You said that tapping early when having SE on is because you’re listening to the SE, which has audio latency, instead of the music. What confuses me is doesn’t the SE and music have the same latency? Why would you tap early then if you’re listening to the same timing? Also if it was due to latency wouldn’t you be tapping late, not early?
You might actually be right. I did a bit of testing and tick notes (in holds and sliders) seem to line up perfectly, even with bluetooth audio. Therefore SE and the music should share the same audio latency. Thanks for bringing this up. With that said, audio latency still plays a role here. The "tapping to the music" (3:05) example kinda puts that into perspective, as when I did tap to the music, I ended up with a lot of late greats, indicating that the audio was in fact slightly behind. Turning off SE and offsetting backwards helps in mitigating the audio latency. The case about tapping early (MGPD gameplay 2:29) might be more of a touch input latency issue, meaning that after your initial tap, the tap would register ever so slightly late, which gives off the impression that there is an audio latency issue going on (based on my initial conclusion). The impact this has on the player will depend on their playstyle, but for most, I think it is largely a non-issue. Hopefully this answered some of your questions. This comment highlighted some points that I had trouble explaining for the video, so I will be pinning it. Again, thanks for bringing these concerns up.
OH MY GOSH THANK YOU!!! I have been struggling to full clear aishite on master for weeks. I always messed up at the two fast ladder parts towards the beginning of the song. For some reason I just couldn't do it. I followed your advice in this video. I turned the game audio down slightly, turned off SE, set timing to -3.2, and I kid you not I full cleared aishite on my second try. The ladder parts are trivially easy now??? I cannot believe this worked so well. Thank you!
good video 5:09 with hitsounds, songs sometimes become inaudible at higher diff charts (hold note tick spam, catch/drag note spam, etc) 6:12 when playing trills and streams, it's also better to accent certain notes to keep track of the downbeat accenting is basically just tapping (usually once every 4 or 8 notes) slightly harder than everything else if you turn off hitsounds, you can hear and feel the note that you are accenting, instead of getting hitsounds that are the same volume for every note
in my experience, i think the biggest weakness in playing with sfx is that doing ghost taps is not really possible unless you're playing with a high volume, but sfx help you get to a correct rhythm better as they are a lot less ignorable than real finger taps.
I think my main problem is that though my audio is off-timing with the notes, I've never been able to figure out the offsets. Thanks for this new info though!
Honestly, I mostly play with SE off, mostly because I'm more of an audio listener. But I also sometimes crank that SE volume up to 60, and maybe even turn off the bgm volume, just so I can hear asmr, and what it sounds like without music (My speed is like 10.4 [10.40-10.45 on jp], sometimes I'll try out eleven and my offset is -1.5, and I use wireless headphones :])
This is such an interesting topic to bring and explain! I have few cases where I play without volume to avoid attention so I'm kinda the audio one. Usually I thought SFX are very necessary although I feel few of my taps are slightly off despite having the suitable offsets. For POV I use thumb so my natural taps are not as loud, but recently I've reduced my SFX volume and it's really helpful. And this video makes senses for many things that I've been questioning, realizing there are many kind of sounds that you're listening to and how there are slight delays (I feel this really answers my question for playing console games in emulator) thank you for the hardwork! m(_ _)m
There are three different latencies: audio, display, and input latency, so it can be confusing to account for each! Most rhythm games have audio offset which accounts for the three latencies only if you turn off hitsounds. Rhythm games that use key sounds (unique sounds for each note like in IIDX) have no audio offset but instead have visual offset to account for display latency (these games require more visual reaction in my experience). I don’t know if there are any rhythm games that have input offset, so best way to reduce input latency is use good hardware like iPad Pro or 8000hz keyboard or mouse
Your fingers being the "hitsound" is one thing I always take note as someone who plays a lot of rhythm games. The delay is diminished because you're tapping to the beat rather than relying on the game's latency. Only Project Diva is the only rhythm game I play with hitsounds as the buttons aren't necessarily fast nor complicated enough for me to hear 32 buttons in a single bar.
i personally don’t have my sound effects on because when i get a great it sounds rlly bad in the rhythm of the song and i get thrown off (especially when i get a lot in a row) plus not having them on let’s me hear the song more but that’s a personal preference
I turn off SE cause not only is audio synced with the music but I’m also able to associate haptics (touch) to the music. The only thing I have to worry about is input lag, which is the reason for the negative timing of the notes.
