That Sakura theme song "Kono Omoi o Tsutaetai" or "I want you to know" never gets old, especially the version where she sings the lyrics. Fun fact: If you play the original Saturn version of the game on a standard CD player you'll get to listen to Sakura tell you your trying to play a Saturn disc, and the next couple of tracks is the actual theme song with lyrics.
Great game to cover. I love the Y and especially Z versions, so it’s Dreamcast or PS3 for me. You didn’t mention the worst omission in the 360/PS3 version: No “Instructor Dan.”
I have always loved this game, not just because it's fun but it's one of the few games that I can actually see the color differentiation with my massive color blindness. I don't know what they did but it's not the standard and I love it.
Even when I was little, when I played the Xbox 360 version, I was off put on how pixelated the characters looked compared to the portraits. And also, I'll give the GBA credit where credits due. The presentation is there for the most part. Hell, this version even has Sakura's song as a bonus! Sure, it's bitcrunched and is missing the second half of the song to save space, but at least it's there. Another great episode, even if I should probably sleep, since it's like 3am where I live. lol
I grew up playing the HD version on my cousins' Xbox 360 and an emulated mobile port featured in the Capcom Arcade app. Puzzle Fighter is a fun game to play every once and a while, but I wish Capcom released sequels to the game back in the 90s and 2000s. I didn't get around to playing the mobile remake that came out a few years back, but I did enjoy playing a web-game clone of the game called "Super Mini Puzzle Heroes" that utilized Nickelodeon's cartoon characters from their late 2000s to early 2010s lineup of shows.
Speaking on Puyo Puyo clones, someone else found the Win95 version of Tokimeki Memorial Taisen Puzzle-dama and uploaded it on Internet Archive. It has 4 versions (AC, SS, PS1 & W95), I think it can be applicable for an future BotP episode.
@@RetroCore I remember the second one was called Tokimeki Memorial Taisen Tokkae Dama but I can't remember the difference in how the two games play. I vaguely recall liking the first one better, but it's been many years.
This game was insanely popular over here, mostly on the PS1. Everyone praised it, especially in 2 players mode. I mean, it's a nice falling blocks puzzler and all, but is it that good? The 360/PS3 versions are almost disturbing with blurry zoomed sprites and reworked assets that look like they are straight from a mobile game. They should have just gone for the original pixellated look but I guess they needed those gimmicks to justify the "HD Remix" in the title.
Interesting that the older console versions seem to have less issues than the ones on more modern hardware starting from GBA, with PSP being the only exception, though even that us missing content
I downloaded a puzzle games compilation disc for the Dreamcast many years ago, "Jeff Ma's Puzzle Pack" or some such thing. It had this game on it, and my girlfriend at the time and I played the hell out of it -- really good game. Another game we played constantly was Puyo Puyo Fever, also really good (but I still prefer Puyo Puyo Sun on the Saturn).
@@RetroCore One negative thing I will say about Fever is that the fever mode is too overpowered. It can turn the tide of a game in a way that just feels unfair. Puyo Sun and the previous games didn't have that problem. I haven't played any of the games after Fever.
Man you missing one of the most important aspects of the XBO360 and PS3 version, the new game moves, that completely change the game and made it more appealing to a lot of people, also rotating game modes makes you feel you have 3 tetris games instead of 1
Ah, a very specific topic near and dear to my heart. Realistically, the only "battle" that really mattered with this game was between the two original releases contemporaneous with the arcade game's shelf life: Saturn vs. Playstation. I honed my skills on the PS version, but got to play it on Saturn from time to time. I was in for a shock. It was very often stated that even though the Saturn was a lesser beast when it came to 3D graphics, it could run circles around the PS when dealing strictly in 2D. Ironic, then, that the Saturn version of Puzzle Fighter frequently exhibits slowdown when many gems are breaking. The PS version simply never does. Could be argued the people who did the Saturn port failed to fully tap the Saturn, but the end result-possibly to be blamed on excessively complicated hardware-is still the reality we had to deal with: *The Saturn version is inferior.* I feel like this is something that would have been worth noting in this comparison.
