It is important to note that, like the chart said, Lithiel has different missions depending on if she comes to power via Rianvisa or not. You described 'evil Lithiel', as in the Rianvisa Lithiel. No-Rianvisa Lithiel is 'good Lithiel', who is slightly less racist, and without the batteries.
@@pukebeard6406 One, to avoid the ball twisting experience that is the Rianvisa Two, as much as I like tomboy waifus who can kick my ass the whole "genocide" is a smidge of a turn off
there are a couple of ways to cheese the rianvisa to make it less painful: - instead of playing as the factions to change your ruler, you can just lose the war to them, you get a negative modifier for the remainder of the rianvisa but it's nowhere near as bad as months of AI control (the malus gets worse if you lose wars against multiple factions, so you should only do this for the ruler you want to keep) -those unstoppable noble/peasant rebels can only spawn in unoccupied provinces in noruin that are not coastal, meaning that any land in endralliande/soruin/dalaire will remain untouched (aka make sure this where your economy is focused), and if you let your inland provinces be occupied instead of sieging them back the revolts will simply stop (interestingly, this is one of few disasters that doesn't require your land to be rebel-free, the rebels will even disband on their own at the end of it) - any land of kwineh culture (the tribe closest to your capital) will rise in a particularly numerous revolt, culture convert or purge them before the disaster to avoid it (well, you can also just not conquer them I guess) Also, instead of constantly fighting Lorent for trade power in the broken isles, shift your trade capital to dalaire in the north, it still gets trade from all the same places, but only flows into kobold/gerudian lands, meaning there is far less transfers from traders downstream hurting your income
@@pukebeard6406 when you choose to stay as aelnar but lose the war to the pretender (you don't need to wait until they siege your capital, I'm pretty sure there's a unique peace treaty option) you just get a malus for the remainder of the rianvisa, -5% morale, -2.5% discipline and -5% goods produced, so it hurts your army and economy but it's not that bad, and as I said, it's honestly better than letting the AI take control of the country (though it stacks for each pretender you lose against, so it could get bad if you lose to all 5, which is why you should only concede to the leader you actually want to keep)
1:16 I do not know whether you read the lore on the wiki but the Deepwoods were originally the home of the goblins as it was given voloutarily to them by the fae as a gift, so the orcs and the elves are the real invaders here, the goblins have always been there, sometimes more repressed
@@pukebeard6406 Right now Railskulker is the only one with flavour, Ves Undenklan is amazing economically and it's all about that siege ability, the final formable is a bit underwhelming, activates a disaster and has a bit of a weird colour but overall, goblins are very fun other than that it's also pretty nice to play the goblins in the Tree of Stone and form the Underkingdom to oppose the Command if you want a hard campaign with a clear goal, Greedy Grin has a decently nice MT to exploit (2 free capital moves if you go for Seghdir first and a bunch of free money, dev and colonists) Other than that I've heard from the devs that it's eventually planned to add flavour for the goblins in the Deepwoods, changing their culture just like with the Emerald Orc formable, restoring the rightful, fey-appointed rulers, but it's not even on the horizon rn as it's not their priority
I would add that while you do lose all provinces in Cannor (aka the continent resemling Europe) you get to keep any land to the south and east of it. If you are a pirate republic, you can make a lot of money by owning just 1-3 islands that you use to raid the coast. There are a lot of rich nations in the Bulwari and Kheterata directions.
