@31:33 I say ERC, when I should say ERP. Dumb mistake! Anyway, hope you all enjoyed the video! Thanks for watching. Comment below for new video suggestion!
Gotcha on this one, that man on the horse was not the the first motion picture, The frames were made before the first but the first one actually made to be in motion were not that. History buff.
Mark Zuckerberg and Bobby Kotick have the same lifeless, baedy eyes no matter their expression. We have to face it, the lizards are among us and they already are in power.
Back in the 2000's, I was trying to build a VR system using cardboard and flip phone screens. My Vegas housemates thought I was totally insane, but a few years later, we got Google cardboard and Oculus. So, my housemates were right about two things, I was insane and that my idea wasn't going to go anywhere
"Does radio ring a bell?" This is why I get all my technology advice from David Letterman. I understand there is a new-fangled gimcrack called a "television". Not sure if it will catch on, but I'll wait until David Letterman advises me to get one.
"The Metaverse won't be a digital world that you can escape into, it'll be a digital layer that none of us can escape from" ... My man, I think you absolutely nailed it with this beautiful sentence. Bravo! And I am afraid you are absolutely spot on with your analysis. Thank you.
@@OrdinaryThings Haha, yeah, there was something in your delivery that gave the sentence an extra boost ;) Wasn't there a movie, where reality was heavily augmented? I think I have seen something, some years ago, but I don't remember.
VR is the best form of entertainment and social over the internet. They are building the metaverse for VR, but it's graphics are lower than the Quest can do because it is intended for AR/mixed reality. The intent is for use with the glasses in like 10 years so people will live in it. A digital layer you are always in. VR is just the beta. VR is selling and will start growing with AAA experiences. The console/PC level graphics will phase 2. In about 30 years the server infrastructure will be built out enough to stream to glasses from local servers with AI enhanced real to life graphics. Reality itself can be changed. A deep fake world. Imagine everybody sees a kid pop a balloon and laugh, but somebody was actually shot, but it was covered over because shootings upset people.
Right?? And I've seen a lot vr enthusiast or more like "shill" kinda excited that working on a vr environment will be a thing too. Like, who the hell want to wear a heavy google when you're stressing out working?? Its either children or people who never work in their life or a totally disconnected delusional people like zuckerberg who think that would be a good idea. Normal people would just use zoom because its easier and cheaper. And this is coming from a guy who own vr. For me its only a good device for gaming and in some degree making art, but thats about it.
the only way to convince me to strap an awkward machine to my face for an extended period of time is if I get to play really fun games or be with friends. I'm not doing that for work
So you don’t like laying in your couch and having a giant screen projected on your ceiling? Because this was literally my dream ever since I was a child and now it’s real in vr. Why not work from that position? 🤨
@@__maxyz not for work reasons, no. it's the same reason I won't get a desk or computer job, I don't want doing games and hobbies to remind me of my work responsibilities
Literally the Laughing Man plot from Ghost in the Shell, where terrorists will "hack" everyone's eyes so no one can identify them. QR codes could actually implement this if you can't disable it and they wear it on a piece of paper over their faces.
@@tankermottind I mean, nobody cared that L. Bob Rife was so open about his business being information farming. Zucc using the name anyway is on-brand.
i have to say beside all the sex stuff in VR Chat the strongest community and the most interesting is the deaf and mute people who build theyr own gloves for communicating via sign language and teach others about it online. they are a pretty awesome bunch.
@@sirrealism7300 hey Sir Fascism, agreeing with something you literally named an "holocaust" makes you look really sus, please don't do that, it just shows how your point is just "hey lets hate on these people" and not an actual reasonable viewpoint. i wouldn't answer to comments like this normally because at this point i just think they are satire, but since you have no content and a bad name there is a very real chance you're actually describing your own beliefs as a request for an "holocaust needing to happen", you also probably learned on school that the holocaust wasn't that fun for most participants. if you want to defend ideologies and not think about them go to twitter or smth, i heard they love that there
@@cn2673 well clearly you haven’t actually met any furries lol, it’s just a bunch of gays and weirdos who like to dress up as animals. I like weirdos man we need more of them in this world, we do not need more scammers. I’ll pick the guys who do molly and fuck all night in animal suits over the scamming malicious big business funded shitty alternative to just using money.
@@cn2673 fucking all night on molly in animal suits sounds fucking sick lol, loosing your entire life savings on a piece of virtual land is not so sick.
Great video. One thing: rich people and their lives are far more boring and shallow than they wish us to believe, and thus when they curate the creation of virtual worlds, those worlds are curiously devoid of the things we take for granted when we don't have lots of money: culture and authentic interaction.
@@mysticwonderscape2117can’t tell if that’s sarcasm or not. i grew up in an extremely wealthy part of america, they were the most miserable people i’ve ever met. well, the multigenerational wealthy were. it’s like playing a video game with cheats, it loses all of its fun after you play for more than 30 minutes. that’s why so many of them turn to more and more depraved or extreme things, when you have no real goals to set or stakes behind your decisions you end up doing anything to get a thrill. that’s why the kids of the wealthy are always so messed up, they turn to designer drugs a solid 90% of the time just to feel something. or they move to la and become a filmmaker. sometimes both.
Solid work, as usual. VRChat can certainly be intense and niche to the more depraved (define that as you will), but I think it has a stronger grasp on the future of VR than any other game company or tech conglomerate. I'm not saying you should play VRChat, but I beg you, please support its immense level of freedom, creativity, and lack of NFT's that it harbors in contrast to the Metaverse.
Well...people just need some media literacy. Take Gabe Newell's comments on this. The core idea of Metaverse is more interconnected, virtual spaces. That has been around for decades and so is profoundly not new. The actual implementation of it in our current times could be incredible and change the way things look and feel ala scifi inspirations with lots of AR and whatnot. But Metaverse has not implemented anything even remotely similar to the high-minded stuff in their pitch trailers.
Anyone exposed to second life would imagine that's what VR would be in the future. VRchat is second life lite. Everyone is basically saying they're going to create the metaverse which is just second life VR. With more corporate control, ofc.
It's like how The Tick had a more on the money prediction of what the internet would be than most speculative fiction of the era. They know people are going to use new internet tech to fuck around and do silly shit, so VR Chat's creators embrace and facilitate it.
@@zymosan99 Its sick as hell, but choosing something that represents "the sense of foreboding engendered by a precarious situation, especially one in which the onset of tragedy is restrained only by a delicate trigger or chance" for your new project probably isn't a great idea
looking at that test rig i have a feeling the project name was more inspired by experience during testing, rather then it being some metaphor for the future; that flimsy ceiling arm looks painful if it were to come down after it's unintentionally stressed too much.
A way to get a sniveling assistant to stfu? The sword represents the responsibility of leadership, and how easily it will destroy you as well as your enemies
As someone who works in VR (as a game animator), all I can say is that is a great analysis. I don't see VR becoming a widespread phenomenon, but rather a thing people like to play from time to time. Nobody in my team plays VR for fun every day and nobody I know does. It's too demanding. Though many people are getting into it, it's more of a curiosity than a real appeal. Some like to do their sport on it, some like to have fun with rhythm games. But nobody in their right mind would stay in for more than 2 hours at a time. VRchat users aren't in their right minds. There's also a major problem for me (and for us as a company) : the Quest, as great a piece of tech as it is, is no more powerful than a flagship smartphone, leaving us to deal with problems and limitations dating back to the PS2. That's not a joke. It's impossible to make good looking games that don't look like polygon soup, the headset wouldn't handle that.
on a fundamental level, what data set could possibly indicate that the people of earth want their video games etc to force them to wave their limbs and move around? who's saying "i'd prefer to reach for digital shelves instead of using a mouse"?
@@perfectallycromulent oh "press e to grab" i am so engaged right now. Wow so immersed and yeah the screen just disappeared before my eyes. Hitting a button to pick something up instead of actually doing it in a virtual world is way more immersive. Thanks this is way better
I can see why the Quest 2 could be a challenge. The only game that I ever bought for it is Resident Evil 4 VR because of its exclusivity. Everything else I play on my Quest 2 is streamed from my PC
@@n0vi no what's better is having a vr avatar with the ability to essentially use telekinesis in the vr world to manipulate objects instead of making people wave their body parts around. maybe you don't have chronic pain that is aggravated by movement but many millions of people do, and we don't need the burden of stretching for vr objects added to what we already deal with. vr should be about improving things, making them easier, letting you do things you can't otherwise do, not adding pointless labor to your online shopping.
@@FluffyBunniesOnFire sure, and that's you. but devices to add additional physical activity to video games have been around for decades, and, well, most people don't want to play Dance Dance Revolution at the arcade, though some love it.
I wouldn't mind working in virtual reality for minimum wage. I already work in real life for minimum wage. I imagine virtual one could be more engaging and fun.
@@Herbertti3 Exactly what he would want you to say. I'm not a conspiracy theorist but this all just screams "scam" to me, just like crypto and NFTs. We need real, physical people to save the work force and our planet from ecological and economic disaster. You cannot make real change from inside VR. I think that's the goal here. Make people _believe_ they're making a difference when they're really not. Just a fake scheme to make people feel good about themselves, like a charity that secretly puts 99% of the profits into the pockets of whoever's running it.
Personally I'd like to see VR spaces that recreate ancient cities/buildings to the best of current knowledge, especially those that have been or maybe destroyed by natural disaster, warfare, or just degraded over time.
@@bluwasabi7635 I was assuming you mean a social space in ancient buildings etc, in which case it would be overwhelmed by furries from the VR communities. If you're talking about a solo wander around then it wouldn't be relevant.
@@alkaholic4848 lol! I'm now imagining the entire city of ancient Babylon overrun by furries. That would ruin the architectural experience a bit, but would probably still be worth seeing.
My dad told me a story about some real business venture he was trying to accomplish on Second Life years ago, probably around 2009/2010. I don't remember the specifics of what kind of business, I think it was that he and a team on Second Life had gotten the CEO of an energy company to agree to join a virtual meeting on the site, which was definitely less common then. They really had to persuade the CEO to give the virtual meeting a shot, the dude was definitely the type to keep things "old school". Anyway, he agreed. the day of the meeting arrives, everyone had their virtual look-alikes ready to go in the virtual conference room, the CEO was there, they were just waiting on one more guy from the pitch team to show up. When he finally showed up, rather than an avatar that looked like him in real life, it was a furry character. Something kind of like Silvester the Cat. This was for a legitimate business meeting that had nothing to do with furries lol. The CEO had already expressed discomfort with the virtual setting, but that guy showing up as a furry character was the last straw, and he decided to just leave, saying it was too much and he wasn't going to listen to their pitch at all. My dad asked the team member what the fuck he was thinking and the response was roughly "I just needed to express myself".
LOOOL that's second life in a nutshell to you. I am a furry too, but I was never that deeply into this whole "I am actually an anthro animal trapped in a human shell" nonsense that the second life crew is into. But regarding business meeting and attire... just check the Ukraine-Russia peace talks now. The russian delegates are in suits and ties, and the ukranians wear baseball hats and sweaters. Methinks one side is not taking this seriously.
