Everything you need to know about Splines!

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  • Опубликовано: 13 дек 2024

Комментарии • 25

  • @stewarty114
    @stewarty114 Год назад

    Excellent info, learned about the S key for snapping and the multi spline auto snap- will definitely be handy and save time. Thank you & keep up the great work.

  • @42earthling
    @42earthling Год назад

    Bauer, the best wishes for 2023. :)

    • @bauerbrown
      @bauerbrown  Год назад +1

      Thank you! I hope this is a great year for us ALL!

  • @tmangamingx
    @tmangamingx Год назад

    Why are cars aka ... AI traffic so indestructible ? If you accidently run into them the knock you to kingdom come ! In that respect I wish we had a little more realism in wrecks in the game. Learning a lot from you thanks for sharing these vids !

    • @bauerbrown
      @bauerbrown  Год назад

      They're still using an archaic collision system they borrowed from Atari! Maybe one of these releases it will get updated.

  • @matthewpochylko8065
    @matthewpochylko8065 Год назад

    Bauer, thank you for the tutorials, when I press insert to add a vertex it stops the "end" and the spline keeps going passed it. Any advice?

    • @bauerbrown
      @bauerbrown  Год назад +1

      That's a new "updated" feature in the 9.0.4 version of GE. Absolutely worthless if you ask me. Just press "R" to reverse the spline whenever you work in a different direction. The problem you are describing is only on the "E" side. This can explain a little more ruclips.net/video/E3X8oJLq26Q/видео.html

    • @matthewpochylko8065
      @matthewpochylko8065 Год назад

      @@bauerbrown you're the best, thank you.

  • @xcrownx-e55
    @xcrownx-e55 9 месяцев назад

    Can't get the splines to connect no matter what. Trying to use the ai spline for the back roads of Alma in order to have traffic there, but no luck at all. What could be wrong?

    • @bauerbrown
      @bauerbrown  9 месяцев назад

      The splines don't actually connect, they just overlap. The only connection you can make is to open/close the spline by using the "O" key.

    • @xcrownx-e55
      @xcrownx-e55 9 месяцев назад

      @@bauerbrown will try that.

    • @xcrownx-e55
      @xcrownx-e55 9 месяцев назад

      @@bauerbrown this one also has 0 effect, it just connect the spline itself and do a loop or something. I want to connect/stich 2 different splines.

    • @bauerbrown
      @bauerbrown  9 месяцев назад

      My suggestion would be to watch or re-watch the video you commented on, all of your answers are in there - it spells it all out for you. As you'll see in the video, the "O" key did exactly what it was supposed to - that's how you open/close a spline. As I mentioned in my earlier post and also in the video, you cannot physically join two splines together, only overlay two control vertexes, and you can only do this at the ends up the spline. There is also something called "stitching" and I explain how to do that in the video. It's all rather easy, but you really do need to watch the video to learn.

  • @Nero_1069
    @Nero_1069 5 месяцев назад

    Yo BB, is it possible to relocate the start and end point on an existing train loop?

    • @bauerbrown
      @bauerbrown  5 месяцев назад

      Do you mean for the spline itself? Currently, not that I know of - you would have to run the spline again. I was working on a script to be able to split a spline at a designated point, but it's not complete. The start and end point shouldn't matter. What is the reason you need to move them?
      Now, the start/end points of the train loop itself - those can be moved around. Not the spline, just what the train considers to be the start/end of its run.

    • @Nero_1069
      @Nero_1069 5 месяцев назад

      @@bauerbrown I stupidly put the start and end spline point in the middle of my map so when i did the driving range points i couldn't enter my train, but i slowly redid my spline points so that they were on the outside, pity you can't just pick a point and then set as start or end, anyhoo thx for reply, all sorted.

    • @bauerbrown
      @bauerbrown  5 месяцев назад +1

      @@Nero_1069 Interesting. I'll have to test that out. I would think that it doesn't matter where the start/end points of the spline are, as long as it's a closed loop. The only thing the train should worry about is the direction of the spline itself. In your traffic system, you literally have hundreds of start/end point all over the place and the traffic doesn't care one bit as long as everything is overlapping correctly. The train system should be no different. Anyhow, Glad you got it all sorted out!!

    • @Nero_1069
      @Nero_1069 5 месяцев назад

      @@bauerbrown yeah, ill have another look to, the train worked fine, i just couldn't get in it until i moved the start/end point outside. I think farmer bob mentions it in a video.

  • @TheRobertEU
    @TheRobertEU 4 месяца назад

    Awesome Video, thanks for the Tutorial. I have a Question though .... I did Traffic Splines from scratch on a Map i'm working on for Fun and everything works great except that when i go in the Game to test everything out i can actually see the Spline Line (continuous white line) on my Roads so the Question is: Why is that happening ?
    (i've must have done something wrong for sure, or i'm missing something)
    Bauer Brown or any other Pro Modder can Help Me with and answer/solution would be greatly appreciated !

    • @bauerbrown
      @bauerbrown  4 месяца назад +1

      In GE, you must hide the spline with either CNTRL+H, or checking the "visibility" box in attributes panel for the spline.

    • @TheRobertEU
      @TheRobertEU 4 месяца назад

      @@bauerbrown Thanks a lot, figured it out 10 min after i posted the Comment :))

  • @staceytrueman-cs7th
    @staceytrueman-cs7th Год назад

    Hi I’m new to giants editor can u make the roads follow the spline

    • @bauerbrown
      @bauerbrown  Год назад

      Good question! Technically, yes ... you can. Unfortunately it doesn't work in quite the manner that I suspect you might be thinking (or hoping) it does. The answer to this would depend on exactly what you have in mind. If you mean like a "road kit" type prefab, you could pull it off with straight lengths of road on a flat surface and still have it look good. Other scenarios involve other programs like Spline Street Constructor or Blender and then importing the road back into GE. Both of these methods require a healthy level of technical understanding and know-how. If you can elaborate a bit more about what you are looking to do, perhaps I could help a bit more. Spline Street Constructor is most likely what you have in mind. I don't have a video on it just yet, but if you stick around I will have one completed sometime in the not-so-distant future.

  • @jeeferton
    @jeeferton Год назад

    the most unprocessed mic i have ever heard - my ears

    • @bauerbrown
      @bauerbrown  Год назад +1

      Not quite correct, but there was definitely an issue with the audio and this was the most that could be salvaged given the circumstances at the time without scrapping the entire video. However, I suppose you may be correct in the respect that to the untrained ear, novice audiophile, or the average uninformed YT subscriber, it may sound like "the most unprocessed mic they ever heard."