The real issue is the lack of experienced raid leads. Most have left the game and parse requirements become the default because of that gap in knowledge.
Thank you!!!! All of what you said here does need to brought up way more than it does. It was around 4 years ago that I reached a high enough level and started moving into Vet dungeons and trials. Some guild mates helped me set up my bars and what the rotation should go and I was confused. Never liked how it rarely translated into what I should have slotted when I'm in the actual Trial. I eventually found other guilds and groups that knew a lot more about the game. They explained pretty much what you said in the video, it's to get an idea of how well I'm doing at just doing damage. I'm on PS5 and last few patches I've had an average of 100k. Sure It's not the 120k people have been posting but a lot of the time the people who hit those big dummy numbers don't see a mechanic(that they know is coming) and die. I've been asked plenty of times to join runs just because the raid leaders know that I have good raid awareness. Maybe that could be a topic for a future video. May the Hist guide you.
Great video! Drizzy here (just saying that so you can recognize that I have some understanding of what I'm talking about) I disagree on one point kind of, "you only have to max out on one class" I understand what you're trying to say I'd just insert "you have the potential to max out on all" as a magplar main, when I switched over to DK it took me some practice and research and talking with others to grasp the skill priorities of the class In order to hit max parse stats. (Not as much as inital magplar parse progression) what I'm trying to say is, just cause you hit max parse doesn't mean that transitions immediately over to different classes. When i moved to DK I dropped roughly 30% dps on the dummy, you have to learn how to accommodate your class. Which takes practice, research to grasp the understanding. But the potential is there, because you've done it.
This video is bang on. I also think that many dont understand that their trial dummy build with no pen and all medium is likely not the best in 4 man or solo. People get really angry when you mention that.
@@MrRedRoaster 4 man is dependent on your group comp still. If you mainly play with a set group you can wear whatever. But, for random vet dungeons on all class dps I run med armor with lover stone.
Ty for posting this. When i first started parsing, I was told it was mostly to help my muscle memory. So when im in content doing mechs, my roto is second nature
My only qualm with this is that often the parses I find have different sets on the dummy than what I'd use in content and I don't have resources for just parsing. However, I offset that by doing research on how x set(s) are contributing and how much what I'm wearing is contributing.
The problem, is that the dummy “sets” will be the best option for st fights that mimic the dummy. The next issue to maybe talk about is how people few gear sets in eso. There is no such thing as a true one size fits all, there are sets good for certain situations, and the dummy is a fight worth optimizing for like any other fight in the gamr
@eigh1puppies I agree with the original comment. 90% of the time, when I'm shy of the pros, it's because I'm not wearing HS for the parse because I have a job and a family and simply am not interested in testing how much damage I could possibly do in the best case scenario. I have enough time to perfect my actual, in-content build and rotation and I think most players are probably like that. I appreciate your videos with static rotations because so many dps die while staring at their cooldowns. Still, I meet folks in game who insist that an HS/Rele parse is the bees knees. That's like never doing legs in the gym but bragging about your bench press, right? I would love to see some of your parses with gear and rotations better suited to portal mechanics where movement and self healing are required. It would be good to see what kind of ceilings exist from the pros on more applicable dummy scenarios. Appreciate the videos, keep.em coming!!!
@ like I tried to point out in the video, if you don’t max a dummy parse at least once, you really don’t have a chance at hitting a ceiling in content. The dummy teaches fundamentals, and if you can’t master the fundamentals, you surely won’t do great damage in real content. Highland is a crafted gear set luckily, and while you don’t need it, it’s just way easier to gauge your actual performance by comparing your numbers to the actual ceiling. And like any prog in the game, if you can max the dummy one time, you never really have to do it again: you’ve done it, the same way you try to clear a raid one time it’s 10x easier each time you do it after. If you don’t have an interest in doing difficult endgame content, no worries, but if you do, it’s a necessity. I made a super detailed guide for dealing damage in vLC actually that has no views, go watch 20 minutes of it and I think this comment will make a bit more sense 😉
Awesome as always, Red Lips👏👏👏 I remember the best raid lead i got till today, a guy that gave 9 people, myself included, the vet title on Hel Ra hard mode, Sunspire and Kyne's. Each one in one run, knowing how to explaing and ask actions, and had the patience for that. An unforgatable night that ended with the sun rising on my window. But the truth is that is hard to find people like that guy, with that knowledge and, above all, patience and believing that the group was capable of doing it. And no parse was required, by the way. And i can garantee that if you know how to play, you can do any vet trial with 80k dps without dying, at least. I did it and i am an average, but commited, player.
