Mapping Tools for Half-Life - HALF LIFE MAPPING TUTORIAL (GFYS)

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  • Опубликовано: 9 ноя 2024

Комментарии • 139

  • @GoldSrcFreeman
    @GoldSrcFreeman 4 года назад +55

    Nice tutorial! But I'd recommend to change the compilers to the ones modified by Uncle Mike, they (supposedly) run faster and you can even enable shadows for static models (like trees or bushes). And there's an enhanced version of HLMV from Solokiller. And also there's a better model compiler - Sven Coop one - which places the model's textures right where they supposed to be, which means you could decompile and recompile models without screwing up the textures.

    • @seedee3d
      @seedee3d 4 года назад +2

      I'm using both - seedee tools for csg, bsp and vis and uncle mike's rad

    • @juddoesstuff5726
      @juddoesstuff5726 3 года назад

      please help i went to the gamebanana page AND ALL THERE IS, IS WORDS AND NO DOWNLOAD BUTTON
      AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    • @Valk_07
      @Valk_07 2 года назад

      UPDATE: *Now the HLMV of Solokiller was succeeded by another one called "Half-Life Asset Manager.""* But you can still use HLMV if you has PC old potato, because in some PCs the HLAM doesn't work so, if it is your case you can still use HLMV or Jed's Model Viewer.

  • @icew0lf98
    @icew0lf98 4 года назад +24

    tutorial that is also fun to watch, now that's what I need

  • @Killysunt
    @Killysunt 3 года назад +2

    Quick, to the point, easy to follow & funny.
    Good shit.

  • @J0Yv
    @J0Yv Год назад +1

    2 years later and i have found this channel i am super lucky i searched up "how to use half life 1 hammer" and found this gold of a channel

  • @noxy5193
    @noxy5193 3 года назад +2

    I use to make maps for popular half life mods which had like no tutorials, and the game itself half life is a lot easier cause tutorials are easy to find
    and your tutorials are a great start, thx :D

  • @okacha_0632
    @okacha_0632 4 года назад +7

    This channel needs more subs

  • @brandonmorel2658
    @brandonmorel2658 Год назад +1

    Your video has inspired me to get started on the modding scene. My dream is to one day be able to model my house on the engine. Thank you for your efforts and for your charismatic persona!

  • @Forsete
    @Forsete 3 года назад +6

    Thanks for providing Seedee's compile tools. I had some issues trying to find more recent compile tools compared to these 6+ year old ones I've been using before.

    • @pedromiguel748
      @pedromiguel748 3 года назад

      Hey, did your antivirus/windows defender detected any malicious program when you downloaded Seedee's complile tool by any chance? if so, and in the original FPSbanana upload Seedee have claimed it might be a false positive, how's your machine running, or have you detected anything out of the ordinary after downloading it?
      Sorry for bothering with a heap of questions, the thing is, i've been trying to create my own mod for goldsrc for years now, and i'm always stumbling upon malicious programs and i've had to format my old machine a handful of times because of it.
      Thank you for your attention, have a good one!

    • @Forsete
      @Forsete 3 года назад +2

      @@pedromiguel748 My antivirus program did spot something malicious with it but it was pretty much a false positive. My PC is running just fine so you should be fine as well. 👍

    • @mluminoth6379
      @mluminoth6379 2 года назад

      bruh

  • @coltrne
    @coltrne 3 года назад +3

    Thank you so much for making this series!!! GoldSrc mapping has always seen really cool but it seems difficult to start, but these tutorials are great!!

  • @PTSD-c2j
    @PTSD-c2j 2 года назад +1

    thanks! also the FGD data file stands for "forge game data" because valve almost named the editor forge but then they changed to hammer

  • @freakofgames121
    @freakofgames121 2 года назад +1

    certainly more entertaining than most tutorials, thanks bro :)

  • @dacho_
    @dacho_ 3 года назад +1

    please never stop making videos i just subscribed

    • @dacho_
      @dacho_ 3 года назад +1

      i turned on notifications too

  • @ninjatanek8516
    @ninjatanek8516 3 года назад +2

    I love the use of FF7 music

  • @TheMegsterTalks
    @TheMegsterTalks Год назад +1

    Even though I still use Half life SDK I still think that this tutorial is great for people who want there maps to be played where as I just wanna have fun. :) also very entertaining video It didnt feel to long and the gags are hilarious.

