Eberron | 5e Dungeons and Dragons | Web DM

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  • Опубликовано: 10 дек 2024
  • This week, we're taking a look at the newest published Dungeons and Dragons, EBERRON! It's got tech, it's got drow, it's cool as heck. Plus, Fs in comments for Jim Davis's beard.
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Комментарии • 510

  • @WebDM
    @WebDM  4 года назад +144

    Thanks for watching. Fs in comments for Jim's beard.
    HEROFORGE:bit.ly/Heroforge
    Get more Web DM: Patreon.com/webdm

  • @benhayward2597
    @benhayward2597 4 года назад +430

    I love how over the course of webdm jim and pruit have traded facial hair.

    • @richieburkett9471
      @richieburkett9471 4 года назад +14

      Pruit is actually a Beardpire

    • @user-eo4nj9cp2v
      @user-eo4nj9cp2v 4 года назад +14

      The secret Web DM character arc

    • @Sean-ne3gx
      @Sean-ne3gx 4 года назад +2

      @Remy B but it's thicker than you might think, they share it with Trav and Josh too

    • @john_from_fl1452
      @john_from_fl1452 4 года назад +3

      Character Development

    • @robertcurtis8585
      @robertcurtis8585 3 года назад

      Can't have matching hair that's gay

  • @powerlifting85
    @powerlifting85 4 года назад +255

    The Master Wizard used the energy stored in his transmuter's stone to reduce Jim Davis's age by 3d10 years. To a time before his ascendance. A time before....the beard...

  • @florenmage
    @florenmage 4 года назад +295

    I have a fan theory that Jim became a lich and we will never see his beard again because that's his phylactery and its hidden away in some dark place you will never be able to get to.Very likely protected by a small army of undead horrors and magical warding spells.

    • @WebDM
      @WebDM  4 года назад +92

      It's canon now

    • @patheronaetherson2860
      @patheronaetherson2860 4 года назад +7

      @@WebDM Go nuts with Glyphs of Warding with combinations of Forcecage (solid box), enough Incendiary Clouds, Sickening Radiances, Cloudkills, Stinking Clouds, Evard's Black Tentacles, Walls of Fire (damaging creatures within the box), Conjure (Fire) Elementals, and Silences (cast into the Glyphs via Wish) to last at least an hour in every 10'/7.5'/10' area of your stone-walled/ceiling/floor demiplane that you've shaped to be 4 floors with Wall of Stone to hold your Clones, Simulacrum, Research, and loot and make anyone who comes in with hostile intentions toward you, who attempts to steal from you, or who just enters without permission suffer for the rest of their lives, right up to their bitter end.

    • @patheronaetherson2860
      @patheronaetherson2860 4 года назад +1

      Did I miss any long duration damage/conditioning aoe spells?

    • @LittleNemoGaming
      @LittleNemoGaming 4 года назад +2

      We learn you'll never be able to find it because they hid it in the Astral Sea a couple episodes later. XD

  • @GeneralAdvance
    @GeneralAdvance 4 года назад +60

    A big reason why the Airships have never been used in warfare and particularly agains each other is because they're all created for and piloted by House Lyrandar, sure they're hired out for scouting etc but Lyrandar does not permit their expensive investements used for direct warfighting ESPECIALLY against Airships hired out to opposing forces.

    • @Bluecho4
      @Bluecho4 4 года назад +19

      It would be like asking why, in the Dune universe, the great houses don't do space battles in warships. They don't because the ships - and the warp travel they facilitate - are controlled by the Navigators and their monopoly.

    • @emilyaw3831
      @emilyaw3831 4 года назад +5

      @Nipha Ahtlantashah in the current edition, they need to be controlled by someone with the Mark of Storm or the ability to control elementals (but Mark of Storm works better)

    • @christophercheck1590
      @christophercheck1590 4 года назад +3

      Yeah, EARLY ON Lyrandar had that monopoly, but as the tech got older, Wizards with Control Weather, or renegade wielders of the Mark of Storm who aren't in with Lyrandar If you're a pirate and you can get someone like that on your crew, that's a hell of a boon.
      I love the idea of Lyrandar still holding on to (or trying to hold on to) their old monopoly, impotently attempting to enforce regulations on who can control those airships.

  • @AuntieHauntieGames
    @AuntieHauntieGames 4 года назад +107

    "What part of [the Warforged] is organic?"
    I always wondered why people do not see this? Look at all the official art for the warforged. Yes, they have these external metal or stone plates on their bodies. But they are very clearly made from bands of wood that are organized like muscle and have the flexibility of living plant.
    Their organic composition has always been on display for everyone to see.

    • @draxthemsklonst
      @draxthemsklonst 4 года назад +17

      So similar to Groot with armor?

