I would love to see a "Pegasus sisters/Pegasus trio" tier list or a Minerva archetype tier list. You rated the Cavs so naturally the flyers should come soon since you're Mekkah.
Oh there’s some obvious choices here Belf should be A tier Belf would probably be either c or low b Belf is SO bad he definitely should be E And I’d probably say belf would be high B maybe A
Dylan England bruh look at Belf’s bases... he deserves to be E tier. However I will say I have a personal bias for belf and would say he’s probably more of a b tier
FE9 Soren is one of the few non-mounted units worth training. FE10 Soren is a good unit to introduce to the bench quickly. It's such a sad progression.
Ilyana was a monster for me in PoR, it was great. Which made me so damn disappointed when I tried my best to use her in RD and she just... couldn't cut it. Curse the stupid Thunder Magic nerf...
@@goldencyclone4984 Yeah, thunder magic didn't really deserve it. However, Rexbolt-ing the heck out of the E-3 dragons is super satisfying. Or bolling if you were mad enough to steal it. Edit: autocorrecting "heck" as gecko. I've seen it all now.
RD anima mages suck in general unfortunately but Ilyana manages to be one of the mages with a decent utility since she can help kill laguz well in part 1.
For Ricken's case, there was one Awakening LTC run that used him a lot because of, you guessed it, his superior Rescue Staff potential. His bases being overall nice makes him better suited for the job than Miriel, even if he joins like 2 chapters later. All his reclasses are physical, so stick to his base classes unless you wanna do some meme shit and pass Luna/Aegis over lmao.
Despite my current user name, it is I, an advocate for Erk, and I am so happy to see him be represented a little! I completely agree with your assessment, he is overall a pretty average unit and with shakey growths, you and he have to work harder to get recognized compared to natural talent like Nino and his own teacher Pent. Really reflects his character if you ask me, but thanks for another informative list, Mekkah!
Fun fact about Ricken, I believe he's the only gen 1 starting Mage that can't go down the Dark Mage class, him and Henry actually have a DLC conversation about that. Honestly Odin isn't god awful, he's a meme character but I've found some actual use for him as a Nosferatu tank and a high crit unit thanks to Aching Blood, he's in my opinion better than Nyx just because he doesn't die in two rounds of combat when trained, since Magic is kind of eh in Fates, Leo comes in with good bases anyway and Nyx has a great growth and base Magic it meant that Odin was able to use the early game Spirit Dust and alongside some good level ups was one of my strongest units in my Hard mode playthrough. He's also a great Samurai but this was about Mages.
While I am not a fan of turning him into Samurai (its a huge meme, his atk isn't that much better going physical), outside of later on to grab some skills from level ups, I too found him immensely useful for Lunatic play-through with how well he could tank through some really annoying enemy traps through both early and mid game of Conquest. Conquest gets access to so many good tomes too that synergize with him, from stuff Nos and Mojolnir that's native to stuff like horse spirit in his daughters' chapter. Edit: Oh yeah, I disagree with magic being bad in Fates. I think it's more that you don't get a traditionally strong base-class mage like you do in other FE games while also Fates keeping a check on mages with the whole second triangle.
Hikki Gamer Oh yeah Mjolnir is so good on him, especially in that playthrough since I got the free Mjolnir Tome Path Reward so I forged it as soon as I could.
Yeah, Odin was one of my main tanks, his resistance and defense were both really high (for a parent unit anyway). That being said, magic IS bad in Conquest specifically. Like every Hoshidan unit (the ones you're fighting for a vast majority of the game) have pretty high resistance.
Hikki Gamer When people talk about Magic in Fates, it’s more along the lines of magic suffering the most from how weapons in Fates work. Fire can’t crit at all. Meaning anyone with E magic has to wait for D before they can. (Though this is everyone who’s weapons starts at E) Thunder is decent from what I remember. I think it’s the best normal magic spell in the game. (Which means excluding My Castle weapons and the S-Rank tome) Fimbulvetr is decreases speed, which is pretty bad since Fates mages really rely on their speed stat. Lightning halves your magic every other turn, which sucks considering the physical brave weapons don’t do that. Mjölnir is good because of the buff to killer weapons. But you have to keep in mind it hurts your evasion by 10 points. Nosferatu sucks. No doubling, no skills, no crits, and -20 evasion. Just don’t use it. It is pretty much never worth it. The Scrolls are all very gimmicky and the only two that are worth it are the Horse Spirit and the Calamity (Reaver) spell. This alone isn’t the only thing though. Fates is the game with the highest amount of Anti-Mage units in the series so far. Falcon Knights. Master Ninjas. Kitsune. Priestess. Malig Knight. Adventurer. Dark Knight. Maids/Butlers. All this combined makes it so mages in Fates are, imo, even worse than they are in Radiant Dawn. At least in RD they could always have their skills activate no matter the weapon they used. At least their tomes didn’t have gimmicks that neuter their offense. You could argue weapon weight but in RD that really only applies to two mages. The rest have the Str base/growth to circumvent it.
@@hikkigamer8082 i guess samurai Odin can abuse his personal skill to greater effect thanks to the crit he gets as swordmaster that's why he gets more attention
I would bump Boey up to C Tier, next to Erk. While their utility is pretty different, I find Boey very valuable as the only non-villager magic user in Echoes who can reliably take a hit (Tobin and Faye can become decently tanky with luck). His Res, while not as high as Mae and Genny, is serviceable, and his Def is pretty decent. He will generally have around the same Def as Saber, and if you're lucky, he can even surpass him. Sure, Valbar joins pretty soon, and Kamui isn't frail either, but Boey has 1-3 range. Not to forget Boey also has pretty good HP, increasing his survivability.
I agree wholeheartedly. Perhaps I am biased, but my Boey ended up being my literal tank, surpassing Valbar due to higher mov, speed, and damage output with impressive defense for a mage (this was on the hardest difficulty for the game at the time, to boot. note: don't know if a harder difficulty was added later or not). But yeah, Boey is no joke. Mae was generally better, but they worked so excellently as a pair that it didn't even matter that Boey was almost always lagging behind her. Add the fact that he could actually soak physical damage, he was actually able to push while Mae could not, allowing Mae to safely destroy from behind.
For the lowest demand tier list; Early Archers! Anyway, one downside to consider with Lorenz is that his starting Reason rank is just low enough that he doesn't know any magic to begin with. It's a quick fix, but he doesn't get to start magicking it up right away, unlike Hubert and Lindhart.
Here and interresting list "Good Unit, Wrong game" Units that would be OP or at the very least good in other games, but end up being shit because of the game they are in.
I feel that's a bit of a funny concept, because "the game they're in" also includes their availability. Like, if you dropped Athos into map 1 of Shadow Dragon, then obviously he'd be busted, but that doesn't really seem fair, so would he be going in the final map, replacing Gotoh? Then again, it could also just mean every footlocked character in Genealogy. When friggin' "my Speed stat literally causes overflow errors" Ced tends to be an arguable choice, you know a game is a bit hard on mountwank.
@@misterbadguy7325 As someone who's played Genealogy a lot(not speedruns because.... its FE4), there's still a LOT of use for foot units, especially gen 1 with so much back tracking and roaming across the map, you can station your foot units who've fallen behind at junctions that'll open up later, so that they don't need to backtrack halfway across the map, like your mounties. Plus, in gen 2, you kinda need Ced(especially Lewyn-Ced) and Shanan against some of the broken bosses that show up before Seliph is ready to promote.
When I played Thracia last year I was so amazed by Asvel. He was so strong even without Grafcalibur. And when I got the Vantage Scroll it just reached such a whole new Level of awesomenes.
