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More Contagious Than Werewolves - Tigbanua Buso - Monster of the Week - Dungeons and Dragons Lore
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- Опубликовано: 18 авг 2024
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I listened to this on my waterproof blue tooth speaker while I was showering and that's perfectly legal, no jury will convict me
No mortal jury, however the many facets of the afterlife are fickle, regardless of what you believe, or which you end up in, there will be some form of judge, and some form of jury.
And I can assure you, they will convict you. And the sentence will be eternity.
@@lordwoods8631 Nah they be getting their 70 virgins as deserved
69th like!!!
@@TheFightingLion92 bless you!
Wanna bet
The fear of dogs could come from the idea that dogs could sense evil. There's a Filipino idea that when dogs are barking at nothing, they're barking at ghosts or monsters trying to enter your home.
Thank you for adding this insight!
Makes sense since this is a monster from the Philippines! Buso are demons or evil spirits in the folklore of the Bagobo peoples, with Tigbanua and Tagamaling just two of several types. It's also said that tigbanua are often very dull of perception and gullible, so they might find a barking dog intimidating despite the size difference.
Just thought I’d share my idea. What if an ENTIRE VILLAGE got infected with the disease? The villagers have no idea they all have it. Each night someone’s door is broken down, gash marks are along the walls, and the villager wakes with no idea what happened. It turns into a “find the impostor” situation where the monster is actually all of the villagers
do tagamalings fight other tagamalings who haven't transformed?
Among Us
The party stays in the village’s tavern, a small run down business that clearly hasn’t had customers in a while. The villagers seem nice enough but most of the doors have messed up hinges and there are charms and incense burning outside of houses. The party is woken up in the middle of the night by some gurgles outside of the tavern, and goes to investigate. Outside they can see crowds of creatures crawling around and stumbling towards the tavern, obviously freaked out the party decides to stealthily rescue the villagers but once outside through a back window they find that all the houses are empty, and might notice that some of the monsters vaguely resemble the villagers they had seen the day before. They then decide to either leave the area or wait until day to try and find out more about the creatures and potentially find a cure for them.
considering Tigbanua has a fear of dogs, and wolves evolved into dogs, maybe in the werewolf fakeout scenario there would be an actual werewolf trying to fight off the tigbanua (the REAL cause of this madness).
I saw that their lifeblood enriches crops yield and had an idea for my campaign right away. Our campaign has a region that essentially cannot grow crops do to one of the stories main elements. I’m thinking that one small farm in this town is actually growing food with some success, but that there are also mysterious murders ever night in the town. The farmer is secretly keeping one of these monsters locked up in their cellar and siphoning their blood, but is unaware that they’ve been cursed and are killing every night.
That is a perfect idea, great work
Awesome idea, I might steal it!
I also thought of something similar-a really horrible person selling “miracle fertilizer” made from the cursed captive innocents in his basement. The idea that he got infected as well, though? Genius and karma.
No one hits like Gaston no one crits like Gaston, no one's on page two hundred and six like Gaston
Imagine a settlement that emprisioned one of these monsters, and started to spread the curse to deatj row criminals and the such, so they could bleed them and use the blood to grow the crops faster...
Imma use that it would force them either to view the people doing it as evil or know that they are doing it for the greater good
I'm probably going to have a town actively kidnapping people from neighboring nations in order to turn them, so they can produce better crops and field larger armies. I guess it could be a take on the military industrial complex.
You can expand it even further. The party comes across a beautiful settlement surrounded by tall, blooming crop fields, carts busily move throughout the streets, a huge cathedral is being built and generally, everyone is happy. Then someone is dragged away by the townguards without a word. If they ask, they answer "conspiracy". Unbeknowst to the party, conspiracy was the only law in town, and the punishment was always the same: Death. Assault? Death. Stealing? Death. Protest? Death. All in the same of preserving the "peace" against outsiders.
At a glance, it looks like the work of a paranoid lord. But then the loosely held secret comes out: everyone that goes to the dungeon is turned into a monster, and drained of their blood. After all these years, the settlement runs on blood. The farmers rely on it to grow their crops, the alchemists brew healing potions on an industrial scale, the merchants sell them, and every other citizen benefits from the wealth spread throughout the settlement, from the endless construction projects, the conveniences they can now afford. Everyone knows where the blood comes from, and while they are guilty, that is all. Their "criminals" after all.
What will your party do? Maybe they'll be dragged in on "conspiracy" charges?