Excellent work, extremely interesting presentation of the material allows to watch every video with enthusiasm (And wait for more!). Thanks to your videos, I was finally able to play centaurs, and I also learned about the wonderful tag of the Road Warrior. The mod never ceases to amaze me with how amazing and interesting Europa Universalis can be made, to the shame of Paradox Interactive, who seems to be just lazy to do something of this magnitude P.S. What about Castanor and their massive MT? I think this will be the longest video so far
appreciate sharing ur knowledge about anbennar, i am fairly new to the mod and it seems super intresting so it's very nice to get to know a little bit about anbennar world, you got my sub and please keep uploading anbennar intresting nation showcases!! :)
I tried doing a goblin colonization game but didn't put too much time into it. I have realized there isn't much strength there compared to what is already in the game with the colonizer tags.
you should pick self governing colonial nations as the extra settler actually increases the the growth rate over time more then the the measely 10 increase per year making them more self fisciant quicker
I used self governing in the few runs, then I read this thread: www.reddit.com/r/Anbennar/comments/paoxjq/elf_colonial_nations_which_is_fastest_early_on/ Seems like it's mathematically better and it did feel stronger too during gameplay. That's why I said that. I might have been too strong with the wording. I'm not a speed-gamer or power player so in the end, options are options and it doesn't matter THAT much. :D
the self gov colony is faster, but not to the point that it justifies the extra cost imo, you'll have to pay for the colonists yourself either through subsidies or by paying vassal debt, and imo that money would be better spent either putting buildings on aelantir or hiring advisors to stay ahead on tech/ideas, after all, land you don't colonize is just land you'll conquer later
@@caementicium284 if you give them the policies for tax and trade power and get them to a decent size they become self sufficiant pretty quickly before their debt becomes an issue and they aren't there to stay anyway so who cares how much debt they have when you click the button
The tonal whiplash from "Ooo happy go lucky explorers, keep relations high for those loans!" to "Now is the time for great purging" is real Btw how do you have so much colonzied by and remained so uncontested on Noruinn? I usually am more so uncontested on the front two isles and then end up with more fragmented Noruinn Do you like colonize in south and west noruinn near the tribes for conquest and feeding to colonial nation?
Well, I don't have to colonize in other parts. With full exploration ideas, you are free to claim any province in a colonial region via spy network. And so you can claim the lands of anyone else who spawns there, or of the tribes. I kill the spawners fast, before they spread their wrong culture and religion too much. :D
Ah I see, I was being incorrect about a mechanic - by taking tribal lands but not full annexing, you can own a large part of Noruinn without focusing on Ellaiande Islands much
@@pukebeard6406careful though, those adventurer spawns sometimes (not all of them though) can spawn with 30+ troops, its REALLY strong, and sometimes like 5 or 6 will spawn within a few years and all dec on your colonials (thinking you wont join), so you HAVE to enforce peace to join the war, this TANKS your manpower and is actually one of the possible ways of just getting screwed over. not too bad to recover from in SP, but in MP this ruins you, as lorent WILL attack you and just full annex you (colonial land costs 0 warscore) if he thinks your weak + wont form aelnar fast enough that said all of the adventurers have a specific *area* they can spawn in, and if thats colonized/owned by you they simply wont spawn..... the one that spawns in bloodgrove MUST have a free coastal province in bloodgrove to spawn, the deranne company must spawn either in the little 3 islands to the east of bloodgrove, or the island just below it, the CNTTL or whatever company spawns in the south west island chain in the broken isles, myx spawns in the middle islands, and the dwarven company spawns in the 2 province island to the west of the qualtho city (the one you gotta find as venail for your mission) .... grab these quick and they just wont spawn..... the other noruin adventurers have a LOT of land they can spawn though so arent worth trying to stop, but those are also the weaker ones so its fine (you definately want to stop the bloodgrove one, they WILL declare on your colonial nonstop, they simply dont care, they spawn with 33k troops afterall)
@@HierophanticRose also yea thats a good tip, you can take tribal unsettled land in peace deals, but keep in mind you cannot full annex or else you ONLY get their settled land, but you can do a sneaky and have the only province they keep be an unsettled province, this will make them vanish (and any armies left over delete as well, rather than form a rebel army) and you still keep the unsettled land, very quick expansion while deleting them so no worries about waiting for a truce, the western noruin tribes have unsettled land ALL OVER, you can literally conquer everything in west noruin in 2-3 wars, but the rebels and coring will be a pain, but hey, atleast your colony does the coring, you just worry about rebels actually the leechmen tribes are also doable with this
Just found the best choice diagram for the aelantir precursor events you mentioned . Maybe worth pinning/putting into the description ? i.imgur.com/SBgcd0x.png
It is important to note that, like the chart said, Lithiel has different missions depending on if she comes to power via Rianvisa or not. You described 'evil Lithiel', as in the Rianvisa Lithiel. No-Rianvisa Lithiel is 'good Lithiel', who is slightly less racist, and without the batteries.