@@RetroCore You got lucky. Just google around for "puzzle fighter saturn slowdown". Plenty of folks over the decades have noted that the Saturn version slows down while PSX doesn't. Apparently-and I never thought about this-it has to do in part with how full both sides are with gems (sprites).
Still own it for the Sega Saturn. The amount of hours I've put into it is just INSANE. It's still ridiculously addictive and fun today and has lost none of its charm.
I played the arcade version a few times with a friend back in the day but never really cared for it even though I generally like this style of puzzle game. I don't know: it just never clicked with me. The same friend picked up the PlayStation version later, but I think I only played it once or twice. I don't hate the game, but I never felt the desire to buy it or play it more than I did.
Have had the PAL version for Saturn for a long time. You can play it on a NTSC console with an import cart for full speed play but it overscans a bit (the game was PAL adjusted for screen size but not speed!!!!) .......however the game has an image adjust option that lets you correct it. :) Fancy the DC version though.
a game im property would not play, but its just personal taste in mind. GBA Audio was generally quite week, which is more because its diddent have a dedicated sound hardware (other than the original GB sound), so its must have been mixed in by the the cpu. This is by various succes, depend how well the software mixing is by how cpu cycles that can been freed for that task and in which sample rate.
That's why I'm here. The only quick drop games I know about were the GBA and PS3 versions. Thanks for letting me know. Can't be on the top of the list unless they have the quick drop feature. What other ports have it?
Who knows. It is very odd. It's not even like the music is cut short. The tunes are actually arranged to end. I wish I could find the Japanese version. That was more in line with the Arcade game.
To the gba port's credit they are using the original arcade samples That's about it lmao Also if you'd like I might be able to capture some in game footage of the windows version either off my. Old 98 machine or on a VM
I first played this on my Xbox360 back in the day, but I found a dodgy CPS2 version in it's own package with WinKawaks that works a treat on my PC...I haven't played it in a good while though...I think I might later!
Out of curiosity - did you try dgvoodoo with the Windows version? IMO it's one of the best freeware stuff to make old games working correctly on modern Windows versions. And definitelly cheaper than constructing "oldschool" PC with Pentium MMX, Windows 98 and Voodoo 2 :P (latter component very useful for 3D games from 90') Game looks quite fun, but looking on the Capcom's approach (and other japanese developers), there are zero chances for GOG release...
@@RetroCore Dgvoodoo is freeware software which is making much easier to launch older windows games on modern OS. You just need to unpack it, turn on once the application (better leave watermarks on, because it's making easier to recognize if game is cooperating with it or not), save settings and copy all files from "MS" folder to folder with the game. Despite it's name, dgvoodoo is working with both 2D and 3D games.
Yet somehow I feel the HD Remix version really is, something about it felt really off when I played it after trying the 32 bit and GBA versions. I have it for PS1 and PSP, and the Saturn port I'd consider sometime, but may have to get it soon as the price is starting to climb (slowly like Pocket Fighter did for the Saturn)
That artwork you use for the end comparison, where the characters take off their super-deformed head masks, is so clever. It essentially acknowledges how ridiculous the super-deformed proportions are and communicates "Ah yeah, the characters still have normal proportions, they're just wearing huge fake heads for this game." Any place I can find that artwork?
@@RetroCore Great, thanks! It being available in the games is much more convenient than it only being from an instruction manual, or having to hope it's still up online.
Dreamcast version is BEAUTIFUL, just amazing. I think you're a tad too hard on the GBA version though. It's worth remembering that system had a HILARIOUSLY low resolution. Maybe looks better on real hardware?
@@jesuszamora6949 Believe me, I was so excited when I first learned a GBA port was being made. I think it got delayed a few times until it just randomly started showing up in stores. I was so disappointed from the first time I played it. Puyo Pop was tons better than Puzzle Fighter on GBA.
I never liked the system of this game, I always found it made the competitive aspect of it too broken. You either attack your enemy with a single attack that will crush him at once or your attack will actually be GOOD for him to use as a counter attack. I'd prefer playing Puyo Puyo 2 over this any day. And speaking of Puyo Puyo.... the system of Super Puzzle Fighter 2 is *identical* to the system of an older Capcom game that stayed exclusive to arcade named "Pnickles"... and that game was actually developed by..... Compile. I always wondered if Compile had any input at all on Super Puzzle Fighter 2.
