Imagine this thing advancing into a multicellular lifeform and becoming a calcareous limestone plant that fires snot as a defense mechanism. Life is truly beautiful
Hmmm, considering this scale is microscopic there are a couple things that'd change, even more so if one wants the plant to feel *possible.* Due to the nature of mucus really wanting to dry if left on open air, a plant that'd use some liquid substance would probably look either like a dry plant that secretes toxic elements under threat (like most plants), like a carnivorous plant similar to those of the "humid jungle" sort, which has a lot of mucus around itself and uses it to catch prey, or something even weirder that probably needed a co-evolution. With regards to the last one, there is a plant that explodes its fruit in order to disperse the seeds. I don't know the exact mechanism for the explosion, but I could also see happening: • A plant with a pod filled with mucus evolves to make it explode in order to defend itself against some type of small/middle sized animal (is predator the right word?) • Similarly, a plant with a small fruit which is *_very_* pressurized, bouncy, and oily. This combination could allow a fruit to travel far even without neither winds nor birds, and I cactus could use it on a world with barely any life, and as long as the fruit is aerodynamic as well, it might just be able to travel tens of kilometers without outside help. The pressurized liquid could even be on one of those rapidly changing genes in order to quickly shift between being toxic/nutritious/tasty depending on the environment. • A plant with _many_ seeds coats them in this mucus before dispersing them, as an alternative way to spiky seeds on the goal of sticking them onto animals. • Similar to the previous one, but with a plant that reproduces not by seed, but via cutting chunks from itself. This last one would work particularly nicely if it co-evolved with a bird, who uses the mucus as a sort of glue for their nest, which then grows as the plant used is kept alive. Bonus points if the nest is partially dirt and the "glue" is used to make it extra strong. Even more bonus points if some eusocial insect catches onto the idea and makes their own colonies out of "reinforced dirt". Anyone got better ideas?
The trick to plants is they don't always die when eaten. Herbivores come back for round 2, and 3, and 4, and so on, and often the plant manages to get some seeds off , perhaps onto the very herbivores devouring it and continuing the cycle.
@@notoriousgoblin83 heck, they evolved specific parts that are more value to be eaten to deliberately use herbivores to increase the range they can spread their seeds
@@kotzebrecher meanwhile, no herbivore has something like that for carnivores. Plants are the true evolutionary paragon, REJECT CRAB AND MONKE! RETURN TO P L A N T
Hey. I'm a member of the thrive dev team. I want you to know that many members here love your vids on thrive. Being in Mucilage divides your speed by 4, but concentration doesn't matter.
My fav strat so far has been the sit on iron strategy wherein I create a large bulky cell that sits for generations around a specific iron generating rock in the area with the highest iron concentrations and progress from there, it is very cheesy.
I watched Bill wurtz the entire history of the world recently, and everything Lathrix mentions photosynthesis or eating the sun I can hear bill wurtz going "taste the sun"
I think the creatures utterly coated in jets which are stable when firing them are also rather viable, and probably quite fun - they bog down whatever's around them while remaining able to fight.
I just like to imagine a single cell just sitting around covered in spikes, mucus jets, and cilia. So that whenever another cell gets near it the cell will release copious amounts of mucus around its self trapping any cells around it and then proceeding to rapidly spin to create a beyblade of death that kills and consumes anything stupid enough to get caught in its mucus.
I've been waiting for a video about this forever. Thrive being open source, I added the social media icons to the main menu and I finally got to see it in a video. It's such a small edition but to see it in the full game makes me so happy.