@ no no as a console player your video is a needed breath of fresh air to most of the community. Target dummy literacy is so important and this video showcased that perfectly. Enjoy the new year!
I think some player require a dummy parse is to show that you know how to use your rotation. Using your rotation at 90%/100% is really good when youre running vet anything for achievements. Its not always about how high you get your number.
Love your content. Here's my simple explanation about the parse dummy. Say I built a car that can do 9 seconds in the 1/4 mi and has a top speed of 200mph. I go to the drag strip and track to practice. I do pretty good. Then someone says they need a getaway driver in downtown Manhattan. All my practice at the track was great but now I'm in a real world scenario. It's a totally different situation.
I really liked how you clarified this as its a misunderstanding I think so many fall into (myself originally too!). The biggest issue I have seen with this though is many times some of my team’s hardest hitters tend to end up on the floor more than others because they over focus on damage. If we are under speed run time and are not pushing score I wish people would focus more on staying alive to actually get the trifecta completed instead of committing to saving 2 seconds and needing us to reset anyway because they died.
This is so real & well said, Pups. Definitely going to share this video around to help players that are learning these kinds of things. The part where you discussed parsing on Z'enKosh is something I've always thought as well. Awesome video as always!!!
Such an amazing video pups! and very well detailed! I just mostly use the dummy to practice roatiuons! I already knew like when I was playing that the trial dummy Doesn't = actual real world raid numbers because they are so so so many veribles in raids and like you say There is no mechs happening while you are hitting that trial dummy!!
What an amazing video, send this to all raid leads.(especially console) My favorite part is at 9:45 . How someone understands to alter their damage around the fight/mechanics tells you a lot about the players proficiency. to quote myself "are you a dd or do you DAMAGE?". A lot of good insights to endgame raiding too. awesome.
This is a really good video. You briefly touched on both of these, but I'd also like to add a couple of other common theories that come up with 'dummy parsing'. First, the concept of a '120k parser who somehow magically fails to do mechanics and is therefore somehow less important than a mechanics-god who only manages 90k'. Second, the people who continues to argue that using exploiter CP on a dummy is somehow 'cheese' and certain sets have, in their opinion, no 'raid utility' outside of padding dummy numbers.
I agree, but will say that my friends who hit harder on the dummy always hit harder in content. If you understand how to hit hard on the dummy you probably have a good grasp on mecs and skills
I've always seen it like this. Literally was typing what you were saying as you started saying it. It definitely acts like that, a way to "prove" you are able to build a thing a get that rotation bang on.
Man you beat me to this video lol . Very good video. I agree 💯 percent however i also think some who are against parsing are gonna come out there and say hey puppies said i don't have to parse even tho thats not what your saying at all. Becuz the endgame is so small compared to the casual community parsing gets misinterpreted alot follow by bad teachers Like everything in life you gotta put in the work parsing cleans your rotation so every dps should do it to point that eventually you get so fluent when you get to higher endgame its not even something to think about anymore the rest becomes team reps and comp strategy. Literally a fundamental like walking or shooting a basketball 🏀 . Good video .