Games is called Pnickies, not Pnickles, and the gameplay system is not identical. Whereas Puzzle Fighter requires only one Crash Gem to explode a chain, Pnickies requires two star blocks in the chain for the chain to explode.
The sprites on the HD Remix look terrible though I'm not sure if I would have prefered remade ones if they ended up looking like Super Street Fighter II Turbo HD Remix
The Xbox version is in Stereo. It's even in stereo on this video. The stereo is messed up because I kept the 360 in dolby surround and the capture is normal stereo.
Oof! I can't believe how terrible the 360 sprites look. Too bad they did a lazy job with the artwork. I get that the original pixel animations wouldn't have matched the esthetic of a "HD remaster" with the clean portrait and BG artwork. TBQH I kinda wish they would have just released a definitive port with all the content but retained the awesome pixely art of the arcade and earlier console releases. I guess maybe it had to do with the era of gaming as software and hardware companies were really pushing how subjectively amazing HD was in comparison to SD. I'm not totally opposed to the concept silky smooth animations and high resolution remasters of classic 2D games but picking a terrible pixel upscaling filter completely ruins the experience for me. Such a shame. I guess redrawing every sprite of animation wasn't within the budget and ruined what could have been a really amazing experience.
The crazy thing is that many backgrounds have animated characters too which were redrawn. As you said, maybe the budget wasn't there to redo all the fighters or they just couldn't be bothered.
If it is the only one you've played then it would seem reasonable. Compare it to the PSP or other ports and you'll see that it is lacking. The SFC / SNES has far more impressive block type puzzle games on it yet the GBA is meant to be more powerful. It should have had at least a pretty good looking port if anything else.
I’ve owned the gba version for years and it does not look or lag the way you showed it in the video. I’m not sure what emulator you were using but it definitely didn’t show what the gba port really was (I’m not saying the port was great or anything but you didn’t do it any justice by what you showed)
Unpopular opinion: I don't get the appeal of Super Puzzle Fighter 2. I know it's just one of Street Fighter spin-offs but if I want to play puzzle games similar to this, I may as well play Puyo Pop series. Also, quite a shame to see the Windows port to be that choppy, is the hardware you used for that port emulated or real? I bet it could run at least well on Pentium machines.
The Windows version is quite good, generally speaking, but as Retro Core said, it's a mess on modern machines. Besides that, the near-constant loading really kills the pace. I even converted my disc into an ISO and ran it through a drive emulator to try and alleviate it, it was so bad.
I actually agree with you. Without the Street Fighter branding, this wouldn't have nothing to offer different from other puzzle games had done before and better. Its system is pretty broken IMO and I completely agree with you: Puyo Puyo 2 is waaaay better tha SPF2X . Or any Puyo Puyo game for the matter :)
That still easy same as Magical Drop play but this one that counter gems is really troublesome to me just call me weak or useless player but that different gems and how to use it make puzzle game hard at least to me.
That Sakura theme song "Kono Omoi o Tsutaetai" or "I want you to know" never gets old, especially the version where she sings the lyrics.
Fun fact: If you play the original Saturn version of the game on a standard CD player you'll get to listen to Sakura tell you your trying to play a Saturn disc, and the next couple of tracks is the actual theme song with lyrics.
Yes, that's right 👍
Whenever I hear this song I get flooded with feelings of nostalgia! Probably one of my favorite vgm songs.
Played to death to the Saturn version and I can agree that is a fantastic port.
I remember my grandmother had bought me this along with virtual on man those were the days
I totally forgot about the Saturn/PSX version having that Sakura song. I love this game, Capcom should have done more puzzle games.
Great game, I wish they would do a new one. Don't change anything just update the cast with more characters.
Maybe look at Crystal Crisis ?
The android version is awesome! But, in 2018 the capcom closed the servers... I hate him for this!!
