This AI Learned Some Crazy Fighting Moves! 🥊

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  • Опубликовано: 8 сен 2024
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Комментарии • 1,3 тыс.

  • @overloader7900
    @overloader7900 2 года назад +2740

    Finally, my boston dynamics robots will test how good humans are at standing

    • @Woodledude
      @Woodledude 2 года назад +119

      "I now hold the stick... *And I hold it better than you ever did."*

    • @dandanlec1996
      @dandanlec1996 2 года назад +45

      Oh how the turntables

    • @oat1000
      @oat1000 2 года назад +11

      Underrated comment

    • @imbw267
      @imbw267 2 года назад +21

      Atlas: Who's kicking who now?!

    • @overloader7900
      @overloader7900 2 года назад +4

      @@oat1000 its fine, 2nd place isnt bad at all
      Though i dont really care if my character's moves are realistic; cool looks matter more in games. In real life and simulations though..m

  • @mushycookies6470
    @mushycookies6470 2 года назад +2535

    In 20 Years there's gonna be a Martial Art developed by an AI called Cyber-Fu which is the most effective, physically possible way to defend yourself.😅

    • @tuseroni6085
      @tuseroni6085 2 года назад +328

      Then you will download them unto your central nervous system and know cyber-fu.

    • @mushycookies6470
      @mushycookies6470 2 года назад +153

      @@tuseroni6085 Cool, I'll be a 62 Years old Cyber Fu Grandmaster ! 💪🧓🤜

    • @wafflescripter9051
      @wafflescripter9051 2 года назад +165

      And it's just "don't go somewhere where you'll get attacked"

    • @mushycookies6470
      @mushycookies6470 2 года назад +33

      @@wafflescripter9051 What do you mean ? Outside the House ? No, I'm staying Home in fear.

    • @wafflescripter9051
      @wafflescripter9051 2 года назад +15

      @@mushycookies6470 I don't walk around fearing being attacked, but if I did I'd be better off walking with friends, carrying a weapon, and avoiding places I felt were dangerous than learning martial arts.
      Martial arts aren't useless for self defense, but they usually aren't the best option. If someone really does jump you, martial arts are unlikely to help if you're stabbed or outnumbered.

  • @williamhanna3113
    @williamhanna3113 2 года назад +2989

    Being able to control a realistic AI boxer in a multiplayer game would be so fun

    • @borchik9018
      @borchik9018 2 года назад +37

      First 30 minutes bruh

    • @pupip55
      @pupip55 2 года назад +93

      Or animation and anime fight scenes, would be amazing

    • @adrianflo6481
      @adrianflo6481 2 года назад +116

      imagine being a real life thai boxer (which is what this is) and play in vr with your movements being perfectly replicated. Instead of hitting the bag in your moms stinky basement when your adhd get too much you can go into vr instead.

    • @anul6801
      @anul6801 2 года назад +52

      I have dreamed a long time of making AI's copy real boxers and. From film analysis. Then have them to fight eachother. Tyson vs Ali etc..

    • @johndough8115
      @johndough8115 2 года назад +49

      @@adrianflo6481 Im a martial artists of 28yrs. I also enjoy fighting games. These things are two COMPLETELY different things. For one thing, you cant get any feedback in-game, when throwing a kick in VR. This means, for example, that your attacks will easily over-shoot the VR character.. because the Physical Persons body, is not actually there to stop the movement on Impact. If you try to stop the kick mid-air yourself... it will be and react, completely different.
      Then you have combinations, such as kicking the low leg, to the high head. Or planting your foot on the OPs hip, to leap up to the OPs shoulders. Without "purchase" of an actual physical body... these things cant be experienced / performed in VR.
      But more the the Actual point: A martial artists gets a completely different level of development and satisfaction, from martial arts training, and combat practice. I worked hardcore... and in maybe 5 months time.. I went from having a clumsy weak "dough-boy" body... to being fit, coordinated, and hard as Iron. That alone, gave me a Life Changing satisfaction, that no VR game can ever give someone.
      Continuing: I gradually built up real physical fighting skills, that when I fully mastered, was able to be performed flawlessly and effectively, in heavy impact sparring sessions.. typically against fighters 2x my own mass and strength. Being able to defend yourself properly, under adrenalized stress... is yet another high that no VR game can give a person. Its just not even close to being the same thing.
      Hell... just the act of sparring itself... produces a level of thrill and adrenalin, that cant be compared. Your very bodily life is actual on the line. If you screw up... you will easily suffer great pain, and likely some mild to severe injuries. If a VR model gets hit... you cant feel it. Even with Haptics, or mild physical shocks.. its not even close to the same effect.
      Then there is Live Feedback. This is even more relevant to combat. In the highest level combat... we relay on heavily on TOUCH instead of the EYES. Why? Because there is a processing delay between what your eyes detect... and the visual processing center of the brain. As a result.. its easy to make the hand move quicker then the eye can detect. By extending your arms further away from your body... you can use them to not only give you more space and time.. (keeping the OP further away) but also, to protect and divide the 3d space up. Then, if the OP attacks.. you can sweep the general area of the direction they are attacking. Once your arm intercepts theirs.. you will INSTANTLY know everything about their attack, based on FEEL... and so you can react to it accordingly, and correctly.
      For example.. I can throw a finger strike at your eyes, and just about fully retrace it, before you even realized I threw it. However... if a small insect lands on your arm.. you know exactly when it happened down to the millisecond. You know how big it is. How heavy. How much force it came in with. And you know the vector direction it was flying. You also will know if / when it changes is actions. If my arms is attached to yours... I can tell if you are putting more vectored energy towards the center of my body... or towards the side of my shoulders. I can also tell, if you try to change levels... from high to low gate... as you are still attacking. This allows me to formulate the best response, to be able to re-direct your arm and body, with almost zero effort. All within a "Fraction of a Second" worth of time.
      Again... you cant do that in VR. You cant feel the vector of an OPs arm and massed paths.
      Also realize... that because combat movements can happen in fraction of second timeframes... that you dont have time to "Think" about what to do. If a person throws a non-telegraphed jab... especially if its a counter-strike... the OP is typically Hit before realizing that attack was even thrown. In the best situation, of a telegraphed strike.. the OP might be able to roll with a strikes impact... such as rolling the head to the side, with the sideward hook, to reduce the impact potentials.
      All of this boils down to your very ignorance about the depth and complexity about actual combat... and your own laziness and personal issues with having a good work ethic, to achieve good results in physical challenges.
      Using the musty smell of a damp basement, is a crappy excuse. Its also a very easily solvable thing... by installing a simple dehumidifier, and putting air air ionizer down there. If the smells were extremely bad.. one could seal off and blast the area with an Ozone generator for a few hours, as that bleaches away all nasty scents. Once the room clears of the ozone... it will be fresh, clean, and smell-free (its how the repair smoke damages from house fires). Most of that smell is merely mildew, mold, and moisture, that can easily be cleaned up, and eliminated.
      As a person that didnt initially have a place to train, I trained anywhere and everywhere, that I could. For example... I put on hard leather bottomed dress shoes on, and heel+instep kicked a tree for about 1hr, in four 15 min sets. Each set was Nonstop kicking, full speed, full impact potentials. The foot stings with each impact. Heck... even if you didnt have a thick tree around... you can perform a similar method by either flat-footing a concrete wall (Ive done this as well), to a slightly lesser skill.. but at least to get the conditioning, you can stomping the concrete ground flat footed as well.
      Anyway... as much as I love video games... and would like to experience VR to a level beyond the limited phone demo crap... These things will never be even close to equal, without a radical feedback system. Im talking... the actual ability to physically Stop your swinging leg. Its actually possible... but the costs of such a device, will unlikely be realistic for typical consumers.

