vLC HM prog you ran for Sasser and Co. a month or two back.
Fundamentally, I agree with you. I raided for seven and a half years in EQ, another six and a half in WoW, spent a lot of time doing end-game in GW2 (at the time there were no raids, just the fractal grind, etc). I'm a veteran of MMOs. I've played or beta tested nearly every MMO that's hit the market. I've seen it all. The most depressing thing about ESO to me is how much they get right. There's a ton of quality content (though overland is too much of a joke), but it mostly exists for the bulk of the community, which has no interest in serious end-game raiding.
Both EQ and WoW made tremendous effort to ensure large amounts of content for all players, content that was challenging, and content that rewarded work. I will grant to Zos that the newer trials are significantly more difficult in their HM forms - and that's a good thing! The issue is, at the scale of their trials, one trial a year just isn't cutting it. I go back to WoW during my favorite era, Wrath of the Lich King. During that year, they released a multitude of new trials, as well as reworked ones.
Naxxramas Rework (15 bosses)
Obsidian Sanctum (1 boss)
Eye of Eternity (1 boss)
Ulduar (14 bosses)
Trials of the Grand Crusader (5 bosses)
Icecrown Citadel (12 bosses)
Even if we call that over a two-year span where the content was meaningful, that is still an ABSURD level of raiding content. In ESO, we get on average a handful of bosses. Often, they have rehashed/reused mechanics that aren't engaging. The trials are short. They don't often encourage meaningful teamwork and mechanics. Everything boils down to "How can I parse through this and not have to do the thing?" The commitment to end-game just isn't there from Zos, and it's a big part of the issue. I don't think, in the modern MMO landscape, 30-40 bosses a year makes sense. But we can't have 10? Spread over two trials and maybe a mini trial ala vAS and vCR?
There's a ton of issues I have with how ESO models content, changes and *especially* balance. Jesus man, I remember the year-long dev-enforced Nightblade meta from Summerset. The year-long Necro meta from Elsweyr. And here we are again, heading toward a two-year dev-enforced Arc meta. Balance, honestly, isn't this hard. Step one is obviously splitting PVE from PVP, but that's an entirely different can of stupid. And that's not a shot at the devs, I know they can't do everything at once, and some of the recent changes are actively helping with class viability in end-game, but sometimes it seems like they lack the understanding of how the game actually works at the top end.
As a Warden one-trick DPS (I can play other classes, I just hate them tbh) ESO sours me constantly. A nerf here for PVP, a nerf there for PVP, and then boom, here's a new grossly overtuned class we'll wait a year (or more) to properly balance out. I feel like to some extent, those of us still around love ESO enough that we've developed stockholm syndrome and just refuse to see the reality of the situation. I've taken extended breaks from ESO twice. I've always come back because I do genuinely love the game and I need an MMO in my life.
But if Zos continues with the current design, balance and development path they're on, I can't see myself being here once a quality MMO actually releases to compete.
So well said man it was fun raiding with you!
the one thing that i feel could make eso better for content that would make even newer players feel welcome and not afraid to do endgame or easier content regardless of what it is would be a form of mock trails.
This would work in twos ways,
one you could go into a piece of content that would work like a trail dummy allowing you to reset without going into housing and trying to reconstruct a house to show a proxy setup. The mock would actually be in the trail and would work like an actual practice since you can reset what you need to help people with all forms of learning skills and practice specific so content seems easier to remember and retain.
Two, it’s also so everyone has a chance to test actual build and skills that they want since not everyone wants meta. The amount of people who say they have barely ran a trail or vet dungeon content is insane.
the craziest thing about this game is that currently the grahtwood main quest storyline isn't completable due to players getting stuck in a door to a room needed to finish a quest. This is an issue thats been going on for around 2 weeks and somehow its still not finished. I was just trying to do a completionist character and AD is my last base game questline so until hopefully tomorrows patch I'm just stuck and it deflated my will to play this game so much like how can you guys mess something up like this
You hit on so much, I lost two on my team over azureblight. I have always said the gap between normal/vet/hm is huge and it’s difficult for us to bring new end game trail players into the fold because the skill level required to close that gap and they feel over whelmed unless they are die hard. I love this game and the fact that even the old trails are relevant and it doesn’t get old because of the variety. But the rewards as you said could be improved.
I love the idea of revamping old trials to todays standards, as someone a bit newer to eso (4 years playing) Its hard to find a consitent group to do older trifectas such as VSS as its my ultimate goal to get Godslayer.
revamping would also mean that older trifectas are getting a lot harder though.