    • @catrab643
      @catrab643 5 месяцев назад

      hi please how the fuck do i setup half-life sdk without crashing

  • @AdamReece87
    @AdamReece87 8 месяцев назад +1

    Good video, though I would strongly urge mappers NOT to use JACK.
    We've experienced an excessive amount of corruption in both the 2022 and 2023 Ragemap projects for Sven Co-op. Issues we've noticed so far:
    * Removes the value from the "monstertype" from env_xenmaker. This leads to 'Spawned a NULL entity' errors in-game.
    * Appends its own junk duplicate keys to entities (such as "angles", even to entities that don't use them).
    * Very inconsistent about reading and saving "spawnflags", causing a bug of randomly un-setting "spawnflags". (Likely caused by JMF having duplicate fields for "spawnflags", hinting that the internal editor data type does as well.)
    * Removes the "start off" flag on a "trigger_push".
    * Removes the "start on" flag on a "env_sprite".
    * When migrating a map from an JMF to RMF in J.A.C.K., any tied brush entities from the source map (JMF) to the destination map (RMF) will be untied.
    * A "game_text" with a long message will overflow its value into the key name, causing the message to appear empty in game. ("message" key is overwritten with lpart of the message text.)
    * Layered visibility groups are not indicated in the UI. This makes it difficult to remove things from groups. (They'll appear to be removed but reload your map and they'll be right back in there.)
    Hammer 3.5 or Svencraft does not have these problems. The former sure is dated, but it doesn't corrupt your map sources.
    Definitely do NOT buy the paid version. You will get no support at all for these bugs or any others you encounter.

  • @exec4899
    @exec4899 4 года назад +3

    Song and Chanda are bots herd u can lose ur login by interacting w them anyway nice vid I'm working on an half-life deathmach remastered so this helped a lot 👌

  • @qwke
    @qwke Год назад

    i love the humor sprinkled in

  • @hutprancer
    @hutprancer 3 месяца назад

    im an old man. this guy is nuts and he made me lol.

  • @willemidaho
    @willemidaho Год назад +1

    THis is a great video!

  • @Luciel_yt
    @Luciel_yt 4 года назад +2

    Thanks a lot bro

  • @KT458_ILY
    @KT458_ILY 10 месяцев назад

    this video saved me! 🙏

  • @shingo767
    @shingo767 4 месяца назад

    YOU ARE AWESOME!!!!!!!!!!!!

  • @ausilliam
    @ausilliam 3 года назад +1

    holy fuck these are good tutorials

  • @snaileri
    @snaileri 4 года назад +1

    Really useful, thanks!

  • @juckya9660
    @juckya9660 3 года назад +1

    Good work

  • @skerrahns
    @skerrahns 4 года назад +4

    yo can it be that the Seedee's Compile Tools link is wrong?

    • @Dimbark
      @Dimbark  4 года назад +6

      My mistake, fixing it ASAP.

  • @nutmeg605
    @nutmeg605 4 года назад +2

    So I've been messing around in JACK and I've managed to make a pretty decent map thanks to your tutorials. However, I try to compile it and it doesn't work. My first thought is that a leak is somewhere in my map so I search around and not to my surprise, there was a leak. I patch it up and compile my map again. It still doesn't work. So, I mess around a little bit and manage to find a way to compile my map properly. I select everything in my map and scale it down to something more manageable for the compiler and it works no problem. I don't want my map to be this small since I was only doing this for testing purposes. Do I need to buy the full version of JACK off of Steam? Thanks for the tutorials, they are super useful! Thanks.

    • @Dimbark
      @Dimbark  4 года назад +1

      Under no circumstances do you need to purchase the full version of JACK. If you want, you could send me your compile log and I could try and help diagnose the problem. Odds are if the map is too big, the goldsource engine is not gonna like it. Goldsource was made for hallways and indoor areas, it'll panic if things start getting too spacious.

