Trench War 17 - Marble Game
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- Опубликовано: 11 сен 2024
- Reach the enemy's line to win!
Marbles will randomly select which soldiers to spawn. Soldiers will automatically move towards the enemy base and fire at nearby enemies.
Patreon: / lostmarbleruns
Discord: / discord
#marblerace #marble_race #marble_run #trenchwar
There are times when I think the fight is practically over, but then I remember the tried and true trick of pulling 67 blimps out of your butt.
It is, by this point, the traditional way to end one of these wars.
Green almost had it with the tried and true "just throw more bodies at it" method, however red decided to show off that defense budget in the end 🤣🤣
Red:
Kirov reporting
The battle of the somme 1916 colorized
Fulda gap moment
Nice mortar counter by the reds in the middle that was a cool one. Definitely nice seeing the massive map spaning rifles
Green be like: the Key of victory is the number of men
Red be like: *_HEHE ZEPPELIN GOES BRRRR_*
I've been watching a red marble bounce up and down vertically over the biplane opening for three minutes
Had me sitting up in my chair when I saw that 404 going in for zeppelins.
This series is awesome! Perfect thing to watch before bed, the incredible TIDE of infantryman from the 308 ball and their lackluster performance made me think maybe a engineer or medic or something that could give a buff to health or damage would be nice, kinda like officers
warning: kirov reporting
These videos are brilliant! Despite being nowhere near as insane as the first vid i saw (i think it was trench wars 13 (the one with the zeppelin tidal wave)), youve managed to fit just the right amount of chaos without making the fights entirely unbalanced. Good stuff!
Thanks!
Swear this is some of the most underrated content on the platform - it's like the perfect procedurally(randomly?) self-playing game where the results will be vastly different every time, I'd imagine - good stuff LM3D, it's an instant click for me every time
ed. oh god i just got to the zepplins - i'm cackling
Not sure if you can implement this, but you should remove the "bounce" mechanic when a marble has too little value to acquire an expensive unit (like artillery or a tank) and replace it with it getting accepted and instead stored for the next purchase. There were a few times where marbles whose sum would add up to the value of the tank or field gun hit the unit, sometimes at the exact same time, but then got bounced. Additionally, sometimes a marble is left bouncing for an inconvenient amound of time (at least a full minute in one case) because it keeps getting tossed up into the air, and even deflects away marbles whose value could've bought the item.
I hope you take this into consideration
Seconded.
thirded.. Came here to say the same thing. Either the marble should get recycled to the beginning or "banked" up until the total value has been reached.
Love the improvements. A way for the marbles to get unstuck on units they cant afford would be great
Red: "We have one advantage the sorely lack ZEPPPELINS"
Glowing Marbles With nightfield would be incredile
an underground element would be fun
they just get better and better
It's like observing an Ork WAAAGH! from a tactical map.
12:18 "Kirov reporting." 😬
Very good video! But wouldn't it be better to make a certain amount of marbles instead of the price for units, for which the unit would enter the field?
6:03 that marble at the art section got stuck
Nice win at the end.
Big Mac wins against Granny Smith. IYKYK
The Red commander was like: "i had enough of this! Send out the blimps, and if thats not enough, the whole country!" 😅
"Kirov reporting" moment
I can hear it now... "Kirov Reporting"
it would me cool to also have the number of living units each side have in real time
"but ve have one advantage zat zey sorely lack: ZEPLINS!" -The Major
Untill the fire nation atacked
12:18 "Kirov Reporting!"
"one more video"
I think a close range flame trooper would be nice to see. Also I think artillery is still a bit underpowered
This is Red Alert
12:19 (insert ride of the valkyries here)
the reds always win !
9:30 is when tanks enters the battle
12:20 is when red 404 reaches the zeppelin mark
But it all changed, when the fire nation attacked
9:00 "For the GLA!"
12:19 "China will grow larger."
13:47 "Can I have some shoes?"
Wow, I was not expecting to be so inverted in a bunch of colored balls, but that had me cheering out loud. Keep it up man!
One suggestion is maybe a counter for number of units currently on each side rather than the kill counter, but that’s just personal preference.
Green casually sending thousands of rifleman to red base
10 mortars from red: *OHH they're gonna glue you back together... IN HELL!*
Red "Kirov" airship
Red Alert : Kirov Reporting
Amazing!
Kirov reporting!
12:20 Kirov reporting
I saw the balloons, and knew.
_It's all ogre!_
5:09 red ball try spawn artillery x10 times
Moral of the story: Blimps go brrrrrrrr
Amazing! 😊
a touch too bright, i thought i was watching glowing apples fight radioactive uranium
550 Red Balloons
i wish i could play this
Blitzkrieg, nuff said
i feel like it shouldnt block marbles from entering heavy unit summon slots, it should add to a small bar under it, since because of the restraint, tanks come far apart and most of the time the battlefield is filled with infantry
KIROV REPORTING!!
KIROV REPORTING!
The Soviet Red Army vs the Shrek Clone army
Begun the clone wars have
The artilery behaved like a tank.
its funny how the mob of mortars did more to save red than the mob of tanks
A zombie mode would be fun..
I think the houses might need a *bit* more health.
The only thing that can beat a tidal wave is another tidal wave
Kirov reporting
it ended with 67 zepelins and 8240 soldiers xD
epic
What about adding jungle like in the Vietnam war, when airplane is hard to attack the who in the jungle (maybe impossible in in-trench war)
Would be nice if the mortar couldn’t hit marbles that are staying within the trenches. Would give the trenches more defensive use and make attackers rush for cover as the mortars start falling down on them
Yea I need to implement a raycast check on damage
everything got spawned but a biplane
KIROV REPORTING
Please tell me that these marble battle simulators are a downloadable game somewhere!
sixty seven zeppelins
Hello, I am very interested in the Trench War you published. Is trench war a game or a video?
you should make a 3 or 4 way battle
Have you tried it with friendly fire on?
Well, I might have skipped a little too forward
Red almost got 2000+ on a marble 😭
They are too shiny now
Thanks for the feedback! I'll play around with the settings a bit more
@@lostmarbles3d Thanks!
Just do red v red so no one knows whats happening
I am a bit curious, is there anywhere where you can download this game? seems really fascinating
Do you stream on twitch
where can I download such a game?
Lore?
what game is this?
Ive now watched 3 trench war videos and still cant figure out what makes the marbles spawn at the top
They spawn on a timer
what determines which colored marble the roller spawns? I just watched it spit twelve green ones in rapid succession at 0:18 and I can't figure out why
When a marble lands in the marble bin, second out from the right, the one next to the bin that spawns x20 basic riflemarbles, it causes two new marbles of its color to be spawned, so when those new ones also land in that bin it can chain into a lot of marbles.
@@happerry4651 I feel like it should be a consistent 1-2-1-2-1-2 sequence to make it properly fair
Feel free to suggest that then, I sure don't know how to program any of this, I've just been watching long enough to (mostly) know how the end product works.
I wonder if instead time to unlock - unlocking mechanism would be farther point that marbles reached toward enemy base.
What's the purpose of the officer?
Causes nearby marbles to move forward
The real purpose of the officer is to cause their own troopers to suicide into the enemy lines.
cant find the Game :(
Здесь явна зашпилено для зеленых, у них все время все лучшее выпадает.
How to play this😢
Is this game downloadable?
No
Why was map removed?
To give more space to the main camera, which is now higher so you can see more
@@lostmarbles3d how about adding human factor? An extremely low chance of a troop not doing anything, or refusing to charge?
mf got kirov'd
green knew they lost when red blocked out the sun 😅
Amazing!