maybe you could make a predator, that traps and slowly stabs their prey. it could be bulky and slow but still able to catch prey because of the mucus. if the prey has protection. Then you could have a spike to tear the membrane apart. or a cell with a spike on the front and jets on the back. Then you could ram the other cells basically a snot-propelled snail with a spear. :)
I think it would've been fun to join a few cells together like this and like slowly grow each generation into a bigger cluster maybe stopping at five or so for lag's sake but still plant cells clustering staying mostly still but launching themselves away from predators with mass quanaties of mucus
The main issue I have with how Thrive handles other species is that niche fulfillment basically doesn't happen. Most of the time one of two things will occur- all species will develop a little bit of everything and be generally predatory to everything else; or they all die out and only the non-predatory photosynthesis species survive. It's rare for an environment in thrive to develop both predatory and passive species- and when it does occur one of them dies out because either the passive species all get eaten or the predatory species isn't able to eat the passive one for w/e reason (such as the passive species defenses or just size). Things like cell size and reproductive rate don't seem to come into it at all- generally speaking the reason that non-predatory species survive is because they reproduce several times faster than the predatory ones. But in Thrive whenever the player dies, a large number of their species just gets deleted. Furthermore, Toxins in Thrive have a dramatic effect on the development of predation- that is they halt it almost entirely. Because when you devour a species that stores Toxin, you get poisoned and take damage over time. However no matter how large your cell is, you always have the same amount of health. IE there is a sort of critical point which nearly always occurs where it becomes impossible to engulf other cells because they all store enough toxin to kill you outright from max hp. The AI also doesn't seem to ever experiment with removing cell functions as it evolves species, therefore creating a scenario where very small but very fast and efficient cells eventually die off completely. I think Thrive needs to adjust how it determines population growth for a cell, because atm the type of numbers required for anything approximating a food chain just do not exist.
I think the fundamental issue is something you saw here. There's no way they can add much more detail to the simulation (ie more species) without it affecting performance. So it's a balence between how detailed the simulation should be and how many areas the planet should have and how many people end up being able to play the game
I love wondering what potential multicellular organisms Thrive cells might evolve into. This one plant that produces slime of various properties maybe (if it were to be added) the slime would change properties and become slick stopping small things from eating at it, but the big things that eat the fruits it produces which spread the seeds much farther get an easy meal. I’m imagining something like the seaweed from subnautica. Or maybe it makes a 180 and becomes a semi-mobile creature using the slime either sticky or slick for various purposes from building a nest to slipping out of the grasp of a predator. They would probably fill specific pores with cells of one or both slime production types in various spots and have an automatic stress response to produce slick slime, while they have a manual response to produce large amounts of sticky slime out of an organ to build said nest, and depending on if the slime is comparable to our snot, then maybe it would evolve cleanliness using sticky pillars to pull off any potentially harmful foreign bodies. Maybe they could also evolve materialism to attract a mate and would use what they find to essentially do what that one bird species does.
I just want you to know. I've been watching you since God knows when, and you're really something. In spite of all the changes we've seen to RUclips, you're still the same old Lathrix we all know and love, and I can't thank you enough to sticking to that. Here's to another who knows how many years 🍻
hi lathland. i watched you during the robocraft era and i wanted to say how much joy it brings thinking about the entertainment you provided me. i wanted to ask if you would be taking a look at robocraft 2 at all. Seems really cool right now and would be cool to see you touch robocraft again
i had it on hard and invested in to much storage too early and with some bad luck i died out in the 100% sunlight zone and got responded in a 50% light zone so i cuoldent survive. fun game
Just realized, technically you've been roleplaying a carnivorous plant this whole time, sticking things in place and letting them starve so you can eat them. You're a sundew, Lathrix.
I think a more effeicent cell would be to able eat the parts of dead cells and yes i am aware he wanted to be a plant or basically a passive self defense cell as using mucus as a self defense is pretty good but the lack of atp prevents Any movement while this might seem good it think about it the muscus take a bit of time to recharge and if it zooms into a larger predtor it may have a bit of a problem well uh thats my opioin and i dont even have a computer so i cant really say anything else dats all!
This reminds me of how I tasked my quantum computer to reverse engineer microscopic and macroscopic biological processess into consistently manufacturable machines made of industrial materials..