Dungeon Dad: The first week even, you probably won't transform.
Me: There's a 24.7% chance you will transform during the first week.
Those are fiiiiine odds, right?
24.9 actually
@@thesatelliteslickers907 repeating of course
Rounding to 4 digits I got 24.9694% chance, so about 1 in 4 chance of turning at least once that first week
A nasty GM could fudge those dice so the players won't transform before starting to travel to the next quest. Suddenly finding a 5th level Cleric or another way to remove the curse gets tricky in the tranquil lowlevel county they're travelling in !
Afraid of dogs you say?
I would rule as DM that Mordenkainen's Faithful Hound would also ward them off.
Truly the best boy
One other thing that's fun is how unpredictable transformations are. Werewolves, yeah, chain them up on the full moon, whatever.
This thing? You best be sleeping in manacles every night after getting scratched.
something I find kinda weird as I look at the older books: so I'm Filipino-American and I'd heard the terms tigbanua and tagamaling before, but never with the word "buso" tacked on, so I'm not sure how or why or where that came from. THAT BEING SAID, the Philippines is a country where the folklore has a LOT of regional variants and there are a LOT of ethnic groups with their own languages/dialects, so I could be missing something. In both Tagalog and Cebuano IIRC the word buso means "diver" which implies it's an aquatic creature, but it's not?
Hmmm, that’s really interesting! To be honest I’m not sure where the buso came from. I had a rough time finding sources regarding this one in particular
@@DungeonDad Okay, I came back to this because I did more research, but it *seems* like it's a regional/dialect thing. Other regions call it the "busaw". What I find interesting is that the lycanthropy aspect/infecting others doesn't really come up in folklore from what I've seen. There's some myths that also detail how they either used to be or are currently minor deities or nature spirits that got corrupted by bloodlust, which changes a lot of things.
I'm currently working on a third-party 5e bestiary and included a lot of monsters from Filipino lore, so I'm also working on statting up a tigbanua + tagamaling buso that are somewhat more faithful to the original myth (but still take a lot of liberties). Also looking at some other buso that haven't gotten used.
From looking at them, i think diver would be linked to those old diving suit with one circular glass in front, you know what i mean right?
@@Superbug-tf8zy since they like graveyard carrion, maybe you could interpret the "diver" part like "dumpster diving" ie searching for good things in a foul place.
@@Superbug-tf8zy It's a cool theory but I'm pretty sure there's not much cultural connection there, as the Ol' Mariner pop culture isn't something even young adult natives would be familiar with.
I'm chucking this up to some sort of anglicizing error or a misnomer.
For some reason, watching these videos just makes me want to see non-dnd monsters converted into DnD 5e monsters. Like a Xenomorph would make a terrifying enemy
I always liked the monsters that can infect others to turn them into more of their kind, but zombies and were-creatures are old hat.
i like the idea of the infected party member unknowingly transforming while theyre traveling, but maybe they retain enough of their peraonality to not immediatly try to murder their close friends, but the next day the characters clothes are shredded and torn, and down the road they find another traveler or maybe even a caravan (depending on how high level the player is) just absolutely torn to shreds
There's great potential for Body Horror in a Horror based campaign in your descriptions too.
Part of me would like to see a D&D equivalent of the "Fomori" from the World Of Darkness setting's Werewolf The Apocalypse. In that setting it's not the traditional Celtic Giants, although it' is noted that the name was in inspiration, but instead short for "Formerly Human." The poor victims are possessed/merged with a malevolent spirit, & bear a number of mutations/powers out of a splatter-punk comic book. There's usually a spiritual and/or environmental corruption that is in the area as well that needs to be fixed to prevent any more from being mutated into these monsters. Sadly unusually they retain their human minds, in a brutally tortured state, most are hideous but some are the reverse being basically a cross between a Changeling & Succubus. With every power however comes a cost, be it painful mutations, or strange hungers (flesh, toxic waste, brains.) Do you think a conversion would be possible, or is it too varied?
I think it is DEFINITELY possilbe, it would take some doing though! It might work best as a template you cn add and subtract features from maybe?
@@DungeonDad sorry I didn't see this until I clicked back on your video. Fomori are TOTALLY about adding & subtracting features, in the Fomori Players Guide "Freak Legion," made under the more adult White Wolf imprint "Black Dog Games," they are built using a system of "Powers" & "Taints" that are basically like "Feats" & "Flaws" but with a more supernatural feel. So maybe a given Fomori has super strength but also has to eat babies as their only means of substance that actually feeds them, or they are the one depicted in the comic at the start of the book, they have a vicious infestation of flesh eating worms in their stomach that are extremely painful & may eventually kill them, but they can also projectile vomit them as a breath weapon. There's a reason this was a "suggested for mature players" book. In the players guide you could build an insanely powerful creature, but if you go too far too fast in the build it might melt into radioactive goo in the first five minuets of actually playing it.