    • @nutmeg605
      @nutmeg605 4 года назад

      @@Dimbark So I went back into JACK, compiled my map, and strangely enough I was able to play it. Also, the map is mainly hallways and small rooms so that's that. Here is the compile log, I saw that there were a few errors, so if you could take a look at the compile log that would be much appreciated. Thanks, again.
      ** Executing...
      ** Command: Change Directory
      ** Parameters: C:/Program Files (x86)/Steam/steamapps/common/Half-Life/valve
      ** Executing...
      ** Command: C:/Users/julie/Downloads/tools/sdHLCSG_x64.exe
      ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility"
      hlcsg 1.1.0 64-bit (Jul 4 2020)
      Seedee's Half-Life Tools v1.1.0
      Based on code modifications by vluzacn
      Based on code modifications by Sean 'Zoner' Cavanaugh
      Based on Valve's version, modified with permission.
      Submit detailed bug reports to (cdaniel9000@gmail.com)
      ----- BEGIN hlcsg -----
      Command line: C:/Users/julie/Downloads/tools/sdHLCSG_x64.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility"
      Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility" -low -wadinclude sdhlt.wad -wadautodetect
      Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility.map
      Current hlcsg Settings
      Name | Setting | Default
      ---------------------|-----------|-------------------------
      threads [ 4 ] [ Varies ]
      verbose [ off ] [ off ]
      log [ on ] [ on ]
      reset logfile [ on ] [ on ]
      developer [ 0 ] [ 0 ]
      chart [ off ] [ off ]
      estimate [ off ] [ off ]
      max texture memory [ 33554432 ] [ 33554432 ]
      max lighting memory [ 50331648 ] [ 50331648 ]
      priority [ Low ] [ Normal ]
      noclip [ off ] [ off ]
      null texture stripping[ on ] [ on ]
      clipnode economy mode [ off ] [ off ]
      clip hull type [ simple ] [ simple ]
      onlyents [ off ] [ off ]
      wadtextures [ on ] [ on ]
      skyclip [ on ] [ on ]
      hullfile [ None ] [ None ]
      wad configuration file[ None ] [ None ]
      wad.cfg group name [ None ] [ None ]
      nullfile [ None ] [ None ]
      nullify trigger [ on ] [ on ]
      min surface area [ 0.000 ] [ 0.000 ]
      brush union threshold [ 0.000 ] [ 0.000 ]
      map scaling [ None ] [ None ]
      light name optimize [ on ] [ on ]
      convert game_text [ on ] [ on ]
      world extent [ 4096 ] [ 65534 ]
      Using mapfile wad configuration
      Wadfiles not in use by the map will be excluded
      Wadinclude list :
      [sdhlt.wad]
      CreateBrush:
      (0.03 seconds)
      CSGBrush:
      (0.36 seconds)
      added 3 additional animating textures.
      Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\halflife.wad
      - Contains 34 used textures, 100.00 percent of map (3116 textures in wad)
      Wad files required to run the map: "halflife.wad;"
      Texture usage is at 0.38 mb (of 32.00 mb MAX)
      0.54 seconds elapsed
      ----- END hlcsg -----
      ** Executing...
      ** Command: C:/Users/julie/Downloads/tools/sdHLBSP_x64.exe
      ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility"
      hlbsp 1.1.0 64-bit (Jul 4 2020)
      Seedee's Half-Life Tools v1.1.0
      Based on code modifications by vluzacn
      Based on code modifications by Sean 'Zoner' Cavanaugh
      Based on Valve's version, modified with permission.
      Submit detailed bug reports to (cdaniel9000@gmail.com)
      ----- BEGIN hlbsp -----
      Command line: C:/Users/julie/Downloads/tools/sdHLBSP_x64.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility"
      Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility" -low -chart
      Current hlbsp Settings
      Name | Setting | Default
      -------------------|-----------|-------------------------
      threads [ 4 ] [ Varies ]
      verbose [ off ] [ off ]
      log [ on ] [ on ]
      developer [ 0 ] [ 0 ]
      chart [ on ] [ off ]
      estimate [ off ] [ off ]
      max texture memory [ 33554432 ] [ 33554432 ]
      priority [ Low ] [ Normal ]
      noclip [ off ] [ off ]
      nofill [ off ] [ off ]
      noinsidefill [ off ] [ off ]
      noopt [ off ] [ off ]
      no clipnode merging [ off ] [ off ]
      null tex. stripping [ on ] [ on ]
      notjunc [ off ] [ off ]
      nobrink [ off ] [ off ]
      subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
      max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
      remove hull 2 [ off ] [ off ]
      SolidBSP [hull 0] 428 (0.08 seconds)
      Warning: === LEAK in hull 0 ===
      Entity light @ (-512,-384, 192)
      Error:
      A LEAK is a hole in the map, where the inside of it is exposed to the
      (unwanted) outside region. The entity listed in the error is just a helpful
      indication of where the beginning of the leak pointfile starts, so the
      beginning of the line can be quickly found and traced to until reaching the
      outside. Unless this entity is accidentally on the outside of the map, it
      probably should not be deleted. Some complex rotating objects entities need
      their origins outside the map. To deal with these, just enclose the origin
      brush with a solid world brush
      Leak pointfile generated
      SolidBSP [hull 1] 500...519 (0.09 seconds)
      SolidBSP [hull 2] 485 (0.09 seconds)
      SolidBSP [hull 3] 500...523 (0.09 seconds)
      Reduced 764 clipnodes to 720
      Reduced 158 texinfos to 142
      Reduced 34 texdatas to 34 (1500 bytes to 1500)
      Reduced 988 planes to 370
      FixBrinks:
      Increased 720 clipnodes to 730.
      Object names Objects/Maxobjs Memory / Maxmem Fullness
      ------------ --------------- --------------- --------
      models 2/512 128/32768 ( 0.4%)
      planes 370/32768 7400/655360 ( 1.1%)
      vertexes 2344/65535 28128/786420 ( 3.6%)
      nodes 433/32767 10392/786408 ( 1.3%)
      texinfos 142/32767 5680/1310680 ( 0.4%)
      faces 1848/65535 36960/1310700 ( 2.8%)
      * worldfaces 1838/32768 0/0 ( 5.6%)
      clipnodes 730/32767 5840/262136 ( 2.2%)
      leaves 258/32760 7224/917280 ( 0.8%)
      * worldleaves 251/8192 0/0 ( 3.1%)
      marksurfaces 2061/65535 4122/131070 ( 3.1%)
      surfedges 9276/512000 37104/2048000 ( 1.8%)
      edges 4639/256000 18556/1024000 ( 1.8%)
      texdata [variable] 1500/33554432 ( 0.0%)
      lightdata [variable] 0/50331648 ( 0.0%)
      visdata [variable] 0/8388608 ( 0.0%)
      entdata [variable] 602/2097152 ( 0.0%)
      * AllocBlock 11/64 0/0 (17.2%)
      34 textures referenced
      === Total BSP file data space used: 163636 bytes ===
      Wad files required to run the map: "halflife.wad;"
      1.16 seconds elapsed
      ----- END hlbsp -----
      ** Executing...
      ** Command: C:/Users/julie/Downloads/tools/sdHLVIS_x64.exe
      ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility"
      hlvis 1.1.0 64-bit (Jul 4 2020)
      Seedee's Half-Life Tools v1.1.0
      Based on code modifications by vluzacn
      Based on code modifications by Sean 'Zoner' Cavanaugh
      Based on Valve's version, modified with permission.
      Submit detailed bug reports to (cdaniel9000@gmail.com)
      ----- BEGIN hlvis -----
      Command line: C:/Users/julie/Downloads/tools/sdHLVIS_x64.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility"
      Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility" -low
      >> There was a problem compiling the map.
      >> Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility.log for the cause.
      ----- END hlvis -----
      ** Executing...
      ** Command: C:/Users/julie/Downloads/tools/sdHLRAD_x64.exe
      ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility"
      hlrad 1.1.0 64-bit (Jul 4 2020)
      Seedee's Half-Life Tools v1.1.0
      Based on code modifications by vluzacn
      Based on code modifications by Sean 'Zoner' Cavanaugh
      Based on Valve's version, modified with permission.
      Submit detailed bug reports to (cdaniel9000@gmail.com)
      ----- BEGIN hlrad -----
      Command line: C:/Users/julie/Downloads/tools/sdHLRAD_x64.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility"
      Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility" -low
      >> There was a problem compiling the map.
      >> Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\facility.log for the cause.
      ----- END hlrad -----
      ** Executing...
      ** Command: Change Directory
      ** Parameters: C:/Program Files (x86)/Steam/steamapps/common/Half-Life
      ** Executing...
      ** Command: C:/Program Files (x86)/Steam/steamapps/common/Half-Life/hl.exe
      ** Parameters: -console -dev +map facility