My first reaction when I heard about the Facebook Metaverse was:"That's just a soulless, corporate looking version of VR Chat." ...seems like I wasn't wrong about that. Still don't get why Zucc is gambling on it so hard.
because gambling on something you think will be the #1 inescapable thing in all of our lives guarantees the rest of his life/dynasty will live comfortably if the gamble pays off. Its like people investing in Mac back in the day when it was a new struggling company, or Monsanto, or any other multi billion dollar inescapable corporate entity that controls an entire industry of something we all live with or use.
I suspect part of it is just trying to get away from the bad press Facebook has been getting lately, just a few steps removed from saying: "Don't think about our privacy violations. Don't talk about me seeming inhuman. We're a VR company now. Look how cool our new metaverse is."
I think it's because Zuck wanted to buy Vr chat, but realised that it would include all of its fetichistic weirdos, so he decided to make a new version instead.
Squeakers can be annoying, but having a 3 and half foot companion who's head you can easily shoot over can be a real boon in shooter games. Getting the ammo for them off top shelves feels oddly wholesome too. 'There you go little Johnny, there's some shotgun shells, now off you pop.'
You forgot that early VR for jobs also included flight simulators. My step mom got her pilots license in the early 2000s and by that time it was normal practice for people training to use VR programs to prepare for actual flight.
Shit the US army bankrolled the full development of Arma in its quest to make Metal Gear Solid 2 nto reality. War as a videogame. No sense of morality behind pulling a trigger. No sense of fear in a combat situation. It's kinda terrifying when you think about it. The intent isn't in training you to be a soldier outside reality. It's training you to treat reality like a game. Luckily Armas pretty shit. But got knows what the next step in that chain will be.
@@Palemagpie It was before Arma. It was VBS. It was developed by Bohemia Interactive after their success with Operation: Flashpoint. That company went on to create the Arma series.
You should see the warehouse fiasco these techi hiring managers are making forklift drivers go through. They're just using it as a shitty safety bandaid because someone got their foot cut in half and is now sueing the company. All warehouses fudge the safety numbers but now they're using VR to do it. It certainly isn't making any profit nor making it safer it's just saving face and a distraction.
"The metaverse will not be a digital world you can escape into: it'll be a digital layer that none of us can escape from". Holy crap, that's both terrifying and brilliant. It's criminal that they age-restricted your video like this.
Metaverse type stuff is never going to get past the VRChat level until tech reaches the level of putting it all into a pair of glasses or brain chip that overlays everything onto real life, and the leading company is one I definitely don't want having direct access to my senses.
I think the only tech person i'd trust to put stuff in my head would be Gaben (Steam Link 2 lets goooo), and even then, maybe wait a few iterations for a better quality/price.
I've seen some vrchat content, ironically, non nsfw. People share their stories easy when they have a virtual mask to protect their privacy, and people there seem to be very tolerant and open to hear others opening their hearts. This might be a perfect evolution for support groups and group therapy.
GAGAGAGAGAGA! I will now count to 3 and then I am still the unprettiest RUclipsr of all time. 1...2...3. GAGAGAGAGAGA!!! Thank you for your attention, dear adam
Fun Second Life fact: The company that made it was originally trying to make a VR headset, but needed something to display on it. The HMD tech never got there, and the world took off without it. After the Oculus kickstarter, a founder (and the face of SL) went off to form another virtual world for VR company that kinda puttered along for a few years before quietly disappearing. (I'm one of the people who met her spouse in Second Life, so it does have kind of a special place in my heart.)
My favourite observation you made here is that most people are already kind of afraid how much control technology has over their lives, and they would be hesitant to give up even more
Playing Driveclub on PSVR helped me get over my driving anxiety. I was in a bad car accident and didn't want to drive. That game was nice with motion control
100% agree with the AR bit at the end. Thing is that the Quest 2 sorta has it already seeing how it does mounted tracking using cameras, the only issue being that the cameras are low rez and mostly infrared. All they have to do with the Quest 3 is put 4 cell phone grade cameras there instead (and lesser grade cameras on the controllers) and it can swap between AR and VR with no extra bulk.
@@williampaabreeves The quest 2 works in the dark as long as you have a IR emitter that can "illuminate" the room in the IR spectrum, to the naked eye it is dark but the quest works in it even better than normal
Out of all the recent "technological advancements" and concepts, Zuck's Metaverse is the one I genuinely understand the least. I don't understand the appeal at all. I have a Valve Index(it fucking rocks, btw), and when I throw on my headset I wanna use it to play video games and do things I can't do in the real world. I wanna cleave a zombie in half with my own two hands, get into gunfights, throw NPCs off buildings, etc. What do you do in the Metaverse? Walk around and talk to people? I can do that in real life. and the experience would be better. Go to virtual concerts? Again, I can do that in real life and it'd probably be a lot more fun in person. I just don't understand it.
Thinking about it... It might appeal to populations that cannot afford the "first world life" in their developing countries. But obviously this doesn't add up to the fact that those people might have others issues to face before being able to afford an oculus.
For all we know, the people of the future will call us fools for not embracing it. Like how we ridiculed 1990s people who thought the internet is just a fad.
@@PhysicsGamer dude, when I said, "for all we know" I meant that, "we may think it's dumb but maybe it actually sticks around or maybe it dies within a few decades but only time tell us since a lot of predictions are proven wrong."
@@kevinaguilar7541 And for all we know there's an invisible and intangible teapot orbiting the Sun. That doesn't mean we can't look at the claims being made and realize they're ridiculous. Ultimately, VR will only be able to stick around if people can independently build their own elements of the ecosystem. Which given the expense of making a VR headset and bringing it to market is unlikely - any company which invests enough money to sell a headset at a reasonable price will demand some sort of long-term strategy to profit off the people using it. Hence Facebook's obsession with getting everyone to use their awful VR chatroom. VRChat's carved out a strong niche for themselves in that particular market, but nobody else is anywhere close. Even then tons of their users interact via non-VR systems, and all it will take is for VRChat to make a big enough blunder and people will abandon it.
I think the bigger problem than ERP and children in vrchat is the massive amount of alcoholism that pervades the community. Party worlds frequently have people black out drunk and passed out, which is frequently encouraged by the medium of vr allowing people to drink by themselves in their rooms, while also being surrounded by dozens of people they don't know, with no one around to inhibit their behavior irl. And then they do it again the next day and create communities that encourage frequent drinking and party culture.
Yep. People with social anxiety that are not using VR to get over it, rather they are always drunk in VR to not have the anxiety. I haven't gone out to bars in a while, but I was always in there drunk after getting back from bars in that very community.
Gee its like bullying the shit outta people makes their behaviour unhelpful and bullying them more then created a feedback loop where you now have people cutting themselves off from wider society....gee....I wonder if wider society is to blame. (the answer is very much yes, holy shit the stories you can find from people on there, if anything id be suspicious of non vr chat furries, one thing is being a broken person, another thing is to break people then kick them while they are on the ground, and holy shit the social abuse those people cop, makes me think twice about native english speakers and their morality)
Fun fact: you can do the stereoscope trick with your phone! (Or whatever handheld device you have to hand.) Pause at 1:26, 1:38, or 1:40, full screen the video, and cross your eyes! It'll take a bit of moving out around (and some people can't do it, fair warning), but you can usually manage to get that "middle" image to overlap and pop out. (Thanks to The Great Ace Attorney for having a case with this as a central element, cause that's how I know this lol)
I hated those parts in The Great Attorney lmao. I couldn't get it to work. Then I took my glasses off. Turns out having glasses apparently makes it 10x harder than it needs to be. I just gave up and ignored the stereoscope nonsense and simply found the difference between the two pictures.
@@bugjams yea, they do generally have an eventual way they point it out without the stereoscope trick. Sorry that it was tough for you! Totally didn't know about the glasses thing, I've got solid eyesight so I didn't think of that!
I wear glasses but luckily with a bit of trying I managed to see it. I was always good at those magic eye pictures in the 90’s and could blur my eyes and see them pretty quickly. That was before I needed any eyesight help though lol
Fun fact about those phone vr devices, I used to work at a goodwill and now thrift regularly and the NUMBER ONE piece of tech that we get no matter what is those phone vr boxes. It is actually astounding the amount of those we get donated, I'd say in the time I was working there I saw at least a couple hundred and I was doing it for a summer program so I only worked there for 2 months.
I’ve witnessed some friends “go” to a VR concert and that sold me on the fact this tech is going nowhere. It was basically Spotify but you get groped and can’t hear the music.
@@KenLinx Because there'd be far less accountability in a virtual space. Just like how anonymity online as bred toxic ass discourse, a person hiding behind a fursona in VR is much more likely to grope than have the balls to do it in person. Again not saying one happens & the other doesn't, but shrouded identity definitely affects the frequency.
@@meowmasterL346 ??? Groping doesn’t exist at all in a virtual space. Its quite literally a game. Nobody on either side feels anything. The only people who complain about “groping” in VR chat are those who’ve been sheltered their entire life and white-knight simps.
I love how he describes every new adaption of the technology as what the mostly unspoken use was/is/will be for: various manners of satiating sexual desires.
Google was correct, Virtual Reality isn’t the future, augmented reality is. The issue with that is just how crammed the augmented layer will be with additional advertisements on top of what’s already out there in the world.
Actually, let’s just wait to see what the state of “reality” is in a decade or so before we start making VR/AR predictions. If things continue as they are now, people may need an escape from reality. And as far as google glass? I’m glad google pulled the plug on it…..law enforcement was far to interested in adopting it for wide spread use and using facial recognition software and license plate recognition software to scan literally everyone they encountered for bench warrants/unpaid parking tickets. No, I do not support criminals or bad guys but I am far more terrified of living in a police state than I am living in a world where people don’t always pay their parking tickets or sometimes fail to show up for jury duty.
Imagine that instead of all the visual pollution, physical ads are BANNED and ads are only allowed in AR on select surfaces. We know that's not what's gonna happen but imagine.
@@bullhuss I used to live there, that's why the visual pollution is so evident to me, even in small towns, billboards and light signs polluting everywhere.
Thinking back, the Holideck in Star Trek was a private experience, or for a small group, all of whom were in the same space, and nothing worn, the walls did all the work.
I'm very glad META is failing spectacularly. The idea sounds really stupid from the one video I watched about it. It's like a VR version of a chat room MMO that they somehow expect people to use for serious purposes instead of sexual harassment, and you have to pay real money to own nothing. Augmented reality doesn't sound terrible though.
See I could deal with augmented reality. Especially if it's some kind of glasses based thing. But full vr just not into it so much. Although I do like to see whether my male avatar or half Asian cat girl gets more attention in second life as a social expirement. Hint it's the cat girl. That thing gets so much more attention than any male I've made.
The metaverse is just the villain's plan from Ready Player One, to take a games hub in vr and turn it into one massive marketing ploy to scam people and grow their company to godly levels. I'd like the Oasis to just be the Oasis, and I'd like Facebook to have nothing to do with it.
@@SaintLumbridge That's what I don't get...it's just a corporate version of VR chat...which already exists so why the fuck would people use a MORE restricted, highly corporate, NFT filled version of VRchat that's a bit shit?
@@luketfer Exactly, people don't want to be a lamer version of themselves and pay for shoes, they want to be a furry buzzlightyear with extra features that are best left in the closet.