@@eco_2128 True, i dont know what it would entail but my thought is it would bring alot of players to older trials etc. Most good groups just want to do the latest as they have all other trifectas
imagine a 2024 Sanctum Ophidian.
ESO has become a game that has helped me a lot, I suffer from chronic pain in my legs and sprodaic, but sadly growing, pain in my arms, with my growing reducing ability to move around, playing a game like ESO gives me a lot that I find myself being able to do less and less in real life, like wallking or running. That the ESO community is so friendly is even better, so I'm so grateful for both devs and players in ESO.
If there is anything that I would like to see more in ESO, then it would be perhaps more lore, as I love taking in the ESO lore, so more lore-delves/dungeons/trials, would be one thing. And perhaps something that gives players more and growing challenges every time they enter it, like Infinite Archive, but perhaps in a shifting maze with puzzles to solve in order to proceed in, but that might just be my crazy idea..😅
Other then that, the only "complains" I have is the low cap for things like furniture in houses, unless crossplay comes into the picture, they should really raise the cap for furniture slots in the larger houses, and two other things in the game that needs to get a raised caps is the in-game friends-list and guild-list, and guild's memberlists, the friends-list is only a measley 100, which is way to low for a game like ESO, and so is the low limit of being a member of only 5 guilds, if you ask me, it should be at least 7, or maybe even 9, guilds as a minimum, and the guild's memberslist could also use a raise in their caps, from 500 to perhaps 850-1000.
And on a side-note for housing and guilds, it would be nice if the guilds could get another unlockingable right to purchase an actual Guild House for the guilds members to use and furnish.
My hot take would be not only to get ontop of the metas properly, but to also attach a buff to the mount from achieving the trifecta when it’s your active mount.
Not only would you breath live back into the raiding scene with people chasing the mounts that give you a buff, but it would allow players to consider their mount into a build.
Completely agree crown store has all the incentives not actually playing and beating content . Getting a sense of accomplishment and showing it off.
I took a massive hiatus last year to full swing on Bg3. I tended to finish achievements in less then 4 months after each chapter release. I used to have a decent guild same problem when the new dungeons come out. My guildmates and I would run them first run on vet. get all acheivements in less then 2 weeks. I went from that into housing and built alot of creative homes yet after spending 6 months on one thing mostly to wait on items to buy to finish. I just finished all of gold road/west weld and the newer content. Acheivements minus three from it. These days the game i find just isn't as enjoyable as it was years ago. which has caused alot of people like myself to leave.
Thank you for your honest review that I felt my cons and pros to the game as a whole.
I love this game! I bought the game because Elder Scrolls Online was advertised as a PVP centric MMO. Cyrodiil was the main attraction. Fight people with my Skyrim esk character in cyrodill, massive seige battles and oh you can battle in imp city. Ok, my two biggest gripe is that there is that Cyrodiil has been completely abandoned. Instead of woking on combat to make it more dynamic, response and rewarding. Instead there are tons of sets that are no longer in use and the highest damage builds are generally PROC sets. It make no sense. You are no longer rewarded for playing your class. The sets being introduce in IA are a step in the right direction but not far enough. The game needs a complete combat system overhaul. Where proc sets are more nuanced and pertain to different class variations. In pvp everyone is a tank anymore. The combat system should use sets that reward the player with more execute scaling for keeping class buffs active while landing class damage abilities in succesion.
No brother, I just found your channel, don’t leave! I’ve been playing since 2015 on Playstation and in 2019 I took a break for about a year and a half and in 2022 I took a year and a half break. For me, it’spices the game up tremendously. I can’t imagine what it’s like to be a content creator and not afford those breaks. Great channel.
Dw he never implied he is leaving
I’m not goin anywhere anytime soon. Thanks for the kind words man!
I remember moving from console to PC a few years ago and was so happy to see trial groups running and so many more players but recently it's been dead like console's population
This is a topic my main team regularly discuss along side other people who have done everything trial complete wise, the EU server on Xbox has seen a significant decline in teams and members over the last 2 years.
We often discuss the fact that the only trial that now has some sort of replay positive, taking the enjoyment of the game out, is vAS with the polymorph drop, which is crazy, I’m not sure why they would add an extremely rare drop to one trial and then never include it going forward.
