My Ten Preferences in Shading | Blender

Поделиться
HTML-код
  • Опубликовано: 3 авг 2024
  • mistake 13 is my bad upload schedule
    0:00 Intro
    0:23 Using strength
    0:55 Using color ramps
    1:38 Using generated
    2:01 Searching for everything
    2:35 Unreadable nodes!
    3:08 Hide unused socket
    3:25 Saturated colors
    3:39 Vector math nodes
    4:11 Purchasing materials
    4:49 Shaders aren't noise
  • НаукаНаука

Комментарии • 9

  • @Just3DThings
    @Just3DThings Месяц назад +1

    Just found your channel
    Love the work you have been doing: )
    Looking forward to see you make more awesome procedural materials : )

  • @tahwissa
    @tahwissa 3 месяца назад +3

    Great video can U make shaders for Total beginners 👍

    • @peppersiegel7636
      @peppersiegel7636  3 месяца назад +3

      I probably won’t make a beginner video any time soon. I would recommend Ryan king and Andrew Price for easy shader tutorials!

  • @eclecticgamer5144
    @eclecticgamer5144 3 месяца назад +3

    None of those are really "mistakes".... just your personal preferences. -_-
    "Map Range" doesn't replace "Color ramp" when you have 3+ stops. -_-

    • @peppersiegel7636
      @peppersiegel7636  3 месяца назад +3

      Yeah, most of these are personal preferences. But I think some of the tips I show could help a few beginners. I'm pretty bad at youtube, and I'm mostly just experimenting with title /video ideas.
      I also agree that color ramps are really useful. But in my procedural workflows I almost entirely focus on manipulating values, not colors. And if I ever do need a color ramp, I would use it to change the interpolation of gradiants. Which is far easier to do with the float curves node. My videos are pretty focused on specific parts of procedural shading, and these tips wouldn't apply to general shading.

    • @eclecticgamer5144
      @eclecticgamer5144 3 месяца назад +1

      @@peppersiegel7636
      Ya, I really need to learn procedural shading. I'm making 100% procedurally generated 3D models...
      This it my humanoid made entirely with Geometry nodes... ZERO modeling.
      ruclips.net/video/XZ171UCxfXA/видео.html
      You can see the texture is procedural, because it changes as the inputs for the Geo Node changes.
      I'm almost finished with an import/export from Geo nodes to Unreal's Geometry scripting so that these procedural models can be changed during runtime.
      Downside is: Unreal's shader works completely differently than blenders. And I have *no* idea WTf I'm even doing.
      😅

  • @Kitty_Cosmic
    @Kitty_Cosmic 2 месяца назад +1

    This is not why i clicked on this vide. The title should be "my preferences" or something like that