    • @Dimbark
      @Dimbark  4 года назад +7

      @@nutmeg605 You've got a leak. Go to Map > Load Pointfile and it should create a line that shows you the leak.
      Specifically, a light at the coordinates (-512,-384, 192) is somewhere closeby to the void.

  • @phelipelopes8997
    @phelipelopes8997 3 года назад

    Para a pessoa que legendou o vídeo, quando ele fala “Quake” ele se refere ao jogo Quake

  • @hamham405
    @hamham405 3 года назад

    Amazing vid!

  • @cordovezwastaken3378
    @cordovezwastaken3378 2 года назад

    thanks

  • @1hq-theprofessor374
    @1hq-theprofessor374 4 года назад +3

    I play digital paintball redux a (half life mod) and we are desperately in need of a mapper to map current NXL layouts into the game. Reaching out to see if there’s anyone with these skills. We have a community of about 600 folks looking to pay if the maps are Nicky done. Please reach out

  • @jlewwis1995
    @jlewwis1995 4 года назад +1

    How does Seedees half life tools compare to VHLT? I've read VHLT is the best compiler tools currently but maybe seedees is newer? Also like I said in another video I would personally recommend trenchbroom over JACK or Hammer or Sledge or any of the other hammer derivatives out there, for me it was much easier to get used to than those and currently it supports everything you need to map for HL despite being a primarily quake based editor, the only thing it doesnt support currently is HL MDL viewing but work is being done on that, well and afaik it doesnt come with an official HL game config file yet so I had to download one when I started using it to map for HL a few months ago but maybe that's changed now

    • @halfwaylambda440
      @halfwaylambda440 4 года назад +1

      Seedee's compilers are more or less a cleaned up version of Vluzacn's compilers (because the code of Vluzacn's compilers are a mess from what i've heard)

  • @prestonwithasideofshrimpco1258
    @prestonwithasideofshrimpco1258 4 года назад +2

    How do you open the Windows thing on the side cuz I accidentally closed it but I don't know how to open it back up

    • @Dimbark
      @Dimbark  4 года назад +1

      View > Screen Elements

  • @crosskoyamayandaytugay3508
    @crosskoyamayandaytugay3508 2 года назад

    nice

  • @cosmobleak
    @cosmobleak 2 года назад

    I hope that Jackhammer will work, I just got HL1. My Half-Life 2 hammer glitched, or whatever error it is called and when I open the texture browser Hammer freezes and completely stop working. Ur absolutely right man, hammer sucks 😂😂😂

    • @Dimbark
      @Dimbark  2 года назад +1

      For HL2 mapping, I recommend using Hammer++. I hear the developer is a terrible person, but the software is good

    • @cosmobleak
      @cosmobleak 2 года назад

      @@Dimbark ok thank you 👍

  • @cranjogames2947
    @cranjogames2947 3 года назад +1

    i map cs 1.6 maps for 2 years now, the only thing that upset me little bit is the unworking env_rain env_fog :(! in all gold src engines! including jackhammer!

  • @kuklama0706
    @kuklama0706 Год назад

    Don't use Jeds, use Paranoia 2 Model Viewer by Uncle Mike. And his P2ST tools to compile your level. And you will be happy.

  • @atanasivanov5708
    @atanasivanov5708 Год назад

    Hey, can you show os how we can disgn ladder on JACK?

  • @thelosttapes8526
    @thelosttapes8526 2 года назад

    Goood

  • @Levi_OP
    @Levi_OP 3 года назад +2

    You say to use Jed's Model Viewer. You then tell us to use SoloKiller's HLMV 2.0 instead. Upon arrival to the page I am told that "This tool has been superseded by Half-Life Asset Manager. You should only use Half-Life Model Viewer 2 if you cannot run Half-Life Asset Manager." Should I do that or what

    • @CommanderSp00ky
      @CommanderSp00ky 2 года назад +2

      Exactly what I am wondering, one year later. Do you happen to have any suggestions?

  • @frenchshrimp6108
    @frenchshrimp6108 4 года назад +2

    jackhammer doesn't work with prefabs :(

    • @Dimbark
      @Dimbark  4 года назад +6

      True. I have a map I call prefabs.jmf, and I store all of my prefabs there. If ever I need them, I just copy & paste.

    • @frenchshrimp6108
      @frenchshrimp6108 4 года назад +6

      @@Dimbark oh ok thanks

  • @carlmcobleas
    @carlmcobleas 2 года назад

    what's the song playing in "setting up jackhammer"? thanks in advance!