  • @AshT8524
    @AshT8524 2 года назад +361

    As an Animator I'm very excited to see this, Animating with AI assistant will be soo much faster

    • @ChinoxBoi
      @ChinoxBoi 2 года назад +11

      I'm sure if some One was crazy enough they could capture hundreds of hours of motion capture data of doing daily activities like making coffee and stuff and with all the physics and simulations getting real someone can make a realistic ass movie with just this AI and simulation stuff

    • @ChinoxBoi
      @ChinoxBoi 2 года назад +2

      Let's say you have a boxing movie and the boxers are just two people playing this with the metahumans from unreal

    • @getsideways7257
      @getsideways7257 2 года назад

      Faster? I don't think that's the right word here. This would finally be something worthy of actually being called "animation".

    • @michaelleue7594
      @michaelleue7594 2 года назад +4

      Seems less like making it faster and more like making it the job of an AI. What is there to animate if you start with a skeleton and a skin and then apply the AI to get all the movement you need, pre-mapped to controller input?

    • @9308323
      @9308323 2 года назад

      @@ChinoxBoi Not exactly from unreal, but I'm pretty sure there's a movie of that but with actual robots.

  • @toxiccan175
    @toxiccan175 2 года назад +770

    Now let’s make physics-driven AI models with good kinematics and train them to beat the living daylights out of each other. Perfect VR boxing opponent!

    • @andrasbiro3007
      @andrasbiro3007 2 года назад +69

      VR? Load it into an Atlas robot, and get a real boxing partner.

    • @numero7mojeangering
      @numero7mojeangering 2 года назад +3

      Wow. You have really bad problems in life. Talk to other in real life, express your fellings ! It was a great attempt here and I en courage you to do so, but man. Internet is not life. Keep that in mind. 👍🤗

    • @planetdesign4681
      @planetdesign4681 2 года назад +29

      @@numero7mojeangering Wow. You have really bad problems in life, feeling the need to put people down must mean that nobody in your life likes you! Why don’t you try to talk to people, instead of picking fights on the internet. RUclips is not life! 😊

    • @numero7mojeangering
      @numero7mojeangering 2 года назад +1

      @@planetdesign4681 I was not trying to pick fights ! Encourage people to not get discouraged ! Yes RUclips can be life at a certain limits ! I'm sorry if it's how you get what I write 😸

    • @numero7mojeangering
      @numero7mojeangering 2 года назад +7

      Yeah my judgement is quite rude here and I'm sorry for that. Will try to not judge that much next time but was quite stressed because of the recent évènements of my life ! So your right in certain areas of the discussion ! 🤗👍

  • @RobboSensei
    @RobboSensei 2 года назад +94

    Potentially I can see this system being able to contribute to Martial Arts knowledge in general. Finding out new techniques never done before based upon the framework of what we already know. Weeding out what doesn't work, and potentially changing how we see martial arts.
    This is an amazing step in my eyes.