As someone who has over 100 sekai master aps that range up to 31s in difficulty and plays Bandori with no hit sounds my accuracy for sekai TANKS when I don’t use hitsounds. The should you or shouldn’t you use hitsounds debate is really more up to personal preference. My main issue with not using hitsounds is that I can not stand the sound of the taps on the screen while I’m playing. In Bandori a game where I DO get much better accuracy from having hitsounds off I usually either have to play with headphones or loud music so I can’t hear my tapping or else it’ll tank my accuracy too,, Great video though just wanted to put out there that hit sounds are really more of a preference thing
ok im not joking when i say this i turned off the sound effects and played a show and lowkey I PLAYED SO MUCH BETTER?????? LIKE LITERALLY HOW i am playing with no sound effects from now on :3
3:06 I tried this with brain fluid explosion girl With no sound effects, i had over 200 late greats with 0 offset With -2 offset, i had only 30 late greats With -2.5 offset, i had only 15 late greats At this point i could ap the song if i kept going backwards
im proud to say that i play at 11.7 im not gona lower ima die if i do ;D (btw i did a quick test i played /w my healer team no music only se on 11.7 total heath at the end was 410-420 then on 11 total heath at the end was 1050 also i did better /w only se vs only music)
I probably have learned the basic of rhythm game, but I still can't play fast songs that have long repetitive notes (jacks?). Not to mention everytime drum rolls appear I would missed like 80% of the notes XD
just started playing pjsk and I play with sfx off because my timing is at around -14 (horrible input latency that doesn't happen in other rhythm games)
hmm interesting. i’m an audio player i guess? but if i turn audio off i do perfectly fine, sometimes better. i’ve played with and without tap sounds before. i’ve also played without music and only tap sounds. i haven’t noticed any of those dramatically changing my accuracy. i play on 11.0 and barely have my latency changed. (it’s perfectly set btw, no issues with it.) i enjoy no tap sounds bc it’s a music focus. but i enjoy tap sounds bc they match well with the music. and playing without music just feels really good sometimes lol. i do that if i’m trying to fc a song and am messing up on certain parts. my sound effects are at like a 10 volume lol. anything else is distracting.
well I wear headphones and they are quite loud so I dont actually hear my own fingers tapping and I love the sound effects but I never tried playing without them, maybe I should give it a try
I would play without SFX but if it only occurred in shows and not in the rest of the game Edit: ok im dumb i kept doing system volume as I thought show volume would have to be changed every show 💀
What do you recommend when your finger taps are light enough to make hardly any sound 90% of the time? Hitting any harder for me makes me less accurate.
maybe try playing on a different surface? the sound can change based on where you place your device, so try experimenting with that to see if it helps.
I turn off SFX when IT LITERALLY IS OFF-SYNC with my taps/press additional example: maimaiでらっくす has TOUCH Jugdement effect. With my offset of 1.2 [A] and 2.0 [B], I had to turn it off because wtf it's too distracting 😭
Being an experienced a dance of fire and ice player, adofai hitsound and song always line up and when I tried out pjsk due to some friend requests, I immedietely turned off the sound effects and used my finger taps to properly adjust my offset xd, since I developed a pretty good sense of rhythm from playing adofai for a long period and the offsync with the hitsound and song really ticks me off, and this seems to be the case for almost all mobile rhythm game. Even for Muse Dash PC edition. I'd say if you have a really good sense of rhythm for music when tapping along side it, disable sound effects since it will just messes up your rhythm with music.
You said that tapping early when having SE on is because you’re listening to the SE, which has audio latency, instead of the music. What confuses me is doesn’t the SE and music have the same latency? Why would you tap early then if you’re listening to the same timing? Also if it was due to latency wouldn’t you be tapping late, not early?
You might actually be right. I did a bit of testing and tick notes (in holds and sliders) seem to line up perfectly, even with bluetooth audio. Therefore SE and the music should share the same audio latency. Thanks for bringing this up.
With that said, audio latency still plays a role here. The "tapping to the music" (3:05) example kinda puts that into perspective, as when I did tap to the music, I ended up with a lot of late greats, indicating that the audio was in fact slightly behind. Turning off SE and offsetting backwards helps in mitigating the audio latency.
The case about tapping early (MGPD gameplay 2:29) might be more of a touch input latency issue, meaning that after your initial tap, the tap would register ever so slightly late, which gives off the impression that there is an audio latency issue going on (based on my initial conclusion). The impact this has on the player will depend on their playstyle, but for most, I think it is largely a non-issue.
Hopefully this answered some of your questions.