My favorite thing about Lorenz is how he’s surprisingly tanky. I don’t know why they made his hp growth so high, but it’s hilarious and very useful. He can tank several hits, while nuking enemies with Ragnarok, and can draw attention from ballistas. Additionally, when snipers attack him, he can usually tank the hit and counter bc Thyrsus. At first I thought he was a meme character, but I was so surprised when he became the saving grace of my golden deer run on multiple occasions.
@@boredomkiller9985 how did you determine canon class? Because if a character seems more fit for a master class like Dark Knight than the class they appear as when they’re an enemy, you may have to take into account when they are fought. For example, Sylvain seems like he’s obviously a canon Dark Knight, but he appears as a Paladin in the Battle of the Eagle and Lion, because there aren’t any fully promoted units there, so you can’t really say his canon class is Paladin, that’s just part of the class progression he naturally goes down
@@DiegoG2004 in awakening. In fates he actually kinda wants a physical sword. It sounds counter initiative and that's because it it! At least he is super strong in Awakening being one of the best child units for a +spd -luck Robin which I actually unintentionally was!
My Odin in Conquest was shit for a while and became good kind of 'all of a sudden.' Something about those all-stats up levelups where a mage isn't normally going to get gains in HP and Defense and those core beef stats. Nosferatu tomes might appear to suck but it's really nice when they don't break. And he has the second coolest personal skill in the game!
Really nice tier list. Asbel literally felt like a drug for me to use when I played Thracia blind, and I don't think I've ever had this much fun using a mage before. I remember in 8x where no one on my team could even land a hit on Gomez and he just proceeded to one round him, then there was Chapter 22, probably the most intimidating chapter I've ever played and he made Reinhardt looked easy.
I guess he was thinking more along the lines of "subs you can make a case over their main" and both Laylea and Linde has some niches over their main. Most Ceds will be better than Hawke so maybe that's why he forgot
I like the inclusion of Three Houses Characters. Sure they could be considered not really only mages, but they definitely have the stats and potential as them above the other male characters in the game. And Three Houses is an interesting game so it would be interesting to hear their inclusion.
My personal edits to the tier list: Odin at the bottom of C. With a defensive pair up and an HP Tonic, he can Nos tank in Conquest 10 very well, even on Lunatic. He does decent magic damage for a time, and then gains utility if you reclass and promote him at level 10 to a sword master, where he will perform decent for a time and then serve as a great speed booster for Leo in the mid and late game. Also he sires one of the strongest kids, though you didnt give that to Lewyn so idk about giving that to Odin. Ricken below FE10 Soren. Ricken is definitely the worst mage in FE13, mostly because compared to every other mage he takes the longest to get doubling even armored enemies in Lunatic. He has a decent class set (cav and archer I think) for skill inheritance but his modifiers dont help the people who want those classes.
Yep, backing this up for Odin. Granted Conquest doesn't really have bad characters the way some other FE games do, but even considering that he does have a viable niche in the mid game with nosferatu tanking. And I'm always a proponent of easy heartseeker users considering accuracy is a thing you do need to watch to play safely and reliably in Conquest. Didn't get much use out of vantage/nosferatu despite seeming wonderful, but I still feel like there's a use there too. C seems right to me. At the very least I've found more of a use for him than Erk, even factoring in Lyn mode. And I don't even think Erk is bad either. Revelations Odin is crap of course, one of the worst characters in the game, but I assume any ranking of him is talking about Conquest or Awakening and not that garbage.
@@etoil5687 One thing to note for Miriel is that I believe Laurent is a pretty good kid to pick up? He comes ready to promote for staff utility and is ultimately a better Miriel in every way. Though I agree that at the end of the day, you arent training Miriel or Ricken. You're just spamming Robin, Chrom, Freddy and their families.
@@etoil5687 Ricken's class selection is terrible. In FE13, getting lots of levels is important, and reclassing him to any tier 1 will make him atrocious for the rest of the game. Sages are good, so that helps, but Miriel can easily have a level lead over Ricken, and if she wants to skip ahead to Sage, it's easier for her. Miriel is solid, and can even be helpful in Luna+. She can get useful skills as either a Troubadour (Demoiselle) or a Dark Mage (Anathema). She can't really Nosferatu tank in any difficulty other than normal, so she's best late-game as a Sage/Valkyrie. Both units will hit wyverns hard with a forged wind tome. In Luna+, I had Miriel one-shotting wyverns in most of the early chapters; I'm sure Ricken could do the same thing. Both units will also die quickly if they get attacked; Miriel gets one-shot, Ricken gets doubled. Miriel is around for the hardest chapters in the game, and her chip damage is accurate and powerful; this is very appreciated on chapters 2 and 3. Ricken joins at a point were a forged Elwind tome is incredibly useful; if Miriel hasn't gotten to D rank yet, that's the time to drop her. Otherwise, she outclasses him for the rest of the game.
After working a lot to perfect a fe8 iron man. I have found it is very important to put a lot of exp into mages early game. They are the most powerful late game besides fliers. But if you play it right, you can avoid using robes on them and save that for healers or early game frail fliers. But Arthur and Lute are insanely powerful after promotion. The light magic and best resistance for Arthur with a C staff on promotion. And with lute having movement of 8 I think it is and extremely high speed. Too good with bolting for sure.
@@Edgeperor maybe Franz and potentially Kyle. (I do sethless) but the other two options for Paladins just aren’t good or too much work. I’ll occasionally use Forde. I think of the handful of times I’ve used him, he has been good 1/6 times maybe? Lute and Artur are consistently amazing units.
Wade 2.0 Even in Eliwood mode it’s true. The big open field map where you get Erk, the Caelin outskirts map and then the Caelin castle map where you get Lucius. There’s a defence chapter in the middle of that if you’re playing Hector mode but chapter 6/20-ish is still pretty early.
The most important contribution Odin has to offer is chip damage during early game and unlocking a much better mage (Ophelia) with lots of rewards. He's much better as a Samurai tho.
Quick note about merric's excalibur in FE 1 and 3 the tome does state "merric only" it was the remakes that made the tome usable by males only and that merric could use it at e rank. The flier effectiveness was added in FE 3.
If Maniac mode is assumed and the crit forge glitch is used, FE9 Soren could easily get bumped to A. Once his speed starts to pick up (or with an Adept proc), he can easily one round many enemies or at least heavily weaken them for other units, and he's the best at abusing the glitch because he always counters. Give him Vantage and an Ike support he can easily clear out entire squads on his own even on enemy phase. With the sheer enemy numbers in that mode, having a glass cannon that can cut through their obscene bulk is super handy. He's held back from not having a mount and having lower mov than other foot units, but he at least has staff utility whenever he has nothing better to do, and his offense will always be useful.
The herons and fe4 dancers are obviously better because they can dance for multiple people. Azura has extremely high availability, and Lara can also steal and pick locks. Then there are units like Tethys, who i never found quite as useful as other dancers, but i can't really put my finger on why.
I haven't really analyzed three houses, but from my experience, hubert was more-or-less the best black eagles unit. I played crimson flower on hard though, so that might have someting to do with it.
@@Starwars-Fanboy I'd make a case for Edelgard herself but I also had to have the token wyvern knight and she was the only person I initially thought of for the job.
@@kaelanmcalpine2011 Edelgard probably is thinking about it. She starts off the best bc the lord's are just broken and she keeps it up throughout the game.
