@@raresux not really, imagine flanking them after 3 years worth of match time only to get smacked by a kraken yes I am aware kraken isnt nearly as much of a panic button as it is in s1 but still
@@pain.6619 custom liter will not be invincible because of Kraken but it will depends how is the map, if it's mincemeat he will just be unkillable, we already know that every e-liter don't die more than 3 times/game on this map so with kraken...
Unfortunate that Flingza didn’t get inkjet. Out of the classes in S2, roller is now the ONLY one that didn’t get inkjet in either game. Granted we're in S3 so splatanas and stringers both also have no access to it, but they're only in this game and haven’t had 2 games of chances (and we likely have two kits for each of those classes coming so there's still a chance). For reference, before Splatoon 3, Brellas and sloshers were also with rollers in this group, but vanilla tri and sorella brella got inkjet, meaning rollers are now the only ones that were in both games to not get it.
You wouldn't be saying that if prepatch jet was still in the game. What they need to do is to just buff all the weak specials and subs. But they are so opposed to buffing stuff the right way that needs it for whatever reason
@@QwertyS3 …What? What does the buffs and game balance have to do with this? I'm literally just stating a fact about the game? Why does balance have to be brought into an unrelated topic? Y'all will literally combust if you go five seconds without negativity about the game balance istg
@@sonicrunn3r895 The reason why there are so many "bad" kits is because the underpowered specials and subs aren't given any attention. If screen was a great special with the sound fixed than the new flingza would be a really good kit
@@QwertyS3 Again, that does NOT have anything to do with what I'm talking about. Kit quality and balance is irrelevant, I am simply talking about which classes have received inkjet. Please, READ MY COMMENT before immediately going on a tangent about the kit that I didn’t even talk about beyond acknowledging Flingza
As a flingza one trick. My biggest gripe with its new kit is that Flingza is already so ink hungry and i feel like most of the time it wont actually be able to capitalize off of a suction bomb due to its slow speed and ink consumption. Then theres screen that: didnt get addressed in the patch, can actively hinder your own team and really only helps with sharking/horizontal flick but flingza has the worst and most inconsistent horizontal flick out of all the rollers. Flingza wouldve benefited so much from like torp jet. Torp would be good on any roller cuz its good at poking and helps rollers keep a push alive since rollers can be quite preditable and jet is self explanatory.
To bad screen did not get buffed in the new patch 7.00 but they almost did nothing anyway for anything. I love rollers and it’s sad to see one of them get held back a little by its special but I’ll still try it out it will probably be fun.
I tried special power up for screen, and heres the thing, in a bubble its great on it, makes it ZOOOOM forwards very fast towards the end and cover so much more distance. This, of course is meaningless since the effect of screen is pretty bad, it harms your own team, and also youd be sacrificing other skills to run SPU. But if they rework it? Maybe actually kinda possibly sort of usable. Lets hope the next patch is something like "screen is now transparent on the inside face"
My guess for what happened with the kit design is all specials were sorted into only 2 groups "aggresive" and "supportive" And they didnt let any weapons have 2 of the same type Granted there are most likely exceptions im not thinking about, but this would explain why something like dread wouldnt get something like chump, because chump seems to be labled as aggressive
They need to do something about screen. It’s way too underpowered. Here’s my ideas for buffs: - Increase damage from 30 to 65 to make it more threatening to cross each time -Change the color changing screen to a big splat in the middle of the screen(like blooper item in MK8) so it’s harder to see and target foes. -Travel speed increased by 15% - Remove the sizzling audio and replace it with very muffled audio.
Hot take: Dread should have gotten the douser dualies kit and vice versa. Mine would set up as a better defense option for Dread and Wail would combo well with a spread slosh off Dread to create a lot of dangerous space for opponents to be. Beakons make sense on dualies in general, and the long distance mark debuff makes sense for a long range weapon like douser.
If Tacticooler recieves a nerf that changes the meta then Wave Breaker will be more valuable as a result. However if they instead buff Wave Breaker then I'd say increasse the frequency it outputs waves so it's more distruptive.