    • @TheGentlemanDuelist
      @TheGentlemanDuelist 4 года назад +4

      I thought there was an ACTUAL PLANT somewhere inside the warforged, tbh.

    • @grahamward7
      @grahamward7 4 года назад +9

      UnimportantHero That’s right. NOT robots or constructs and they never were.

    • @TheGentlemanDuelist
      @TheGentlemanDuelist 4 года назад +5

      AH OK. Yeah I’m not very versed in the world. Someone described it to me as like a person skeleton being used as like a planter with a plant in it that’s basically using a machine as skin.

    • @vutava8292
      @vutava8292 4 года назад +6

      @@Generalized615 Then whatever Cannith member named them did a good job, because that's exactly the impression Cannith wanted to give their prospective customers.

  • @codyklimmer4749
    @codyklimmer4749 4 года назад +57

    I read on Keith Baker's blog that firearms aren't included due to question "why would people use gunpowder, when magic is readily available?" Magic is the basis of the world. Airships fly because of magic. Trains drive because of magic. Magic assists artisans in creating goods. Cannons shoot fireballs and lightning bolts. Gunpowder just seems arbitrary in a world like that.
    .

    • @cjwill08
      @cjwill08 4 года назад +15

      I always rationalized firearms in Eberron like this: It takes a combination of effort, talent, and/or luck to become a spellcaster. While a firearm will never be as powerful as spells, it is easier and quicker to train and arm riflemen then a squad of wandslingers.

    • @whiskeyhound
      @whiskeyhound 4 года назад +13

      Yeah, gunpowder is redundant in a world where artificers can create stuff like thunder cannons and walking turrets, it seems pretty odd that none of that technology really seems to be in use by regular people.

    • @codyklimmer4749
      @codyklimmer4749 4 года назад +3

      @@cjwill08 that's a good point, and I can see that rationale. At the end of the day, it's up to the DM and the type of campaign they want to run.

    • @B00Radl33
      @B00Radl33 4 года назад +1

      Yeah, it would be like if any kid could just pick up a magic wand and start using it. Throwing the world into Chaos.
      "Oh no, he has magic missiles!"

    • @toribiogubert7729
      @toribiogubert7729 4 года назад

      And this is my problem with this tipe of cenario, all of sudden your player want to do a Megazord, or make a army off peasants with firearms or a lot of other stuff that dnd doesn't leave in comsideration and the DM ended up with a lot more of work to do

  • @shroomali1521
    @shroomali1521 4 года назад +178

    Did Jim's kid finally pull his beard once too many? The world may never know.

    • @cero54
      @cero54 4 года назад +4

      Got your nose! Got your beard!

    • @muster_mark
      @muster_mark 4 года назад

      I think he read a cursed AD&D scroll.

  • @bjhale
    @bjhale 4 года назад +8

    On Dragonmarks, I was disappointed the book didn't spell out something that Keith Baker points out on his blog that all other editions of Eberron didn't really do a good job of emphasizing: the biggest magical advantage of having a dragonmark is getting to use dragonshard focus items. Those items are the real basis of the magical industrial economy.

  • @eruditecaptain3117
    @eruditecaptain3117 4 года назад +8

    I came into Eberron through the MMO, D&D Online. When I first got into that game and discovered the Warforged and the Artificer, I was in love. See, I've always loved Steampunk and Dieselpunk, but discovering Aetherpunk was a whole new high to me. This setting, as well as Spelljammer and Ravnica, is my friggin jam.

  • @josephbyler6666
    @josephbyler6666 4 года назад +23

    I personally really love Eberron as a setting and overall enjoy Rising from the Last War. I do agree with the criticism of the lack of backgrounds and the fact that Dragonmarked Houses don't just give you the spells. I'm eagerly waiting for Keith Baker's unofficial Exploring Eberron to help flesh out Eberron in 5e.

  • @rjanssafttheiii4697
    @rjanssafttheiii4697 3 года назад +8

    Outside of Greyhawk, Eberron has my favorite Elves. I especially love the Riders of Rohan type Elves that murder hobo anybody on their land, and that half elves are actually given a place in the lore.

  • @herbertmoon1828
    @herbertmoon1828 4 года назад +9

    Looking back at the 3rd edition Eberron campaign guide, Warforged were said to be made of a "darkwood core" and metal plating. The former being a body of animate wood. I think of Warforged more like artificial treants, i think it lends to the science fantasy of Eberron.

