Trench War 19 - Marble Game
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- Опубликовано: 11 сен 2024
- Reach the enemy's line to win!
Marbles will randomly select which soldiers to spawn. Soldiers will automatically move towards the enemy base and fire at nearby enemies.
Patreon: / lostmarbleruns
Discord: / discord
#marblerace #marble_race #marble_run #trenchwar
Credits
Music
Song: Clarx - Zig Zag [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/ZigZag
Watch: • Clarx - Zig Zag | Futu...
Song: Dryskill & Max Brhon - War Machine [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/WarMachine
Watch: youtu.be/
Song: Kovan & Electro-Light - Skyline [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Skyline
Watch: • Kovan & Electro-Light ...
Song: Max Brhon - Humanity [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Humanity
Watch: • Max Brhon - Humanity |...
Song: Tobu - Lost [NCS10 Release]
Music provided by NoCopyrightSounds
Free Download/Stream: NCS.io/TLost
Watch: • Tobu - Lost | House | ...
Spoiler blocker
Aha, spoiler parried! 🤺
Thank you
This is amazing! More please!
Might I ask that we can get a kill counter for each type of unit as well as how many of each type of unit was spawned? It might be useful for finding out how useful a unit is. I've been thinking that machineguns are underpowered but it would be nice to know if that was really true.
What’s the game name?
Not sure 'all units shoot at HQ' is a good addition. it seems like the winner will just be whichever side gets that one most often.
it needs some balancing for sure
Yeah, that seems too Overpowered.
"all units shoot strongest unit" might be better
Or maybe a salvo option where all the artillery (and mortars) fire 1 shot to it’s maximum range
At the very least, narrow the entrance so it’s harder to get
"All unit shoot at HQ" is a cool idea, but SUPER powerful as it's guaranteed damage on HQ, which no other option can give. Maybe put a cost on it?
Love these, thanks for making them and trying new things.
Yeah I'll probably rework it somewhat.
What I might try next is to reword/rework it do "all units shoot", with units further ahead having a higher chance to hit the HQ, and others further back more likely to shoot at the trenches
@@lostmarbles3dgood idea !
@@lostmarbles3d I suggest it should cost 10 marbles, since it matches with the amount of power hundreds of units can accumulate to massively chip down the enemy HQ's hp in one go.
Love how the Chalets turned into the bunkers. Gives it more of the war vibe. I also think paratroopers are a good idea.
what's chalet?
It would be cool if you included a marble spawn timer for both teams. Then we can see when each side are going to get their guranteed spawn and distinguish it from the extra marbles they might get by chance.
I definitly see a lot of improvment lately. I really like that +50 was removed, but at a first glance I think that the explosive radius of artillery should be slightly buffed as it is a bit underwhelming for it’s current cost. Also one thing that was in the fisrt vesions was that destroyed marbles would be launched. I would love to see a mortar hit a wave and marbles fly everywhere.
I wonder how adding anti-aircraft guns would impact the simulation. Since planes were still quite primitive and weren't used that much in the military, anti-aircraft was quite underdeveloped so it could just be a buffed machine gun with more health but can only shoot planes and zeppelins. Making them really slow would probably be good so they don't go straight into the enemy. Maybe also making planes weaker since planes were made of wood and fabric and would've been easily shot down. Maybe you could change the dynamics of air combat as well by making the planes spawn two planes instead and let them do infinite passes(without repairing) until they get shot down. Poisonous gas would probably be pretty hard to do but please just keep it in mind if you ever feel like adding it one day.
Props to those last few cyan machine gunners at the end that continued to hold out despite the loss of their HQ years after the war ended
this battle seemed a lot more balanced. though from time to time bring in the big numbers again because silly mass spawns can be hilarious.
Seeing as there are already 3 levels of explosives (grenades, mortar, artillery), it would be pretty crazy if there was a fourth level but what if you added a railway gun? It would be a super expensive cannon which could launch huge explosives but would be extremely fragile and be destroyed easily. idk I just think it would be cool to add a railway gun because they were never actually used in ww1 but French engineers had already started building one close to the end of the war.
Нечто подобное было у немцев во вторую мировую, пушка "Дора" использовалась при осаде Севастополя
sounds nice but would be most suitable as a alternate barrage type that makes a single very powerful explosion hit the strongest enemy unit that isnt at the enemy HQ
bc railway guns only fired from far away behind the lines
It's always fun watching these combative scenarios play out.
amazing video,wish i could be like you
This should be a actual game
The "all shoot at HQ" option would need some sort of HQ shield to prevent it from becoming "whatever side gets this the most wins"
I still feel like all of the "unique" infantry could be replaced with corresponding vehicles or artillery and simply have the "rifleman" spawn be replaced with "infantry" which has a weighted selection of all of the current infantry options. This would allow the gigantic spawns of "riflemen" to actually have diversity and make them a dynamic spawn. It would also allow some of the units to help "eat up" costs of the giga balls, like a machine gun costs 2 and an officer costs 5, etc.
Mortar shells travel way too slowly.
Another great upload, thanks for this and thanks for continually improving this!
consider changing bounciness to be non-linear a bit
so that marbles wouldn't bounce infinitely back and forth around the hole at the minimum possible altitude until 0.99 coef lowers them enough
I think that when a multiplied ball lands in marble, it should give that many marbles and lose its multiplier. Its probably a bad idea but i wanna see 200+ marbles of one color
I liked the additions, but there are a couple of suggestions. 1) It seems to me that instead of "everyone" shooting at HQ, it is worth instead, when marble hits this point, giving the time at which marbles and barrages prefer shooting at HQ if it is within double the firing range, for example, for 1 minute. 2) I have a strong feeling that 20 soldiers is better than almost any other option, with rare exceptions. I propose to spawn 3 machine gunners, when hit by a marble chooser, 2 or 3 guys with mortars, 5 or 6 grenadiers, reduce the cost of artillery to 2 and the cost of aircraft (ordinary, not airships) to 1. I also propose to double (or possibly increase by 50%) the effectiveness of barrages.