    • @user-lz2dy1uf1m
      @user-lz2dy1uf1m 2 года назад

      i dont know man it dosent look vary good at all now
      thay would have to acount to a lot of things

    • @lucasfranke5161
      @lucasfranke5161 2 года назад +7

      @@user-lz2dy1uf1m not now, but probably within our decade. The researchers will probably have to use more realistic models and physics to simulate real movements and damage, which definitely takes more processing power

    • @user-lz2dy1uf1m
      @user-lz2dy1uf1m 2 года назад

      @@lucasfranke5161 wow you can text someon?!??😲
      do you know baki the grappler? 🙂
      Do u think ai will change storytelling? i dont
      I do boxing in the back yard, its cool

    • @lucasfranke5161
      @lucasfranke5161 2 года назад

      @@user-lz2dy1uf1m
      Your name probably fucked up RUclips's formatting

    • @notproductiveproductions3504
      @notproductiveproductions3504 2 года назад

      The writer of Kengan Ashura already pointed out a problem with advanced level immigration. It doesn’t truly capture the attributes of the person who made the tactics work for them so something will always be off

  • @kalahatze
    @kalahatze 2 года назад +526

    It's probably still far off, but I can imagine something like this being used to smooth out movements of virtual reality rigs. It would mean you don't have to map every point on the body to every point on your virtual body, yet still get realistic movements. Also, it could help someone who doesn't know how to fight be able to make realistic fighting moves in virtual reality games, for example.

    • @GustvandeWal
      @GustvandeWal 2 года назад +17

      Then, when we're finally able to funnel a lot of biometric data into game engines, game developers could start using your heart rate to make you faster in the moment and level of fatigue to make your character more sluggish over time.

    • @michaelleue7594
      @michaelleue7594 2 года назад +15

      How are we not already past that point? This paper is about an AI that does all of what you describe, client-side, in real time, isn't it? All you need to do is program a 20-bone skeleton, a skin, and train the AI on a couple hours of relevant video footage.

    • @aeryfirst4189
      @aeryfirst4189 2 года назад +14

      @@michaelleue7594 we need gamers with phd

    • @RagdollZombieVideos
      @RagdollZombieVideos 2 года назад +3

      You read my mind 3 hours in advance! This would be awesome!!
      I can just imagine fighting an AI like this. Just think of the vr game Thrill of the Fight but even more realistic (hopefully with better graphics too lol)

    • @michaelleue7594
      @michaelleue7594 2 года назад +9

      @@aeryfirst4189 We need graphic artists and programmers with the skills of a year 1 college student, plus this AI. Also we need gamers with...two thumbs. Seems doable.

  • @drewby4701
    @drewby4701 2 года назад +268

    The future of fighting games is now VERY promising!!

    • @numero7mojeangering
      @numero7mojeangering 2 года назад +5

      You love fighting games like me ! 😜👍 (Literally)

    • @numero7mojeangering
      @numero7mojeangering 2 года назад +4

      @protec & attac Fire in the shape of a ball 🏀🔥 realisticality created with psychic energy from you hand

    • @7415_Gamer
      @7415_Gamer 2 года назад +2

      Yes and this also means some games in works would be delayed for some time to implement this.

    • @voidabstraction
      @voidabstraction 2 года назад +3

      You're confusing the appearance of animations with game mechanics. They are two completely different things.

    • @drewby4701
      @drewby4701 2 года назад +3

      @@voidabstraction
      Many video games already utilize a relatively primitive technique for physics-based, procedural animation!
      Data like this would not be very difficult to implement into a more efficient engine "one or two papers down the line" ;-)

  • @LKDesign
    @LKDesign 2 года назад +46

    A rough estimate for these things to start appearing in modern video games would be cool. We have had some oldschool attempts of dynamic motion in the past but this outstanding work would open a whole new world of immersion for all kinds of applications.

    • @voidabstraction
      @voidabstraction 2 года назад +2

      A very basic version of this is already in UE5 with adaptive root motion.

    • @stevencastellanos8063
      @stevencastellanos8063 2 года назад +1

      2years would be the fastest

    • @robertadams3925
      @robertadams3925 Год назад

      @@voidabstraction ive used root motion to create a vault in ue5 but nothing like this sort of freeform movement, could you explain a little more or give me some keywords to look into? And what is the snake at the foot of these IK rigs I keep seeing, is there a word for that?

  • @TheOracleFile
    @TheOracleFile 2 года назад +18

    I love how smooth the interaction between the characters is. That's really amazing. Now I just need to see the transformation between seperated movement and interaction

  • @codervin4643
    @codervin4643 2 года назад +130

    2021 : It would make fights more realistic.
    20XX hold on my papers: you can feel those punches and get kicked.

    • @NicolaiWeitkemper
      @NicolaiWeitkemper 2 года назад +5

      20XX is 2021, too!

    • @numero7mojeangering
      @numero7mojeangering 2 года назад +2

      @@NicolaiWeitkemper Great 👍 an optimistic person ! Continue to encourage people around you 😜

    • @numero7mojeangering
      @numero7mojeangering 2 года назад +1

      Don't be jealous of what I said to Nicolais

    • @johmbon
      @johmbon 2 года назад +1

      20XX: Or you can ask for a brother/sister. pretty much the same

    • @numero7mojeangering
      @numero7mojeangering 2 года назад +1

      @@johmbon 😂

  • @aix83
    @aix83 2 года назад +67

    Step 1: hold on to your papers
    Step 2: if step 1 performed, now squeeze
    I died laughing.

    • @Zefrem23
      @Zefrem23 2 года назад +2

      You must be new here, if Dr Zsolnai-Feher has a well known catchphrase, that'd pretty much be it.

