Trench War 25 - Marble Game

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  • Опубликовано: 17 янв 2025

Комментарии • 87

  • @CptGreenbear
    @CptGreenbear 10 месяцев назад +78

    05:18 That's a high number for green. Hopefully they use it for tanks or zeppelins...
    Green: To the battle, mens!

  • @pawemarzec5764
    @pawemarzec5764 10 месяцев назад +20

    No Artylery, no explosions, no large area bombardments . just good old Dakka and byonets. good old indeed.
    That was the most beatifull Krumpin I ever had seen. *snifs* Zogin thank you.

  • @silvercat18
    @silvercat18 10 месяцев назад +56

    That initial tank rush was surprisingly ineffective.

    • @evannpalma2404
      @evannpalma2404 10 месяцев назад +4

      The tanks were probably nerfed

    • @Le_Fenix
      @Le_Fenix 10 месяцев назад +9

      They also has to deal with a literal sea of green riflemen

    • @blazer181
      @blazer181 10 месяцев назад +8

      I think this is the first time that a wall of infantry was actually able to counter the tanks

    • @Glopdemon
      @Glopdemon 10 месяцев назад +7

      Me: there’s no way they’re going to survive that wall of tanks
      2800 green rifles simultaneously: hold our beers

    • @2003LN6
      @2003LN6 10 месяцев назад +6

      @@Glopdemon it was 28,000

  • @salxrn
    @salxrn 10 месяцев назад +116

    Spoiler Blocker ✋✋

  • @joshkjellerson7342
    @joshkjellerson7342 10 месяцев назад +27

    When you're dominating as part of the proud red tanks and suddenly you see a tsunami rush towards you.
    Except its not water. Its green soldiers...

  • @GraytheKnight
    @GraytheKnight 10 месяцев назад +35

    WE'Z DA GREEN TIDE BOIS! WAAAAAAAAAAAAAAAAAAAGH!

  • @eeul
    @eeul 10 месяцев назад +8

    I can't stop watching these; it's like the only type of video where I have to watch immediately, also the music is bangin every time

  • @SeanMirrsen
    @SeanMirrsen 10 месяцев назад +12

    Is a team trench war possible? Same concept as fleet battles, two colors and two bunkers per team on the same map.

  • @SyntheticSilverGem
    @SyntheticSilverGem 10 месяцев назад +4

    I think an interesting option would be a dedicated medium sized explosion artillery peice that could take out 17 troops and a dedicated anti armour troop option. Both would move extremely slow.
    Another idea could be the current officer and another officer that increases fire rate.

  • @bengel23
    @bengel23 10 месяцев назад +11

    09:44 When two tanks meet

    • @aronsmith3417
      @aronsmith3417 10 месяцев назад

      *two trucks having sex*

    • @TheCrazyCapMaster
      @TheCrazyCapMaster 9 месяцев назад +1

      Well you see, Bengel, when a mommy tank and a daddy tank love each other very much,

  • @manoflead643
    @manoflead643 10 месяцев назад +9

    It'd be interesting to see stats of how much damage/kills each unit type gets against other unit types, woah. Mostly to see just what the efficiency of mortars looks like against infantry
    Or, oooh, graph it against time! Collecting the data like that sounds like way more of a pain in the butt, though...

    • @lostmarbles3d
      @lostmarbles3d  10 месяцев назад +5

      I could probably reuse some of my code from marble kingdoms

    • @manoflead643
      @manoflead643 10 месяцев назад +2

      Woohoo! Shiny numbeeeers! :D

  • @SomeAutomaton
    @SomeAutomaton День назад

    I think the Officer should be a unit that the troops have 1 of in the field at all times, respawning when killed.

  • @xishangaming8159
    @xishangaming8159 7 месяцев назад +1

    5:23 Green Is Make A Ocean 5:49 Oceans Keep Make Little Wave And Guy Is Over The Wave

  • @KaedennYT
    @KaedennYT 10 месяцев назад +3

    I can only imagine how different this would be if dead marbles lingered around like corpses on a battlefield. Perhaps an idea for later? When a marble dies, cut its size and saturation color in half. For tanks, they could break apart (just an idea! Fracture mechanics are difficult, I know),

    • @lostmarbles3d
      @lostmarbles3d  10 месяцев назад +5

      I love this, but my PC would die

    • @KaedennYT
      @KaedennYT 10 месяцев назад

      @@lostmarbles3d Psh. That's quitter talk.
      (I'm kidding. Please don't blow up your computer. We _like_ these videos.)