    • @Dimbark
      @Dimbark  2 года назад +1

      ruclips.net/video/RVu3qlU22qc/видео.html

    • @carlmcobleas
      @carlmcobleas 2 года назад

      @@Dimbark fuck im stupid i meant compile tools, my bad :(

    • @Dimbark
      @Dimbark  2 года назад +1

      @@carlmcobleas costa del sol, final fantasy 7

  • @ZawrudaBlinder
    @ZawrudaBlinder 2 года назад

    Uh your discord in the other video is outdated, can you send your new one or something like that?

  • @pvtsherman9439
    @pvtsherman9439 3 года назад

    i'm still don't know how to download SoloKiller's HLMV 2.0

  • @Heroheenie
    @Heroheenie 4 года назад +4

    Yeah, Half-Life SDK is very bad. Same with a bunch of other SDKs for Valve games. Bad. Hammer is horrible. As soon as Jackhammer gets Source support I'm getting it ASAP.

    • @halfwaylambda440
      @halfwaylambda440 4 года назад +3

      JACK won't ever get source support because the developer is very lazy. He has a paid version of JACK on Steam which adds bug fixes and achievements (so literally nothing improved from the free version). That should give you an idea of how much of a crap he gives. For now, you should use an improved version of Source's hammer made by Slartibarty here: knockout.chat/thread/992/1

    • @Heroheenie
      @Heroheenie 3 года назад +1

      @@halfwaylambda440 Dang, sucks that Jackhammer's dev sucks. Good thing there's alternatives though.

  • @thehalflifeguy368
    @thehalflifeguy368 2 года назад

    the person in the vid: half-life sdk sucks
    me: then how did you think valve made the masterpiece

    • @Dimbark
      @Dimbark  2 года назад

      they used a program called Worldcraft

    • @thehalflifeguy368
      @thehalflifeguy368 2 года назад

      BUT if you type "half-life" at the end
      guess what
      worldcraft is hammer
      the program i use to make half-life 2 maps

  • @MiningJack777
    @MiningJack777 2 года назад

    It says on the HLMV 2.0 page that it has been deprecated. Should I still use it or should I use Half Life Asset Manager?

  • @juckya9660
    @juckya9660 3 года назад +2

    Seems like jackhammer actually already sets most of the config up for executables base game directories, along with textures

  • @Sorfinali
    @Sorfinali 7 месяцев назад

    Is there any specific reason not to use x64 versions?

  • @AscheRoblox
    @AscheRoblox Год назад

    the compiler does not work =(

  • @BenT1no
    @BenT1no Год назад

    why do i need to download like i dont know how many external componements just to map for goldscr

    • @Dimbark
      @Dimbark  Год назад

      because most of them come from the community itself. and no single community member has the expertise to perfect more than one component, and nobody agrees on the correct combination of components

  • @dahub1086
    @dahub1086 2 года назад

    having trouble finding the hl1 valve wads

  • @fabianrr
    @fabianrr 4 года назад +1

    Where are the NODRAW texture??

    • @Dimbark
      @Dimbark  4 года назад +4

      It's called NULL and is included in sdhlt.wad

    • @fabianrr
      @fabianrr 4 года назад +1

      @@Dimbark Nope : imgur.com/a/ua2r5Fo

    • @Dimbark
      @Dimbark  4 года назад +2

      @@fabianrr The one I use is a custom version I made in MS Paint, because I think the N on black is ugly

    • @fabianrr
      @fabianrr 4 года назад +1

      @@Dimbark Ok, thanks

  • @stonkscreditunion8913
    @stonkscreditunion8913 3 года назад +1

    Chrome blocks seedee for some reason

  • @redymedy
    @redymedy 2 года назад

    Jed's Model Viewer is outdated software, just use the Half-Life Asset Manager.

  • @manni3800
    @manni3800 4 года назад +2

    source sdk on steam source sdk is broken

    • @Dimbark
      @Dimbark  4 года назад

      Yep. These tutorials are for mapping on the Goldsource engine, so you don't need to worry about the Source SDK.

  • @mixmakmax2847
    @mixmakmax2847 3 года назад

    Has there been any way to add static props?