Meta's shot at advertising AR and VR for workplaces is their answer to competing AR platforms, the most popular being the Microsoft Hololens 2. The Hololens is currently being implemented in many very large corporations as mainly a remote assistance and interactive training solution and is actually seeing some success.
There is only one type of Metaverse where i'm willing to go. Compleatly open source and under some Copyleft license. The data facebook/Meta collects is already way too much.
Vircadia exists made by guys from linden labs (second life devs). Although open source it has the same issue any other new social vr platforms have where not as much content or users exist as something like vrchat
this was amazingly insightful, i love your predictions at the end. as someone who’s 25 and has been observant but uninterested in VR as a teen, i agree that mark is kind of betting on a lot. i don’t like the idea of a screen strapped to my skull, but i’m also a neurotic mess, so maybe i’m biased. you’re my favorite channel rn! i love info-taninment so to speak. your ted talk kicked ass too.
19:55 wasn't originally in the video. Zuckerbot monitors everything on the internet and decided this was the best way to disprove he's a lizard by proving he's a robot. It's brilliant in a way only an AI could think.
There's a surprising amount of similarities between the history of VR and the history of electric cars. Both were conceptualized centuries ago (hell, the very first car in general was electric!). Both had early rudimentary implementations of the concept using technology that was FAR too primitive to really do it justice. Both ended up with tarnished reputations thanks to the aforementioned (i.e "electric cars are slow and can't go very far" and "VR will make you blow chunks"). Both have recently seen a workable implementation of the concept finally come to life, thanks to technological advances that was actually spearheaded by the smartphone industry.
But both have yet to prove whether they can achieve widespread adoption. Electric cars are being promoted as the future now, but it wasn't so long ago diesels were being promoted as the future (at a time when most cars were petrol), and look how that turned out. I'm sure as hell not blowing 30 grand on that gamble. I'm going to hang onto my old car for as long as possible, and watch how it turns out.
The very first car in general was definitely not electric. Even if you wount those iffy, mostly undocumented electric "cars" in the early 19th century, then you should also count the earliest steam engine autos in the late 18th century.
@@alkaholic4848 diesels are cool tho. Honestly would rather have a hybrid diesel that could easily get 100mpg than a Tesla but the gaslighting (lol) by the oil companies and EPA have prevented such a thing
@@GodOfPlague Frankly they are worse than ICE cars. The batteries are toxic, the electric cars are all heavy and large, lithium mining rapes the earth and lithium disposal is even worse not to mention all the 3rd Word children working in mines. None of this is about efficiency, it's about totalitarian population control
8:28 I remember playing Pterodactyl back in the 90s at the London Trocadero beneath Sega World. Amazing experience even though it only lasted a few minutes. I was very pleased when Oculus and Vive came to be. Undoubtedly better!
@@OrdinaryThings I was very young but I did visit and I do remember the multi-level Sega World! I even met Sonic the Hedgehog in person. I have an enduring memory of him being led away by a helper, down some stairs, like an elderly man. It was heartbreaking.
I love that you got one of the red monstrosities. I remember as a kid looking through one at the store and thinking, I want one. Not because I thought it was "VR". But because I thought, There will never be anything like this again.
You're a talented writer-the brain tumor bit almost perfectly describes an experience with ketamine that reduced me to a red hexagram in an infinite black void. It was an ineffably alienating experience of cosmic dissolution, a nightmarish brush with death but one amongst my many.
@@anibriatedshrew5111 my girlfriend at the time was strung out on the stuff,PCP and dxm too. Call me old fashioned, moonshine through to hand sanitizer alcoholism and heroin were my ideas of a good time and quite sufficient to the task of simulating nothingness so far as I was concerned; I nonetheless thought I'd make an attempt at seeing what it was that she saw at the wheel of her own vices. I came away from that night deeply saddened by what for her constituted the best part of her day; the irony not lost on me even given my own ruthlessly nihilistic proclivities, it seemed awful to think that life could do such terrible things with someone that they would long for what I would describe as having my soul torn bare from my mortal flesh and suspended drifting in the sea of some unknowable gods dreams of eternal perfidious indifference.
If you are interested in the idea of simulation, I would recommend the novel Permutation City by Greg Egan. I haven’t finished reading it but one of its premises is that people could achieve an immortality by living in a simulation that is parallel to the real world. It delves into the social issues that would arise between the people living in the real world and the virtual world.
Oh boy you're gonna really enjoy the rest of it! So stoked to see someone else recommend that book, it's absolutely fucking amazing, and the idea of storing data in randomness is so so so cool (and I like the way they explain it in the book, kinda more interesting than the whole "find what index your data is at in an irrational number" thing, even tho I love that idea as well). Please write back when you're done, I don't know anyone else that has read it except the person that recommended it to me
i recently did a study of the Meta verse as well. bought the rift s and ran around for 5 months and i came to the same conclusion. what's going to happen is Augmented Reality which will remove the need for tv screens. the ability to meet and and interact remotely will just be like a room call but placed in a fix spot of your augmented vision. its going to put the phone ur in eyes
If you showed this to someone 50 years ago, they would think that the metaverse was some crazy dystopian cyber world, but now it is just seen as normal.
Best part about modern VR is that it's all still the same ever after 20 years or so. It's always simply been about facilitating online interactions, relationships and communities. We've only been building on the foundations set decades ago in the early days of the internet. And that's how I cope with knowing cutting edge virtual technology is and is going to be used for yiffing forever
Vr was never about replacing social interactions or building little circle jerks to confirm your bias, you can go to any online forum for that I've never seen a technology be misused as much as VR has. VR was a game changer in medicine, education, construction and most importantly immersive narrative fiction... And you use it to avoid going out and complicating a video chat. Indeed the most fucked up timeline.
I remember when Virtual Boy was launched. At the time it was SUPER expensive but as soon as it was launched, the newspapers posted some news saying that they were extremely dangerous for the eyes and they could only be used for 15min per day (maximum). Obviously it was removed from the Supermarket shelfs in an instant... too bad, it was quite revolutionary for the time
I played with it and it was completely terrible, only red squares and not fun at all. The fun was in seeing the reactions of other kids playing it for 3 minutes.
Ngl your are probably one of my only subscribed RUclipsrs that actually get me really happy to see a new video. The mix of comedy and seriousness is amazing plus the editing which brings it all together. Good video👍
Excellent video as always. Your mix of humor, rigorous research, and real-world commentary is outstanding. Keep putting your talents to use and I'll keep feeding your Patreon :)
As a Second Life user myself it to the point where everything can be realistic, body physics, videos, the sex trade, hair, skin ,clothes depending on what side of the grid you are on it's very high powered by the creators. People have whole families and book vacations to trips around the world. I don't know how meta verse will get up that par any time soon.
I was feeling very crappy to the point of biting my hand but i fired up my tablet and found this gem of a video thank you for making me feel just a little happier than before ❤️
@@gemcami7243 i am going on a trip with my mom to go see my sister and the three of us are going to a book café on saturday so i have that to look forward to and mom is also helping me with getting in contact with some professional help thank you for the kind words ❤️
@Ty Bey Im a self face puncher when things get too heavy. Idk. Sometimes when you go long enough without human contact, youd as well a punch in the face as a hug just to feel.
I fuckin love VRchat. Don't play it any more, but during lockdown I played it via my PC daily and it helped hugely with isolation and depression issues. While locked away in my room with no real ability to socialise irl, I was able to step into a space where I could chat to complete strangers from around the world and have genuine discussions about all sorts of weird shit, and not a single day was the same, there was always something new. Never forget when I was having a real tough day, only to log on and have some total rando invite me to his virtual birthday party, which ended up being a full on rave with a live DJ and a mass of full body VR dancers going ham in a neon lit underground club. What a fucking experience.
@@EricHamm Heavily disagree. I don't play my favourite video games of all time constantly. I don't wear my favourite clothing all the time. I don't eat my favourite food all the time. I love my grandfather even though he's dead. Just because I love something doesn't mean I need to 'use' it frequently. You don't stop loving something just because you don't interact with it frequently.
20:23 I didn't know he had actually admitted to being a robot on camera. And then he tries to backpedal but fails again by adding "still", showing how he always planned to turn into a robot.
Really great video. I think gaming was an area that you kind of glossed over. Watching my son (21) playing Destiny 2 with his small group of friends from all over the world is an interesting experience for me. Yes, the gameplay is important but watching them interact socially regarding their character's drip or their advice to each other on the fiendishly complex permutations of their loadouts while all the while talking about their personal lives has been an eye opener for me. He has friends he's had for years and he will probably never physically meet. While gaming they do inhabit their characters totally, watching them give each other a hug or high five after a raid or a quest is totally felt by them. VR is already here and it's making billions of dollars already, for Microsoft.
Final prediction is spot on. But like smartphones and other electronics the risks CAN be minimized with strong boundaries. I never appreciated what a stranglehold my computer and smartphone and internet had on me until I started having the Wi-Fi go off at 8pm weeknights and my phone reminding me to turn it off and plug it in for the night at 9…
Its not really half life 3 its basically just a game with alyx's point of view. you can literally just see the ending and you are all set to play half life 3 when it launches
Excellent video! This is a better summation of metaverses and VR than most other commentary on the topic, as you're aware of the history. Most people currently banging on about the metaverses don't seem to realise that most of the essential properties in these projects have already been done in Second Life and a few more basic earlier precursors like Activeworlds. I was into all this stuff the first time around, even had a VR headset in the 90s. I was telling people for years that VR was going to make a comeback when the technology caught up with the idea. I pretty much agree with your view; VR will remain relatively niche but with a bigger market than ever, enough to make it a profitable platform. And yes, AR will eventually be the next big thing. It might become as ubiquitous as smart phones (and will probably integrate into that technology in some way). At last, we'll be able to have social media beamed directly into our retinas so that we can exist in a perpetual state of virtually boosted anxiety narcissism! Hooray!
When they have the brainchip-eyelense-ar-glasses I can finally get virtually railed by two muscular wolf daddies and feel it. Oh the future seems bright.
VR Chat was cringe until I found out about whitelisted servers, live raves, and a world where you can watch any movie you want. Me and my brother rewatched Spider-man No Way Home last week.
@@crapisforyou I realize that, anyone who's used the internet in the past 10 years realizes that. I'm talking about a world that had over 500 movies cataloged for you to play at the push of a button.
I own a VR system, and for some games, particularly driving games it is phenomenal. However, time and space requirements make it difficult to use regularly, and doing something at the same time as it is effectively impossible. It's great but I don't see Joe Average getting in to it. AR on the other hand, I agree is going to become an absolute killer app once it gets worked out. Fly to Japan, AR is auto translating text and voice conversation with you. That would be amazing. Mapping software, telling you turn by turn by marking on the ground where to go, even highlighting a friend in a crowd (privacy settings will apply, etc). Look at an item, description and ordering availability, should you want.
