Also, for the Hoardcurse: Don't be shy to completely thrash your income right before entering the disaster. Unstate your good provinces and recall your merchants. This will drastically drop your income so that the costs are lower. If you need the extra income, you can always re-state them and put the merchants back in place.
@@pukebeard6406 Though apparently the game noticed how hard I was trying to cheese it and decided to spawn the Serpent's Curse right in my capital... xD
Excellent video! I would love to see a breakdown like this on the Aelantir nations. I'm very new to Anbennar, but they strike me as similar to the Serpentspine nations in many ways! I also would love if you ever did a breakdown of the orcs & goblins of the Serpentspine.
Yeah, there are a lot of parallels lore wise between Aelantir nations and Serpentspine nations, and even mechanics wise there are similar disasters to curtail lategame.
An important point for regents court would be Balgar the Builder. An extra 20% on construction costs and speed is a massive boost to hold digging. The faster you can dig the less likely you'll be hit with negative events that reduce development. That in tandem with integrating goblins, expanding infrastructure, and paying your mages to do construction make reaching the depth for missions as an adventurer feasible timeframe.
Awesome video! I was playing the dwarfs on a blind campaign, but I was kind of confused and thought maybe I was doing something wrong, now thanks to you it all makes sense
I've been down with the flu for the last few days, and I have watched several of your Anbennar intro videos. I absolutely love your videos. I am especially impressed by your eloquence and pronunciation, this, combined with your accent, makes your voice pleasant on the ears! Thank you :)
Great video! A few comments regarding playing in the Dwarovar: * Ancestor Worship religion is ok. However, Regent Court is not useless. The main attraction is the god Balgar, who improves Construction Time. This will speed up your digging. If you want to play as the cavalry dwarves, the god Adean is worth considering for the +20% cavalry combat ability. Old Dookan is a surprisingly strong choice for dwarves. "Dookan’s guidance" can give you dev cost reductions and other bonuses (peace) or a military boost (war). Note that a different religion means having to convert other dwarves you conquer, which is annoying. * The dwarven countries Rubyhold and Silverforge will spawn adventurers in the Dwarovar after a few years (around 1460 and 1470??) and you can then choose to play as the new country. IIRC Rubyhold is the best option if you want to start as an adventurer in the middle dwarovar or Tree of Stone region. * Anbennar mod lets you change your racial administration and racial military under certain conditions. Dwarven administration and dwarven military are both good. Dwarven administration is especially valuable for digging. Still, it can be fun to play around with them. For example, I’ve had a dwarven empire with an ogre military. Culture conversion can even let you play as dwarves after starting as a monster race. (As a migrating dwarovar adventuring company or warband you can culture convert your single province into a native culture. Migrating does not stop culture conversion. Then you can move into a 20 dev province, accept the new culture and make it primary. This also lets you change your racial military if you want.) * The Escanni adventuring company Iron Hammers are dwarves and it is possible to migrate into the mountain and claim lots of tribal land before forming your country. In my experience it’s a bit fiddly and the mechanics get weird, but the end result can be a strong dwarven country (Hammerhome) that can eventually form Aul-Dwarov.
it might be worthwile to let live/vassalize ogres and kobolds to give them time to colonize some provinces that way they create more population majorities. Dwarves, goblins, ogres, harpies and kobold minorities all boost your construction time or cost. Also harpies have an event for -33% construction time. Managed to get a province with dwarf majority, goblin+ogre+kobold minority, it wasn't my capital sadly. Magical elite reform makes prestige a non-issue AND massively increases chance of a 200+ year old mage king shapeshift dragon rerally helps sieging holds
Simply amazing guide! Condenses into one package virtually the entire Dwarven experience of a year ago. Almost too much information--unlike most Anbennar content creators, who ramble and dither endlessly. Pukebeard is a treasure!
I played the goblins and am having the time of my life. You should look into their missions. I'm turning my little goblins into a fucking technocracy. Its amazing. Im also trying to demonsterize myself. It's fun playing the "good guys" but as a monstrous race. I accept all monstrous races that are expelled or purged from their lands into my holds. The mountains were the goblins first. And now they will be the goblins for all time lol First the dwarves insalved them, then the orcs. Now gobos are FREE! XD
My hatred for goblins is slowly subsiding and I think I will try and play the railskulkers sometime this decade. I never ever played a goblin nation, but I am warming up to the idea. Don't tell the others!
