6 Maya Hard Surface Modeling Hacks
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- Опубликовано: 5 авг 2024
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Want to get better and faster at Hard Surface Modeling in Maya. In this Maya 2018 Tutorial, I will show you 6 Hard Surface Modeling Hacks that will help you do just that.
Precision is key to Hard Surface Modeling is key and these 6 Tips will focus on that.
In this Tutorial, I will cover the following Maya Modeling Techniques :
► Advanced Symmetry Setups.
► Booleans Operations to establish basic edgeflow.
► Sliding Components.
► World to Local use of Instances.
► Resetting World Transforms on an Object.
► Duplicating Objects and Attaching them to a Model for Ultimate Precision.
This 3d Modeling tutorial is great for Maya Beginners and Advanced users alike.
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#mayamodeling2018 #mayahardsurface #jlmussi
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Its refreshing to see someone making tutorials of this standard for Maya. those are extremely rare. Loving every video so far man.
It is so hard to find anything related to hard-surface modeling in Maya so you are truly my savior here! Keep up the great work!
Thanks Josh, glad I could help.
hey man, just came across your amazing tutorials. I've been using Maya for years, and still managed to learn some new methods thanks to you.
thanks for giving back to the community!!
Been doing 3D for years and I even learned something thanks, dude. The reorientating a model was definitely helpful. It was always painful to do it by hand.
Even after 4 years of age, this video is really great and informative. Thank you JL!
Great tutorial. I'm very new to Modeling and this has helped me a lot. ty!
Another great tutorial, I really love this channel.
Thank you for this ! I learned a lot!
I really like the reorientation of a mesh that has its local coordinates totally misaligned back into world coordinate frame, but this tip inspired me to take it one step further. Your model in this example has plains that can line up perfectly with the world coordinate frame, but in the case of a model that is perhaps more organic, angular, etc. (what I will call a 'complex mesh') that does not have those faces then you can create sort of a reorientation cube (what I will call a 'reorientation cube' lol) at the start of the modeling process as a precautionary measure, put it off to the side and combine it with the mesh you will be modeling. If at any point during the modeling process the mesh's coordinate frame is no longer the same as the world's then we can use the complex mesh's reorientation cube in your method instead of trying to kinda fudge it with the surfaces on the complex mesh itself, thereby returning the mesh back into the world coordinate frame perfectly.
I know this does require foresight, but if anyone wants to be taking 3D modeling seriously it is something they might want to consider.
Thanks for the tips bro! And I hope my contribution will help someone out.
Well done. Thanks very much ❤️
Thanks for the great tips. Here’s one for you that others make like too.
Lower your screen resolution to match your upload video size.
That way your large screen resolution recording won’t look tiny and blurry when downsized yo 1080p.
It’s also helpful for guys watching RUclips videos on their lTVs.
middle mouse click on menu? Whaat?! didn't know that, thanks.
Usefull! thank you!
These hacks were really great. Wish I had see this video years ago
Thank you very nice tutorial
Merci Mussi! useful stuff
The best HSM YT tutorial that I've found so far. Thumbs up JL.
Glad you are enjoying my content.
Thank you JL
Man, you got skills!
ur best thnks for teaching us
Thx a lot, cool tricks !
Glad you enjoyed the video
Cool tips, never tried the snap together tool. Keep em coming
Glad I could help, thanks for stopping by.
what only 40 mil subs? you deserve more !!
Thx for video, never head about this snap align tool.
Anytime! Yup super useful tool.
Nice tutorial. Every time better, keep going.
Thanks Ivan!
@@jlmussi Be careful with negative scale. It can cause problems with mesh after rigging.
@@almostmad679 I usually Freeze transforms before rigging....that should clear up any negative values....right?
@@jlmussi Sometimes it doesn't help
love you bro you are grate teaching
Glad you enjoyed my videos.
Dude this was seriously helpful.
Glad it helped out.
very intrusting to see your tutorial bro. it was very learn able and entertainment also bro, keep dooning bro
Can you make video on " how to use materials in maya" like the materials you used in model you create?
Hey I am a big fan of your work and your Hard Surface modeling in Maya and can you make a tutorial in hard surface character modeling
life saving trick with the snap objects together to recenter object to world
If you bridge and the faces gets a little bit twisted.. In the bridge setting there is a twist setting that does a great job fixing those faces.
I didn't pressing delete key deletes any hanging verts on an object. Awesome vid man.
Yup, it's a life saver. Glad you enjoyed the video.
Hello JL Mussi- Can you explain how we can create libraries of parts so whenever we start a project we have a pool of assets to make the time go faster in putting together a character from our created folders? Thanks
loved it
Glad you enjoyed it Pranab!
@@jlmussi Now that you replied, i must say im glad that you did... that makes me ask you a question or a request you may say. Please make a video on, how to remove pinched corners after beveling when it comes to hard surface modelling. I cant really find a video on youtube thats answers this thing and i think it is a very important topic to cover as it is a very common problem...thank u
Some really helpful tips, thanks a bunch! In the video you mention your muscle menu memory has declined since the use of hotkeys. A video on your most used hotkeys would be one I'd be very interested in!
