I fixed Hell Let Loose's Immersion problem.

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  • Опубликовано: 27 дек 2024

Комментарии • 32

  • @JimbletonJames
    @JimbletonJames  19 дней назад +1

    Hey y'all, I made a part 2! Go check it out for some more PTSD! ruclips.net/video/DWHnwd_rFVQ/видео.html

  • @NoImNotJonsAltWhatDoYouMean
    @NoImNotJonsAltWhatDoYouMean 19 дней назад +3

    This is really neat, this is more what I expect a game called "Hell Let Loose" to feel like.
    I think the ambient voices would be best if they were a toggle that server admins can turn on and off depending on the niche of the server.

  • @Amayii
    @Amayii 21 день назад +12

    This is how I imagine Hell Let Loose anyways while playing. Supa well done video!

    • @JimbletonJames
      @JimbletonJames  21 день назад

      @@Amayii Haha if only it was actually like this! Glad you enjoyed it 👍

  • @Texshy
    @Texshy 20 дней назад +6

    I've always felt the movement in HLL never felt grounded enough.

    • @JimbletonJames
      @JimbletonJames  20 дней назад

      100% agreed. Its very floaty, and I think ive figured out its cause there is literally no headbob.

  • @Dochart268
    @Dochart268 22 дня назад +5

    Spectacular!!!

    • @JimbletonJames
      @JimbletonJames  22 дня назад +2

      Thanks man! This game could be so good with a few immersion changes.

    • @Dochart268
      @Dochart268 22 дня назад +1

      @JimbletonJames I've been playing this game since the Kickstarter. I play Squadlead almost exclusively and you might hear me scream "medic"!!!!! one day. Outside of audio over dubbing what do you think could be done to make it more immersive? I think what you've done could be accomplished in a single player, which would be epic, but I'm not sure how you accomplish that in a multiplayer environment.

    • @JimbletonJames
      @JimbletonJames  22 дня назад

      @@Dochart268This type of voice over and immersion changes have been implemented in several mp games before.
      Ontop of the voicechat in game you could have these ingame voicelines as call outs, or have your guy call out things when pinging enemies.
      Aside from the voice overs though I actually added alot, mostly from inspiration from Red Orchestra 2. (another mp ww2 game that does this well)
      This includes headbob while sprinting
      better breathing/heart beat sounds
      better supression effects. (flickering and desaturation)
      more dynamic weapon sway/hand movement
      blur when firing your weapon etc.
      It CAN be implemented into HLL and work perfectly fine, voices could be client side etc.
      As to if they will be? well, thats another story.

  • @CrocodileBullet
    @CrocodileBullet 20 дней назад +1

    War is hell!
    Hell let loose isn’t 😊
    Nice idea! nice sounds, nice voices ambients.

  • @JimbletonJames
    @JimbletonJames  21 день назад +3

    Curious, should I make a part 2?

  • @PaterBernhardiner
    @PaterBernhardiner 22 дня назад +11

    The german complaining about russian criminal tactics is next level humor

    • @JimbletonJames
      @JimbletonJames  22 дня назад

      haha glad someone picked up on that

    • @archmagosdominusbelisarius8836
      @archmagosdominusbelisarius8836 20 дней назад +2

      The soviet union didnt sign the conventions so they were not subject to the laws of war and they committed worse crimes than the SS or SA. They were more brutish and uneducated too, this comes from first hand accounts of our old people in Hungary..

    • @JimbletonJames
      @JimbletonJames  20 дней назад +1

      @ Helps explain their near suicidal tactics lmfao.
      RO2 had such good voice acting and atmosphere

    • @archmagosdominusbelisarius8836
      @archmagosdominusbelisarius8836 20 дней назад

      @@JimbletonJames soviet soldiers could not be taught complex maneuvers and tactics, opposed to the germans. Their suicidal tactics were a combination of near endless supply of military personnel who could be sacrificed without any regret, and what i already mentioned, their bad education.
      In hungary what soviet soldiers did was they lined up people, shot them, shot the animals, stole them to make food (all of it so the families starved), rayped everyone from ages 4-90, made old people walk around until they collapsed, and basically abused everyone they could.
      Opposed to that, the german soldiers were described as gentlemen. They passed out chocolates to the children, took photos with and joked with the adults and elderly, went sweethearting to the girls (didnt care if they did not succeed, they didnt raype) and such.
      Both were occupations but one was sadistic soviet torture, the other was german kindness.
      And in hollywood, its the other way around..

  • @LeRoux027
    @LeRoux027 22 дня назад +6

    It looks cool but the last thing i want is my soldier blurting out a voiceline unpromted and giving away my position.

    • @JimbletonJames
      @JimbletonJames  22 дня назад +6

      @@LeRoux027 Plenty of shooters have had voices in them like this; (bf4, day of infamy, ro2, Insurgency, cod etc etc) that just have the voices be client side to your team only.
      There are many solutions to this and I agree with what your saying. Maybe for enemies it can just be their death noises, and maybe hearing the commanders calling in fire support or something.
      Either way, its totally doable.

    • @The_SmorgMan
      @The_SmorgMan 22 дня назад +1

      I get both arguments, but for a cinematic this is pretty epic!

    • @ganonn
      @ganonn 22 дня назад +1

      Make it client side only and based on proximity to action. Not like T17 is ever gonna do anything remotely like this though.

    • @JimbletonJames
      @JimbletonJames  22 дня назад

      @@ganonn Agreed, unfortunately.

    • @ganonn
      @ganonn 22 дня назад

      @@JimbletonJames Great vid btw. I think we could make this game our own if we were allowed to mod and run modded servers.

  • @NeemaPolodeous
    @NeemaPolodeous 19 дней назад +1

    How can i add that to the game?

    • @JimbletonJames
      @JimbletonJames  19 дней назад +1

      You cant unfortunately. Its just me using video editing software to create my ideal version of HLL. Its base game felt way too sterile for me.

    • @NeemaPolodeous
      @NeemaPolodeous 19 дней назад +1

      @JimbletonJames Oh, i thought it was just like those War thunder mods that change the vocals in the game.
      + Nice editing man.

    • @JimbletonJames
      @JimbletonJames  19 дней назад +1

      @@NeemaPolodeous Thanks man! Appreciate it! I wish this was a mod, id use it all the time lol

  • @jonesythejoner
    @jonesythejoner 20 дней назад

    I get the concept and its a cool video but this just aint it. This game is heavily reliant on voice coms, having this in the game would detract from that and even encourage people to just not talk. It would just sound messy with VOIP and NPC voicelines mixed together. I get it, but it just wouldnt be right. This works for games like battlefield and CoD, but not HLL.

    • @JimbletonJames
      @JimbletonJames  19 дней назад

      If you check out part 2 I left the player comms in, and I think it works totally fine.