Rocket Rails are exclusive to The Allclan - the goblin formable in the west serpentspine. You should cover them - very wild and fun game. They used to have a disaster so bad that it would end your game, but the devs removed it because it was so painful
About the Obsidian Legion, I had them at 100% warscore for multiple months and nothing happened. I just ended up using console commands to integrate them and end the invasion. For some reason I didn't have cores on any of the land they took from me, no way was I going to reconquer the entirety of the Serpent Vale devved into oblivion. Already stackwiped 350k troops, feel like that's enough to say that their invasion failed and I won lol.
@@pukebeard6406 I opened it for the lore tbh, it was just way more punishing than any other disaster I've ever gotten. It would have crippled my entire empire for 60+ years, I had all my trade directed to Amldihr and they took that entire area along with the Serpent Vale and the Ram dwarf area up to Kradhumvror. All that land was devved up like crazy and they had somewhere like 350% warscore to take it all. I don't know of any other disaster in the game that permanently takes land away from you, removes your cores and gives you no way to get it back except war.
Dwarves are cool I only play them but the disasters cost so much in money and 'time' its like everytime things are getting good , BAM, a disaser lol. I prefer to start as Duran and go straight for amldhir to make it my capital city. Except for shattered crown, I tend to keep the monsters around and let them colonise a bit b4 taking the land and expelling the race, which give events that change culture and religion for free. I think my next playthrough ill try a planned bankrupcy to see if its faster to clear the curse.
@@pukebeard6406 I think there is an option in the vassal tab to refuse them growth so they wont colonise if you dont want. Im not sure but maybe you can seize their provinces too.
@@TheNoldaz Yes, there is. I select it, but I have never seen it work. I block them from colonizing and they do so anyway. I just accepted the fact that my vassals will never listen to my opinions. :D
@@pukebeard6406 the option to block colonizing isnt a hard block, what it actually does is heavily de-incentivize colonizing by giving them a decent sized malus to colonizing, but they can still choose to push through anyway if they got enough bonuses to counteract it
Hope you don't mind me bombarding you with questions, but what do you do against every hold allying each other and others in 3-/4-way alliance networks that don't have a weak spot? (As in, nobody that has a member that doesn't pull in a lot of other allies) Because even though I manage to get around 250 force limit by 1650 or so, it's still not enough to bruteforce myself thorugh those 700k+ strong alliance networks... Expand faster in the early game and prevent other holds from forming?
Well, a hold nation's weak spot is the fact that the hold provinces are huge in development and the main source of wealth. I usually dodge the big dwarven armies and try to take out the non-essential allies by simply sieging their capitals. That should be enough to peace them out decently fast, so that you can focus on your main target. Of course, fighting against massive overwhelming force limits is always risky, but once you have cannons and you can break walls, this strategy works pretty well. Not to mention that it will keep them busy rebuilding the holds after the wars, so in the next one they will be even easier to take down and subjugate.
If you are in a hooardcurse, the first thing you should reform is banking system. After you do that, your loans cost the normal ammount, and it is very difficult to beat that disaster without htem. After the disaster you can just bankrupt yourself anyway.
That's one reason why I don't hate the hoardcurse, there are many options in tackling it. Before you go bankrupt you can also get some project upgrades like centralizing hold operations or the dam projects, that will not go away after bankruptcy!
Pukebeard is actually correct, take care of the corruption first to prevent the negative effects of the corruption build up and getting 5 debase currencies consequence free. If you end up taking loans from just the first reform then something has gone very wrong. Another thing that can be done to make the Hoardcurse easier to deal with: The cost of the reforms is based on your income. Just before the disaster fires you can give monopolies on all the trade goods you can to the estates, giving you a lot of money to go into the disaster with and lowering the costs of the reforms(by tanking your income) to get out of the disaster. As a bonus if you are still in the Hoardcurse after ten years because you didn't want to take any loans the monopolies will payout again, and it should be enough to get you through the last of it. I have been able to get through the Hoardcurse while taking the reforms without any delays(Through the whole thing in under 10 years) and without taking any loans with that trick.
