PDG as a Pipeline Tool for Small Teams | Pavel Smirnov | SIGGRAPH 2019

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  • Опубликовано: 7 сен 2024

Комментарии • 12

  • @isstuff
    @isstuff 3 года назад +1

    Wow extracting work out of maya is such a pain in the ass. Congratulations for not giving up in the pre PDG world and thanks for sharing what you have done with PDG.

  • @ant1fact
    @ant1fact 4 года назад +4

    A similar explanation for PDG to Deadline would be great. Working with the Deadline scheduler is a nightmare and there's not much info out there.

  • @hved
    @hved 5 лет назад +3

    Спасибо! : )

    • @HristoVelev
      @HristoVelev 4 года назад

      Great talk! We're now looking at using PDG to get accomodate for some of our pipeline needs - things are changing a lot, and it would be great to have things modularized! Have you tried using the server setup with Nuke too?

  • @PavelKabush
    @PavelKabush 5 лет назад +1

    Great talk, thanks a lot!

  • @CG_ROBZ
    @CG_ROBZ 5 лет назад

    Best simulation softwere houdini 👌👌👍👍👍👍👍👍👍👍

  • @RonnieMirands
    @RonnieMirands 3 года назад +1

    Could be great if they could share this Maya ROP :)

  • @danielkrajnik3817
    @danielkrajnik3817 3 года назад

    pdg is to houdini what dask is to numpy.
    it's a gift from the gods

  • @arleyx7090
    @arleyx7090 5 лет назад +2

    I am tired

    • @andr101
      @andr101 5 лет назад +5

      drink more water

  • @user-ds9ou8qe3i
    @user-ds9ou8qe3i 5 лет назад +3

    Pasha speeke to russian or ukranian wy not

    • @geleopagot
      @geleopagot 3 года назад

      ага на деле залетаешь к ниму на стрим а там вообще японский хD