But how do you get the battery Lithiel?
@@stalkob6649 "Battery Lithiel" is Rianvisa version of Lithiel.
@@stalkob6649 go through the rianvisa, play lithiel and win (or play against her and lose), then wait for the event chain (takes some 20 years iirc)
Oh, and why would one play good Lithiel? :O
@@pukebeard6406 One, to avoid the ball twisting experience that is the Rianvisa
Two, as much as I like tomboy waifus who can kick my ass the whole "genocide" is a smidge of a turn off
there are a couple of ways to cheese the rianvisa to make it less painful:
- instead of playing as the factions to change your ruler, you can just lose the war to them, you get a negative modifier for the remainder of the rianvisa but it's nowhere near as bad as months of AI control (the malus gets worse if you lose wars against multiple factions, so you should only do this for the ruler you want to keep)
-those unstoppable noble/peasant rebels can only spawn in unoccupied provinces in noruin that are not coastal, meaning that any land in endralliande/soruin/dalaire will remain untouched (aka make sure this where your economy is focused), and if you let your inland provinces be occupied instead of sieging them back the revolts will simply stop (interestingly, this is one of few disasters that doesn't require your land to be rebel-free, the rebels will even disband on their own at the end of it)
- any land of kwineh culture (the tribe closest to your capital) will rise in a particularly numerous revolt, culture convert or purge them before the disaster to avoid it (well, you can also just not conquer them I guess)
Also, instead of constantly fighting Lorent for trade power in the broken isles, shift your trade capital to dalaire in the north, it still gets trade from all the same places, but only flows into kobold/gerudian lands, meaning there is far less transfers from traders downstream hurting your income
Oh wow, thanks! I was wondering about that actually, what if you let them simply siege you down instead of playing as them. Good point. Thank you.
@@pukebeard6406 when you choose to stay as aelnar but lose the war to the pretender (you don't need to wait until they siege your capital, I'm pretty sure there's a unique peace treaty option) you just get a malus for the remainder of the rianvisa, -5% morale, -2.5% discipline and -5% goods produced, so it hurts your army and economy but it's not that bad, and as I said, it's honestly better than letting the AI take control of the country (though it stacks for each pretender you lose against, so it could get bad if you lose to all 5, which is why you should only concede to the leader you actually want to keep)
@@drakan4769 Will you get the option to chose the new ruler after the Rianvisa for lets say Lithiel if you lose the war on purpose?
1:16 I do not know whether you read the lore on the wiki but the Deepwoods were originally the home of the goblins as it was given voloutarily to them by the fae as a gift, so the orcs and the elves are the real invaders here, the goblins have always been there, sometimes more repressed
Thank you for the clarification. There is so much lore in this world, I am certain I mess it up sometimes. 🫣
@@pukebeard6406 No problem man, I just really love goblins lol
@@joelmalec9904 One day... One day I will play some goblins. I promise. 😄
@@pukebeard6406 Right now Railskulker is the only one with flavour, Ves Undenklan is amazing economically and it's all about that siege ability, the final formable is a bit underwhelming, activates a disaster and has a bit of a weird colour but overall, goblins are very fun
other than that it's also pretty nice to play the goblins in the Tree of Stone and form the Underkingdom to oppose the Command if you want a hard campaign with a clear goal, Greedy Grin has a decently nice MT to exploit (2 free capital moves if you go for Seghdir first and a bunch of free money, dev and colonists)
Other than that I've heard from the devs that it's eventually planned to add flavour for the goblins in the Deepwoods, changing their culture just like with the Emerald Orc formable, restoring the rightful, fey-appointed rulers, but it's not even on the horizon rn as it's not their priority
@@joelmalec9904 I might try Greedy Grin when they come out. I like that area very much, so it makes sense. :D Can they also make rocket rails?