I have recently started playing throne and liberty with friends who play eso and even the change to the sticker book which is obviously nice, took away the excitement of drops on the game which we’ve all remembered since playing tal, I remember farming the mothers sorrow inferno staff purely for resell value which is now lost as well. I could never understand the whole point of antiquities either if once you’ve farmed it once you could just transmute it for the cost of 25.
We’ve unlocked guild specific bosses in tal by doing overland quests that increase your guild rank, which you can only do with people in the guild which I think is a really cool feature, because on eso you don’t really need to be in a guild to do anything
Skins are 100% missed from the game. I don’t think I’ve ever put a trial body marking on my characters😂
The old trials definitely need working on as well, vmol has such a nostalgic feeling and is one of my favourite trials. My friend did suggest that they keep the ‘normal, vet and hardmode’ style but add in a banner at the start of the trial which increases the difficulty and health throughout essentially turning it into a ‘super vet hardmode’
It’s an incredible game and those of us who still play it are very willing to see some changes that make it enjoyable and fun again, it would be really nice to HAVE to have one of every class in a group, to add variety and interest to players who have been around for years.
Thing that got me into end game was being told I’d never get a trifecta, my path was born out of toxicity. Which I see a lot when joining hard mode trainers but not everyone takes it as well as I did and some just straight up leave
I honestly think that also keeps this game from having a healthy endgame. But that would also breed more competition which I heard some teams don’t want to deal with but I just ask…what’s the point then? If you’re the best out of an extremely low pool of players that even care then how does that compare to WOW
Just something I’ve noticed from the last 2 years of trifecta/score progging
Great Video! I thought you were bang on with the issues in the game. I was actually just thinking the other day that I wished there was a war to buy in game gold, and revamping their eso+ would be huge! Adding in a battle pass, and even doing seasons of some sorts would be huge. I've been playing this game since launch and I'm starting to feel like it's dying too, it's hard to get into dungeons, you go to farm dragons, no one is there...they need to revamp how players get dragon rehuem too cause if youre alone you spend 5 mins killing it and you're not even guaranteed the alchemy regiments. I hope they consider everything you said, cause there is nothing for end gamers
I basically played November 2023 to November 2024. It was enough. I did all the veteran trials, I didn't want to do hard modes. I got 150 million gold from trading. I don't need a billion. I saw every zone, I didn't need to 100% every zone. I PVP'd and did Cyrodiil enough, I didn't need to be Emperor. I did master crafter, I didn't need to have all the recipes in the game. It was enough.
New players need a progression system that is challenging.
As a tank on PC NA, I've had the most minor of luck finding groups for trial trifectas. Obviously, I understand how there are limited groups and that may be because of lack of interest in the game. That said, I've completed 5 of the trial trifectas and have been looking for more groups for years. What I'm about to write is also related to the notion that the game is hurting for tanks.
Never have I felt like what I do is critically needed. I've never been irreplacable. Trifecta progs feel extremly inaccessble. The reasons for these observations are many. I sometimes can only play at night for example. Other times, a group comes together, but a number of people don't want to push forward when they find out that it's not going to be a fast prog. And I believe those who find the raiding scene to be more impoverished today than it was in the past because of player interest. That said, there are players who want to engage in trials who go untapped, so the raid scene itself could do more to better it's own position.
Leave your comments on the ESO famous more devs will see it over leaving a comment on this random YT vid
Tbh this games been on Life Support for about 4 years we just refuse to let it flatline
I been listening on and off in this video, coming from someone who loves to solo pvp and getting a 1v5+ is insanely rewarding to me, I know i get less alliance points, Im playing the game guys, you guys alone in a group whatever you want, thats what i find fun in this game im done grinding "new meta sets".
However there are currently like 20 sets working for me right now there are 400+ sets in the game that needs love, wanna add monster 1 piece weapons in dungeons fine, but stop adding more sets and buff the old ones make them more appealing again.
Ballance issues is another topic to me someone can cry getting killed by a sorc in a big ballgroup, sometimes I get chased down by 11 people and die to them i just respawn its just a game.
Been away for a year i came back and noticed that they make problems in game to sell you the solutions on the crown store
They released the golden pursuit update only to still not have their first golden pursuit active. Completely killed my hype for the update.