@@tj726 Except, you get -5 corruption just by taking the reform, so there is no reason to make it go later. And except that corruption helps with higher national unrest and except that you don't really spend mana outside of events during hoardcurse anyway.
I this vid came up on my feed. I was not aware that negative stab did not increase migration speed. Are you certain this is correct? Great vid Newly subbed, looking forward to more content.
Deciding to take a more roleplay stance to this I actually went and made a mod that removes auto discovery for everyone. So you basically only have the serpent spine unless you go out into the world. I felt it fit with the whole reclaim the mountain/spend all the time inside.
@@pukebeard6406 yea, it's not for multiplayer really. I just wanted to do more exploration in my game, like I really am a hold stuck for many years and getting random maps of the other continent felt like it killed the immersion. Especially for the frost hold far in the north.
@@KayveePlays The positive is that almost nobody will accrue aggressive expansion, which can be abused in many interesting ways. I can't speak about multiplayer though, I never do that, but I do support the 'play your own way' approach!
I had a similar situation while messing about with Hammerhome. Just taking a few provinces in the mountain late game made me trigger the curse. I didn‘t expect that at all…
I've tried playing as Krakdhumvror before,but how do you deal with the centaurs if they decide to push your way? I was unsure that my 40 stack could defeat several 70-stack centaur armies while I was going through the disaster you described at the same time.
At that point, there‘s no hope. If khuraen ulaeg just formed and is on the attack there‘s little chance but give them lands. Once they break up they‘re a pushover, but a full strength centaur khanate is death. You can‘t defeat them, can‘t outrun them, can‘t unsiege them. You just have to delay their formation or block them off. The only hope is rapid expansion and not having to fight with them early.
Yeah, you can avoid taking loans in the hordercurse. Or you can take loans all the time, rush the bank reform and declare bankruptcy after you finish. It's only five years and you recover the stability in the end.
Not me declaring 3 seperate bankruptcies then subsequently after beating the curse, triggering the Obsidian dudes 😂😂😂 my allies thankfully beat them for me so Im going strong in the mid 1650’s. Just caught backup to tech.
Being a dwarf is about exploration, adventure and the rails we build along the way
I like railing things, true.
Also, for the Hoardcurse: Don't be shy to completely thrash your income right before entering the disaster. Unstate your good provinces and recall your merchants. This will drastically drop your income so that the costs are lower. If you need the extra income, you can always re-state them and put the merchants back in place.
I personally don't have the focus for this kind of micro, but 100% yes!
@@pukebeard6406 Though apparently the game noticed how hard I was trying to cheese it and decided to spawn the Serpent's Curse right in my capital... xD
Excellent video! I would love to see a breakdown like this on the Aelantir nations. I'm very new to Anbennar, but they strike me as similar to the Serpentspine nations in many ways! I also would love if you ever did a breakdown of the orcs & goblins of the Serpentspine.
Oh, after playing so much with the Dwarves, it's hard to play the enemy, but I'll try!
Yeah, there are a lot of parallels lore wise between Aelantir nations and Serpentspine nations, and even mechanics wise there are similar disasters to curtail lategame.
Rocket rails are for goblins I should note, specifically the all-clan
I read about that, but I am sure they can appear by some random rare events. I have seen a few in the past for sure.
@@pukebeard6406 i think er natvir can build them
Thanks, I'll look into that. Er-Natvir is the one dwarven nation with an MT that I didn't look into yet.
An important point for regents court would be Balgar the Builder. An extra 20% on construction costs and speed is a massive boost to hold digging. The faster you can dig the less likely you'll be hit with negative events that reduce development. That in tandem with integrating goblins, expanding infrastructure, and paying your mages to do construction make reaching the depth for missions as an adventurer feasible timeframe.
Actually makes sense! Thanks for that.
Awesome video! I was playing the dwarfs on a blind campaign, but I was kind of confused and thought maybe I was doing something wrong, now thanks to you it all makes sense
Glad to be of assistance, brother!
