Brood War Vs Warcraft 3 Korean GRANDMASTER Matchup! (Modded StarCraft 2 Cast)

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  • Опубликовано: 15 ноя 2024
  • Join our Discord! / discord
    Join the Azeroth-Koprulu Hyperwar Discord: / discord
    To find this mod: launch StarCraft 2, create a custom melee match, select 'Create with Mod' at the bottom and type Azeroth-Koprulu Hyperwar.
    We have a very interesting matchup today, it's a Korean grandmaster level matchup featuring Brood War Vs Warcraft 3 with the Azeroth-Koprulu Hyperwar mod! This game features Hummingbird (Z) Vs QuanTa (NE)
    If you're new to this channel, I cast a wide range of StarCraft 2 content including casual games and modded games including viewer submitted content! If more casual and modded StarCraft are something you guys are interested in, please consider subscribing!
    Since the majority of casts are of pro level games, I think it would be really interesting focus on StarCraft 2 ladder games from the more general population of StarCraft 2 players. Of course I will occasional host a pro-level match once in awhile, but for now I'm focused on casting StarCraft 2 from players in the community!
    If you have any StarCraft 2 replays you would like to see me cast, send them on over to my StarCraft email below:
    elleixstarcraft@gmail.com
    Follow me on Twitch: / elleix
    Outro Music: Soul Over Matter by HATAMITSUNAMI
    Check out QuanTa's RUclips Channel! / @quantasc

Комментарии • 50

  • @김말랭이-y9u
    @김말랭이-y9u 9 дней назад +16

    Korean chat translations that nobody asked
    5:50
    GTs are super OP aren't they?
    lol
    10:01
    Build GT
    and you win
    Agreed
    How should I deal with those?
    idk
    lol
    I should've ended this before mass GTs
    They will gather data for all those OP stuff to be nurfed
    Do dark swarm work on those? If not I can't do anything I suppose
    Let's test it out
    Come on to the center
    Your units must stay still, GT attacks can be dodged
    They are soooo fast
    11:46
    Uh what
    I think it works but only partially
    Yea, my army just melted in the last fight even with dark swarm
    Let's try ultras
    nvm it doesn't work
    That's normal damage
    12:21
    Imba right
    I cant do anything against those
    Feels like fighting against fully upgraded & moving siege mode tanks
    Yea lol
    13:02
    Oh I lost
    14:46
    ?
    I had 4k resources😅
    15:18
    😮
    They were NOT super OP
    Just regular op unit to deal with op zerg units
    well I too have 5k resources... for nothing
    What lol
    GG

  • @amai2307
    @amai2307 9 дней назад +8

    Glaves are like siege tanks, just they are permanently sieged and can run around while being sieged.
    ps glaves have neither melee nor range damage, they have splash damage only, on one hand it means they can miss if you run, on other hand - unsffected by defilers.

    • @shemjoshuadumpor3654
      @shemjoshuadumpor3654 8 дней назад

      Like all other siege units in the WC3 universe
      But other siege units would do a better job than them
      Maybe the meat wagons with their disease cloud or
      Orcs with burning oil

    • @shemjoshuadumpor3654
      @shemjoshuadumpor3654 8 дней назад

      Maybe they are better in this scenario considering the sc1 and 2 armies move like the flash

  • @brentramsten249
    @brentramsten249 9 дней назад +3

    so... THIS IS IMPORTANT: all seige engines in warcraft 3 do not use projectiles in the traditional sense
    they each fire an instance which casts a spell like AoE at its location: which is also when you can order seige units to fire at a ground spot even if theres no enemy unit there (in WC3 it was mostly for the purpose of destroying trees). the glaive thrower is a seige engine and thus ignores *dark swarm* entirely as dark swarm doesnt block AoE/spell damage... much the same way a psi storm, or a snipe would

    • @brentramsten249
      @brentramsten249 9 дней назад +1

      forgot that the glaive throwers need an upgrade to act like the other seige engines: vorpal blades

    • @shemjoshuadumpor3654
      @shemjoshuadumpor3654 8 дней назад +2

      @@brentramsten249 yes
      If not upgraded I think the defilers ability would work on them
      Considering no splash damage is involved
      And it's a good ballance to them too
      Considering they cost less food or production and overall resources compared to the other siege units from wc3
      And even if they try to make it so that siege attacks are affected by the dark swarm from the defilers
      Other siege units would still damage them
      Like the Demolishers Burning Oil which leaves an area of burn damage
      Meat wagons from the undead Disease Cloud
      Mortar teams with Fragmentation

  • @shadowarchon7964
    @shadowarchon7964 9 дней назад +6

    I think one of the main issues is that the Night Elf player didn't go for Keeper of the Grove. The Thorns Aura would have helped a lot against those Zerglings. I get the idea behind using Starfall, but the Zerg were able to just disengage every time it was cast.
    They did go fully into the Priestess build with ranged units, but I do wonder how well Mountain Giants and Druids of the Claw would have faired against a Zergling/Ultra build with Thorns aura helping out.