Glad you enjoyed the info. Hotkeys are custom to the tools I use and probably best for each user to find what works best of them as far the specific shortcut, I could probably do a video on the process of setting up shortcuts.
@@jlmussi that's something I would also be interested in thank you.
What hotkey did you use to increase the bevel segments?
How do you increase the amount of segments while beveling? What shortcut magic is that?
17:00 what i would do (a bit faster I think):
- Delete the inner square line
- Select the cylinder edge (where the union happened)
- Bevel (exact distance on every vertex) with option to increment segment (you got 3 line with one command)
How did you duplicate the cylinder/ create a new one with the exact same dimensions at like 14:12? :)
I recently modeled a transistor with a heatsink hole in it. I didnt have an idea of the boolean that time, and it was painstaking deleting every faces on a circle, and it aint smooth. Any way thanks for the tutorial
you know this moment when you watch a movie and you see a character you like miss some key thing and you like want to scream 'duude look! you missed that'?
That was me at around 11:00 - "JL, bro, you've selected only oooneeee half of the sixth! JL, nooo not calculator, your math was fine!"
Jokes aside, it was a very good tutorial
Haha, glad you like the video.
Thank You...I Punched Subscribed and bell icon... :)
Was the punch Jab or Right Hook? :-)
Thanks for watching!
@@jlmussi Both Combined ..lol
My man! That's what I like to hear. You are a Maya Power User ;-)
Bridging on 16:10 looks twisted but you can mess with the bridge twist setting to get the bridge to align the way you want it.
Thank you so much. Best comment. I always thought, why was it weird even though nothing was wrong.
Great Video. I have a question. You snapped the wrench that has flat surfaces, but how would you snap something like a rotated torus to a cube?
You would have find a flat face, or create one, snap and clean up.
like and subscribed...
Bevel hotkey: Ctrl + B
You have a microphone but you use the camera audio?
thanks jl mussi __ 감사합니다. 항상~~~ please uplaoding keep going to_#gumload, cubebrush etc~~^^
have a nice day. me and my frineds are your fan. i am s. korean.
Ehrenmann
Instead of scaling -1 in duplicate special you can rotate and add the number. Divide the amount of planes by 360 ( example you want 6 radial symmetrical sides, 36 degrees , then just add 5 copies
Thanks for sharing.
Please tell me how did you do fingers. I’ve broke my brain already. Thanks!
Hey JL, hope your doing good.
I really like your videos, I have a question. In 3Ds Max if you select a polygon hold shift and drag you can duplicate that polygon and then begin modelling a new shape, is there any way this same procedure can be done in Maya?
To my knowledge, you can duplicate or extract in maya, but you'll have to set a custom hotkey it.
@@jlmussi thanks man
Hi Mr Mussi, on 14:10 how u create a cylinder with previous settings? i try ctrl+D ,but all setting cannot change because of no history?
maybe is a very silly question..
You have to create a new cylinder...I have that assigned with a shortcut. Maya deletes some history/ inputs when duplicating. It annoying it does.
@@jlmussi woo thanks for rapid reply! i get it. will set a shortcut instead:)
Hi Mussi thank you for your great tutorials. i just watched your video on passive income for Artists. Please can you do a video on steps to takes to do a registration on IMVU and Second Life. i have tried but it not working.
Please sir smartphone modelling tutorial upload this
What were the other 4?
Lol the outro part
Yup! I am an Art Major - I hate math!!
Start at 1:40
"spoon feed Maya the first one"
Can’t you rotate the bridge after the fact isn’t there an offset I’m not in front of my other screen right now otherwise I put the answer up sorry
Hi sir I'm a junior level 3d modeling artist.....can you give me freelancing work....
vardhan076@gmail.com
It's a shame there is such a lack of tutorials out there for MAYA. Everyone is going Blender.
Once you know the programs reasonably well you can interchange the tutorials, I use Blender but like Mussi's Maya tutorials a lot, he's an good teacher and hard surface modeller. Some of the function names are different, but you can see what he's doing and translate it into Blender. So if you're a Maya user, you can do the same with Blender tutorials.
You serious? I was thinking about doing Maya tutorials (I've about 5 years of professional experiance) but I was thinking, nah there are already too many Maya tutorials out there.
El babo
I wonder why the mirror tools are still so shitty in Maya. I've been using it for like 16 years, and I love it, but why haven't they come up with a mirror deformer or something, something that is always active, no matter how freestyle you're modelling. Maya's mirroring is completely useless when you intend to use meshsmoothed objects unless you prepare some fancy setup beforehand that takes care of the welding by some serious nodemagic. I wish Autodesk was flexible like Blender who actually listen to their customers. ;)
What happened to your head you shaved it . Even though we love you bro !
Can tell by the way you pronounce boolean that you aren't a programmer :P It's not pronounced bool-een. It's pronounced exactly how it's spelled, bool-e-an.