Hey, hello Skawo! Thank you for playing my fan game. Super Mario Bros. Proto Remix is a homage to all the stages and moments of development of the original game. It's like it would be a reimagining if the game had been released in the form of the concepts, with worse physics and still had more space on the NES, so that other things could be added that originally had to be removed to save space. As for the Goombas, they are still part of the pre-release development, even if they were added last minute, so that counts as something, because even before the release, and close to the release, they had to make a sprite for them. In order not to reuse the same original sprite, I took the mushroom sprite and made them into a model similar to the one shown in the paper concepts. I'm very grateful for the gameplay and I hope you can play it again when the game is complete.
@@RaposaCadela Se documentei em algum lugar, não me lembro. Mas minhas inspirações vêm do próprio SMB1 e de projetos dos anos 1983-1985. O passado de Mario também tem influência nos conceitos de desenvolvimento do SMB1, então estendi isso no Proto Remix.
Wouldn't be be more accurate to exclude Goombas from the fangame? I mean, Goombas were said to be very last minute, right? Or at least, were done when there was barely any space left in the cartridge?
@@SkawoThe game's creator, Nimaginendo Games, said that this game is a tribute to all the development phases of Super Mario Bros. That's why someday he will release it as Super Mario Prototype Remix
I love the detail that when you have 100 seconds left, Mario’s idle changes to him hurrying you up. I know this is fanmade, but this fangame’s take on SMB1 is REALLY expressive.
Pretty cool! I think a more accurate title would be "Super Mario Bros. If it were released in 1984." As it feels less like a prototype and more like an alternative timeline where Miyamoto decided to start working on this right after Mario Bros.
What i love about games like this is that they breathe new life into a game that has been played numerous times by it's fan base and they still, to this day, want more. This is the "more" they would enjoy.
Most of the additional sprites in this prototype were drawn on graph paper but probably scrapped to save on memory space, the final game is very recycle-heavy on the sprites unlike here.
Always wished Mario's sprite kept the color palette here, since its such a classic look. I get the brown/yellow made him pop more from the background, but it looks ok here! 👍
Everyone's talking about "last minute goomba" this, "last minute goomba" that, but no one is talking about the fact that 1-1 is here yet they made it last so every other level should've been the final version.
I am thankful this wasn't what came out, everything is so slightly off in this it drives me crazy. Good job on this. I like the use of the original Nintendo King Koopa illustration, and the color correction for Mario's outfit.
There were no goombas in the original builds though. That's one part everybody gets wrong. Goombas were also just created at the last minute just to add more enemies. Cool fangame though
As nice as this is, I don't think this would've been possible at the time SMB1 was made - no memory controllers existed that could expand graphics data beyond 8 kilobytes, or 256 sprite tiles and 256 background tiles, in 1985. Mario's idle poses were symmetrical for that reason. A later, more advanced mapper, no problem, but this game was effectively Nintendo pushing the stock NES hardware to its absolute limits - and as iconic as the game is, it's actually a difficult to emulate game because of all the tricks they had to use.
"Mom, can we have the Super Mario Bros ground theme?" "We have the Super Mario Bros. ground theme at home" And etcetera. Regardless, looks like quite a lot of effort and care went into this. I like the little animation he does when he skids to a stop, that's cute
That cloud bonus area was really interesting. You could collect coins with fireballs that could be shot even when you didn't have the fire flower. Do fireballs collect coins outside of that area? Also, I noticed that some of the smooth blocks in 1-4 didn't have fireballs rotating around them. Was that intentional or did they just not spawn properly?
Regular fireballs cannot collect coins, no. I imagine it's like 1-4 in the final game - some firebar spots are left empty, because a harder version of the level is supposed to reappear again later in the game with those spots filled.
i imagine the reason that this prototype is a little higher quality in the actual game is that this prototype ran on a computer and they had to compress/lower the quality for it to run on the nes
Ojalá se hubiese respetado mucho más como realmente fueron los gráficos, por ejemplo el de Mario pequeño en el desarrollo siempre fue como la versión final solo que en vez de tener verde tenia azul oscuro y cuando el de cuando Super Mario saltaba y frenaba también fueron los mismos siempre a como la versión final solo que igual que con los gráficos de Mario pequeño, en vez de verde tenía azul oscuro.
