Blender GIS: working with custom raster and vector data

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  • Опубликовано: 21 авг 2024

Комментарии • 40

  • @guilhermearruda5784
    @guilhermearruda5784 2 месяца назад

    Amazing. Thanks for explaining all in the detail level.

  • @hnguyen5670
    @hnguyen5670 3 года назад +4

    This is a very good tutorial! Keep up the good work.

  • @felixwolter133
    @felixwolter133 Год назад +1

    thanks a lot, this was very helpful!

  • @ritwek98
    @ritwek98 2 года назад

    Awesome thanks for sharing

  • @johnyarnell6366
    @johnyarnell6366 3 года назад +6

    Thanks for the great tutorial. I really appreciate the explanation on increasing the detail of the model. Do you know how to use topography elevation lines by chance?

    • @4dresearchlab97
      @4dresearchlab97  3 года назад

      Sure. If you have a shapefile layer in GIS with elevation lines, you can simply import those. However, you need to add thickness to these lines using a solidify or wireframe modifier. However this wil create physical 3D elevation lines which you may not be the result you want. Another way would be to generate a raster image of the lines in GIS and import and project those on your model in Blender.

    • @johnyarnell6366
      @johnyarnell6366 3 года назад

      @@4dresearchlab97 Thanks for the quick reply! Have you thought about doing a tutorial on the subject? I haven't found any info about topo lines in 3D on RUclips and would bet people would find it informative. My interest is for artistic purposes. Ultimately I want to create 3D topography of real-world areas in Blender and export vector data/imagery into a 2D vector program that I will use to set up compositions for output on a pen plotter.

    • @4dresearchlab97
      @4dresearchlab97  3 года назад

      @@johnyarnell6366 Yes, it would be a good subject for another tut. I had considered including them in this one but decided I'd digress too much. The BlenderGIS wiki shows some examples of using contour lines: github.com/domlysz/BlenderGIS/wiki/Make-terrain-mesh-with-Delaunay-triangulation. But its very limited.

    • @johnyarnell6366
      @johnyarnell6366 3 года назад

      @@4dresearchlab97 I will be tuned in for sure to see what comes down the pipeline. Thanks for sharing your knowledge!

    • @cgichecklist6005
      @cgichecklist6005 3 года назад +1

      Hi the heightmaps SRTM is not working now.. Is there any workaround

  • @kristhianflores8537
    @kristhianflores8537 3 года назад +1

    Excellent tutorial thank you very much, it turned out very well, only I have problems loading the satellite image on the DEM, it comes out in black, any advice?

  • @asackofpotatos2747
    @asackofpotatos2747 2 года назад +1

    Good tutorial but I can't figure out where i can find, nor how to create the georeference raster files.

  • @JuanCarlosMaureliaEwert
    @JuanCarlosMaureliaEwert 2 года назад

    You rock!!

  • @mingxinli5383
    @mingxinli5383 2 года назад +2

    Many thanks for this! but when I import dem to blendergis (I kept the same CRS) the result is a vertical line... could you help? thanks a lot!

    • @borisgubanov7558
      @borisgubanov7558 Год назад

      Did you manage to fix it? I am getting the same result

    • @mingxinli5383
      @mingxinli5383 Год назад

      @@borisgubanov7558 No... I haven't...

  • @sampat7789
    @sampat7789 3 года назад +1

    My DEM looks way off when I upload into Blender. But in ArcGIS pro, it looks perfect. Any advice??

  • @TeodorSH
    @TeodorSH 3 года назад +2

    how did you create the google maps export file?

  • @alexanderschneller3776
    @alexanderschneller3776 3 года назад +1

    Great Tutorial, thanks a lot! Unfortunately, upon importing a .tif, I get stuck at the situation in 3:26 = a totally flat rectangle without any visible texture. Any advice what to do?