Fantastic to see you cover this.
I have it on GBA, PS3 and PSP..
Had it on Playstation..
Love it so much.
I actually like how the fighters look in the HD remix more than the original but that’s just me
Great game to cover. I love the Y and especially Z versions, so it’s Dreamcast or PS3 for me. You didn’t mention the worst omission in the 360/PS3 version: No “Instructor Dan.”
Oh yeah, that's true. The instructor Dan mode is missing. 😢
I have always loved this game, not just because it's fun but it's one of the few games that I can actually see the color differentiation with my massive color blindness. I don't know what they did but it's not the standard and I love it.
Even when I was little, when I played the Xbox 360 version, I was off put on how pixelated the characters looked compared to the portraits. And also, I'll give the GBA credit where credits due. The presentation is there for the most part. Hell, this version even has Sakura's song as a bonus! Sure, it's bitcrunched and is missing the second half of the song to save space, but at least it's there. Another great episode, even if I should probably sleep, since it's like 3am where I live. lol
Well, I appreciate you staying up to watch Battle of the Ports 👍
I grew up playing the HD version on my cousins' Xbox 360 and an emulated mobile port featured in the Capcom Arcade app. Puzzle Fighter is a fun game to play every once and a while, but I wish Capcom released sequels to the game back in the 90s and 2000s. I didn't get around to playing the mobile remake that came out a few years back, but I did enjoy playing a web-game clone of the game called "Super Mini Puzzle Heroes" that utilized Nickelodeon's cartoon characters from their late 2000s to early 2010s lineup of shows.
My favorite puzzle game of all time!! Had this for my Saturn and loved it!!
Speaking on Puyo Puyo clones, someone else found the Win95 version of Tokimeki Memorial Taisen Puzzle-dama and uploaded it on Internet Archive. It has 4 versions (AC, SS, PS1 & W95), I think it can be applicable for an future BotP episode.
I have that on the Saturn. There's actually two different Tokimeki Memorial puzzle games on the Saturn.
100x this!
@@RetroCore I remember the second one was called Tokimeki Memorial Taisen Tokkae Dama but I can't remember the difference in how the two games play. I vaguely recall liking the first one better, but it's been many years.
I was just playing on a hacked psx mini. Really fun game
Ooooh, count me in on all of the Mark. 8^)
Anthony..
This game was madly addictive back in the day.
Love the music.
Makes me want to go get my Saturn copy out. :)
This game was insanely popular over here, mostly on the PS1. Everyone praised it, especially in 2 players mode. I mean, it's a nice falling blocks puzzler and all, but is it that good? The 360/PS3 versions are almost disturbing with blurry zoomed sprites and reworked assets that look like they are straight from a mobile game. They should have just gone for the original pixellated look but I guess they needed those gimmicks to justify the "HD Remix" in the title.
The Street Fighter brand obviously helped a lot to sell the game. I don't think it's a good puzzle game at all... mediocre at best.
Ha ha … was about to purchase the GBA port (from eBay) … but now having a bit of a rethink after this 👍🏼
My favorite puzzle game ever, great on every platform.
Interesting that the older console versions seem to have less issues than the ones on more modern hardware starting from GBA, with PSP being the only exception, though even that us missing content
Basically, the Saturn, PlayStation and Dreamcast are the Ports to get. Probably with the Dreamcast coming out on top due to the extra modes.
One of my all time favorites... have it on PS1, GBA, and PS3 😊
I downloaded a puzzle games compilation disc for the Dreamcast many years ago, "Jeff Ma's Puzzle Pack" or some such thing. It had this game on it, and my girlfriend at the time and I played the hell out of it -- really good game. Another game we played constantly was Puyo Puyo Fever, also really good (but I still prefer Puyo Puyo Sun on the Saturn).
I really dont like Puyo Puyo Fever or any game that came after it. I just don't like the style it went for. The originals are way better.
@@RetroCore One negative thing I will say about Fever is that the fever mode is too overpowered. It can turn the tide of a game in a way that just feels unfair. Puyo Sun and the previous games didn't have that problem. I haven't played any of the games after Fever.
another game i hold near and dear to me. this brought me back to video games on the DC.