    • @lostmarbles3d
      @lostmarbles3d  9 месяцев назад

      Check out the new video, sans tank break apart

  • @itz-9352
    @itz-9352 7 месяцев назад +1

    5:21
    2835 ×10 WAVE

  • @alexknj1
    @alexknj1 10 месяцев назад +13

    I feel like the trenches mesn literally nothing, they might as well be fighting on a flat field.

    • @lostmarbles3d
      @lostmarbles3d  10 месяцев назад +4

      fair

    • @bengel23
      @bengel23 10 месяцев назад

      They keep your marbles alive because they hinder some from moving forward - basically if you dont have the manpower to attack then you wont waste your troops for nothing

    • @jonxbox
      @jonxbox 10 месяцев назад +6

      I disagree. It lets them slot into defensive positions to avert pushes from the opposing side. It begins to mean a lot less later on but that is intended :D

    • @evannpalma2404
      @evannpalma2404 10 месяцев назад +4

      It isn't trench war fare without trenches i say we make them deeper for more defense so that it actually makes a difference maybe add barred wires

    • @typhoon1575
      @typhoon1575 10 месяцев назад +5

      They keep a number of infantry stuck in place as defenders.

  • @GaigeNotGage
    @GaigeNotGage 9 месяцев назад

    This is so cool. I love how it just sinks into absolute disaster once those marbles start hitting the multipliers over and over, great idea. You should make the explosions from larger weapons stand out with a lil shockwave, cuz I see how their killing radius is different from their visual radius. Just an idea. Love these videos.

  • @Igzilee
    @Igzilee 10 месяцев назад +1

    5:22 IT'S RAINING MEN

  • @dancing_odie
    @dancing_odie 9 месяцев назад

    that wall of infantry defeating the 100 or so tanks saw awesome

  • @SamaelTKN
    @SamaelTKN 9 месяцев назад +2

    Ah yes, counter the wave tactic with the tsunami tactic lol.

    • @gaiusmarius4209
      @gaiusmarius4209 9 месяцев назад

      the amount of soldiers was so high they were paradropping on TOP of those red tanks with 20k behind them

  • @megamocha2334
    @megamocha2334 10 месяцев назад +2

    Why does green have so many more marbles bouncing around in the unit selector?

    • @michaelh7807
      @michaelh7807 10 месяцев назад +1

      It seems that the marbles spawn at a rate independent of the use of marbles. If green gets recycled more often and red spawns sooner, you will see more green.

    • @darklordojeda
      @darklordojeda 10 месяцев назад

      I had the same question. At the end there were all greens up top.

    • @lostmarbles3d
      @lostmarbles3d  10 месяцев назад +3

      Just better luck on the splitters and copy marble triggers.
      Both colours have the same basic spawn rate

  • @emperorkane317
    @emperorkane317 10 месяцев назад +1

    I'd like to see one where friendly fire is turned on for artillery, mortars and All Shoot

  • @AngFan1
    @AngFan1 9 месяцев назад +1

    Make one of these but whit 3 or 4 teams

  • @randomvideos1826
    @randomvideos1826 10 месяцев назад

    I'd like to see an urban marble battle
    Marble urban war

  • @stickmanunivers5si9d
    @stickmanunivers5si9d 10 месяцев назад +3

    May I ask about your troop dispatching mechanism? I don’t quite understand it.^^

    • @lostmarbles3d
      @lostmarbles3d  10 месяцев назад +4

      Just spawns the total number of units, each a random location within a predefined spawn box

    • @stickmanunivers5si9d
      @stickmanunivers5si9d 10 месяцев назад

      @@lostmarbles3dthank you , This mechanism seems to be well balanced. I am also thinking about how to design the UI mechanism for my game^^.

