Worldbuilding | Writing Prompts

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  • Опубликовано: 3 окт 2024
  • We are talking about Worldbuilding Writing Prompts for Game Masters! By making your own prompts, you can include your players in worldbuilding while still maintaining a meaningful tone and theme for your game world!
    Use Promo Code " CROW " to get 40% off all new Recurring Memberships for World Anvil: www.worldanvil.com
    The Quiet Year by Avery Alder: www.drivethrur...
    The Ground Itself by Everest Pipkin: everestpipkin....
    How to Host a Dungeon by Tony Dowler: tonydowler.itc...
    Itras By Worldbuilding Prompts: docs.google.co...
    Boston District Maps that I printed out for this: www.loc.gov/re...
    ++++++++++++++++++++++++++++++++++++++++++++++
    Twitter: @kylelatino
    Patreon: / mapcrow
    Podcast: thesplatbook.c...
    Join my Newsletter: www.kylelatino...
    Itch Store: mapcrow.itch.io/
    Drivethru RPG: www.drivethrur...
    Music by Quantum Jazz: freemusicarchi...
    Download the isometric grids I use: drive.google.c...
    I often draw with Foam Grip Tubes from Impresa to ease my hand strain. You can buy them here: amzn.to/3KgpDXs
    I often ink with a .05 Black Micron Pen. You can buy them here: amzn.to/3vJe5GU
    You can get the Mod Podge I used here: amzn.to/3yfOLes

Комментарии • 55

  • @davidtrujillo8239
    @davidtrujillo8239 2 года назад +64

    I've only recently discovered your channel, and I love it! I came here for the rpg talks, but I stayed for the art and the fun names of your map locations. I'm looking forward to more worldbuilding videos because I'm always looking for inspiration for my games and stories.

    • @mapcrow
      @mapcrow  2 года назад +2

      Glad you enjoy it!

    • @jargontrueseer
      @jargontrueseer 2 года назад +1

      Same here! I feel like I've been missing this channel for so many years and I'm elated the algorithm finally put these videos in my path!

  • @SentientTent
    @SentientTent 2 года назад +45

    I had heard of the quiet year, but hadn't ever considered using something like that for building a setting for a campaign.
    I do definitely feel like involving the players as a group in the worldbuilding process early is great. Having a session together I think helps get everyone on the same page and shared lore. I remember having a problem where some players would have reading more of the setting info and others would contradict stuff in improv.
    I remember working with players individually on changing the world for character backstory. That often came with the problems with worldbuilding that doesn't tie deeply in with the other players. Or you get some "main character syndrome" when players connection to the world is unbalanced.

    • @mapcrow
      @mapcrow  2 года назад +7

      Yeah! That's a good way to put it, "Main Character Syndrome". I think that's why it's a good idea to create backstory and worldbuilding together, so the focus is on everyone at the table. The GM can also get "Main Character Syndrome" with the worldbuilding too! Haha

  • @LeonAugienstein
    @LeonAugienstein 2 года назад +4

    I've only discovered your channel about a week ago but you have already influenced my ideas on world, map, and character design. My creations already feel more solid and unique. Thank you for sharing your creativity with us. I look forward to seeing more videos from you.

    • @mapcrow
      @mapcrow  2 года назад

      Wonderful! I'm so glad that you are benefiting from the videos!

  • @cloudGremlin
    @cloudGremlin 2 года назад +12

    The Quiet Year hype! I used the free sister-game (The Deep Forest) with a friend to tentatively build some backstory for a large world project I was working on at the time. I didn’t keep everything that we made in the map game, and the map itself won’t be used in the world since the era we played the game in is years and years before the worldbuilding project, but I got some great ideas for the possible social structure of the people, some strange and beautiful anomalies, and some events and people that will make for great legends in my world!
    I also agree that I wouldn’t use it quo pro as the map world for a ttrpg, but it does set a nice scene and can clue you in/create discussion on what your players might wanna see in the world, which is great for sandbox games!

    • @mapcrow
      @mapcrow  2 года назад +2

      Heck yeah! I gotta check out that Deep Forest game!!

  • @kevinthepirate4633
    @kevinthepirate4633 2 года назад +8

    I've applied the tips from your videos to my last dnd session I had, and both me and players had a great time! I also feel like I got better at DMing, thank you for your amazing work!

    • @mapcrow
      @mapcrow  2 года назад +2

      Right on! I'm so happy to hear that!!

