An observation: you should reveal the disaster card at the beggining of a new round, in order to decide which card you'll play, because your dino-traits
The smaller box was not a miss from them, it was a marketing decision: there was back in December an exclusive edition for pre-order that included all the 6 dinos in a single box. Now with the wider launch they can make more money by splitting the game in a base game and an expansion
The expansions are definitely where most game creators make their money. I dont mind that they split the game into a separate expansion pack. They could have made the box for the base game a little larger to fit the expansion in case someone bought the expansion. There are alot of game publishers that will actually release a slightly larger base box so that players can buy addons. In my opinion that is the miss. The box size and NOT the splitting into expansion. I am still happy with my purchase though. :)
I wish they kept the box the same size in the latest version even though they separated the expansion in a separate purchase. Its ok though I will just remove the insert and hopefully everything will fit.
When I played this with a group the confusion came when we all wanted to play instant cards and the turn order. As everyone plays at the same time it became chaos with everyone trying to invert, add/subtract points from one another, etc... The rules aren't clear.
Yes that can be confusing. The score inversion happens later after score calculations. It should not collide with the instants that modify score with +2 or -2. Unfortunately multiple inversions could take place. I think its up to house rules on the order they are played. You can play them by the order they are revealed by players. This would cause players to need to be quick (or not) when playing them. Some groups play that instants are resolved in the order of the player with lowest card to the one with the highest and repeat if more instants get played.
Can I play instant card during the point cards effect is happening or do we have to wait for the point card effects to end before we can play instant cards
I would like to ask about the timing of the instant card, for example, if player A has 5 points and player B has 6 points, then player A plays the inverse card first and then player B plays the booster card to himself. This way, A and B first exchange points to A:6 and B:5, then B adds 2 points, and finally becomes A:6 and then B:7. Or B first add two points to become A:5 and B:8, then exchange points again, finally become A:8 and then B:5 In short, is the inverse card first played first exchange, after playing out the booster and stapper will not be exchanged, or to wait for everyone's booster and stapper are calculated and then exchanged.
Typically with most games.. instant cards are resolved right away when played and in the order played. That means in your example the inverse card would be first and then the boost card. You would rarely have a time when people play an instant card at the same exact second unless the cards are unrelated. In this situation, I would hold my boost card until I know that nobody is throwing an inversion. (So slight pause during scoring) I would probably have another card as a backup if I think someone will play the inversion after I boost.
The add 2 and minus 2 instant cards are a bit confusing. I couldn't confirm in the instructions if these points go on your final score or if they apply to your point card total. Also, how many instant cards are playable per round. 🤷🏽♂️
Good questions. You should be able to play as many instant cards that you want that are in your hand. Keep in mind that certain instant cards take effect when scoring happens. The score booster and score sapper cards are used to help decide who wins the round. They will change the point value of a player before deciding the winner of round. They are not calculated after the round score. There are cards that you can play if you were to receive a disaster card. Those are the few cards that take effect after scoring but they will usually declare that its when receiving a disaster. Point card abilities are usually during a round (before scoring and other abilities) or during scoring. The same usually goes for the instant cards. The main mechanic in this game is to decide the winner of the round while scoring and to leave nothing afterwards (for the most part with a few exceptions like disaster redirect for example). This may change even more with future expansions. You may have rounds that get insane with abilities from many instant cards and point cards. Does that answer your questions? Hoped that helped.
@@jimtheboardgameguru Thank you so much for this detailed reply. You have definitely cleared up my uncertainty on one of the core guidelines t regarding scoring. I really appreciate this, thanks again!
I really wish you would have actually demonstrated an inversion. It sounds easy until you try it. How does inversion interact with other bonuses? If some one swaps their 5 (minus one for emotional disaster) for my 5 (plus one for emotional disaster), does anything happen? The timing of these operations seem very important and never addressed.
You cant play without the base game. The expansion gives you options by giving you 2 extra characters and extends the game by 2 players. It also changes the rules slightly on the points scored at the end of round if playing with more than 4 players. Puberty gives you additional different cards. I would say the base game if you only buy one cuz its necessary. I would say base and puberty if you only buy 2 and dont need the 5-6 players. Each set gives you something different. I guess you would need to decide what is more important...the extra players or additional cards that add variation.
I find the pet rocks ability to be really stupid because wouldn’t I rather just play a normal point card rather than discarding it for the effect of pet rock? Tell me if you can think of a use for it
Thanks for watching. Good question.There is actually a good use for it. Say you had a card worth 5 and one worth 8 or a 9 but you didnt want to play the high card. You can play the pet rock to see if other people play anything high. You may be able to win with just the 5 card or any other mid ranged card without having to spend your high card. You dont always have to win either. It can be a hand that you throw a mid card after the pet rock just to stay safe in the middle. I feel like every card in the game has a purpose. The pet rock is a "lets see what they have before i play" type of card.