I've been down with the flu for the last few days, and I have watched several of your Anbennar intro videos. I absolutely love your videos. I am especially impressed by your eloquence and pronunciation, this, combined with your accent, makes your voice pleasant on the ears! Thank you :)
Oh, shucks! Thank you very much!
Great video!
A few comments regarding playing in the Dwarovar:
* Ancestor Worship religion is ok. However, Regent Court is not useless. The main attraction is the god Balgar, who improves Construction Time. This will speed up your digging. If you want to play as the cavalry dwarves, the god Adean is worth considering for the +20% cavalry combat ability.
Old Dookan is a surprisingly strong choice for dwarves. "Dookan’s guidance" can give you dev cost reductions and other bonuses (peace) or a military boost (war).
Note that a different religion means having to convert other dwarves you conquer, which is annoying.
* The dwarven countries Rubyhold and Silverforge will spawn adventurers in the Dwarovar after a few years (around 1460 and 1470??) and you can then choose to play as the new country. IIRC Rubyhold is the best option if you want to start as an adventurer in the middle dwarovar or Tree of Stone region.
* Anbennar mod lets you change your racial administration and racial military under certain conditions. Dwarven administration and dwarven military are both good. Dwarven administration is especially valuable for digging. Still, it can be fun to play around with them. For example, I’ve had a dwarven empire with an ogre military. Culture conversion can even let you play as dwarves after starting as a monster race.
(As a migrating dwarovar adventuring company or warband you can culture convert your single province into a native culture. Migrating does not stop culture conversion. Then you can move into a 20 dev province, accept the new culture and make it primary. This also lets you change your racial military if you want.)
* The Escanni adventuring company Iron Hammers are dwarves and it is possible to migrate into the mountain and claim lots of tribal land before forming your country. In my experience it’s a bit fiddly and the mechanics get weird, but the end result can be a strong dwarven country (Hammerhome) that can eventually form Aul-Dwarov.
That's awesome, thank you very much! So much to discover in this mod, it's amazing.
it might be worthwile to let live/vassalize ogres and kobolds to give them time to colonize some provinces that way they create more population majorities.
Dwarves, goblins, ogres, harpies and kobold minorities all boost your construction time or cost. Also harpies have an event for -33% construction time.
Managed to get a province with dwarf majority, goblin+ogre+kobold minority, it wasn't my capital sadly.
Magical elite reform makes prestige a non-issue AND massively increases chance of a 200+ year old mage king shapeshift dragon rerally helps sieging holds
I’ve never seen this mod before but damn it looks really unique and fun. I love fantasy books so this is right up my alley
Oh, get ready for the supreme EU4 experience!
Simply amazing guide! Condenses into one package virtually the entire Dwarven experience of a year ago. Almost too much information--unlike most Anbennar content creators, who ramble and dither endlessly. Pukebeard is a treasure!
Thank you so much for your kind words. Much love!
i loved this guide :) ive discovered the mod few weeks ago and im totaly clueless of how to play the different races
My pleasure! More to come!
I played the goblins and am having the time of my life. You should look into their missions. I'm turning my little goblins into a fucking technocracy. Its amazing. Im also trying to demonsterize myself. It's fun playing the "good guys" but as a monstrous race. I accept all monstrous races that are expelled or purged from their lands into my holds. The mountains were the goblins first. And now they will be the goblins for all time lol First the dwarves insalved them, then the orcs. Now gobos are FREE! XD
My hatred for goblins is slowly subsiding and I think I will try and play the railskulkers sometime this decade. I never ever played a goblin nation, but I am warming up to the idea. Don't tell the others!
Thanks, this video really helped me and explained the dwarves well. I hope you plan to make spotlights for other races as well :)
I don't know if other races are just as unique, but I have some specific nation spotlights in mind. :)
@@pukebeard6406 centaur spotlight:
CONQUEST CONQUEST CONQUEST!
RAZE EVERYTHING!
NEVER STOP MARCHING!
it's quite literally just mongol horde on steroids
You know what… that‘s a good idea. I did not play the centaurs yet. Thanks.
The Holds shall grant you a sub. May the Ancestors watch kindly over your career.
HAIL!