The Quest 2 is easy to use without any sensors or laser projectors to set up. You can tap the headset twice to see the real world or just walk out of the VR space into a mixed reality. You can for example have a virtual TV
For those who have little to no experience with VR chat, I want to point out that his explanation is an over reaching generalization. HOWEVER, it is the normal experience for a NEW user who doesn’t know where to go to find the normal and amazing community in VR chat. If you go to the most popular worlds, there will be screaming children, trolls, and perhaps some nsfw stuff (which isn’t allowed, and should be reported). These are NOT communities, these are random things you need to deal with initially to find the communities. From my experience, the major communities in VR chat revolve around creating/creators. For example, the live DJ scene is huge. There live music events on a daily basis with multiple artists, and people will come and dance and have a good time. There are communities for building worlds, or for building avatars. There are sub communities for avatars into making impressive music-synced animations. And yes, there is the ERP community, but to be fair they do things privately, so unless you are a part of that community then it’s not like you will ever accidentally fall into it. There is a large community of foreign people who use VR chat to learn english, and I’m sure english users will visit foreign servers to learn their language. These are just a handful of the legitimate, not weird communities that VR chat has to offer. But it is completely understandable that a new user might be deterred from the initial interactions they have with screaming children. The way to get around it is to tell people you are new, and eventually someone will help. I am that person. I have helped countless people escape the initial mess of VR chat, and find amazing things. Anyways, loved the video, but I just wanted to defend VR chat. While you didn’t quite make VR chat look bad, based on your description of it, it doesn’t seem like you really gave it the chance it deserved, or perhaps you did and you got unlucky circumstances.
Funny to see you play B&S like you just started playing VR in general. It's less buggy if you fight like you're actually there, not like you're trying to satisify the air arround you Edit: oh yeah btw if you put force behind your punches you basically have super strength in the game. You can uppercut people into the air without touching slowmo.
VRChat during the pandemic has been essential for me keeping my sanity. I’m immunocompromised and being able to go go Saturday night clubs and drink with my friends has made the past year amazing. There’s some smaller discord club groups you’ll never find in public worlds like Miami Vice Parties.
I have been working in AR/VR for 6 years now. I have been echoing your conclusion for at least as long. AR will be to VR as phones are to PCs. Most users will interact with AR and it will give a good basic experience that will satisfy them. Then there will be that percentage of users who want an experience that can only be had via more flexibility and rendering power. Even if an edge/cloud computing console is able to deliver the power it won't always deliver the flexibility. Due to the knowledge that will be required to achieve that flexibility the percentage of users that are willing to implement it will always be small.
AR is already here, you can go out anywhere and you'll find Infinity+ of qr codes and markers specially in and around super markets and malls. Some billboards are now just part of the ad continue in the individuals device.
its my first time watching one of your videos. ive been working in the vr industry for almost 7 years now and this video sums the history, present and what i also see as the future of VR and AR up perfectly. youve done a fantastic job on this. thus, i liked, commented and subscribed. keep the high quality content coming!
As someone who's been using VRChat since 2017, I agree; all VRChat users should be placed under house arrest. Seriously though, amazing coverage of VR and the weird legless dystopian work life that Mark and crytobros are trying to create. Excited for the next video!
Rec Room is better anyway. And their multiplayer 'Quests' are actually a LOT of fun. Even though the graphics are extremely limited, I'd still rather run through a VR game of "Rise of Jumbotron" with my buddy in another city then play ANOTHER round of COD online! It really does feel more like you're REALLY interacting with a friend and 'present' & working cooperatively in the same game world than it ever did playing Co-Op Gears of War or Rainbow Six... And that's part of the problem. All of these companies are scrambling to develop their own 'VR World', and they're all 'walled gardens', and this will only work if someone manages to secure a HUGE majority of the 'users'. How did the 'Oasis' guy in REady Player One get everyone to use his platform? I don't think they address that aspect in the book, and it's implied that these 'Oasis' developers just supplied the PERFECT hardware and PERFECTLY realistic environments/interaction...
This was really interesting and educational. As someone who is not very tech-savvy and also doesn't know much about the history of video games, I learned a lot from this video. I also think that your predictions at the end of the video are spot on! The way you described future semi-VR made me think of that scene in Minority Report where a billboard advertisement could read the retinas of people walking by and address them by name in order to sell things more effectively. It's gross and invasive but I could totally see something like that happening in our lifetime.
I would argue AR is the worst of both worlds. All the non-believable of gaming with the real hazards of actual life! *cut to Pokemon Go player falling down manhole
The reality you predict is also what I always thought would come to pass when I learned of AR games on older systems like the 3DS and PS Vita. It's definitely something I would never get into as it terrifies me. I don't even have social media as that also terrifies me. Sometimes, I see myself just moving to an even smaller town just to get away from these things. Either I've gone bonkers or the world just went topsy turvy at some point when I wasn't paying attention.
As someone who has played VRChat pretty seriously for years and have owned several headsets and peripherals for VR - I can confirm that this video is really authentic and does a great honest job of explaining the story of VR. Incredible work sir.
@31:33 I say ERC, when I should say ERP. Dumb mistake! Anyway, hope you all enjoyed the video! Thanks for watching. Comment below for new video suggestion!
The garden fence
Another quality upload my guy! Sharing this with the boys at the meta office
Gotcha on this one, that man on the horse was not the the first motion picture, The frames were made before the first but the first one actually made to be in motion were not that.
History buff.
It was a great video. And the conclusion was 10x insight
I hate the fact that I've been online long enough to audibly yell "ERP!" at the screen...
"I was human. I am human still" Very convincing Mark.
"much more human devices" God bless
“I even still eat human food”
It is indeed exactly what a lizard would say.
Have you seen this clip of Lex Fridman & Mark Zuckerberg?!
ruclips.net/video/Rrh5KHYqdc8/видео.html
It’s hilarious!! 😂 🤖
Mark Zuckerberg and Bobby Kotick have the same lifeless, baedy eyes no matter their expression. We have to face it, the lizards are among us and they already are in power.
Back in the 2000's, I was trying to build a VR system using cardboard and flip phone screens. My Vegas housemates thought I was totally insane, but a few years later, we got Google cardboard and Oculus.
So, my housemates were right about two things, I was insane and that my idea wasn't going to go anywhere
It probably doesn't make up for all the toil but you are the original mad scientist behind it in my book
YOU TRIED
XD
Yours wasn’t, but Vr in general is pretty neat.
You forgot about Nintendo Labo
@@brucethecovidpoo1510 Nintendo Labo is just PS Move, but with cardboard and wires.
Putting vrchat users under house arrest would change exactly nothing
Good point lmao
The punishment would be making them go outside.
It's about protecting us, not punishing them 😂
@@ethzero That's also a punishment on normal people, don't let those THINGS leave
@@ethzero So it's the backyard arrest then.
"Does radio ring a bell?" This is why I get all my technology advice from David Letterman. I understand there is a new-fangled gimcrack called a "television". Not sure if it will catch on, but I'll wait until David Letterman advises me to get one.
Ya know what
I kinda wish that was true, and that more people would reject technology
Yet here I sit staring into my rectangle of light
Letterman is on tv u schizo
@Joshua Roehl Hello Josh I am a huge fan
Gimcrack
@@sniize2736 What an absurdly rude thing to say when you don't get the joke
"The Metaverse won't be a digital world that you can escape into, it'll be a digital layer that none of us can escape from" ... My man, I think you absolutely nailed it with this beautiful sentence. Bravo! And I am afraid you are absolutely spot on with your analysis. Thank you.
thanks. was particularly happy with this line. check back in 2030 to see if i was right
@@OrdinaryThings Haha, yeah, there was something in your delivery that gave the sentence an extra boost ;)
Wasn't there a movie, where reality was heavily augmented? I think I have seen something, some years ago, but I don't remember.
I clipped that one for you here: ruclips.net/user/clipUgkx-xGVE3sTmcbBFcsWbDR-lQdgwOw7hqqq
VR is the best form of entertainment and social over the internet. They are building the metaverse for VR, but it's graphics are lower than the Quest can do because it is intended for AR/mixed reality. The intent is for use with the glasses in like 10 years so people will live in it. A digital layer you are always in. VR is just the beta. VR is selling and will start growing with AAA experiences. The console/PC level graphics will phase 2. In about 30 years the server infrastructure will be built out enough to stream to glasses from local servers with AI enhanced real to life graphics. Reality itself can be changed. A deep fake world.
Imagine everybody sees a kid pop a balloon and laugh, but somebody was actually shot, but it was covered over because shootings upset people.
@@abram730 Now you are describing a black mirror episode.
It's telling that Facebook is desperately trying to make working in VR a thing.
That's literally the last thing I wanna do in VR
Right?? And I've seen a lot vr enthusiast or more like "shill" kinda excited that working on a vr environment will be a thing too. Like, who the hell want to wear a heavy google when you're stressing out working?? Its either children or people who never work in their life or a totally disconnected delusional people like zuckerberg who think that would be a good idea. Normal people would just use zoom because its easier and cheaper. And this is coming from a guy who own vr. For me its only a good device for gaming and in some degree making art, but thats about it.
the only way to convince me to strap an awkward machine to my face for an extended period of time is if I get to play really fun games or be with friends. I'm not doing that for work
Heres a virtual world where we can do anything, lets make office cubicles
So you don’t like laying in your couch and having a giant screen projected on your ceiling? Because this was literally my dream ever since I was a child and now it’s real in vr. Why not work from that position? 🤨
@@__maxyz not for work reasons, no. it's the same reason I won't get a desk or computer job, I don't want doing games and hobbies to remind me of my work responsibilities
My favorite thing about Mark and what he's doing with Meta is that it's everything cyberpunk fiction warns us against
Literally the Laughing Man plot from Ghost in the Shell, where terrorists will "hack" everyone's eyes so no one can identify them. QR codes could actually implement this if you can't disable it and they wear it on a piece of paper over their faces.
It's even named directly after the nightmarish VR hellscape from Snow Crash.
@@tankermottind I mean, nobody cared that L. Bob Rife was so open about his business being information farming. Zucc using the name anyway is on-brand.
Mark, while wearing sunglasses: "Meta"
[cyberpunk 2077 music plays]
Libertarian tech dorks finding ways to commodify things which are currently free was the most accurate prediction of our future
I'm not saying Mark isn't human, but I've never seen someone struggle so much in affirming their humanity.
I’d like to see him do a CAPTCHA test.
He's a Blank😂
@@videogames9885 I use that buster extension to solve captchas, and I bet it'd do better than him
i have to say beside all the sex stuff in VR Chat the strongest community and the most interesting is the deaf and mute people who build theyr own gloves for communicating via sign language and teach others about it online. they are a pretty awesome bunch.
that's so coool
Lmao at some random anime shitter throwing gang signs
They are actually the reason I started playing!
Yeah, but "all the sex stuff" is like 87% of vrchat.
@@checkersthefool5588Cool!
How Mark managed to get a bunch of programmers to agree to a "no furrys allowed" rule the world may never know.
He didn't have to, he just hired a bunch of people and took the furries out back just like old yeller.
he took the one thing that made vr great and did away with it
Hey, you know this Mark guy doesn't sound like such a bad guy after all
@@sirrealism7300 hey Sir Fascism, agreeing with something you literally named an "holocaust" makes you look really sus, please don't do that, it just shows how your point is just "hey lets hate on these people" and not an actual reasonable viewpoint.
i wouldn't answer to comments like this normally because at this point i just think they are satire, but since you have no content and a bad name there is a very real chance you're actually describing your own beliefs as a request for an "holocaust needing to happen", you also probably learned on school that the holocaust wasn't that fun for most participants. if you want to defend ideologies and not think about them go to twitter or smth, i heard they love that there
@@lu_ck bad taste jokes, in MY internet? it's more likely than you think.