I would be so mean to the party.
Party saves village and moves on to the next town/village.
But leaves a power vaccum behind. And the Buso move in.
After some time, the party comes back to the village.
Abandoned? Fearful survivors? Ah the plot hook horrors.
One of the villagers running at the party screaming for help or stay away from these cured lands. And the villager transforms into a lesser Buso and attacks the party.
Make sure the party is low on supplies and spells. Maybe hp. Lmao make it rough. But after the battle the body of Buso transforms back into the villager they recognize.
This thing has a pretty cute smile.
He made a disclaimer about his pronunciation, but it's actually pretty spot-on. Maybe there's a glottal stop with the last "a" and enunciation could be a little less anglophone, but it's pretty good.
Fun fact about the dog bit: The evil-detecting dog trope is quite common in Philippine folklore, to the point that an area devoid of dogs(pets or strays) is a sure sign of a town with a dark secret.
Tigbanua Buso, a better love story than twilight
Party saves the character with a divine I intervention: Turns into a mind flayer.
My mid level party is about to go into a wasteland full of mutated creatures. I'm adding these, and I think I'm going to make the curse too powerful for remove curse. They'll have to find another way to get rid of it-- I'm sure the wandering locals know a terrible, inconvenient way. The party has the resources to contain one member so it won't be that much of a drag, except that person not getting a long rest. Which is also fun.
9:16 Granblue Fantasy?!
Stumbled upon the channel on False Hydras and binged a bunch of content. The plot hooks are especially inspiring, I now wanna try and set up a campaign!
Buso vs werewolves. Wait would other canines count or just domestic dogs
That’s a very good point. At this point I feel like it would be up to the dam but I would totally count werewolves as part of that
There's also the possibility of a buso attacking an untransformed werewolf, not knowing they're a werewolf and at that point the werewolf would probably win, but not without being cursed and becoming a hybrid.
This video inspired me to go looking through folklore for inspiration for some interesting monster ideas. In my search I found a creature in Romanian folklore called the Strigoi. I found this interesting because it was the monster that inspired the vampire and the monster itself is an interesting twist to the vampires commonly used much like the Tigbanua Buso and lycanthropy. I was wondering if you would consider this monster for a future monster of the week video. Even if you don't, I still find them interesting.
A wandering merchant approaches the group between two villages, terrified and blabbing about losing some dog.
That picture of that DnD Gaston is so rad. I love that fearless badass trope of normal tough guy going toe to toe with ridiculous monster. So manly!
Seeing THACO on the old stat sheet gave me flashbacks of explosions and depression. Do you feel big and tough now you bully?
Was THACO really that bad?
I'm asking as someone who got into the game 2 years ago ( 2019).
Turn your DnD group into an Among Us lobby 🤣
I am so happy that someone else thought the same thing about the werewolf picture in the 5e monster manual.
Precious player paranoia! I have just randomly rolled dice while not much was going on at the table. xD
I have never heard or even seen this before. The first image was more like giant nostrils in the center of the skull rather than an eye, something like A Quiet Place, just with scents rather than sound. But that big eye makes it more like a cyclops.
Weird weaknesses, like the Buso with the dogs, is such a cool concept! In Minecraft cats deter Creepers and similar things with other mobs. In The Dark Eye/Das Schwarze Auge, a large German TTRPG there are many variants of vampires, all with weaknesses depending on which god has cursed their bloodline, even down to a weakness to love or snow!
Undead? Yeah, next recommended video in my playlist right now is Spiffing Brit's take on Heroes of Might and Magic V - Necromancy only. xD
I downloaded the doc and read it thoroughly I'm have so much fun with this it's going to be at least two to three sessions with the content and then there's the whole Jack-in-the-Box of turning later to be so much fun thank you for your great content
Reading my dad's old AD&D books is where I learned the word "cumulative", since they used the word so often to refer to numbers that combine to increase with time, like the transformation chance.