@LemmySMM2 thats ok lol. It seems big for sprites, but it could be possibly used here, and could explain the extra colors i perceived. Sprites usually start to disappear after 8. Mario and Goombas are 2 sprites wide each. When you go more than 8 sprites aligned left to right on screen that's when you can see sprite drop out. A lot of games flicker them on purpose to deal with this. Some games like Castlevania 2 used this to make to cut off the main characters and enemies sprites disappear in the poison marsh sections.
Should've included some of the lost levels stuff. Most of the extra things in that game were in the og SMB but were excluded from the full release because they made the game too big
The only thing wrong is the bowser sprite doesn’t really stay true to nes limitation, It looks more like a unpolished SNES sprite more then a NES sprite
I mean, real talk? This looks like it would run on the same basic, mapper 0 NES as the original game. Save for _maybe_ exceeding the max ROM size, there's nothing going on here that exceeds the base system's limitations; anything that looks better is just the result of artstyle. It's not actually a graphics / physics / music hack but it could've been. Well, save for the weird rendering issue (hopefully more of a capture issue) that's causing a bunch of half-pixels to be displayed from time to time. Which looks decidedly crap. Anyway: just put SMB3 next to this and there's no comparison.
Only thing I would change is Mario’s colors, remove goombas, and replace the main theme with the underwater theme. This might seem strange, but it would make this way more accurate!
hmm. while kondo did apparently start with the creating the underwater theme (designed originally for the water levels), i think it'd make more sense for the pseudo-prototype to follow this tidbit: "The prototype consisted of Mario moving about with in front of a blue background and greenery. This rich scenery led to him creating an early theme which he describes as being lazier, laid-back, slow, and carefree. After later playing the game again, he realized this did not match Mario's movement and jumping. Designing a new theme with this in mind eventually led to the iconic theme we all know and love today."
Hey, hello Skawo! Thank you for playing my fan game. Super Mario Bros. Proto Remix is a homage to all the stages and moments of development of the original game. It's like it would be a reimagining if the game had been released in the form of the concepts, with worse physics and still had more space on the NES, so that other things could be added that originally had to be removed to save space. As for the Goombas, they are still part of the pre-release development, even if they were added last minute, so that counts as something, because even before the release, and close to the release, they had to make a sprite for them. In order not to reuse the same original sprite, I took the mushroom sprite and made them into a model similar to the one shown in the paper concepts. I'm very grateful for the gameplay and I hope you can play it again when the game is complete.
Awesome! I'd love to see all the inspirations you took, did you documment it somewhere?
@@RaposaCadela Se documentei em algum lugar, não me lembro. Mas minhas inspirações vêm do próprio SMB1 e de projetos dos anos 1983-1985. O passado de Mario também tem influência nos conceitos de desenvolvimento do SMB1, então estendi isso no Proto Remix.
@@nimaginendogames2293 kind of rude to reply to someone in portuguese when that person had only shown to understand english :[
@@nimaginendogames2293 were the link
@@PhantomOfficial07the name is in Portuguese :/
Wouldn't be be more accurate to exclude Goombas from the fangame? I mean, Goombas were said to be very last minute, right? Or at least, were done when there was barely any space left in the cartridge?
Yes.
Definitely would've.
Don't think accuracy was the primary concern though :v
@@SkawoThe game's creator, Nimaginendo Games, said that this game is a tribute to all the development phases of Super Mario Bros. That's why someday he will release it as Super Mario Prototype Remix
based avatar! those games were literally my childhood.
Yes it would because Gumba’s were all last-minute glitch from a Koopa
@Oddballoftheinternet 🤓🤓🤓🤓🤓🤓🤓🤓🤓☝☝☝☝☝
I love the detail that when you have 100 seconds left, Mario’s idle changes to him hurrying you up. I know this is fanmade, but this fangame’s take on SMB1 is REALLY expressive.