Game looks so interesting! Not entirely realistic (because how and why would you make realistic game about evolution) but close enough for my microbiological self to be into it :)
Have yall ever had your creature overpopulate so much it made you lag and not be able to move cuz there's so much of it ? I've had mine in my last play of the game. It had a lot of trouble going up to the tide pool but then I used photosynthesis so much and when I got to multicellular stage I surrounded it with cells specialised to have membrane that's strong against all attacks but cant eat and filled with spikes it also was able to make photosynthesis itself, I had 4 cells specialised to produce glucose and atp I also had a cell on front of the organism specialised to eat and at the back I had cells filled with the tails , I ended up making my creature the only one in the tide pool and it became very crowded and its very laggy now because of the amount of them there is. This is literally "suffering from success ".How are your organisms doing ?
Heyblathrix, do you know how to fix a gaming laptop that doesn't have all the Alienware and Nvidia software because the people who upgraded it just installed normal office laptop things on it, I can't play stellaris now
Trapping enemies and making them starve to death is such a roundabout way of killing animals. Lath, you dare insult our human ancestors way of hunting food?
Imagine this thing advancing into a multicellular lifeform and becoming a calcareous limestone plant that fires snot as a defense mechanism. Life is truly beautiful
Snotty seaweed
I have no doubt that exists on earth somewhere
Truly beautiful indeed
What an interesting mental image!
Hmmm, considering this scale is microscopic there are a couple things that'd change, even more so if one wants the plant to feel *possible.*
Due to the nature of mucus really wanting to dry if left on open air, a plant that'd use some liquid substance would probably look either like a dry plant that secretes toxic elements under threat (like most plants), like a carnivorous plant similar to those of the "humid jungle" sort, which has a lot of mucus around itself and uses it to catch prey, or something even weirder that probably needed a co-evolution.
With regards to the last one, there is a plant that explodes its fruit in order to disperse the seeds. I don't know the exact mechanism for the explosion, but I could also see happening:
• A plant with a pod filled with mucus evolves to make it explode in order to defend itself against some type of small/middle sized animal (is predator the right word?)
• Similarly, a plant with a small fruit which is *_very_* pressurized, bouncy, and oily. This combination could allow a fruit to travel far even without neither winds nor birds, and I cactus could use it on a world with barely any life, and as long as the fruit is aerodynamic as well, it might just be able to travel tens of kilometers without outside help. The pressurized liquid could even be on one of those rapidly changing genes in order to quickly shift between being toxic/nutritious/tasty depending on the environment.
• A plant with _many_ seeds coats them in this mucus before dispersing them, as an alternative way to spiky seeds on the goal of sticking them onto animals.
• Similar to the previous one, but with a plant that reproduces not by seed, but via cutting chunks from itself.
This last one would work particularly nicely if it co-evolved with a bird, who uses the mucus as a sort of glue for their nest, which then grows as the plant used is kept alive.
Bonus points if the nest is partially dirt and the "glue" is used to make it extra strong.
Even more bonus points if some eusocial insect catches onto the idea and makes their own colonies out of "reinforced dirt".
Anyone got better ideas?
"The best techniques are passed on by the survivors".
*turns into a plant*
The trick to plants is they don't always die when eaten. Herbivores come back for round 2, and 3, and 4, and so on, and often the plant manages to get some seeds off , perhaps onto the very herbivores devouring it and continuing the cycle.
@@notoriousgoblin83 heck, they evolved specific parts that are more value to be eaten to deliberately use herbivores to increase the range they can spread their seeds
@@kotzebrecher meanwhile, no herbivore has something like that for carnivores. Plants are the true evolutionary paragon, REJECT CRAB AND MONKE! RETURN TO P L A N T
This is how Wise Tree was born.
*Oblivion music slowly starting to play*
@@kotzebrecher some have even tricked some apes to shelter and protect them.
Hey. I'm a member of the thrive dev team. I want you to know that many members here love your vids on thrive. Being in Mucilage divides your speed by 4, but concentration doesn't matter.
Oh Cool, I recently watched the History and development of Thrive and I really appreciate what you guys are doing. *This is awesome!* 🤩👍
I don’t have a computer yet (I’m missing a few parts) but this will definitely be one of the games I play!