Man you missing one of the most important aspects of the XBO360 and PS3 version, the new game moves, that completely change the game and made it more appealing to a lot of people, also rotating game modes makes you feel you have 3 tetris games instead of 1
This game looks fun. Ive never played this game. I'll pick up a copy for the Play Station.
Us puzzle fighter 2 Sakura mains gotta stick together
I love this game’s soundtrack.
Ah, a very specific topic near and dear to my heart. Realistically, the only "battle" that really mattered with this game was between the two original releases contemporaneous with the arcade game's shelf life: Saturn vs. Playstation. I honed my skills on the PS version, but got to play it on Saturn from time to time. I was in for a shock. It was very often stated that even though the Saturn was a lesser beast when it came to 3D graphics, it could run circles around the PS when dealing strictly in 2D. Ironic, then, that the Saturn version of Puzzle Fighter frequently exhibits slowdown when many gems are breaking. The PS version simply never does. Could be argued the people who did the Saturn port failed to fully tap the Saturn, but the end result-possibly to be blamed on excessively complicated hardware-is still the reality we had to deal with: *The Saturn version is inferior.* I feel like this is something that would have been worth noting in this comparison.
Can't say I noticed any slowdown. Japanese game on a Japanese Saturn is how I was playing.
@@RetroCore You got lucky. Just google around for "puzzle fighter saturn slowdown". Plenty of folks over the decades have noted that the Saturn version slows down while PSX doesn't. Apparently-and I never thought about this-it has to do in part with how full both sides are with gems (sprites).
Still own it for the Sega Saturn. The amount of hours I've put into it is just INSANE. It's still ridiculously addictive and fun today and has lost none of its charm.
I played the arcade version a few times with a friend back in the day but never really cared for it even though I generally like this style of puzzle game. I don't know: it just never clicked with me. The same friend picked up the PlayStation version later, but I think I only played it once or twice. I don't hate the game, but I never felt the desire to buy it or play it more than I did.
Have had the PAL version for Saturn for a long time. You can play it on a NTSC console with an import cart for full speed play but it overscans a bit (the game was PAL adjusted for screen size but not speed!!!!) .......however the game has an image adjust option that lets you correct it. :) Fancy the DC version though.
it's an amazing puzzle offering
a game im property would not play, but its just personal taste in mind. GBA Audio was generally quite week, which is more because its diddent have a dedicated sound hardware (other than the original GB sound), so its must have been mixed in by the the cpu. This is by various succes, depend how well the software mixing is by how cpu cycles that can been freed for that task and in which sample rate.
Also for the GBA port, its seens like they just used a 4 channel software mod style tune with shared instruments.
Dreamcast version is the best out of all of them.
I'd say that too but it is closely followed by the PSP version.
Doesnt it look/feel like the HD remix has less slowdown. Especially when blowing up blocks?
God, I miss my old PS1 copy of this game so much.
You forgot to mention the quick drop option in the Dreamcast version.
That's why I'm here. The only quick drop games I know about were the GBA and PS3 versions. Thanks for letting me know. Can't be on the top of the list unless they have the quick drop feature.
What other ports have it?
That Java port, just seems strange. They didn't play it, and then think, we should have some sound for the rest of the match...
Who knows. It is very odd. It's not even like the music is cut short. The tunes are actually arranged to end.
I wish I could find the Japanese version. That was more in line with the Arcade game.
i have actually played the java version that has full music and i agree i agree its quite good
I wish the version I had came with full music. 😢
Cool!
To the gba port's credit they are using the original arcade samples
That's about it lmao
Also if you'd like I might be able to capture some in game footage of the windows version either off my. Old 98 machine or on a VM
Thanks for the offer on the windows footage. I'm good for now though. 👍
I first played this on my Xbox360 back in the day, but I found a dodgy CPS2 version in it's own package with WinKawaks that works a treat on my PC...I haven't played it in a good while though...I think I might later!
It's a fun game to get back in n to.