I won't say wave in it's current state is good at all. A tri stringer with object shredder can destroy a wave with all 3 shots at half charge (full charge for all 3 shots to actually hit) The health it currently has makes it output 1 wave at most and is only good when ignored. The buff given to it really didn't do much. I find weapons with wave have to be more tacticle in placements, putting them behind corners that is able to reach the terrain above or on heights that can reach the ground below.
@@c001Ba30nDuD I'm a Stringer main myself with 5-Stars on both the Vanilla and Inkline kit. Unfortunatly the weapon really struggles right now, It's good in an object heavy meta (Like Crab at the start of the game), Now the game is too fast and its slow projectile speed can't be used effectivly at range. Even in the previous meta the weapon didn't see much usage so it won't entierly negate Wave Breaker, Especially after the damage buff a few patches ago you no longer need Object Shredder to two shot Crab Tanks.
I think Flingza out of all weapons, was the only one that could really use Triple Splash. It's an aggressive weapon, that should have an aggressive special. You're usually in someone's face most the time, and you could def combo of of the damage that doesn't kill. I suppose the kit it has now isn't necessarily bad, just mildly disappointing while still being usable. That is my opinion.
@@dnr-vs1lk To each their own, while it would've worked, Carbon already has zip, and they don't really seem to give anything that isn't a shooter a synergetic special.
theres a big dissonance between the comp and casual communities when it comes to the power level of wave breaker this exists with a lot of specials, but in most cases its obvious why. for example; with s2 splashdown if you could react fast enough to kill the user the special would do nothing, but if you couldn't the special was quite strong. (which is why triple splashdown is such a clever rework btw) with wave, its slightly less obvious why this is the case it mostly comes down to the fact that its got an HP bar; when you have groups of skilled coordinated players focusing an object down, they tend to break it really quickly. But when one single player is trying to shred an object, unless they have really high object damage, they are basically just going to end up wasting their time dumping shots into something that could have instead threatened a player directly. this creates this weird dynamic where in a casual environment with no communication, shredding objects is a waste of time for everyone individually so no one does it unless its the only thing to shoot at. but in a coordinated environment, shredding objects happens really quickly and efficiently it almost reminds me of the prisoners dilemma so if you balance its health around coordinated fire, solo players will never ever break it and if you balance its health around solo players, it will get shredded in the blink of an eye in a coordinated setting and right now its more balanced towards solo players, therefore it is hard to get use out of in comp I'm not sure how id fix this, or if this is even something youd want to fix in the first place (is it really a bad thing that focus fire and coordination is rewarded?) and there is counterplay to this as the wavebreaker user (placing it in spots where its harder for multiple players to shoot at once), but if you DID want to go about trying to changing this anyways, you would have to come up with some solution that averages the amount of time to break it between a single player shooting at it and a group of players.
It's so frustrating, the worst part about the original Dread is knowing you can NEVER really take a moment to play passively because your paint output just isn't contributing to a meaningful special. Unless you're gonna cap a zone, it _usually_ doesn't matter whether you made sure to charge Reefslider. But now they've made a _more_ passive kit with a special it _still_ doesn't want to paint for that much? Just casually speaking, it's dire for the people who were looking for a bump in playstyle. With either kit, your weapon's value is entirely contained in the "were you out in front and slaying well?"
my comp team has been trying shit like stent/dread/vshot/pencil and its been working pretty damn well for us. granted we arent high level but i think if you want to push dread then tents your best option to pair with it
I will say that the new dread kit is definitely not what I was hoping for however I think it would suit a less aggressive playstyle. Since dread came out I’ve always tended to play more reserved with it and focusing my builds more on survivability over something like a QR build. However I don’t play comp and only solo queue so at a high level I can imagine it not having much of a place but I want to give this new one a try first before I solidify my opinion
I just got an idea. What if they gave Wavebreaker's initial pulse (the one that locates for like 2 seconds at the moment the Wavebreaker hits the ground) some actual damage? Like, 15 damage, or some small number. As long as that number is over 10, Dread Wringer D would have a really fast, lethal combo as long as it hits both sloshes (90 damage). I dunno, I don't play ranked very much, but just an idea.