Lewyn should be at least B rank if not even A, if you count his personal tome, also wind magic is light (he doubles always) and effective against flyers. But it is your list so I respect that, also explains bias towards thracia character :P, good job on this tier list looking forward to the next one :)
Tbh I’d probably put Linhardt higher cause of spell availability early game all the way to late game. As for Lugh, I think I could be higher, he’s one of the better mages you get and he’s there from chapter 3 on. He’s also a solid staff user once you promote him (outclasses Lilina imo)
I disagree with Lewyn's placement solely because he's the best unit to bait Eldigan and the cross knights in chapter 3. Throw him in a nearby forest and the cross knights won't hit him at all and their low res makes them easy to kill. This is very easy to do as well since this takes place almost right outside of the home castle. And since it's so close to the home castle, it would be easy to dance Lachesis to talk to Eldigan using this method. I also think he's very useful in chapter 5 but I don't want to make this comment too long. Considering the fact that FE4 only has 12 chapters including the prologue, being able to make one chapter significantly easier is a big deal imo.
Lewyn is easily the best combat unit in gen 1 and contrary to popular opinion, that makes a significant difference in difficult battles(such as the cross knights as you mentioned). And he makes Reptor a freaking joke, whereas Sigurd has to trudge along with 1-2 move through the desert and lacks good 2 range. He deserves at least a B tier IMO. He moves across the desert faster than Sigurd and is the best candidate for the Pursuit ring, seriously, no one makes use of it as much as Lewyn. He clears the Arena easily, has access to lots of villages in Ch2, he easily affords 40k gold for the Pursuit ring.
I kinda see what you mean in regards to "Merric as an archetype." In all honesty, for FE6, for example, I see Lilina as more of a Merric than Lugh. And this is with consideration to the fact that she's a Caeda expy. Kinda same with Tormod, though Soren was also taught by a magic user as well.
Artur has triple effectiveness against 50% of the entire game, can solo entire armies even on hard mode, and can use warp staff. But his name is too close to Arthur so he's only B tier.
I've only played each route of Fates once, but in Conquest, Odin was an absolute monster for me. He was legitimately my best unit. On the other hand, in every playthrough of PoR I've done, Oscar has been complete garbage no matter how much attention I give him. I guess I have a gift when it comes to RNG.
7:11 You were wrong ab this part, Mekkah. Agree that Merric in FE12 joins much much later than FE11 because he joins you in chapter 10. But in FE12, Merric levels up extremely fast. Because Chapter 11 and Chapter 12 are his shows, (especially Chapter 11 when he can move normally in desert) he can one-shot every single flying dragon on the map even at his base and on Lunatic /LReverse (which gives him 1lv per kill). And if you have trained him 1-2 levels in Paralogues, he may even be the first one to promote on your team To me, Merric is the most well-rounded mage in FE11, FE12. Because Linde is lack of durability. Elrean is lack of speed, resistance. Wendell is just lack of growths. And because YOU NEED HIM in Ch.11, Ch.12 on Lunatic because flying dragons are everywhere. He should be at least on B or A tier
Eh.....he gets 1hkoed on h4 lol, he has 24 hp + 7 def = 31 bulk, wyverns have 35 dmg so he immediately gets killed Also he's not required at all in ch11+12, u have etzel, linde, wendell, snipers like jeorge, etc
With E swords and still less strength than magic against enemies with higher def as opposed to res? I'm sorry, but how are you people actually advocating for this waste of a heart seal?
I'm biased as hell, but I love using lugh in fe6 runs. He starts off slow, but his speed is really great, and with how accurate the fire tome is, I almost always use him from start to finish
Lucky... My Lugh tended to be decently fast, but his speed never made up for Lillina's raw power (and she sometimes doubled as well, considering speed stats for most enemies weren't that impressive anyway, even in hard mode). Throw a angelic robe on Lillina, feed her several levels to catch up the the crew, and then watch her burn through everything. Then there is Ray, who is like the only good dark user (I know Niime is actually decent and a great heal bot, but still), is also able to destroy everything in his path and can use nosferatu/luna. Easy game. But seriously, considering that only 1 mage can make use of the S rank tome, Lugh almost always ended up getting benched by late game as Lillina was always better, and even if for some reason I didn't use her (which is criminal IMO), there were too many units that deserved the spot over Lugh. I truly do love Lugh, though... his mid game is very respectable. Plus he is so crucial in hard mode for the first couple of chapters he joins in, and for chipping down those BS bosses that dodge everything and tank physical damage from almost anyone in the party.
Yeah, Lorenz is very much a "jack of all stats" kind of unit. Not terrible in anything, but not amazing either. He does at least make for a great Dark Knight.
Lorenz is amazing on maddening with the dark mage skill, he can chip with his attack then chip for an extra 9 to 14 with poison strike and leave a bunch of pesky enemies at 1 hp.
@@SSBBPOKEFAN The main problem with Lorenz is that he's outclassed by most characters in 3H and without the Thyrsus staff he's basically useless since his tankiness drops very hard. He's also outclassed in Dark Knight by Sylvain (You could also make Hubert and Lysethia dark knights, but that's much harder) and his best class is gotten near the end of the game since it's a master class. Lorenz isn't really a bad unit it's just that since there are so many great units in 3H Lorenz isn't as useful, I'd probably rate him C tier between Erk and Lugh
You include Artur from FE8 as a light magic boi-o, but not Lucius? He joins 2 chapters later than Erk in the main game, and is available for part of the prologue as well.
Erk despite reputation is a better unit to have than Pent or Nino, early game utility if played in Lyn mode, availability, easy to best Pent in offense utility, and goes to end game better than Nino if you are going for a quick run.
Never finished FE4, got stuck on chapter 3 of Gen 1 a long time ago and just laid off the game and kinda forgot about it. But when I first got Lewyn I was like "Who's this toilet paper guy?". Then he mocked everyone on his path and I started treating him like a divine sent, only to then realize that outstide his starting area he's kinda slow and unreliable. Still like to use him, but the lack of mount hurts him for sure. If this was not suggested already, how about a transformer/Manakete-ish type of units tier list? They're usually some of my favorite units to use. I see them as a magical version of armor knights, except without the low movement and packing more damage, so more fun to use.
@@kentknightofcaelin4537 Been a while, I think since that comment I made a bit of progress and managed to get to chapter 4 Gen 1. And I believe my opinions on him haven't changed much. Most of chapter 3, if I remember correctly, I defeated with the mounted units and Ayra. The other units couldn't get on the battle on time or weren't strong enough to deal with it. But is there any other map where he can be better? Was I missing any strategies?
You mention lack of archetypes in it, but there are definitely a few archetypes in 3 Houses, at least in terms of personality/expected class. Felix is an obvious Navarre, Mercedes is a Lena, Hanneman is a Wendell, Flayn is a Jeorge or Maria (maybe Seteth is the Jeorge?), Lysithea is a Linde, etc.
Boey can juggernaut act 2 pretty easily by giving him the early fountains, then he falls off for act 3 and then becomes useful again in act 4 when he promotes and gets Sagittae. Don't know where I would put him in your tier list, but I think you should give him a chance if you ever play Echoes again.
Now we need a mid-game armour-knight tier list for great units like Dolph and Macellon, and Dolp, and Macellon, and Dolph and also Macellon. Oh also Roger might work, and Roger too, and also Roger.
Hmm I guess Ricken can promote into sage, and use rescue at E rank to probably skip off maps, how exactly I don't know since I played awakening upto chapter 10, but it could probably be broken late game since you can rescue two dark fliers with galeforce paired up together and essentially one turn a lot of maps.