Ngl I practice my tank and healer rotos on the dummy when I'm doing something goofy like tank or healer parsing just to get an idea of the damage and sustain
No, a combat dummy measures DPS only (not rotation or class understanding). This gives an accurate (not perfect OBVIOUSLY) forecast range to the potential dmg a player will do . Think of it like a Marine at target practice. Dps is not an indication of total game skill (tgs) Over the past few years zos has massively increased the dps , while simultaneously players irl capabilities have equally dropped. On na Xbox....trials are now lead by people who would have been accurately been described as noob a few years ago. A few years ago this state im describing was already in existence, however players today are SO SO terrible compared to the past the is NO comparison. Hence why dps is 3 to 4 times greater than past ESO. Recent examples: vhrc (first boss, rainbow method). i say "please use as little movement as possible, movement is causing the whirlwind dmg attacks, stop moving its going to kill people". Trial captain: " oh no, we learned in "something garbled " never stop moving"! Me : no just please stop moving constantly on purpose " Captain"no that doesn't work lol" Then puts me in mute. Non vet Cloudrest 0 (as easy as they can make a trial). Captain:" im not starting till we have a downstairs team" .....then goes in and "pull simoja (sp)" around in circles.... 🤣 As dps and healers try to run in circles back and forth to stay on her tail." What im saying is this...." people are stupid."..even the people reading this, and there was a time due to many forces education and progression were "real things" in ESO. A lot of people who learned this left, the brain drain cant be replaced with people who just watched a RUclips video.... along with zos's increases to dps and to ease the game..there is no coincision between dps and actual game playing skill (gps). The result is a changing of the guard by which the blind are now leading the blind lowering the bar for all. A lack of awareness of this manifestation continues the downward trend. On Xbox na people leading trials this year would have been kicked from group 4 years ago.
If you end up making that console weaving video, i play on console, and only saw my weaving improve when i changed my spammable attack to L1/LB. That way its a lot easier to weave in and out with the right trigger and the spammable. X makes no sense to me as a spammable button because hitting them one after the other i have to contort my hand.
DoTs are one thing I am having gripe with. All the PvE builds emphasise DoTs. It crumbles as soon as you have to recast them or encounter lasts like 4 seconds. I hope they will move away from this DoT centered playstyle in 2025 plan.
I feel like the dummy doesn't actually measure your true skill, for real here the dummy doesn't hit you back or actively try to kill you, I feel like VOD is more straight forward. At the end of the day it's come to your understanding of the mechanics when to deal the damage when to avoid getting kill not just have tunnel vision. I think if you try to practice your rotation try it with real combat would be more effective anyway.
@@auroraemperor2477 the problem is that this statement assumes that there is a “rotation” There is no content “rotation” there are only mechanics that make you change your “dummy rotation” for the sake of extra burst, aoe, ect, to get more damage than you can on a dummy or get otherwise. If cannot first get the dummy rotation down, there is 0 chance you are effectively coming up with AND implementing practical changes to that roto to increase damage, and I think that’s a big message I’m really tryin to get across here
@@eigh1puppies I do agreed with most of your point, I probably used the wrong word not " content rotation " more like dynamic rotation. Speaking from personal experience in real fight your rotation will change according to the mechanics you are facing such as you timing to use spam able or reapply your dots but, yeah I played this game enough to know that the fundamental of rotations is not that different you master 1 class you pretty much understand how to retrace your step on other classes. Anyway pretty good video. Just want to tell you this I watch your stamina necromancer video a lot for rotations practice keep up the good work man. waiting for you next video
Agreed… parsing is great for practicing weaving, tracking timers, and learning a class while you develop the muscle memory to get the fundamentals down. Once I got to a certain level, parsing just wasn’t something I cared to do anymore. I’d much rather apply that knowledge to actual fights in real content, rather than playing the “who’s bigger” game in a crit battle on the dummy. Also agree that gauging skill level on a parse alone might be fine for newer teams doing the older content because those players won’t have the pov’s to show for themselves, and quite frankly raid leads for those beginner teams probably won’t know what to look for in a good pov anyway, so I can totally see parse requirements holding more weight for that level of group. I also agree that as you progress as a player and start taking on more difficult content (think pb and trials after that) that a great parse alone won’t get you very far in that environment. I’ve seen dummy humpers flop in content, and as a raid lead this is where povs hold more weight than just a parse when it comes to picking players, giving feedback, etc.
Parsing should be done using what set and CP you will roll with not some parsing setup, also knowing mechanics outweigh knowing how to play dance dance revolution 😂😂😂
@@fil-amphilippines5157 I think you missed the point of the video unfortunately :/ There’s no point in parsing in the “setup you’ll roll with” because it will not effectively measure the damage you’re actually going to do. A small argument to made for the sake of practice maybe, but that argument is largely irrelevant in terms of setup. You should parse to learn how to do damage, and to gauge how good of an understanding you have, you should use the parse dummy setups.
