I like it much better. The voice for Jenko sounds kinda off. I remember he had a much deeper rough voice. Regardless, awesome work I am anticipating the next episode.👍🏻
Defocusing the head a bit and matching the color values closer to the hand might help. The shadow on the screen left side of the face doesn’t match with the body. There’s no contact shadow on the neck from the body. It feels disconnected. I think this could work but in order to make it look good I think it would involve a lot more work than it’s worth. instead I would just stick to putting a digital face on a practical head. I had seen your previous tests when it came to digital faces. Some things I suggest you try out, is rendering the face with flat colours, no digital lights added. then in compositing, do a luminance key on the lights and details of the face and bring them back on top of the digital face. That would help it feel like it’s more a part of the face. Also important to match black and white values.
It looks better than last time but it still looks uncanny and I don't think blender figures fit your style of animation at all. That and blender animation looks smooth and like the figures have been dumped in oil while your stop motion is dirty gritty and messy
Bring back the old one it looks much better
Let me know, do you like this more than the last test I did?
looks way better
Yeah
I like it much better. The voice for Jenko sounds kinda off. I remember he had a much deeper rough voice. Regardless, awesome work I am anticipating the next episode.👍🏻
yep looks so cool
It look amazing just Jenkos voice
very cool
I just don’t like the animated eyes
Defocusing the head a bit and matching the color values closer to the hand might help. The shadow on the screen left side of the face doesn’t match with the body. There’s no contact shadow on the neck from the body. It feels disconnected. I think this could work but in order to make it look good I think it would involve a lot more work than it’s worth. instead I would just stick to putting a digital face on a practical head.
I had seen your previous tests when it came to digital faces. Some things I suggest you try out, is rendering the face with flat colours, no digital lights added. then in compositing, do a luminance key on the lights and details of the face and bring them back on top of the digital face. That would help it feel like it’s more a part of the face. Also important to match black and white values.
It looks better than last time but it still looks uncanny and I don't think blender figures fit your style of animation at all. That and blender animation looks smooth and like the figures have been dumped in oil while your stop motion is dirty gritty and messy
I think it does look a little bit better than last time. Although the beanie dose look a bit off.
bro i cant tell if this is computer animated or stopmotion
Can you please release the dead bricks episode 5 but this time I want more blood
i thought that was a blender animation before seeing blue tack on his arm,great video!
Next episode ????
Amazing
If you’re able/willing to try rendering using Cycles instead. It’s longer to render but it’s far more realistic
It’s definitely better! And definitely less off putting
Nice cant wait for episode 5
Very cool !