    • @Dimbark
      @Dimbark  3 года назад

      You could use a cycler or a sprite to add a 3d model

  • @circleubuntu
    @circleubuntu 2 года назад

    0:35 Pause and 🤨😳

  • @Portal2Player
    @Portal2Player 3 года назад +1

    I like using hammer... :(

  • @bananadog111
    @bananadog111 3 года назад +1

    it didn't work , i got a lot of errors when i tried running the map , (bsp errors)

    • @Dimbark
      @Dimbark  3 года назад

      Send me your compile log

    • @bananadog111
      @bananadog111 3 года назад

      @@Dimbark
      ** Executing...
      ** Command: Change Directory
      ** Parameters: D:\Steam\steamapps\common\Half-Life\valve
      ** Executing...
      ** Command: C:\Users\FFNX\Desktop\zhlt34_final_sse2_v2\hlcsg.exe
      ** Parameters: D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.4
      hlcsg 3.4 SSE 2 V2.0 (Oct 31 2009)
      Zoner's Half-Life Compilation Tools -- Custom Build
      Based on code modifications by Sean 'Zoner' Cavanaugh
      Based on Valve's version, modified with permission.
      Submit detailed bug reports to (amckern@yahoo.com)
      ----- BEGIN hlcsg -----
      Command line: C:\Users\FFNX\Desktop\zhlt34_final_sse2_v2\hlcsg.exe D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.4
      Error: Error opening D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.4: No such file or directory
      ----- END hlcsg -----
      * WARNING: File was not built!
      "D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.4.bsp"
      ** Executing...
      ** Command: C:\Users\FFNX\Desktop\zhlt34_final_sse2_v2\hlbsp.exe
      ** Parameters: D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.4
      hlbsp 3.4 SSE 2 V2.0 (Oct 31 2009)
      Zoner's Half-Life Compilation Tools -- Custom Build
      Based on code modifications by Sean 'Zoner' Cavanaugh
      Based on Valve's version, modified with permission.
      Submit detailed bug reports to (amckern@yahoo.com)
      ----- BEGIN hlbsp -----
      Command line: C:\Users\FFNX\Desktop\zhlt34_final_sse2_v2\hlbsp.exe D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.4
      >> There was a problem compiling the map.
      >> Check the file D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.log for the cause.
      ----- END hlbsp -----
      * WARNING: File was not built!
      "D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.4.prt"
      ** Executing...
      ** Command: C:\Users\FFNX\Desktop\zhlt34_final_sse2_v2\hlvis.exe
      ** Parameters: D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.4
      hlvis 3.4 SSE 2 V2.0 (Oct 31 2009)
      Zoner's Half-Life Compilation Tools -- Custom Build
      Based on code modifications by Sean 'Zoner' Cavanaugh
      Based on Valve's version, modified with permission.
      Submit detailed bug reports to (amckern@yahoo.com)
      ----- BEGIN hlvis -----
      Command line: C:\Users\FFNX\Desktop\zhlt34_final_sse2_v2\hlvis.exe D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.4
      >> There was a problem compiling the map.
      >> Check the file D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.log for the cause.
      ----- END hlvis -----
      ** Executing...
      ** Command: C:\Users\FFNX\Desktop\zhlt34_final_sse2_v2\hlrad.exe
      ** Parameters: D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.4
      hlrad 3.4 SSE 2 V2.0 (Oct 31 2009)
      Zoner's Half-Life Compilation Tools -- Custom Build
      Based on code modifications by Sean 'Zoner' Cavanaugh
      Based on Valve's version, modified with permission.
      Submit detailed bug reports to (amckern@yahoo.com)
      ----- BEGIN hlrad -----
      Command line: C:\Users\FFNX\Desktop\zhlt34_final_sse2_v2\hlrad.exe D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.4
      >> There was a problem compiling the map.
      >> Check the file D:\Steam\steamapps\common\Half-Life\valve\maps\Map1.log for the cause.
      ----- END hlrad -----
      ** Executing...
      ** Command: Change Directory
      ** Parameters: D:\Steam\steamapps\common\Half-Life
      ** Executing...
      ** Command: D:\Steam\steamapps\common\Half-Life\hl.exe
      ** Parameters: -console -dev +map Map1.4

    • @bananadog111
      @bananadog111 3 года назад

      @@Dimbark Also i got the same results whit Seedees compiler*

  • @GlorytoTheMany
    @GlorytoTheMany Год назад

    Source for the artwork at 00:35?