I kinda like Wave on Dread ngl. You mentioned it yourself that hitting a 90 isn't that reliable to do, this is even more true for lower level players. Getting hit by a wave means you can spread shots and it guarantees a two shot with the weak flicks (yeah, that's as good as a regular bucket and a different special would've been much better, but still) For high level play ye the kit isn't that good, but this gives it a lot more room for error for more casual players in terms of hitting shots
flingza was one of my mains in splatoon 2, but i always hesitated to use it in this game because tenta missiles is bleh. i was _hoping_ its second kit would offer something better, and then they gave it the absolute worst special they've ever designed. thanks nintendo!
I’ve said it before I’ll say it again, they need to add custom kits. Take a weapon, and make its kit(with some limitations, obviously). Less effort in the long term for Nintendo, players are happier, every player is happy, not just some, and it redeems some weapons with their second kit already doomed by both(like Tetras, pick your poison: sprinkler or slider) Would it take some effort? Yes. Would it be better for the game and help them in the long run? Yes.
Would it not be strong to have constant wave breaker spam and less downtime for something like a vblaster or the next crb kit? Not to mention decent chip+paint from dread
It‘s kinda funny how the best kits in the Game came from the early seasons and every kits we‘ve gotten through patches got continuously worse. For me as someone knows a bit about gamedesign in generell (and its actually pretty obviously) the worst thing to do is making stuff less fun and the kit system overall falls into that, but even then why they not just putting only strong kits in the game. Nintendo only abuses the kit system to make an op weapon balanced by giving it f. ex. Sprinkler and screen. This is just horrible, because Nintendo doesn‘t even know what is good and what is bad. Why cant be everything as equal as possible in terms of balance. I mean Nintendo does in fact know that mist and sprinkler are shit but they refuse to change because they use these subs as nerfing tools. Also this game has so hard the Smb ultimate problem, where the better you get at the game the worse the meta becomes. The whole balacing it as a party game where skill and balance is on second place is in EVERY game a bad idea. A games meta should always be designed that the Casual skill level shouldnt get much attention (something like turfwar and every thing under S in ranked), the midlevel-skill (S, S+) should be as equal as possible and the competitive players should all use high skill floor weapons (something like cds, squiffer, rb, h3, brella, stringers, both swords and slosher) to give these weapons a reward for using them (but these weapons should also all have counter against themself). There we would have skillful weapons being everywhere shit except competitive and weapons that need significant less skill get the most value out of it only being good at low level and mid level stuff sitting in mid level where everything is viable . At least this is my opinion. Let me know yours.
@@squiddu yea true. They’ve probably just been working on side order so much they’ve never had time for the actual game. let’s hope that the next season is better.
@@squidduDude the dev team is more than 5 people. Making a reskin and changing two metrics in the code for a new kit doesn’t take more than 30 mins. There is a literal mod made by one person that added like 20 kits. Like the reskin can literally be the same weapon with a sticker. YOU COULD FUCKING DO BETTER.
They gave a weapon that wants to do damage and paint a kit that does neither. This new dread might not be the worst kit they've produced, but it's gotta be up there.
As a flingza main, i can tell you that the kit is trash. Sure suction is very aggressive and good, but SPLAT SCREEN?!?! Yeah no.. the perfect flingza could’ve been curling or suction or torpedo or fizzy, and specials could’ve been inkjet or trizooka or inkstrike or cooler or super chump. Nintendo had many better options, yet they STILL manage to mess it up THAT BAD. But still taking it to 4 stars though. And im still using the normal flingza too. But there goes my main, i highly doubt Nintendo adding another flingza..
There is no pleasing you guys. SplaterScreen got nerf so now we are asking for buffs. So when it gets buffed, we'll be asking for nerfs. If they revert the nerf, i'm going to laugh. 😂
@@SuperRavingRabbid64 @tacenda3250 The whole point of the special was to be a distraction and cause confusion. Confusions can lead to headaches. Big deal. It got nerfed because of small reports of headache complaints. No matter what the reason, the end results is still the same. The special being nerfed. HARD.
@@tacenda3250 Compassion for what? The idiots that have pre-existing health issues? Playing a game that will exaggerate said health issues? That's their own fault. Game devs and Co. are NOT responsible for the bad health or irresponsible choices of idiots. It is NOT their problem nor their concern.