  • @KyleMaxwell
    @KyleMaxwell 2 года назад +6

    I've come to love worldbuilding games - sometimes that's for starting a campaign and sometimes not. For example, we recently used "...i'm sorry did you say street magic" to build a city for our new "Masks: The Next Generation" campaign, which worked stupendously well. But that same group has also played "Dialect", which is sort of a conlang-building game, just for the pure experience of experiencing an isolated Martian colony, and that's a beautiful creative endeavor all on its own.

    • @mapcrow
      @mapcrow  2 года назад +1

      Heck yeah!! Those all sound great!! I gotta write those down!

  • @mr.knutson1850
    @mr.knutson1850 2 года назад +19

    Yo! This was really cool!
    I've been itching to do some world-building and play an rpg; this would be an exciting project. I also really like you idea of podging some old maps together. I might steal this

    • @mapcrow
      @mapcrow  2 года назад +4

      Heck yeah!! The method is called decoupage!

  • @aidenb1304
    @aidenb1304 2 года назад +3

    Loved this, just so many good ideas. I could hear the pure joy in your voice when you talked about cool worldbuilding. Thankyou.

    • @mapcrow
      @mapcrow  2 года назад

      Oh thank you!

  • @aell.e
    @aell.e Год назад

    Your passion is contagious

  • @digidragon1
    @digidragon1 2 года назад +2

    Reminds me heavily of the movie Dark City and the game Microscope.

  • @cheychc
    @cheychc 2 года назад +2

    Great episode! Really excited for the world building series :)

    • @mapcrow
      @mapcrow  2 года назад

      Glad to hear it! Thanks for watching!

  • @x2433
    @x2433 2 года назад +2

    Hey map crow! Have you ever played Sunless Sea or Sunless Skies? I would highly reccomend them for this kind of imaginative, cryptic and out-of-box storytelling. They're "travelling"/resource games basically, where you explore a dark vast sea or a shifting cosmos that isnt space at all; the biggest draw for me is the place descriptions, gorgeous prose, the interactions you can have with people/creatures/gods/demons/bats and the wonderful writing. It makes players imagine a lot about the setting on their own by enticing them to fill in the gaps. You can start with whichever one you like (and frankly i used a cheat engine to focus on exploration/story instead of resource management LOL) and theyre set in the same universe but in vastly different historical eras. The flash description i could give you is that in an alt-industrial-gothic-timeline, the queen of england was so taken by mourning after the death of her husband that she makes a deal with a [classified] entity to change her fate, and London is stolen away and sunk into a cave by a storm of bats. (In sunless skies, the entirety of the world has instead been elevated to 'the heavens' - a breathable deep space with native flora and fauna and where looking at the stars induces madness - oh, and by the way, instead of a spaceship, you pilot a flying, chugging, smoking locomotive. )

    • @mapcrow
      @mapcrow  2 года назад +1

      I really love those games! I'm not great with reading all the text, but I love world and flavor! So wonderful!!

  • @SheilaTheGrate
    @SheilaTheGrate 2 года назад +14

    The next step to make it more immersive is the name for that object/area that the locals call the prompt. Eg: The Shoe Tree, Sneakthieves Alley, River Rat Territory, The Big Rusty Thing, etc. 😁 with names like that, the players will definitely want to explore those areas!

    • @mapcrow
      @mapcrow  2 года назад

      Yeah! That's definitely a way to go with it!!

  • @dgg1224
    @dgg1224 2 года назад +6

    I really love your videos, keep it up!

    • @mapcrow
      @mapcrow  2 года назад

      Thanks, will do!

  • @foxylovelace2679
    @foxylovelace2679 Год назад

    Thoroughly in love with this map as a functional piece but also a tool of intrigue.

    • @mapcrow
      @mapcrow  Год назад

      Heck yeah!! Maps are a wonderful art experience to bring into a game!! Cheers!!

  • @palatablepotato
    @palatablepotato Год назад

    you're videos inspire me 😊

  • @PensacolaWarHammer
    @PensacolaWarHammer 2 года назад +3

    Great video and thinking excerize. Love the map too, and may try to figure out how to make my own.

    • @mapcrow
      @mapcrow  2 года назад +1

      Thanks for watching! And you should make one!! It’s fun!!

  • @AedorDM
    @AedorDM 2 года назад

    This weird surreal approach is really gonna help me map out the feywild in my setting. Thanks

  • @dimdive7997
    @dimdive7997 2 года назад +2

    Aahhzz!!! Damn you, I had plans for today, now I am incredibly motivated to make another tabletop story for my friends and won't get anything done!
    And possibly spend 50€ on Itras by, but hey, I can live with that
    Seriously, your work is amazing and of such high quality, thank you for sharing!!