I’m late but itd be funny to have lycanthropes (wolves in particular) as a response somehow to these. Wolves and dogs aren’t that far apart
What's the lifespan on these things? Could be cool if a fully transformed one can live much longer, maybe the players are tasked to save one and that person has pertinent historical knowledge leading to next quest hook
Sounds like it would be a benefit to have a companion who is a werewolf
A powerful landlord intentionally farms them to increase harvests during a drought or something.
9:02-9:07 Lupin and Simic hybrids man. And Mangral folk, although if they do look like one then any animal, animal owner and person who care about them and knows anything about the mangral should be afraid of them. Watch AJ's video on them to know what I'm talking about.
The shower thoughts at the end will haunt me.
Im imagining a war between these and Dog Lycanthropes being a good idea for a story.
Plot idea that might have been already talked about here, but maybe the party is summoned to an obscure village, one that was once infested by the Buso’s. But now the lord keeps a collection of them in his dungeon, periodically extracting their blood as a crop booster, but with the increasing demand of the booming agriculture, the town is now employing their Buso hunters to now kidnap travelers to turn them for more blood extraction.
To answer your question, pronunciation is Teeg-ba-noo-wah Boo-so'
I remember my grandmother telling my stories about this many many years ago.
I have an idea for this but it's not going to be normal.
Capture a troll, get it infected by one of those, begin farming blood
9:00 this was the last place I expected to see Barawa from GBF lmao
One farmer made a farm of those monsters (to constantly grow bigger crops). But one monster escaped and started doing the monster stuff (fully grown). Farmer was smart and kidnapped only travelers, none of the locals. But now adventureres are investigating and farmer hopes, that they won't start asking questions about case of missing travelers.
I have been planning out a sea faring campaign set on a shallow sea spotted with islands and archipelago. This creature is perfect for that as s replacement for licanthropes that fits the heavy island theme.
This thing is TOTALLY going in my game.
Love the idea!! Thank you for video😀
they tpk'd my party
the thing is, they all got infected, and they only transformed near the end of their curse around when they had 20-ish days somehow (i lowered the time to 50 days and just multiplied the increase by two each night).
The only time they didn't all transform at the same time was when they were out in the middle of a kingdom where wizardry was banned, and so they couldn't get someone with the Remove Curse spell before the 20 days were up.
I did have their party saved by another party tho, and they continued using their first party.
Making these creatures afraid of dogs is awesome. I imagine one of the party as a teacup dog breed, and this thing pops out and the little dog lets out a yip and the creature turns tail and runs.
I would imagine the party having contracted this curse and without knowing, caused havoc amongst a village, and the next morning they would be called to investigate. You’d have to adjust the rules of the transformation a bit, but I think that makes for an interesting plot hook
Saving this for later use.
I'm gonna use this tomorrow for my level 2 campaign and set it up for my bbeg.
Nice
Thanks.
A yes the filipins, also known as the place where God throws all the abominations that he comes up with in he's wett fever dream nightmares ( I don't mean none of this please don't take this seriously).
But seriously now these people have a pretty wilde terrifying imagination.
Some of my favourite monsters come from there! Such awesome folklore
our folklore DOES tend to be pretty murdery
*me playing d&d, getting clawed by a tigbanua buso, the DM saying it’s nothing. Me having watched this video:*
Making some custom monsters from the more obscure folklore tradition monsters might be interesting in general.
I don’t really do much dnd (only done pathfinder) and nor do i usually DM, but listening ro this gave me a great scenario. Taking the idea of a village hiring the band of heroes or mercenaries to deal with lycans, the village itself is set up with silver crosses and anything to repel werewolves, but during the night they set up defenses or wait for the werewolf they catch a glimpse of two lycanthropes only to realize that there was only one werewolf, and the other lycan is a Buso, essentially this werewolf has been blamed for the horrif attacks that the Buso has been responsible for, maybe beforehand the party has. Run in with thr werewolf, but it escapes before it could be killed, so it’s battling back against the Buso in a significantly weaker state, which allows the ancient buso to overpower it, at which point the party will now have to confront the Buso and maybe even the weaker werewolf.
8:21
Am I the only one that saw that picture and instantly thought of Handsome Squidward?
When you start mixing lycanthrope blood
plot hook idea I'm sure someone else has come up with; a small kingdom in a largely inhospitable land where the land would typically yield little to no crop, however this one does have a bountiful harvest each year. a large dungeon guarded exclusively by guards patrolling with at least 1 dog per guard. there are no public executions, all criminals that receive the death penalty are instead sent here and never heard from again. one day there's an escape from the prison and the king sets an unusually high bounty on the escapee, high jinks ensues.