I had a guild leader that basically said all this when she explained why I needed to do a certain amount with a target dummy. I worked extremely hard, for many days to get to the number she necessitated to be in the trials. I will say, without a doubt, that practicing light attack weaving and your rotation absolutely helps with your dps. Also, I am horrible at light attack weaving. It was all I could muster to make one parse above the number required. It saddens me that people will just toss out folks because of this. I do understand that trifectas require a level of commitment that I can not reach, but just cause I understand it doesn't mean I am happy about it.
First thing I do with new players is get them all to turn off dps share / display in hodor, focus on mechs, cpm etc instead, clear is more important than top parse.
@@AI_TrashPanda I also think someone who can do mechs but can’t do damage is useless 😅 A players goal should be to do both, not one or the other. A good DD can do perfect damage without ever sacrificing their rotation for a mechanic, in fact, being able to plan your damage around mechanics is also the mark of a good mechanical player.
@ I see bad damage with no deaths FAR more than I see good damage. The “don’t die” mindset is a plague for player progression especially on Xbox imo People get so scared to die that they just press random buttons until a mechanic is over half the time 😂
This is a rather multifaceted issue for players in eso. I think parts 2 and 3 are the biggest crux for the game- especially new players. Parsing is important for learning the game’s combat mechs, but it can feel like a chore to do in game. High level success (contrary to what Zos would like you to think) isn’t really achievable for everyone. There are very real physical and mental limitations that prevent many good players from ever being in that top percentage of damage. In the 7 years I played I never moved beyond a certain aptitude because I don’t possess the skill set to. Though I loved the game, eventually this became a point of contention in being shut out of content I was paying for. With strict dummy parse requirements and no tolerance for those learning the fight, end game achievements were shut out for many who, with a bit of support and patience, may have become solid players. Damage is king in eso and you either step up or step out. The fallout of this mindset was it actually became harder to fill raids consistently and achieve goals. When everyone needs to be pulling their weight equally and not wasting anyone’s time what are you left to do then? Spend all your time parsing, running with lower skill level teams that don’t teach you anything, or hopefully pugging into a mid level group/joining a guild that has the patience and leadership to teach you. I left the game about a year ago and from what I can gather from content creators, things have not gotten any better for end game. I would have loved to keep playing but I reached the point where the game became series of diminishing returns. 😢 Thank you for continuing to fight the good fight for new players. I appreciate that there are those like you still willing and able to help and bring in aspiring end players. I sincerely hope Zos can do more to support your efforts. ❤️
The real issue is the lack of experienced raid leads. Most have left the game and parse requirements become the default because of that gap in knowledge.
Dw Charlie I believe in you
@ChibiCosmos 😭😭😭
Based Charles comment. Retired from being one of the best raid leads to be one of the best Rift RPers. Miss you, homie. ;__;
Thank you!!!! All of what you said here does need to brought up way more than it does. It was around 4 years ago that I reached a high enough level and started moving into Vet dungeons and trials. Some guild mates helped me set up my bars and what the rotation should go and I was confused. Never liked how it rarely translated into what I should have slotted when I'm in the actual Trial. I eventually found other guilds and groups that knew a lot more about the game. They explained pretty much what you said in the video, it's to get an idea of how well I'm doing at just doing damage. I'm on PS5 and last few patches I've had an average of 100k. Sure It's not the 120k people have been posting but a lot of the time the people who hit those big dummy numbers don't see a mechanic(that they know is coming) and die. I've been asked plenty of times to join runs just because the raid leaders know that I have good raid awareness. Maybe that could be a topic for a future video. May the Hist guide you.
Great video! Drizzy here (just saying that so you can recognize that I have some understanding of what I'm talking about) I disagree on one point kind of, "you only have to max out on one class" I understand what you're trying to say I'd just insert "you have the potential to max out on all" as a magplar main, when I switched over to DK it took me some practice and research and talking with others to grasp the skill priorities of the class In order to hit max parse stats. (Not as much as inital magplar parse progression) what I'm trying to say is, just cause you hit max parse doesn't mean that transitions immediately over to different classes. When i moved to DK I dropped roughly 30% dps on the dummy, you have to learn how to accommodate your class. Which takes practice, research to grasp the understanding. But the potential is there, because you've done it.
