From a design standpoint, it could be disastrous to have this level of depth, but it's handled really well and drip-fed so you can comprehend everything that's going on. Very impressed
I wouldn’t say it’s “drip fed” as all the mechanics open up right away. If you didn’t know how deck building games work, this would completely overwhelm you in the tutorial’s current state. It’s the design of the runes and rune unlocks that you’re thinking of. All the starting runes have extremely simple abilities. This works very nicely with the ability to combine them and make them gradually more complex. The fact that you have so much control over HOW that complexity develops means you can match it to your own understanding/skill level as well.
This game seems pretty cool, the customization and progression begs you to find absurd combos to overpower the game with. Lools like a lot of fun, just try not to get lost in the mechanics.
So why would adding defense to strike give you 5 block? When it clearly says defense gives target 5 block, the target of the strike is the dude you are hitting. They need to reword that somehow.
It's kind of similar, but it uses the more strict assurities of a conventional deck builder with the cards you have and a time turn setup as opposed to an all-acting turn with dice that ruina uses.
A lot of customization options here, very neat! (I changed one letter it’s an original comment, that being said if you like this comment make sure to like the other one too)
i'd love to see at least a mini series on this game!
Me as well!
Looks really cool, but also alot to take in?! Im abit confused seeing this xD
@@D4egon I know right! Like I’m confused, but I’m interested!
me too!
Oh man, thanks for featuring the game! Really appreciate it!
Are you a solo dev? This looks super impressive.
Hello, maybe i accidently skipped it in the Demo, what re Signs for? re those Cards that re Avaible on the next run ?
This is actually pretty badass, its got that little bit of tactics vibe and the card customization is crazy. Instant wishlist.
From a design standpoint, it could be disastrous to have this level of depth, but it's handled really well and drip-fed so you can comprehend everything that's going on. Very impressed
I wouldn’t say it’s “drip fed” as all the mechanics open up right away. If you didn’t know how deck building games work, this would completely overwhelm you in the tutorial’s current state.
It’s the design of the runes and rune unlocks that you’re thinking of. All the starting runes have extremely simple abilities. This works very nicely with the ability to combine them and make them gradually more complex. The fact that you have so much control over HOW that complexity develops means you can match it to your own understanding/skill level as well.
A lot of customisation options here, very neat!
id love to see more of this game c:
same!
I’d love to see more of this game. It’s so cool!
Extremely interesting and very deep. You could do so much with this with progress in it.
This would be a super cool game for a series/mini series!
This looks crazy good. Might actually be a deckbuilder I pick-up when it releases. The potential is phenomenal.
definitely an interesting game would love to see more.
This game looks very cool. I’ll almost certainly be getting it on steam on release.
This game seems pretty cool, the customization and progression begs you to find absurd combos to overpower the game with.
Lools like a lot of fun, just try not to get lost in the mechanics.
So why would adding defense to strike give you 5 block? When it clearly says defense gives target 5 block, the target of the strike is the dude you are hitting. They need to reword that somehow.
It did give the target 5 block, you’re not supposed to put the block on a strike because you end up defending your enemy.
Im not sure if it's accurate (bc I didnt play too much of it), but this game reminds me a lot of Library of Ruina
It's kind of similar, but it uses the more strict assurities of a conventional deck builder with the cards you have and a time turn setup
as opposed to an all-acting turn with dice that ruina uses.
i dont see a demo option on steam
it seems that there is not enough of a challenge for player, but mechanics are pretty interesting
Seems a bit early in what the game offers to say it doesn't offer challenge.
If only Cards, Characters, and Equipment could be forged together, then this would really go nuts hahaha… id never leave the forge X-p
I have good news!
@@Retromation oh no… well… im gonna lose my free time again
A lot of customization options here, very neat!
(I changed one letter it’s an original comment, that being said if you like this comment make sure to like the other one too)
heyyooo