*REuse. The backrooms been discovered, all these portals been discovered. This is entirely re-tread ground. I'd love to see some more labyrinth but this has always been accesible lol.
The devs: lets give them a dlc where they won't find anything unless they read a guide. And even if they read the guide it will take them over 50 hours
@@Neyreyan it's literally shooting cubes man. If polygun took you 50 hours to do, labyrinth sentinel probably took you 300, you clearly need to find a diff game cause this one is too hard for you.
@@VashCowaii in case you didnt read the comment, i was talking about the whole dlc being a reading session for how to obtain items and it would still take 50 hours:) Imagine how hard it would be without reading the guides. Beyond the dlc area you also need to come to the labyrinth a few times and also to the other 2 biomes for much stronger trinkets than the ones in the dlc area
Some people might not appreciate uncut guides because of how long they can be, but me on the other hand, thank you so much for an uncut guide to get this gun!!!😊
Thanks for the video. Also screw whoever thought platforming without dying was a good way to go to get a gun most people won't have the patience to use. I'm going to make a build of some sort around it out of spite, because this was the most stress and frustration I've had since I did my hardcore run.
It was even more awful when I got to the corrupted door and it was all "equip your loadout" and.... I didn't have that, any of that. So I finished the whole game, did it twice and FINALLY got it.... Please share your build, this gun is such a piece of trash... :'D
@@TheGrimmy I actually made a video on my channel analyzing it and going over how its mechanics work. I haven't done a build video though. I may try to do one once the next expansion comes out next month, and I'm back into the thick of playing the game again. EDIT: Though as for my general build I did use it with when I last played, it was mostly a build focused around using a lot of crowd control/aoe skills, then using the Polygun as my main weapon for killing smaller groups of enemies so I wouldn't waste skill uses.
Currently, until a patch comes out, you can skip to Step 11 and just shoot where the Cube should be. I did it with Starshot and jumped my way to Polygun. Still, doing it the proper way is very interesting and reminds me of my hardcore runs. Where I'm scared of every little thing I do.
This was a trip. I loved it. Scared me to death being close to the end having to make all these jumps hoping I don’t mess up and die then have to do it all again. Thank you for this
Holy fuck this was insane. No way in hell I found have found this on my own. All these crazy jumps wtf. I had to cheese it with cloudsaves, otherwise I couldn't do it in on go lol. Gunfire games you guys are insane and we love you for it!
@R2Wiki we rerolled it and got it. The first time we tried was on a labyrinth that was rolled before the dlc came out. I guess that might be what is causing this bug. People trying it on a campaign they rolled before the dlc came out
imagine dying to die to the timing on cube 10.... couldn't be me(i hate that platforming section and how i got it right first time around when i found enigma, i didnt know you can fail it lol)
@@R2Wiki But you can't die since you shot first cube or since you enter the lab? in other words, you can die at the cube boss and then start the lil cubes once boss it out of the way, right? thx
@@Arkray_Ark pretty much, found it easiest to clear out all the annoying boss fights + cube stuff, then try the run. made it a lot less stressful (though still annoying)
The devs think they're artists. It's a little narcissistic. They like being the one holding the keys and drip feeding information to adoring fanatics. When this was discovered one dev tweeted 'now you must find how to use it' He's one of those *tips fedora* types. You can tell by reading his posts. This is all just about inflating Tragic's ego 💀
@@supremebuffalo6322 You are really reading too much into this. We add new content to old areas to make them worth visiting again. The point was to have a fun community challenge for people to come together and solve. The gun was added to the game at no cost (to everyone that owned the base game). The community came together and solved the puzzle to get it. It was a simple treasure hunt. It wasn't trying to be some form of high-level genius design. It was a literal treasure hunt... and you follow breadcrumbs. The weapon has no description/instructions on it, so I posted about learning how to use it after it had been discovered. It's a weird weapon to use. The goal for weapon design is to make each new weapon unique. If you think that's a fedora-wearing trait, well I can't help you there. I didn't post about the weapon before the community had found it. You are simply making up stuff to fuel your own misguided preconceptions. For whatever reason, I couldn't say. This has nothing to do with ego, but everything to do with supporting the community and giving them something to do in older content. BTW, that's also the reason we add a few new trinkets to biomes that aren't the focus of each current DLC. FYI, I don't even come up with 99% of the secrets in this game. I had a hand in this one because I worked on the gun. Anyway, good luck with your yt comment career.
