Animation Workflow

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  • Опубликовано: 3 окт 2024

Комментарии • 248

  • @freeman1884
    @freeman1884 9 лет назад +90

    Oh my god 70 hours ?? That's some serious work.

    • @ironthekid
      @ironthekid 7 лет назад +22

      Welcome to the world of animation, is tedious and time consuming but it can be "fun" and seeing the finished product and seeing how peeps react is just satisfying.

    • @Pine552
      @Pine552 8 месяцев назад +1

      @@ironthekid Yeah it took like 5 hours for 8 no 9 seconds of animation one time

  • @AlistairDraws
    @AlistairDraws 10 лет назад +59

    this conversation was stuck in my head for over 2 days

  • @Murraythis
    @Murraythis  11 лет назад +91

    Plan as much of the animation as you can before you even touch your computer. Video reference, thumbnails etc. The more knowledgeable you are going into creating the scene, the less time you'll waste when producing the animation. Best of luck man!

    • @aqualiusaidhreborn5923
      @aqualiusaidhreborn5923 Год назад +1

      Hi there! I know I'm late to reply to this, but what are things should plan besides video references and thumbnails? What else that follows that "etc"?
      Also, while we're on the topic, how did you learn animation? And what specific resources and video tutorials you recommend people like me who's new and is interested in delving into animation themselves should we go for?

    • @VITAS874
      @VITAS874 11 месяцев назад

      what do you mean by 3 stages? I need do 100 of renders for find better look?

  • @Murraythis
    @Murraythis  11 лет назад +6

    Animation isn't something only a select few people can do man. I wouldn't say I had a knack for it. It's just one of those things that you learn over time providing you stick with it and remain critical of what you do.

  • @Katana314
    @Katana314 10 лет назад +28

    ...wat? That blocking pass 1 is essentially what I'd just call "99% complete, activate Smoother and upload!" I definitely rely a bit too much on tweening...

  • @SpunkyDunk
    @SpunkyDunk 10 лет назад +73

    I wish you would make more educational vids. :(

    • @xxItsRudyxx
      @xxItsRudyxx 5 лет назад +6

      Look where you are now, making amazing animations!!!

  • @Buda738
    @Buda738 10 лет назад +22

    Rest in peace Andy

    • @CTF768
      @CTF768 10 лет назад

      Who was andy?

    • @Buda738
      @Buda738 10 лет назад +6

      CinemaTeamFortress Andy Griffith. He was the main character on the Andy Griffith show and was overall a genuine guy. The Andy Griffith show was just one of those classics that you watched with your day when you were 5 years old

  • @IrregularToaster
    @IrregularToaster 11 лет назад +5

    TF2 and the Andy Griffith Show together is probably one of the best things to ever happen.

  • @MikoArkamei
    @MikoArkamei 10 лет назад +5

    Matlock Audio! Rest In Peace Andy Griffith.

  • @truth-10
    @truth-10 Год назад +4

    Its happy to see that animations take a lot of time.
    It make me motivating to continue.

  • @Calbonnne
    @Calbonnne 8 лет назад +6

    this is 1 week straight for 11 seconds, but it was totally worth it

    • @diddlypoop
      @diddlypoop 5 лет назад +1

      Two days. 70 hours is not an entire week.

    • @person12321
      @person12321 8 месяцев назад

      3 days ​@@diddlypoop

  • @TylerMcNamer
    @TylerMcNamer Год назад +1

    Animation doesn't have to be hard; It's just takes a lot of time and dedication.

  • @AniCator
    @AniCator 11 лет назад +1

    A lot of people forget how important it is to block out your animation before you start animating. Straight forward animation can work but it's a lot more chaotic when you want to change something.

  • @Texlow
    @Texlow 11 лет назад

    not good enough?!? mate this is beyond pixar level of animation! and that takes a whole army of animaters to make it look good to that standered.... the guys at pixar should be begging to work for you!! please may you do a full run through of how you make these god-like shorts? like start to finish kinda thing? it would be mighty handy for all of us, im sure! :D

  • @xirus6520
    @xirus6520 Месяц назад +1

    why was I recommended this 11 years later

  • @Murraythis
    @Murraythis  11 лет назад

    Ha, it does mean a lot man, and thanks for the kind words.