  • @patrickduvall6855
    @patrickduvall6855 4 года назад +13

    I'm currently running a campaign with this book. It's my third campaign in Eberron and this time around I chose to use the Daelkyr. Dyrnn and Belashyra will be some of the endgame bosses which will take you into kyhber to places like the Citidel of Lidelss eyes as the Daelkyr take advantage of the aftermath of the war to raise the overlords I have sealed underneath the mournland. I started the players in Sharn and the party used Clan Boromar as a group patron. As for crafting with the artificer, I've been letting artificers collect rare metal like adamantine so they can make armor for the party that makes them immune to crits at the cost of time and money and materials. Anyway the last session Sharn was attacked by mindflayers who appeared in ships similar to the ones in the new baulders gate trailer. A dozen or so ships attacked Sharn and dropped abberatiom throughout the city. The party saw a ship approach the Tradefair District where I placed the Clan Boromar main hall. The party got to the ship attacking the Tradefair District and killed two mindflayers that came out of the shio and after killing them dyrnn himself with two mindflayers came out of the ship and corrupted the minds of the party, imprisoned them and now they are in an Elder Brain lair. That's where we'll start next session

    • @ShotGunner5609
      @ShotGunner5609 2 года назад +1

      Go on

    • @Krypticklefist
      @Krypticklefist Год назад +1

      UPDATE PLEASE

    • @patrickduvall6855
      @patrickduvall6855 Год назад

      @@Krypticklefist ahh that game is over lol. I cant even remember how it ended. Im in the middle of running CoS and a new homebrew now.

    • @Krypticklefist
      @Krypticklefist Год назад

      @@patrickduvall6855 that is a shame LOL like I'm sure many others, I came to this video because I'm getting ready to start an Eberron campaign. Given the high magic/high tech world being so different from more typical high fantasy worlds, would love to hear more about your experience running your campaign and any advice/helpful observations that worked for yourself and your party!

    • @patrickduvall6855
      @patrickduvall6855 Год назад +1

      @@Krypticklefist teleporting and airship travel and trains will be your main modes of transportation. Utilize the airships and trains for encounters and intrigues. Use Sharn and the Boromor Clan. Delve deep into the lore and read the book thoroughly. The dealkyr are great bosses to use along with Lady Illmarrow. Warforged collosus and the Lord of Blades. If you have an Artificer id let them experiment with their classes lore. I had an artificer defeat the lord of blades and use his body and a deal with Lady Illmarrow to turn himself into a Mecha-Lich. there is alot you can do with eberron it would take me months to explain lol

  • @CitanulsPumpkin
    @CitanulsPumpkin 4 года назад +3

    27:40 Here's what I came up with for a Journalist background.
    *Journalist*
    Skill Proficiencies: Insight and Investigation.
    Tools: Broadcast Equipment, Land Vehicle
    Languages: Your choice of any 2 languages.
    Equipment: Recorder, Camera (Photo or Video), Scholar’s Pack, Cell Phone
    Feature: I’ve got a lead!
    You've cultivated sources at nearly every level of society. You have multiple confidential informants who trust you and can provide you with information pertinent to your investigation, should you make it worth their while.
    *Pundit*
    Skill Proficiencies: Deception and Performance.
    Tools: Broadcast Equipment, Disguise Kit
    Languages: None
    Equipment: Disguise Kit, Camera (Video), Fine Clothes,
    Feature: I’m simply asking questions.
    While conducting an interview you know just which questions to ask to get the “truth” you want out of your subject. Make a Charisma Deception or Performance check while speaking with a creature in front of an audience. The DC equals 10 + the creature’s Charisma modifier. If you succeed any Insight, Intimidation, Persuasion, or Deception checks made against the creature while the audience is watching are made with proficiency and advantage.

  • @OakenTome
    @OakenTome 4 года назад +154

    F for J’im Dav’is’ beard.

  • @memorandom7484
    @memorandom7484 4 года назад +72

    "Not the beard!"
    -Gimli

  • @BrodieCoad
    @BrodieCoad 4 года назад +23

    I get Jim's frustrations with 5e on certain things. I think WebDMs Tyranny of Fun video explains it very well. If you handwave to many things you lose that sense of living in the world.

  • @TheSalamandrin
    @TheSalamandrin 3 года назад +3

    The one thing I remember from 3ed Eberron was that warforge were "living constructs" and healing worked on their still-living wood components.

  • @Kugo
    @Kugo 4 года назад +23

    TOTALLY implementing a Craigslist for Sharn now...thanks guys👍

    • @WebDM
      @WebDM  4 года назад +3

      Glad to inspire!

  • @lordmurderkitten6098
    @lordmurderkitten6098 4 года назад +53

    Cyre: "Sire"? "Siri"? "Kyre"?
    _looks into the mournland_
    We may never know.

