Thanks for the great tutorial. I really appreciate the explanation on increasing the detail of the model. Do you know how to use topography elevation lines by chance?
Sure. If you have a shapefile layer in GIS with elevation lines, you can simply import those. However, you need to add thickness to these lines using a solidify or wireframe modifier. However this wil create physical 3D elevation lines which you may not be the result you want. Another way would be to generate a raster image of the lines in GIS and import and project those on your model in Blender.
@@4dresearchlab97 Thanks for the quick reply! Have you thought about doing a tutorial on the subject? I haven't found any info about topo lines in 3D on RUclips and would bet people would find it informative. My interest is for artistic purposes. Ultimately I want to create 3D topography of real-world areas in Blender and export vector data/imagery into a 2D vector program that I will use to set up compositions for output on a pen plotter.
@@johnyarnell6366 Yes, it would be a good subject for another tut. I had considered including them in this one but decided I'd digress too much. The BlenderGIS wiki shows some examples of using contour lines: github.com/domlysz/BlenderGIS/wiki/Make-terrain-mesh-with-Delaunay-triangulation. But its very limited.
Excellent tutorial thank you very much, it turned out very well, only I have problems loading the satellite image on the DEM, it comes out in black, any advice?
Great Tutorial, thanks a lot! Unfortunately, upon importing a .tif, I get stuck at the situation in 3:26 = a totally flat rectangle without any visible texture. Any advice what to do?
Can be various causes for this. Ensure the coordinate system of the tif matches the one used in Blender. Perhaps your tif is in a format that the BlenderGIS addon cannot read? You could try to load it in QGIS and export it again as geotiff.
Hi, thank you for the great video and great work! I have one question: I have seen your previous video (I suppose the previous one is that one where you show the installation procedure of Blender GIS...) but I have lost how you can save the georeferenced tif image that you use at 7:41...could you help? Thank you!
Thats not possible in Blender. But you could turn every contour line into thin mesh, using extrude and then assign a material with colour to the contour line.
Why does the new blender version 2.91 has not been able to process the gis zip file properly... there is an error message that pops up after clicking on "basemap"
Its not really a straightforward process, because blender does not support exporting georeferenced models. You would need to do it in steps. First export the model as collada file, then In ArcGIS pro you can convert the exported 3D models to multipatch features and then georeference them manually. BlenderGIS stores the coordinates as offsets from the 0,0,0 scene centre of a blender file. You can use these coordinate offsets to georeference it in arcgis/scene. github.com/domlysz/BlenderGIS/wiki/Georeferencing-management
The modifier only only allows a maximum of 6 subdivisions. Adding another one allows one to go beyond 6. This is not always necessary, but in this example, it effectively increases detail on the DEM.
You'll have to convert it to vector data, i.e. a regular shapefile with lines. You can import these in Blender, convert them to 'curves', and play with the curve settings to give them some thickness.
Amazing. Thanks for explaining all in the detail level.
This is a very good tutorial! Keep up the good work.
thanks a lot, this was very helpful!
Awesome thanks for sharing
Thanks for the great tutorial. I really appreciate the explanation on increasing the detail of the model. Do you know how to use topography elevation lines by chance?
Sure. If you have a shapefile layer in GIS with elevation lines, you can simply import those. However, you need to add thickness to these lines using a solidify or wireframe modifier. However this wil create physical 3D elevation lines which you may not be the result you want. Another way would be to generate a raster image of the lines in GIS and import and project those on your model in Blender.
@@4dresearchlab97 Thanks for the quick reply! Have you thought about doing a tutorial on the subject? I haven't found any info about topo lines in 3D on RUclips and would bet people would find it informative. My interest is for artistic purposes. Ultimately I want to create 3D topography of real-world areas in Blender and export vector data/imagery into a 2D vector program that I will use to set up compositions for output on a pen plotter.
@@johnyarnell6366 Yes, it would be a good subject for another tut. I had considered including them in this one but decided I'd digress too much. The BlenderGIS wiki shows some examples of using contour lines: github.com/domlysz/BlenderGIS/wiki/Make-terrain-mesh-with-Delaunay-triangulation. But its very limited.
@@4dresearchlab97 I will be tuned in for sure to see what comes down the pipeline. Thanks for sharing your knowledge!
Hi the heightmaps SRTM is not working now.. Is there any workaround
Excellent tutorial thank you very much, it turned out very well, only I have problems loading the satellite image on the DEM, it comes out in black, any advice?
Good tutorial but I can't figure out where i can find, nor how to create the georeference raster files.
You rock!!
Many thanks for this! but when I import dem to blendergis (I kept the same CRS) the result is a vertical line... could you help? thanks a lot!
Did you manage to fix it? I am getting the same result
@@borisgubanov7558 No... I haven't...
My DEM looks way off when I upload into Blender. But in ArcGIS pro, it looks perfect. Any advice??
how did you create the google maps export file?
Great Tutorial, thanks a lot! Unfortunately, upon importing a .tif, I get stuck at the situation in 3:26 = a totally flat rectangle without any visible texture. Any advice what to do?
Can be various causes for this. Ensure the coordinate system of the tif matches the one used in Blender. Perhaps your tif is in a format that the BlenderGIS addon cannot read? You could try to load it in QGIS and export it again as geotiff.
Volume is way too low (-22db!) and goes up very fast all in the sudden so either you're mumbling or loud boy you need to check your levels
ive been looking for this comment way too long, thank you for pointing it out too
Hi, thank you for the great video and great work! I have one question: I have seen your previous video (I suppose the previous one is that one where you show the installation procedure of Blender GIS...) but I have lost how you can save the georeferenced tif image that you use at 7:41...could you help? Thank you!
Ok, I got it thanks to this other nice tutorial ruclips.net/video/CaPzOJk4Dd4/видео.html. Thank you the same for your videos
Excellent video. I have a question. How do you apply color to line shapefiles? I want to color contour lines imported using Blender GIS. Thnak you
Thats not possible in Blender. But you could turn every contour line into thin mesh, using extrude and then assign a material with colour to the contour line.
Why does the new blender version 2.91 has not been able to process the gis zip file properly... there is an error message that pops up after clicking on "basemap"
Something about image omi
Excellent video. I am curious do you know if it possible to export the models you make in blender back into ArcGIS Pro 3D scene?
Its not really a straightforward process, because blender does not support exporting georeferenced models. You would need to do it in steps. First export the model as collada file, then In ArcGIS pro you can convert the exported 3D models to multipatch features and then georeference them manually. BlenderGIS stores the coordinates as offsets from the 0,0,0 scene centre of a blender file. You can use these coordinate offsets to georeference it in arcgis/scene. github.com/domlysz/BlenderGIS/wiki/Georeferencing-management
Great question glad I read the comments these days lol was looking for this answer wish it was a video
Is it possible to import polygon shapes to make for example a geology map? Thank you great video!
Sure, just use the .shp importer from the Blender GIS menu.
What's the benefit of adding another subdivision modifier vs changing level viewport to the one that's already there?
The modifier only only allows a maximum of 6 subdivisions. Adding another one allows one to go beyond 6. This is not always necessary, but in this example, it effectively increases detail on the DEM.
@@4dresearchlab97 thank you so much for the reply!
Where can one get the tutorial data?
I'm new to Blender. Is there a way to add paths/routes into a terrain model that was created via GIS data?
You'll have to convert it to vector data, i.e. a regular shapefile with lines. You can import these in Blender, convert them to 'curves', and play with the curve settings to give them some thickness.
pb with your mic, otherwise thankyou