    • @Dimbark
      @Dimbark  Год назад

      wish I had one. if you find it, I'll put in the description

    • @GlorytoTheMany
      @GlorytoTheMany Год назад

      @@Dimbark Reactor 4187613, Raiho.

    • @GlorytoTheMany
      @GlorytoTheMany Год назад

      Sorry for obfuscating the URL, YT kept removing my comment, you wouldn't believe how much trial-and-error it took to finally post it... Not sure if it's the original author or a reupload. Also note that this site seems quite NSFW.

  • @nicolasandrade7794
    @nicolasandrade7794 3 года назад

    I cant download SDHLT because chrome says "its dangerous so we deleted it" when i press download, how do i fix this

    • @Dimbark
      @Dimbark  3 года назад

      well thats a chrome issue, i specialize in half-life issues. i recommend googling the error screen you get

    • @nicolasandrade7794
      @nicolasandrade7794 3 года назад

      @@Dimbark hey, i fixed it but uh, my antivirus says that SDHLT is a virus. Could you confirm that it is not a virus?

    • @Dimbark
      @Dimbark  3 года назад

      @@nicolasandrade7794 idk, is it? ;)

    • @nicolasandrade7794
      @nicolasandrade7794 3 года назад

      @@Dimbark ... i guess i cant compile maps

    • @Dimbark
      @Dimbark  3 года назад

      @@nicolasandrade7794 owned

  • @realhuman7911
    @realhuman7911 3 года назад

    so can i do the same but instead of half life i do counter strike?

    • @Dimbark
      @Dimbark  3 года назад +1

      Hell yes sir

  • @greyfishbed8774
    @greyfishbed8774 3 года назад

    it says that the seedee's thing has a virus when i download it and it stops itself

    • @Dimbark
      @Dimbark  3 года назад +1

      >:)

    • @greyfishbed8774
      @greyfishbed8774 3 года назад

      @@Dimbark it stops as in it prevents the virus from downloading, I'll just stick to gmod hammer for now

  • @CWC76
    @CWC76 3 года назад

    i need props for my map but i cant get them any help?

    • @Dimbark
      @Dimbark  2 года назад

      what game are you mapping for?

    • @CWC76
      @CWC76 2 года назад

      @@Dimbark half-life

    • @Dimbark
      @Dimbark  2 года назад

      @@CWC76 half life doesn't have props, it's all brushwork

    • @CWC76
      @CWC76 2 года назад

      @@Dimbark ok

  • @derekpezzella7182
    @derekpezzella7182 4 года назад +1

    s/o twhl

  • @brenday_da_bababoei_cat
    @brenday_da_bababoei_cat 3 года назад

    it looks like the instalation is a win32

  • @ph0noi544
    @ph0noi544 3 года назад +1

    wanted to learn from this video...saw how arrogant he is, immediately closed

    • @Dimbark
      @Dimbark  3 года назад +2

      Brutal

    • @ph0noi544
      @ph0noi544 3 года назад +2

      @@Dimbark it was a failed joke :D

    • @Dimbark
      @Dimbark  3 года назад +1

      @@ph0noi544 :'(

  • @Jacespace23
    @Jacespace23 3 года назад

    @Dimbeak
    www.dropbox.com/sh/6r9ykxfnthvcse5/AABJn5BXf-5ITe8pkY-F3yaga?dl=0
    i was able to get my map working , "dogmap good" but we i go to duplicate and mirror the map to the other side so i have can have two bases "dogmap 1 error" i get compiling errors
    "outside entries errors"
    do you know what i might be do wrong?
    seems like if it worked on "dogmap1 good" is should have no errors on "dogmap 1 errors"
    is it possible that there is a map size area limit that can be adjusted to allow duplication?
    i know other maps are similar to what iam trying to achieve .
    Also here the wad files I used www.dropbox.com/sh/6r9ykxfnthvcse5/AABJn5BXf-5ITe8pkY-F3yaga?dl=0
    thanks lets me know when you get a chance

  • @william556-r8i
    @william556-r8i Год назад

    undorrated yewtuber but this seems hard so uhh william.

  • @colombianfischer9517
    @colombianfischer9517 3 года назад

    Do u play chess?

  • @jh047o
    @jh047o 3 года назад +1

    Kill me 0:34

  • @gamerxddamien7533
    @gamerxddamien7533 3 года назад +1

    Æ

  • @GameChiar
    @GameChiar 2 года назад +1

    yes hammer is sucks