I saw this come up on my steam suggestion and passed it by. Now that I see it's kinda metroidvania and kinda Contra... think I'll give it a shot. The music and sounds alone bring back SUCH nostalgia.
Actually, it is written Berzerk, with a "z". As for the game itself, it is really good. This gameplay makes it look easy, but you must master the bosses' patterns to proceed.
@@haothecombatbutler4310 I am leveling my character up little by little. I also learned that you must fully complete certain areas if you wish to proceed.
I have a headcanon where there is a way to save that first possessed man. Because his situation brought legit tears to my eyes, especially knowing that his death (Regardless of slaying or trying to help him) happened in front of his wife. :(
@@kaulis6524 Not really. It's meant to emulate the NES style but this could never exist on the NES. "Retro" games never stopped coming out. There have been pixel games since the beginning. I would consider a "retro" game something like Battlekid which can be put on an NES cartridge and played in an NES.
This compilation only shows the endings associated with boss fights. I do have all the endings compiled on another video (with the coward ending on another video I missed).
@@CrankyTemplar can you believe this game is 10 years old? Lol I remember playing it as a flash game way back in 2011 along with that exceptionally difficult game I wanna be the guy released back in 2007 I think it was So imagine my surprise it gets upgraded to a basically full release🥰
Help the guy and fight Paimon, talk to his wife in Arkos, talk to Alan in Kastski, then go back to the corpse by the shrine and choose to fight him again.
I uploaded all the endings on my channel that has a list of what I did to get it in the description. I'll try to get a video detailing what to do up in the next day or two. EDIT: Here it is: The redemption ending requires you to have done a lot of good deeds after becoming evil. I accomplished this by helping the first guy, staying with the vagabonds, destroying the holy tome, and accepting the bribe from the bandit to get the password to the first cultist base. Then murder Hans and get "The First Summoning" quest. Do NOT complete it. Complete the rest of the game doing everything good (including getting the Holy Light spell) and once you run out of quests then finish the First Summoning and become evil. If done right you'll be good enough to trigger this ending (if you can complete the Arkos garrison quests before becoming evil you're in a good spot). This also awards the achievement "Free Will Sacrifice".
Something that always bothered me about the door locking mechanism: There are 5 jewels holding the door closed, right? You have to break all 5 of them by killing all 5 of the monsters guarding their counterparts, right? ...But if even one jewel remains unbroken, the door remains locked. That means it only takes one jewel to lock the door. Why use 5? What's the point? Nobody can get in when there's just one jewel. More jewel counterparts in the world means an easier time finding them. And in most other things, if one piece of a mechanism breaks, typically that mechanism fails. So what's the deal with the 4 extraneous jewels (outside, obviously, of a gameplay explanation e.g. "it wouldn't be much fun if there was only one boss" etc)?
There's two separate answers to this that I can think of: One, the simpler answer, is that the more keys it requires to unlock a door, the harder that door is to open. No one key is the 'master' that would unlock more than it's share of the lock, so if you wanted to make sure that the door stayed closed, you'd want as many keys as possible. (Although in that instance, of course, you'd preferably want _no_ keys but game has to game). Two, the more flavorful answer, is that the five gems are specifically _not_ keys, but rather tokens of the power of the being who holds it. Each minion holds not only the stone but also dominion over a specific area, and would guard that power jealously. All the minions want to protect the door, but each has vastly different ways to accomplish that goal, and probably thinks the other minions are idiots to boot. So there's a lot of infighting and no minion would trust any of the others with their own stone, much less all five.
My theory was that each jewel-holder has access through the occult door using their jewel, as they're the only ones outside the castle that would possibly need to come and go logistically. Since the jewel isn't exactly something you can "possess" (they're like the size of him and also probably radiating some horrific evil energy) Alcedor needs to break them all to open the lock by force. As well, since it's a magic lock and not just like a deadbolt or something breaking the lock just causes the lock to fail, not like jamming it shut like a traditional lock. But I mean also gameplay-story segregation. Don't think about it, it looks cool and lets us fight more bosses
I feel like leviathan is one of the worse designed bosses in the game, every attack except for his laser is too easily avoided, and said laser starts up fast enough that if you're in the air when it starts charging, it'll hit you.