This comment highlighted some points that I had trouble explaining for the video, so I will be pinning it. Again, thanks for bringing these concerns up.
i like playing without sound effects cause i can appreciate the music more
@@AsterWisame for me :D
no bgm is more helpful and easier for me and also more satisfying to hear my taps :D
rhythm gaming without the music
Thats a bit weird
@@darkninjax39 i do that when i get annoyed with songs lol
@@elledayooo fr, like me with hitorinbo envy
@@Yoisaki_canada help I meant without the tap sounds 😭😭
the loud environment noises😭
I love it when enamel man gets the recognitions he deserves
His playstyle is the most beautiful I've ever seen
Real
Not using SE is when your fingers make SE itselfs
so trueeee
@@biriamu aslo there is a person who really good with SE he have the youtube their name is CARBO28473
my phone is ridiculously delayed so the finger SEs are more accurate anyway
shoshinsha isnt human!! also very nice explanation of SFX, thanks senma taki :)
🫡
OH MY GOSH THANK YOU!!!
I have been struggling to full clear aishite on master for weeks. I always messed up at the two fast ladder parts towards the beginning of the song. For some reason I just couldn't do it. I followed your advice in this video. I turned the game audio down slightly, turned off SE, set timing to -3.2, and I kid you not I full cleared aishite on my second try. The ladder parts are trivially easy now??? I cannot believe this worked so well. Thank you!
good video
5:09 with hitsounds, songs sometimes become inaudible at higher diff charts (hold note tick spam, catch/drag note spam, etc)
6:12 when playing trills and streams, it's also better to accent certain notes to keep track of the downbeat
accenting is basically just tapping (usually once every 4 or 8 notes) slightly harder than everything else
if you turn off hitsounds, you can hear and feel the note that you are accenting, instead of getting hitsounds that are the same volume for every note
you're absolutely right on that! thank you :)
in my experience, i think the biggest weakness in playing with sfx is that doing ghost taps is not really possible unless you're playing with a high volume, but sfx help you get to a correct rhythm better as they are a lot less ignorable than real finger taps.
I think my main problem is that though my audio is off-timing with the notes, I've never been able to figure out the offsets. Thanks for this new info though!
I'll be going over offsets in my next video! 😁
I use no tap sound effects because its just honestly distracting when it comes to spam notes.
This was very helpful, I might try playing songs without sound effects from now on. ❤
Honestly, I mostly play with SE off, mostly because I'm more of an audio listener. But I also sometimes crank that SE volume up to 60, and maybe even turn off the bgm volume, just so I can hear asmr, and what it sounds like without music
(My speed is like 10.4 [10.40-10.45 on jp], sometimes I'll try out eleven and my offset is -1.5, and I use wireless headphones :])
This is very helpful. Thank you!
This is such an interesting topic to bring and explain! I have few cases where I play without volume to avoid attention so I'm kinda the audio one. Usually I thought SFX are very necessary although I feel few of my taps are slightly off despite having the suitable offsets. For POV I use thumb so my natural taps are not as loud, but recently I've reduced my SFX volume and it's really helpful. And this video makes senses for many things that I've been questioning, realizing there are many kind of sounds that you're listening to and how there are slight delays (I feel this really answers my question for playing console games in emulator) thank you for the hardwork! m(_ _)m
i turned off my sfx and now I'm getting nearly all perfects on expert diff!! this is so crazy
this editing is great! you deserve more subs!
dude this is so underrated, thanks >;3
CONGRATS ON 1K!!!! YOU DESERVE IT! 🔥 ❤ I WAS HERE SINCE 100 SUBSCRIBERS!
lets go!!!
There are three different latencies: audio, display, and input latency, so it can be confusing to account for each! Most rhythm games have audio offset which accounts for the three latencies only if you turn off hitsounds. Rhythm games that use key sounds (unique sounds for each note like in IIDX) have no audio offset but instead have visual offset to account for display latency (these games require more visual reaction in my experience). I don’t know if there are any rhythm games that have input offset, so best way to reduce input latency is use good hardware like iPad Pro or 8000hz keyboard or mouse
Your fingers being the "hitsound" is one thing I always take note as someone who plays a lot of rhythm games. The delay is diminished because you're tapping to the beat rather than relying on the game's latency. Only Project Diva is the only rhythm game I play with hitsounds as the buttons aren't necessarily fast nor complicated enough for me to hear 32 buttons in a single bar.
i personally don’t have my sound effects on because when i get a great it sounds rlly bad in the rhythm of the song and i get thrown off (especially when i get a lot in a row) plus not having them on let’s me hear the song more but that’s a personal preference
Great video 👍👍👍👍❤❤❤❤
Thank you!!
i took the test thing to see if i’m an audio or visual player and i somehow full combo’ed villain without any sound lmao
I turn off SE cause not only is audio synced with the music but I’m also able to associate haptics (touch) to the music. The only thing I have to worry about is input lag, which is the reason for the negative timing of the notes.
personally i play at speed 11.3-11.4 with my offset at -1.6! i also play with sfx louder than the bgm (sfx is 100, bgm is 65)
ooh that's pretty fast 😯😯😯
As someone who has over 100 sekai master aps that range up to 31s in difficulty and plays Bandori with no hit sounds my accuracy for sekai TANKS when I don’t use hitsounds. The should you or shouldn’t you use hitsounds debate is really more up to personal preference. My main issue with not using hitsounds is that I can not stand the sound of the taps on the screen while I’m playing. In Bandori a game where I DO get much better accuracy from having hitsounds off I usually either have to play with headphones or loud music so I can’t hear my tapping or else it’ll tank my accuracy too,,
Great video though just wanted to put out there that hit sounds are really more of a preference thing
personal preference for sure!
