Thanks for this! Im just learning but I think the issue with displace having weird border at 17:30 is handled by "extend" option under the displace top. Going to try this out. I wonder how if it works better using the mediapipe gpu body tracking, it seems to output a very precise stick figure in my tests.
You can use a Constant CHOP to create a series of channels/values for the "reset" position, and then connect that to the first input of a Replace CHOP. If the tracking CHOP channels are connected to the second input, any time tracking is lost the Constant CHOP values will be output instead. The Constant CHOP also has a helpful _snapshot_ parameter that you can use to auto populate the channel names and values with those that are connected to the first input.
Awesome! Thank you!
Thanks for watching :)
Thanks for this! Im just learning but I think the issue with displace having weird border at 17:30 is handled by "extend" option under the displace top. Going to try this out. I wonder how if it works better using the mediapipe gpu body tracking, it seems to output a very precise stick figure in my tests.
Thanks! General question for this kind of tracking workflow -- when the CHOP loses tracking, how can you set the orb to reset to a given position?
You can use a Constant CHOP to create a series of channels/values for the "reset" position, and then connect that to the first input of a Replace CHOP. If the tracking CHOP channels are connected to the second input, any time tracking is lost the Constant CHOP values will be output instead. The Constant CHOP also has a helpful _snapshot_ parameter that you can use to auto populate the channel names and values with those that are connected to the first input.
It says that the Body track node is not supported by my OS. I have a Mac
Yes, unfortunately the Body Track CHOP is only supported on Windows machines that have 20, 30, or 40 series Nvidia RTX GPU.
@@TheInteractiveImmersiveHQ 😪
Спасибо!
Our pleasure! Thanks for watching :)
can't be more disappointed...bodytrack node not supported on Mac...
Yes, sadly the Body Track CHOP is only supported under Microsoft Windows and requires a 20, 30, or 40 series Nvidia RTX GPU 😥