Keep up the great work! 😊
My fav strat so far has been the sit on iron strategy wherein I create a large bulky cell that sits for generations around a specific iron generating rock in the area with the highest iron concentrations and progress from there, it is very cheesy.
I hope y'all keep up the good work!
Ah yes, sitting still and ocassionally excreting mucus all meanwhile winning the game.... the perfect gamer.
You actually replicated the explosion of cyanobacteria and the early dominance of plants on Earth. Nice.
I watched Bill wurtz the entire history of the world recently, and everything Lathrix mentions photosynthesis or eating the sun I can hear bill wurtz going "taste the sun"
THE SUN IS A DEADLY LASER
one of the greatest videos
@@JerbilKonai not anymore, there's a blanket!
@@Oyakinya-Izuki Not anymore, there's just a hole.
Now you can eat sunlight
Right as i got interested by Thrive, i came upon the blessing of a new Lathland video on thrive.
Thank you for calling me a clump of cells
Cells with potential tho. Don’t forget that bit.
@@ollyravenhill7341 near unlimited potential
@@Travminer123 unlimited powaaah
But when it comes to a difficult question we just get our cells rolling in confusion
I think the creatures utterly coated in jets which are stable when firing them are also rather viable, and probably quite fun - they bog down whatever's around them while remaining able to fight.
I just like to imagine a single cell just sitting around covered in spikes, mucus jets, and cilia. So that whenever another cell gets near it the cell will release copious amounts of mucus around its self trapping any cells around it and then proceeding to rapidly spin to create a beyblade of death that kills and consumes anything stupid enough to get caught in its mucus.
I've been waiting for a video about this forever. Thrive being open source, I added the social media icons to the main menu and I finally got to see it in a video.
It's such a small edition but to see it in the full game makes me so happy.
Yeah, I remember adding a music track to an open source game called Veloren, and I fully understand that feeling
Ultra nerd voice: hey aren't structures in cells called organelles?
Correct, even said as much in the video and the description!
...it's just not catchy enough for a title, I though! :D
@@Lathland true that, I enjoyed the video regardless :)
“The organelle I never knew I needed” does have a nice ring to it though
maybe you could make a predator, that traps and slowly stabs their prey.
it could be bulky and slow but still able to catch prey because of the mucus.
if the prey has protection. Then you could have a spike to tear the membrane apart.
or a cell with a spike on the front and jets on the back. Then you could ram the other cells
basically a snot-propelled snail with a spear. :)
(that is a bit hard due to how thrive works, but perhaps it is possible
I think it would've been fun to join a few cells together like this and like slowly grow each generation into a bigger cluster maybe stopping at five or so for lag's sake but still plant cells clustering staying mostly still but launching themselves away from predators with mass quanaties of mucus
Now the real dream is to add spikes and get your cells to clump up into a giant ball so anything that does attack just dies
Just a massive Colony of cells covered completely in spikes.
Ahh yes urchins
The main issue I have with how Thrive handles other species is that niche fulfillment basically doesn't happen. Most of the time one of two things will occur- all species will develop a little bit of everything and be generally predatory to everything else; or they all die out and only the non-predatory photosynthesis species survive.
It's rare for an environment in thrive to develop both predatory and passive species- and when it does occur one of them dies out because either the passive species all get eaten or the predatory species isn't able to eat the passive one for w/e reason (such as the passive species defenses or just size).
Things like cell size and reproductive rate don't seem to come into it at all- generally speaking the reason that non-predatory species survive is because they reproduce several times faster than the predatory ones. But in Thrive whenever the player dies, a large number of their species just gets deleted. Furthermore, Toxins in Thrive have a dramatic effect on the development of predation- that is they halt it almost entirely. Because when you devour a species that stores Toxin, you get poisoned and take damage over time. However no matter how large your cell is, you always have the same amount of health. IE there is a sort of critical point which nearly always occurs where it becomes impossible to engulf other cells because they all store enough toxin to kill you outright from max hp.
The AI also doesn't seem to ever experiment with removing cell functions as it evolves species, therefore creating a scenario where very small but very fast and efficient cells eventually die off completely.