  • @Murraythis
    @Murraythis  11 лет назад

    Your shoulders oppose your hips! If you make a very exaggerated walk across the room, and look down at your body, you'll notice that whatever shoulder is pointing forward, the opposing hip joint sticks forward too! It's the same situation for which shoulder is raised. A simple way to think of it, whatever the left hip does, the right shoulder mirrors it. Hope this helps.

  • @bigbunnyleabee
    @bigbunnyleabee 2 месяца назад

    Your rendering is awesome I dead ass thought this was blender for a second

  • @WASDLeftClick
    @WASDLeftClick 11 лет назад +1

    Using an Andy Griffith Show clip for this actually fit incredibly well for the engie and sniper.

  • @HunterIsMadness
    @HunterIsMadness 11 лет назад

    MaxofS2D might have the nicest looking films, but you definitely have the smoothest animations.

  • @Noobgalaxies
    @Noobgalaxies 11 лет назад

    The new shining star of SFM... beware, Max.

  • @PyBun
    @PyBun 11 лет назад

    omg the sniper's animation reminds me of toy story
    great job, holy shit

  • @Pyrelancer
    @Pyrelancer 10 лет назад +1

    adding ta my "come back later when in panic and or stuck" list.
    this will certainly help for the end part of my first animation, later. thank you very much for having uploaded this no matter how long ago.

    • @Murraythis
      @Murraythis  10 лет назад

      Thank you for taking the time to watch!

  • @devicattt
    @devicattt 11 лет назад +2

    Engi's walk cycle is so natural and lovely.Well done! :D -animation student

  • @joeschmoe13593
    @joeschmoe13593 11 лет назад

    u know at first i thought this video was boring, but seeing all the stages to make that short conversation between engie and sniper, i was really impressed and interested. many people create action scenes that look like crap, but u made the conversation seem...REAL. keep up the good work, me and many others admire it!

  • @camerondoig
    @camerondoig 11 лет назад

    Thought this was a subtle way of telling everyone you're going back to Shards XD

  • @CurvyPirate
    @CurvyPirate 11 лет назад

    As a student of animation this was really helpful, the blocking was something that really never occurred to me.

  • @davixx1995
    @davixx1995 11 лет назад

    max points more at astounding tricks people can't wrap their head around rather than anything else.

  • @Lonech
    @Lonech 11 лет назад

    Not good enough?!?!
    Your animation is smooth as hell, down to every detail! I don't think I would be able to master your level of skill anywhere in my lifetime. You're an excellent animator, and I hope this can bring you happiness in your life.

  • @1classikai
    @1classikai 5 лет назад +2

    “I thought you just meant dyin’!”

  • @LuisSilva_
    @LuisSilva_ 11 лет назад

    I really enjoy this channel, this is probably the only SFM channel that I've subscribed to because your animations are so fluid and you actually don't mind putting your work in the description to download it. I'm still learning to make my sfm animations better. Thank you, bro, you rock and keep up the good work. :)

  • @Murraythis
    @Murraythis  11 лет назад +1

    Pretty much! Like in stop motion animation and 2d, blocking is where you work on individual frames and create the poses, using stepped tangents. Then when you're happy with the blocking stage, you switch to spline tangents. From then on you're working with the computer correcting tangents and so on.

  • @blipdrifter
    @blipdrifter 11 лет назад +1

    I honestly love this. Animation is a wonderful thing.

  • @MoiderahOfVideos
    @MoiderahOfVideos 11 лет назад

    Seventy hours? It shows. Amazing work.

  • @Murraythis
    @Murraythis  11 лет назад +1

    Nice to hear! And nah I didn't XD Since it was Christmas time, I was working way too casually to have it completed in time. I've seen one or two 11secondclub entries use sfm (I think in November the animation in 5th place was made using sfm) , still a very small number of people within the community. With the number of characters and environments available in sfm though, I wouldn't be surprised to see a rise in sfm entries.