Maybe I missed it but if you get a level of exhaustion every time you transform how do you keep from dying to six levels of exhaustion before getting to 100 days? I think it would be interesting if the sixth level of exhaustion completed the transformation as well.
because every long rest where you *don't* transform removes a level of exhaustion.
7:49 I laughed so hard at that joke. XD
it would be hilarious if you plan a massive Tigbanua Buso encounter or campaign, just for one of the players to choose to make a Lupin PC for that hatred of weres, and have that fear of doggos kick in because, you know, humanoid doggo
2 big pours of Butchertown Brandy, this is amazing👍
You could also have a farmer intentionally infecting people with the curse so they can bleed them out and use their blood for the crops. They could even kill the farmer and escape, attacking the town.
Hmm... I am having ideas. However I don't know how I would use it out side of a one off. Maybe go X-Files with it by making the the reports similar but inconsistent were it seems like it's a serial killer and not something supernatural but they catch someone who may or may not have the curse but the killing keep happening but one of the witnesses or victims caught the curse and the attacks happen again.
I saw a one eyed monster in that video dungeon daddy, it scared me.
Seriously though thanks for making this, it reminded me of Trese on Netflix and now I wanna make a Trese Ravenloft campaign xD.
I just started watching that last night!
@@DungeonDad Enjoy it, the art style and lore was refreshing and interesting.
There could be mechanics attached to the dog thing. They could have the frightened condition, or at least have to save against it, whenever they see a dog.
In the Google Doc, it doesn't say they become a Tigbanua Buso from that point forward, or even that they stop reverting to their normal form in the morning. It's clear in the video, but the write-up doesn't say it.
I love this monster, btw. Can't wait to start the "serial killer" plot line 😈
Pronunciation is actually pretty good - I'd stress the 's' in 'buso', but otherwise, yes
I could see a plot line involving this creature along these lines: A kingdom, once thriving, plentiful, and peaceful. The resident monarch takes ill of some strange, rare disease, sending one of their heirs off on a quest to recover an antidote because the kingdom's physicians might only be low level clerics and paladins. However, the antidote is never found because the heir never returned, leaving the kingdom in shambles after the resident monarch passed away from their illness. The kingdom is barely held together by another, much younger and inexperienced heir, or a steward or something of the like. The players are tasked with trying to find the first heir, because the last communication received details that the antidote was indeed found, and the heir was on their way back home after say, a year on the road. As the Players start tracking the first heir down, they come across towns that are nearly abandoned, with wanted posters for some creature of the night that's been killing anything it comes across. They find details in scraps of journals and rumors and such, that the lost heir was indeed in this town or that town, on this very exact mission, but left in search of additional answers. as the players progress further, these night time attacks are more prevalent and increasingly more violent. They then track down the Tigbanua, and once they've found it and have a chance to look at it, it's wearing the scraps of the lost heir's heraldry and armor, and surrounded by others of its kind. The Lost Heir is the Tigbanua and had been indiscriminately making more of its own as it goes along. The players now have a choice, Slay the heir or Stay their blades and try to restore the Tigbanua to its native forms. The players, by the time they track it down, have reached the appropriate levels to use the spells they need to, but are they willing to forgive or cover up the past actions of the heir, to earn some high powered allies, or do they slay the heir and its colony, preventing such a tragedy from happening again?
Doing the math, there's a 25% chance that they will transform at least once in the first seven nights:
1-(0.99*0.98*0.97*0.96*0.95*0.94*0.93)
If you want to give them a little more intelligence, you could use the idea of villages were everyone has dogs, but the mission is actualy to hunt down Leucrottas that were sumoned by this smarter Tigbanuas to kill the dogs, and thus render the villages undefended against them. And thus you have to fight not only the Tigbanuas, but a pack of Leucrottas as well.
You could even use a few demons (Tigbanuas warlocks/cultists) as well, with Yeenoghu and Kostchtchie being quite fond of them. This could escalate pretty quickly into a demonic invasion plot, white the Tigbanuas being used as soldiers alongside gnolls, frost giants, etc, to weaken the villages for the invasion.
I read this as triangle bussy.
Kinda want to run a tigbanua buso encounter and send the statblock for the smaller one to the affected player when they transform so they can still control their character
KOTOR just took this for Rakghouls apparently wow cool!
What's really fun about this is that if the frequency of attacks gets bad enough people will start to move away....many of whom might have survived an attack. A quest to hunt down what were thought to be ghouls becomes a quest to find every person who left with the curse before things snowball.