I still think it’s funny how many guys in 3h have a boon in reason and yet linhardt (and byleth I guess) are the only males that have a boon in faith other than the dlc characters
You forgot to mention arguably Lorenz's best selling point as a unit, which is that he gets Ragnarok at B reason, which can come ridiculously early for him depending on how meticulous you are in monastery/lectures. Ragnarok is a godsend in Maddening Part 1 and allows Lorenz to be great for meaty chip on Maddening's bulky af enemies, in Hard he can border on OHKOing depending on how much magic hes gotten. To put into perspective how strong Mage Lorenz is with Ragnarok, there's a decent chance he'll be out damaging LYSITHEA using Dark Spikes while they're both in the Advanced tier classes due to Lorenz having access to Black Tomefaire as a Warlock and Lysithea not having the luxury of any Faires before level 30 (and that's only if she goes Dark Knight). I dont remember the exact value off the top of my head but iirc Lysith needs like a 7-9 point magic lead over Lorenz to match his damage as a Warlock with Dark Spikes if shes a Bishop, which is her best advanced class. So Lorenz can be pretty potent from early on and has an easy path to Dark Knight after which he can combine his damage with Canto shenanigans. Dont really disagree with his placement though just thought I'd mention that.
Only thing I really remember about Ricken is that his base speed is kinda poo-poo. And I already wasn't using Miriel at that point because Robin was just that much better, so I didn't see any reason to bother with the little schmuck.
I never really thought of lugh as being a very good character and Im confused as to why people think he's alright. he's too fragile, takes too much work, and his limited magic means he doesn't even does that much damage
@@eevee1583 Im sure you could make him good, but in practice that doesnt mean much to me because you could make anybody good and he doesnt come off to me as very good at base
In my experience he’s terrible at combat, but he’s also pretty useful for being one of the only non-Marcus units who don’t just waste their time on armor knights. Since archers suck, he’s the only one reliably hitting at 2 range until you get Lilina. I’m still really new to Binding Blade, but I think that he deserves a spot on the team in early game, and if you get lucky, he could continue being useful for even longer. In FE6, there really aren’t any mages that can easily replace him as soon as they join.
Odin in Revelations joins in Chapter 17, and he’s still base class (I think he’s like level 12) and he joins alongside Leo who automatically obsoletes him. Yeah you can insta promote him but at that point why not just save a promotion seal and use Leo? Tldr Odin is somehow worse in Rev then he was in Conquest.
>Someone with warp not an immediate S tier
Who are you and what have you done to Mekkah
OBVIOUSLY, this video was just a build-up to your opinion of Lorenz Hellman Gloucester.
R.I.P. Hayato, no one ever loved him
Correct
Hayato's actually really good in Rev, he sucks in BR tho.
someone had to love him at some point, rhajat needs to exist.
You mean bootleg Ricken
RIP The sassy twink magelet
After tiering every single archetype you should tier all the archetypes against each other for how generally useful they are in the series.
probably jagens are the most useful
@@ZirexNorcruin oifey are better :D
@@83cuicui Mekkah considers them the same thing, so yea.
Early game archers will beat the wyvern riders because they have the weapon advantage!
Jagens, Minervas, and Lords because they can't die, and can seize:p, in that order.
I would love to see a "Pegasus sisters/Pegasus trio" tier list or a Minerva archetype tier list. You rated the Cavs so naturally the flyers should come soon since you're Mekkah.
but they were nearly all dead
Seth The Tactician woah is that a grown up WOLT...
Now we need:
- Main lord tier list
- Mini-Jagen tier list
- Mini-Est
- Isadora syndrome
- Radd tier list
And Good Unit Syndrome tier list
Mekkah hates the term "Mini-Jagen" according to Mangs
Teir list teir list
Radd list would be rad. Radd, Kamui,Jesse, Samto, Holyn, Ulster, Trude, Hinata.
Archer tier list from F to D
How about a Belf tier list? The Belf archetype is for units such as:
-Belf
Oh there’s some obvious choices here
Belf should be A tier
Belf would probably be either c or low b
Belf is SO bad he definitely should be E
And I’d probably say belf would be high B maybe A
SerpentReed you clearly don’t know enough about Belf, he’s obviously s teir
@@serpentreed7332 bruh you really think Belf would be E tier but you're suggesting Belf should be A tier? That's so backwards bruv
Dylan England bruh look at Belf’s bases... he deserves to be E tier. However I will say I have a personal bias for belf and would say he’s probably more of a b tier
Wtf's a Belf
Tier lists I want to see:
Lords (obvious)
Early game healers
Navarres aka early game Myrmidons
Navarres would be so cool
Serra is top tier of course
Early game healers just means viability of training staff rank (except artur/moulder who get slayer skills as bishop ig).
Fuck Navarres.
RADDS!
@@dorcasmutton6335 rutger fire emblem 6 would be top tier
FE9 Soren is one of the few non-mounted units worth training. FE10 Soren is a good unit to introduce to the bench quickly. It's such a sad progression.
Magic is Everything in this tier list
Virgin Ced vs the Chad Arthur ;)
horsety to OP, please nerf.
Jlima 5 If by OP you mean overtly pricy then it is :^)
@@emmetth3726 Well not just ANYONE can make a holy weapon?
What do you think this is? Literal heaven?
*Que Seinfeld music*
If Arthur doesnt have Lewyn or Arthur as his father is trash
Ced is good even if Arden is his father
@@Luisnimbus2000 I mean Azel and Lex are dank dads for him but other than that he's pretty oof
Emmett H
Imagine not using a holy weapon.
This meme was made by Ares and Arthur gambling to scrape up enough cash yo pay their debt gang
Now I want a magical girls tier list (linde, lilina, lute, illyana...)
Ok but would Sailor Moon be a top tier?
I second this motion!
Ilyana was a monster for me in PoR, it was great. Which made me so damn disappointed when I tried my best to use her in RD and she just... couldn't cut it. Curse the stupid Thunder Magic nerf...
@@goldencyclone4984 Yeah, thunder magic didn't really deserve it. However, Rexbolt-ing the heck out of the E-3 dragons is super satisfying. Or bolling if you were mad enough to steal it.
Edit: autocorrecting "heck" as gecko. I've seen it all now.
RD anima mages suck in general unfortunately but Ilyana manages to be one of the mages with a decent utility since she can help kill laguz well in part 1.
I am still waiting for the mini-Jagen tier list, there's also the mini-Est according to Mangs.
How mini does a Jagen have to be to become an Est and vice versa?
@@davidschmied667
What about a Seth Tier List?
@@xxx_jim_the_reaper_xxx very Seth
@@willbow1304
I will ride my waifu's tribute!
With LOVE!!!
@@xxx_jim_the_reaper_xxx it's already covered?
For Ricken's case, there was one Awakening LTC run that used him a lot because of, you guessed it, his superior Rescue Staff potential. His bases being overall nice makes him better suited for the job than Miriel, even if he joins like 2 chapters later. All his reclasses are physical, so stick to his base classes unless you wanna do some meme shit and pass Luna/Aegis over lmao.
Despite my current user name, it is I, an advocate for Erk, and I am so happy to see him be represented a little!
I completely agree with your assessment, he is overall a pretty average unit and with shakey growths, you and he have to work harder to get recognized compared to natural talent like Nino and his own teacher Pent. Really reflects his character if you ask me, but thanks for another informative list, Mekkah!
Lucius should probably be on this list too if Artur is.
Artur doesn’t belong here. Lute is despite being a girl.
Fun fact about Ricken, I believe he's the only gen 1 starting Mage that can't go down the Dark Mage class, him and Henry actually have a DLC conversation about that.