I carefully watched the effectiveness of the machine gunners and noticed that the machine gunner at the top of the screen from 7:30 to 7:50 was able to hit only 7 shots, before he died. At the same time, no more than 8 shooters opposed him at the same time and he even spent some time in the trench. This tells me that the machine gunners are weaker than 20 shooters, but these are the guys of the second tier! They should be stronger! Therefore, I suggest 3 mashine gunners, they will be more effective in the same conditions. The same story with artillery, planes, but with grenadiers and mortars it is more difficult to draw conclusions, but they are still poorly felt. Barrages are also underpowered in my opinion
Thanks for the detailed analysis!
@@lostmarbles3d However, I note that if you reduce the cost of planes, then it is worth reducing their health. I would start with a 20% reduction in health, but more tests are needed
Is it just me, or does anyone else think this has huge gambling potential in casinos?
To balance the "all Units shoot at HQ" i think that marbles that fall into that slot should always be counted as "1" no matter their multiplier.
And also decrease the accuracy
oor place that slot in the middle of stage 3 cage, since the shot at hq slot is the second last slot at stage 3, the marbles will have a good slot whenever it is times 5 or shoot at hq
Maybe have the all units shoot at HQ only apply to crowd control units like mortars or grenadiers. With the riflemen's high numbers and being able to shoot across the entire map, it seems that the only two things that matter are the amount of riflemen and how many times a marble lands in shoot at HQ. With seeing how the mortars attempt to shoot the HQ but wipe out the frontline instead, it seems like a more balanced way to gain an edge over the enemy. One idea to change shoot at HQ would be changing it to something like Mortar Barrage and if a marble lands in there and the team doesn't have many mortars they can receive some instead. That is just one idea to change it though, there is definitely a better way of doing it, but shoot at HQ should be changed nonetheless, I don't think anything should allow instant damage to HQ.
trench wars are amazing i love them
Blue went the Russian route and just did strength in numbers most of the time
I like seeing everyone shooting all at once but I'm concerned that All Shoot At HQ will encourage players to turtle and build massive hordes of rifles that burst down their enemy. Its not a bad idea but definitely needs adjustment to better reward players who push the line. Red was certainly expecting the same old game early on but once Cyan showed them the new strat they were quick to adapt to it.
"will encourage players" bro players are literally all random inputs put by sheer luck
Kayfabe
ok but like make this an actual game and i wouldn't ever stop playing
Kirov reporting!!!
Nobody talking about the return of the grenadiers? New and rebalanced, maybe a little overnerfed, but I guess you do get 3 for 1 marble. I remember, they were SO op, it’s nice to see them back
"Hey... you doing therapy today?"
"No... Marble Trench War"
A counter for the amount of each unit that a side has could be a good addition I'd say
Like having a small colored icon with the number of living units of that type on each side
Would help with keeping track of defenses
I dont think the artillery should move to the frontline. As artillery is meant to fire across the battlefield
"all units shoot at HQ" made this more of a toin coss with theatre. (wich it is actually).
Red wins
MORE SPACE WAR
Awesome battle :)
"All units shoot at HQ" feels like the time Germany won World War I because they could shoot across the English Channel with their rifles.
i think it would be nice if there was sort of "dead zone" in between the trenches where they dont have protection, since right now they have trenches to hide in pretty much everywhere
Something i think would be fun, but potentially pc crashing, would be to make the 'marble' spots add as many marbles as a multiplier is. So. A 5x marble would cause 5 marbles to shoot or 15 marbles to shoot depending.
A “no u” moment at 13:00
Would it be possible to put in a counter for current number of marbles on each side?
i cant believe i watched the whole thing..... this is why i dont gamble.....i woulda bet on blue
Hey, i love yout content! are there a way to play this game? And if not, do you plan to make it avaliable?
Thx!
Marrrrrrrrrrrrbles
I'm rooting for red
uhm excuse me but when are you gonna start making tutorials i know i have been asking the same question alot recently but im just curious
Я думаю предпоследняя способность должна просто на время увеличивать дальность стрельбы для юнитов, или же штаб должен иметь регенерацию
I JUST WISH YOU KNEW
Man, Yellow was screwed upHow was this download screen made?
That has the bubbles welded
what does an officer do?
Where I can download/buy this game to play it?
I don't really think the "all units shoot at HQ" is a good addition. Takes a lot of the weight away from the actual fighting and is honestly the wrong kind of jank for these videos.
Other than that, a nice watch.
Это анимация? Или игра?
What does the Officer do?
It says to other marbles nearby that it's good time to attack now
You can see them charging
i drank 100 bottles of water
You can’t just say that, this comment section’s got rules against announcing the winning color 😅
alright editing the comment
You can talk about the winner as long as you put enough lines at the top of the message so that you have to click "read more" to see it.
That was really lame
looks like the "marble" reward is now working but it would be cool if it cloned the marble that went in the slot (i.e. if the marble has a x3 bonus already on it then both marbles fired would have x3 bonus)
That might be way too good... let's try it!
@@lostmarbles3d what about having the marble with a x3 bonus creating 3 extra marbles instead?
then it would become even crazier when it goes into 3 marbles at creates eve more