    • @4dresearchlab97
      @4dresearchlab97  3 года назад

      Can be various causes for this. Ensure the coordinate system of the tif matches the one used in Blender. Perhaps your tif is in a format that the BlenderGIS addon cannot read? You could try to load it in QGIS and export it again as geotiff.

  • @jgboyer
    @jgboyer 2 года назад +1

    Volume is way too low (-22db!) and goes up very fast all in the sudden so either you're mumbling or loud boy you need to check your levels

    • @joszvelazquez22
      @joszvelazquez22 2 года назад

      ive been looking for this comment way too long, thank you for pointing it out too

  • @compassft
    @compassft 2 года назад

    Hi, thank you for the great video and great work! I have one question: I have seen your previous video (I suppose the previous one is that one where you show the installation procedure of Blender GIS...) but I have lost how you can save the georeferenced tif image that you use at 7:41...could you help? Thank you!

    • @compassft
      @compassft 2 года назад

      Ok, I got it thanks to this other nice tutorial ruclips.net/video/CaPzOJk4Dd4/видео.html. Thank you the same for your videos

  • @ricardojaviergarnicapena6749
    @ricardojaviergarnicapena6749 2 года назад

    Excellent video. I have a question. How do you apply color to line shapefiles? I want to color contour lines imported using Blender GIS. Thnak you

    • @4dresearchlab97
      @4dresearchlab97  Год назад

      Thats not possible in Blender. But you could turn every contour line into thin mesh, using extrude and then assign a material with colour to the contour line.

  • @thebrjsoflife7353
    @thebrjsoflife7353 3 года назад +1

    Why does the new blender version 2.91 has not been able to process the gis zip file properly... there is an error message that pops up after clicking on "basemap"

  • @ianmoffit3584
    @ianmoffit3584 3 года назад

    Excellent video. I am curious do you know if it possible to export the models you make in blender back into ArcGIS Pro 3D scene?

    • @4dresearchlab97
      @4dresearchlab97  3 года назад +1

      Its not really a straightforward process, because blender does not support exporting georeferenced models. You would need to do it in steps. First export the model as collada file, then In ArcGIS pro you can convert the exported 3D models to multipatch features and then georeference them manually. BlenderGIS stores the coordinates as offsets from the 0,0,0 scene centre of a blender file. You can use these coordinate offsets to georeference it in arcgis/scene. github.com/domlysz/BlenderGIS/wiki/Georeferencing-management

    • @bigcitydreamz4444
      @bigcitydreamz4444 8 месяцев назад

      Great question glad I read the comments these days lol was looking for this answer wish it was a video

  • @lauraroman7414
    @lauraroman7414 3 года назад

    Is it possible to import polygon shapes to make for example a geology map? Thank you great video!

    • @4dresearchlab97
      @4dresearchlab97  3 года назад

      Sure, just use the .shp importer from the Blender GIS menu.

  • @Livyn313
    @Livyn313 8 месяцев назад

    What's the benefit of adding another subdivision modifier vs changing level viewport to the one that's already there?

    • @4dresearchlab97
      @4dresearchlab97  8 месяцев назад +1

      The modifier only only allows a maximum of 6 subdivisions. Adding another one allows one to go beyond 6. This is not always necessary, but in this example, it effectively increases detail on the DEM.

    • @Livyn313
      @Livyn313 8 месяцев назад

      @@4dresearchlab97 thank you so much for the reply!

  • @mwalwankandi4860
    @mwalwankandi4860 7 месяцев назад

    Where can one get the tutorial data?

  • @joshhardy
    @joshhardy 2 года назад

    I'm new to Blender. Is there a way to add paths/routes into a terrain model that was created via GIS data?

    • @4dresearchlab97
      @4dresearchlab97  2 года назад

      You'll have to convert it to vector data, i.e. a regular shapefile with lines. You can import these in Blender, convert them to 'curves', and play with the curve settings to give them some thickness.

  • @mediafgh9005
    @mediafgh9005 2 года назад

    pb with your mic, otherwise thankyou