  • @davidn2749
    @davidn2749 2 года назад +94

    2045: Scientists using AI have figured out a martial arts technique to cook chicken

    • @utof
      @utof 2 года назад

      😆😆

    • @vgtgoat
      @vgtgoat 2 года назад +11

      Simulate how many punches it takes to cook a chicken

    • @Miranox2
      @Miranox2 2 года назад +1

      @@vgtgoat 69

    • @Old299dfk
      @Old299dfk 2 года назад +1

      this has already been done... you just need to slap it.
      video is on youtube somewhere

    • @davidn2749
      @davidn2749 2 года назад +1

      @@Old299dfk My comment is in reference to that video.
      It seems you need further explanation, to slap the chicken until cooked, fast enough, is not humanly possible.
      I was saying that ai could invent a new way of moving the human body we hadn't thought of to generate the energy required to fullfil the videos goal.

  • @paulhill4067
    @paulhill4067 2 года назад +193

    I'd really be interested in seeing this applied to Braziliion Jiu Jitsu considering it's very similar to a chess match. Imagine if AI could invent new submissions or sweeps. Incredible!

    • @UserName-ii1ce
      @UserName-ii1ce 2 года назад +28

      Honestly so many software and AI guys are into BJJ that I think this is feasible

    • @Chris_Preese
      @Chris_Preese 2 года назад +2

      It’s literally human chess, imagine the possibilities

    • @gabrielandradeferraz386
      @gabrielandradeferraz386 2 года назад +11

      probably not any new submissions, but definetly new setups for those and some novel strategies, as it does in actual chess

    • @jooot_6850
      @jooot_6850 2 года назад +20

      @@Chris_Preese i don’t see any knights or bishops in bjj matches you are lying

    • @keol9920
      @keol9920 Год назад +11

      @@jooot_6850 i personally train with a royal englishman and a horse, so you're wrong

  • @LogiclessProductions
    @LogiclessProductions 2 года назад +14

    I would love to see AI like this do gymnastics. Given some "realistic physics" it'd be interesting to see how it generates the momentum it needs. Position of arms, angle of take off, etc.

  • @timogul
    @timogul 2 года назад +12

    I've been waiting for something like this to be practically added to a game. I was watching a video about Dark Souls and the various attacks, and how starting an attack would "lock you in" to the full move, because it was "realistic" that you couldn't just shift one move into another like you can in many other games. But the actual realism is that if you start one move and then cancel into another, yes, it wouldn't just jump into that new animation, but you wouldn't be locked in either, it would just awkwardly shift the momentum of the first movement into the intentions of the second, which humans do many times per day, but when is hard when working with keyframed animations. But with AI animations, it can realistically smooth between one animation and another, taking, say, a heavy overhead strike, and converting it into a sideways strike, where all the weight and momentum of the first move is carried into the second, either improving it, or perhaps making it less effective, depending on when you made the change-over.

  • @joshm3484
    @joshm3484 2 года назад +21

    Some day I'd like to see an AI come up with its own martial art, and see how it compares to current ones.

  • @banabachung4490
    @banabachung4490 2 года назад +12

    after two more papers down the line implement this in a game, and I'd love to play it

    • @TheMightySilverback_
      @TheMightySilverback_ 2 года назад +3

      Honestly the reason why i watch this channel so often is to see the tech games will be using in 5 years lol.

  • @juliandarley
    @juliandarley 2 года назад +53

    if we can substitute various kinds of non-violent behaviour for the boxing and use the controller for those actions, that might already be good enough for background characters and a step closer for foreground characters (in films). progress on the dreaded foot-sliding looks pretty good, too.

    • @numero7mojeangering
      @numero7mojeangering 2 года назад

      That's true. But I think we can already do that. The thing that was missing was active realtime self active response and it's is day passed !

    • @numero7mojeangering
      @numero7mojeangering 2 года назад

      Yeah I invented some terms, it's my daily life

    • @juliandarley
      @juliandarley 2 года назад

      ​@@numero7mojeangering the realtime part is very interesting for making characters move differently and apparently more as they would in real life. if one had a lot of background characters in a scene it would probably still be better to have the AI work out the movements and interactions autonomously.

    • @numero7mojeangering
      @numero7mojeangering 2 года назад

      @@juliandarley yes absolutely

  • @BrownCookieBoy
    @BrownCookieBoy 2 года назад +56

    It would be amazing if the next GTA game implemented this into their game.
    If you for example wanted to kick an enemy, all kicks would be slightly different, making the fight more dynamic.
    Also generating combos that are true to the original move, but always behaves slightly different.

    • @BrownCookieBoy
      @BrownCookieBoy 2 года назад +6

      @BigBoyPeter Haha true, the ragdoll when being hit out of balance was pretty fun in gta 4.
      Gta 5 was too static, both vehicles and characters.

    • @AlbertonBeastmaster
      @AlbertonBeastmaster 2 года назад +4

      Given that Rockstar have about another 10-20 years of milking GTA V yet, it could happen!

    • @greenwizard7592
      @greenwizard7592 Год назад +1

      @OneTech but the GTA 4 fighting sucks. People act like it’s super dynamic, but it’s really stiff

    • @BisexualPlagueDoctor
      @BisexualPlagueDoctor Год назад

      How to not only explode your computer but quadruple development time lmao

    • @thatguycruz9731
      @thatguycruz9731 Год назад

      Gta 4 had it with reactive punching, kicking, dodging but San Andreas had it with the different fighting styles like boxing, kickboxing, and karate.
      Gta 6 should improve on the fighting mechanics and have multiple fighting styles.