    • @shemjoshuadumpor3654
      @shemjoshuadumpor3654 9 дней назад

      Do Mountain Giants cost more than the Ultralisks?

    • @shemjoshuadumpor3654
      @shemjoshuadumpor3654 9 дней назад

      I think a warden during the early game would be more appropriate too especially Fan of Knives at level 1 would be enough for the archers to 1 shoot them
      I would just be playing orcs all the time
      I love the tauren chieftain Shockwave and massive area stun
      Its satisfying seeing a line of zerglings dying to a level 3 shockwave

    • @shadowarchon7964
      @shadowarchon7964 9 дней назад

      @@shemjoshuadumpor3654 I'm not sure. I don't know how much of the economy was tweaked for certain units, and they definitely do have balance changes. If you just keep the WarCraft 3 stats "as is" they're basically super units compared to the lower stats of StarCraft units.
      If we go by just their straight costs from their own games: A Brood War Ultra is 200 minerals and 200 gas. A Mountain Giant is 350 gold and 100 lumber. No idea if that would translate into 350 minerals or 350 gas.
      I'd have to jump into a game of Azeroth-Koprulu Hyperwar to see the stats myself.

    • @vic1ous511
      @vic1ous511 9 дней назад +1

      How about glave bounce on the Huntresses ?
      IMO it should be like the #1 thing to tech vs Lings, or even Zerg in general

    • @amai2307
      @amai2307 9 дней назад +1

      Demon hunter is the answer tho. Armor, evasion nd ranged splash attacks, he would crush both ultras and zerlings.

  • @zhd7281
    @zhd7281 8 дней назад

    I guess the problem with defiler comes here: in WC damage type are classified as pierce, melee (or hack, forget the exact name), and magic, but in SC they are ranged, melee and spell. Despite in semantic we can easily match them, in programming they are different. The dark swarm only prevent ranged type damage, but not for pierce, so that GT can still do damage to protected unit😂

  • @ricorommeldumaplin4822
    @ricorommeldumaplin4822 9 дней назад

    Now that's what I call a slaughter, being ripped to shreds by locusts the size of dogs and beetles that are the size of small mountains the night elves may have defeated the burning legion but never against the zerg swarm also looking forward for more UED first light playthroughs in the future

  • @travi0ok702
    @travi0ok702 9 дней назад +4

    Why do the wc3 players stay at tier 1 I feel like chims and mg would stand a good chance with sc1 and sc2 units

    • @shemjoshuadumpor3654
      @shemjoshuadumpor3654 8 дней назад +2

      @@travi0ok702 too expensive and takes far too long to mass produce
      Would be a great strat if there is another player helping you gain that tier
      Or do the tanking while your OP units do the damage
      Such as Chimeras and hippogryph run

  • @JonToa
    @JonToa 6 дней назад

    imagine the night elf player starts with a DH with immolation, perhaps with a mana and health potion. The zerg player will have a nightmare at the start

  • @vic1ous511
    @vic1ous511 9 дней назад +1

    Dark Swarm prevents projectiles but not splash
    I'd expect it to prevent the damage against the primary unit, but the units next to the target (in this case Lings) do take the damage
    So is the case with Siege Tanks for example

  • @NICSU667
    @NICSU667 5 дней назад

    I feel like Zerg vs Undead would be entertaining to watch.

  • @EvilNecroid
    @EvilNecroid 9 дней назад +1

    its weird seeing wisps carrying things

  • @catbert7
    @catbert7 9 дней назад

    5:20: OMG the Glaives just committed war crimes on those Lings
    9:43: AND the Ultras Seems like Glaives just counter all Zerg ground... That said, a switch to Muta would be devastating.
    12:45: Well... maybe they're not OP afterall; just devastating when they have the army size advantage.
    I wonder how slow the Ultras are with Dryad poison on them.

  • @shemjoshuadumpor3654
    @shemjoshuadumpor3654 9 дней назад +1

    Well I think the damage from the Glaive throwers are actually from its ability
    Vorpal Blades
    In Wc3 upgrading it causes your glaive throwers attacks to cause area damage (and the addition for it to shoot on trees but that is not relevant here)
    Dark Swarm from the Defiler only prevents projectile damage
    After upgrading the glaive's projectile is not causing any damage but the area damage is.
    You can see the glaive exploding twice when ever it shoots.