Honestly Odin isn't god awful, he's a meme character but I've found some actual use for him as a Nosferatu tank and a high crit unit thanks to Aching Blood, he's in my opinion better than Nyx just because he doesn't die in two rounds of combat when trained, since Magic is kind of eh in Fates, Leo comes in with good bases anyway and Nyx has a great growth and base Magic it meant that Odin was able to use the early game Spirit Dust and alongside some good level ups was one of my strongest units in my Hard mode playthrough. He's also a great Samurai but this was about Mages.
While I am not a fan of turning him into Samurai (its a huge meme, his atk isn't that much better going physical), outside of later on to grab some skills from level ups, I too found him immensely useful for Lunatic play-through with how well he could tank through some really annoying enemy traps through both early and mid game of Conquest. Conquest gets access to so many good tomes too that synergize with him, from stuff Nos and Mojolnir that's native to stuff like horse spirit in his daughters' chapter.
Edit: Oh yeah, I disagree with magic being bad in Fates. I think it's more that you don't get a traditionally strong base-class mage like you do in other FE games while also Fates keeping a check on mages with the whole second triangle.
Hikki Gamer Oh yeah Mjolnir is so good on him, especially in that playthrough since I got the free Mjolnir Tome Path Reward so I forged it as soon as I could.
Yeah, Odin was one of my main tanks, his resistance and defense were both really high (for a parent unit anyway).
That being said, magic IS bad in Conquest specifically. Like every Hoshidan unit (the ones you're fighting for a vast majority of the game) have pretty high resistance.
Hikki Gamer When people talk about Magic in Fates, it’s more along the lines of magic suffering the most from how weapons in Fates work.
Fire can’t crit at all. Meaning anyone with E magic has to wait for D before they can. (Though this is everyone who’s weapons starts at E)
Thunder is decent from what I remember. I think it’s the best normal magic spell in the game. (Which means excluding My Castle weapons and the S-Rank tome)
Fimbulvetr is decreases speed, which is pretty bad since Fates mages really rely on their speed stat.
Lightning halves your magic every other turn, which sucks considering the physical brave weapons don’t do that.
Mjölnir is good because of the buff to killer weapons. But you have to keep in mind it hurts your evasion by 10 points.
Nosferatu sucks. No doubling, no skills, no crits, and -20 evasion. Just don’t use it. It is pretty much never worth it.
The Scrolls are all very gimmicky and the only two that are worth it are the Horse Spirit and the Calamity (Reaver) spell.
This alone isn’t the only thing though. Fates is the game with the highest amount of Anti-Mage units in the series so far.
Falcon Knights.
Master Ninjas.
Kitsune.
Priestess.
Malig Knight.
Adventurer.
Dark Knight.
Maids/Butlers.
All this combined makes it so mages in Fates are, imo, even worse than they are in Radiant Dawn. At least in RD they could always have their skills activate no matter the weapon they used. At least their tomes didn’t have gimmicks that neuter their offense. You could argue weapon weight but in RD that really only applies to two mages. The rest have the Str base/growth to circumvent it.
@@hikkigamer8082 i guess samurai Odin can abuse his personal skill to greater effect thanks to the crit he gets as swordmaster that's why he gets more attention
Everyone should clearly be S+ tier because Magical boys are all best boys
At first I was going to suggest a "wrys" tier list, but what I really want is a bald tier list
Both of these are great ideas.
I would bump Boey up to C Tier, next to Erk.
While their utility is pretty different, I find Boey very valuable as the only non-villager magic user in Echoes who can reliably take a hit (Tobin and Faye can become decently tanky with luck). His Res, while not as high as Mae and Genny, is serviceable, and his Def is pretty decent. He will generally have around the same Def as Saber, and if you're lucky, he can even surpass him. Sure, Valbar joins pretty soon, and Kamui isn't frail either, but Boey has 1-3 range. Not to forget Boey also has pretty good HP, increasing his survivability.
I agree wholeheartedly. Perhaps I am biased, but my Boey ended up being my literal tank, surpassing Valbar due to higher mov, speed, and damage output with impressive defense for a mage (this was on the hardest difficulty for the game at the time, to boot. note: don't know if a harder difficulty was added later or not).
But yeah, Boey is no joke. Mae was generally better, but they worked so excellently as a pair that it didn't even matter that Boey was almost always lagging behind her. Add the fact that he could actually soak physical damage, he was actually able to push while Mae could not, allowing Mae to safely destroy from behind.
GoldenPincers I agree even though boey is my favorite FE character so I might be bias but he’s very underrated imo
For the lowest demand tier list; Early Archers!
Anyway, one downside to consider with Lorenz is that his starting Reason rank is just low enough that he doesn't know any magic to begin with. It's a quick fix, but he doesn't get to start magicking it up right away, unlike Hubert and Lindhart.
The music from Gaiden/Echoes is so good
ur good
It's near valentine and I need to come up with more archetypes to show my support for this channel
Couple tier list? Like Pent+Louise or Clive+Mathilda. Don't know if there's enough pairings to do that.
@@TheRex625 corrin + all corrinsexuals
"Amazing" female armors.
First thieves.
Navarres.
Here and interresting list "Good Unit, Wrong game" Units that would be OP or at the very least good in other games, but end up being shit because of the game they are in.
I feel that's a bit of a funny concept, because "the game they're in" also includes their availability. Like, if you dropped Athos into map 1 of Shadow Dragon, then obviously he'd be busted, but that doesn't really seem fair, so would he be going in the final map, replacing Gotoh?
Then again, it could also just mean every footlocked character in Genealogy. When friggin' "my Speed stat literally causes overflow errors" Ced tends to be an arguable choice, you know a game is a bit hard on mountwank.
@@misterbadguy7325
As someone who's played Genealogy a lot(not speedruns because.... its FE4), there's still a LOT of use for foot units, especially gen 1 with so much back tracking and roaming across the map, you can station your foot units who've fallen behind at junctions that'll open up later, so that they don't need to backtrack halfway across the map, like your mounties.
Plus, in gen 2, you kinda need Ced(especially Lewyn-Ced) and Shanan against some of the broken bosses that show up before Seliph is ready to promote.
When I played Thracia last year I was so amazed by Asvel. He was so strong even without Grafcalibur. And when I got the Vantage Scroll it just reached such a whole new Level of awesomenes.
My favorite thing about Lorenz is how he’s surprisingly tanky. I don’t know why they made his hp growth so high, but it’s hilarious and very useful. He can tank several hits, while nuking enemies with Ragnarok, and can draw attention from ballistas. Additionally, when snipers attack him, he can usually tank the hit and counter bc Thyrsus. At first I thought he was a meme character, but I was so surprised when he became the saving grace of my golden deer run on multiple occasions.
They made him tanky because of the other Lorenz.
Mostly because his canon class is Paladin despite it being a terrible class for him
@@boredomkiller9985 how did you determine canon class? Because if a character seems more fit for a master class like Dark Knight than the class they appear as when they’re an enemy, you may have to take into account when they are fought. For example, Sylvain seems like he’s obviously a canon Dark Knight, but he appears as a Paladin in the Battle of the Eagle and Lion, because there aren’t any fully promoted units there, so you can’t really say his canon class is Paladin, that’s just part of the class progression he naturally goes down
Oh no Odin is on here.
But my boy is a sword boy 😭
Why can't he ever be the right class for his stats?! 😭
You can give him a Levin Sword.
@@DiegoG2004 in awakening. In fates he actually kinda wants a physical sword. It sounds counter initiative and that's because it it!
At least he is super strong in Awakening being one of the best child units for a +spd -luck Robin which I actually unintentionally was!