    • @MrSJPowell
      @MrSJPowell 4 года назад +2

      @OriginalTharios Obligatory "your table, your ruling" here. But, yeah, I'd default to Baker's pronunciation as well.

    • @TheHareedo
      @TheHareedo 4 года назад +5

      @@MrSJPowell Baker has said that canonically it's pronounced differently depending on where you are from in the world. All pronunciations for Cyre are valid. Artificer however is pronounced Art-if-iss-er, not Art-if-ice-er.

    • @MrSJPowell
      @MrSJPowell 4 года назад +2

      @@TheHareedo I've played Dungeons and Dragons Online for probably more than a decade now, and I'm glad that they haven't led me wrong on Artificers.

  • @SpookyGhostIsHere
    @SpookyGhostIsHere 4 года назад +1

    One of the most powerful aspects of the artificer is the fact it can attune to 6 magical items. Imagine attuning to 6 artifacts, even just having several different weapons built for different situations (damage type, utility factors, etc) would be incredibly useful. They are an incredibly practical class, perfect for games where DM’s encourage creative solutions.

  • @bishop6881
    @bishop6881 4 года назад +119

    The lack of beard scares me, it’s why I never shave. I don’t even remember what my face looks like, did I ever have a chin?

    • @The_Weeezard
      @The_Weeezard 4 года назад

      Probably girly

    • @ventarfield7115
      @ventarfield7115 4 года назад +2

      When you finally do shave you will be surprised at how much you resemble a turtle

    • @JacksonOwex
      @JacksonOwex 4 года назад

      Only another fist! ;)

  • @binolombardi
    @binolombardi 4 года назад +5

    The design goal for the artificer class was said by Crawford to be that each subclass of artificer would be representative as an integral part of the creation of the warforged.
    The archivist was supposed to be the representation of the mind that gave the warforged its ability to think and learn.
    It’s a shame that the survey went badly for it.
    The homunculus being taken away from the alchemist left a hole in the bonus action that each subclass was originally designed to do. Should be able to make an elixir as a bonus action and use it as an action at least.
    Or make an elixir and use it as a bonus action.
    I also think there should have been an offensive experimental elixir that represents knowledge gained from caustic or fiery mistakes.

  • @BrooksSligh
    @BrooksSligh 4 года назад +7

    I agree with you on the races, they really ended up homogenized from the Wayfinder's Guide versions. I particularly miss the Warforged with the built-in tools.

  • @derrickhaggard
    @derrickhaggard 3 года назад +2

    The whole steampunk/sci-fi vibe is why Eberron is one of my most favorite worlds in the D&D multiverse.

  • @egirlSkeletor
    @egirlSkeletor 4 года назад +1

    All the Ebberon games I've run successfully have been 1-3 session games.
    One involved a lightning train being heisted by sky pirates, The other involved being inside a cafe in upper sharn while it fell from the sky.

  • @TakManSan
    @TakManSan 4 года назад +1

    I've been looking forward to your Eberron 5e video for ages! I'm happy they adopted Rich Baker's iteration of armour and Warforged. He talked about that a few years back on his own blog ... good to see they went with this idea rather than the one in the Wayfinder's Guide. Great video as always! ... Also, I now know what I'd look like without a beard or moustache ... interesting.

  • @TheHareedo
    @TheHareedo 4 года назад +2

    100% agree on the Dragonmarks. They were done dirty in the new book. Wayfinder's Guide was perfectly fine.

  • @catwhowalks99
    @catwhowalks99 4 года назад +3

    As usual, I loved hearing Jim and Pruitt's thoughts on the new Eberron book. They were super insightful and gave me some great ideas, not to mention some things to ponder 'behind the screen' on the mechanical level. (But the camera's focus in the wide shot needed to be set about 18 inches back -- poor Jim and Pruitt are blurry! Having said that, however, the castle DM screen has never looked crisper or clearer. Wow, what wonderful detail!) Anyway, thank you for the great talk, fellas!

  • @Grinnar
    @Grinnar 4 года назад +1

    I always appreciate the diversity in ideas you guys bring to the table. Great for both standard rules and customized ones. Kudos!

  • @Afrancis1968
    @Afrancis1968 4 года назад +3

    In my setting, I have different sub 'races' of warforged that have unique abilities based on what their model was needed for. They were also created by deep gnomes, forced into turning their gear and spring wind up toys into war constructs.

