I played a game against the WoB once. They brought 3 100 ton mechs, a few mediums, a couple vehicles, and some infantry. Those infantry were pumping out 15 to 25 points of damage out to 9 hexes. I decided to fight the 100 tonners instead.
That's a good example of why you should bring at least one anti infantry mech to deal with the crunchies running around the battlefield. It can take a lot of firepower to kill off infantry if you don't have any anti infantry weapons.
I plan on doing more videos of all the mechs in the TRO books, so that should keep me busy for a long time. Thank you for watching and stopping by the channel
In the right terrain infantry can work quite decent. In our mercenary campaign my players were quite scared of massed infantry squads sitting in ambush. In theory every level of a building hex can hold up to two infantry platoons. The problem with that tactic was that my players started leveling buildings which contained infantry. My problem with infantry is that it slows down the game a lot. Playing with infantry means that there are much more units on the table and infantry takes forever to move.
Infantry also became initiative sinks against the mechs forcing them to move long before any of your mechs even think about moving. You started to see flamers and MG on mechs again to handle those pesky Infantry
Pretty sure you are confusing Motorized for Mechanized, as Mechanized tend to weigh 20t+, and additionally Tracked Mechanized are not slowed by their Support Weapons, even if they are limited by their movement type. Infantry Platoons are not considered "dispersed" Infantry Squads however are, though I'm pretty sure that's only mentioned in Tac Ops. Also of note, Infantry in Buildings do not take Anti-Infantry Damage, period. Also LRM Infantry only have a long range of 9 hexes, so they can't be that much further back, they're no Heavy Support Laser after all with 15 hex long range.
True while talking I miss spoke and called the motorized infantry mechanized. I really miss all the special weapons that infantry had way back in the day. Portable Lasers, PPC, Mortars ect that gave them extra firepower.
I have become a lover on the biological elements of battletech after playing for so long. I have a preference for motorized troopers of rifle and LRM. They may move and conduct swarm attacks. I believe them to be the more offensive versions of the foot troopers. I like having them in transports like the Goblin IFV or Maxim. Foot infantry are static in nature. I like foot platoons after 3025 as your able to transport full platoons on most vehicles. The common APC's and older goblin may transport a squad. This brakes up the platoon into something that hits no better than a small laser. The SRM platoon is my favorite as they are able to use inferno's. A city fight with foot infantry is the stuff of nightmare's as I had a game where I lost three mechs. Foot troopers work well as spotters and your able to load up two platoons of foot infantry into a Turhan. Mechanized troopers are my up and comers for becoming my preference. I never played them much until resent. The Urby mech and tanks like the Behemoth and Burke are working great as support for lances or units of mechanized infantry. Mechanized work well as crit seekers for the big guns of these larger mechs and vehicles. From what I know of mechanized platoons they are better off without transports. The jumpers where my first infantry type to use. I have a preference to using flamer troopers to hunt other infantry like WoB Tau Zombies. I have used them the most and have started playing the other types like the motorized as jumpers have issues lasting against and being countered by mechs like the Vulcan. Or it could be that I am tired of playing with that type. I like the Karnov and other VTOL's to drop deploy jump platoons.
Each type of infantry have their specific uses in the game. You really need APC transportation for most leg infantry, slogging across the table sucks. I like the mechanized infantry of the SRM and LRM with a sprinkle of Infernal.
Question: the Master Unit List website doesn't seem to list much in terms of infantry for the lostech era or for the periphery states in the renaissance (in both cases, just the Sword of Light Field Artillery), but Total Warfare would seem to suggest that conventional infantry is available in all eras. Which of these is acceptable in casual play or at conventions (the former is far more likely for me than the later)? I would guess that the MLU just isn't in a complete state
I usually use the generic list for foot, mechanized and jump infantry for the game. I can't see them being much different from each house in game terms. Can be found in the total warfare master list
It depends upon what type of infantry you're trying to depict. I used to put five Elemental infantry on a base, but nowadays I'd be happy with only three. Now for the smaller infantry five troopers look good for displaying who or what they are on the base. I'm currently painting up some Battletech Gnome Battle Armor and three miniatures are about the most I'd put on the base. Really it's just a preference to what you're trying to display on the base.