My Odin in Conquest was shit for a while and became good kind of 'all of a sudden.' Something about those all-stats up levelups where a mage isn't normally going to get gains in HP and Defense and those core beef stats. Nosferatu tomes might appear to suck but it's really nice when they don't break. And he has the second coolest personal skill in the game!
@@Kryptnyt He'd probably be a really cool unit if he showed up like 2 chapters earlier or 4 levels higher with bases to to match.
@@matthewcoyle4131 I think he's really cool the way he is, the oddball mage that doesn't focus on magic and speed but isn't bad in them either
when you're done with these I fully expect a tier list tier list and nothing you say or do can stop me
Really nice tier list. Asbel literally felt like a drug for me to use when I played Thracia blind, and I don't think I've ever had this much fun using a mage before. I remember in 8x where no one on my team could even land a hit on Gomez and he just proceeded to one round him, then there was Chapter 22, probably the most intimidating chapter I've ever played and he made Reinhardt looked easy.
“All subs except Linda and Laylea aren’t good”
excuse me, this is Hawke erasure
I guess he was thinking more along the lines of "subs you can make a case over their main" and both Laylea and Linde has some niches over their main. Most Ceds will be better than Hawke so maybe that's why he forgot
The Ogma Archetype is something I’d like to see
We need an Ogma and Navarre archetype tier list in one to see by how much the Ogmas win.
How about an edgy male swordsmen tierlist?
I don’t know what’s Mekkkah’s view of calling it the “Navarre archetype” but if he does he better to Ogma archetypes for the Buff Mercenary
@@perez348 Navarre archetype are units who start as enemies but then are recruited. With a few other details I forget.
Early game swordsmen or edgey male swordsmen? Cause there is a difference
Rogue Slushy I think he clearly means the Guy and Joshuas of the series.
If Mekkkah's gonna make a Navare tier list, everyone is gonna be D or C and then Rutger is gonna be S tier
Honorable mention: Tormod
He's not an early-game male(as you mentioned in the video was needed) necessarily but he sure is magical and sure is a boyo
I like the inclusion of Three Houses Characters. Sure they could be considered not really only mages, but they definitely have the stats and potential as them above the other male characters in the game. And Three Houses is an interesting game so it would be interesting to hear their inclusion.
Eh, this is my request nice. How about doing the Arron and Samson archetype next. You know the choose one you don't get the other
My personal edits to the tier list:
Odin at the bottom of C. With a defensive pair up and an HP Tonic, he can Nos tank in Conquest 10 very well, even on Lunatic. He does decent magic damage for a time, and then gains utility if you reclass and promote him at level 10 to a sword master, where he will perform decent for a time and then serve as a great speed booster for Leo in the mid and late game.
Also he sires one of the strongest kids, though you didnt give that to Lewyn so idk about giving that to Odin.
Ricken below FE10 Soren. Ricken is definitely the worst mage in FE13, mostly because compared to every other mage he takes the longest to get doubling even armored enemies in Lunatic. He has a decent class set (cav and archer I think) for skill inheritance but his modifiers dont help the people who want those classes.
Yep, backing this up for Odin. Granted Conquest doesn't really have bad characters the way some other FE games do, but even considering that he does have a viable niche in the mid game with nosferatu tanking. And I'm always a proponent of easy heartseeker users considering accuracy is a thing you do need to watch to play safely and reliably in Conquest. Didn't get much use out of vantage/nosferatu despite seeming wonderful, but I still feel like there's a use there too. C seems right to me. At the very least I've found more of a use for him than Erk, even factoring in Lyn mode. And I don't even think Erk is bad either.
Revelations Odin is crap of course, one of the worst characters in the game, but I assume any ranking of him is talking about Conquest or Awakening and not that garbage.
@@etoil5687 One thing to note for Miriel is that I believe Laurent is a pretty good kid to pick up? He comes ready to promote for staff utility and is ultimately a better Miriel in every way.
Though I agree that at the end of the day, you arent training Miriel or Ricken. You're just spamming Robin, Chrom, Freddy and their families.
@@OnlineVideoSurfer I forgot Heartseaker utility, that's a big one too!
@@etoil5687 Ricken's class selection is terrible. In FE13, getting lots of levels is important, and reclassing him to any tier 1 will make him atrocious for the rest of the game. Sages are good, so that helps, but Miriel can easily have a level lead over Ricken, and if she wants to skip ahead to Sage, it's easier for her.
Miriel is solid, and can even be helpful in Luna+. She can get useful skills as either a Troubadour (Demoiselle) or a Dark Mage (Anathema). She can't really Nosferatu tank in any difficulty other than normal, so she's best late-game as a Sage/Valkyrie.
Both units will hit wyverns hard with a forged wind tome. In Luna+, I had Miriel one-shotting wyverns in most of the early chapters; I'm sure Ricken could do the same thing. Both units will also die quickly if they get attacked; Miriel gets one-shot, Ricken gets doubled.
Miriel is around for the hardest chapters in the game, and her chip damage is accurate and powerful; this is very appreciated on chapters 2 and 3. Ricken joins at a point were a forged Elwind tome is incredibly useful; if Miriel hasn't gotten to D rank yet, that's the time to drop her. Otherwise, she outclasses him for the rest of the game.
since you brought up cyril how about a trainee archtype tierlist
I always dump all the exp (and Angelic Robes) into early game mages, lynch me
At least then you don't have to worry about resetting for them ever in that case, riiiiight!?????
After working a lot to perfect a fe8 iron man. I have found it is very important to put a lot of exp into mages early game. They are the most powerful late game besides fliers. But if you play it right, you can avoid using robes on them and save that for healers or early game frail fliers. But Arthur and Lute are insanely powerful after promotion.
The light magic and best resistance for Arthur with a C staff on promotion. And with lute having movement of 8 I think it is and extremely high speed. Too good with bolting for sure.
Me with Lugh
@@covershopkid Paladins are usually also better
@@Edgeperor maybe Franz and potentially Kyle. (I do sethless) but the other two options for
Paladins just aren’t good or too much work. I’ll occasionally use Forde. I think of the handful of times I’ve used him, he has been good 1/6 times maybe? Lute and Artur are consistently amazing units.
If Arthur can get in then why not Lucius from FE7? He’s only two chapters after Erk.
He's not taking into account Lyn Mode
Wade 2.0 Even in Eliwood mode it’s true. The big open field map where you get Erk, the Caelin outskirts map and then the Caelin castle map where you get Lucius. There’s a defence chapter in the middle of that if you’re playing Hector mode but chapter 6/20-ish is still pretty early.
@@Ubersupersloth Ch 4 vs Ch... 7 I believe, or Ch 14 vs Ch 16 for the two.
TheTainTedBear Either way, it’s a pretty early join time.
Dang I was excited to see where you were going to rank Pent when clicking on this video. He's my favorite FE character of all time
The most important contribution Odin has to offer is chip damage during early game and unlocking a much better mage (Ophelia) with lots of rewards.
He's much better as a Samurai tho.
Quick note about merric's excalibur in FE 1 and 3 the tome does state "merric only" it was the remakes that made the tome usable by males only and that merric could use it at e rank. The flier effectiveness was added in FE 3.
If Maniac mode is assumed and the crit forge glitch is used, FE9 Soren could easily get bumped to A. Once his speed starts to pick up (or with an Adept proc), he can easily one round many enemies or at least heavily weaken them for other units, and he's the best at abusing the glitch because he always counters. Give him Vantage and an Ike support he can easily clear out entire squads on his own even on enemy phase. With the sheer enemy numbers in that mode, having a glass cannon that can cut through their obscene bulk is super handy. He's held back from not having a mount and having lower mov than other foot units, but he at least has staff utility whenever he has nothing better to do, and his offense will always be useful.