No problem. My pleasure. Another good use for the pet rock is its a way to get rid of two cards. :) Cuz you draw back up to 5 at the end of round. Maybe the next two cards can be awesome to go with the high card you saved.
You can add the cards from the expansion and play. There is nothing I have seen about limiting the cards. There are quite a few expansions though. There are 3 of them. So adding all cards from every expansion may be too much.
@@jimtheboardgameguru oh yeah, i got one more question about the game, what would be the best number of card for disaster deck and main deck, based on your experiences? Because if i have all the expansion, its get too many cards and becoming too random to play.
@@55DeArc Thats a very tough question to answer because it's all about personal preference and number of players. You will need more cards if you play with 6 players. You may also hate certain cards or like other cards with the same value as cards that you dislike. I would probably stick to the same number of cards used in the base game with 5 - 6 player expansion and pick the cards I liked the best. I really like the cards in the dating disasters expansion. I hope that answers your question.
@@jimtheboardgameguru I see, it does bring some light to my problem. I have been looking for some guide or something for the deck size, because too many card on it will make the game so random and less fun to people got eliminated early because of bad hands. I think I will follow your suggestion, Thank you for answering.
I have to go back and look at the rules cuz its been awhile since I have played but I dont think the type of disaster card matters. I think its just the amount of disaster cards. So you are eliminated when you hit that amount. I will double check later.
Do dinosaurs traits effect scores after scores are resolved? For instance, I won the round with 8 but someone plays the score inversion. I have to switch with the lowest score. I have a +1 to the disaster color and it would mean I tie. Does my trait take effect still, or do I just lose the round?
Great question. Dinosaur traits are declared in the game manual to give you a plus or minus for the round when facing disaster cards. That means it would still apply after the score inversion. The score inversion is basically you playing the lowest card rather than the highest. Unfortunately, there is no tie when it comes to the lowest points. Ties are only for the highest score. For lowest score ties there is a sudden death where the two players have to battle it out. The loser of that sudden death takes the disaster card.
Question: is there a turn order or something? What would happen if two players play a swap Card, and both want to pick other player Card(9), who would pick it first?
Cards are revealed simultaneously in the round. Point cards that have abilities are resolved by point value. So the ability of a point card worth 0 is resolved first. The instant cards take effect based on the order played. Some instant cards happen when you score points for the round. Instant cards can be played anytime during round.
There is one more question. Suppose player A plays a 0 card named Pet Rock, then player B plays an 8 card named Hungry Plant, and player C plays a normal 1 card. Suppose player A chooses to discard the 9 card in his hand, then his score will become 9, right? If player B chooses to swap the point cards of A and C, how will the points of A and C be calculated? Originally, A:0+9=9, B:8, C:1. A:0, B:8, C:0+9=9? Or A:1, B:8, C:0? Simply exchange the points card, and then the pet rock effect is gone. Or is it A:1+9=10, B:8, C:0? Who will get the pet rock's extra point effect? And C will get 0 cards named Pet Rock or the 9 card that A discarded?
This one is a tough question. Its tough cuz of the order of resolution. The pet rock gets resolved first. It states that the value of the card discarded is added to the players score. (Value is the key) The hungry plant states that the point cards get swapped. (Point cards are the key words) So pet rock and its card value goes to player C and player A gets the 1 point card. The point card abilities only get resolved once in the round per card. So even though the point cards get swapped the ability is already used on the pet rock card. So player A has 9 points plus the 1 point on the point card swap for 10 points. Player C has 0 points. Player B has 8 points. Pet rocks ability is to add the value of the discarded card to player score and it is NOT replacing itself with the discarded card. Atleast that is how I am interpreting this scenario based on the rules of the game.
An observation: you should reveal the disaster card at the beggining of a new round, in order to decide which card you'll play, because your dino-traits
The smaller box was not a miss from them, it was a marketing decision: there was back in December an exclusive edition for pre-order that included all the 6 dinos in a single box. Now with the wider launch they can make more money by splitting the game in a base game and an expansion
The expansions are definitely where most game creators make their money. I dont mind that they split the game into a separate expansion pack. They could have made the box for the base game a little larger to fit the expansion in case someone bought the expansion. There are alot of game publishers that will actually release a slightly larger base box so that players can buy addons. In my opinion that is the miss. The box size and NOT the splitting into expansion. I am still happy with my purchase though. :)
I pre-ordered mine in December when it was announced and my exclusive edition came with the expansion and a bigger box with everything in it.