Out of curiosity - did you try dgvoodoo with the Windows version? IMO it's one of the best freeware stuff to make old games working correctly on modern Windows versions. And definitelly cheaper than constructing "oldschool" PC with Pentium MMX, Windows 98 and Voodoo 2 :P (latter component very useful for 3D games from 90') Game looks quite fun, but looking on the Capcom's approach (and other japanese developers), there are zero chances for GOG release...
Nope, I had no idea what dgvoodoo was. I know that the voodoo is a range of graphics cards though.
@@RetroCore Dgvoodoo is freeware software which is making much easier to launch older windows games on modern OS. You just need to unpack it, turn on once the application (better leave watermarks on, because it's making easier to recognize if game is cooperating with it or not), save settings and copy all files from "MS" folder to folder with the game. Despite it's name, dgvoodoo is working with both 2D and 3D games.
I haven't seen the full video yet but i can easily predict that the GBA will be the worst version.
Yep, yes it was
You would be correct.
Yet somehow I feel the HD Remix version really is, something about it felt really off when I played it after trying the 32 bit and GBA versions. I have it for PS1 and PSP, and the Saturn port I'd consider sometime, but may have to get it soon as the price is starting to climb (slowly like Pocket Fighter did for the Saturn)
My suggestion for the next 'Battle of the Ports'... Resident Evil 2.
That artwork you use for the end comparison, where the characters take off their super-deformed head masks, is so clever. It essentially acknowledges how ridiculous the super-deformed proportions are and communicates "Ah yeah, the characters still have normal proportions, they're just wearing huge fake heads for this game."
Any place I can find that artwork?
I got this artwork from the Sega Dreamcast game. It's also on the PSP. I would imagine a Google search would bring it up somewhere.
@@RetroCore Great, thanks! It being available in the games is much more convenient than it only being from an instruction manual, or having to hope it's still up online.
Dreamcast version is BEAUTIFUL, just amazing.
I think you're a tad too hard on the GBA version though. It's worth remembering that system had a HILARIOUSLY low resolution. Maybe looks better on real hardware?
I owned the GBA version when it first released, and I can confirm, it is the WORST port. Graphics, sound, animations, all take a huge hit.
@@MrShadow2x Fair. Good to hear from someone who played this on hardware.
Shame, really. The gameplay really lends itself to a handheld experience.
@@jesuszamora6949 Believe me, I was so excited when I first learned a GBA port was being made. I think it got delayed a few times until it just randomly started showing up in stores.
I was so disappointed from the first time I played it. Puyo Pop was tons better than Puzzle Fighter on GBA.
You can get the windows version running pretty easy in a windows xp virtual machine
Good stuff!
GBA version looks like a cheap bootleg
Lol, it does. The sound especially since its missing 2 channels.
I never liked the system of this game, I always found it made the competitive aspect of it too broken. You either attack your enemy with a single attack that will crush him at once or your attack will actually be GOOD for him to use as a counter attack. I'd prefer playing Puyo Puyo 2 over this any day.
And speaking of Puyo Puyo.... the system of Super Puzzle Fighter 2 is *identical* to the system of an older Capcom game that stayed exclusive to arcade named "Pnickles"... and that game was actually developed by..... Compile.
I always wondered if Compile had any input at all on Super Puzzle Fighter 2.
Games is called Pnickies, not Pnickles, and the gameplay system is not identical. Whereas Puzzle Fighter requires only one Crash Gem to explode a chain, Pnickies requires two star blocks in the chain for the chain to explode.
The sprites on the HD Remix look terrible though I'm not sure if I would have prefered remade ones if they ended up looking like Super Street Fighter II Turbo HD Remix
They could have at least gave us the option of having original pixel art 😢
8:03 Most Java mobile games do that actually.
Weird, it plays fine on my 2DS XL.
I have only played the ps1 version. Maybe I should try it out on psp.
That's basically the Dreamcast version but with the intro cut as well as a few other screens. It is a good port but if you can, try the Dreamcast one.
Retro Core sounds good to me will try it out on my Dreamcast
6:28 Not arcade perfect; the music doesn't speed up when someone is in danger of losing the round.
That is mentioned in the video.