Yeah that’s fair, the point should maybe be reframed to say that it is 1000x easier after you’ve done it once
@@eigh1puppies it does get easier with every class you reach through that's 100%
This video is bang on. I also think that many dont understand that their trial dummy build with no pen and all medium is likely not the best in 4 man or solo. People get really angry when you mention that.
@@MrRedRoaster 4 man is dependent on your group comp still. If you mainly play with a set group you can wear whatever. But, for random vet dungeons on all class dps I run med armor with lover stone.
You can do ez full medium on 4 man content, just adjust tank sets for pen thats all
Caltrops is king in 4 man group. I don't even count on tanks to breach.
Defo brother. Me as a Main dungeon dd can totally confirm that.
Ty for posting this. When i first started parsing, I was told it was mostly to help my muscle memory. So when im in content doing mechs, my roto is second nature
My only qualm with this is that often the parses I find have different sets on the dummy than what I'd use in content and I don't have resources for just parsing. However, I offset that by doing research on how x set(s) are contributing and how much what I'm wearing is contributing.
The problem, is that the dummy “sets” will be the best option for st fights that mimic the dummy.
The next issue to maybe talk about is how people few gear sets in eso. There is no such thing as a true one size fits all, there are sets good for certain situations, and the dummy is a fight worth optimizing for like any other fight in the gamr
@eigh1puppies I agree with the original comment. 90% of the time, when I'm shy of the pros, it's because I'm not wearing HS for the parse because I have a job and a family and simply am not interested in testing how much damage I could possibly do in the best case scenario. I have enough time to perfect my actual, in-content build and rotation and I think most players are probably like that.
I appreciate your videos with static rotations because so many dps die while staring at their cooldowns. Still, I meet folks in game who insist that an HS/Rele parse is the bees knees. That's like never doing legs in the gym but bragging about your bench press, right?
I would love to see some of your parses with gear and rotations better suited to portal mechanics where movement and self healing are required. It would be good to see what kind of ceilings exist from the pros on more applicable dummy scenarios.
Appreciate the videos, keep.em coming!!!
@ like I tried to point out in the video, if you don’t max a dummy parse at least once, you really don’t have a chance at hitting a ceiling in content. The dummy teaches fundamentals, and if you can’t master the fundamentals, you surely won’t do great damage in real content.
Highland is a crafted gear set luckily, and while you don’t need it, it’s just way easier to gauge your actual performance by comparing your numbers to the actual ceiling.
And like any prog in the game, if you can max the dummy one time, you never really have to do it again: you’ve done it, the same way you try to clear a raid one time it’s 10x easier each time you do it after.
If you don’t have an interest in doing difficult endgame content, no worries, but if you do, it’s a necessity.
I made a super detailed guide for dealing damage in vLC actually that has no views, go watch 20 minutes of it and I think this comment will make a bit more sense 😉
@eigh1puppies I can agree to that. I'm missing a lot of what I need to do top damage in specific scenarios 😅
Awesome as always, Red Lips👏👏👏
I remember the best raid lead i got till today, a guy that gave 9 people, myself included, the vet title on Hel Ra hard mode, Sunspire and Kyne's. Each one in one run, knowing how to explaing and ask actions, and had the patience for that. An unforgatable night that ended with the sun rising on my window.
But the truth is that is hard to find people like that guy, with that knowledge and, above all, patience and believing that the group was capable of doing it. And no parse was required, by the way. And i can garantee that if you know how to play, you can do any vet trial with 80k dps without dying, at least. I did it and i am an average, but commited, player.
This is one of the best ESO videos ever posted. This needs shared on Reddit and guild discords. A sincere thank you for making this video!
You’re too kind!
@ no no as a console player your video is a needed breath of fresh air to most of the community. Target dummy literacy is so important and this video showcased that perfectly. Enjoy the new year!
1:08 damn cool log, that 2nd plar is healer i heard and is a giga gamer
I think some player require a dummy parse is to show that you know how to use your rotation. Using your rotation at 90%/100% is really good when youre running vet anything for achievements. Its not always about how high you get your number.
Love your content.
Here's my simple explanation about the parse dummy. Say I built a car that can do 9 seconds in the 1/4 mi and has a top speed of 200mph. I go to the drag strip and track to practice. I do pretty good.