Mario thinks he's Dizzy!
I dunno if the sprites were intended for that purpose, but using them as a "panic" idle makes sense.
I love the idea of people making “fake betas” of things. Idk it’s fun, it’s like fanfiction but for a game’s development history.
Bonus points when they make it feel like a midpoint between one game and another, like this one
I time traveled to 1983, and stepped on a beetle by accident, came back to the present, SMB looks like this now.
I like the implication that they removed a 1up display from the HUD.
Honestly would be if it was like that. Even if on the pause screen.
Not bad, this feels like an actual leaked prototype!
The SFX from the original Mario Bros. being used here is a nice touch, too.
Hello
Not to mention that he uses his Jumpman color palette
Can you imagine playing through the lost levels with this slippery gamestyle
That’s the Luigi game!
Play as Luigi
The original is already slippery enough for me
then the game will be impossible to defeat☠️
@cemeteryOfSoulz a brother names hopman or skipman or bongman?
4:59 Love the synchronized squats! 😂
Two of my favorite things from this is Mario’s panic idle and the yellow toad sprite.
1:35 "oh no... NOOOOOOOOOO I MISSED THE MUSHRO- oh there it is"
Pretty cool! I think a more accurate title would be "Super Mario Bros. If it were released in 1984." As it feels less like a prototype and more like an alternative timeline where Miyamoto decided to start working on this right after Mario Bros.
Magnificent game! All appreciation given to Nimaginendo.
yeah :))
What i love about games like this is that they breathe new life into a game that has been played numerous times by it's fan base and they still, to this day, want more. This is the "more" they would enjoy.
i love the implication that they had hundreds of sprites for everything but decided to scrap most if not all of it
Most of the additional sprites in this prototype were drawn on graph paper but probably scrapped to save on memory space, the final game is very recycle-heavy on the sprites unlike here.
This hack feels like a half-step between Mario Bros. & Super Mario Bros. and I find that really cool.
This is a fangame but they rescued the sprites, archival musics, and archival sounds
Super Mario Bros Prototype Remix became one of my favorite Nimaginendo games along with Super Mario Wonderland.
Both are from the same guy actually lol
@@noellewastaken Yes he is doing a good job in all of his projects
This looks like something youtube would recommend you 16 years later
10:44 I find it kinda cute that they synchronized their jumps to the song
There’s two kinds of Super Mario Bros. in dreams:
There’s this, and there’s Mushroomy Kingdom for Smash Bros.
Man I love the sounds and the music. Thanks for the upload.
Remember, if Nintendo takes the fangame down.
Then it’s real.
This isn't Wabbit Season.
Some of those sprites actually look better than the original.
A nice little detail, Mario in this slides around like Luigi, a nod to the fact that Luigi was probably wearing Mario's hand-me-downs.
For a second I thought this was a legitimate recording of a real prototype of smb until i read the description
This is like the Mario Brothers you find at the Dollar Store
the goomba was like the last enemy created or something
Always wished Mario's sprite kept the color palette here, since its such a classic look. I get the brown/yellow made him pop more from the background, but it looks ok here! 👍
I kind of wish they didn't have goombas at all because they were a late development addition
Everyone's talking about "last minute goomba" this, "last minute goomba" that, but no one is talking about the fact that 1-1 is here yet they made it last so every other level should've been the final version.
yeah, but it's a different 1-1, not the one used in the original
In the prototypes you would also be able to go through either way of the pipe in World 1-2's starting area
I am thankful this wasn't what came out, everything is so slightly off in this it drives me crazy. Good job on this. I like the use of the original Nintendo King Koopa illustration, and the color correction for Mario's outfit.
Crazy? I was crazy once. They locked me in a room. A rubber room. A room with rats. The rats drove me crazy.
We finally found the game where Princess Potato comes from.