  • @fighttips
    @fighttips 2 года назад +67

    How does a human beat an android that has the exact same knowledge/skill base? I have a theory...

  • @kobi2187
    @kobi2187 2 года назад +13

    3:06 That wouldn't work, the motion to one side needs a wave to go back to the other side. attack movement cannot have force in such a situation in real life. But, the work is very promising, it's really good to have an opponent where you can test lethal moves, because sparring u don't want to hurt your opponent, plus you both are getting better and if you're hurt you can't practice and reach that point (obviously). So this has very real implication for better training, whether soldiers, police or martial arts enthusiasts.

  • @acasualviewer5861
    @acasualviewer5861 Год назад +5

    interesting.. for a video game you could use the AI but impair the fighter in certain ways. For example, make him kick less effectively with his left than his right, make him sometimes lose his balance, etc.. That way you could have different fighters. Same training but different capabilities.

    • @acasualviewer5861
      @acasualviewer5861 Год назад

      @@dikdik969 no silly, I meant like make his left leg slower than his right. Or less flexible.. etc.. as a real person would be.

  • @brutosmomentos7355
    @brutosmomentos7355 Год назад +1

    Imagine having an AI coach as an mma fighter that analyzes your opponents' fights and trains you accordingly.

  • @ImrozeAslam
    @ImrozeAslam 2 года назад +5

    I got interested in AI 16yrs ago, after watching Street Fighter Alpha animated movie in which they made an AI learn from Street Fighter's fighting data and made a robot better than all of them. I was into martial arts, sci-fi, physics and creative stuff. I'm pursuing AI ever since and worked on similar Game AI, Vision and RL ideas too.

  • @roogle3878
    @roogle3878 Год назад +12

    Can’t wait for AIFC, coding companies fighting with their developed AI fighters

    • @the_allucinator
      @the_allucinator Год назад +2

      Then Kengan Ashura shits. (The premise of the show is that companies settle their disputes by hiring champions to fight in an underground MMA or some shit.)

  • @MrHands-ev2xo
    @MrHands-ev2xo 2 года назад +15

    This would be outstanding for immersion in hunting games, god technology is the best.

  • @GoodBaleadaMusic
    @GoodBaleadaMusic 2 года назад +5

    Just the fact that it can iterate the most efficient moves it's going to teach us how to become the perfect fighters.

  • @vectoralphaSec
    @vectoralphaSec 2 года назад +1503

    Teaching AI to more efficiently eliminate the human race is a brilliant idea lol.

    • @mm-rw3hi
      @mm-rw3hi 2 года назад +41

      Tay +these skills = Armageddon

    • @selihter
      @selihter 2 года назад +8

      Brilliant? They do not gaf about human unlike humans...all humanity is useless once AI controls everything

    • @briancunning423
      @briancunning423 2 года назад +47

      AI gladiator games anyone? As long as we don't let it leak into a physical robot everything should be fine.

    • @clearmenser
      @clearmenser 2 года назад +10

      poison gas? radiation? this is all way over engineered to kill.

    • @drdca8263
      @drdca8263 2 года назад +42

      Boxing is not an effective method for doing that.

  • @thehawaiiank
    @thehawaiiank Год назад

    A polished version of this and I could see trainers using it for their fighters. Could you imagine breaking down all of your competition with AI and using it to come up with strategies for a fighter's competition? Has a lot of potential will become more amazing than it already is.

  • @themalmana
    @themalmana 2 года назад +7

    I would like to see the next assassins creed using something like this in their parkour stuff.

  • @WrathOfPhropet
    @WrathOfPhropet 2 года назад +2

    If I slipped and countered like that, my trainer would laugh at me. Still some way to go but man, most impressive.

    • @notproductiveproductions3504
      @notproductiveproductions3504 2 года назад

      Thank you. All these armchair “martial artists” in the comments don’t know the difference between theory and practice

    • @jimreily7538
      @jimreily7538 Год назад

      You'd get a smack in the head if you slipped a cross and had your right hand down. Plus the AI figure throws his left hook, after the slip, but without any momentum. It's basically a flick. He's not using any power. It looks cool but it's very far from real combat.

  • @mastershredder2002
    @mastershredder2002 2 года назад +3

    The foot sliding "artifacts" are a new move the AI created in MMA. It's called "moonwalking."

  • @aikidoshi007
    @aikidoshi007 Год назад

    35 years ago I was a 3rd Dan TaeKwonDo teacher and software developer, and I was trying to use Direct 3D in C++ to develop a database of techniques and forms for students. I actually wanted to hook it up to a hardware 'trainer/sparring partner' and formed the Australian Fighting Machine Company. I didn't get far because Microsoft dropped Direct 3D, and I found Immediate mode 3D too hard. Life got in the way and now I'm 70. This paper blew my mind. It would be so easy to setup what I was dreaming up (and much more) using this methodology.

  • @semajxocliw
    @semajxocliw 2 года назад +4

    combine this with the evolutionary boxers from that other paper and then we'll have something to really deathgrip our papers for.

  • @the_allucinator
    @the_allucinator Год назад +1

    The narrator sounds like a cool uncle presenting a cool toy to his nieces and nephews. Also, the voice is hypnotising.

  • @Kavriel
    @Kavriel 2 года назад +4

    This looks very good. The future of animation is looking very good !