Then someone says they need a getaway driver in downtown Manhattan. All my practice at the track was great but now I'm in a real world scenario. It's a totally different situation.
"the dummy is its own progression." awesome rant, very high level insights...
I really liked how you clarified this as its a misunderstanding I think so many fall into (myself originally too!). The biggest issue I have seen with this though is many times some of my team’s hardest hitters tend to end up on the floor more than others because they over focus on damage. If we are under speed run time and are not pushing score I wish people would focus more on staying alive to actually get the trifecta completed instead of committing to saving 2 seconds and needing us to reset anyway because they died.
Shout out to all the houses with random objects to let you walk forward without walking forward.
Lmao. So true
Makes sense. I am happy i dont do end game trials.
This is so real & well said, Pups. Definitely going to share this video around to help players that are learning these kinds of things. The part where you discussed parsing on Z'enKosh is something I've always thought as well.
Awesome video as always!!!
Don't forget parsing on a ec cro is pointless also 😂
Such an amazing video pups! and very well detailed! I just mostly use the dummy to practice roatiuons! I already knew like when I was playing that the trial dummy Doesn't = actual real world raid numbers because they are so so so many veribles in raids and like you say There is no mechs happening while you are hitting that trial dummy!!
What an amazing video, send this to all raid leads.(especially console) My favorite part is at 9:45 . How someone understands to alter their damage around the fight/mechanics tells you a lot about the players proficiency. to quote myself "are you a dd or do you DAMAGE?". A lot of good insights to endgame raiding too. awesome.
This is a really good video. You briefly touched on both of these, but I'd also like to add a couple of other common theories that come up with 'dummy parsing'. First, the concept of a '120k parser who somehow magically fails to do mechanics and is therefore somehow less important than a mechanics-god who only manages 90k'. Second, the people who continues to argue that using exploiter CP on a dummy is somehow 'cheese' and certain sets have, in their opinion, no 'raid utility' outside of padding dummy numbers.
I agree, but will say that my friends who hit harder on the dummy always hit harder in content. If you understand how to hit hard on the dummy you probably have a good grasp on mecs and skills
I put this video on my phone and it lit on fire when I was away. This is peak ESO knowledge.
Really great video
I've always seen it like this. Literally was typing what you were saying as you started saying it. It definitely acts like that, a way to "prove" you are able to build a thing a get that rotation bang on.
Man you beat me to this video lol .
Very good video. I agree 💯 percent however i also think some who are against parsing are gonna come out there and say hey puppies said i don't have to parse even tho thats not what your saying at all.
Becuz the endgame is so small compared to the casual community parsing gets misinterpreted alot follow by bad teachers Like everything in life you gotta put in the work parsing cleans your rotation so every dps should do it to point that eventually you get so fluent when you get to higher endgame its not even something to think about anymore the rest becomes team reps and comp strategy. Literally a fundamental like walking or shooting a basketball 🏀 . Good video .
That’s the best part, the raid lead will know that someone who says that didn’t actually watch the video 😆
@eigh1puppies lol good point lol 😆
I find it helpful just to practice the skill rotation and timing on the skills.
Very good for getting a feel for animations
Ngl I practice my tank and healer rotos on the dummy when I'm doing something goofy like tank or healer parsing just to get an idea of the damage and sustain
I’ve done this before for sure
No, a combat dummy measures DPS only (not rotation or class understanding). This gives an accurate (not perfect OBVIOUSLY) forecast range to the potential dmg a player will do . Think of it like a Marine at target practice.
Dps is not an indication of total game skill (tgs)
Over the past few years zos has massively increased the dps , while simultaneously players irl capabilities have equally dropped. On na Xbox....trials are now lead by people who would have been accurately been described as noob a few years ago.
A few years ago this state im describing was already in existence, however players today are SO SO terrible compared to the past the is NO comparison. Hence why dps is 3 to 4 times greater than past ESO.
Recent examples: vhrc (first boss, rainbow method). i say "please use as little movement as possible, movement is causing the whirlwind dmg attacks, stop moving its going to kill people". Trial captain: " oh no, we learned in "something garbled " never stop moving"!
Me : no just please stop moving constantly on purpose "
Captain"no that doesn't work lol"
Then puts me in mute.
