Body Tracking Orb in TouchDesigner - TouchDesigner Tutorial 152

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  • Опубликовано: 23 дек 2024

Комментарии •

  • @drtyslzy
    @drtyslzy 10 месяцев назад +1

    Awesome! Thank you!

  • @VeOuria
    @VeOuria 10 месяцев назад

    Thanks for this! Im just learning but I think the issue with displace having weird border at 17:30 is handled by "extend" option under the displace top. Going to try this out. I wonder how if it works better using the mediapipe gpu body tracking, it seems to output a very precise stick figure in my tests.

  • @esp6248
    @esp6248 10 месяцев назад

    Thanks! General question for this kind of tracking workflow -- when the CHOP loses tracking, how can you set the orb to reset to a given position?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  10 месяцев назад +1

      You can use a Constant CHOP to create a series of channels/values for the "reset" position, and then connect that to the first input of a Replace CHOP. If the tracking CHOP channels are connected to the second input, any time tracking is lost the Constant CHOP values will be output instead. The Constant CHOP also has a helpful _snapshot_ parameter that you can use to auto populate the channel names and values with those that are connected to the first input.

  • @luzefimero
    @luzefimero Месяц назад

    It says that the Body track node is not supported by my OS. I have a Mac

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Месяц назад

      Yes, unfortunately the Body Track CHOP is only supported on Windows machines that have 20, 30, or 40 series Nvidia RTX GPU.

    • @luzefimero
      @luzefimero Месяц назад

      @@TheInteractiveImmersiveHQ 😪

  • @yogsototoro
    @yogsototoro 10 месяцев назад

    Спасибо!

  • @kallinikos100
    @kallinikos100 9 месяцев назад

    can't be more disappointed...bodytrack node not supported on Mac...

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  9 месяцев назад

      Yes, sadly the Body Track CHOP is only supported under Microsoft Windows and requires a 20, 30, or 40 series Nvidia RTX GPU 😥