Splatfest footage jumpscare
This updates awesome! Side order, Squiffer, and ruining the life of every slosher!
Sloshers get so dirty this game...
custom liter too :)
@@raresux not really, imagine flanking them after 3 years worth of match time only to get smacked by a kraken
yes I am aware kraken isnt nearly as much of a panic button as it is in s1 but still
@@pain.6619 custom liter will not be invincible because of Kraken but it will depends how is the map, if it's mincemeat he will just be unkillable, we already know that every e-liter don't die more than 3 times/game on this map so with kraken...
hehe, me with slosher deco :)
Dread not getting torp is a personal attack
can’t wait for both to get 210 p
Unfortunate that Flingza didn’t get inkjet. Out of the classes in S2, roller is now the ONLY one that didn’t get inkjet in either game. Granted we're in S3 so splatanas and stringers both also have no access to it, but they're only in this game and haven’t had 2 games of chances (and we likely have two kits for each of those classes coming so there's still a chance).
For reference, before Splatoon 3, Brellas and sloshers were also with rollers in this group, but vanilla tri and sorella brella got inkjet, meaning rollers are now the only ones that were in both games to not get it.
You wouldn't be saying that if prepatch jet was still in the game. What they need to do is to just buff all the weak specials and subs. But they are so opposed to buffing stuff the right way that needs it for whatever reason
@@QwertyS3 …What? What does the buffs and game balance have to do with this? I'm literally just stating a fact about the game? Why does balance have to be brought into an unrelated topic? Y'all will literally combust if you go five seconds without negativity about the game balance istg
@@sonicrunn3r895 The reason why there are so many "bad" kits is because the underpowered specials and subs aren't given any attention. If screen was a great special with the sound fixed than the new flingza would be a really good kit
@@QwertyS3 Again, that does NOT have anything to do with what I'm talking about. Kit quality and balance is irrelevant, I am simply talking about which classes have received inkjet. Please, READ MY COMMENT before immediately going on a tangent about the kit that I didn’t even talk about beyond acknowledging Flingza
Ngl I was always expecting that they were going to give it wave breaker but idk screen will be interesting. Inkjet would have been cool too
Flingza jet pack would be sick
That would have been hard to happen with the current kit system is shit
*would have been
@@TGCPhilip sorry man I'm struggling with english sometimes
@@ArnoAfton no it's ok, it was directed at the original comment, because the original comment implies that it's still possible
If we get third kits, Big Swig NEEDS to be the tacticooler roller
I was so hoping the second kit would be fizzy cooler. Even if just for the funny (they've done it before)
I genuinely thought you where gonna say “hello everyone I’m back from genesis so it’s time to discenesis the weaponisis”
How many hours of sleep did you get last night
Probably 0
@@LongDeadArtist what are you my mom? (5 hours)
@@strangeworld9376 That explains it
As a flingza one trick. My biggest gripe with its new kit is that Flingza is already so ink hungry and i feel like most of the time it wont actually be able to capitalize off of a suction bomb due to its slow speed and ink consumption. Then theres screen that: didnt get addressed in the patch, can actively hinder your own team and really only helps with sharking/horizontal flick but flingza has the worst and most inconsistent horizontal flick out of all the rollers. Flingza wouldve benefited so much from like torp jet. Torp would be good on any roller cuz its good at poking and helps rollers keep a push alive since rollers can be quite preditable and jet is self explanatory.
This new dread kit is so random. It’s like the devs just went on yaga’s weapon kit generator and decided to call it a day
No they didn't thr new dread kit is fire
So when are hosting dread’s funeral
After the start of the season i think
To bad screen did not get buffed in the new patch 7.00 but they almost did nothing anyway for anything.
I love rollers and it’s sad to see one of them get held back a little by its special but I’ll still try it out it will probably be fun.
I tried special power up for screen, and heres the thing, in a bubble its great on it, makes it ZOOOOM forwards very fast towards the end and cover so much more distance.
This, of course is meaningless since the effect of screen is pretty bad, it harms your own team, and also youd be sacrificing other skills to run SPU.