Non vet Cloudrest 0 (as easy as they can make a trial).
Captain:" im not starting till we have a downstairs team" .....then goes in and "pull simoja (sp)" around in circles.... 🤣 As dps and healers try to run in circles back and forth to stay on her tail."
What im saying is this...." people are stupid."..even the people reading this, and there was a time due to many forces education and progression were "real things" in ESO. A lot of people who learned this left, the brain drain cant be replaced with people who just watched a RUclips video.... along with zos's increases to dps and to ease the game..there is no coincision between dps and actual game playing skill (gps).
The result is a changing of the guard by which the blind are now leading the blind lowering the bar for all. A lack of awareness of this manifestation continues the downward trend.
On Xbox na people leading trials this year would have been kicked from group 4 years ago.
Another banger 🔥🔥 I pray the people who need to hear this take it in!
If you end up making that console weaving video, i play on console, and only saw my weaving improve when i changed my spammable attack to L1/LB. That way its a lot easier to weave in and out with the right trigger and the spammable. X makes no sense to me as a spammable button because hitting them one after the other i have to contort my hand.
I usually use B personally XD
DoTs are one thing I am having gripe with. All the PvE builds emphasise DoTs.
It crumbles as soon as you have to recast them or encounter lasts like 4 seconds.
I hope they will move away from this DoT centered playstyle in 2025 plan.
I know kite jesus. Love seeing folks I play w/ in your content!
@@C42-e8n kites one of the best players I know!
@ Definitely! I got GS with him.
@@eigh1puppies also, great video! This conversation really needed for console gamers!
Great video 👑 👑 👑
Nice work homie
Destro, are you paying attention? Xbox NA
I feel like the dummy doesn't actually measure your true skill, for real here the dummy doesn't hit you back or actively try to kill you, I feel like VOD is more straight forward. At the end of the day it's come to your understanding of the mechanics when to deal the damage when to avoid getting kill not just have tunnel vision. I think if you try to practice your rotation try it with real combat would be more effective anyway.
@@auroraemperor2477 the problem is that this statement assumes that there is a “rotation”
There is no content “rotation” there are only mechanics that make you change your “dummy rotation” for the sake of extra burst, aoe, ect, to get more damage than you can on a dummy or get otherwise.
If cannot first get the dummy rotation down, there is 0 chance you are effectively coming up with AND implementing practical changes to that roto to increase damage, and I think that’s a big message I’m really tryin to get across here
@@eigh1puppies I do agreed with most of your point, I probably used the wrong word not " content rotation " more like dynamic rotation. Speaking from personal experience in real fight your rotation will change according to the mechanics you are facing such as you timing to use spam able or reapply your dots but, yeah I played this game enough to know that the fundamental of rotations is not that different you master 1 class you pretty much understand how to retrace your step on other classes. Anyway pretty good video. Just want to tell you this I watch your stamina necromancer video a lot for rotations practice keep up the good work man. waiting for you next video
Agreed… parsing is great for practicing weaving, tracking timers, and learning a class while you develop the muscle memory to get the fundamentals down.
Once I got to a certain level, parsing just wasn’t something I cared to do anymore. I’d much rather apply that knowledge to actual fights in real content, rather than playing the “who’s bigger” game in a crit battle on the dummy.
Also agree that gauging skill level on a parse alone might be fine for newer teams doing the older content because those players won’t have the pov’s to show for themselves, and quite frankly raid leads for those beginner teams probably won’t know what to look for in a good pov anyway, so I can totally see parse requirements holding more weight for that level of group.
I also agree that as you progress as a player and start taking on more difficult content (think pb and trials after that) that a great parse alone won’t get you very far in that environment. I’ve seen dummy humpers flop in content, and as a raid lead this is where povs hold more weight than just a parse when it comes to picking players, giving feedback, etc.
Parsing should be done using what set and CP you will roll with not some parsing setup, also knowing mechanics outweigh knowing how to play dance dance revolution 😂😂😂
@@fil-amphilippines5157 I think you missed the point of the video unfortunately :/
There’s no point in parsing in the “setup you’ll roll with” because it will not effectively measure the damage you’re actually going to do.
