This was fantastic, Cobalt! Very cool to watch and compare how we both approached the same topic, some areas were similar but others were quite different - I love the subtle editing flourishes and historical results that you think of to add in all sorts of situations.
The super kill screen is an elegant solution to the problems presented by uncapped length matches in tournaments. This was the first video I've seen discussing it.
This video is amazangly made! The pacing is really good, and I love how you visualise what would happen/has to happen in certain scenarios! Your commentary is very good, using proper terminology while still making things understandable for thsoe who don't know competitive NES Tetris well. Seeing all these clutch plays made me want to improve my skills in Tetris!
for anyone who is going like "Oh but can't they just play on the super killscreen with rolling?" The framerate of the game (60fps) literally prevents them from being able to play past the super killscreen they have 1/6 of a second, or 10 frames to move the piece, and the fastest movement made by rolling is around 30hz, or 1 movement every 2 frames, and as I said above, the player has 10 frames to move the piece, So with the board *empty*, they can get a long bar vertically to the left, with perfect 30hz movement. Hope this explains everything Edit : if i addressed something wrong, please let me know
@@forthebirds4 Yes it's theoretically possible just requires crazy timing and board awareness that is unsustainable for longer periods of time, at least at the current level of top play For instance if I recall correctly Alex T is currently the world record holder for most lines cleared on a super killscreen start with 13 lines, and in a real tournament game with super killscreen at level 39 nobody has made it to level 40 yet (requiring 7-10 lines cleared after the super killscreen speed takes effect)
I always envision it like this: pieces drop 2 rows every frame, while inputs can only be registered on every 2nd frame. This in itself would give a 1:4 advantage to gravity. But since the board is twice as high as it is wide, the advantage is lowered to ~1:2. This would almost be true, if there was no stack. Another issue comes from piece orientations. The height it falls until it reaches the floor (or the stack) is lowered even more. So, gravity has the upper hand compared to the side-to-side movement.
This was amazing coverage! And you picked up the "introduce it for the newcomers" habit which I love so much from agamescout too. My only gripe is nobody explains why people talk about move timing in hertz, which for those of us not familiar with it isn't obvious. But boy did this match heat up!
hey man, I don't know if you read comments on old videos, so I repost here on the video about no-rotation category, you added discord invite to their server and the invite is dead now can you change it to a new one?
Because with everyone rolling, matches were long and boring when everyone conquered the original kill screen speed. You could just take singles and doubles right at the bottom to basically go on forever. At least this way it forces you to build a score again, instead of just play on, and on, and on.....
This was fantastic, Cobalt! Very cool to watch and compare how we both approached the same topic, some areas were similar but others were quite different - I love the subtle editing flourishes and historical results that you think of to add in all sorts of situations.
I'm glad you enjoyed it! Can't wait to watch your video and see how you ended up covering the event.
no such thing as stakex or etc or not, do, can do etc any nmw s perfx
The super kill screen is an elegant solution to the problems presented by uncapped length matches in tournaments. This was the first video I've seen discussing it.
oh, you're finally awake.
HE FINALLY UPLOADED
Wait... I was first? Cool
This video is amazangly made! The pacing is really good, and I love how you visualise what would happen/has to happen in certain scenarios! Your commentary is very good, using proper terminology while still making things understandable for thsoe who don't know competitive NES Tetris well. Seeing all these clutch plays made me want to improve my skills in Tetris!
for anyone who is going like "Oh but can't they just play on the super killscreen with rolling?" The framerate of the game (60fps) literally prevents them from being able to play past the super killscreen
they have 1/6 of a second, or 10 frames to move the piece, and the fastest movement made by rolling is around 30hz, or 1 movement every 2 frames, and as I said above, the player has 10 frames to move the piece, So with the board *empty*, they can get a long bar vertically to the left, with perfect 30hz movement. Hope this explains everything
Edit : if i addressed something wrong, please let me know
But didn't Alex clear like 5 lines on 39? So with a good board and next pieces they could at least line out for a while right?
@@forthebirds4 Yes it's theoretically possible just requires crazy timing and board awareness that is unsustainable for longer periods of time, at least at the current level of top play
For instance if I recall correctly Alex T is currently the world record holder for most lines cleared on a super killscreen start with 13 lines, and in a real tournament game with super killscreen at level 39 nobody has made it to level 40 yet (requiring 7-10 lines cleared after the super killscreen speed takes effect)
I always envision it like this: pieces drop 2 rows every frame, while inputs can only be registered on every 2nd frame. This in itself would give a 1:4 advantage to gravity. But since the board is twice as high as it is wide, the advantage is lowered to ~1:2. This would almost be true, if there was no stack. Another issue comes from piece orientations. The height it falls until it reaches the floor (or the stack) is lowered even more. So, gravity has the upper hand compared to the side-to-side movement.
@@vicious_rhubarb2247 @tolstoj_ Thank you both, that puts it into perspective better
This was amazing coverage! And you picked up the "introduce it for the newcomers" habit which I love so much from agamescout too. My only gripe is nobody explains why people talk about move timing in hertz, which for those of us not familiar with it isn't obvious. But boy did this match heat up!
wonderfully edited!! very engaging and well paced. glad to see a comeback to longform and looking forwards to more bangers ^^
omg new okCobalt tetris video!!! i can get one whole tetris i applaud tommy and alex for getting many
Cobalt did the greatest comeback
Bro went on that 9 month hiatus
babe wake up, cobalt remembered his youtube password
hello future masters winner cobalt
Hello future hopefuls winner Ryan Hamburger
@@lapislazuli4288 Ryan never wins hopefuls
@ I win futures yep
YOOO MY MAN RETURNED FROM MINECRAFT LETS GO
i freaking love okCObALT
U definitely deserve more subs dude
You’re back!!!!
Now all we need, is to beat that level where you need over 800 lines!
Yoo you're back, great video!
Great video man!
Side note: am I the only one noticing the voice over is slightly skewed to the left channel?
Beepohunk has finally returned
But before I get to the story promised in the title, I have to drag this video out as long as possible to be able to put more ads in it!
have you perhaps heard of modern tetris 👀
3:16 😂😂😂
I thought he ded❤
hey man, I don't know if you read comments on old videos, so I repost here
on the video about no-rotation category, you added discord invite to their server
and the invite is dead now
can you change it to a new one?
Goobaba
Where did bro go? 😭
Great match.
Could you explain why the decision was made to add a super kill screen at lv 39?
Because with everyone rolling, matches were long and boring when everyone conquered the original kill screen speed. You could just take singles and doubles right at the bottom to basically go on forever. At least this way it forces you to build a score again, instead of just play on, and on, and on.....
There was a match that both players lasted to level 45-49 previously.
After watching more matches recently I agree with the double kill screen a lot more
Why did you blur the score at the beginning
Okay but can we talk about how Cobalt is a sexy goober irl
iball1