"I paid for the whole labyrinth I'm gonna use the whole labyrinth" -Tragic, probably
*REuse. The backrooms been discovered, all these portals been discovered. This is entirely re-tread ground. I'd love to see some more labyrinth but this has always been accesible lol.
The devs: lets give them a dlc where they won't find anything unless they read a guide. And even if they read the guide it will take them over 50 hours
@@Neyreyan it's literally shooting cubes man. If polygun took you 50 hours to do, labyrinth sentinel probably took you 300, you clearly need to find a diff game cause this one is too hard for you.
@@VashCowaii in case you didnt read the comment, i was talking about the whole dlc being a reading session for how to obtain items and it would still take 50 hours:) Imagine how hard it would be without reading the guides.
Beyond the dlc area you also need to come to the labyrinth a few times and also to the other 2 biomes for much stronger trinkets than the ones in the dlc area
@@Neyreyan And I enjoyed every second of it
Some people might not appreciate uncut guides because of how long they can be, but me on the other hand, thank you so much for an uncut guide to get this gun!!!😊
Thanks for the video. Also screw whoever thought platforming without dying was a good way to go to get a gun most people won't have the patience to use. I'm going to make a build of some sort around it out of spite, because this was the most stress and frustration I've had since I did my hardcore run.
It was even more awful when I got to the corrupted door and it was all "equip your loadout" and.... I didn't have that, any of that. So I finished the whole game, did it twice and FINALLY got it.... Please share your build, this gun is such a piece of trash... :'D
@@TheGrimmy I actually made a video on my channel analyzing it and going over how its mechanics work. I haven't done a build video though. I may try to do one once the next expansion comes out next month, and I'm back into the thick of playing the game again.
EDIT: Though as for my general build I did use it with when I last played, it was mostly a build focused around using a lot of crowd control/aoe skills, then using the Polygun as my main weapon for killing smaller groups of enemies so I wouldn't waste skill uses.
Copy and paste this to the description to create the timestamps in the video:
0:00 Cube #1
0:04 Cube #2
0:19 Cube #3
0:41 Cube #4
1:31 Cube #5
1:47 Cube #6
2:11 Cube #7
2:32 Cube #8
3:06 Cube #9
4:10 Cube #10
4:50 Cube #11
5:47 Cube #12
5:55 Cube #13
6:02 Cube #14
Excellently put together video, thank you.
Currently, until a patch comes out, you can skip to Step 11 and just shoot where the Cube should be. I did it with Starshot and jumped my way to Polygun.
Still, doing it the proper way is very interesting and reminds me of my hardcore runs. Where I'm scared of every little thing I do.
Still works as of 7:47 pm April 27
As of new update its patched
This was a trip. I loved it. Scared me to death being close to the end having to make all these jumps hoping I don’t mess up and die then have to do it all again. Thank you for this
Thanks SO much for the guide!! Straightforward and simple.
Holy fuck this was insane. No way in hell I found have found this on my own. All these crazy jumps wtf. I had to cheese it with cloudsaves, otherwise I couldn't do it in on go lol. Gunfire games you guys are insane and we love you for it!
gonna be an impossible mission to get it. :D but pretty awsome secret. i'd never figure it out on my own! thank you for sharing
Very annoying that the cubes show up on pre-patch labyrinth saves, but the gun doesn't show up at the end.