But if they rework it? Maybe actually kinda possibly sort of usable. Lets hope the next patch is something like "screen is now transparent on the inside face"
@@MysteriousStranger50 the screen going fast seems fun I might try it out
My guess for what happened with the kit design is all specials were sorted into only 2 groups "aggresive" and "supportive"
And they didnt let any weapons have 2 of the same type
Granted there are most likely exceptions im not thinking about, but this would explain why something like dread wouldnt get something like chump, because chump seems to be labled as aggressive
They need to do something about screen. It’s way too underpowered. Here’s my ideas for buffs:
- Increase damage from 30 to 65 to make it more threatening to cross each time
-Change the color changing screen to a big splat in the middle of the screen(like blooper item in MK8) so it’s harder to see and target foes.
-Travel speed increased by 15%
- Remove the sizzling audio and replace it with very muffled audio.
They should remove it from the game
@@elgame6263I hope screen is in every Splatoon game ever just to spite you
@@pickcollins9910i mean its fundamentally a bad idea for a special. you can be mad about it. but its true.
@@pickcollins9910 why would you want to defend screen? Its completely useless and easy to ignore in most scenarios
Might as well have it just turn the screen off lmao. I'm definitely not for it turning into blooper you'd literally just be blind
I would love to see Dread with Burst Bombs. Maybe a bit overpowered but I think it would reward good players nicely.
props to splatoon devs for finally making a reefslider weapon where the reefslider kit is objectively better than the alt kit
Hot take: Dread should have gotten the douser dualies kit and vice versa. Mine would set up as a better defense option for Dread and Wail would combo well with a spread slosh off Dread to create a lot of dangerous space for opponents to be. Beakons make sense on dualies in general, and the long distance mark debuff makes sense for a long range weapon like douser.
If Tacticooler recieves a nerf that changes the meta then Wave Breaker will be more valuable as a result.
However if they instead buff Wave Breaker then I'd say increasse the frequency it outputs waves so it's more distruptive.
I won't say wave in it's current state is good at all. A tri stringer with object shredder can destroy a wave with all 3 shots at half charge (full charge for all 3 shots to actually hit)
The health it currently has makes it output 1 wave at most and is only good when ignored. The buff given to it really didn't do much. I find weapons with wave have to be more tacticle in placements, putting them behind corners that is able to reach the terrain above or on heights that can reach the ground below.
@@c001Ba30nDuD I'm a Stringer main myself with 5-Stars on both the Vanilla and Inkline kit.
Unfortunatly the weapon really struggles right now, It's good in an object heavy meta (Like Crab at the start of the game), Now the game is too fast and its slow projectile speed can't be used effectivly at range.
Even in the previous meta the weapon didn't see much usage so it won't entierly negate Wave Breaker, Especially after the damage buff a few patches ago you no longer need Object Shredder to two shot Crab Tanks.
I think Flingza out of all weapons, was the only one that could really use Triple Splash. It's an aggressive weapon, that should have an aggressive special. You're usually in someone's face most the time, and you could def combo of of the damage that doesn't kill. I suppose the kit it has now isn't necessarily bad, just mildly disappointing while still being usable. That is my opinion.
Zip would have been cooler though
@@dnr-vs1lk To each their own, while it would've worked, Carbon already has zip, and they don't really seem to give anything that isn't a shooter a synergetic special.
yeah i agree. its default kit is really supportive and i like when theres a big contrast in the playstyle of both of a weapons kits
flingza is a midline, if you are in their face play carbon
theres a big dissonance between the comp and casual communities when it comes to the power level of wave breaker
this exists with a lot of specials, but in most cases its obvious why. for example; with s2 splashdown if you could react fast enough to kill the user the special would do nothing, but if you couldn't the special was quite strong. (which is why triple splashdown is such a clever rework btw)
with wave, its slightly less obvious why this is the case
it mostly comes down to the fact that its got an HP bar; when you have groups of skilled coordinated players focusing an object down, they tend to break it really quickly. But when one single player is trying to shred an object, unless they have really high object damage, they are basically just going to end up wasting their time dumping shots into something that could have instead threatened a player directly.
this creates this weird dynamic where in a casual environment with no communication, shredding objects is a waste of time for everyone individually so no one does it unless its the only thing to shoot at.