A small argument to made for the sake of practice maybe, but that argument is largely irrelevant in terms of setup. You should parse to learn how to do damage, and to gauge how good of an understanding you have, you should use the parse dummy setups.
Gg Chavo!
I had a guild leader that basically said all this when she explained why I needed to do a certain amount with a target dummy. I worked extremely hard, for many days to get to the number she necessitated to be in the trials. I will say, without a doubt, that practicing light attack weaving and your rotation absolutely helps with your dps. Also, I am horrible at light attack weaving. It was all I could muster to make one parse above the number required. It saddens me that people will just toss out folks because of this. I do understand that trifectas require a level of commitment that I can not reach, but just cause I understand it doesn't mean I am happy about it.
@@Bowmanganie I strongly believe that everybody is capable of maxing a dummy parse with the right coaching
First thing I do with new players is get them all to turn off dps share / display in hodor, focus on mechs, cpm etc instead, clear is more important than top parse.
@@lef1970 I 100% have thrown MANY times for the top parse 😂
A raid lead wanted a ZK with 100k dps for vet trails trifecta's lol
lol that stuff drives me crazy nobody knows what a 100k zenkosh parse on a 21 mil dummy even means 😂
I'ma be honest...IDGAF about your parse. I care about your competence. Your damage is useless if you can't accomplish mechanics.
@@AI_TrashPanda I also think someone who can do mechs but can’t do damage is useless 😅
A players goal should be to do both, not one or the other. A good DD can do perfect damage without ever sacrificing their rotation for a mechanic, in fact, being able to plan your damage around mechanics is also the mark of a good mechanical player.
@@eigh1puppies Agreed, but I rarely see someone that understands mechanics without an understanding of fundamentals.
@ I see bad damage with no deaths FAR more than I see good damage. The “don’t die” mindset is a plague for player progression especially on Xbox imo
People get so scared to die that they just press random buttons until a mechanic is over half the time 😂
@@eigh1puppies If completion is the goal, no death/mediocre dmg is better than the best dmg imo.
@ the easiest way to clear content is with good damage, and if more players prioritized that, there would be more successful raid teams
I dla tego ludzie odchodzą z tej gry kurwa więcej matematyki niż grania
This is a rather multifaceted issue for players in eso. I think parts 2 and 3 are the biggest crux for the game- especially new players. Parsing is important for learning the game’s combat mechs, but it can feel like a chore to do in game. High level success (contrary to what Zos would like you to think) isn’t really achievable for everyone. There are very real physical and mental limitations that prevent many good players from ever being in that top percentage of damage. In the 7 years I played I never moved beyond a certain aptitude because I don’t possess the skill set to. Though I loved the game, eventually this became a point of contention in being shut out of content I was paying for. With strict dummy parse requirements and no tolerance for those learning the fight, end game achievements were shut out for many who, with a bit of support and patience, may have become solid players. Damage is king in eso and you either step up or step out. The fallout of this mindset was it actually became harder to fill raids consistently and achieve goals. When everyone needs to be pulling their weight equally and not wasting anyone’s time what are you left to do then? Spend all your time parsing, running with lower skill level teams that don’t teach you anything, or hopefully pugging into a mid level group/joining a guild that has the patience and leadership to teach you. I left the game about a year ago and from what I can gather from content creators, things have not gotten any better for end game. I would have loved to keep playing but I reached the point where the game became series of diminishing returns. 😢 Thank you for continuing to fight the good fight for new players. I appreciate that there are those like you still willing and able to help and bring in aspiring end players. I sincerely hope Zos can do more to support your efforts. ❤️
@@frankieluv1479 I really truly with all of my heart believe that anybody can play the game at a high level, even for parsing, with the right teacher.
if you do 60k on dumy, you are all set. Done. Rest is elitism bs
@@runkorko This is kinda toxic casual talk. You should not ever go for Swash, MM, Unstoppable with 60k dps.
@@eigh1puppies pls. Spare me the "tixic: sheet. All im sayin is, every raid is perfectly doable with 60k dps. Per DD ofc. Facts.
@ it’s not facts though you will not make the speed run in LC HM😂😂😂
You’re white knighting straight bull shit 😂
@@eigh1puppies where i said speed run? I said any raid is doable if ppl pull 60k dps per person on ST, and it is.