Seems I just fell victim to this. Very annoying, yes
Thank u so much great tutorial
Big kisses
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Thanks for the Vid, it helped greatly.
Why do people think speeding up these videos is a good idea? just makes them frustrating as fuck to follow along too
I got all the way to the 10th cube, then realized I don't have Ford's Scattergun to open the portal. T_T
My game crashed twice towards the end of this, never has crashed before I was so annoyed 😂
Thanks so much for this!
wth the 11th cube randomly just isn't there...
i just did this and the polygun wasnt there when i finished destroying the cubes
me too bro, i was a bit devastated
Guys, who found out all these secrets?! Theres literally no manual written officially by the Devs themselves!!
What is the Archon set items and do I need just the archetype or the whole set?
Holy Hell! nice job guys
I just did this in coop and the gun is not here, we did not die obviously
This is a known bug. Unfortunately, there's not much you can do about it. You might have to reroll your Labyrinth.
@R2Wiki we rerolled it and got it. The first time we tried was on a labyrinth that was rolled before the dlc came out. I guess that might be what is causing this bug. People trying it on a campaign they rolled before the dlc came out
@@thermicterror2951It worked the same way for anguish, so that was likely your issue
Do you know if it has to be done on a Lab since the patch?
it does, requires a new campaign started post DLC launch
Apexzilla here and i approve this video lmao
I died on the tenth cube going in the portal
imagine dying to die to the timing on cube 10.... couldn't be me(i hate that platforming section and how i got it right first time around when i found enigma, i didnt know you can fail it lol)
LMAO. That was me just now. Damn timing gets me
cube 6 wasnt there for some reason
never mind resets on death i see lol
This is way to much for a worthless gun
It's getting a buff I believe next dlc
Im guessing if you die it resets
Yes. You have to shoot all thirteen cubes in one continuous sequence without dying.
Do you have to reroll campaign? Or can it be done in the current one (finished before dlc)
@@JensHisWorld Roll a new Lab
@@R2Wiki But you can't die since you shot first cube or since you enter the lab? in other words, you can die at the cube boss and then start the lil cubes once boss it out of the way, right? thx
@@Arkray_Ark pretty much, found it easiest to clear out all the annoying boss fights + cube stuff, then try the run. made it a lot less stressful (though still annoying)
A comment I shouldn't of made :/
you are lazy
The devs think they're artists. It's a little narcissistic. They like being the one holding the keys and drip feeding information to adoring fanatics.
When this was discovered one dev tweeted 'now you must find how to use it'
He's one of those *tips fedora* types. You can tell by reading his posts. This is all just about inflating Tragic's ego 💀
@@supremebuffalo6322Is this the craziest yap session ever?!
@@supremebuffalo6322 I tell ya what next secret we find, we wont say anything so you can have fun finding it yourself
@@supremebuffalo6322 You are really reading too much into this.
We add new content to old areas to make them worth visiting again. The point was to have a fun community challenge for people to come together and solve.
The gun was added to the game at no cost (to everyone that owned the base game). The community came together and solved the puzzle to get it. It was a simple treasure hunt. It wasn't trying to be some form of high-level genius design. It was a literal treasure hunt... and you follow breadcrumbs.
The weapon has no description/instructions on it, so I posted about learning how to use it after it had been discovered. It's a weird weapon to use. The goal for weapon design is to make each new weapon unique. If you think that's a fedora-wearing trait, well I can't help you there. I didn't post about the weapon before the community had found it. You are simply making up stuff to fuel your own misguided preconceptions. For whatever reason, I couldn't say.
This has nothing to do with ego, but everything to do with supporting the community and giving them something to do in older content. BTW, that's also the reason we add a few new trinkets to biomes that aren't the focus of each current DLC. FYI, I don't even come up with 99% of the secrets in this game. I had a hand in this one because I worked on the gun.
Anyway, good luck with your yt comment career.
Amazing work 🫡