I wish they kept the box the same size in the latest version even though they separated the expansion in a separate purchase. Its ok though I will just remove the insert and hopefully everything will fit.
whats da exlusive, it has nothing new than the da expansion of 5-6 and normal version
@@master_troll777 5 exclusive cards
Yours is named "Exclusive edition" and has the pink and blue tokens?? That one does not include the indigo and orange ones, right??
thank you for this video! My daughter got this game for Christmas and we were trying to figure out how to play
When I played this with a group the confusion came when we all wanted to play instant cards and the turn order. As everyone plays at the same time it became chaos with everyone trying to invert, add/subtract points from one another, etc... The rules aren't clear.
Yes that can be confusing. The score inversion happens later after score calculations. It should not collide with the instants that modify score with +2 or -2. Unfortunately multiple inversions could take place. I think its up to house rules on the order they are played. You can play them by the order they are revealed by players. This would cause players to need to be quick (or not) when playing them. Some groups play that instants are resolved in the order of the player with lowest card to the one with the highest and repeat if more instants get played.
Is easy the rule, the one that has the less point resolve first then the second.
Can I play instant card during the point cards effect is happening or do we have to wait for the point card effects to end before we can play instant cards
I would like to ask about the timing of the instant card, for example, if player A has 5 points and player B has 6 points, then player A plays the inverse card first and then player B plays the booster card to himself.
This way, A and B first exchange points to A:6 and B:5, then B adds 2 points, and finally becomes A:6 and then B:7.
Or B first add two points to become A:5 and B:8, then exchange points again, finally become A:8 and then B:5
In short, is the inverse card first played first exchange, after playing out the booster and stapper will not be exchanged, or to wait for everyone's booster and stapper are calculated and then exchanged.
Typically with most games.. instant cards are resolved right away when played and in the order played. That means in your example the inverse card would be first and then the boost card. You would rarely have a time when people play an instant card at the same exact second unless the cards are unrelated. In this situation, I would hold my boost card until I know that nobody is throwing an inversion. (So slight pause during scoring) I would probably have another card as a backup if I think someone will play the inversion after I boost.
Instant cards are resolved in the order they are played.
The add 2 and minus 2 instant cards are a bit confusing. I couldn't confirm in the instructions if these points go on your final score or if they apply to your point card total. Also, how many instant cards are playable per round. 🤷🏽♂️
Good questions. You should be able to play as many instant cards that you want that are in your hand. Keep in mind that certain instant cards take effect when scoring happens. The score booster and score sapper cards are used to help decide who wins the round. They will change the point value of a player before deciding the winner of round. They are not calculated after the round score. There are cards that you can play if you were to receive a disaster card. Those are the few cards that take effect after scoring but they will usually declare that its when receiving a disaster. Point card abilities are usually during a round (before scoring and other abilities) or during scoring. The same usually goes for the instant cards. The main mechanic in this game is to decide the winner of the round while scoring and to leave nothing afterwards (for the most part with a few exceptions like disaster redirect for example). This may change even more with future expansions. You may have rounds that get insane with abilities from many instant cards and point cards. Does that answer your questions? Hoped that helped.
@@jimtheboardgameguru Thank you so much for this detailed reply. You have definitely cleared up my uncertainty on one of the core guidelines t
regarding scoring. I really appreciate this, thanks again!
I really wish you would have actually demonstrated an inversion. It sounds easy until you try it. How does inversion interact with other bonuses?
If some one swaps their 5 (minus one for emotional disaster) for my 5 (plus one for emotional disaster), does anything happen?
The timing of these operations seem very important and never addressed.
if you had to buy one would you rather the expansion pack or the regular
or the puberty one
which out of the three do you like the most
You cant play without the base game. The expansion gives you options by giving you 2 extra characters and extends the game by 2 players. It also changes the rules slightly on the points scored at the end of round if playing with more than 4 players. Puberty gives you additional different cards. I would say the base game if you only buy one cuz its necessary. I would say base and puberty if you only buy 2 and dont need the 5-6 players. Each set gives you something different. I guess you would need to decide what is more important...the extra players or additional cards that add variation.
I find the pet rocks ability to be really stupid because wouldn’t I rather just play a normal point card rather than discarding it for the effect of pet rock?
Tell me if you can think of a use for it
Thanks for watching. Good question.There is actually a good use for it. Say you had a card worth 5 and one worth 8 or a 9 but you didnt want to play the high card. You can play the pet rock to see if other people play anything high. You may be able to win with just the 5 card or any other mid ranged card without having to spend your high card. You dont always have to win either. It can be a hand that you throw a mid card after the pet rock just to stay safe in the middle. I feel like every card in the game has a purpose. The pet rock is a "lets see what they have before i play" type of card.