  • @RobKinneySouthpaw
    @RobKinneySouthpaw 4 года назад +4

    My group wanted eberron. This book has been great for creating stuff and also for converting other adventures to Eberron

  • @talesfromislandz4844
    @talesfromislandz4844 4 года назад +24

    for healing warforged, couldnt one use mending? Even though its a cantrip, if you were allowed to cast it at the same level spell as cure wounds, the cost would seem equal/fair, imho.(created a warforged cleric, he can heal himself with cure light wounds by touch, but wanted to scale spell slot mending for flavor, yet remain on an even keel)

    • @BouncingTribbles
      @BouncingTribbles 4 года назад +2

      I like this, makes sense for scaling it up to fix bigger things too

    • @havokmusicinc
      @havokmusicinc 4 года назад

      Is Jury-Rig a spell in 5E? That could also patch up a living construct. And, mending being a healing cantrip could have a shortcoming in reducing the Warforged's dex or something as mending could stiffen their joints somewhat, similar to splinting or binding an injury. If mending cured 1d6 but did half of that as dex damage, I think that'd be balanced and would prevent abuse.

    • @BouncingTribbles
      @BouncingTribbles 4 года назад +4

      @@havokmusicinc no, because if you are casting mending using spell levels that solves the cost. I would allow a spare the dying effect if it was used as a cantrip

    • @brunohommerding3416
      @brunohommerding3416 4 года назад +7

      "An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials."
      They are a blend of organic and inorganic materials, they are not like a sword or a piece of armor, maybe its because of this blend that they can be healed by cure wounds, since they are not purely inorganic.

    • @JoeAuerbach
      @JoeAuerbach 4 года назад +1

      Sure, but putting they out in an official book either introduces infinite healing OR scaled spellcasting. Not a thing they'd want.

  • @brycenerdstrom567
    @brycenerdstrom567 4 года назад +5

    Warforged have never been primarily made of metal. They're living wood and sap and root covered in steel armor.

  • @ethan6287
    @ethan6287 4 года назад +109

    Jim Davis has no beard and i am, personally, freaking out.

  • @Breland1976
    @Breland1976 4 года назад +1

    Eberron is my favorite. Thanks for covering it so well.

  • @boboscarwoodley4776
    @boboscarwoodley4776 4 года назад +24

    The non beard is going to take some getting used to

  • @hikarufriz
    @hikarufriz 4 года назад +2

    The video I've been waiting for. Currently DMing for a party of 6, 4 sessions into the world of Eberron. They are all House Tarkanan agents, which, uh, has been interesting!

  • @liska_dae
    @liska_dae 4 года назад +1

    Most of what I know about Ebberon is from DDO. They added a list of Repair spells to the wizard list to match the healing spells, as well as a repair skill. The healing spells are half effective on Warforged.

  • @samuelreese1816
    @samuelreese1816 4 года назад +1

    I know the origins of the creation and afterlife of warforged are shrowded in mystery, but I think their core, their kernel of sentience, is alligned to the positive plane and when healing magic is used, it is funneled through that connection and translated into what the physical manifestation needs. How normal mortals came to birth such a race is a plot for a warforged artificer/ wizard that I'm playing, as ebberon has disbanded the knowledge that made them

  • @oneearrabbit
    @oneearrabbit 4 года назад +1

    Basically I see the whole Warforged/construct thing as not just an ease of play but also balance issue. Warforged are already immune to poison and don't have to eat or breathe. Those are huge advantages already that many adventurers don't get. If Warforged couldn't be healed by normal Cure Wounds or potions, you would need a spell caster to take Mending which is what Artificers use to heal their constructs. So Warforged would basically need a second healer in the party just to handle them if normal healing didn't work on them.

  • @zetafae4124
    @zetafae4124 4 года назад +1

    I've always liked the idea of the Zilargo Elemental Artillery cannons and turning the power source into smaller things which I call Elemental Cores which allows you to install it into any firearm!

  • @maxx8362
    @maxx8362 4 года назад +12

    I hope next week's episode is a deep dive into the artificer. The incomplete statuses of both the "Complete 5e Classes Series" and "How to RP Classes Series" playlists is really bothering me.

  • @shapeshiftybee5542
    @shapeshiftybee5542 4 года назад +1

    The Armor Artificer they mentioned is in Unearthed Arcana now! So that's cool

  • @Woodcocce
    @Woodcocce 4 года назад +1

    So glad to see someone else mention the lack of firearms in Eberron. Never made sense to me. I've always included Matchlock Firearms in my Eberron games, with Flintlocks being a bit more perfected and primarily used by the Artificers.

    • @meikahidenori
      @meikahidenori 3 года назад

      Curious if it's because many DM's struggle to balance with in the game. I found implementing a proper cover system and making sure my players know that death is far more tooth and nail because if you can head shot an enemy, they're certainly able to return the favour made the game much more interesting. It has made higher levels of play at my table far more risky, just like it is when you start at 1st level. I mean if you've ever played Warhammer and played Clan Skyre with the Skaven, you can certainly turn those firearms into dangerous weapons of alchemy gone wrong (and my players are very inventive on that score!)