@@clownintraining5944 I'm currrently playing it, and it's good for the most part, but holy shit, there's absolutely no way someone should try classic mode on their first playthrough. Also, the final dungeon on the ultimate good path is pure BS.
Lmao so they have phases...I straight up went full contra mode Konami code...and even then with 30 lives I still got my butt kicked by the games traps cause I learned quick that the shield is OP...and traps give 0 fks.
I saw this come up on my steam suggestion and passed it by. Now that I see it's kinda metroidvania and kinda Contra... think I'll give it a shot. The music and sounds alone bring back SUCH nostalgia.
Don't forget Castlevania as well. The music gets stuck in your head.
Crazy - so many endings - no time to do alll this - good to watch it in a video.
1:39 THE SKELETON APPEARS
god-
This game kinda reminds me of Berserk. Funnily, the studio who made this also is named Berserk studio too
Actually, it is written Berzerk, with a "z". As for the game itself, it is really good. This gameplay makes it look easy, but you must master the bosses' patterns to proceed.
@@leonnoel9661 finished my playthrough not long ago and got worst ending possible lol. Still great game 9/10
@@haothecombatbutler4310 I am leveling my character up little by little. I also learned that you must fully complete certain areas if you wish to proceed.
@@leonnoel9661 at least it's not hair pulling difficult as cuphead where you get hit by clutter or bad movement
1:39 could this guy be a reference to the skull knight in berserk?
God damn that Mace packs a punch to be killing monsters that large. Not only that he's making them EXPLODE.
5 days before: It looks like a easy game let me try it.
Now: Holy shit.
I have a headcanon where there is a way to save that first possessed man. Because his situation brought legit tears to my eyes, especially knowing that his death (Regardless of slaying or trying to help him) happened in front of his wife. :(
oh god let me do ya one more time!!!!!!!!!!!!
You can help him out, just gotta find his wife and she will explain the rest..
@@muntadar1655 well you only slay demon then man is still dead :v
I should start playing some of this retro games they look so cool
Yes. Join us!
It's not retro. It came out in 2022...
@@OGRUclipsEnjoyer the style...
@@kaulis6524 Not really. It's meant to emulate the NES style but this could never exist on the NES. "Retro" games never stopped coming out. There have been pixel games since the beginning. I would consider a "retro" game something like Battlekid which can be put on an NES cartridge and played in an NES.
This is what simon’s quest could only dream to be
I have to say it's pretty impressive especially Belphegor and Tancred!
And to think these are actually the same guys behind Just Shapes and Beats. Pretty cool to think about, eh?
I just need that boss music on repeat for my workout.
Why do they all explode like they got shot by a grenade launcher?
This is what Castlevania was _trying_ to do in 1986
25:30 that looks like a caterpillar why is it the lord of maggots lol?
Maybe it's a caterpillar that also works as a boss over maggots.
You forgot one ending where you kneel and serve the old man who keeps the book
This compilation only shows the endings associated with boss fights. I do have all the endings compiled on another video (with the coward ending on another video I missed).
@@CrankyTemplar yeah I like that one where it just basically turns into Mario 2 because you keep sleeping in the inn 🤣
@@rejvaik00 I really enjoyed that easter egg, love all the NES references.
@@CrankyTemplar can you believe this game is 10 years old? Lol
I remember playing it as a flash game way back in 2011 along with that exceptionally difficult game I wanna be the guy released back in 2007 I think it was
So imagine my surprise it gets upgraded to a basically full release🥰
I never played the 2011 flash game but I do remember I Wanna Be the Guy. That was a rough time.
37:22 The Slayer's ancestor?
Reminds me of ninja gaiden on the gameboy
Hell Cherubs = Foreskin Cupids
Glad I wasn't the only one to notice that, I was like umm do their heads need to 'open up' like that?! 😂
This game is brutal as heck, when did this come out?