I think Thrive needs to adjust how it determines population growth for a cell, because atm the type of numbers required for anything approximating a food chain just do not exist.
I think the fundamental issue is something you saw here. There's no way they can add much more detail to the simulation (ie more species) without it affecting performance. So it's a balence between how detailed the simulation should be and how many areas the planet should have and how many people end up being able to play the game
Earth has carsinisation or however you spell it. (the thing where everything evolves into crabs) Thrive turns things into plants
Crab and Tree are just a meta living thing can adopt--
Don't forget crocodilles!
It is good to see you thriving again!
I love the Idea of a game that allows you too become a space faring civilization but the player could just decide to play as grass
This channel has every single small niche game I've ever heard of but couldn't find more about
time to make a a stellaris full playthrought of fanatic pacifist isolationist based on the mucus plantoid
I like the idea of him basically making his next Stellaris playthroughs via what he makes in Thrive sometimes.
I think the latrix bear is iconic when he plays from the depth:)
I love to see this again!!! Cheers for the video and intro!
and this is a future flytrap... only moves tiny parts of it when it has to and covers its pray in slime to slowly desolve it and eat it.... :p
This was wildly more interesting than I anticipated.
Niche challenges are a reare treat on youtube. Thanks for doing these kinds of videos!
"Look at our weird stick" sums up so much of the content on your channel.
I love wondering what potential multicellular organisms Thrive cells might evolve into. This one plant that produces slime of various properties maybe (if it were to be added) the slime would change properties and become slick stopping small things from eating at it, but the big things that eat the fruits it produces which spread the seeds much farther get an easy meal. I’m imagining something like the seaweed from subnautica. Or maybe it makes a 180 and becomes a semi-mobile creature using the slime either sticky or slick for various purposes from building a nest to slipping out of the grasp of a predator. They would probably fill specific pores with cells of one or both slime production types in various spots and have an automatic stress response to produce slick slime, while they have a manual response to produce large amounts of sticky slime out of an organ to build said nest, and depending on if the slime is comparable to our snot, then maybe it would evolve cleanliness using sticky pillars to pull off any potentially harmful foreign bodies. Maybe they could also evolve materialism to attract a mate and would use what they find to essentially do what that one bird species does.
Good to see this game again!
Perfectly logical, sensible, vegetable.
Alternate title: Lathrix pees in the pool for 25 minutes
Thanks for the intros lathrix!
Airships: Conquer the Skies has also had an update lately
Lath evolves into a baby. Lies around doing nothing but pooping!
I want a part 2 of this species
Glucose for the Glucose god!
Mucus for the Mucus throne!
*Comment for the Algorithm!!*
Milk for the Khorne Flakes :3
A little surprised lath didnt turn the colony into a multicellular being
I just want you to know. I've been watching you since God knows when, and you're really something. In spite of all the changes we've seen to RUclips, you're still the same old Lathrix we all know and love, and I can't thank you enough to sticking to that. Here's to another who knows how many years 🍻
13:15 - Lathrix has become a honeydew plant.
you are able to remove organelles by right clicking them and then clicking delete or pressing the delete key on your keyboard
"The organ I never knew I needed"
Cmon dont underestimate yourself so much Lathland :D
hi lathland. i watched you during the robocraft era and i wanted to say how much joy it brings thinking about the entertainment you provided me. i wanted to ask if you would be taking a look at robocraft 2 at all. Seems really cool right now and would be cool to see you touch robocraft again
I 100% will be once It's a bit further in development! Been keeping my eye on It. :)
The singular of mitochondria is *mitochondrion* which is totally logical and sensible
fling mucus and run away...
*gets flashbacks of my kids with a cold
this is what cells see when the other cell farts
Only a matter of time before we get to make a hivemind.
Glad to see more thrive!
Oh, when this game gets completed, I cant wait to conquer the galaxy and become a Plant God
Photosynthetic animals must be peak evolution
I was hoping to remain a single cell person but I might need more cells to watch Laths vids, time to evolve.