  • @williamknox6115
    @williamknox6115 4 года назад +8

    Wow, now we know what happens when you polymorph a dwarf into a halfling, thanks for the visual Jim! :-)

  • @ChrissieBear
    @ChrissieBear 4 года назад +1

    Keith Baker said that they don't have Firearms in Eberron because they have magic to do that, they never needed to invent then because they CAN just give everyone wands. Early firearms were unreliable as fuck when compared to bows and arrows, they just required less strength to use. A wand requires no strength to use and doesn't suffer from incredibly shit accuracy, blinding smoke filling the battlefield, and giving everyone tinnitus.

  • @brycenerdstrom567
    @brycenerdstrom567 4 года назад +10

    Of course Warforged can be healed by normal magic. They're mostly made of living wood, and always have been. It's always been weird that they weren't healed by normal healing magic.

  • @FaeFemboi
    @FaeFemboi 4 года назад

    Dar Jim. I love you. I love Web DM. Your videos have helped me SO MUCH, including getting me into D&D and DMing in the first place! Your content means so much to me and I will never stop supporting this channel. I beg of you. I PLEAD. Please, sir, for the love of all that is divine or holy, never shave your beard entirely ever again. I cry every time.

  • @TheNerdySimulation
    @TheNerdySimulation 4 года назад +2

    "Tool is just a band." Somebody needed to say it, thank you, Pruitt!

  • @razorboy251
    @razorboy251 4 года назад +1

    I think you guys are 100% on point with regards to this book. After running a 5e Eberron game using Wayfinder's Guide and then getting Rising from the Last War, I find the latter to be an OK book but there are some problems with it. It's a good book if it's a DM's first foray into Eberron, but otherwise it's somewhat lacking.

  • @dixieflatline9772
    @dixieflatline9772 4 года назад +2

    I believe Eberron was my first ever game. Maybe Eberron fans would know better but we played in an endless city surrounded by wasteland, ruled by immortal undead elves.

  • @SadBoi_1066
    @SadBoi_1066 4 года назад +2

    Idk fam, I was really quite pleased with the race options presented here. The Shifters especially actually. Really thematic, and I found those abilities really enticing as a player.

  • @MojoChino
    @MojoChino 4 года назад +13

    Ive been listening in the car. I didnt know who this beardless enigma was lol thought i was on a different channel for a sec

  • @a-rat-in-your-walls
    @a-rat-in-your-walls 4 года назад +1

    I totally agree with what they said on firearms. In the Eberron campaign I'm running, I've actually thrown in the firearms from the DMG, basing them off guns from WWI.

  • @zewiegand
    @zewiegand 4 года назад +2

    When they are talking about the backgrounds a good source to give you inspiration would be the GURPS Cliffhanger book really good stuff there.

  • @TheVexinator
    @TheVexinator 4 года назад +13

    The incredible migrating beard. Once Jim's, now Pruitt's.

    • @ROYBGP
      @ROYBGP 4 года назад

      Underrated beard joke

  • @tentavision13
    @tentavision13 4 года назад +1

    Can't wait for you guys to do class and roleplay videos on the artificier!

  • @hipsterbrigadier9428
    @hipsterbrigadier9428 4 года назад

    I found a homebrew map of Khorvaire that slaps an inland sea in the middle of the map and it just changes so much about not just the countries but how the war was fought. Suddenly the rivalry between Thrane and Karnnath becomes more intense as they are competing for control of the trade routes in the scions sea

  • @mrpandabites
    @mrpandabites 4 года назад

    I freaking love this show. It's always just chock full of incredible ideas, inspiration and insight. Thank you, guys.

  • @baronstormhaven3893
    @baronstormhaven3893 4 года назад +1

    I got hooked on Eberron from playing DDO. I wish that the 5e book dealt more with Xendrik and Stormreach in general

  • @chrishall5440
    @chrishall5440 4 года назад +1

    I just noticed how you’ve got the 3LBBs laying out real casual. Nice. 👍

  • @compella1
    @compella1 4 года назад

    That's so funny, I felt the same way about that last TOOL album, lol. The last little bit of existential despair between you guys was pure gold ;) 46:40

  • @ShurikenSean
    @ShurikenSean 4 года назад +8

    are you going to go more in detail on the specific eberron player races in another video like you have the past race videos?
    because their descriptions in this overview seemed pretty light

    • @mosselliadelt
      @mosselliadelt 4 года назад

      I think they did a patreon podcast on them.

  • @foleylione
    @foleylione 4 года назад

    The final rant in the outtakes was the best part.