  • @TeeTownVideos
    @TeeTownVideos 11 лет назад

    You're too good at this dude.

  • @Superkiller2984
    @Superkiller2984 9 лет назад +1

    This looks like something I could come back to if I was struggling with animation on SFM.
    Definitely adding this to my watch list! :D

  • @SomeKindaSpy
    @SomeKindaSpy 11 лет назад

    Oh... Lord... I love this video.

  • @Murraythis
    @Murraythis  11 лет назад +1

    It depends on the movement. With a walk, roughly you want a full cycle (left step then right step returning to original pose) to take place over one second, so in 24fps you can just about get away with creating a pose on every 3 frames (ideally create a pose on every 4th frame and then go back and create a pose inbetween those frames). The more poses you create the more fleshed out the movement will be, so the idea is have more poses close together during action nd far part during subtle movemen

  • @DeRealDutcherHD
    @DeRealDutcherHD 11 лет назад

    70 HOURS of work for a 11 second video. i love the animation and stuff though

  • @EternalDarkWolf
    @EternalDarkWolf 11 лет назад

    dude i love your videos so smooth

  • @convincetheenemy2
    @convincetheenemy2 11 лет назад

    animation time well spent

  • @Murraythis
    @Murraythis  11 лет назад

    Lip sync was done manually. I created a camera, locked it to the characters face and then used a mirror to aid me. The phonemes already attached to the rigs are a great base to work from.

  • @Twist3rD
    @Twist3rD 11 лет назад

    It's like a big old Naturalmotion reunion

  • @Murraythis
    @Murraythis  11 лет назад

    Spline is the name given to the tangent type in the graph editor. Spline will interpolate curves between every key you make, allowing for a nice smooth movement!

  • @spartz117
    @spartz117 11 лет назад

    11 second video from SFM = 70 hours of work.

  • @TheChislednicknac
    @TheChislednicknac 11 лет назад

    I really like this, and I love how it shows all of what you do.

  • @SuperSoupy
    @SuperSoupy 11 лет назад +1

    Loving this! You manage to get a great sense of timing even when using stepped tangents. Very, very nice!

  • @JKnight
    @JKnight 11 лет назад +1

    Oh wow, this was incredible. Up until the end I really thought I might be about to be this good, but 70 hours, I have only spent 140 hours IN SFM in total. Time to get back to the drawing board :p

  • @CircusPeanut
    @CircusPeanut 9 лет назад +1

    What an inspiration you are to me! i love your animation. The acting is wonderful!

  • @HellishSpoon
    @HellishSpoon 7 лет назад +4

    funny how that my animations only take about a day to make,
    fooking shait animationz that is.

  • @Murraythis
    @Murraythis  11 лет назад

    Yep, for the December contest. They got some really nice entries, as per usual XD

  • @Murraythis
    @Murraythis  11 лет назад +1

    In the graph editor, you need to be creating key frames with stepped tangents. To do this, in the graph editor, go to the drop down menu for "keymode" and select stepped from the list.

  • @N7Beowulf
    @N7Beowulf 11 лет назад

    Dude...you need to make a movie. An hour long movie.

  • @Murraythis
    @Murraythis  11 лет назад

    I think it's from the Andy Griffith show. I heard it first on 11secondclub's December competition and haven't seen an awful lot of AGS, so I can't say for sure.

  • @protowilson
    @protowilson 11 лет назад +1

    This looks great. I really need to get into SFM. Nice work, mate.

  • @TheOwlslayer
    @TheOwlslayer 11 лет назад

    That was pretty darn cool!

  • @davixx1995
    @davixx1995 11 лет назад

    70 hours. Holy shit. They were 70 hours very well spent though, thank you for the video, found it very interesting.

  • @sumphandle
    @sumphandle 10 лет назад

    Murraythis, Thanks, I really need loads of help with animation specifically walking. I'm guessing this is straight ahead, you just reminded me once again to do blocking! I keep forgetting it helps so much. This animation is so good, I love the little touches of expression. Thanks again

    • @Murraythis
      @Murraythis  10 лет назад +3

      Best practice is to practice. Just keep animating. Be critical of yourself, and watch animation that inspires you. One thing that helped me is looking through "animation workflows". Just google that term or youtube it and you'll get tons of results. Watch how the people who inspire you animate, and replicate it. Best of luck dude.