I wanna see a Dancer tier list. I wonder how would one make the parameters for that, since all dancers are good dancers, because they dance.
The herons and fe4 dancers are obviously better because they can dance for multiple people. Azura has extremely high availability, and Lara can also steal and pick locks. Then there are units like Tethys, who i never found quite as useful as other dancers, but i can't really put my finger on why.
S: herons fe4 dancers
A: the rest
Gotta wonder how the three houses dancer would work though.
Ninian though with the boosts.
@@joshuagabrielcatindig7607 Am i the only one that never really used those?
@@appelofdoom8211 Idk ask BlazingKnight.
Axebro (early game axe user) tier list. Osian top, Iucharba bottom?
Also, no Kliff?
kliff is a soldier tho
Imagine not going Baron Kliff.
Bald character tier list when?
I haven't really analyzed three houses, but from my experience, hubert was more-or-less the best black eagles unit. I played crimson flower on hard though, so that might have someting to do with it.
Hubert is pretty good from what I've been able to gather but I think Petra holds the spot as the best black eagle
@@Starwars-Fanboy I'd make a case for Edelgard herself but I also had to have the token wyvern knight and she was the only person I initially thought of for the job.
@@kaelanmcalpine2011
Edelgard probably is thinking about it. She starts off the best bc the lord's are just broken and she keeps it up throughout the game.
Lewyn should be at least B rank if not even A, if you count his personal tome, also wind magic is light (he doubles always) and effective against flyers. But it is your list so I respect that, also explains bias towards thracia character :P, good job on this tier list looking forward to the next one :)
He need the pursuit band for double.
Tbh I’d probably put Linhardt higher cause of spell availability early game all the way to late game. As for Lugh, I think I could be higher, he’s one of the better mages you get and he’s there from chapter 3 on. He’s also a solid staff user once you promote him (outclasses Lilina imo)
Ur my fav magical boy
Armor knight tier list. Mekkah’s favorite class needs more representation.
Where’s lucius?
I disagree with Lewyn's placement solely because he's the best unit to bait Eldigan and the cross knights in chapter 3. Throw him in a nearby forest and the cross knights won't hit him at all and their low res makes them easy to kill. This is very easy to do as well since this takes place almost right outside of the home castle. And since it's so close to the home castle, it would be easy to dance Lachesis to talk to Eldigan using this method. I also think he's very useful in chapter 5 but I don't want to make this comment too long. Considering the fact that FE4 only has 12 chapters including the prologue, being able to make one chapter significantly easier is a big deal imo.
Lewyn is easily the best combat unit in gen 1 and contrary to popular opinion, that makes a significant difference in difficult battles(such as the cross knights as you mentioned). And he makes Reptor a freaking joke, whereas Sigurd has to trudge along with 1-2 move through the desert and lacks good 2 range. He deserves at least a B tier IMO. He moves across the desert faster than Sigurd and is the best candidate for the Pursuit ring, seriously, no one makes use of it as much as Lewyn. He clears the Arena easily, has access to lots of villages in Ch2, he easily affords 40k gold for the Pursuit ring.
I like Lewyn, but he’s the jankiest unit in Gen 1 due to substituting pursuit for adept and critical. You can’t really rely on him.
"Arthur is in and assumed to get Holsedi, Ced isn't on the list"
Hmmmmmm
I think he’s specifically doing early game mages
Ced joins as a sage, not mage
Yeah don't pay attention, was just being a dumbdumb for the laughs.
@@CyclonSilver Ced also shows up a lot later than Artur.
I kinda see what you mean in regards to "Merric as an archetype." In all honesty, for FE6, for example, I see Lilina as more of a Merric than Lugh. And this is with consideration to the fact that she's a Caeda expy.
Kinda same with Tormod, though Soren was also taught by a magic user as well.
where’s kliff and Hayato???
Artur has triple effectiveness against 50% of the entire game, can solo entire armies even on hard mode, and can use warp staff. But his name is too close to Arthur so he's only B tier.
I don't care how good or bad Soren is, I always support him with Ike no matter what.
Should have had Reclassed My Butt in the list.
Azel is S tier in spirit :-:
I expected him to rank pretty low, I'm glad our boy got a least some recognition
No
Azelle needs to be in heroes.
@@dayalasingh5853 Agreed. I hope we get him, Lex, and Midir on a banner!
@@luthierisbestboy8177 and the Cavaliers
You forgot Homer, who can easily promote into a mini asbell within one chapter using the arena in a defend chapter, witch is not an exploit.
I've only played each route of Fates once, but in Conquest, Odin was an absolute monster for me. He was legitimately my best unit.
On the other hand, in every playthrough of PoR I've done, Oscar has been complete garbage no matter how much attention I give him. I guess I have a gift when it comes to RNG.
the archetype tier list i was waiting for, thank you so much mekkah
Does robin not count as an early game mage? He's the best mage in the game and you start with him.
I would yell for Hayato not being included, but I see that you already put Ricken in so nothing is really missed. :)
earlygame enemy myrmidon/swordmaster tier list? (e.g., navarre, rutger, guy, joshua)
Ayra, Lonqu, Felix.
Will you be doing a pegasus knight tier list?
I'd be intrigued to see where Homer would end up
7:11 You were wrong ab this part, Mekkah. Agree that Merric in FE12 joins much much later than FE11 because he joins you in chapter 10. But in FE12, Merric levels up extremely fast. Because Chapter 11 and Chapter 12 are his shows, (especially Chapter 11 when he can move normally in desert) he can one-shot every single flying dragon on the map even at his base and on Lunatic /LReverse (which gives him 1lv per kill). And if you have trained him 1-2 levels in Paralogues, he may even be the first one to promote on your team
To me, Merric is the most well-rounded mage in FE11, FE12. Because Linde is lack of durability. Elrean is lack of speed, resistance. Wendell is just lack of growths. And because YOU NEED HIM in Ch.11, Ch.12 on Lunatic because flying dragons are everywhere. He should be at least on B or A tier
Eh.....he gets 1hkoed on h4 lol, he has 24 hp + 7 def = 31 bulk, wyverns have 35 dmg so he immediately gets killed
Also he's not required at all in ch11+12, u have etzel, linde, wendell, snipers like jeorge, etc
32:47, um... No he can't. He doesn't have the Dark Mage class. You're probably thinking of Miriel or Tharja.
How about ranking the early game archers?
Now we need a mini-oifey tier list.
Will you make more of these? I'm curious about a shapeshifter tier list.
yeah I plan to make more! I put Xane on the dancer list but I assume you're referring to laguz and manaketes
Best odin strategy
Step 1: Get a heart seal
Step 2: change into swordmaster
Step 3: actually do damage
With E swords and still less strength than magic against enemies with higher def as opposed to res? I'm sorry, but how are you people actually advocating for this waste of a heart seal?
@@NieOrginalny I mean its that or bench my man.
I'm biased as hell, but I love using lugh in fe6 runs. He starts off slow, but his speed is really great, and with how accurate the fire tome is, I almost always use him from start to finish
Lucky... My Lugh tended to be decently fast, but his speed never made up for Lillina's raw power (and she sometimes doubled as well, considering speed stats for most enemies weren't that impressive anyway, even in hard mode). Throw a angelic robe on Lillina, feed her several levels to catch up the the crew, and then watch her burn through everything.
Then there is Ray, who is like the only good dark user (I know Niime is actually decent and a great heal bot, but still), is also able to destroy everything in his path and can use nosferatu/luna. Easy game.
