i've updated smh physics recorder thing again and felt like i could use a video to show it off
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- Опубликовано: 19 дек 2021
- so yeah now physics recorder should be more precise as it'll record serverside rather than how auto recorder did it before, with spamming messages from client to server.
you also can select multiple entities to record now! also do note that your currently selected entity is also gonna be selected to be physics recorded.
oh and also it takes note of what timeline you had currently selected when "selecting" an entity for physics recorder, and it'll record into it. it doesn't straight up record physics movements to physbones modifier, despite being called "physics recorder". whereas that would've made sense, i thought some people could find some interesting unexpected working use for that.
and another thing, when physics recorder is running, you won't be able to select entities with smh or playback animation until it stops (or you stop it), that's in place to not mess it up. oh and it will also deselect entity that you had selected, so don't freak out about that, working as intended.
perhaps that might be the last update for smh's beta test, gonna have finals starting tomorrow, those should end at 29th, and probably by next year if there would be more issues i'll fix those, and get to make some proper smh basics video tutorial for the workshop update - that thing would need some usage explanations. don't think it'll stop people from asking some stupid quesitons that were covered in the tutorial, but whatever Игры
Gmod animations bout to become a whole lot more fluid and chaotic
this sparks joy
Very Good
man, you're making this addon more helpful for me 😃
This is looking absolutely incredible.
no funny editing for this video, got quite a bunch of stuff to do rn
Neat.
Does anybody know how to record for longer then 3 seconds?
enter some number manually into frames to record and press enter, that should work. although do note that recording is gonna stop either when it reaches the amount of frames specified to record, or end of your animation's total framecount
@@PenolAkushari thank you so much
is this released and if so how can i download this, youre a phenomenal modder for us gmod animators
there's a link to the test version of the thing in the previous video. to use it, i'm quite sure you'd need to disable workshop one so there won't be conflicts
@@PenolAkushari yes but where do i put the file
extract folder from the .zip file and put it in garry's mod's addons folder
@@PenolAkushari thanks mate