Jeez in 9 months this mod has changed so much! Holy!
Yes it did. :)
Slacken recruitment is tied to your manpower gain, so its a good idea to do it just before rianvisa starts.
Interesting point.
I would add that while you do lose all provinces in Cannor (aka the continent resemling Europe) you get to keep any land to the south and east of it. If you are a pirate republic, you can make a lot of money by owning just 1-3 islands that you use to raid the coast. There are a lot of rich nations in the Bulwari and Kheterata directions.
This line makes me play Venail again and pirate the hell out of everything! 😄
Magical batteries? Excuse you???? Well, now I need to play this!
I'm really torn between wanting to watch your really good videos and excellent presentation and discovering the game by myself!
Keep it up!
Aww! You make me blush! Thank you. 🤓
you can avoid Lithiel's rebellion by dismissing her as a general once she appears.
Fantasy Ordensstaat Burgund looks great !
And handsome as a devil.
Excellent work, extremely interesting presentation of the material allows to watch every video with enthusiasm (And wait for more!). Thanks to your videos, I was finally able to play centaurs, and I also learned about the wonderful tag of the Road Warrior. The mod never ceases to amaze me with how amazing and interesting Europa Universalis can be made, to the shame of Paradox Interactive, who seems to be just lazy to do something of this magnitude
P.S. What about Castanor and their massive MT? I think this will be the longest video so far
Oh, man... Castanor and the Black Demesne will be some meaty projects.
appreciate sharing ur knowledge about anbennar, i am fairly new to the mod and it seems super intresting so it's very nice to get to know a little bit about anbennar world, you got my sub and please keep uploading anbennar intresting nation showcases!! :)
That's why I'm here!
love your videos bro, keep them coming!
Another amazing video, I had a great expirience with Aelnar!
Awesome! I am glad. :D
I tried doing a goblin colonization game but didn't put too much time into it. I have realized there isn't much strength there compared to what is already in the game with the colonizer tags.
Yea, I guess my point was that they are proper nations, not primitives that can be pushed that easilly into the sea.
Would love to see a similar style video for the Jaddari. They're my favourite nation to play as in Anbennar.
I love them too, but I am waiting for at leas Haless release to go through them again. They were one of my best experiences for sure.
So nice to see someone explain all that, thank you so much, do you plan on making a video on gnolls?
I will definetly try Mykx when they are released to steam!
@@pukebeard6406 could work but, Zokka is just the best ;3
you should pick self governing colonial nations as the extra settler actually increases the the growth rate over time more then the the measely 10 increase per year making them more self fisciant quicker
I used self governing in the few runs, then I read this thread:
www.reddit.com/r/Anbennar/comments/paoxjq/elf_colonial_nations_which_is_fastest_early_on/
Seems like it's mathematically better and it did feel stronger too during gameplay. That's why I said that. I might have been too strong with the wording. I'm not a speed-gamer or power player so in the end, options are options and it doesn't matter THAT much. :D
the self gov colony is faster, but not to the point that it justifies the extra cost imo, you'll have to pay for the colonists yourself either through subsidies or by paying vassal debt, and imo that money would be better spent either putting buildings on aelantir or hiring advisors to stay ahead on tech/ideas, after all, land you don't colonize is just land you'll conquer later
On paper this is true, in practice you end with bankrupt colonies that flounder completely
@@caementicium284 if you give them the policies for tax and trade power and get them to a decent size they become self sufficiant pretty quickly before their debt becomes an issue and they aren't there to stay anyway so who cares how much debt they have when you click the button
@@renejagers743 that's actually pretty smart, they aren't gonna exist for long anyway so who cares if they fuck up their economy.