  • @electronresonator8882
    @electronresonator8882 2 года назад +1

    I hope this moment mark the birth of the Future of AI athletes, where we can see sport events only for AI, they all have same physical attributes but each trained with different paper, may the best paper win

  • @powers-aj
    @powers-aj 2 года назад +4

    it looks pretty funky

  • @matthewjohnson6886
    @matthewjohnson6886 Год назад +1

    If anybody has studied the choreography in a movie called upgrade it shows that an AI wouldn't choose to move in a way that looks like any form of martial arts. It would use the most efficient method possible and being constantly aware of variables yet to occur very much like a chess master. Don't hold me to that it's just an opinion.

  • @kanekaiiishoyo3378
    @kanekaiiishoyo3378 2 года назад +14

    Imagine watching an AI fight

  • @Maceyee1
    @Maceyee1 Год назад +1

    That foot sliding artifact is what real humans do. In a slippery gym or in a street fight you see this

  • @SimGunther
    @SimGunther 2 года назад +9

    Let's take a moment to hold on to our papers and revel at the amazing moves the AI strung together. Marvelous sight to be seen! What a time to be alive...

    • @therach7841
      @therach7841 Год назад

      Yes. The last 10 years of humanity are awesome.

  • @marcusholloway1147
    @marcusholloway1147 Год назад +2

    I could see a cool as game where people scan themselves irl whilst doing martial arts and the ai then gets trained on them after witch people Duke it out with their characters using controllers

  • @crustman5982
    @crustman5982 2 года назад +2

    I want to see someone run this type of ai on an already existing game like tekken see what kind of crazy tech it can come up with

  • @vuththiwattanathornkosithg5625
    @vuththiwattanathornkosithg5625 2 года назад +1

    This will soon be like the Javis analysis on Captain America fight pattern in Civil War and come up with counter measures. Holy @#$!

  • @potatowithamustache527
    @potatowithamustache527 2 года назад +31

    Yes, teaching machines how to exterminate humans is a good idea.

  • @nannesoar
    @nannesoar Год назад

    3:17 I squeezed my papers as hard as I could and still can't handle how awesome that is

  • @monstronir
    @monstronir 2 года назад +6

    "Everyone has a plan until they get punched in the face." Tyson

  • @trulyhuman6227
    @trulyhuman6227 Год назад +2

    Very cool. The controlling aspect is a problem with many martial arts games, as due to controller limitations it is difficult to control all the movement required. Example: controlling the upper body with analog and the lower body simultaneously, while still having access to the main face buttons. It can be done despite it being not ergonomic by those who practice or developed methods to do so. The tetris controller method is a good example. Lol

  • @northernpatriot9078
    @northernpatriot9078 Год назад +3

    khabib would beat ai

  • @IronMindMedia
    @IronMindMedia Год назад

    As a fighter myself, I have to say, the AI’s form on some of those punches where better than my own!

  • @yudoball
    @yudoball 2 года назад +3

    I wanna see ai generated epic anime fights

    • @shubhamkandalgaonkar337
      @shubhamkandalgaonkar337 2 года назад

      Watch Kengan, it's not AI generated. But the fight choreography is epic. I'd say the best in anime.

  • @MichielvanderBlonk
    @MichielvanderBlonk 2 года назад +1

    It still looks like a video game character instead of a pro fighter. The difference: flexibility. The fighter looks like a boxer trying to do kicks. Make the AI super flexible and the AI will likely adapt to a professional style, since it means longer reach and thus more effective fighting.

  • @stevenhunter03
    @stevenhunter03 2 года назад +1

    They need to use this ai system for 2k. It would make the game so much better along with its stunning graphics

  • @kingmo565
    @kingmo565 Год назад +1

    This is not just for fighting games, I train and the moves it comes up with can help fighters in many ways!

  • @Wavemaninawe
    @Wavemaninawe Год назад +1

    I want to see more of Anubis decorating his flat.

  • @Weyk47
    @Weyk47 2 года назад +2

    Man the implementations of all of the recent papers in future video games is gonna be next level.

  • @CG_CAKE
    @CG_CAKE 2 года назад

    the counter attack in 3:04 should be with right punch , but Amazing Video and amazing progress!

  • @Demongordon
    @Demongordon 2 года назад +1

    I wonder if we can build upon that to try to improve more efficent human close-quarter combate if is provided with enough material of a variety of martial arts moves, reactions and counters.

  • @Yui714
    @Yui714 2 года назад

    One step closer to robot gladiators who can showcase optimal human combat unlike anything we've seen before. Now that will be the pinnacle of spectator sports.

  • @rozenlith
    @rozenlith Год назад

    Some movements/actions are good only in theory but in most cases, regarding defenses and counter-attacks (2:45), keeping the other side of your body rigid will result in a reduction of the torsion of your body and the potential force you can generate by it, making the attack feel more like a friendly jab then an actual full-force attack. Some of these are better revised to fit more realistic elements of biomechanics.
    Another way to put it into words is quoting the first principle of Wing Chun "Free yourself from your onw force" (which in this case would be the aforementioned "tension").

  • @ubahfly5409
    @ubahfly5409 Год назад +1

    Amazing. Extremely impressed. Noticed a real prob @ 2:50 however. You cannot move your head offline while striking in the opposite direction. The weight shift is completely backwards. You'll be terribly off balance & have absolutely no power. You have to strike w/ the opposite arm in the direction you're shifting your weight in that case. You simply won't see this sequence IRL. Great work though otherwise !
    Edit: To make it accurate, the lean off line must be accompanied by an adjustment in stance & a step in the direction you're leaning. They just can't be laterally top heavy. And in that case a bodyshot or an uppercut is much more likely. You'll never see a lean left accompanied by a lead left hook to the head.