    • @shemjoshuadumpor3654
      @shemjoshuadumpor3654 9 дней назад

      In wc3 it just causes wind bursts around the projectile when ever it hits something
      but here they used the same model as the glaives thats why we can see 2 glaives bouncing around
      You can see it at affect here: 11:35

    • @catbert7
      @catbert7 9 дней назад +1

      Good analysis 👍

  • @ananzero8751
    @ananzero8751 9 дней назад +1

    I was hoping the Zerg player would try mutalisk. I think the glavies cannot hit air at all.

  • @kennuimuffins2426
    @kennuimuffins2426 7 дней назад

    This is so absurd, I love it.

  • @thepieofyourlife4799
    @thepieofyourlife4799 6 дней назад

    is this mod still being updated?

    • @ElleixGaming
      @ElleixGaming  5 дней назад +1

      It's in a more or less early phase, I think the devs are still considering it alpha - so there's a lot of ongoing work on this one!

  • @Kytrion
    @Kytrion 9 дней назад +1

    Hello again :D. I hope my message is not in a video :P

    • @ElleixGaming
      @ElleixGaming  9 дней назад +1

      @@Kytrion did you ping me in StarCraft? 😂 it’s possible I left the game opened and missed it!

    • @Kytrion
      @Kytrion 9 дней назад

      @ yy. I messages you when you logged in. I said ,,have fun recording and have a good day” or something like that

  • @FanaticaExtremis
    @FanaticaExtremis 9 дней назад

    When do the mod developers finally notice that currently Warcraft is bullshit OP compared to SC?

  • @sleepisgood2936
    @sleepisgood2936 9 дней назад

    not making jakiros and tinies needs to be a crime for that nightelf player

    • @shemjoshuadumpor3654
      @shemjoshuadumpor3654 9 дней назад

      he meant Mountain Giants and Chimeras Everyone
      Which would be a good build I think
      Considering both of them have massive area damage
      A bit costly tho considering both of them were tier 3 units in WC3

    • @shadowarchon7964
      @shadowarchon7964 9 дней назад +1

      ​@@shemjoshuadumpor3654 I think air is just heavily discouraged for both sides in a Night Elves vs BW Zerg match. The Zerg have Mutalisks, Devourers, Scourge, Defilers, and Hydras if someone goes heavy Chimeras or Hippogriffs. Meanwhile the Night Elves have Archers as their basic unit and can get a Priestess of the Moon. Archers I think just tear through Mutalisks pretty handily, and Guardians don't have splash to deal with them either.
      Mountain Giants don't have Splash though. it's mainly their Hardened Skin passive that would be great against Zerglings. That and Taunt. Comboed with a Thorns Aura, and I think that's the main way to deal with BW Cracklings.

    • @shemjoshuadumpor3654
      @shemjoshuadumpor3654 8 дней назад

      @@shadowarchon7964 still don't know the units from brood war
      And yeah maintain giants does not do any area damage I checked the editor
      They gain siege damage when they pick up a tree that's all

    • @shemjoshuadumpor3654
      @shemjoshuadumpor3654 8 дней назад

      And I don't think Chimera's are affected by the Dark swarm ability from the defilers either
      They are Instantaneous missiles that deal Aoe damage the lightning effect was just only effects
      I would love to see it tested with the Human's Riflemen they too have instant damage because you don't see any missiles being launches

    • @shadowarchon7964
      @shadowarchon7964 8 дней назад

      ​@@shemjoshuadumpor3654 Dark Swarm works fine against Marines who have no projectiles either and just use hit-scan attacks. In Brood War, Dark Swarm prevented *all ranged* attacks from doing any damage. Only AoE, Melee, or Spells did any damage.
      So the Chimera lightning blast might only do AoE damage. I guess it also depends upon if the mod makes Spell attacks act like SC1/SC2 spell damage too.

  • @rocketrockinit
    @rocketrockinit 9 дней назад

    hello from Bakersfield Ca

    • @ElleixGaming
      @ElleixGaming  6 дней назад +1

      Hello! I’m trying to get back to the west coast 🤟

  • @artemkezlya3983
    @artemkezlya3983 9 дней назад

    when tumoe ?

    • @ElleixGaming
      @ElleixGaming  6 дней назад

      I’m gonna try and cast a few very soon!

  • @kjpare-v8h
    @kjpare-v8h 8 дней назад

    imba warcraft units