    • @mapcrow
      @mapcrow  2 года назад

      Mwahahaha! Gooood gooooood

  • @imperfectimp
    @imperfectimp 2 года назад +1

    One tip I have is: whether worldbuilding comes easy to you or feels like an ordeal, whether you build with friends playing the quiet year or build alone behind your desk, it's always a good idea to involve the players in worldbuilding. They'll instantly feel more invested in a world they helped create.

    • @mapcrow
      @mapcrow  2 года назад

      This is a good tip!

  • @TheIoPC
    @TheIoPC 2 года назад

    I love using playing cards in conjunction with our normal ttrpg mechanical systems. 😁👍
    ~ Adam

  • @tzisorey
    @tzisorey 2 года назад +9

    A noir setting where everything is just a godesses dream?
    I wonder if this came before, or after, The Napping Cat's Dream...
    Probably before.

  • @ruolbu
    @ruolbu 2 года назад

    7:27 was the precise second that my brain became convinced that you would write OWO
    xD

  • @_m889
    @_m889 2 года назад +1

    I just found your channel and I've been watching a ton of it. It will definitely be helpful when I improve my art skills and gain more experience in dnd. But I wanted to ask you something a bunch about the maps. When you draw your map do you usually draw on a normal sized piece of paper, or a big one? Do you draw monsters on the maps because they are going to move around, and drawing them is permanent. If there is a flying character, what do you draw for like the ceiling and what not? What about many different floors?

    • @mapcrow
      @mapcrow  2 года назад

      Thanks for watching! A lot of the questions you have also apply to top-down maps as well. I think you should look at a bunch of maps from artist’s and games that you like, and see how everyone approaches their work! I generally do things one way, but I will change my mind on almost all of these issues depending on the specific goals of the map! Art isn’t about finding the correct decision for every piece, but understand the effective decisions that could work for specific pieces with specific goals.

    • @_m889
      @_m889 2 года назад

      @@mapcrow Thanks, I'll definitely check out other top down maps. But what do you do personally?

    • @mapcrow
      @mapcrow  2 года назад

      @@_m889 Probably the best way to find out is look at the maps I'm making on the videos and in my books. Like I said, it really depends on the goals of the map. It's a project by project process.

  • @people174
    @people174 2 года назад +1

    vid goes hard

  • @WittyUsername14
    @WittyUsername14 2 года назад

    Boom, shade on the mcelroy's. I dig it.

    • @mapcrow
      @mapcrow  2 года назад +1

      Wasn't intended as such. Making an engaging game that is also an engaging podcast is probably going to need different things than the average home game.

  • @abdielrodriguez6607
    @abdielrodriguez6607 2 года назад +3

    Tutorial on how to get a map to look like yours? how to get that coffee color?

    • @mapcrow
      @mapcrow  2 года назад +4

      It’s just some watered down paint atop the mod podge. I’ll make a video about it later!!

    • @echolocator328
      @echolocator328 2 года назад

      @@mapcrow did you just print out the district maps or were you cutting them out of something ?

    • @mapcrow
      @mapcrow  2 года назад +2

      @@echolocator328 I printed them out. If you check the description, I have a link to where I found them.

  • @donwebster9292
    @donwebster9292 2 года назад +2

    Over 21k!

    • @mapcrow
      @mapcrow  2 года назад

      Heck yeah!! This is buck wild!!

  • @emilysmith2965
    @emilysmith2965 Год назад

    “Where does the Fool-Eater hunt?”
    Wherever there are fools, surely. Probably trails the snake-oil salesman through the public square on market days. A shapeshifter, no doubt - not that it would need to be, but it helps. A boy with a bag of shiny green shooting marbles one week, a pompous old man with a glittering pocket watch to steal the next. Pretty ladies with an uncanny amount of interest in beggars, no doubt; a veritable parade of pretty ladies, the Fool-Eater will happily provide.
    What can the Fool-Eater do to provide itself sustenance under minimal suspicion? It eats memories, of course, so as to ensure that the foolish remain fools. Perhaps that is not the natural order of things in cities without one of these creatures.
    Perhaps other cities boast fewer accounts of young people gone spontaneously mad. Lunacy, perhaps? Hysteria? No, nothing quite so grim. A beast and its prey, waxing and waning with each other’s influence from season to season. Nature, red in tooth and claw, goes about her bloody work.