  • @mattshepherd1736
    @mattshepherd1736 2 года назад

    I will think of this video while a robot multiplies my ribs and bends my arms backwards in a post apocalyptic wasteland

  • @RelativelyBest
    @RelativelyBest Год назад +1

    Sci-Fi Authors: "We must be very careful not to allow our AI creations to rise against us."
    Scientists: "Let's teach the AI some sick martial arts skills!"

  • @17teacmrocks
    @17teacmrocks 2 года назад +1

    the result at 3:12 doesn't work bc dodging with your momentum traveling in the opposite direction as the punch reduces its effectiveness a lot. you'll need to add in physics/effectiveness factors as an optimization constraint where motions that are in sync with body momentum produce greater force than ones that are contra-momentum.

  • @dgallagher7029
    @dgallagher7029 2 года назад

    4:33 When your drunk aunt and uncle have a slow dance at a family wedding.

  • @koko969w
    @koko969w 2 года назад +1

    please add this to every NPC in every game, thank you.

  • @NoneMcNobody
    @NoneMcNobody Год назад

    at 1:08 showing the disconnected movement of throwing an overhand right / wide right hook, slipping left while walking in on centerline isn't an incorrect fighting tactic.
    the third example at 1:20 of foot sliding artifacts shows a tactic UFC Champ Dominick Cruz uses, a fighter starting from a left lead, utilizing a switch step stance to a right lead at a 45 degree angle to the right while slipping right, then throwing a right upper cut and left hook while switch stepping back to left lead.

  • @TheodoreManthovani
    @TheodoreManthovani 2 года назад +1

    That first "invented signature move" is a common move in both wushu and taekwondo afaik. But good AI, good AI *pat pat*

  • @thewatchmansson6472
    @thewatchmansson6472 Год назад +2

    Imagine if fire suddenly learned how to make itself.

    • @John-qy8qd
      @John-qy8qd Год назад

      Your mind is gonna be blown when you find out about lightning 🌩️🤯

  • @notproductiveproductions3504
    @notproductiveproductions3504 2 года назад +1

    I remember losing a tournament with those combos

  • @kickpt8153
    @kickpt8153 2 года назад +1

    I love this. Every martial arts movement once was an idea, a concept, that needed an avatar to be visually realised and then tested. Martial arts, in essence, has always been akin to oral tradition, handed down through generations. The knowledge holders/teachers are limited to the capacity of the talent that walks int their stable and also nuanced by environmental factors such as isolation, ritual dogmatism creating closed systems all over the world, growth is slow.
    Whether it is visible or hidden in plain sight AI modelling is ubiquitous across humanity, period. It predicts the efficiency of F1 car performance, (ahem) weather patterns (global-suburban) and through social media predicts our behaviour, even controlling it.
    Every safety and performance feature in your car or ride share, was tested at F1 level, under the most extreme conditions. It’s not hard to imagine, in fact I’m sure it’s expected that every Ferrari you see on the street, has a butt load of elements from the F1 cars.
    So every trainer is waiting for that champion thoroughbred to walk in the door, Roach-Pac Man, D’Amato-Tyson, Mickey-Balboa lol.
    I was fortunate to belong to Balmoral Lee Gar, Ray Sefo was our top guy then, Lolo Heimuli perfected the super man punch, leading with a right thigh kick as a diversion. We knocked out/taught a lot of Australians that set up and Stan “the man” Longanidis popularised it at the K1 level in the mid 90’s. We had another card up our sleeve when Ray caught Jerome Lebanner with that step over-overhand right, check the set up, Ray throws a left thigh kick then switches to telegraph another left kick, Jerome lifts his right foot to check and can’t help but fall into the overhand right. You can bet your arse we were all testing that set up in sparing 2months prior. Eventually Ray hit a brick wall with Ernesto Hoost(0-4) So we all became low kicking Dutch disciples lol.
    We had Ray then and now it’s Izzy Adasanya leading the charge.
    If you’re a forward thinking, open minded coach, that doesn’t have the cattle to spark innovation organically, then this is a test bed that saves your students/fighters innumerous soft tissue injuries,not to mention the head trauma, that come hand in hand, hand in face, foot in face with years of sparring. The evidence is easy to see in the track and field athletes that have been benefiting in results and longevity of careers, through tech development of equipment such as motion capture and the like.

  • @thadonis.
    @thadonis. Год назад

    3:15 moves like Dominic Cruz, who was a real innovator and out of box thinking fighter. And became world champ because of it.

  • @shakaama
    @shakaama 2 года назад

    So I'm making a game and I want the base of it to be a crowd stadium scene, with every ai, doing stadium stuff: cheering (about 50 animations), singing, waving flags, fighting in the stands, burning effigies of the local president, making vulgar signs with their fingers, going down to the bathroom or buying food, coming back to the seat, and cut scenes of the villain in glasses explaining what attack is about to happen. and of course the wave.
    Can you make me a paper?

  • @kummer45
    @kummer45 Год назад

    This is A COMPLETE GAME CHANGER. Video games are going to enjoy the second revolution of keyframing coordination with the help of AI.
    Animation already changed forever thanks to this. Developers can have results with accuracy and precision. Gaming in few years will be completely different thanks to tools like this.