  • @prestonduplessis659
    @prestonduplessis659 9 месяцев назад +1

    When will we see WWII era?

  • @GutenBare
    @GutenBare 8 месяцев назад

    The Peas sure are angry today

  • @lemonysnow47
    @lemonysnow47 10 месяцев назад

    so now what if you made the selector marbles like 33% less bouncy bc i swear they spend so long dancing around the option they're very clearly gonna fall into
    would that change the shape of the battle?

  • @TodaylsTheDay
    @TodaylsTheDay 9 месяцев назад +2

    They need to stop putting feel good music over thousands of men dying, the proper way to watch this video is to listen to 4 different windows of "WW2 War Sounds Battle Of Berlin 1 Hour Version" at full volume.

  • @skapunker1986
    @skapunker1986 9 месяцев назад

    is this an game we can buy? i would love to watch/play these type of simulations myself.
    I often also just watch the AI battle eachother in Hearts of Iron 4 .

  • @Cat_6921
    @Cat_6921 10 месяцев назад +2

    You should teach us on how to make this fr fr

  • @aaaaaa987654
    @aaaaaa987654 10 месяцев назад

    You can watch it all the time

  • @Peter_Patroit
    @Peter_Patroit 9 месяцев назад

    Lore?

  • @darklordojeda
    @darklordojeda 10 месяцев назад +1

    How are there so many in the upper area for green while only 1 red? Doesn't seem very fair.

    • @2003LN6
      @2003LN6 10 месяцев назад +1

      green got lucky on the splitting mechanism

  • @craftygamer650
    @craftygamer650 10 месяцев назад +1

    this is 4x marbles

  • @xishangaming8159
    @xishangaming8159 7 месяцев назад

    And 2 Oceans

  • @armaniajoseph8668
    @armaniajoseph8668 9 месяцев назад

    Red ‘s cannon fodder

  • @grassnothing1631
    @grassnothing1631 10 месяцев назад +2

    real

  • @hv4244
    @hv4244 9 месяцев назад

    What game is this?

  • @gooberV2
    @gooberV2 10 месяцев назад

    will there be a download link?

    • @lostmarbles3d
      @lostmarbles3d  10 месяцев назад

      not anytime soon unfortunately

  • @Spyblox007
    @Spyblox007 9 месяцев назад

    I always predict the winner for some reason.

  • @alex3335560
    @alex3335560 10 месяцев назад +1

    Reds disadvantage: They get spawned way slower than green does. Unless I'm missing something. Green marbles are thrown into the battlefield all at the same time. Red slowly spawn each line of marbles. Sad day to be cheated.

    • @marcohueber5130
      @marcohueber5130 9 месяцев назад

      That's because Green got higher multipliers, and once they surpass a certain number marbles are thrown literally everywhere, as they cannot all occupy the limited volume of their spawn point. Especially riflemen, 5000+ spawn are already enough to make them kinda explode, let alone Green's 28K
      Also camera was closer to Green base when they got their explosive spawns, that's why Red ones were less noticeable, plus Red only got a 10K+ spawn once

    • @alex3335560
      @alex3335560 9 месяцев назад

      @@marcohueber5130 Red didn’t miss out on multipliers. They also got some pretty crazy numbers, but were clearly dispensed slower than the green marbles. It didn’t matter how high of a multiplier a red marble had because it dispense just as slow as a marble with no multiplier. If you keep an eye on the red marble spawn vs the green marble spawn, you’ll see a disparity.

  • @chaosewok
    @chaosewok 9 месяцев назад

    where can i play this ?=

  • @stickmanunivers5si9d
    @stickmanunivers5si9d 10 месяцев назад +3

    First ❤

  • @chrisgaming9567
    @chrisgaming9567 10 месяцев назад +4

    First like

  • @potatoking5628
    @potatoking5628 9 месяцев назад

    E
    :D

  • @Cat_6921
    @Cat_6921 10 месяцев назад

    If you teach us on how to make this make sure to cut out the non essential parts, and make it engaging so the people won't be so bored, that's my advice.
    You should also put the source code so people can see on what they did wrong.