  • @Finzlow
    @Finzlow 11 лет назад +1

    Awesome! I love your animation so much.

  • @Murraythis
    @Murraythis  11 лет назад +3

    and follow through. Usually on my first pass, I'll have a poses 2-6 frames apart. You should be more concious as to a where a pose is needed in the movement, as opposed to how often to set a key frame. Knowing where to pose the character is something you learn over time I'm afraid to say. The more you animate the more aware you become when creating a scene. If you want better examples of the stages to animation, type "animation progress reel" into yt search. I hope this helps.

  • @Bors1240
    @Bors1240 11 лет назад

    This was more useful than you'd even think! Thanks!

  • @GoreTorn16
    @GoreTorn16 11 лет назад

    Nice work man. So many damn hours!

  • @Murraythis
    @Murraythis  11 лет назад

    On and off for a few years. I think I made my first animations in microsoft powerpoint when I was about 11 or 12. It's only in the past year have I taken animation seriously. I'm at that age now where having a full time job is probably a good idea XD

  • @jad4693
    @jad4693 3 года назад

    holy crap this looks new but its actually 8 years old oh my god

  • @Murraythis
    @Murraythis  11 лет назад

    In the graph editor, set tangents to stepped. During this step you're thinking strictly about the extreme poses (for example spiderman right at the end of his swing, about to shoot another web), and ideally the movements between those extremes.

  • @3dgamerman
    @3dgamerman 11 лет назад

    Oh, that's what splining does.

  • @Murraythis
    @Murraythis  11 лет назад +1

    I occasionally use the phenoms but often when I do I find myself tweaking them anyway. They're a good base to work from.

  • @Murraythis
    @Murraythis  11 лет назад

    The root control should only be used to position the character in the world! To move the character during a walk or any other movement, you use the pelvis control and then animate each limb separately.

  • @Murraythis
    @Murraythis  11 лет назад

    I wanted to focus more on the animation workflow than the razzmatazz behind lighting and effects. If you're keen to learn more in that area, I'd recommend looking up a youtube user called Zachariah Scott. He's made some great tutorials in those areas!

  • @Murraythis
    @Murraythis  11 лет назад +1

    Hey Soupy! The Natural Motion forums are the forums for discussing and sharing work created in endorphin. Endorphin was the first 3d program I used. Much different to anything like Maya. Worth checking out!

  • @animatics235
    @animatics235 10 лет назад

    By the e way best animation I ever and I MEAN EVER great job!!!!

  • @Cruumpo
    @Cruumpo 11 лет назад

    Great job, I got source filmmaker a while ago and I don't know how to use it at all. This shows me how long of a process it takes to make a great quality video. Thank you and great job. P.S. Where is that voice clip from?

  • @Murraythis
    @Murraythis  11 лет назад

    Google 'Muybridge walk' . Recreate those poses and then think about the timing between each frame. That'll give you a base to work with. Improving on it will be a matter of learning about principles of animation and testing those ideas on the base you've created for yourself.

  • @PluffyFX
    @PluffyFX 11 лет назад

    I wish I could work out how to do walking animation. It's getting the feet to stick to the ground that I can't do.

  • @Murraythis
    @Murraythis  11 лет назад

    This was produced in Source Filmmaker. Before Source Filmmaker I ventured into programming for about year and a half, so I would guess I've spent about 2 with Maya.

  • @FX_BLURR
    @FX_BLURR 11 месяцев назад +1

    Great tutorial!

  • @JeremJarnex
    @JeremJarnex 11 лет назад

    Have you considered perfection?