@@dubuyajay9964 The most for one side is two units, which only one can be a Battlemech. So you could have four units in the same hex , which is two units from each side in the same hex. But only one can be a Battlemech. Found in Total Warfare p57
Motorized troops are kind of pointless in TW, but in TO they can tow field guns. As a mercenary that is what you do with all the AC-5s you're ripping out of your mechs if you can't find anyone gullible enough to buy them for better than scrap prices.
I really never played much with the towed options of mechanized platoons. I am shore the Light AC-5 with AP rounds or LB 5-X AC for anti-air would be a good investment. Rotary AC-2's and light gauss rifles would be a little to costly from my perspective but maybe worth it. As I have just starting playing more with mechanized platoons more. I will find out.
I played a game against the WoB once. They brought 3 100 ton mechs, a few mediums, a couple vehicles, and some infantry. Those infantry were pumping out 15 to 25 points of damage out to 9 hexes. I decided to fight the 100 tonners instead.
That's because underslung grenade launchers are broken.
That's a good example of why you should bring at least one anti infantry mech to deal with the crunchies running around the battlefield. It can take a lot of firepower to kill off infantry if you don't have any anti infantry weapons.
@@KageRyuu6 They are not broke. They are effective.
Great video! Happy to say our small group is evolving.
Thanks and glad to help with the groups evolution 👍😎
I love infantry.
In large numbers they can change the course of the battle
@@Helcarexe26 if positioned right a small number can be the make or break of a battle
I absolutely love these types of videos! Please keep making more :)
I plan on doing more videos of all the mechs in the TRO books, so that should keep me busy for a long time.
Thank you for watching and stopping by the channel
Thanks for watching and stopping by the channel.
@@Helcarexe26 Sorry mate, i think she's a bot...
Really good info
Thanks Nick
In the right terrain infantry can work quite decent. In our mercenary campaign my players were quite scared of massed infantry squads sitting in ambush. In theory every level of a building hex can hold up to two infantry platoons.
The problem with that tactic was that my players started leveling buildings which contained infantry.
My problem with infantry is that it slows down the game a lot.
Playing with infantry means that there are much more units on the table and infantry takes forever to move.
Infantry also became initiative sinks against the mechs forcing them to move long before any of your mechs even think about moving. You started to see flamers and MG on mechs again to handle those pesky Infantry
@@Helcarexe26 For initative purposes we decided to count infantry companies as initative units not platoons.
Pretty sure you are confusing Motorized for Mechanized, as Mechanized tend to weigh 20t+, and additionally Tracked Mechanized are not slowed by their Support Weapons, even if they are limited by their movement type.
Infantry Platoons are not considered "dispersed" Infantry Squads however are, though I'm pretty sure that's only mentioned in Tac Ops.
Also of note, Infantry in Buildings do not take Anti-Infantry Damage, period.
Also LRM Infantry only have a long range of 9 hexes, so they can't be that much further back, they're no Heavy Support Laser after all with 15 hex long range.
True while talking I miss spoke and called the motorized infantry mechanized.
I really miss all the special weapons that infantry had way back in the day. Portable Lasers, PPC, Mortars ect that gave them extra firepower.
I have become a lover on the biological elements of battletech after playing for so long.
I have a preference for motorized troopers of rifle and LRM. They may move and conduct swarm attacks. I believe them to be the more offensive versions of the foot troopers. I like having them in transports like the Goblin IFV or Maxim.
Foot infantry are static in nature. I like foot platoons after 3025 as your able to transport full platoons on most vehicles. The common APC's and older goblin may transport a squad. This brakes up the platoon into something that hits no better than a small laser. The SRM platoon is my favorite as they are able to use inferno's. A city fight with foot infantry is the stuff of nightmare's as I had a game where I lost three mechs. Foot troopers work well as spotters and your able to load up two platoons of foot infantry into a Turhan.