"There are no furries in mark's metaverse"
Mark is definitely shooting himself in the foot with that desicion
There gonna make you pay extra for it
Furries despise NFTs anyway, they're not Meta's kind of marks.
@@cn2673 nah I think I’ll pick furries over nfts lol
@@cn2673 well clearly you haven’t actually met any furries lol, it’s just a bunch of gays and weirdos who like to dress up as animals. I like weirdos man we need more of them in this world, we do not need more scammers. I’ll pick the guys who do molly and fuck all night in animal suits over the scamming malicious big business funded shitty alternative to just using money.
@@cn2673 fucking all night on molly in animal suits sounds fucking sick lol, loosing your entire life savings on a piece of virtual land is not so sick.
Great video. One thing: rich people and their lives are far more boring and shallow than they wish us to believe, and thus when they curate the creation of virtual worlds, those worlds are curiously devoid of the things we take for granted when we don't have lots of money: culture and authentic interaction.
Couldn't have said it better myself.
yup
Insightful
You sound poor
@@mysticwonderscape2117can’t tell if that’s sarcasm or not. i grew up in an extremely wealthy part of america, they were the most miserable people i’ve ever met. well, the multigenerational wealthy were. it’s like playing a video game with cheats, it loses all of its fun after you play for more than 30 minutes. that’s why so many of them turn to more and more depraved or extreme things, when you have no real goals to set or stakes behind your decisions you end up doing anything to get a thrill. that’s why the kids of the wealthy are always so messed up, they turn to designer drugs a solid 90% of the time just to feel something. or they move to la and become a filmmaker. sometimes both.
Solid work, as usual. VRChat can certainly be intense and niche to the more depraved (define that as you will), but I think it has a stronger grasp on the future of VR than any other game company or tech conglomerate. I'm not saying you should play VRChat, but I beg you, please support its immense level of freedom, creativity, and lack of NFT's that it harbors in contrast to the Metaverse.
Well...people just need some media literacy. Take Gabe Newell's comments on this. The core idea of Metaverse is more interconnected, virtual spaces. That has been around for decades and so is profoundly not new. The actual implementation of it in our current times could be incredible and change the way things look and feel ala scifi inspirations with lots of AR and whatnot. But Metaverse has not implemented anything even remotely similar to the high-minded stuff in their pitch trailers.
Anyone exposed to second life would imagine that's what VR would be in the future. VRchat is second life lite.
Everyone is basically saying they're going to create the metaverse which is just second life VR. With more corporate control, ofc.
All of that can go away in an instant. It's still a centralized service. True freedom is only found when you can self host your own servers.
I'm gonna regret this, but I'm clicking that link at the top
Will return with results
It's.. music? Not for me though, can't recommend
It's like how The Tick had a more on the money prediction of what the internet would be than most speculative fiction of the era.
They know people are going to use new internet tech to fuck around and do silly shit, so VR Chat's creators embrace and facilitate it.
Calling an early VR rig "The Sword of Damocles" is an oddly apt and foreshadowing name for it
badass name more like it
@@zymosan99 Its sick as hell, but choosing something that represents "the sense of foreboding engendered by a precarious situation, especially one in which the onset of tragedy is restrained only by a delicate trigger or chance" for your new project probably isn't a great idea
looking at that test rig i have a feeling the project name was more inspired by experience during testing, rather then it being some metaphor for the future; that flimsy ceiling arm looks painful if it were to come down after it's unintentionally stressed too much.
@@fritzophrenia3146 it may also just be the fact that it has a really long pole? + cool name
A way to get a sniveling assistant to stfu?
The sword represents the responsibility of leadership, and how easily it will destroy you as well as your enemies
21:40 the way he says "there we are" after having slaughtered someone is quite honestly one of the most English things I've seen someone do.
He says it with the unflappable air of an 1800's English gentleman who's just had a pot of tea arrive
As someone who works in VR (as a game animator), all I can say is that is a great analysis. I don't see VR becoming a widespread phenomenon, but rather a thing people like to play from time to time. Nobody in my team plays VR for fun every day and nobody I know does. It's too demanding. Though many people are getting into it, it's more of a curiosity than a real appeal. Some like to do their sport on it, some like to have fun with rhythm games. But nobody in their right mind would stay in for more than 2 hours at a time. VRchat users aren't in their right minds.
There's also a major problem for me (and for us as a company) : the Quest, as great a piece of tech as it is, is no more powerful than a flagship smartphone, leaving us to deal with problems and limitations dating back to the PS2. That's not a joke. It's impossible to make good looking games that don't look like polygon soup, the headset wouldn't handle that.
on a fundamental level, what data set could possibly indicate that the people of earth want their video games etc to force them to wave their limbs and move around? who's saying "i'd prefer to reach for digital shelves instead of using a mouse"?
@@perfectallycromulent oh "press e to grab" i am so engaged right now. Wow so immersed and yeah the screen just disappeared before my eyes. Hitting a button to pick something up instead of actually doing it in a virtual world is way more immersive. Thanks this is way better
I can see why the Quest 2 could be a challenge. The only game that I ever bought for it is Resident Evil 4 VR because of its exclusivity. Everything else I play on my Quest 2 is streamed from my PC
@@n0vi no what's better is having a vr avatar with the ability to essentially use telekinesis in the vr world to manipulate objects instead of making people wave their body parts around. maybe you don't have chronic pain that is aggravated by movement but many millions of people do, and we don't need the burden of stretching for vr objects added to what we already deal with. vr should be about improving things, making them easier, letting you do things you can't otherwise do, not adding pointless labor to your online shopping.
@@FluffyBunniesOnFire sure, and that's you. but devices to add additional physical activity to video games have been around for decades, and, well, most people don't want to play Dance Dance Revolution at the arcade, though some love it.
I'm convinced that Zucc is an actual alien from space trying to enslave humanity in a virtual world to harness energy out of us.
At least we get cat girls! (100% not 35 year olds still living with their parents maybe maybe not be a pedophile)
Woohoo!
zucc is the architect of the matrix
I wouldn't mind working in virtual reality for minimum wage. I already work in real life for minimum wage. I imagine virtual one could be more engaging and fun.
@@Herbertti3 Exactly what he would want you to say. I'm not a conspiracy theorist but this all just screams "scam" to me, just like crypto and NFTs. We need real, physical people to save the work force and our planet from ecological and economic disaster. You cannot make real change from inside VR. I think that's the goal here. Make people _believe_ they're making a difference when they're really not. Just a fake scheme to make people feel good about themselves, like a charity that secretly puts 99% of the profits into the pockets of whoever's running it.
But i dont have any energy im a barely concious corpse
Personally I'd like to see VR spaces that recreate ancient cities/buildings to the best of current knowledge, especially those that have been or maybe destroyed by natural disaster, warfare, or just degraded over time.
With or without furries inhabiting them?
@@alkaholic4848 I'm not sure if there is any proof of ancient furies, but if you find some then please share.
@@bluwasabi7635 I was assuming you mean a social space in ancient buildings etc, in which case it would be overwhelmed by furries from the VR communities.
If you're talking about a solo wander around then it wouldn't be relevant.
@@alkaholic4848 lol! I'm now imagining the entire city of ancient Babylon overrun by furries. That would ruin the architectural experience a bit, but would probably still be worth seeing.
Have you played any assassin's Creed in the past fifteen years?
"No judgement but these are three groups you don't want in the same room"
Brilliant. Give this man or whoever writes his scripts an award
If you wait long enough, someone in those groups will do something illegal to someone in the other.
Definitely don't want any children hanging around any crypto bros
My dad told me a story about some real business venture he was trying to accomplish on Second Life years ago, probably around 2009/2010. I don't remember the specifics of what kind of business, I think it was that he and a team on Second Life had gotten the CEO of an energy company to agree to join a virtual meeting on the site, which was definitely less common then. They really had to persuade the CEO to give the virtual meeting a shot, the dude was definitely the type to keep things "old school". Anyway, he agreed. the day of the meeting arrives, everyone had their virtual look-alikes ready to go in the virtual conference room, the CEO was there, they were just waiting on one more guy from the pitch team to show up. When he finally showed up, rather than an avatar that looked like him in real life, it was a furry character. Something kind of like Silvester the Cat. This was for a legitimate business meeting that had nothing to do with furries lol. The CEO had already expressed discomfort with the virtual setting, but that guy showing up as a furry character was the last straw, and he decided to just leave, saying it was too much and he wasn't going to listen to their pitch at all. My dad asked the team member what the fuck he was thinking and the response was roughly "I just needed to express myself".
Wow, that's crazy. He outed. xD
Fucking furries. *shakes head in utter belief and disappointment in the human race*
@@cogline9 imagine going to a business meeting IRL and seeing some dude in a fursuit show up 😂
as someone who partakes second life i find this very fascinating
LOOOL that's second life in a nutshell to you. I am a furry too, but I was never that deeply into this whole "I am actually an anthro animal trapped in a human shell" nonsense that the second life crew is into.
But regarding business meeting and attire... just check the Ukraine-Russia peace talks now. The russian delegates are in suits and ties, and the ukranians wear baseball hats and sweaters. Methinks one side is not taking this seriously.
My first reaction when I heard about the Facebook Metaverse was:"That's just a soulless, corporate looking version of VR Chat." ...seems like I wasn't wrong about that. Still don't get why Zucc is gambling on it so hard.
It's basically a worse version of something that already wasn't good. Hard pass.
because gambling on something you think will be the #1 inescapable thing in all of our lives guarantees the rest of his life/dynasty will live comfortably if the gamble pays off. Its like people investing in Mac back in the day when it was a new struggling company, or Monsanto, or any other multi billion dollar inescapable corporate entity that controls an entire industry of something we all live with or use.
Because Zuckerborg am human. Am have feelings, too.
I suspect part of it is just trying to get away from the bad press Facebook has been getting lately, just a few steps removed from saying: "Don't think about our privacy violations. Don't talk about me seeming inhuman. We're a VR company now. Look how cool our new metaverse is."
I think it's because Zuck wanted to buy Vr chat, but realised that it would include all of its fetichistic weirdos, so he decided to make a new version instead.
Squeakers can be annoying, but having a 3 and half foot companion who's head you can easily shoot over can be a real boon in shooter games. Getting the ammo for them off top shelves feels oddly wholesome too. 'There you go little Johnny, there's some shotgun shells, now off you pop.'
You forgot that early VR for jobs also included flight simulators. My step mom got her pilots license in the early 2000s and by that time it was normal practice for people training to use VR programs to prepare for actual flight.
Shit the US army bankrolled the full development of Arma in its quest to make Metal Gear Solid 2 nto reality.
War as a videogame. No sense of morality behind pulling a trigger. No sense of fear in a combat situation.
It's kinda terrifying when you think about it.
The intent isn't in training you to be a soldier outside reality.
It's training you to treat reality like a game.
Luckily Armas pretty shit. But got knows what the next step in that chain will be.
i think he did mention that actually
@@Palemagpie It was before Arma. It was VBS. It was developed by Bohemia Interactive after their success with Operation: Flashpoint. That company went on to create the Arma series.
