Hey! The table/scrolls/coins/quill/pot all came from the google drive of another video going over the same topic by Occam's Eye. The maps are straight from the explorer's guide to Wildemount.
hi, how did you do the quest with photo in which if you click it opens your quest? i don't mean the quest log but the "wolf" with "tides of retribution"
Unfortunately, I don't know of any modules that have the same functionality. Currently, Monk's Active Tile Triggers works on V9 and V10, but there is a V11 being worked on right now and it should release soon.
@@PixelSageYT If a new release for V11 is in the works, I will definitely be happy about it because being able to create a landing page like this makes me very excited. Thanks a lot for this info and the amazing tutorial
@@PixelSageYT yes...now all the module are updated by Monk and work great but i don't have update to the latest version (the last of july) of Foundry yet
Really neat! Do you actually need the Trigger Happy Module to run Monk's Active Tile Triggers? I thought the two did similar things, but I could be wrong
I researched the two modules and Monk's does a lot more stuff and similar stuff, but some things trigger happy covers Monk's simply does not, and those things are usually involved in landing pages with a lot of macros or ones that have more complexity than the one I've done here. Hope this helps!
The original is a very tough thing to pin point. A lot of the stuff in the video was learned from varying sources, some of which I don't even remember because its just general foundry knowledge. The image assets however were mostly sourced from a google drive provided by Occam's Eye's video on the same topic, ruclips.net/video/IOznTKwRc9E/видео.html
There are even older videos using the same resources that were used in the Occam's Eye tutorial. So it really is hard to say where these came from beyond that.
This was perfect, thank you!
Glad it helped!
This is great, how do you get the candle effects to work ?
i cant find quest log or trigger happer ?
Forien's Quest Log still exists so I'm not sure why you cannot find that one. But you can replace Trigger Happy with Monk's Active Tile Triggers.
Where did you get the various assets? Such as the paper, the map backgrounds as well as the quill and ink pot? etc...
Hey! The table/scrolls/coins/quill/pot all came from the google drive of another video going over the same topic by Occam's Eye. The maps are straight from the explorer's guide to Wildemount.
Also, I will note that in Foundry VTT V11 Trigger happy is no longer supported or needed to accomplish this.
hi, how did you do the quest with photo in which if you click it opens your quest? i don't mean the quest log but the "wolf" with "tides of retribution"
Hey! Great question, that was done with a tile and a screenshot of the actual quest in the quest log.
Hey, what module you use to track quests?
Forien's Quest Log
You answered a question I could NOT find an answer to in any of Baileywiki's tutorials - how to make the mouse pointer turn into a hand ... thanks!
Glad I was able to include something someone missed! It definitely helps if players can tell something is interactable.
Hi!
Without Monk's modules is possible do that? my Fouyndry Version (11) have problem withMonk's Active Tile Triggers :-(
Unfortunately, I don't know of any modules that have the same functionality. Currently, Monk's Active Tile Triggers works on V9 and V10, but there is a V11 being worked on right now and it should release soon.
@@PixelSageYT If a new release for V11 is in the works, I will definitely be happy about it because being able to create a landing page like this makes me very excited.
Thanks a lot for this info and the amazing tutorial
@@Marziostyle Hey so V11 is out did you have any luck with your landing page?
@@PixelSageYT yes...now all the module are updated by Monk and work great but i don't have update to the latest version (the last of july) of Foundry yet
@@Marziostyle I recently updated and was able to get everything as shown in the video working with no changes!
Really neat! Do you actually need the Trigger Happy Module to run Monk's Active Tile Triggers? I thought the two did similar things, but I could be wrong
You may not, but those were what I had enabled!
I researched the two modules and Monk's does a lot more stuff and similar stuff, but some things trigger happy covers Monk's simply does not, and those things are usually involved in landing pages with a lot of macros or ones that have more complexity than the one I've done here. Hope this helps!
Trigger happy is no longer supported or required in V11!
Where do you get your images?
The majority of the assets used come from the Explorers guide to wildemount, and a video on creating landing pages by Occam's Eye.
It's not that important, but you can just set the transparency of your tiles to 0. You don't actually need a transparent background image.
That is a really helpful tip!
at least link to the original...
The original is a very tough thing to pin point. A lot of the stuff in the video was learned from varying sources, some of which I don't even remember because its just general foundry knowledge. The image assets however were mostly sourced from a google drive provided by Occam's Eye's video on the same topic, ruclips.net/video/IOznTKwRc9E/видео.html
There are even older videos using the same resources that were used in the Occam's Eye tutorial. So it really is hard to say where these came from beyond that.
Foriens is dead
@@vampiregoat69 Well it has been a year. I didn't see any alternatives on a quick search either.