Saki Tenma
Saki Tenma!
Saki Tenma?
saki tenma??
well, it's just personal preferences...
he says that at the end 😭
@@SasukaRH oh ya?, i didn't watch the video actually hehe
ok im not joking when i say this
i turned off the sound effects and played a show and lowkey I PLAYED SO MUCH BETTER?????? LIKE LITERALLY HOW
i am playing with no sound effects from now on :3
I am the weird guy that play with bluetooth headphones (> 40ms latency), so i need to turn the SE off
i came here to see saki
O: I removed sound effects, and almost beat Masters
3:06
I tried this with brain fluid explosion girl
With no sound effects, i had over 200 late greats with 0 offset
With -2 offset, i had only 30 late greats
With -2.5 offset, i had only 15 late greats
At this point i could ap the song if i kept going backwards
Keep at it, you can do it!
im proud to say that i play at 11.7 im not gona lower ima die if i do ;D
(btw i did a quick test i played /w my healer team no music only se on 11.7 total heath at the end was 410-420 then on 11 total heath at the end was 1050 also i did better /w only se vs only music)
I like without se cause i like the music
SO I AM RIGHT ‼️
I probably have learned the basic of rhythm game, but I still can't play fast songs that have long repetitive notes (jacks?). Not to mention everytime drum rolls appear I would missed like 80% of the notes XD
0:07 How did bro fc it on that speed 😭😭😭
@@julianobleza3186 we've yet to confirm whether the player is human 😅😭
Unfortunately, hitsounds are instant serotonin activation for me. I did have to take SE off for Voez since the latency was super off
just started playing pjsk and I play with sfx off because my timing is at around -14 (horrible input latency that doesn't happen in other rhythm games)
that's quite a lot. what device do you use?
for me, i play without se, cause it makes me concentrate on the chart more.
hmm interesting. i’m an audio player i guess? but if i turn audio off i do perfectly fine, sometimes better. i’ve played with and without tap sounds before. i’ve also played without music and only tap sounds. i haven’t noticed any of those dramatically changing my accuracy. i play on 11.0 and barely have my latency changed. (it’s perfectly set btw, no issues with it.)
i enjoy no tap sounds bc it’s a music focus. but i enjoy tap sounds bc they match well with the music. and playing without music just feels really good sometimes lol. i do that if i’m trying to fc a song and am messing up on certain parts.
my sound effects are at like a 10 volume lol. anything else is distracting.
well I wear headphones and they are quite loud so I dont actually hear my own fingers tapping and I love the sound effects but I never tried playing without them, maybe I should give it a try
i play with no sound effects but the offset is still 0
I play with sound effects. Why? No copyright in RUclips.
Im a visual player but to keep me focus and make it sounds sastifying while clicking i turned off the SE
I would play without SFX but if it only occurred in shows and not in the rest of the game
Edit: ok im dumb i kept doing system volume as I thought show volume would have to be changed every show 💀
I play with thumbs, and without sound effects
What do you recommend when your finger taps are light enough to make hardly any sound 90% of the time? Hitting any harder for me makes me less accurate.
maybe try playing on a different surface? the sound can change based on where you place your device, so try experimenting with that to see if it helps.
pow
pow!
I turn off SFX when IT LITERALLY IS OFF-SYNC with my taps/press
additional example: maimaiでらっくす has TOUCH Jugdement effect. With my offset of 1.2 [A] and 2.0 [B], I had to turn it off because wtf it's too distracting 😭
Hey I have a question can you do a video abt the app soundgamestraining this is such a good app And pjsk player should know that !!
I personally don't use the app myself but I'll consider it 👍
@@biriamu Ooh ok tysm !!
true bc penguin swim in blue
indeed
Being an experienced a dance of fire and ice player, adofai hitsound and song always line up and when I tried out pjsk due to some friend requests, I immedietely turned off the sound effects and used my finger taps to properly adjust my offset xd, since I developed a pretty good sense of rhythm from playing adofai for a long period and the offsync with the hitsound and song really ticks me off, and this seems to be the case for almost all mobile rhythm game. Even for Muse Dash PC edition. I'd say if you have a really good sense of rhythm for music when tapping along side it, disable sound effects since it will just messes up your rhythm with music.