But seriously, considering that only 1 mage can make use of the S rank tome, Lugh almost always ended up getting benched by late game as Lillina was always better, and even if for some reason I didn't use her (which is criminal IMO), there were too many units that deserved the spot over Lugh.
I truly do love Lugh, though... his mid game is very respectable. Plus he is so crucial in hard mode for the first couple of chapters he joins in, and for chipping down those BS bosses that dodge everything and tank physical damage from almost anyone in the party.
@@thetaintedbear4557 there is no Luna in FE6....
@@MarceloKatayama Good catch. Tells you how long it has been since I've played FE6 lol. Memories between games blend in after awhile, I suppose.
I don’t know how he fares in Maddening but on other difficulties I’ve found Lorenz to have higher defense than most mages. He tanks pretty well.
Yeah, Lorenz is very much a "jack of all stats" kind of unit. Not terrible in anything, but not amazing either. He does at least make for a great Dark Knight.
Lorenz is amazing on maddening with the dark mage skill, he can chip with his attack then chip for an extra 9 to 14 with poison strike and leave a bunch of pesky enemies at 1 hp.
@@SSBBPOKEFAN The main problem with Lorenz is that he's outclassed by most characters in 3H and without the Thyrsus staff he's basically useless since his tankiness drops very hard. He's also outclassed in Dark Knight by Sylvain (You could also make Hubert and Lysethia dark knights, but that's much harder) and his best class is gotten near the end of the game since it's a master class. Lorenz isn't really a bad unit it's just that since there are so many great units in 3H Lorenz isn't as useful, I'd probably rate him C tier between Erk and Lugh
@@vanjagalovic3621 He usually deserves the deployment slot, but he just isn’t as good as other units
You include Artur from FE8 as a light magic boi-o, but not Lucius? He joins 2 chapters later than Erk in the main game, and is available for part of the prologue as well.
Erk despite reputation is a better unit to have than Pent or Nino, early game utility if played in Lyn mode, availability, easy to best Pent in offense utility, and goes to end game better than Nino if you are going for a quick run.
Never finished FE4, got stuck on chapter 3 of Gen 1 a long time ago and just laid off the game and kinda forgot about it. But when I first got Lewyn I was like "Who's this toilet paper guy?". Then he mocked everyone on his path and I started treating him like a divine sent, only to then realize that outstide his starting area he's kinda slow and unreliable. Still like to use him, but the lack of mount hurts him for sure.
If this was not suggested already, how about a transformer/Manakete-ish type of units tier list? They're usually some of my favorite units to use. I see them as a magical version of armor knights, except without the low movement and packing more damage, so more fun to use.
If you haven't played past chapter 3, you can't really comment on Lewyn.
@@kentknightofcaelin4537 Been a while, I think since that comment I made a bit of progress and managed to get to chapter 4 Gen 1. And I believe my opinions on him haven't changed much. Most of chapter 3, if I remember correctly, I defeated with the mounted units and Ayra. The other units couldn't get on the battle on time or weren't strong enough to deal with it.
But is there any other map where he can be better? Was I missing any strategies?
You mention lack of archetypes in it, but there are definitely a few archetypes in 3 Houses, at least in terms of personality/expected class.
Felix is an obvious Navarre, Mercedes is a Lena, Hanneman is a Wendell, Flayn is a Jeorge or Maria (maybe Seteth is the Jeorge?), Lysithea is a Linde, etc.
Lysithea doesn't use Lorenz staff well??? Way more range for her magic nuking???
I know Luthier doesn't belong on this tier list because he's not an early game mage, but where would he be rated if he did count?
Boey can juggernaut act 2 pretty easily by giving him the early fountains, then he falls off for act 3 and then becomes useful again in act 4 when he promotes and gets Sagittae. Don't know where I would put him in your tier list, but I think you should give him a chance if you ever play Echoes again.
@Mekkkah I would love to see a fe6 tierlist. Keep up the good work!
Now we need a mid-game armour-knight tier list for great units like Dolph and Macellon, and Dolp, and Macellon, and Dolph and also Macellon. Oh also Roger might work, and Roger too, and also Roger.
Can we get an early game staff user list? I'd like to hear your thoughts on them
Something about Lugh... I like his speed. Little HP in the beginning, but man, doubles everything and dodges everything early on.
Hmm I guess Ricken can promote into sage, and use rescue at E rank to probably skip off maps, how exactly I don't know since I played awakening upto chapter 10, but it could probably be broken late game since you can rescue two dark fliers with galeforce paired up together and essentially one turn a lot of maps.
Where are stephan tormod saleh and ewan.????
one nice thing about RD soren is that you can just use Callil's Meteor while also hammerning it for 15 meteor uses in part 3
I still think it’s funny how many guys in 3h have a boon in reason and yet linhardt (and byleth I guess) are the only males that have a boon in faith other than the dlc characters
You forgot to mention arguably Lorenz's best selling point as a unit, which is that he gets Ragnarok at B reason, which can come ridiculously early for him depending on how meticulous you are in monastery/lectures.
Ragnarok is a godsend in Maddening Part 1 and allows Lorenz to be great for meaty chip on Maddening's bulky af enemies, in Hard he can border on OHKOing depending on how much magic hes gotten.
To put into perspective how strong Mage Lorenz is with Ragnarok, there's a decent chance he'll be out damaging LYSITHEA using Dark Spikes while they're both in the Advanced tier classes due to Lorenz having access to Black Tomefaire as a Warlock and Lysithea not having the luxury of any Faires before level 30 (and that's only if she goes Dark Knight).
I dont remember the exact value off the top of my head but iirc Lysith needs like a 7-9 point magic lead over Lorenz to match his damage as a Warlock with Dark Spikes if shes a Bishop, which is her best advanced class.
So Lorenz can be pretty potent from early on and has an easy path to Dark Knight after which he can combine his damage with Canto shenanigans.
Dont really disagree with his placement though just thought I'd mention that.
Only thing I really remember about Ricken is that his base speed is kinda poo-poo. And I already wasn't using Miriel at that point because Robin was just that much better, so I didn't see any reason to bother with the little schmuck.
"Not like the other guys can reclass into a lot of other things" I mean anyone from Ricken onwards has all kinds of funky options
God damm, those random black spots made me think I screwed my phone screen lol
tfw no lord tier list asmr from mekkah since 2020
first of all, i have a problem that you included artur. second, if you’re going add atrur, why exclude lucius? i dock you points for inconsistency.
I never really thought of lugh as being a very good character and Im confused as to why people think he's alright. he's too fragile, takes too much work, and his limited magic means he doesn't even does that much damage
In my experience he was one of the best mages one my team. He doesn't have the highest damage but he's fast, and dodges well.
@@eevee1583 Im sure you could make him good, but in practice that doesnt mean much to me because you could make anybody good and he doesnt come off to me as very good at base
@@カーツサニャKatsuSanya hes also precious little boy which means he must be protected asap
In my experience he’s terrible at combat, but he’s also pretty useful for being one of the only non-Marcus units who don’t just waste their time on armor knights. Since archers suck, he’s the only one reliably hitting at 2 range until you get Lilina. I’m still really new to Binding Blade, but I think that he deserves a spot on the team in early game, and if you get lucky, he could continue being useful for even longer. In FE6, there really aren’t any mages that can easily replace him as soon as they join.
Odin in Revelations joins in Chapter 17, and he’s still base class (I think he’s like level 12) and he joins alongside Leo who automatically obsoletes him. Yeah you can insta promote him but at that point why not just save a promotion seal and use Leo?
Tldr Odin is somehow worse in Rev then he was in Conquest.
Owain absolutely crushed for me in my Conquest run