Great video. Was looking for something like this.
Happy to help!
Rocket Rails are exclusive to The Allclan - the goblin formable in the west serpentspine. You should cover them - very wild and fun game.
They used to have a disaster so bad that it would end your game, but the devs removed it because it was so painful
I never played Goblins actually. I will eventually tried it, but... ugh... goblins!
@@pukebeard6406 what happened, for you to be so averse to goblins, did Gringotts cheat you?
@@onix5491 I need to talk about it with my therapist.
I really enjoyed this video! I now know not to destroy my stab in the early game when I'm a adventurer!
Have fun adventuriiiing!
Does the capital hold also get passive development?
They all do actually. All the holds.
Thank you for making this.
Much love!
About the Obsidian Legion, I had them at 100% warscore for multiple months and nothing happened. I just ended up using console commands to integrate them and end the invasion. For some reason I didn't have cores on any of the land they took from me, no way was I going to reconquer the entirety of the Serpent Vale devved into oblivion. Already stackwiped 350k troops, feel like that's enough to say that their invasion failed and I won lol.
Hmmm, but why open the calcyte layer if you don't intend to play with them? :O Or were you surprized by the event?
@@pukebeard6406 I opened it for the lore tbh, it was just way more punishing than any other disaster I've ever gotten. It would have crippled my entire empire for 60+ years, I had all my trade directed to Amldihr and they took that entire area along with the Serpent Vale and the Ram dwarf area up to Kradhumvror. All that land was devved up like crazy and they had somewhere like 350% warscore to take it all. I don't know of any other disaster in the game that permanently takes land away from you, removes your cores and gives you no way to get it back except war.
Dwarves are cool I only play them but the disasters cost so much in money and 'time' its like everytime things are getting good , BAM, a disaser lol. I prefer to start as Duran and go straight for amldhir to make it my capital city. Except for shattered crown, I tend to keep the monsters around and let them colonise a bit b4 taking the land and expelling the race, which give events that change culture and religion for free. I think my next playthrough ill try a planned bankrupcy to see if its faster to clear the curse.
I have trouble sometimes with dwarf vassals. I just can't stop them from colonizing and becoming too big and rebellious.
@@pukebeard6406 I think there is an option in the vassal tab to refuse them growth so they wont colonise if you dont want. Im not sure but maybe you can seize their provinces too.
@@TheNoldaz Yes, there is. I select it, but I have never seen it work. I block them from colonizing and they do so anyway. I just accepted the fact that my vassals will never listen to my opinions. :D
@@pukebeard6406 the option to block colonizing isnt a hard block, what it actually does is heavily de-incentivize colonizing by giving them a decent sized malus to colonizing, but they can still choose to push through anyway if they got enough bonuses to counteract it
@@XiaoYueMao Aaaah, I see!
Hope you don't mind me bombarding you with questions, but what do you do against every hold allying each other and others in 3-/4-way alliance networks that don't have a weak spot? (As in, nobody that has a member that doesn't pull in a lot of other allies) Because even though I manage to get around 250 force limit by 1650 or so, it's still not enough to bruteforce myself thorugh those 700k+ strong alliance networks... Expand faster in the early game and prevent other holds from forming?
Well, a hold nation's weak spot is the fact that the hold provinces are huge in development and the main source of wealth. I usually dodge the big dwarven armies and try to take out the non-essential allies by simply sieging their capitals. That should be enough to peace them out decently fast, so that you can focus on your main target. Of course, fighting against massive overwhelming force limits is always risky, but once you have cannons and you can break walls, this strategy works pretty well. Not to mention that it will keep them busy rebuilding the holds after the wars, so in the next one they will be even easier to take down and subjugate.
If you are in a hooardcurse, the first thing you should reform is banking system. After you do that, your loans cost the normal ammount, and it is very difficult to beat that disaster without htem. After the disaster you can just bankrupt yourself anyway.
That's one reason why I don't hate the hoardcurse, there are many options in tackling it. Before you go bankrupt you can also get some project upgrades like centralizing hold operations or the dam projects, that will not go away after bankruptcy!
