Something like this is what I really hope will be the settlement system for FO5. -Feed in materials, possibly through quests like We need X amount to rebuild X, or maybe even more fluid like this spot can get one of x buildings -Buildings that get repaired. Something I still can't get over is that your colonists will always live in Swiss cheese houses. They're always hammering walls, but nothing ever changes.
@@JabberGames Even during the campaign it could be a thing. Imagine doing quests for the Minutemen with the commonwealth becoming greener and civilized. Raiders, everything becomes grittier and turf wars constantly happening. BoS, security checkpoints all over the place checking for technology, setting up ghoul free zones. The world would be so incredibly alive, and with how games are developing now I am actually very hopeful for FO5. Just look at how the world develops in a game like The Planet Crafter. If that game can do it, Bethesda should be able to as well
Another awesome addition to your Nahant re-build! I love the layout of the fish processing building. That's something I have been trying to get right for some time now. And your version gives me some ideas to work with. That vertibird! I absolutely adore the use of heavy weapons racks as "grab handles"! Such a simple yet effective way to create armrests/grab handles on the seating. Your storytelling with your builds is something that I have tried, not nearly as successfully so far, to incorporate into my builds. Over all an excellent effort!
I appreciate the kind words! I actually had a bit of practise with the fish thing on another build that I have yet to publish. It preceded the Nahant stuff. Might post after the Nahant build.
One more incredible work👏💯. Place like this should have been in thr game from the start. You're making The Commonwealth look more a true Post-'Post-Apocalypse' world. Somethhing Bethesda doesn't understand. Somebody really should colab with you to make "Commonwealth Overhaul/Reimagination" type of mod that contain all your builds.😄
Soo cool please 🙏 😊one more Maybe we need a firefighter station if you know what l men: it’s to risky to have oil poor without a proper tolls and any safety kit 1 pharmacy is not enough 🤔🤨😔😌🤷🏽it’s just my opinion but if you like my idea please answer me ok have a great day
I can't seem to make my place everywhere mod work. I checked all the hot keys and turned off my controller so my mouse and keyboard work but it still doesn't work for me for whatever reason.
Something like this is what I really hope will be the settlement system for FO5.
-Feed in materials, possibly through quests like We need X amount to rebuild X, or maybe even more fluid like this spot can get one of x buildings
-Buildings that get repaired. Something I still can't get over is that your colonists will always live in Swiss cheese houses. They're always hammering walls, but nothing ever changes.
Yeah great idea. I always felt that after the campaign, a meaningful Commonwealth rebuilding narrative could have become the next phase
@@JabberGames Even during the campaign it could be a thing.
Imagine doing quests for the Minutemen with the commonwealth becoming greener and civilized.
Raiders, everything becomes grittier and turf wars constantly happening.
BoS, security checkpoints all over the place checking for technology, setting up ghoul free zones.
The world would be so incredibly alive, and with how games are developing now I am actually very hopeful for FO5. Just look at how the world develops in a game like The Planet Crafter. If that game can do it, Bethesda should be able to as well
Another awesome addition to your Nahant re-build! I love the layout of the fish processing building. That's something I have been trying to get right for some time now. And your version gives me some ideas to work with. That vertibird! I absolutely adore the use of heavy weapons racks as "grab handles"! Such a simple yet effective way to create armrests/grab handles on the seating. Your storytelling with your builds is something that I have tried, not nearly as successfully so far, to incorporate into my builds. Over all an excellent effort!
I appreciate the kind words! I actually had a bit of practise with the fish thing on another build that I have yet to publish. It preceded the Nahant stuff. Might post after the Nahant build.
One more incredible work👏💯. Place like this should have been in thr game from the start.
You're making The Commonwealth look more a true Post-'Post-Apocalypse' world. Somethhing Bethesda doesn't understand.
Somebody really should colab with you to make "Commonwealth Overhaul/Reimagination" type of mod that contain all your builds.😄
Yeah I think they could have made that a cool DLC or something. "Commonwealth revival"
👏👏👏👏 Impressive work!
Just a small suggestion to your build, a lighthouse or mabye just a simple lookout tower.
Great idea!
Great work, love watching these! they give me inspiration for my builds!
Glad they are inspiring you to build!
Very creative work man, nicely done.
Thanks a lot!
What a great build 😊🇬🇧
Thanks Jordan
Soo cool please 🙏 😊one more
Maybe we need a firefighter station if you know what l men: it’s to risky to have oil poor without a proper tolls and any safety kit 1 pharmacy is not enough 🤔🤨😔😌🤷🏽it’s just my opinion but if you like my idea please answer me ok have a great day
Good idea! I'll see what I can do
terrific build
Thank you 🙏
Thank you, it's beautiful!
I wonder what next Nahant thing is coming up, or is it already done?
Not sure yet 😅
Convert to a mod on nexus.
You’ve made some good progress on your building skills since you started uploading
Thanks Patrick! It's been a fun learning curve.
What mod did you use to build there
GECK project (Nexus Mods)
I can't seem to make my place everywhere mod work. I checked all the hot keys and turned off my controller so my mouse and keyboard work but it still doesn't work for me for whatever reason.
A reinstall? Honestly I'm not the most clued up on mod operations
@JabberGames I tried it a few time but it hasn't worked at all for me.