  • @Petraefasa
    @Petraefasa 2 года назад +1

    I've only just begun my journey in gamedev using unreal engine. All this stuff is so amazing and watching this video made me think, imagine what moves the ai would invent for stealth games if you programmed a few stealth kills and actions. Would be interesting to see how ai would invent takedown methods. Could even get imaginative and see what it will come up with when adding special abilities like dodging bullets matrix style. What inventive ways will it come up with for superhero landings, wallrunning and parkour!! Damn!! I want one!!!

  • @T1Oracle
    @T1Oracle Год назад

    Getting the kinesiology and physics right in the model is the most important step before expecting an AI to teach people how to move.

  • @maktiki
    @maktiki Год назад

    "The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element."
    ― Vice-Counsel DuPont. The user of this ability is capable of calculating the most precise angle for targeting an opponent and predicting where to be in order to avoid return fire by the enemy. This, combined with good gunmanship results in the ultimate warrior of the modern age, a samurai that utilizes guns instead of swords

  • @snicklesnockle7263
    @snicklesnockle7263 Год назад

    NO WAAAAAY.
    I've been wanting someone to do this to see the perfect mma fight.

  • @jubb1984
    @jubb1984 2 года назад

    The motions are quite superb, but as any fighter will tell you, you do not rotate on that much or place your weight on the heels. Most of the weight will be on the front of the foot, allowing for mobility and impact resistance.

  • @chitarito100
    @chitarito100 2 года назад +1

    Now lets just include some physics, biomechanics, and physiology, and we'll have some cool models!

    • @getsideways7257
      @getsideways7257 2 года назад

      Why do you think the NN only imitated human motion visually? It appears to me it was actually driving virtual human model. Maybe not exactly through activating certain muscles, but at least through moving certain bones a certain way and trying to get within the physical and time constraints (in a more elaborated manner than pure IK)

  • @ganufel7225
    @ganufel7225 6 месяцев назад

    Make a game out of this please? This is absolutely amazing. A fighting game with an AI that can move like that... hot damn. Even being able to control your character the way those dummys do alone would be better than anything i played

  • @Amelia_PC
    @Amelia_PC 2 года назад +1

    Still, there are a ton of games with enemies stuck on walls XD Seems the high technology access is just for a few people. Meanwhile, we small devs without many resources are struggling with simple mocap systems and expensive (many times out of reach) equipment.

  • @robertweekes5783
    @robertweekes5783 2 года назад

    2:15 The spinning back fist !
    *A UFC favorite*

  • @kaleygoode1681
    @kaleygoode1681 2 года назад

    Get it to learn all existing martial arts then, like Alpha Go, get it to evolve fighting. Adversarial approach may create new moves, rate existing moves, match attacks with defences etc. Super-useful for infantry!

  • @josephgliddy3585
    @josephgliddy3585 Год назад

    Now you can look for possibilities of a massive fight between just one fully trained AI and see how he handles a bunch

  • @user-uk9er5vw4c
    @user-uk9er5vw4c Год назад

    this + boston dynamics + chat GPT + robots declaring: I identify in a human. We are doomed

  • @blengi
    @blengi 2 года назад +1

    all we need now is physiologically accurate AI based damage models for contusions, lacerations, bone fractures, cerebral concussion etc to make uber realistic attrition based mortal combat style fighting contests to pre occupy the riff raff lol

  • @EricJacobusOfficial
    @EricJacobusOfficial 2 года назад

    The more these neural layers are applied, the more modular they get, but the weirder these characters look. You need a really good animator to spot check all of these, otherwise they fight like gummy bears.

  • @SkyREX4LIF3
    @SkyREX4LIF3 Год назад

    Ai: I know Kung Fu
    Two Minute Paper: * Show me *

  • @factandsuspicionpodcast2727
    @factandsuspicionpodcast2727 Год назад

    I'll be honest, I didn't expect our robot overlords to be Muay Thai experts.

  • @tom4od
    @tom4od Год назад

    I think for it to be even more effective you’d have to program in characters mass, friction against the floor and give the overall goal of causing maximum g-force to the opponents body (with bias towards to the head)

  • @Trump_y_Gore_Won
    @Trump_y_Gore_Won 2 года назад

    Thank you - beautiful. The spinning backfist (et. al.) looked pretty realistic. Amazing

  • @inototen
    @inototen Год назад

    It would be amazing to have these in VR fighting simulators and test every mind of strategy and technics, imagine how good fighters could become fighting with those

  • @zackula1
    @zackula1 2 года назад +1

    This would be very interesting to see in videogames. E.g. if the antagonist that you face time-and-time again learns how to fight based on your moves, and adapts them on top of being programed to know new things throughout the timeline of the game. Therefore, every player will have a different difficulty antagonist evolve through the game based on how each player plays

    • @princetchalla2441
      @princetchalla2441 Год назад

      It can’t just be copied and pasted though, otherwise it’ll get repetitive!

  • @Wuzdarap
    @Wuzdarap 2 года назад +2

    Can we get a video of evolved fighting (beyond professional human knowledge base) from AI models??? I would LOVE to see that!

  • @YISP7
    @YISP7 2 года назад

    Imagine a game like Witcher 3. But all enemies are AI controlled, adapt to you, learn your techniques and stuff. And all the motion would look realistic. No clumsly pre-animated stuff. All rendered. That will happen :D

  • @blackplauge1334
    @blackplauge1334 2 года назад

    I just love that some day I will put on my vr band and suit and fight my ai opponent, feel the punches and choke them out

  • @noiseworks
    @noiseworks 2 года назад

    as a martial artist who uses mocap i find this fascinating