@@Hairysteed my mistake. Thank you for the correction. But the overall point remains valid
You should see the warehouse fiasco these techi hiring managers are making forklift drivers go through. They're just using it as a shitty safety bandaid because someone got their foot cut in half and is now sueing the company. All warehouses fudge the safety numbers but now they're using VR to do it. It certainly isn't making any profit nor making it safer it's just saving face and a distraction.
"The metaverse will not be a digital world you can escape into: it'll be a digital layer that none of us can escape from".
Holy crap, that's both terrifying and brilliant. It's criminal that they age-restricted your video like this.
it's AR
This is the future. AR is going to make your tiny shitty apartment a quirky boutique living nook. I'm not sure if I'm for or against this.
That's the noosphere, why use primitive language when you can use binary data streams to communicate with others?
it's not age restricted?
@@Deadbeatcow it was when I posted this a month ago. Guess it finally got unfucked.
I was talking to my wife about how you were eventually going to drop that fire on Zuckypoo. Glad you did!
Metaverse type stuff is never going to get past the VRChat level until tech reaches the level of putting it all into a pair of glasses or brain chip that overlays everything onto real life, and the leading company is one I definitely don't want having direct access to my senses.
I think the only tech person i'd trust to put stuff in my head would be Gaben (Steam Link 2 lets goooo), and even then, maybe wait a few iterations for a better quality/price.
I've seen some vrchat content, ironically, non nsfw. People share their stories easy when they have a virtual mask to protect their privacy, and people there seem to be very tolerant and open to hear others opening their hearts. This might be a perfect evolution for support groups and group therapy.
Most VRchat users definitely need therapy in one form or other
@@abutterynoodle9347 holy shit yes we do
Yeah, If you spend time in the right worlds, your much less likely to see yiff if you don't want to
@@llynxfyremusic it's just like the regular internet, if you go to the right place it's a great time, but if you don't you're pretty screwed
@@flow185 thats a good way to think about it
Always great to see an upload from you. This is a very interesting topic, excited to see how you tackle it!
GAGAGAGAGAGA! I will now count to 3 and then I am still the unprettiest RUclipsr of all time. 1...2...3. GAGAGAGAGAGA!!! Thank you for your attention, dear adam
Quality is at the level where I always set aside a time of my day to watch his stuff. It's always an experience I want to savour.
Fun Second Life fact: The company that made it was originally trying to make a VR headset, but needed something to display on it. The HMD tech never got there, and the world took off without it. After the Oculus kickstarter, a founder (and the face of SL) went off to form another virtual world for VR company that kinda puttered along for a few years before quietly disappearing.
(I'm one of the people who met her spouse in Second Life, so it does have kind of a special place in my heart.)
Zucc saw The Matrix and decided that the robots’ method for enslaving humanity would be a great next step for Facebook
That's because he is one!
"I was human--I AM human"
No Zuck, you were right the first time
20:20
I reached this comment with wonderful timing
XD
My favourite observation you made here is that most people are already kind of afraid how much control technology has over their lives, and they would be hesitant to give up even more
Playing Driveclub on PSVR helped me get over my driving anxiety. I was in a bad car accident and didn't want to drive. That game was nice with motion control
Driveclub in general is an awesome racing game too! Shame they pulled the plug on it though, I wish I could get a PS4 with a copy of one one day
@@SkipTheKip I imagine a physical copy is cheap these days. Once psvr 2 comes out I'm sure it'll be worth picking up
@@SECONDQUEST Hardware specs for PSVR2 are top notch.
100% agree with the AR bit at the end. Thing is that the Quest 2 sorta has it already seeing how it does mounted tracking using cameras, the only issue being that the cameras are low rez and mostly infrared. All they have to do with the Quest 3 is put 4 cell phone grade cameras there instead (and lesser grade cameras on the controllers) and it can swap between AR and VR with no extra bulk.
actually the lack of infrared is why the quest 2 doesnt work in the dark. they are more similar to normal cameras than you think
@@williampaabreeves The quest 2 works in the dark as long as you have a IR emitter that can "illuminate" the room in the IR spectrum, to the naked eye it is dark but the quest works in it even better than normal
@@diablo.the.cheater These bitches love sosa?
right the future of these googles is going to be advancing the pass through technology.
@@diablo.the.cheater defeats the point of a cheap headset to need to buy expensive accessories to use it fully
Out of all the recent "technological advancements" and concepts, Zuck's Metaverse is the one I genuinely understand the least. I don't understand the appeal at all. I have a Valve Index(it fucking rocks, btw), and when I throw on my headset I wanna use it to play video games and do things I can't do in the real world. I wanna cleave a zombie in half with my own two hands, get into gunfights, throw NPCs off buildings, etc.
What do you do in the Metaverse? Walk around and talk to people? I can do that in real life. and the experience would be better. Go to virtual concerts? Again, I can do that in real life and it'd probably be a lot more fun in person. I just don't understand it.
Thinking about it... It might appeal to populations that cannot afford the "first world life" in their developing countries.
But obviously this doesn't add up to the fact that those people might have others issues to face before being able to afford an oculus.
For all we know, the people of the future will call us fools for not embracing it. Like how we ridiculed 1990s people who thought the internet is just a fad.
@@kevinaguilar7541 That's exactly what the early adopters said about 3D TVs. And when was the last time you saw one of those?
@@PhysicsGamer dude, when I said, "for all we know" I meant that, "we may think it's dumb but maybe it actually sticks around or maybe it dies within a few decades but only time tell us since a lot of predictions are proven wrong."
@@kevinaguilar7541 And for all we know there's an invisible and intangible teapot orbiting the Sun. That doesn't mean we can't look at the claims being made and realize they're ridiculous.
Ultimately, VR will only be able to stick around if people can independently build their own elements of the ecosystem. Which given the expense of making a VR headset and bringing it to market is unlikely - any company which invests enough money to sell a headset at a reasonable price will demand some sort of long-term strategy to profit off the people using it. Hence Facebook's obsession with getting everyone to use their awful VR chatroom.
VRChat's carved out a strong niche for themselves in that particular market, but nobody else is anywhere close. Even then tons of their users interact via non-VR systems, and all it will take is for VRChat to make a big enough blunder and people will abandon it.
I think the bigger problem than ERP and children in vrchat is the massive amount of alcoholism that pervades the community. Party worlds frequently have people black out drunk and passed out, which is frequently encouraged by the medium of vr allowing people to drink by themselves in their rooms, while also being surrounded by dozens of people they don't know, with no one around to inhibit their behavior irl. And then they do it again the next day and create communities that encourage frequent drinking and party culture.
Yep. People with social anxiety that are not using VR to get over it, rather they are always drunk in VR to not have the anxiety.
I haven't gone out to bars in a while, but I was always in there drunk after getting back from bars in that very community.
Facts
Gee its like bullying the shit outta people makes their behaviour unhelpful and bullying them more then created a feedback loop where you now have people cutting themselves off from wider society....gee....I wonder if wider society is to blame.
(the answer is very much yes, holy shit the stories you can find from people on there, if anything id be suspicious of non vr chat furries, one thing is being a broken person, another thing is to break people then kick them while they are on the ground, and holy shit the social abuse those people cop, makes me think twice about native english speakers and their morality)
Fun fact: you can do the stereoscope trick with your phone! (Or whatever handheld device you have to hand.) Pause at 1:26, 1:38, or 1:40, full screen the video, and cross your eyes! It'll take a bit of moving out around (and some people can't do it, fair warning), but you can usually manage to get that "middle" image to overlap and pop out. (Thanks to The Great Ace Attorney for having a case with this as a central element, cause that's how I know this lol)
I hated those parts in The Great Attorney lmao. I couldn't get it to work. Then I took my glasses off. Turns out having glasses apparently makes it 10x harder than it needs to be.
I just gave up and ignored the stereoscope nonsense and simply found the difference between the two pictures.
As a guide for those that are trying but can't. Cross your eyes until you see 3 images, then focus on the image in the middle.
@@bugjams yea, they do generally have an eventual way they point it out without the stereoscope trick. Sorry that it was tough for you! Totally didn't know about the glasses thing, I've got solid eyesight so I didn't think of that!
@@whitexicanat-large681 thanks for the extra explanation, hopefully that'll help folks do it!
I wear glasses but luckily with a bit of trying I managed to see it. I was always good at those magic eye pictures in the 90’s and could blur my eyes and see them pretty quickly. That was before I needed any eyesight help though lol
Fun fact about those phone vr devices, I used to work at a goodwill and now thrift regularly and the NUMBER ONE piece of tech that we get no matter what is those phone vr boxes. It is actually astounding the amount of those we get donated, I'd say in the time I was working there I saw at least a couple hundred and I was doing it for a summer program so I only worked there for 2 months.
The best jokes are the ones you drop with no fanfare or oomph… just little grenades of humour woven throughout all your videos.
I’ve witnessed some friends “go” to a VR concert and that sold me on the fact this tech is going nowhere. It was basically Spotify but you get groped and can’t hear the music.
VR will absolutely become widespread and extremely popular as the capabilities continue to expand and it becomes more affordable.
its just that the metaverse isn't going to be a successful way to do it
How is getting groped in VR worse than getting groped in-person at a live concert?
@@KenLinx Because there'd be far less accountability in a virtual space. Just like how anonymity online as bred toxic ass discourse, a person hiding behind a fursona in VR is much more likely to grope than have the balls to do it in person.
Again not saying one happens & the other doesn't, but shrouded identity definitely affects the frequency.
@@meowmasterL346 ??? Groping doesn’t exist at all in a virtual space. Its quite literally a game. Nobody on either side feels anything. The only people who complain about “groping” in VR chat are those who’ve been sheltered their entire life and white-knight simps.
Honestly seeing how proud he was of actually being able to obtain The virtual boy was wholesome as fuck. So nice job my guy.
I love how he describes every new adaption of the technology as what the mostly unspoken use was/is/will be for: various manners of satiating sexual desires.
It’s the only point of anything men do really
Basically, everything humans do devolves into genitals and gametes.
Google was correct, Virtual Reality isn’t the future, augmented reality is. The issue with that is just how crammed the augmented layer will be with additional advertisements on top of what’s already out there in the world.
Actually, let’s just wait to see what the state of “reality” is in a decade or so before we start making VR/AR predictions. If things continue as they are now, people may need an escape from reality. And as far as google glass? I’m glad google pulled the plug on it…..law enforcement was far to interested in adopting it for wide spread use and using facial recognition software and license plate recognition software to scan literally everyone they encountered for bench warrants/unpaid parking tickets. No, I do not support criminals or bad guys but I am far more terrified of living in a police state than I am living in a world where people don’t always pay their parking tickets or sometimes fail to show up for jury duty.
Imagine that instead of all the visual pollution, physical ads are BANNED and ads are only allowed in AR on select surfaces.
We know that's not what's gonna happen but imagine.
And then they gonna take down programs who block these fucking ads
@@lasarousi go to the countryside
@@bullhuss I used to live there, that's why the visual pollution is so evident to me, even in small towns, billboards and light signs polluting everywhere.