Mechanized troopers are my up and comers for becoming my preference. I never played them much until resent. The Urby mech and tanks like the Behemoth and Burke are working great as support for lances or units of mechanized infantry. Mechanized work well as crit seekers for the big guns of these larger mechs and vehicles. From what I know of mechanized platoons they are better off without transports.
The jumpers where my first infantry type to use. I have a preference to using flamer troopers to hunt other infantry like WoB Tau Zombies. I have used them the most and have started playing the other types like the motorized as jumpers have issues lasting against and being countered by mechs like the Vulcan. Or it could be that I am tired of playing with that type. I like the Karnov and other VTOL's to drop deploy jump platoons.
Each type of infantry have their specific uses in the game. You really need APC transportation for most leg infantry, slogging across the table sucks. I like the mechanized infantry of the SRM and LRM with a sprinkle of Infernal.
@@Helcarexe26 I needed to include that in my comment. I have updated it. We have the same taste in spicey infantry.
@@Magermh I'm a firm believer in the layered effect of different types of weapons when it comes to infantry
Pretty cool Rusty, they are small!....Bill
Thanks Bill, they're about the smallest miniatures that I paint now days.
Question: the Master Unit List website doesn't seem to list much in terms of infantry for the lostech era or for the periphery states in the renaissance (in both cases, just the Sword of Light Field Artillery), but Total Warfare would seem to suggest that conventional infantry is available in all eras. Which of these is acceptable in casual play or at conventions (the former is far more likely for me than the later)? I would guess that the MLU just isn't in a complete state
I usually use the generic list for foot, mechanized and jump infantry for the game. I can't see them being much different from each house in game terms. Can be found in the total warfare master list
@@Helcarexe26 thank you! didn't realize there was one by book
@@urchinowdelaresistance5109 It's on their website
@@Helcarexe26 yup I just hadn't tabbed through it 'cuz I didn't have reference for it. Only just acquired books this week! :3
@@urchinowdelaresistance5109 www.masterunitlist.info/Source/Details/198/total-warfare
How many infantry are you supposed to have on a base?
It depends upon what type of infantry you're trying to depict. I used to put five Elemental infantry on a base, but nowadays I'd be happy with only three.
Now for the smaller infantry five troopers look good for displaying who or what they are on the base.
I'm currently painting up some Battletech Gnome Battle Armor and three miniatures are about the most I'd put on the base.
Really it's just a preference to what you're trying to display on the base.
@@Helcarexe26 What's the largest number of infantry are you allowed to deploy in one Hex?
@@dubuyajay9964 The most for one side is two units, which only one can be a Battlemech. So you could have four units in the same hex , which is two units from each side in the same hex. But only one can be a Battlemech. Found in Total Warfare p57
@@Helcarexe26 O'heavy Battle Armor. I am finding them the best for riding omnimechs and vehicles.
@@Magermh The Battle Armor deployed on medium and light mechs works well, you can hit a position quickly and deploy them in the area.
Motorized troops are kind of pointless in TW, but in TO they can tow field guns. As a mercenary that is what you do with all the AC-5s you're ripping out of your mechs if you can't find anyone gullible enough to buy them for better than scrap prices.
Un the last campaign game we had motorised infantry with ac/5 plinking away.
@@Helcarexe26 But I'm slowly working through this playlist before looking into other stuff. I don't expect I'm the last person who will ever do so.
@@nathanbrown8680 Lots of hours of viewing time to watch the entire series and putting the videos together
I really never played much with the towed options of mechanized platoons. I am shore the Light AC-5 with AP rounds or LB 5-X AC for anti-air would be a good investment. Rotary AC-2's and light gauss rifles would be a little to costly from my perspective but maybe worth it. As I have just starting playing more with mechanized platoons more. I will find out.