  • @Kashanta
    @Kashanta 4 года назад +4

    I think Eberron is more like Dieselpunk then Steampunk, or it always felt that way to me.

  • @Jeromy1986
    @Jeromy1986 4 года назад +2

    I would really love to see someone crank the timeline of a setting like Faerûn or Greyhawk forward to a modernity like Eberron (just sans Dragonmarks).

  • @CallipygianDrawings
    @CallipygianDrawings 4 года назад +1

    I always saw organic constructs such as warforged as the machines in Moebius.

  • @starshiplazyboy475
    @starshiplazyboy475 4 года назад

    Great to see the Crown Royal bag front and center.

  • @mlp_firewind8129
    @mlp_firewind8129 4 года назад +1

    I feel like healing spells working on warforged is when the game part takes precedent over the role playing part. There are plenty of players who would find not being able to be healed disqualifying. Making them constructs has a lot of other implications, and having like a page dedicated to the exceptions for healing seems clunky, or at least had the potential to be very clunky.

  • @93lozfan
    @93lozfan 4 года назад

    About warforged healing; the battle smith basically can "heal" their steel defender with the mending spell, I'd suggest warforged would work the same way. I think that would be suitable substitute for traditional healing spells. That or as you mentioned use a skill for repairing them maybe a raw Int check or maybe knowledge arcane. From personal experience there are a lot of things you can safely do to repair machinery without tools so I'd allow it but I would definitely give a bonus for using smithing/woodworking tools

  • @TheTrueMorningStar
    @TheTrueMorningStar 4 года назад

    In the Eberron game I run for my family there are a full range of airships not just the dinky standard type talked about in the official books. Their party is currently tooling around in a ship that is the elemental airship equeilent of a cross between the Millennium Falcon and a Firefly class ship. I have created an entire catalog of airships that exist in the world from small dingy sized ships that anyone can drive all the way up to supercarriers with wings of griffin riders that take a whole team of those possessing the Mark of Storm to pilot! I have mostly just used the old Spelljammer rules for ship combat with just a few modifications and it is working amazingly! P.S. We also use the resonance black powder equipment in the DMG.

  • @Raidanzoup
    @Raidanzoup 4 года назад +1

    Oh, okay, everyone's talking about the beard. It's not just me, I haven't lost it. Now to watch the video.

  • @austinwagner648
    @austinwagner648 2 года назад

    I do love the way wizards and the creators wrote this 5e book. My campaign is now going on it’s 11th month and I still don’t feel like I’ve even arrived at the good stuff! I ran my first story arc in Q’barra and we just moved onto the talenta plains in the second arc. We are ultimately facing against the overlord of winter and the fear within. Which is what I finally landed on for my 5th version of writing this campaign haha.

  • @lordvanilla8075
    @lordvanilla8075 4 года назад +1

    My table uses mending on warforged and it works like healing word without the range.

  • @bruggeman672
    @bruggeman672 3 года назад +1

    I would play the warforged healing issue as the magic is healing the spirit or soul that inhabits the machinery and makes it sentient/sapient.... that is why it won't work on ur sword...

  • @PaulGuy
    @PaulGuy 2 года назад +1

    The reason Eberron doesn't have guns is because it doesn't make sense with the core concept of the setting. That concept is basically "what if magic was easily accessible, and has been for a long time?" Why would guns be developed when it's easy to mass produce wands? It's just like how they didn't invent combustion engines for trains or planes, they harnessed the power of elementals to power those devices. Magic IS the technology.

  • @eagled20
    @eagled20 4 года назад +1

    That new Path of the Beast Barbarian is pretty solid for a shifter Barbarian.

  • @valasafantastic1055
    @valasafantastic1055 4 года назад +1

    I agree a nice lore book with tons of info. I think they messed up a bit in both artificer and warforged and a lot on the dragon mark. Just let the marks be cantrips or 1-3 lv spells.... why didn’t they? Overall the book is worth the money to me. Also I loved the old times newspaper articles also read them in the old radio voice.

  • @keegansullivan1571
    @keegansullivan1571 4 года назад +1

    Great episode. I've loved Eberron for years and it was one of the only reasons I've considered running a 3.5 game again. I agree that it was a little disappointing there weren't any example backgrounds.
    I'm wondering if Jim and Pruitt have ever played Primeval World of Thule. It seems like something they'd dig.

  • @davevasquez5010
    @davevasquez5010 4 года назад

    F! I throw on the video to listen to while I prep a session. Look over five minutes in and...Whoa... first thing I noticed. Lol. Love the content yall do.