Zos needs to add a achievement for completing a trifecta in first person and reward them with a cool outfit that matches the trifrcta mount... this might bring back a whole trifecta group lol
Just to add my two cents here so bear with me im no longer an endgame player for trials cause of really bad experiences with two teams i was in but for me ESO is a game i absolutely love cause i have alot of freedom when it comes to creating builds i love (ive created 6 different builds thats not meta but hits hard) the endgame is and should be whatever you choose to play for me its questing,house decorating,dungeon runs and open world exploring so my advice in regards to endgame rebuilding is definitely be more friendly and welcoming to new players cause at this rate there will be no one to play ESO with if endgame teams keep being nasty
A battlepass would ruin ESO
@ggraeroixia5591 not if it was done well
Yep we are already paying for ps plus and 20 for eso plus and now we have to pay for a battlepass it's pathetic 120 dollars for a house
Not a single good item worth grinding for now no new zones and just updates for the game this might just kill the game there is nothing good worth griding for
Endgame PSNA just isn't worth it anymore. The community has become too small, and as a result, insanely toxic from inflated egos.
I've seen people claim it's because "no end game players are willing to teach", but that simply isn't true. I've given countless "newb" players opportunities, teaching them and helping them get clears, and I know many leads on PSNA have done the same. There's just not enough players. If you need 1 sub it's difficult to find anyone who's experienced enough and available at that time, if you need several it's just not possible to even run.
The only solution I see is combining server's, but I know that's incredibly unlikely. Our player base just isn't big enough anymore.
100 percent agree alot of people will say they want to get better but simply wont put in the time and want carries and i personally not doing it gamers got to put in the work . but becuz such shortages its difficult kinda have to get what you can get . it rough right now in eso endgame
Same in Xbox EU
19:02 bro cooked
24:27 this is why i don't play dd anymore besides if it's for testing. The only dps role that is enjoyable to me is zenkosh stagger, just because I have something different to do.
26:57 The game would legitimately be better if there was less grind, or if the grind didn't feel like it was just busy work. Also, I'm sure they know brp xp grind is a thing, but they just leave it in the game even when the xp gain is so vastly different compared to other content just for those that know about it so that they can get their characters ready sooner than normal. The grind is just too much rn. The cost for skill lines is outrageous too ngl. You can buy a job and story skip on ffxiv for like 40 or 80 bucks and skip hundreds of hours of grind if u just arent interested in the story for whatever reason.
28:40 I think eso can even do small things like when you log in for the first time during the day and you see the crown store popup. On that popup, you can maybe just list whatever the weekly trial or arena is. I'm sure when you go to a major city in the game like grahtwood or belkarth, half of the people in that area don't even know what dreadsail reef is.
i love makeing odd builds but the timers did really make it lose alot of dynamics restoring that scary and fast paced mag or stam comp close or ranged being preferred
One Tamriel killed ESO. I miss going into imp city and those guards were worse than bosses in trials.
You exactly named the things that made me stop playing.
I really fell in love with arcanist once it was released with necrom. Especially with the story being tied to this class and giving it some kind of identity that no class has anymore after hybridization changes.
but after a while, it really becomes boring plus people constantly hating it in PvE and PvP because it’s „that easy“. That really killed it for me in the end.
I played ESO for 7 years now and literally never did a single veteran trial. I used to love to tackle difficult content in video games but in ESO I never saw a reason to do so. Just getting your normal trial gear with random craglorn groups and your good to go.
I never was that kind of guy that does stuff just for his personal record or whatever honorable reasons. I just want to get a f****** reward for doing it and investing my time in it.
The missing reward structure is really the biggest issue for me in this beautiful game. For PvE and PvP.
Calling any game dev lazy whether ESO or any other game is the best sign to show how little you know about game dev. Glad u called these people out 👍
For me who mostly plays pvp there are a few things that would make it better. Merge console player bases, remove snare immunity from all major evasion skills and reduce constitution passive from heavy or nerf blocking.
Nah, let the game die 🔥
They killed the game years ago trying to get rid of animation cancelling & it took too long to fix Cyrodil lag
They never even fixed Cyrodiil lag, they just talked about it since Imperial City without doing anything.
Ruined sets and allowed shield meta tank build to dominate in PVP destroyed ESO for me, I dominated PVP for long time now it's garbage. conquered PVE stuff so left after 3500 hours on ps5 and 1000 hours on PS4
ive tried may times to get in to ESO endgame, and every time i'm gate kept by being told i need to be BIS with trial gear to get a spot...even when you can meet the damage required for fights you still get told no deal because you cant parse like the top 100 on logs without all the resources they have..
i love the game, but the players are killing it in my eyes.