There were no goombas in the original builds though. That's one part everybody gets wrong. Goombas were also just created at the last minute just to add more enemies. Cool fangame though
I like the use of the Donkey Kong girders
How does this actually look better than the original Super Mario Bros? Everything looks more… fun!
Lore of "Super Mario Bros. Proto" momentum 100
I like to imagine this was at first running on the regular 'mario bros.' engine
The running sound is a nice touch. Reminds me of donkey kong math lol
If this is the true beta, that means all SMB levels were reimagined
Read description
This actually looks like a legitimate prototype
How much anyone can bet that this game is made by Shigeru Miyamoto's doppelganger Miguaro Shiromoto?
All of this was made with a very old Game Maker build btw, pretty impressive
In a "true" Super Mario proto, you'd be able to bump hostiles from underneath to flip them over, then run over them to knock them off the screen!
As nice as this is, I don't think this would've been possible at the time SMB1 was made - no memory controllers existed that could expand graphics data beyond 8 kilobytes, or 256 sprite tiles and 256 background tiles, in 1985. Mario's idle poses were symmetrical for that reason. A later, more advanced mapper, no problem, but this game was effectively Nintendo pushing the stock NES hardware to its absolute limits - and as iconic as the game is, it's actually a difficult to emulate game because of all the tricks they had to use.
0:48 You had to fight the urge to not use that like a super star, right?
"Mom, can we have the Super Mario Bros ground theme?"
"We have the Super Mario Bros. ground theme at home"
And etcetera. Regardless, looks like quite a lot of effort and care went into this. I like the little animation he does when he skids to a stop, that's cute
That cloud bonus area was really interesting. You could collect coins with fireballs that could be shot even when you didn't have the fire flower. Do fireballs collect coins outside of that area? Also, I noticed that some of the smooth blocks in 1-4 didn't have fireballs rotating around them. Was that intentional or did they just not spawn properly?
Regular fireballs cannot collect coins, no.
I imagine it's like 1-4 in the final game - some firebar spots are left empty, because a harder version of the level is supposed to reappear again later in the game with those spots filled.
for everyone wondering about where that cloud bonus area is: 8:16
I like the "hurry up" idle animation, wish we also saw big Mario or flower Mario do it too
When Is The Hurry Up Idle Animation Seen
@@sonicfuntv4049
Since 5:23
When Mario doesn't move
Look up unused Mario sprites and you’ll find the big Mario version
15:24
When Mario saved Peach you got a game over
Should have made the Koopa look more like sea turtles, like they did in the original arcade art.
the bricks being one wide brick on the bottom is cursed
I love that it’s Jump Man and Everything
i imagine the reason that this prototype is a little higher quality in the actual game is that this prototype ran on a computer and they had to compress/lower the quality for it to run on the nes
This is more like alternate universe Super Mario Bros.
The downwards sound makes sense because the flag goes down when mario hits the flagpole
What's the matter Mario? Warp Zones? Flying clouds? Paper what? A talking hat? What are you talking about? We've got to save the princess!
Damn it's really sad to know that Super Mario Bros never saw the light of day.😢
This game would've probably changed the world ❤
At least we still have the hit sensation Kid Icarus, it’s too bad Super Mario Bros. never got completed…
It's pretty cool...i just wonder if they used animation or some sort of mod to make this concept
It’s a fan game that uses sprites and stuff from nes games
i like the part where his eyes start bleeding realistically
Aw, Toad no longer flips the player off.
That was very original.
I might need instructions on how to get through this. I'll check out the enclosed instruction book.
I geting some fake nostalgia vibes from this
That Bowser sprite is better than the original.
real marioheads know there shouldnt b any goombers….
It's all fun and games until Nintendo sends a cease and desist email
Ojalá se hubiese respetado mucho más como realmente fueron los gráficos, por ejemplo el de Mario pequeño en el desarrollo siempre fue como la versión final solo que en vez de tener verde tenia azul oscuro y cuando el de cuando Super Mario saltaba y frenaba también fueron los mismos siempre a como la versión final solo que igual que con los gráficos de Mario pequeño, en vez de verde tenía azul oscuro.