Pukebeard is actually correct, take care of the corruption first to prevent the negative effects of the corruption build up and getting 5 debase currencies consequence free. If you end up taking loans from just the first reform then something has gone very wrong.
Another thing that can be done to make the Hoardcurse easier to deal with:
The cost of the reforms is based on your income. Just before the disaster fires you can give monopolies on all the trade goods you can to the estates, giving you a lot of money to go into the disaster with and lowering the costs of the reforms(by tanking your income) to get out of the disaster. As a bonus if you are still in the Hoardcurse after ten years because you didn't want to take any loans the monopolies will payout again, and it should be enough to get you through the last of it.
I have been able to get through the Hoardcurse while taking the reforms without any delays(Through the whole thing in under 10 years) and without taking any loans with that trick.
@@tj726 Except, you get -5 corruption just by taking the reform, so there is no reason to make it go later. And except that corruption helps with higher national unrest and except that you don't really spend mana outside of events during hoardcurse anyway.
I this vid came up on my feed. I was not aware that negative stab did not increase migration speed. Are you certain this is correct?
Great vid
Newly subbed, looking forward to more content.
100% It's locked for 2 years. (for the serpentspine people at least) :D Much love and happy new year!
Deciding to take a more roleplay stance to this I actually went and made a mod that removes auto discovery for everyone. So you basically only have the serpent spine unless you go out into the world. I felt it fit with the whole reclaim the mountain/spend all the time inside.
Sound interesting. But kinda makes everyone need to get explorers. Kughdir would have a very tough time without auto discovery.
@@pukebeard6406 yea, it's not for multiplayer really. I just wanted to do more exploration in my game, like I really am a hold stuck for many years and getting random maps of the other continent felt like it killed the immersion. Especially for the frost hold far in the north.
@@KayveePlays The positive is that almost
nobody will accrue aggressive expansion, which can be abused in many interesting ways. I can't speak about multiplayer though, I never do that, but I do support the 'play your own way' approach!
4:00 Are there some potential shenanigans involving quantity ideas there? :P
No, I don't think you can. I would need to test it specifically, but I believe I tried in my Verkal Gulan game and still 0 manpower.
Orghelovar is guaranteed glass.
Indeed it is!
My first playthrough, I pushed the Hoardcurse till the 1700s and it fired in the middle of the serpentsrot. It was not fun
I had a similar situation while messing about with Hammerhome. Just taking a few provinces in the mountain late game made me trigger the curse. I didn‘t expect that at all…
sorry for commenting on an older video but can you do Feiten next? I mean floating trade cities sounds fun
Oh definetly on the short list. 😉
I've tried playing as Krakdhumvror before,but how do you deal with the centaurs if they decide to push your way? I was unsure that my 40 stack could defeat several 70-stack centaur armies while I was going through the disaster you described at the same time.
At that point, there‘s no hope. If khuraen ulaeg just formed and is on the attack there‘s little chance but give them lands. Once they break up they‘re a pushover, but a full strength centaur khanate is death. You can‘t defeat them, can‘t outrun them, can‘t unsiege them. You just have to delay their formation or block them off. The only hope is rapid expansion and not having to fight with them early.
Awesome thank you
Taco flavoured kisses!
Any new mission trees for dwarf nations?
Tons! I want to adress it in the future somehow. Yearly Dwarf reports. :))
Yeah, you can avoid taking loans in the hordercurse. Or you can take loans all the time, rush the bank reform and declare bankruptcy after you finish. It's only five years and you recover the stability in the end.
Not me declaring 3 seperate bankruptcies then subsequently after beating the curse, triggering the Obsidian dudes 😂😂😂 my allies thankfully beat them for me so Im going strong in the mid 1650’s. Just caught backup to tech.
thanks
Thank you! I will havr to do a major update of this one day. 😁
Going to do a multiplayer game with a friend, I've been spamming his whatsapp with gnome messages for a week.
I tried a few times but I couldn’t get through hordecurse without cheating lol. Geez it’s so rough.
Great video/setting primer. You should do a Railskulker video to balance things out! Can't have too much pro-dwarf propaganda out there, can we? ;)
I respectfully disagree! :)))
more ples
Working on it! :D Let me know if you need to see anything in particular.