I'd love to see it go against this week's creature the Lupan.
im running a olaneswalking campaign and one of the party is from Wa, so i could totally use this
While werewolves are widely known there is another contagious creature look alike that transforms with the new moon. The seawolf. That should go on the list ahaha.
Deep in the mountains lies a little known village. In an era of unprecedented prosperity travelers have begun to go missing. As the crops grow tall and fruitful there are rumors flitting about as if leaves in the wind. Here the cult of the Buso keeps a Tigbanua and reveres the creature. Every night they prey to it, with their highest acolytes given the blessing that will one day turn them into the Buso. This revered messenger of the gods must be protected at all costs.
Little does your party know, they are about to find out why, there can be only one Buso.
"......messed up animal that we haven't seen before." Or one we have? Like say, a _Beholder?_
No . . . one fights like Gaston
No one writes like Gaston.
No one's on page three hundred six like Gaston.
Having lived in the Philippines for 2 years, I'd say your pronunciation isn't bad. Probably had a trouble finding a good pronunciation because the name of this thing is different in different towns, and some names for it are names for other monsters in other places. Basically names of Filipino monsters make no sense...
That's really interesting and now totally makes sense based on what I found in my research.
Already got ideas for this. Something on the lines of a village that has a tigbanau in the area and sends travellers out, not telling them the full story. then when the person is infected, they keep them captive for the 100 day, then harvest the blood
Love that this is from Filipino mythology
Looks like some kind of lovecraftian monster.
If it was lovecraft it would have been a thinly veiled smooth to not white people and their apparent "evilness"
That bit at the end about them just being lycanthropes of an animal we've never seen before: is there actually a codified rule saying a lycanthrope *has* to be a beast? Because, if not, they're appearance basically makes them look like a were-nothic.
The first thing that comes to mind though is that's a pretty shitty way for a curse to develop lol, if their goal is to create more of themselves at least. 90% of characters infected will die from exhaustion once the percentages start getting past 60% and such, and once it's 90% you need to get pretty lucky/unlucky to survive that final gauntlet seeing as the only way to remove exhaustion is long rests (likely provoking another transformation instead of recovering) or greater restoration (which if you have you almost 100% have someone with remove curse so it's moot)
Lycantrope but with mange
Hah! I’ll be a lycanthrope and transform before the long rest 😂 let’s see how the curse handles having to share?
I'm definitely going to use this, but I think I'll change the monster type for the big buso to fey since the fear of hounds and the blood thing seem very fey-ish
So with the odds of transforming so low... it could, dice willing, be _a month or so_ before the cursed character transforms even once. If these things were the focus of the campaign at the moment, I might make it tick twice as fast. 3 months is a long time in my campaigns.
Perhaps one could combine these guys with a necromancer, or perhaps even better a lich. These creatures likely would not be interested in a lich or bother attacking them. They may also not care much about the summoned undead. If they are smart enough and the lich order so, perhaps the undead can even to a limited extent be made to obey these creatures, or at least follow and go along with them.
I would probably like to see a thing where the lich or necromancer was there before, and have left. Leaving traces of himself for the player to find, leading their attention to the necromancer rather than so much to these creatures. Perhaps with a thought that the players will be forced to return for a greater plot thing later. Possibly they would need to get back there in order to find what is needed alongside a remove curse to heal their friend.
Before they realize or maybe even after they will be running away from the place where the thing they so very much need is to catch the necromancer. Even as the curse shows itself, perhaps the various things makes the party suspect that the solution is dealing with the necromancer or that the necromancer will have the cure.
Another thing that could be cool, would be if an infected player is in a down later and even before any transformation happens the dm asks the player to roll. 'You suddenly feel a strong sense of instinctual fear and panic as you see this dog.'
Fleshwarp lycanthropy?
tigbanua bussy
Gonna make a town where when they go to sleep at night everyone becones the busa and the players are gonna have ti board up a house ala cod zonbies.
Could also use the dog part for character's that like to have pets in their game's... You know to throw them a bone for how much you might have to say no if you're players keep going for it and you don't want to go overkill on the animals...
Remove: remove curse. Make all curses have a specific way to break them. Give them all lore.
I wanna see a player that is a Tigbanua Buso, but they retain their sense of self because they were being healed and the curse was becoming permanent at the same time, so we have this half Tigbanua Buso helping people and giving anyone who has a Buso problem a heart attack before things are explained.