Sopa
3:26 is the background more colors the NES usually has? Maybe I'm wrong. Girders look cool although.
Whatt? You sure? Seems like a lot that it would start sprite flicker. It would explain the extra color although lol.
@@LemmySMM2 you can tell me if you know something or just joking me lol I won't mind lol
@LemmySMM2 thats ok lol. It seems big for sprites, but it could be possibly used here, and could explain the extra colors i perceived.
Sprites usually start to disappear after 8.
Mario and Goombas are 2 sprites wide each.
When you go more than 8 sprites aligned left to right on screen that's when you can see sprite drop out. A lot of games flicker them on purpose to deal with this.
Some games like Castlevania 2 used this to make to cut off the main characters and enemies sprites disappear in the poison marsh sections.
This is really cool.
So this is what a "good brain damage" is?
why would the beta be more technically impressive and varied than the final game
Should've included some of the lost levels stuff. Most of the extra things in that game were in the og SMB but were excluded from the full release because they made the game too big
nice
If Fox studios created Super Mario:
How many kilobytes would this game weigh if this game existed in real life?
This game does exist in real life and is 54MB
serious? Not even a Super Nintendo would tank this, let alone the NES. Now I know why they discarded so many things in this prototype
@@GomesFidelisBrothers This is not actually a prototype, it's a fangame, as stated in the description.
pretty neat!
So if Mario looks like Jumpman, what does Luigi look like?
jumpboy
reminds me of that DKC hack where DK had his original design.
yhose sound effects are giving Apogee DOS games
Now they just need to make a prototype like this for the Atari 7800
I like this video 😊
Nice Prototype
The only thing wrong is the bowser sprite doesn’t really stay true to nes limitation,
It looks more like a unpolished SNES sprite more then a NES sprite
looks cool
Good job👍
It s on PC?
Thanks
Thierry
This looks like it's between an NES and SNES game. Could probably never be on a NES but a PC back in the day maybe. Looks great tho.
I mean, real talk? This looks like it would run on the same basic, mapper 0 NES as the original game. Save for _maybe_ exceeding the max ROM size, there's nothing going on here that exceeds the base system's limitations; anything that looks better is just the result of artstyle. It's not actually a graphics / physics / music hack but it could've been.
Well, save for the weird rendering issue (hopefully more of a capture issue) that's causing a bunch of half-pixels to be displayed from time to time. Which looks decidedly crap.
Anyway: just put SMB3 next to this and there's no comparison.
Piranha Plants were supposed to be weird snake things?
That’s what I was wondering
smb1 but made by the kind of people who use "kino" and have prototype fetishes
Guessing this is NES, though, sadly, not a real prototype. That said, quality of this mod is actually quite high, and definately looks worth the play.
WHY ARE THE RED KOOPAS SO FAST
This will be Mario Bros. in 1985🤣
Only thing I would change is Mario’s colors, remove goombas, and replace the main theme with the underwater theme. This might seem strange, but it would make this way more accurate!
hmm. while kondo did apparently start with the creating the underwater theme (designed originally for the water levels), i think it'd make more sense for the pseudo-prototype to follow this tidbit: "The prototype consisted of Mario moving about with in front of a blue background and greenery. This rich scenery led to him creating an early theme which he describes as being lazier, laid-back, slow, and carefree. After later playing the game again, he realized this did not match Mario's movement and jumping. Designing a new theme with this in mind eventually led to the iconic theme we all know and love today."
awesooomeee
seems everyone is making one of these lately
For real. This is the third one of these I've gotten in my recommended in the past week lol
but this is one of the most convincing ones
hm?@@LemmySMM2
Why does the overworld theme sound better than the actual one some one give me the link to the ost
Should've said "Copyright 1984".
Where did you get this? I've been looking for it forever now.
mario is on ice. pov your mario mAAAAAAAAAaAAAAAAaaaaaaaaaaaAAAAAAAAAAAAAA!!!!!!!!!!!