Thinking back, the Holideck in Star Trek was a private experience, or for a small group, all of whom were in the same space, and nothing worn, the walls did all the work.
“To the rabid excitement of anyone who wanted to fuck the Sims”
I nearly spat out my fucking drink at that line
I'm very glad META is failing spectacularly. The idea sounds really stupid from the one video I watched about it. It's like a VR version of a chat room MMO that they somehow expect people to use for serious purposes instead of sexual harassment, and you have to pay real money to own nothing. Augmented reality doesn't sound terrible though.
See I could deal with augmented reality. Especially if it's some kind of glasses based thing. But full vr just not into it so much.
Although I do like to see whether my male avatar or half Asian cat girl gets more attention in second life as a social expirement. Hint it's the cat girl. That thing gets so much more attention than any male I've made.
It's literally just dollar store VR chat with a much, much higher budget.
The metaverse is just the villain's plan from Ready Player One, to take a games hub in vr and turn it into one massive marketing ploy to scam people and grow their company to godly levels. I'd like the Oasis to just be the Oasis, and I'd like Facebook to have nothing to do with it.
@@SaintLumbridge That's what I don't get...it's just a corporate version of VR chat...which already exists so why the fuck would people use a MORE restricted, highly corporate, NFT filled version of VRchat that's a bit shit?
@@luketfer Exactly, people don't want to be a lamer version of themselves and pay for shoes, they want to be a furry buzzlightyear with extra features that are best left in the closet.
"Serial Experiments Lain" tried to warn us, but we didn't listen.
Meta's shot at advertising AR and VR for workplaces is their answer to competing AR platforms, the most popular being the Microsoft Hololens 2.
The Hololens is currently being implemented in many very large corporations as mainly a remote assistance and interactive training solution and is actually seeing some success.
There is only one type of Metaverse where i'm willing to go.
Compleatly open source and under some Copyleft license.
The data facebook/Meta collects is already way too much.
Based and FOSSpilled
Agreed. VR was exciting until Facebook stepped in, now it's just creepy.
Vircadia exists made by guys from linden labs (second life devs). Although open source it has the same issue any other new social vr platforms have where not as much content or users exist as something like vrchat
Cant wait for the open source nexus and completely agree
@@generatoralignmentdevalue It was never going to end any other way, I think decades of fiction have proven that.
this was amazingly insightful, i love your predictions at the end. as someone who’s 25 and has been observant but uninterested in VR as a teen, i agree that mark is kind of betting on a lot. i don’t like the idea of a screen strapped to my skull, but i’m also a neurotic mess, so maybe i’m biased.
you’re my favorite channel rn! i love info-taninment so to speak. your ted talk kicked ass too.
“It is going to bother you, because you’re human, and I was human, I mean, am human, I still am human”
- totally a real human, Zark Muckerberg.
19:55 wasn't originally in the video. Zuckerbot monitors everything on the internet and decided this was the best way to disprove he's a lizard by proving he's a robot.
It's brilliant in a way only an AI could think.
"We can sell 80 percent of the screen WITHOUT inducing seizures!"
all will be well, for those making the money and their consumers.
There's a surprising amount of similarities between the history of VR and the history of electric cars. Both were conceptualized centuries ago (hell, the very first car in general was electric!). Both had early rudimentary implementations of the concept using technology that was FAR too primitive to really do it justice. Both ended up with tarnished reputations thanks to the aforementioned (i.e "electric cars are slow and can't go very far" and "VR will make you blow chunks"). Both have recently seen a workable implementation of the concept finally come to life, thanks to technological advances that was actually spearheaded by the smartphone industry.
But both have yet to prove whether they can achieve widespread adoption.
Electric cars are being promoted as the future now, but it wasn't so long ago diesels were being promoted as the future (at a time when most cars were petrol), and look how that turned out. I'm sure as hell not blowing 30 grand on that gamble. I'm going to hang onto my old car for as long as possible, and watch how it turns out.
The very first car in general was definitely not electric. Even if you wount those iffy, mostly undocumented electric "cars" in the early 19th century, then you should also count the earliest steam engine autos in the late 18th century.
@@alkaholic4848 diesels are cool tho. Honestly would rather have a hybrid diesel that could easily get 100mpg than a Tesla but the gaslighting (lol) by the oil companies and EPA have prevented such a thing
Electric cars still suck man. The batteries are super toxic.
@@GodOfPlague Frankly they are worse than ICE cars. The batteries are toxic, the electric cars are all heavy and large, lithium mining rapes the earth and lithium disposal is even worse not to mention all the 3rd Word children working in mines. None of this is about efficiency, it's about totalitarian population control
8:28 I remember playing Pterodactyl back in the 90s at the London Trocadero beneath Sega World. Amazing experience even though it only lasted a few minutes. I was very pleased when Oculus and Vive came to be. Undoubtedly better!
the trocadero was my childhood, and i never saw it during its heyday. only its amusing decline
@@OrdinaryThings I was very young but I did visit and I do remember the multi-level Sega World! I even met Sonic the Hedgehog in person. I have an enduring memory of him being led away by a helper, down some stairs, like an elderly man. It was heartbreaking.
@@MatthewBester Sonic was then brought out back and put to death
I love that you got one of the red monstrosities. I remember as a kid looking through one at the store and thinking, I want one. Not because I thought it was "VR". But because I thought, There will never be anything like this again.
I’ve been waiting for this one
The man the myth the legend
its ya boiiiiiiiiii
come hangout at 7d soon nerd
Hmm i wonder why
Oh what up son?
You're a talented writer-the brain tumor bit almost perfectly describes an experience with ketamine that reduced me to a red hexagram in an infinite black void.
It was an ineffably alienating experience of cosmic dissolution, a nightmarish brush with death but one amongst my many.
K holes ain't fun
@@anibriatedshrew5111 my girlfriend at the time was strung out on the stuff,PCP and dxm too. Call me old fashioned, moonshine through to hand sanitizer alcoholism and heroin were my ideas of a good time and quite sufficient to the task of simulating nothingness so far as I was concerned; I nonetheless thought I'd make an attempt at seeing what it was that she saw at the wheel of her own vices.
I came away from that night deeply saddened by what for her constituted the best part of her day; the irony not lost on me even given my own ruthlessly nihilistic proclivities, it seemed awful to think that life could do such terrible things with someone that they would long for what I would describe as having my soul torn bare from my mortal flesh and suspended drifting in the sea of some unknowable gods dreams of eternal perfidious indifference.
I've been there, straight in the vein.... wont ever do that again! The world was created with love. Lol
36:30 coming back after the Apple Vision Pro announcement
I'd prefer sell my soul to satan than to live a life within Zuckerborg's Metaverse.
The outcome might be the same, but one is metal, and the other is minions memes.
Mmmm no you wouldn't.
What’s the difference?
@@Konkov That's what I was wondering.
@@Konkov Since hes selling his soul, he gets something out of it. The Borg however does not trade.
If you are interested in the idea of simulation, I would recommend the novel Permutation City by Greg Egan. I haven’t finished reading it but one of its premises is that people could achieve an immortality by living in a simulation that is parallel to the real world. It delves into the social issues that would arise between the people living in the real world and the virtual world.
Thank you for the recommendation!
Christ it's bots only here
@@bongibot1104 Ugh, imagine a VR world with all these fucking bots.
@@Zeverinsen you bring up a fantastic point actually. And unlike real life, it'd be a lot harder to avoid
Oh boy you're gonna really enjoy the rest of it! So stoked to see someone else recommend that book, it's absolutely fucking amazing, and the idea of storing data in randomness is so so so cool (and I like the way they explain it in the book, kinda more interesting than the whole "find what index your data is at in an irrational number" thing, even tho I love that idea as well). Please write back when you're done, I don't know anyone else that has read it except the person that recommended it to me
i recently did a study of the Meta verse as well. bought the rift s and ran around for 5 months and i came to the same conclusion. what's going to happen is Augmented Reality which will remove the need for tv screens. the ability to meet and and interact remotely will just be like a room call but placed in a fix spot of your augmented vision. its going to put the phone ur in eyes
If you showed this to someone 50 years ago, they would think that the metaverse was some crazy dystopian cyber world, but now it is just seen as normal.
It’s definitely still a crazy dystopian cyber world, most people just don’t care
To wit... they'd still be right on the money^^
Best part about modern VR is that it's all still the same ever after 20 years or so. It's always simply been about facilitating online interactions, relationships and communities. We've only been building on the foundations set decades ago in the early days of the internet.
And that's how I cope with knowing cutting edge virtual technology is and is going to be used for yiffing forever
Porn made VHS successful
Furries will make VR, then?
XD
Vr has changed a lot in the past 2 years my friend, let alone the past 7
Vr was never about replacing social interactions or building little circle jerks to confirm your bias, you can go to any online forum for that
I've never seen a technology be misused as much as VR has.
VR was a game changer in medicine, education, construction and most importantly immersive narrative fiction... And you use it to avoid going out and complicating a video chat.
Indeed the most fucked up timeline.
The quality of your videos just keeps getting better. I can't even guess the amount of time and energy it took to put this all together. Well done!
I remember when Virtual Boy was launched. At the time it was SUPER expensive but as soon as it was launched, the newspapers posted some news saying that they were extremely dangerous for the eyes and they could only be used for 15min per day (maximum). Obviously it was removed from the Supermarket shelfs in an instant... too bad, it was quite revolutionary for the time
Shame that it was rushed and that barely any of the games had any actual VR in it (also sucks that it has one of the better Wario games).
There is actually a VB emulator for VR now lol
VBJIN-OVR
I played with it and it was completely terrible, only red squares and not fun at all. The fun was in seeing the reactions of other kids playing it for 3 minutes.
Ngl your are probably one of my only subscribed RUclipsrs that actually get me really happy to see a new video. The mix of comedy and seriousness is amazing plus the editing which brings it all together. Good video👍
You might like Charlie Brooker's "Wipe" series, this guy is clearly a huge fan of his. Theyre probably on RUclips
Excellent video as always. Your mix of humor, rigorous research, and real-world commentary is outstanding. Keep putting your talents to use and I'll keep feeding your Patreon :)
As a Second Life user myself it to the point where everything can be realistic, body physics, videos, the sex trade, hair, skin ,clothes depending on what side of the grid you are on it's very high powered by the creators. People have whole families and book vacations to trips around the world. I don't know how meta verse will get up that par any time soon.
Have you used a modern VR system yet?
I was feeling very crappy to the point of biting my hand but i fired up my tablet and found this gem of a video thank you for making me feel just a little happier than before ❤️
Hey. Stay stong. Im so hungry i wanna go on a hunger rampage but....one day at a time. Hopefull you get some sort of cheer up boon soon.
@@gemcami7243 i am going on a trip with my mom to go see my sister and the three of us are going to a book café on saturday so i have that to look forward to and mom is also helping me with getting in contact with some professional help thank you for the kind words ❤️
@@andersthecrow6588 No worries. Life is hard. Cheers Fellow Ordinary Things fan
@Ty Bey Im a self face puncher when things get too heavy. Idk. Sometimes when you go long enough without human contact, youd as well a punch in the face as a hug just to feel.
Dealing with depression and anxiety gets easier.. you gotta stick at it everyday, that's the hard part. But it does get easier.
