The NES DPCM is ahead of its time, you could make some really nice quality audio with it, it's just space intensive and a pain to deal with as a programmer.
@@BottomOfTheDumpsterFire The entire NES was basically a solid generation ahead of its time, give or take a year. The audio side of things was well thought out to the point of being bizarre. It was the only console until the Sega Mega Drive able to do decent bass.
It couldn't, you would have to put that sample on the cartridge itself and the sample would probably take up too much space. It's only now that we can have clean samples, as storage no longer a matter of kilobytes. (edited disclaimer: I only KIND OF know what I'm talking about)
@@hyper_vyolet Now the question is, can you use the DPCM to generate audio in CPU and push into it so it'll render the output, like Chronos for the ZX Spectrum with the one-bit beeper?
I like accurate-to-the-original covers (impressive as hell!), but I think it'd be cool to hear this in, say, EarthBound Zero composition style/DPCM samples
This is amazingly accurate to the original, great work. I wonder how a Mother 1 styled cover of this would sound like, with some slight (and most likely necessary) liberties taken.
THIS is what Mother 1+2 should've sounded like. (Yes I know 2A03 is different but it can be recreated using both GB hardware and GBA DAC (for DPCM) anyway) Super Earthbound Bros. 3?
This is really, really good, especially without any expansion chips. It's exactly how I'd expect this song to sound if it was actually released on the NES note for note!
Did you learn all of the little quirks of famitracker through trial and error or through youtube guide series' or what? I'm astounded that you managed to do all of this without using the instrument panel, I don't understand how most of famitracker's modulation outside of the instrument panel works.
when you add a column to volume/arpeggio/pitch in the instrument editor, that column lasts about 16.5ms. If you set tempo to 150 and speed to 1, (the max speed) every row of the tracker lasts about 16.5ms. It is functionally identical to using the instrument editor since anything you can do in the editor can be placed on the tracker itself using the volume or effects columns (but only if you have it set to speed 1, which you can see in this video.) I'm no authority, but in my opinion it's easier because anything i change only affects that frame and not every instance of the instrument being used. easiest way to see it in the video is to just look at the noise channel and imagine what those clusters of "notes" would look like if they were recreated with the arpeggio part of the instrument editor.
M'name Jeff. Now that I've finished the inevitable attempt at humor, I can finally talk about how awesome and actually amazing this cover is. But not unlike the NPC discussing the creature from the vegetable soup, I wouldn't want to bore you on your adventure talking about it and waste your time.
This is shockingly accurate for base NES hardware...
the wonders of famitracker
Actually didn't know the NES DPCM was able to do such a clean snare.
The video wasn't edited either; I was genuinely surprised
The NES DPCM is ahead of its time, you could make some really nice quality audio with it, it's just space intensive and a pain to deal with as a programmer.
@@BottomOfTheDumpsterFire The entire NES was basically a solid generation ahead of its time, give or take a year. The audio side of things was well thought out to the point of being bizarre. It was the only console until the Sega Mega Drive able to do decent bass.
It couldn't, you would have to put that sample on the cartridge itself and the sample would probably take up too much space. It's only now that we can have clean samples, as storage no longer a matter of kilobytes. (edited disclaimer: I only KIND OF know what I'm talking about)
@@hyper_vyolet Now the question is, can you use the DPCM to generate audio in CPU and push into it so it'll render the output, like Chronos for the ZX Spectrum with the one-bit beeper?
I like accurate-to-the-original covers (impressive as hell!), but I think it'd be cool to hear this in, say, EarthBound Zero composition style/DPCM samples
ruclips.net/video/jk8StVusG0o/видео.html maybe this will be better for you
yo! sup livvy
i always love 2a03 covers. great showcase of the nes hardware
I think Earthbound was my first real introduction to sampling and hip hop.
Nice job. Rarely see someone tackle this track.
Thank you for continuing to post NSF files in the description.
This is amazingly accurate to the original, great work.
I wonder how a Mother 1 styled cover of this would sound like, with some slight (and most likely necessary) liberties taken.
Love the use of arps at 0:58. Amazing Cover as always
"Ok desu ka?"
This is more than Ok.
Really impressive that this song can be translated to NES hardware!
THIS is what Mother 1+2 should've sounded like. (Yes I know 2A03 is different but it can be recreated using both GB hardware and GBA DAC (for DPCM) anyway)
Super Earthbound Bros. 3?
Finally, the moment we've all been waiting for: VinylCheese is back!
This is really, really good, especially without any expansion chips. It's exactly how I'd expect this song to sound if it was actually released on the NES note for note!
Amazing use of the DPCM channel! :D
Can we just take a moment and enjoy the percussion in this cover! Just simply amazing! Love the snare and fat kick! Dat bass is very sick aswell.
It's indeed pretty cool, thank you.
Ok-desu-ka? :)
That beginning is giving me mall flashbacks...
It's weird...
gosh I love this so much
That's some sweet recreation!
mother 1 if Keiichi Suzuki and Hirokazu Tanaka locked in:
Wow! You're really good! See? Earthbound slash Mother could have come out for the NES after all! :-)
this is very good
ah nice
Did you learn all of the little quirks of famitracker through trial and error or through youtube guide series' or what? I'm astounded that you managed to do all of this without using the instrument panel, I don't understand how most of famitracker's modulation outside of the instrument panel works.
when you add a column to volume/arpeggio/pitch in the instrument editor, that column lasts about 16.5ms. If you set tempo to 150 and speed to 1, (the max speed) every row of the tracker lasts about 16.5ms. It is functionally identical to using the instrument editor since anything you can do in the editor can be placed on the tracker itself using the volume or effects columns (but only if you have it set to speed 1, which you can see in this video.) I'm no authority, but in my opinion it's easier because anything i change only affects that frame and not every instance of the instrument being used. easiest way to see it in the video is to just look at the noise channel and imagine what those clusters of "notes" would look like if they were recreated with the arpeggio part of the instrument editor.
iirc it was 16.666667 ms, not 16.5. but yeah, the rest of this is true
Nice
Okdesuka?
M'name Jeff.
Now that I've finished the inevitable attempt at humor, I can finally talk about how awesome and actually amazing this cover is.
But not unlike the NPC discussing the creature from the vegetable soup, I wouldn't want to bore you on your adventure talking about it and waste your time.
Broke: Mother 2 remake
Woke: Mother 2 demake
this s l a p s
No, Im not giving my name. What do you want it for?
Okuska?
perfect uwu
cool confirmed. not cringe
wasn't this already uploaded?
OKですか?
Need. Snare.
Reupload?
I did do one long ago, but it was a lot simpler and not really up to my current level so I covered it again.
@@SwissVinyl oh dope! Def kicks ass as usually
Not your best remix but it's still nice ^^