@@jimtheboardgameguru I see your point, thanks so much for the explanation, I was hoping you’d respond
No problem. My pleasure. Another good use for the pet rock is its a way to get rid of two cards. :) Cuz you draw back up to 5 at the end of round. Maybe the next two cards can be awesome to go with the high card you saved.
Do you just add all the card from the expansion to the base and play as it is or are there a fixed number of card each game?
You can add the cards from the expansion and play. There is nothing I have seen about limiting the cards. There are quite a few expansions though. There are 3 of them. So adding all cards from every expansion may be too much.
@@jimtheboardgameguru I see, thank you for answering...
@@jimtheboardgameguru oh yeah, i got one more question about the game, what would be the best number of card for disaster deck and main deck, based on your experiences? Because if i have all the expansion, its get too many cards and becoming too random to play.
@@55DeArc Thats a very tough question to answer because it's all about personal preference and number of players. You will need more cards if you play with 6 players. You may also hate certain cards or like other cards with the same value as cards that you dislike. I would probably stick to the same number of cards used in the base game with 5 - 6 player expansion and pick the cards I liked the best. I really like the cards in the dating disasters expansion. I hope that answers your question.
@@jimtheboardgameguru I see, it does bring some light to my problem. I have been looking for some guide or something for the deck size, because too many card on it will make the game so random and less fun to people got eliminated early because of bad hands. I think I will follow your suggestion, Thank you for answering.
Are u eliminated when u have 2 same and 1 different disaster card ?
I have to go back and look at the rules cuz its been awhile since I have played but I dont think the type of disaster card matters. I think its just the amount of disaster cards. So you are eliminated when you hit that amount. I will double check later.
@@jimtheboardgameguru ty
@@khanobadi4573 1 of each, or 3 of same.
Do dinosaurs traits effect scores after scores are resolved? For instance, I won the round with 8 but someone plays the score inversion. I have to switch with the lowest score. I have a +1 to the disaster color and it would mean I tie. Does my trait take effect still, or do I just lose the round?
Great question. Dinosaur traits are declared in the game manual to give you a plus or minus for the round when facing disaster cards. That means it would still apply after the score inversion. The score inversion is basically you playing the lowest card rather than the highest. Unfortunately, there is no tie when it comes to the lowest points. Ties are only for the highest score. For lowest score ties there is a sudden death where the two players have to battle it out. The loser of that sudden death takes the disaster card.
Question: is there a turn order or something? What would happen if two players play a swap Card, and both want to pick other player Card(9), who would pick it first?
Cards are revealed simultaneously in the round. Point cards that have abilities are resolved by point value. So the ability of a point card worth 0 is resolved first. The instant cards take effect based on the order played. Some instant cards happen when you score points for the round. Instant cards can be played anytime during round.
What about two cards with same point value? Which ones resolves first?
There is one more question. Suppose player A plays a 0 card named Pet Rock, then player B plays an 8 card named Hungry Plant, and player C plays a normal 1 card.
Suppose player A chooses to discard the 9 card in his hand, then his score will become 9, right?
If player B chooses to swap the point cards of A and C, how will the points of A and C be calculated?
Originally, A:0+9=9, B:8, C:1.
A:0, B:8, C:0+9=9?
Or A:1, B:8, C:0? Simply exchange the points card, and then the pet rock effect is gone.
Or is it A:1+9=10, B:8, C:0?
Who will get the pet rock's extra point effect? And C will get 0 cards named Pet Rock or the 9 card that A discarded?
This one is a tough question. Its tough cuz of the order of resolution. The pet rock gets resolved first. It states that the value of the card discarded is added to the players score. (Value is the key) The hungry plant states that the point cards get swapped. (Point cards are the key words) So pet rock and its card value goes to player C and player A gets the 1 point card. The point card abilities only get resolved once in the round per card. So even though the point cards get swapped the ability is already used on the pet rock card. So player A has 9 points plus the 1 point on the point card swap for 10 points. Player C has 0 points. Player B has 8 points. Pet rocks ability is to add the value of the discarded card to player score and it is NOT replacing itself with the discarded card. Atleast that is how I am interpreting this scenario based on the rules of the game.
wow 11k views? that's almost dice tower numbers.
Wow. I havent checked this one in a while. It really did gain some traction. Thanks for watching. Let me know if you want me to cover a certain game.
Oh I ii
This game sucks…