Another great video!
Thank you! ^_^
MASSIVE LEGEND
Great video, as always!
The tonal whiplash from "Ooo happy go lucky explorers, keep relations high for those loans!" to "Now is the time for great purging" is real
Btw how do you have so much colonzied by and remained so uncontested on Noruinn? I usually am more so uncontested on the front two isles and then end up with more fragmented Noruinn
Do you like colonize in south and west noruinn near the tribes for conquest and feeding to colonial nation?
Well, I don't have to colonize in other parts. With full exploration ideas, you are free to claim any province in a colonial region via spy network. And so you can claim the lands of anyone else who spawns there, or of the tribes. I kill the spawners fast, before they spread their wrong culture and religion too much. :D
Ah I see, I was being incorrect about a mechanic - by taking tribal lands but not full annexing, you can own a large part of Noruinn without focusing on Ellaiande Islands much
@@pukebeard6406careful though, those adventurer spawns sometimes (not all of them though) can spawn with 30+ troops, its REALLY strong, and sometimes like 5 or 6 will spawn within a few years and all dec on your colonials (thinking you wont join), so you HAVE to enforce peace to join the war, this TANKS your manpower and is actually one of the possible ways of just getting screwed over. not too bad to recover from in SP, but in MP this ruins you, as lorent WILL attack you and just full annex you (colonial land costs 0 warscore) if he thinks your weak + wont form aelnar fast enough
that said all of the adventurers have a specific *area* they can spawn in, and if thats colonized/owned by you they simply wont spawn..... the one that spawns in bloodgrove MUST have a free coastal province in bloodgrove to spawn, the deranne company must spawn either in the little 3 islands to the east of bloodgrove, or the island just below it, the CNTTL or whatever company spawns in the south west island chain in the broken isles, myx spawns in the middle islands, and the dwarven company spawns in the 2 province island to the west of the qualtho city (the one you gotta find as venail for your mission) .... grab these quick and they just wont spawn..... the other noruin adventurers have a LOT of land they can spawn though so arent worth trying to stop, but those are also the weaker ones so its fine (you definately want to stop the bloodgrove one, they WILL declare on your colonial nonstop, they simply dont care, they spawn with 33k troops afterall)
@@HierophanticRose also yea thats a good tip, you can take tribal unsettled land in peace deals, but keep in mind you cannot full annex or else you ONLY get their settled land, but you can do a sneaky and have the only province they keep be an unsettled province, this will make them vanish (and any armies left over delete as well, rather than form a rebel army) and you still keep the unsettled land, very quick expansion while deleting them so no worries about waiting for a truce, the western noruin tribes have unsettled land ALL OVER, you can literally conquer everything in west noruin in 2-3 wars, but the rebels and coring will be a pain, but hey, atleast your colony does the coring, you just worry about rebels
actually the leechmen tribes are also doable with this
@@XiaoYueMao Makes perfect sense! Thank you.
What hapens to the resolution?
Probably didn't get uploaded yet?
HD processing wasn't done yet... It's done now.
Wish there were more playable elves in Cannor
Ibevar is a powerhouse nation though.
very nice
No, you’re nice!
I always remove the elven filth from Halann, long live Dartaxes and his revolution!
Hail!
I have no idea what this mod is but it interests me
It’s a total conversion fantasy mod. But the current version on steam is not compatible with patch 1.34.
@@pukebeard6406 The bitbucket version is very easy to install, and there is a short guide on how to install it on the Anbennar discord.
They are better... Also, I want to be an elf paladin.
Ok, but only if you dig a good hole!
@@pukebeard6406 I am a good boy, will dig a good hole!
Just found the best choice diagram for the aelantir precursor events you mentioned . Maybe worth pinning/putting into the description ? i.imgur.com/SBgcd0x.png
Holy smokes! Thanks! Will do.