A month ago.
Infernax-Eric game
Where we summom true paimon ?
Help the guy and fight Paimon, talk to his wife in Arkos, talk to Alan in Kastski, then go back to the corpse by the shrine and choose to fight him again.
I need a guide for redemption ending
I uploaded all the endings on my channel that has a list of what I did to get it in the description. I'll try to get a video detailing what to do up in the next day or two.
EDIT: Here it is:
The redemption ending requires you to have done a lot of good deeds after becoming evil. I accomplished this by helping the first guy, staying with the vagabonds, destroying the holy tome, and accepting the bribe from the bandit to get the password to the first cultist base. Then murder Hans and get "The First Summoning" quest. Do NOT complete it. Complete the rest of the game doing everything good (including getting the Holy Light spell) and once you run out of quests then finish the First Summoning and become evil. If done right you'll be good enough to trigger this ending (if you can complete the Arkos garrison quests before becoming evil you're in a good spot). This also awards the achievement "Free Will Sacrifice".
16:46 is that wall of flesh from Terraria? Xd
Something that always bothered me about the door locking mechanism:
There are 5 jewels holding the door closed, right? You have to break all 5 of them by killing all 5 of the monsters guarding their counterparts, right? ...But if even one jewel remains unbroken, the door remains locked. That means it only takes one jewel to lock the door. Why use 5? What's the point? Nobody can get in when there's just one jewel. More jewel counterparts in the world means an easier time finding them. And in most other things, if one piece of a mechanism breaks, typically that mechanism fails. So what's the deal with the 4 extraneous jewels (outside, obviously, of a gameplay explanation e.g. "it wouldn't be much fun if there was only one boss" etc)?
Redundancy
There's two separate answers to this that I can think of:
One, the simpler answer, is that the more keys it requires to unlock a door, the harder that door is to open. No one key is the 'master' that would unlock more than it's share of the lock, so if you wanted to make sure that the door stayed closed, you'd want as many keys as possible. (Although in that instance, of course, you'd preferably want _no_ keys but game has to game).
Two, the more flavorful answer, is that the five gems are specifically _not_ keys, but rather tokens of the power of the being who holds it. Each minion holds not only the stone but also dominion over a specific area, and would guard that power jealously. All the minions want to protect the door, but each has vastly different ways to accomplish that goal, and probably thinks the other minions are idiots to boot. So there's a lot of infighting and no minion would trust any of the others with their own stone, much less all five.
It’s satanic magic, I don’t gotta explain shit.
My theory was that each jewel-holder has access through the occult door using their jewel, as they're the only ones outside the castle that would possibly need to come and go logistically. Since the jewel isn't exactly something you can "possess" (they're like the size of him and also probably radiating some horrific evil energy) Alcedor needs to break them all to open the lock by force. As well, since it's a magic lock and not just like a deadbolt or something breaking the lock just causes the lock to fail, not like jamming it shut like a traditional lock.
But I mean also gameplay-story segregation. Don't think about it, it looks cool and lets us fight more bosses
Because its harder to kill 5 demons instead of one???
Is that Elden Ring?
I feel like leviathan is one of the worse designed bosses in the game, every attack except for his laser is too easily avoided, and said laser starts up fast enough that if you're in the air when it starts charging, it'll hit you.
The game looks pretty balanced other than that though, right?
@@clownintraining5944 I'm currrently playing it, and it's good for the most part, but holy shit, there's absolutely no way someone should try classic mode on their first playthrough.
Also, the final dungeon on the ultimate good path is pure BS.
Lmao so they have phases...I straight up went full contra mode Konami code...and even then with 30 lives I still got my butt kicked by the games traps cause I learned quick that the shield is OP...and traps give 0 fks.
I have marmu ptsd flashback from lord of maggot
Fue buena idea censurar lo del ultimate evil ending xd
Merda não tenho PC pra joga isso 😔
Spooky game
44:48 Beautiful censoring lmao.
So retro 😅
Símbolos diabólicos