Any plans on doing Final Fantasy 1 2 4 5 and 6 ports? They are all unique in their own way
I don't think he can do that.
Nah, doing a RPG needs way more time than I have.
@@RetroCore know anyone who'd go that far of a discussion?
I have it on the PSP & Xbox 360.
At least with the PSP version you have a very good port.
The XBOX 360 versión Is missing the stereo audio, everything it's in Mono, even with a home theater 5.1 surround sound it's in Mono
The Xbox version is in Stereo. It's even in stereo on this video. The stereo is messed up because I kept the 360 in dolby surround and the capture is normal stereo.
I can see you like using Sakura.
Well, May as well be constant. Works better for the comparison at the end.
Oof! I can't believe how terrible the 360 sprites look. Too bad they did a lazy job with the artwork. I get that the original pixel animations wouldn't have matched the esthetic of a "HD remaster" with the clean portrait and BG artwork. TBQH I kinda wish they would have just released a definitive port with all the content but retained the awesome pixely art of the arcade and earlier console releases.
I guess maybe it had to do with the era of gaming as software and hardware companies were really pushing how subjectively amazing HD was in comparison to SD. I'm not totally opposed to the concept silky smooth animations and high resolution remasters of classic 2D games but picking a terrible pixel upscaling filter completely ruins the experience for me. Such a shame. I guess redrawing every sprite of animation wasn't within the budget and ruined what could have been a really amazing experience.
The crazy thing is that many backgrounds have animated characters too which were redrawn. As you said, maybe the budget wasn't there to redo all the fighters or they just couldn't be bothered.
I have it on the Gba, the worst port as you said jajajajaja!!! I don't think is a bad port... but to each our different opinions.
If it is the only one you've played then it would seem reasonable. Compare it to the PSP or other ports and you'll see that it is lacking.
The SFC / SNES has far more impressive block type puzzle games on it yet the GBA is meant to be more powerful. It should have had at least a pretty good looking port if anything else.
this is columns with fighting lol
I’ve owned the gba version for years and it does not look or lag the way you showed it in the video. I’m not sure what emulator you were using but it definitely didn’t show what the gba port really was (I’m not saying the port was great or anything but you didn’t do it any justice by what you showed)
It doesn't look or feel as bad on a small GBA screen (I played it on a DS dev system) but on a big screen you can really notice.
Retro Core maybe the look wise it’s fuzzy but it was laggy on the video you showed. I personally have never seen it lag that way
Unpopular opinion: I don't get the appeal of Super Puzzle Fighter 2. I know it's just one of Street Fighter spin-offs but if I want to play puzzle games similar to this, I may as well play Puyo Pop series. Also, quite a shame to see the Windows port to be that choppy, is the hardware you used for that port emulated or real? I bet it could run at least well on Pentium machines.
The windows port can run perfectly smooth but it just doesn't work well on a modern version of Windows. I was trying to run this on Windows 10.
@@RetroCore I've seen this happen to a lot of Win95 games on this show. Have you tried installing Win95 onto a VM?
The Windows version is quite good, generally speaking, but as Retro Core said, it's a mess on modern machines. Besides that, the near-constant loading really kills the pace. I even converted my disc into an ISO and ran it through a drive emulator to try and alleviate it, it was so bad.
I actually agree with you. Without the Street Fighter branding, this wouldn't have nothing to offer different from other puzzle games had done before and better. Its system is pretty broken IMO and I completely agree with you: Puyo Puyo 2 is waaaay better tha SPF2X . Or any Puyo Puyo game for the matter :)
No 240p on Dreamcast = FAIL
Interlacing on CPS games sucks!
Err, it was running at 480p so it wasn't interlaced. If you had a VGA set up 98% of Japanese releases ran in progressive scan natively.
I still hate this game despite I quite good at play PuyoPuyo and Pac Attack game, to me the rule is too complicate even for Puzzle game.
Play Mouja or Money Idol Exchanger if you want a hard puzzle game.
That still easy same as Magical Drop play but this one that counter gems is really troublesome to me just call me weak or useless player but that different gems and how to use it make puzzle game hard at least to me.