I havent played Thrive in YEARS I'm surprised its still ongoing!
i had it on hard and invested in to much storage too early and with some bad luck i died out in the 100% sunlight zone and got responded in a 50% light zone so i cuoldent survive. fun game
Nurgle would be proud.
Just realized, technically you've been roleplaying a carnivorous plant this whole time, sticking things in place and letting them starve so you can eat them. You're a sundew, Lathrix.
Sometimes I do wish we humans could get a speed boost from pooping.
I think a more effeicent cell would be to able eat the parts of dead cells and yes i am aware he wanted to be a plant or basically a passive self defense cell as using mucus as a self defense is pretty good but the lack of atp prevents Any movement while this might seem good it think about it the muscus take a bit of time to recharge and if it zooms into a larger predtor it may have a bit of a problem well uh thats my opioin and i dont even have a computer so i cant really say anything else dats all!
I'm a clump of cells! I feel so appreciated!
This reminds me of how I tasked my quantum computer to reverse engineer microscopic and macroscopic biological processess into consistently manufacturable machines made of industrial materials..
Just as the blood god needs blood lathrix needs comments
The squid plant play through
I thought mucilage was pronounced "Miu-sil-ij"
Ok so I’m liking the content but I’m starting to get a little worried if cosmoteer isn’t coming back.
I'm curious what the end product of this game will be, will we evolve more and more into multicellular beings and evolve even them?
perfect species
Praise the immune system
And the algorithm
Game looks so interesting! Not entirely realistic (because how and why would you make realistic game about evolution) but close enough for my microbiological self to be into it :)
being a plant creature is easy and i have like 16 species in 1 patch and almost no lag
Have yall ever had your creature overpopulate so much it made you lag and not be able to move cuz there's so much of it ? I've had mine in my last play of the game. It had a lot of trouble going up to the tide pool but then I used photosynthesis so much and when I got to multicellular stage I surrounded it with cells specialised to have membrane that's strong against all attacks but cant eat and filled with spikes it also was able to make photosynthesis itself, I had 4 cells specialised to produce glucose and atp I also had a cell on front of the organism specialised to eat and at the back I had cells filled with the tails , I ended up making my creature the only one in the tide pool and it became very crowded and its very laggy now because of the amount of them there is. This is literally "suffering from success ".How are your organisms doing ?
i have a new intro-sentense for you:
welcome you lovely brains riding skeleton mechs with flesh armor.
hope you like it!
Look, I know that it's cold season, but firing snot at people as a weapon is not an excuse...
Ah the cells have snot now
Good to have you back
*H E H A S A G U N*
So you became a coral instead of a plant.
Have you considered trying out Dwarf Fortress now that it's out on steam?
Heyblathrix, do you know how to fix a gaming laptop that doesn't have all the Alienware and Nvidia software because the people who upgraded it just installed normal office laptop things on it, I can't play stellaris now
Love to see a new video!
If hagfish were a plant...
why would a plant lose ingesting others? venus flytrap anyone? Also makes me think of what spore could have been...
Hay lathrix if your were to make a game what kind of game would you make?
(Something like harthstone or from the depths type games maybe?)
Thrive! Hell yea!
Oh hell yes
Pikes and Comets!
Yay! Awesome video!
Edit spelling
if this is possible in real life...
can u make a plant gun?
Trapping enemies and making them starve to death is such a roundabout way of killing animals.
Lath, you dare insult our human ancestors way of hunting food?
oes the internal/external tag on the part types do anything?
Yay slimeThrix :D
this game reminds me of spore
Crustaceans
Is mucus really the right word if its that small?
Epic mucus
Lol, that was a great idea! Maybe less so for a youtube video :')
For the bloody algorithm
yea i love mucus too
wait what is thrive
Are you going to play from the depths again there been a new update for diplomacy
This looks amazing and i think that your right, the potential is really there for this game, this games whole concept is amazing to me
Comment for the algorithm god!
yes more thrive.
hi lathrix!
hi
I don't know how many different variations of this I can say... play avorion again pls.