  • @XxTheReptileGirlxX
    @XxTheReptileGirlxX 11 лет назад +1

    Wow, this is really awesome dude! How are you not working for valve!? The animation in this is so elegant and smooth, all the body movements are clearly correct and well, just everything about it is perfect! Hopefully you make more! Plus, NEW SUBBER!!! :D

  • @pable2
    @pable2 11 лет назад

    Wait wait wait... 70 hours for dat !!! Respect

  • @NekitTheRagdoll
    @NekitTheRagdoll 11 лет назад

    0:12 I don't know why, but I like this most

  • @SuperSoupy
    @SuperSoupy 11 лет назад

    Ahhh cool :-). Yeah I've been on the lookout for some decent animation forums. Places like Polycount are cool, but it's been hard to find ones that are more animation focused.

  • @TheXnaut
    @TheXnaut 11 лет назад

    With this talent you could 'prolly work for Pixar...

  • @PalmliX
    @PalmliX 11 лет назад

    Thanks so much for this man, It really helps to see your process. Did you wind up submitting this? I had been wondering when I would see an SFM entry to 11 second club.

  • @Murraythis
    @Murraythis  11 лет назад

    Currently, I start by thumb-nailing on paper the extremes, these being the poses the most important gestures in the scene (usually about 5-20 frames apart). Once I have the scene on paper, I start blocking them in, however, as well as blocking in the extremes I've drawn, I'll block in a few more poses along the way in order to establish the mechanics of the character; a shift in weight, change in head direction. These also allow me to start establishing principles such as squash and stretch...

  • @Murraythis
    @Murraythis  11 лет назад

    I can't quite remember if this is 30fps or 24fps; went through a little stint of experimenting with 30fps earlier this year. I would recommend 24fps personally. I think we're trained to see 24fps when watching film, so anything higher can be distracting without offering much else in the way of positives.

  • @davixx1995
    @davixx1995 11 лет назад

    i totally agree with you, but i probably didn't explain clearly enough.
    after you do the rough splining, with keyframes and all, i thought that using the round preset(i don't know how to exactly explain how it works, but there's a demonstration in a jimer lins' video) as final splining would have been quite useful.

  • @TheFamine123
    @TheFamine123 11 лет назад

    One thing, a lot of people do with tutorials, is simply record what they are doing, and describe it.

  • @Murraythis
    @Murraythis  11 лет назад

    Aside from occasional ad revenue I don't get paid for this no. I work in retail stacking shelves. Animation is what I've picked up and enjoyed doing in my spare time, and thanks to source filmmaker it's possible to put that towards creating short films without the expense of buying models and such. It's luck whether or not I can actually make a career of it one day (I still don't think I'm anywhere near good enough though), so In the mean time I'll be continuing to make shorts for you guys!

  • @Murraythis
    @Murraythis  11 лет назад

    Practice and patience dude! Everyone starts out terrible. You just need the drive to keep working, and the ability to look at you work critically and consider where you need to improve. Above all, enjoy it. If you're looking for a great place to start off, I'd recommend Digital Tutors. They have a great beginners course for both Maya and 3ds Max, which you can download for free, for educational purposes.

  • @pingoo1981
    @pingoo1981 11 лет назад

    Very great work. Bravo !

  • @LittleKroh
    @LittleKroh 11 лет назад

    You are amazing!

  • @Murraythis
    @Murraythis  11 лет назад

    Tutorials, practice, and then more practice :D

  • @DjKaneYorke
    @DjKaneYorke 11 лет назад

    Murray! I bet you don't even remember who I am... but brilliant stuff man!

  • @dragonparty2
    @dragonparty2 11 лет назад

    Damn good animation.

  • @Xyos212
    @Xyos212 11 лет назад

    Thank you man very helpful to see the flow and thinking behind an animation from start to finish. 70 hours though man thats intense! Amazing animation though Pixar movie quality!

  • @romu3465
    @romu3465 10 лет назад

    Wew, Looking both of this and the SFM Pose to Pose Animation, hope this will end well! ^-^

  • @Cludensyo
    @Cludensyo 7 лет назад

    Respect dude

  • @Murraythis
    @Murraythis  11 лет назад

    After I rendered the staging scene, I deleted all the keys and started from scratch. The Staging scene was purely to create a video to get the idea from my head and onto the screen, and act as a reference as I created the animation.

  • @Robinski000
    @Robinski000 11 лет назад

    Wow, amazing work :)