but in a coordinated environment, shredding objects happens really quickly and efficiently
it almost reminds me of the prisoners dilemma
so if you balance its health around coordinated fire, solo players will never ever break it
and if you balance its health around solo players, it will get shredded in the blink of an eye in a coordinated setting
and right now its more balanced towards solo players, therefore it is hard to get use out of in comp
I'm not sure how id fix this, or if this is even something youd want to fix in the first place (is it really a bad thing that focus fire and coordination is rewarded?) and there is counterplay to this as the wavebreaker user (placing it in spots where its harder for multiple players to shoot at once), but if you DID want to go about trying to changing this anyways, you would have to come up with some solution that averages the amount of time to break it between a single player shooting at it and a group of players.
head too full of thoughts about game, typed gigantic essay in comments, had to stop myself from typing even more
It's so frustrating, the worst part about the original Dread is knowing you can NEVER really take a moment to play passively because your paint output just isn't contributing to a meaningful special. Unless you're gonna cap a zone, it _usually_ doesn't matter whether you made sure to charge Reefslider.
But now they've made a _more_ passive kit with a special it _still_ doesn't want to paint for that much? Just casually speaking, it's dire for the people who were looking for a bump in playstyle. With either kit, your weapon's value is entirely contained in the "were you out in front and slaying well?"
my comp team has been trying shit like stent/dread/vshot/pencil and its been working pretty damn well for us. granted we arent high level but i think if you want to push dread then tents your best option to pair with it
the good news is now you can max jump to a beakon when u want to get out of a bad spot
Its flingzover 😔
Suction could be a good push tool with this weapon
I will say that the new dread kit is definitely not what I was hoping for however I think it would suit a less aggressive playstyle. Since dread came out I’ve always tended to play more reserved with it and focusing my builds more on survivability over something like a QR build. However I don’t play comp and only solo queue so at a high level I can imagine it not having much of a place but I want to give this new one a try first before I solidify my opinion
And this is why we need custom kits.
A small part of me thinks that the only reason they gave this beakon wave was so they could say “dropping little structures all over the map”
Chumps are also little structures that can be dropped all over the map
Feeling like the Custom Explo kit and D Dread kit shoulda been the other way around honestly.
"Hotel room" LMAO you read the comments
I just got an idea. What if they gave Wavebreaker's initial pulse (the one that locates for like 2 seconds at the moment the Wavebreaker hits the ground) some actual damage? Like, 15 damage, or some small number. As long as that number is over 10, Dread Wringer D would have a really fast, lethal combo as long as it hits both sloshes (90 damage). I dunno, I don't play ranked very much, but just an idea.
The main problem with that is that it is impossible to dodge if its in range, so it could be seen as unfair
0:00 flingza
2:16 dread
I kinda like Wave on Dread ngl. You mentioned it yourself that hitting a 90 isn't that reliable to do, this is even more true for lower level players.
Getting hit by a wave means you can spread shots and it guarantees a two shot with the weak flicks (yeah, that's as good as a regular bucket and a different special would've been much better, but still)
For high level play ye the kit isn't that good, but this gives it a lot more room for error for more casual players in terms of hitting shots
flingza was one of my mains in splatoon 2, but i always hesitated to use it in this game because tenta missiles is bleh. i was _hoping_ its second kit would offer something better, and then they gave it the absolute worst special they've ever designed. thanks nintendo!
We prepared for the worst and were still disappointed
You guys are never happy
@@maplemiles3381 it shouldn't be a weird thing to expect a company to do good 😭
I’ve said it before I’ll say it again, they need to add custom kits. Take a weapon, and make its kit(with some limitations, obviously). Less effort in the long term for Nintendo, players are happier, every player is happy, not just some, and it redeems some weapons with their second kit already doomed by both(like Tetras, pick your poison: sprinkler or slider)
Would it take some effort? Yes. Would it be better for the game and help them in the long run? Yes.
Would it not be strong to have constant wave breaker spam and less downtime for something like a vblaster or the next crb kit? Not to mention decent chip+paint from dread
It‘s kinda funny how the best kits in the Game came from the early seasons and every kits we‘ve gotten through patches got continuously worse.