Give each class a new skill tree for more diversity and versatility. Also weapon skill trees and guild skill trees needs a huge rework. Last vampirism and werewolf needs to be more impactful
I have a couple of suggestions but combat diversity and feeling would be most important to me, so that’s what I want to suggest a change for before other stuff:
Maybe there should be a rework on the major/minor buff system?
(Tbd on whether this would be healthy for pvp, or would be better to be removed by battle spirit)
-More nbs/sorcs increases crit chance given by the minor prophecy/savagery bonuses
-More dks/templars increases weapon/spell damage given by the brutality/sorcery bonuses
-More wardens/arcanists increases minor toughness/evasion modifier
-adjust major vulnerability (or add some class functionality like group-wide reduced direct damage or DoT) to incentivize necro dps, since minor protection given by totem is already easily sourced elsewhere
This could allow more freedom for encounter design/rework, or just allow for making harder encounters in general since lucent citadel was pretty easy. You could stack more “damage-oriented” class buffs (nb/sorc/dk/templar) against the already generally-overperforming arcanist to allow for safe clears to come from stacking wardens/arcanists/necromancers, and more damage-oriented clears coming from either a higher number of nb/sorc/dk/templar, or a combination of those with wardens/arcanists/necromancers (think final floor falgravn or xalvakka healing/dps checks)
This could also allow for more nuanced group comps per trial as you try and balance those group-wide buffs against class-specific aoe/single target and trash/boss performance. Instead of stacking 5-6+ arcanists and making everything else a support role
*might cause a weird thing with the player base around prejudice regarding safe clears and more skillful clears but I don’t really care for that nonsense
*might want to have class-given group-wide buffs like savagery/prophecy and brutality/sorcery 100% consolidated to prevent splitting into stamina/weapon damage and magicka/spell damage comps again, but that in itself might be healthy for endgame group comps, idk
*warden and necro dps specs would most likely need some more adjustments to fit into this scheme
Oh how I love that playing as DPS I can just stand idle and overland mobs are just dying around me...
Quite a while ago I was doing group content with my guild and most of the time our characters were full health or dead, nothing in between...
Oh, and my favourite. Where are magic melee weapons?
I actually quit3years ago after getting 4 different trial trifectas because it all felt the same except losing out on every Friday Saturday night for the next weeks/months is too much if you want to have a life outside the screen. I dont regret it, but i no longer feel the need to prove myself
I agree that powerful gear should be rewarded from harder content. The perfected set bonus was a good change back when the sunspire trial dropped. Collecting the perfected pieces was exciting. Now the problem is most trial sets aren't worth using, so they aren't exciting anymore. That needs to change.
The reward structure needs changes as well. Why join teams for getting trifecta's or hardmodes when you already have it? Why repeatedly join a trial group when you already have all the gear? I don't necessarily have the answer.... but I look at games I grew up playing like runescape and see people farming endgame bosses 10,000 times because of the super rare item drops or collectable pets you can obtain. Outside of the VAS+2 dropping a polymorph, this game doesn't really have super rare drops to go for.
All we get is from vet trials right now is plunder. Wouldn't it be cool to exchange plunder for items from a trial rewards vendor or something like that? Maybe they could sell glyphs that are more powerful than we have now. 🤔 or ways to increase our gear sets even more with rare trial materials. We need more incentive to replay content over and over again.
Your stinky and bald
9:15 More than buffing and nerfing (Because realistically something has to outdamage the rest) the problem is that most off meta equipment doesn't have anything to make them attractive on the first place.
Gangstah1x is the real reason the endgame community is dying, he never rosters people in his open runs and when he does he makes fun of them and then they quit the game 😔.
Yeah can’t stand that guy
So there are three reasons in my opinion as to why ESO endgame is on life support(possibly four). One, The community itself. A lot of trial teams out there require HM clears just to even join a team that will be progging the trifectas, as well as requiring crazy dps numbers, which thus makes it almost impossible to get people interested in raiding. Two, the developers. The devs balancing of the game is kinda bad, in the sense of them killing some classes for some roles(Warden dps are you there?). Remember when wardens were really strong, Pepperidge Farm remembers. Finally three, some content creators(as well as the tagline of the game itself). Some content creators continue to preach that there is no meta as well that there is no problem with ESO performance as a whole, which is just incorrect. You sadly cannot complete the hardest content in the game wearing adept rider and torugs pact(just an example). All this is to say that yes, ESO endgame is slowly dying.