  • @andidimarco3820
    @andidimarco3820 4 года назад +1

    I actually made an Eberron game roughly 2/3000 years after the original setting, (also before the 5e book came out)

  • @Gasfiend
    @Gasfiend 4 года назад +48

    THE BEARD IS DEAD, LONG LIVE THE MUTTONCHOPS

    • @Vespuchian
      @Vespuchian 4 года назад +1

      They are some quality sideburns, full credit there.
      Now he just needs some pomade for the retro pompadour.

  • @Fugax357
    @Fugax357 4 года назад +1

    In Keith Baker's set of novels the dreaming dark trilogy the artificer in that comments how their warforged has organic material similar to tree limbs and vines that function as muscles and organs for a warforge.

  • @HeathenHammer8
    @HeathenHammer8 4 года назад +1

    Thumbs up to have Jim and Pruitt make a review of Pathfinder 2e

  • @gyrrakavian
    @gyrrakavian 4 года назад +1

    On the note of magi-tech firearms; while a fireball-howitzer makes sense, how about a gun that basically fires a horizontal moonbeam?

  • @dudemcfurgusson7179
    @dudemcfurgusson7179 4 года назад +17

    There's a beard in the thumbnail.
    God damn clickbait.

  • @IamWalkingDead1
    @IamWalkingDead1 4 года назад +2

    I will say the warforged are made of wood and metal, which wood is an organic material. But it is kinda weird that healing magic works on them no problem

    • @dicorockhimself
      @dicorockhimself 4 года назад

      Yeah wasn't half as effective back in the day?

  • @TheEldritchGoth
    @TheEldritchGoth 4 года назад

    Warforged have an inner system of organic plant matter, I think that’s how healing magic on them works. In terms of the Medicine skill working, I agree that’s pretty hard to explain. Perhaps Mending could be used to stabilize Warforged

  • @CitanulsPumpkin
    @CitanulsPumpkin 4 года назад +1

    For non spell casting dragonmark characters there is a simple fix. They can use the spells granted by their dragonmark a number of times equal to their proficiency bonus and they regain these uses on a long rest. Hell, this is probably a good fix for any race that gives one use of one or two spells per day.

    • @whiskeyhound
      @whiskeyhound 4 года назад +1

      I've also seen the idea that they can cast those spells as rituals, which seems like a pretty good way of explaining why the dragonmarked houses are so valuable, since unlike any regular spellcaster they can reliably do what they do all day long at the cost of it taking a while to do.

  • @Mike91975
    @Mike91975 4 года назад

    Hey Jim, I think you may have missed a bit from ERFTLW as you can cast spells with you Dragonmark without the class feature, it's just a once per day thing, it's just that caster get an expanded spell list. They are listed in the individual marks.

  • @misterpig7739
    @misterpig7739 4 года назад

    For healing warforged you maybe could think of them as kind of like the terminators to explain why cure wounds works on them

  • @the_rose_garden01
    @the_rose_garden01 4 года назад

    I use the old Dragonmark UA when I run Eberron games. The Dragonmarks as subraces isn't the only way to get a Dragonmark. Also, you don't need spellcasting to use the spells given, but they still add to your list.

  • @DaDunge
    @DaDunge 3 года назад

    18:45 Yes... they're made out of wood. If it works on a treant it works on a warforged.

  • @Rick.Grayson
    @Rick.Grayson 4 года назад +29

    Grew out my beard an extra inch for the loss of Jim’s.

  • @OddNumber1524
    @OddNumber1524 4 года назад

    Sorry to interrupt, but you can always use the Dragonmark magic but If you have the Spellcasting/Pact magic feature they are added to your spell list on top of that

  • @Spooksmagoo
    @Spooksmagoo 4 года назад

    Pruitt, I didn't expect the bit about Tool at the end, but I felt the exact same way.

  • @michaelminugh5357
    @michaelminugh5357 4 года назад +2

    For all the love of the book and the excitement, the critique is 100% on point. I want to make dragonmarked non-casters so that I can FINALLY play non-casters but nope F me. Sure you can talk to your DM, unless...
    I play in an AL-inspired group, where we need codified rules for characters to be legal at every DMs table, which means following RAW, and in this case the "just ask your DM"-style design does not work :(

  • @criticalmasterpiece6706
    @criticalmasterpiece6706 4 года назад

    I was passively listening to this video until 18:42. That was when Jim started "talking my talk". I have been trying to wrap my head around the healing of a war forged for a while now. How is dead wood and steel healed by a cleric? You may say that the wood could always have some "organic" properties to it but steel? Doe this change everything about healing? Can I heal my castle with a "Cure Wounds"? Can I walk by a traveler on the side of the road with a broken wagon and heal his broken axle now? Fun but in the end, I just have to say, its fine, it is just magic doing its thing and move on with bigger battles to fight.