For me as someone knows a bit about gamedesign in generell (and its actually pretty obviously) the worst thing to do is making stuff less fun and the kit system overall falls into that, but even then why they not just putting only strong kits in the game. Nintendo only abuses the kit system to make an op weapon balanced by giving it f. ex. Sprinkler and screen. This is just horrible, because Nintendo doesn‘t even know what is good and what is bad. Why cant be everything as equal as possible in terms of balance. I mean Nintendo does in fact know that mist and sprinkler are shit but they refuse to change because they use these subs as nerfing tools. Also this game has so hard the Smb ultimate problem, where the better you get at the game the worse the meta becomes. The whole balacing it as a party game where skill and balance is on second place is in EVERY game a bad idea.
A games meta should always be designed that the Casual skill level shouldnt get much attention (something like turfwar and every thing under S in ranked), the midlevel-skill (S, S+) should be as equal as possible and the competitive players should all use high skill floor weapons (something like cds, squiffer, rb, h3, brella, stringers, both swords and slosher) to give these weapons a reward for using them (but these weapons should also all have counter against themself). There we would have skillful weapons being everywhere shit except competitive and weapons that need significant less skill get the most value out of it only being good at low level and mid level stuff sitting in mid level where everything is viable . At least this is my opinion. Let me know yours.
The recent patches and updates are fire and the game continues to grow at a positive rate
its late S3. the devs have kinda given up
Let’s just hope for the final map they give us urchin underpass and not salt spray with no changes
As if Side Order hasn't been eating away at them for at least the past year..
@@squiddu yea true. They’ve probably just been working on side order so much they’ve never had time for the actual game. let’s hope that the next season is better.
@@squidduDude the dev team is more than 5 people. Making a reskin and changing two metrics in the code for a new kit doesn’t take more than 30 mins. There is a literal mod made by one person that added like 20 kits. Like the reskin can literally be the same weapon with a sticker. YOU COULD FUCKING DO BETTER.
So glad flingza didn't get inkjet, amen 🙏
They gave a weapon that wants to do damage and paint a kit that does neither. This new dread might not be the worst kit they've produced, but it's gotta be up there.
But i don't understand and i don't really follow the informations (idk if it's the good trad but anyways) , so there will be no 3rd kit in the game?
They haven't confirmed or denied that
Explo and Dread could've swapped kits and the outcome would be better.
Dw guys they just accidentally swapped expo and dreads kits they'll fix it haha
remove screen
Cry more
is it confirmed that we aren't getting third kits? :c
At this point probably
We don't know yet... But if we don't it would be terrible in many ways.
It isn’t confirmed, just like in 2.
chara do you think that there are other underrated weapons like dread that would work for comp diversity
As a flingza main, i can tell you that the kit is trash. Sure suction is very aggressive and good, but SPLAT SCREEN?!?! Yeah no.. the perfect flingza could’ve been curling or suction or torpedo or fizzy, and specials could’ve been inkjet or trizooka or inkstrike or cooler or super chump. Nintendo had many better options, yet they STILL manage to mess it up THAT BAD. But still taking it to 4 stars though. And im still using the normal flingza too. But there goes my main, i highly doubt Nintendo adding another flingza..
There is no pleasing you guys. SplaterScreen got nerf so now we are asking for buffs. So when it gets buffed, we'll be asking for nerfs.
If they revert the nerf, i'm going to laugh. 😂
The main reason people complain about it is because it is physically painful for some people to use.
It wasn't a nerf as much as it was a way so disabled people could literally play the game-
@@SuperRavingRabbid64 @tacenda3250 The whole point of the special was to be a distraction and cause confusion. Confusions can lead to headaches. Big deal.
It got nerfed because of small reports of headache complaints. No matter what the reason, the end results is still the same. The special being nerfed. HARD.
@@ShadeKoopa You must have missed the large number of complaints. Way to show compassion.
@@tacenda3250 Compassion for what? The idiots that have pre-existing health issues? Playing a game that will exaggerate said health issues? That's their own fault.
Game devs and Co. are NOT responsible for the bad health or irresponsible choices of idiots. It is NOT their problem nor their concern.
I was an early dread adopter and i cannot believe how terrible the new kit feels 😭 there's like no synergy there!
NEW VIDDDDDDDDDDDDDD