I fuckin love VRchat. Don't play it any more, but during lockdown I played it via my PC daily and it helped hugely with isolation and depression issues. While locked away in my room with no real ability to socialise irl, I was able to step into a space where I could chat to complete strangers from around the world and have genuine discussions about all sorts of weird shit, and not a single day was the same, there was always something new. Never forget when I was having a real tough day, only to log on and have some total rando invite me to his virtual birthday party, which ended up being a full on rave with a live DJ and a mass of full body VR dancers going ham in a neon lit underground club. What a fucking experience.
Love wanes. If you don't use it you don't love it anymore.
@@EricHamm Heavily disagree. I don't play my favourite video games of all time constantly. I don't wear my favourite clothing all the time. I don't eat my favourite food all the time. I love my grandfather even though he's dead. Just because I love something doesn't mean I need to 'use' it frequently. You don't stop loving something just because you don't interact with it frequently.
Dr Henry Fuchs looks like Dash’s teacher in the incredibles
Coincidence?
Jumped on to re-rewatch some old vids and was greeted with 38 minutes of phresh content, what a good day
20:23 I didn't know he had actually admitted to being a robot on camera.
And then he tries to backpedal but fails again by adding "still", showing how he always planned to turn into a robot.
Really great video. I think gaming was an area that you kind of glossed over. Watching my son (21) playing Destiny 2 with his small group of friends from all over the world is an interesting experience for me. Yes, the gameplay is important but watching them interact socially regarding their character's drip or their advice to each other on the fiendishly complex permutations of their loadouts while all the while talking about their personal lives has been an eye opener for me. He has friends he's had for years and he will probably never physically meet. While gaming they do inhabit their characters totally, watching them give each other a hug or high five after a raid or a quest is totally felt by them. VR is already here and it's making billions of dollars already, for Microsoft.
binged all the other videos, glad to be in the notifications for the newest, this is going to be great as always, keep up the great work!
This feels like a tv show straight up. Very great work and excellent production quality. Keep it up dude!!!
Final prediction is spot on. But like smartphones and other electronics the risks CAN be minimized with strong boundaries. I never appreciated what a stranglehold my computer and smartphone and internet had on me until I started having the Wi-Fi go off at 8pm weeknights and my phone reminding me to turn it off and plug it in for the night at 9…
@0:30 omg he knows about VRChat...welp we had a good run everyone, see you next time
The fact that half life 3 couldn't sell millions of VR headsets probably means The Metaverse isn't
It's because it wasn't half life 3 ( and there was a shortage at the time too/ too expensive)
Its not really half life 3 its basically just a game with alyx's point of view. you can literally just see the ending and you are all set to play half life 3 when it launches
Excellent video! This is a better summation of metaverses and VR than most other commentary on the topic, as you're aware of the history. Most people currently banging on about the metaverses don't seem to realise that most of the essential properties in these projects have already been done in Second Life and a few more basic earlier precursors like Activeworlds.
I was into all this stuff the first time around, even had a VR headset in the 90s. I was telling people for years that VR was going to make a comeback when the technology caught up with the idea.
I pretty much agree with your view; VR will remain relatively niche but with a bigger market than ever, enough to make it a profitable platform. And yes, AR will eventually be the next big thing. It might become as ubiquitous as smart phones (and will probably integrate into that technology in some way). At last, we'll be able to have social media beamed directly into our retinas so that we can exist in a perpetual state of virtually boosted anxiety narcissism! Hooray!
Very uninformed take
@@bioticsla Got anything more than that?
@@abrax23 I'm less here to argue with you and moreso begging you to keep up with recent news
@@bioticsla I'm still no more informed about whatever point you're making.
When they have the brainchip-eyelense-ar-glasses I can finally get virtually railed by two muscular wolf daddies and feel it. Oh the future seems bright.
I am more excited about the Spongebob orgies, but to each their own.
Have you tried Grindr?
down bad
Will you get 5sense upgrade?
I myself am not into musk, but there’s a market out there
XD
This is why we need global thermonuclear war.
Fun fact: the people who made Second Life also ended up making what seems to be a Roblox clone called Blocksworld
VR Chat was cringe until I found out about whitelisted servers, live raves, and a world where you can watch any movie you want. Me and my brother rewatched Spider-man No Way Home last week.
Don't tell anyone about it but if you go to Google you can find and download the movie in full HD
@@crapisforyou I realize that, anyone who's used the internet in the past 10 years realizes that. I'm talking about a world that had over 500 movies cataloged for you to play at the push of a button.
Check out VRKET as well
@@bioticsla googling it now
Yeah dude... playing movies at "a push of a button" hasn't been special for decades. Pirate streaming services are plentiful.
I own a VR system, and for some games, particularly driving games it is phenomenal. However, time and space requirements make it difficult to use regularly, and doing something at the same time as it is effectively impossible.
It's great but I don't see Joe Average getting in to it. AR on the other hand, I agree is going to become an absolute killer app once it gets worked out. Fly to Japan, AR is auto translating text and voice conversation with you. That would be amazing. Mapping software, telling you turn by turn by marking on the ground where to go, even highlighting a friend in a crowd (privacy settings will apply, etc). Look at an item, description and ordering availability, should you want.
The Quest 2 is easy to use without any sensors or laser projectors to set up. You can tap the headset twice to see the real world or just walk out of the VR space into a mixed reality. You can for example have a virtual TV
For those who have little to no experience with VR chat, I want to point out that his explanation is an over reaching generalization. HOWEVER, it is the normal experience for a NEW user who doesn’t know where to go to find the normal and amazing community in VR chat. If you go to the most popular worlds, there will be screaming children, trolls, and perhaps some nsfw stuff (which isn’t allowed, and should be reported). These are NOT communities, these are random things you need to deal with initially to find the communities.
From my experience, the major communities in VR chat revolve around creating/creators. For example, the live DJ scene is huge. There live music events on a daily basis with multiple artists, and people will come and dance and have a good time. There are communities for building worlds, or for building avatars. There are sub communities for avatars into making impressive music-synced animations. And yes, there is the ERP community, but to be fair they do things privately, so unless you are a part of that community then it’s not like you will ever accidentally fall into it. There is a large community of foreign people who use VR chat to learn english, and I’m sure english users will visit foreign servers to learn their language. These are just a handful of the legitimate, not weird communities that VR chat has to offer. But it is completely understandable that a new user might be deterred from the initial interactions they have with screaming children. The way to get around it is to tell people you are new, and eventually someone will help. I am that person. I have helped countless people escape the initial mess of VR chat, and find amazing things.
Anyways, loved the video, but I just wanted to defend VR chat. While you didn’t quite make VR chat look bad, based on your description of it, it doesn’t seem like you really gave it the chance it deserved, or perhaps you did and you got unlucky circumstances.
Funny to see you play B&S like you just started playing VR in general.
It's less buggy if you fight like you're actually there, not like you're trying to satisify the air arround you
Edit: oh yeah btw if you put force behind your punches you basically have super strength in the game. You can uppercut people into the air without touching slowmo.
Excited for this one! Can you do a video on the bittersweet history of honey?
Great suggestion!
The browser extension or the bee juice?
@@rachelgray6790 bee vomit*
20:21 "I was human... I am human, still."
Ladies and gentlemen, we finally got his lizard tongue.
VRChat during the pandemic has been essential for me keeping my sanity. I’m immunocompromised and being able to go go Saturday night clubs and drink with my friends has made the past year amazing.
There’s some smaller discord club groups you’ll never find in public worlds like Miami Vice Parties.
I have been working in AR/VR for 6 years now. I have been echoing your conclusion for at least as long. AR will be to VR as phones are to PCs. Most users will interact with AR and it will give a good basic experience that will satisfy them. Then there will be that percentage of users who want an experience that can only be had via more flexibility and rendering power. Even if an edge/cloud computing console is able to deliver the power it won't always deliver the flexibility. Due to the knowledge that will be required to achieve that flexibility the percentage of users that are willing to implement it will always be small.
AR is already here, you can go out anywhere and you'll find Infinity+ of qr codes and markers specially in and around super markets and malls.
Some billboards are now just part of the ad continue in the individuals device.
its my first time watching one of your videos. ive been working in the vr industry for almost 7 years now and this video sums the history, present and what i also see as the future of VR and AR up perfectly. youve done a fantastic job on this. thus, i liked, commented and subscribed. keep the high quality content coming!
we need creators like you to keep the dumb people informed thanks for doing a needed job in this space
oh how sympathetic
As someone who's been using VRChat since 2017, I agree; all VRChat users should be placed under house arrest.
Seriously though, amazing coverage of VR and the weird legless dystopian work life that Mark and crytobros are trying to create. Excited for the next video!
I also wanted to buy a vr headset. How do you rate your vr-chat induced mental damage? Is it severe or just mild?
Rec Room is better anyway. And their multiplayer 'Quests' are actually a LOT of fun.
Even though the graphics are extremely limited, I'd still rather run through a VR game of "Rise of Jumbotron" with my buddy in another city then play ANOTHER round of COD online! It really does feel more like you're REALLY interacting with a friend and 'present' & working cooperatively in the same game world than it ever did playing Co-Op Gears of War or Rainbow Six...
And that's part of the problem. All of these companies are scrambling to develop their own 'VR World', and they're all 'walled gardens', and this will only work if someone manages to secure a HUGE majority of the 'users'. How did the 'Oasis' guy in REady Player One get everyone to use his platform? I don't think they address that aspect in the book, and it's implied that these 'Oasis' developers just supplied the PERFECT hardware and PERFECTLY realistic environments/interaction...
@@mateuszbugaj799 On a scale of one to ten, I'd say 7.3. Enough damage to leave a mark.
and the best part is it wouldn't even be a punishment for vrchat users, really a win win for everyone!😀
@@Fliptrip understandable
This was really interesting and educational. As someone who is not very tech-savvy and also doesn't know much about the history of video games, I learned a lot from this video. I also think that your predictions at the end of the video are spot on! The way you described future semi-VR made me think of that scene in Minority Report where a billboard advertisement could read the retinas of people walking by and address them by name in order to sell things more effectively. It's gross and invasive but I could totally see something like that happening in our lifetime.
I feel like VR should just be for entertainment and games. While AR is the actual future. It's the best of both real and virtual worlds.
I find myself agreeing
Maybe in a further away future, it's been evolving a lot slower than vr
I would argue AR is the worst of both worlds. All the non-believable of gaming with the real hazards of actual life!
*cut to Pokemon Go player falling down manhole
Yup and AR is the most terrifying out of them all.
VR is also good for remote working scenarios, as a replacement for long video meetings, it is also good to work on it, it is less distracting
Last time I was this early, the virtual boy was the next step in vr.
The reality you predict is also what I always thought would come to pass when I learned of AR games on older systems like the 3DS and PS Vita. It's definitely something I would never get into as it terrifies me. I don't even have social media as that also terrifies me. Sometimes, I see myself just moving to an even smaller town just to get away from these things. Either I've gone bonkers or the world just went topsy turvy at some point when I wasn't paying attention.
As someone who has played VRChat pretty seriously for years and have owned several headsets and peripherals for VR - I can confirm that this video is really authentic and does a great honest job of explaining the story of VR. Incredible work sir.